2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 #include "compiler/glsl_types.h"
26 #include "glsl_parser_extras.h"
29 ir_rvalue::ir_rvalue(enum ir_node_type t
)
32 this->type
= glsl_type::error_type
;
35 bool ir_rvalue::is_zero() const
40 bool ir_rvalue::is_one() const
45 bool ir_rvalue::is_negative_one() const
51 * Modify the swizzle make to move one component to another
53 * \param m IR swizzle to be modified
54 * \param from Component in the RHS that is to be swizzled
55 * \param to Desired swizzle location of \c from
58 update_rhs_swizzle(ir_swizzle_mask
&m
, unsigned from
, unsigned to
)
61 case 0: m
.x
= from
; break;
62 case 1: m
.y
= from
; break;
63 case 2: m
.z
= from
; break;
64 case 3: m
.w
= from
; break;
65 default: assert(!"Should not get here.");
70 ir_assignment::set_lhs(ir_rvalue
*lhs
)
73 bool swizzled
= false;
76 ir_swizzle
*swiz
= lhs
->as_swizzle();
81 unsigned write_mask
= 0;
82 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
84 for (unsigned i
= 0; i
< swiz
->mask
.num_components
; i
++) {
88 case 0: c
= swiz
->mask
.x
; break;
89 case 1: c
= swiz
->mask
.y
; break;
90 case 2: c
= swiz
->mask
.z
; break;
91 case 3: c
= swiz
->mask
.w
; break;
92 default: assert(!"Should not get here.");
95 write_mask
|= (((this->write_mask
>> i
) & 1) << c
);
96 update_rhs_swizzle(rhs_swiz
, i
, c
);
97 rhs_swiz
.num_components
= swiz
->val
->type
->vector_elements
;
100 this->write_mask
= write_mask
;
103 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
108 /* Now, RHS channels line up with the LHS writemask. Collapse it
109 * to just the channels that will be written.
111 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
113 for (int i
= 0; i
< 4; i
++) {
114 if (write_mask
& (1 << i
))
115 update_rhs_swizzle(rhs_swiz
, i
, rhs_chan
++);
117 rhs_swiz
.num_components
= rhs_chan
;
118 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
121 assert((lhs
== NULL
) || lhs
->as_dereference());
123 this->lhs
= (ir_dereference
*) lhs
;
127 ir_assignment::whole_variable_written()
129 ir_variable
*v
= this->lhs
->whole_variable_referenced();
134 if (v
->type
->is_scalar())
137 if (v
->type
->is_vector()) {
138 const unsigned mask
= (1U << v
->type
->vector_elements
) - 1;
140 if (mask
!= this->write_mask
)
144 /* Either all the vector components are assigned or the variable is some
145 * composite type (and the whole thing is assigned.
150 ir_assignment::ir_assignment(ir_dereference
*lhs
, ir_rvalue
*rhs
,
151 ir_rvalue
*condition
, unsigned write_mask
)
152 : ir_instruction(ir_type_assignment
)
154 this->condition
= condition
;
157 this->write_mask
= write_mask
;
159 if (lhs
->type
->is_scalar() || lhs
->type
->is_vector()) {
160 int lhs_components
= 0;
161 for (int i
= 0; i
< 4; i
++) {
162 if (write_mask
& (1 << i
))
166 assert(lhs_components
== this->rhs
->type
->vector_elements
);
170 ir_assignment::ir_assignment(ir_rvalue
*lhs
, ir_rvalue
*rhs
,
171 ir_rvalue
*condition
)
172 : ir_instruction(ir_type_assignment
)
174 this->condition
= condition
;
177 /* If the RHS is a vector type, assume that all components of the vector
178 * type are being written to the LHS. The write mask comes from the RHS
179 * because we can have a case where the LHS is a vec4 and the RHS is a
180 * vec3. In that case, the assignment is:
182 * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
184 if (rhs
->type
->is_vector())
185 this->write_mask
= (1U << rhs
->type
->vector_elements
) - 1;
186 else if (rhs
->type
->is_scalar())
187 this->write_mask
= 1;
189 this->write_mask
= 0;
194 ir_expression::ir_expression(int op
, const struct glsl_type
*type
,
195 ir_rvalue
*op0
, ir_rvalue
*op1
,
196 ir_rvalue
*op2
, ir_rvalue
*op3
)
197 : ir_rvalue(ir_type_expression
)
200 this->operation
= ir_expression_operation(op
);
201 this->operands
[0] = op0
;
202 this->operands
[1] = op1
;
203 this->operands
[2] = op2
;
204 this->operands
[3] = op3
;
208 for (unsigned i
= num_operands
; i
< 4; i
++) {
209 assert(this->operands
[i
] == NULL
);
212 for (unsigned i
= 0; i
< num_operands
; i
++) {
213 assert(this->operands
[i
] != NULL
);
218 ir_expression::ir_expression(int op
, ir_rvalue
*op0
)
219 : ir_rvalue(ir_type_expression
)
221 this->operation
= ir_expression_operation(op
);
222 this->operands
[0] = op0
;
223 this->operands
[1] = NULL
;
224 this->operands
[2] = NULL
;
225 this->operands
[3] = NULL
;
227 assert(op
<= ir_last_unop
);
229 assert(num_operands
== 1);
230 assert(this->operands
[0]);
232 switch (this->operation
) {
233 case ir_unop_bit_not
:
234 case ir_unop_logic_not
:
249 case ir_unop_round_even
:
253 case ir_unop_dFdx_coarse
:
254 case ir_unop_dFdx_fine
:
256 case ir_unop_dFdy_coarse
:
257 case ir_unop_dFdy_fine
:
258 case ir_unop_bitfield_reverse
:
259 case ir_unop_interpolate_at_centroid
:
260 case ir_unop_saturate
:
262 this->type
= op0
->type
;
269 case ir_unop_bitcast_f2i
:
270 case ir_unop_bit_count
:
271 case ir_unop_find_msb
:
272 case ir_unop_find_lsb
:
273 case ir_unop_subroutine_to_int
:
276 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
277 op0
->type
->vector_elements
, 1);
284 case ir_unop_bitcast_i2f
:
285 case ir_unop_bitcast_u2f
:
288 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
289 op0
->type
->vector_elements
, 1);
296 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
297 op0
->type
->vector_elements
, 1);
305 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
306 op0
->type
->vector_elements
, 1);
312 case ir_unop_bitcast_f2u
:
315 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
,
316 op0
->type
->vector_elements
, 1);
324 case ir_unop_u642i64
:
325 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
326 op0
->type
->vector_elements
, 1);
333 case ir_unop_i642u64
:
334 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
335 op0
->type
->vector_elements
, 1);
338 this->type
= glsl_type::float_type
;
341 case ir_unop_unpack_double_2x32
:
342 case ir_unop_unpack_uint_2x32
:
343 this->type
= glsl_type::uvec2_type
;
346 case ir_unop_unpack_int_2x32
:
347 this->type
= glsl_type::ivec2_type
;
350 case ir_unop_pack_snorm_2x16
:
351 case ir_unop_pack_snorm_4x8
:
352 case ir_unop_pack_unorm_2x16
:
353 case ir_unop_pack_unorm_4x8
:
354 case ir_unop_pack_half_2x16
:
355 this->type
= glsl_type::uint_type
;
358 case ir_unop_pack_double_2x32
:
359 this->type
= glsl_type::double_type
;
362 case ir_unop_pack_int_2x32
:
363 this->type
= glsl_type::int64_t_type
;
366 case ir_unop_pack_uint_2x32
:
367 this->type
= glsl_type::uint64_t_type
;
370 case ir_unop_unpack_snorm_2x16
:
371 case ir_unop_unpack_unorm_2x16
:
372 case ir_unop_unpack_half_2x16
:
373 this->type
= glsl_type::vec2_type
;
376 case ir_unop_unpack_snorm_4x8
:
377 case ir_unop_unpack_unorm_4x8
:
378 this->type
= glsl_type::vec4_type
;
381 case ir_unop_unpack_sampler_2x32
:
382 case ir_unop_unpack_image_2x32
:
383 this->type
= glsl_type::uvec2_type
;
386 case ir_unop_pack_sampler_2x32
:
387 case ir_unop_pack_image_2x32
:
388 this->type
= op0
->type
;
391 case ir_unop_frexp_sig
:
392 this->type
= op0
->type
;
394 case ir_unop_frexp_exp
:
395 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
396 op0
->type
->vector_elements
, 1);
399 case ir_unop_get_buffer_size
:
400 case ir_unop_ssbo_unsized_array_length
:
401 this->type
= glsl_type::int_type
;
404 case ir_unop_bitcast_i642d
:
405 case ir_unop_bitcast_u642d
:
406 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
407 op0
->type
->vector_elements
, 1);
410 case ir_unop_bitcast_d2i64
:
411 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
,
412 op0
->type
->vector_elements
, 1);
414 case ir_unop_bitcast_d2u64
:
415 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
,
416 op0
->type
->vector_elements
, 1);
420 assert(!"not reached: missing automatic type setup for ir_expression");
421 this->type
= op0
->type
;
426 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
)
427 : ir_rvalue(ir_type_expression
)
429 this->operation
= ir_expression_operation(op
);
430 this->operands
[0] = op0
;
431 this->operands
[1] = op1
;
432 this->operands
[2] = NULL
;
433 this->operands
[3] = NULL
;
435 assert(op
> ir_last_unop
);
437 assert(num_operands
== 2);
438 for (unsigned i
= 0; i
< num_operands
; i
++) {
439 assert(this->operands
[i
] != NULL
);
442 switch (this->operation
) {
443 case ir_binop_all_equal
:
444 case ir_binop_any_nequal
:
445 this->type
= glsl_type::bool_type
;
457 if (op0
->type
->is_scalar()) {
458 this->type
= op1
->type
;
459 } else if (op1
->type
->is_scalar()) {
460 this->type
= op0
->type
;
462 if (this->operation
== ir_binop_mul
) {
463 this->type
= glsl_type::get_mul_type(op0
->type
, op1
->type
);
465 assert(op0
->type
== op1
->type
);
466 this->type
= op0
->type
;
471 case ir_binop_logic_and
:
472 case ir_binop_logic_xor
:
473 case ir_binop_logic_or
:
474 case ir_binop_bit_and
:
475 case ir_binop_bit_xor
:
476 case ir_binop_bit_or
:
477 assert(!op0
->type
->is_matrix());
478 assert(!op1
->type
->is_matrix());
479 if (op0
->type
->is_scalar()) {
480 this->type
= op1
->type
;
481 } else if (op1
->type
->is_scalar()) {
482 this->type
= op0
->type
;
484 assert(op0
->type
->vector_elements
== op1
->type
->vector_elements
);
485 this->type
= op0
->type
;
490 case ir_binop_nequal
:
491 case ir_binop_gequal
:
493 assert(op0
->type
== op1
->type
);
494 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
495 op0
->type
->vector_elements
, 1);
499 this->type
= op0
->type
->get_base_type();
502 case ir_binop_imul_high
:
504 case ir_binop_borrow
:
505 case ir_binop_lshift
:
506 case ir_binop_rshift
:
508 case ir_binop_interpolate_at_offset
:
509 case ir_binop_interpolate_at_sample
:
510 this->type
= op0
->type
;
513 case ir_binop_vector_extract
:
514 this->type
= op0
->type
->get_scalar_type();
518 assert(!"not reached: missing automatic type setup for ir_expression");
519 this->type
= glsl_type::float_type
;
523 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
,
525 : ir_rvalue(ir_type_expression
)
527 this->operation
= ir_expression_operation(op
);
528 this->operands
[0] = op0
;
529 this->operands
[1] = op1
;
530 this->operands
[2] = op2
;
531 this->operands
[3] = NULL
;
533 assert(op
> ir_last_binop
&& op
<= ir_last_triop
);
535 assert(num_operands
== 3);
536 for (unsigned i
= 0; i
< num_operands
; i
++) {
537 assert(this->operands
[i
] != NULL
);
540 switch (this->operation
) {
543 case ir_triop_bitfield_extract
:
544 case ir_triop_vector_insert
:
545 this->type
= op0
->type
;
549 this->type
= op1
->type
;
553 assert(!"not reached: missing automatic type setup for ir_expression");
554 this->type
= glsl_type::float_type
;
559 * This is only here for ir_reader to used for testing purposes. Please use
560 * the precomputed num_operands field if you need the number of operands.
563 ir_expression::get_num_operands(ir_expression_operation op
)
565 assert(op
<= ir_last_opcode
);
567 if (op
<= ir_last_unop
)
570 if (op
<= ir_last_binop
)
573 if (op
<= ir_last_triop
)
576 if (op
<= ir_last_quadop
)
579 unreachable("Could not calculate number of operands");
582 #include "ir_expression_operation_strings.h"
585 depth_layout_string(ir_depth_layout layout
)
588 case ir_depth_layout_none
: return "";
589 case ir_depth_layout_any
: return "depth_any";
590 case ir_depth_layout_greater
: return "depth_greater";
591 case ir_depth_layout_less
: return "depth_less";
592 case ir_depth_layout_unchanged
: return "depth_unchanged";
600 ir_expression_operation
601 ir_expression::get_operator(const char *str
)
603 for (int op
= 0; op
<= int(ir_last_opcode
); op
++) {
604 if (strcmp(str
, ir_expression_operation_strings
[op
]) == 0)
605 return (ir_expression_operation
) op
;
607 return (ir_expression_operation
) -1;
611 ir_expression::variable_referenced() const
614 case ir_binop_vector_extract
:
615 case ir_triop_vector_insert
:
616 /* We get these for things like a[0] where a is a vector type. In these
617 * cases we want variable_referenced() to return the actual vector
618 * variable this is wrapping.
620 return operands
[0]->variable_referenced();
622 return ir_rvalue::variable_referenced();
626 ir_constant::ir_constant()
627 : ir_rvalue(ir_type_constant
)
629 this->const_elements
= NULL
;
632 ir_constant::ir_constant(const struct glsl_type
*type
,
633 const ir_constant_data
*data
)
634 : ir_rvalue(ir_type_constant
)
636 this->const_elements
= NULL
;
638 assert((type
->base_type
>= GLSL_TYPE_UINT
)
639 && (type
->base_type
<= GLSL_TYPE_IMAGE
));
642 memcpy(& this->value
, data
, sizeof(this->value
));
645 ir_constant::ir_constant(float f
, unsigned vector_elements
)
646 : ir_rvalue(ir_type_constant
)
648 assert(vector_elements
<= 4);
649 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, vector_elements
, 1);
650 for (unsigned i
= 0; i
< vector_elements
; i
++) {
651 this->value
.f
[i
] = f
;
653 for (unsigned i
= vector_elements
; i
< 16; i
++) {
654 this->value
.f
[i
] = 0;
658 ir_constant::ir_constant(double d
, unsigned vector_elements
)
659 : ir_rvalue(ir_type_constant
)
661 assert(vector_elements
<= 4);
662 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
, vector_elements
, 1);
663 for (unsigned i
= 0; i
< vector_elements
; i
++) {
664 this->value
.d
[i
] = d
;
666 for (unsigned i
= vector_elements
; i
< 16; i
++) {
667 this->value
.d
[i
] = 0.0;
671 ir_constant::ir_constant(unsigned int u
, unsigned vector_elements
)
672 : ir_rvalue(ir_type_constant
)
674 assert(vector_elements
<= 4);
675 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
, vector_elements
, 1);
676 for (unsigned i
= 0; i
< vector_elements
; i
++) {
677 this->value
.u
[i
] = u
;
679 for (unsigned i
= vector_elements
; i
< 16; i
++) {
680 this->value
.u
[i
] = 0;
684 ir_constant::ir_constant(int integer
, unsigned vector_elements
)
685 : ir_rvalue(ir_type_constant
)
687 assert(vector_elements
<= 4);
688 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
, vector_elements
, 1);
689 for (unsigned i
= 0; i
< vector_elements
; i
++) {
690 this->value
.i
[i
] = integer
;
692 for (unsigned i
= vector_elements
; i
< 16; i
++) {
693 this->value
.i
[i
] = 0;
697 ir_constant::ir_constant(uint64_t u64
, unsigned vector_elements
)
698 : ir_rvalue(ir_type_constant
)
700 assert(vector_elements
<= 4);
701 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, vector_elements
, 1);
702 for (unsigned i
= 0; i
< vector_elements
; i
++) {
703 this->value
.u64
[i
] = u64
;
705 for (unsigned i
= vector_elements
; i
< 16; i
++) {
706 this->value
.u64
[i
] = 0;
710 ir_constant::ir_constant(int64_t int64
, unsigned vector_elements
)
711 : ir_rvalue(ir_type_constant
)
713 assert(vector_elements
<= 4);
714 this->type
= glsl_type::get_instance(GLSL_TYPE_INT64
, vector_elements
, 1);
715 for (unsigned i
= 0; i
< vector_elements
; i
++) {
716 this->value
.i64
[i
] = int64
;
718 for (unsigned i
= vector_elements
; i
< 16; i
++) {
719 this->value
.i64
[i
] = 0;
723 ir_constant::ir_constant(bool b
, unsigned vector_elements
)
724 : ir_rvalue(ir_type_constant
)
726 assert(vector_elements
<= 4);
727 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vector_elements
, 1);
728 for (unsigned i
= 0; i
< vector_elements
; i
++) {
729 this->value
.b
[i
] = b
;
731 for (unsigned i
= vector_elements
; i
< 16; i
++) {
732 this->value
.b
[i
] = false;
736 ir_constant::ir_constant(const ir_constant
*c
, unsigned i
)
737 : ir_rvalue(ir_type_constant
)
739 this->const_elements
= NULL
;
740 this->type
= c
->type
->get_base_type();
742 switch (this->type
->base_type
) {
743 case GLSL_TYPE_UINT
: this->value
.u
[0] = c
->value
.u
[i
]; break;
744 case GLSL_TYPE_INT
: this->value
.i
[0] = c
->value
.i
[i
]; break;
745 case GLSL_TYPE_FLOAT
: this->value
.f
[0] = c
->value
.f
[i
]; break;
746 case GLSL_TYPE_BOOL
: this->value
.b
[0] = c
->value
.b
[i
]; break;
747 case GLSL_TYPE_DOUBLE
: this->value
.d
[0] = c
->value
.d
[i
]; break;
748 default: assert(!"Should not get here."); break;
752 ir_constant::ir_constant(const struct glsl_type
*type
, exec_list
*value_list
)
753 : ir_rvalue(ir_type_constant
)
755 this->const_elements
= NULL
;
758 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
759 || type
->is_struct() || type
->is_array());
761 /* If the constant is a record, the types of each of the entries in
762 * value_list must be a 1-for-1 match with the structure components. Each
763 * entry must also be a constant. Just move the nodes from the value_list
764 * to the list in the ir_constant.
766 if (type
->is_array() || type
->is_struct()) {
767 this->const_elements
= ralloc_array(this, ir_constant
*, type
->length
);
769 foreach_in_list(ir_constant
, value
, value_list
) {
770 assert(value
->as_constant() != NULL
);
772 this->const_elements
[i
++] = value
;
777 for (unsigned i
= 0; i
< 16; i
++) {
778 this->value
.u
[i
] = 0;
781 ir_constant
*value
= (ir_constant
*) (value_list
->get_head_raw());
783 /* Constructors with exactly one scalar argument are special for vectors
784 * and matrices. For vectors, the scalar value is replicated to fill all
785 * the components. For matrices, the scalar fills the components of the
786 * diagonal while the rest is filled with 0.
788 if (value
->type
->is_scalar() && value
->next
->is_tail_sentinel()) {
789 if (type
->is_matrix()) {
790 /* Matrix - fill diagonal (rest is already set to 0) */
791 assert(type
->is_float() || type
->is_double());
792 for (unsigned i
= 0; i
< type
->matrix_columns
; i
++) {
793 if (type
->is_float())
794 this->value
.f
[i
* type
->vector_elements
+ i
] =
797 this->value
.d
[i
* type
->vector_elements
+ i
] =
801 /* Vector or scalar - fill all components */
802 switch (type
->base_type
) {
805 for (unsigned i
= 0; i
< type
->components(); i
++)
806 this->value
.u
[i
] = value
->value
.u
[0];
808 case GLSL_TYPE_FLOAT
:
809 for (unsigned i
= 0; i
< type
->components(); i
++)
810 this->value
.f
[i
] = value
->value
.f
[0];
812 case GLSL_TYPE_DOUBLE
:
813 for (unsigned i
= 0; i
< type
->components(); i
++)
814 this->value
.d
[i
] = value
->value
.d
[0];
816 case GLSL_TYPE_UINT64
:
817 case GLSL_TYPE_INT64
:
818 for (unsigned i
= 0; i
< type
->components(); i
++)
819 this->value
.u64
[i
] = value
->value
.u64
[0];
822 for (unsigned i
= 0; i
< type
->components(); i
++)
823 this->value
.b
[i
] = value
->value
.b
[0];
825 case GLSL_TYPE_SAMPLER
:
826 case GLSL_TYPE_IMAGE
:
827 this->value
.u64
[0] = value
->value
.u64
[0];
830 assert(!"Should not get here.");
837 if (type
->is_matrix() && value
->type
->is_matrix()) {
838 assert(value
->next
->is_tail_sentinel());
840 /* From section 5.4.2 of the GLSL 1.20 spec:
841 * "If a matrix is constructed from a matrix, then each component
842 * (column i, row j) in the result that has a corresponding component
843 * (column i, row j) in the argument will be initialized from there."
845 unsigned cols
= MIN2(type
->matrix_columns
, value
->type
->matrix_columns
);
846 unsigned rows
= MIN2(type
->vector_elements
, value
->type
->vector_elements
);
847 for (unsigned i
= 0; i
< cols
; i
++) {
848 for (unsigned j
= 0; j
< rows
; j
++) {
849 const unsigned src
= i
* value
->type
->vector_elements
+ j
;
850 const unsigned dst
= i
* type
->vector_elements
+ j
;
851 this->value
.f
[dst
] = value
->value
.f
[src
];
855 /* "All other components will be initialized to the identity matrix." */
856 for (unsigned i
= cols
; i
< type
->matrix_columns
; i
++)
857 this->value
.f
[i
* type
->vector_elements
+ i
] = 1.0;
862 /* Use each component from each entry in the value_list to initialize one
863 * component of the constant being constructed.
867 assert(value
->as_constant() != NULL
);
868 assert(!value
->is_tail_sentinel());
870 for (unsigned j
= 0; j
< value
->type
->components(); j
++) {
871 switch (type
->base_type
) {
873 this->value
.u
[i
] = value
->get_uint_component(j
);
876 this->value
.i
[i
] = value
->get_int_component(j
);
878 case GLSL_TYPE_FLOAT
:
879 this->value
.f
[i
] = value
->get_float_component(j
);
882 this->value
.b
[i
] = value
->get_bool_component(j
);
884 case GLSL_TYPE_DOUBLE
:
885 this->value
.d
[i
] = value
->get_double_component(j
);
887 case GLSL_TYPE_UINT64
:
888 this->value
.u64
[i
] = value
->get_uint64_component(j
);
890 case GLSL_TYPE_INT64
:
891 this->value
.i64
[i
] = value
->get_int64_component(j
);
894 /* FINISHME: What to do? Exceptions are not the answer.
900 if (i
>= type
->components())
904 if (i
>= type
->components())
905 break; /* avoid downcasting a list sentinel */
906 value
= (ir_constant
*) value
->next
;
911 ir_constant::zero(void *mem_ctx
, const glsl_type
*type
)
913 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
914 || type
->is_struct() || type
->is_array());
916 ir_constant
*c
= new(mem_ctx
) ir_constant
;
918 memset(&c
->value
, 0, sizeof(c
->value
));
920 if (type
->is_array()) {
921 c
->const_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
923 for (unsigned i
= 0; i
< type
->length
; i
++)
924 c
->const_elements
[i
] = ir_constant::zero(c
, type
->fields
.array
);
927 if (type
->is_struct()) {
928 c
->const_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
930 for (unsigned i
= 0; i
< type
->length
; i
++) {
931 c
->const_elements
[i
] =
932 ir_constant::zero(mem_ctx
, type
->fields
.structure
[i
].type
);
940 ir_constant::get_bool_component(unsigned i
) const
942 switch (this->type
->base_type
) {
943 case GLSL_TYPE_UINT
: return this->value
.u
[i
] != 0;
944 case GLSL_TYPE_INT
: return this->value
.i
[i
] != 0;
945 case GLSL_TYPE_FLOAT
: return ((int)this->value
.f
[i
]) != 0;
946 case GLSL_TYPE_BOOL
: return this->value
.b
[i
];
947 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
] != 0.0;
948 case GLSL_TYPE_SAMPLER
:
949 case GLSL_TYPE_IMAGE
:
950 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
] != 0;
951 case GLSL_TYPE_INT64
: return this->value
.i64
[i
] != 0;
952 default: assert(!"Should not get here."); break;
955 /* Must return something to make the compiler happy. This is clearly an
962 ir_constant::get_float_component(unsigned i
) const
964 switch (this->type
->base_type
) {
965 case GLSL_TYPE_UINT
: return (float) this->value
.u
[i
];
966 case GLSL_TYPE_INT
: return (float) this->value
.i
[i
];
967 case GLSL_TYPE_FLOAT
: return this->value
.f
[i
];
968 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0f
: 0.0f
;
969 case GLSL_TYPE_DOUBLE
: return (float) this->value
.d
[i
];
970 case GLSL_TYPE_SAMPLER
:
971 case GLSL_TYPE_IMAGE
:
972 case GLSL_TYPE_UINT64
: return (float) this->value
.u64
[i
];
973 case GLSL_TYPE_INT64
: return (float) this->value
.i64
[i
];
974 default: assert(!"Should not get here."); break;
977 /* Must return something to make the compiler happy. This is clearly an
984 ir_constant::get_double_component(unsigned i
) const
986 switch (this->type
->base_type
) {
987 case GLSL_TYPE_UINT
: return (double) this->value
.u
[i
];
988 case GLSL_TYPE_INT
: return (double) this->value
.i
[i
];
989 case GLSL_TYPE_FLOAT
: return (double) this->value
.f
[i
];
990 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0 : 0.0;
991 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
];
992 case GLSL_TYPE_SAMPLER
:
993 case GLSL_TYPE_IMAGE
:
994 case GLSL_TYPE_UINT64
: return (double) this->value
.u64
[i
];
995 case GLSL_TYPE_INT64
: return (double) this->value
.i64
[i
];
996 default: assert(!"Should not get here."); break;
999 /* Must return something to make the compiler happy. This is clearly an
1006 ir_constant::get_int_component(unsigned i
) const
1008 switch (this->type
->base_type
) {
1009 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1010 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1011 case GLSL_TYPE_FLOAT
: return (int) this->value
.f
[i
];
1012 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1013 case GLSL_TYPE_DOUBLE
: return (int) this->value
.d
[i
];
1014 case GLSL_TYPE_SAMPLER
:
1015 case GLSL_TYPE_IMAGE
:
1016 case GLSL_TYPE_UINT64
: return (int) this->value
.u64
[i
];
1017 case GLSL_TYPE_INT64
: return (int) this->value
.i64
[i
];
1018 default: assert(!"Should not get here."); break;
1021 /* Must return something to make the compiler happy. This is clearly an
1028 ir_constant::get_uint_component(unsigned i
) const
1030 switch (this->type
->base_type
) {
1031 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1032 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1033 case GLSL_TYPE_FLOAT
: return (unsigned) this->value
.f
[i
];
1034 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1035 case GLSL_TYPE_DOUBLE
: return (unsigned) this->value
.d
[i
];
1036 case GLSL_TYPE_SAMPLER
:
1037 case GLSL_TYPE_IMAGE
:
1038 case GLSL_TYPE_UINT64
: return (unsigned) this->value
.u64
[i
];
1039 case GLSL_TYPE_INT64
: return (unsigned) this->value
.i64
[i
];
1040 default: assert(!"Should not get here."); break;
1043 /* Must return something to make the compiler happy. This is clearly an
1050 ir_constant::get_int64_component(unsigned i
) const
1052 switch (this->type
->base_type
) {
1053 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1054 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1055 case GLSL_TYPE_FLOAT
: return (int64_t) this->value
.f
[i
];
1056 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1057 case GLSL_TYPE_DOUBLE
: return (int64_t) this->value
.d
[i
];
1058 case GLSL_TYPE_SAMPLER
:
1059 case GLSL_TYPE_IMAGE
:
1060 case GLSL_TYPE_UINT64
: return (int64_t) this->value
.u64
[i
];
1061 case GLSL_TYPE_INT64
: return this->value
.i64
[i
];
1062 default: assert(!"Should not get here."); break;
1065 /* Must return something to make the compiler happy. This is clearly an
1072 ir_constant::get_uint64_component(unsigned i
) const
1074 switch (this->type
->base_type
) {
1075 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1076 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1077 case GLSL_TYPE_FLOAT
: return (uint64_t) this->value
.f
[i
];
1078 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1079 case GLSL_TYPE_DOUBLE
: return (uint64_t) this->value
.d
[i
];
1080 case GLSL_TYPE_SAMPLER
:
1081 case GLSL_TYPE_IMAGE
:
1082 case GLSL_TYPE_UINT64
: return this->value
.u64
[i
];
1083 case GLSL_TYPE_INT64
: return (uint64_t) this->value
.i64
[i
];
1084 default: assert(!"Should not get here."); break;
1087 /* Must return something to make the compiler happy. This is clearly an
1094 ir_constant::get_array_element(unsigned i
) const
1096 assert(this->type
->is_array());
1098 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
1100 * "Behavior is undefined if a shader subscripts an array with an index
1101 * less than 0 or greater than or equal to the size the array was
1104 * Most out-of-bounds accesses are removed before things could get this far.
1105 * There are cases where non-constant array index values can get constant
1110 else if (i
>= this->type
->length
)
1111 i
= this->type
->length
- 1;
1113 return const_elements
[i
];
1117 ir_constant::get_record_field(int idx
)
1119 assert(this->type
->is_struct());
1120 assert(idx
>= 0 && (unsigned) idx
< this->type
->length
);
1122 return const_elements
[idx
];
1126 ir_constant::copy_offset(ir_constant
*src
, int offset
)
1128 switch (this->type
->base_type
) {
1129 case GLSL_TYPE_UINT
:
1131 case GLSL_TYPE_FLOAT
:
1132 case GLSL_TYPE_DOUBLE
:
1133 case GLSL_TYPE_SAMPLER
:
1134 case GLSL_TYPE_IMAGE
:
1135 case GLSL_TYPE_UINT64
:
1136 case GLSL_TYPE_INT64
:
1137 case GLSL_TYPE_BOOL
: {
1138 unsigned int size
= src
->type
->components();
1139 assert (size
<= this->type
->components() - offset
);
1140 for (unsigned int i
=0; i
<size
; i
++) {
1141 switch (this->type
->base_type
) {
1142 case GLSL_TYPE_UINT
:
1143 value
.u
[i
+offset
] = src
->get_uint_component(i
);
1146 value
.i
[i
+offset
] = src
->get_int_component(i
);
1148 case GLSL_TYPE_FLOAT
:
1149 value
.f
[i
+offset
] = src
->get_float_component(i
);
1151 case GLSL_TYPE_BOOL
:
1152 value
.b
[i
+offset
] = src
->get_bool_component(i
);
1154 case GLSL_TYPE_DOUBLE
:
1155 value
.d
[i
+offset
] = src
->get_double_component(i
);
1157 case GLSL_TYPE_SAMPLER
:
1158 case GLSL_TYPE_IMAGE
:
1159 case GLSL_TYPE_UINT64
:
1160 value
.u64
[i
+offset
] = src
->get_uint64_component(i
);
1162 case GLSL_TYPE_INT64
:
1163 value
.i64
[i
+offset
] = src
->get_int64_component(i
);
1165 default: // Shut up the compiler
1172 case GLSL_TYPE_STRUCT
:
1173 case GLSL_TYPE_ARRAY
: {
1174 assert (src
->type
== this->type
);
1175 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1176 this->const_elements
[i
] = src
->const_elements
[i
]->clone(this, NULL
);
1182 assert(!"Should not get here.");
1188 ir_constant::copy_masked_offset(ir_constant
*src
, int offset
, unsigned int mask
)
1190 assert (!type
->is_array() && !type
->is_struct());
1192 if (!type
->is_vector() && !type
->is_matrix()) {
1198 for (int i
=0; i
<4; i
++) {
1199 if (mask
& (1 << i
)) {
1200 switch (this->type
->base_type
) {
1201 case GLSL_TYPE_UINT
:
1202 value
.u
[i
+offset
] = src
->get_uint_component(id
++);
1205 value
.i
[i
+offset
] = src
->get_int_component(id
++);
1207 case GLSL_TYPE_FLOAT
:
1208 value
.f
[i
+offset
] = src
->get_float_component(id
++);
1210 case GLSL_TYPE_BOOL
:
1211 value
.b
[i
+offset
] = src
->get_bool_component(id
++);
1213 case GLSL_TYPE_DOUBLE
:
1214 value
.d
[i
+offset
] = src
->get_double_component(id
++);
1216 case GLSL_TYPE_SAMPLER
:
1217 case GLSL_TYPE_IMAGE
:
1218 case GLSL_TYPE_UINT64
:
1219 value
.u64
[i
+offset
] = src
->get_uint64_component(id
++);
1221 case GLSL_TYPE_INT64
:
1222 value
.i64
[i
+offset
] = src
->get_int64_component(id
++);
1225 assert(!"Should not get here.");
1233 ir_constant::has_value(const ir_constant
*c
) const
1235 if (this->type
!= c
->type
)
1238 if (this->type
->is_array() || this->type
->is_struct()) {
1239 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1240 if (!this->const_elements
[i
]->has_value(c
->const_elements
[i
]))
1246 for (unsigned i
= 0; i
< this->type
->components(); i
++) {
1247 switch (this->type
->base_type
) {
1248 case GLSL_TYPE_UINT
:
1249 if (this->value
.u
[i
] != c
->value
.u
[i
])
1253 if (this->value
.i
[i
] != c
->value
.i
[i
])
1256 case GLSL_TYPE_FLOAT
:
1257 if (this->value
.f
[i
] != c
->value
.f
[i
])
1260 case GLSL_TYPE_BOOL
:
1261 if (this->value
.b
[i
] != c
->value
.b
[i
])
1264 case GLSL_TYPE_DOUBLE
:
1265 if (this->value
.d
[i
] != c
->value
.d
[i
])
1268 case GLSL_TYPE_SAMPLER
:
1269 case GLSL_TYPE_IMAGE
:
1270 case GLSL_TYPE_UINT64
:
1271 if (this->value
.u64
[i
] != c
->value
.u64
[i
])
1274 case GLSL_TYPE_INT64
:
1275 if (this->value
.i64
[i
] != c
->value
.i64
[i
])
1279 assert(!"Should not get here.");
1288 ir_constant::is_value(float f
, int i
) const
1290 if (!this->type
->is_scalar() && !this->type
->is_vector())
1293 /* Only accept boolean values for 0/1. */
1294 if (int(bool(i
)) != i
&& this->type
->is_boolean())
1297 for (unsigned c
= 0; c
< this->type
->vector_elements
; c
++) {
1298 switch (this->type
->base_type
) {
1299 case GLSL_TYPE_FLOAT
:
1300 if (this->value
.f
[c
] != f
)
1304 if (this->value
.i
[c
] != i
)
1307 case GLSL_TYPE_UINT
:
1308 if (this->value
.u
[c
] != unsigned(i
))
1311 case GLSL_TYPE_BOOL
:
1312 if (this->value
.b
[c
] != bool(i
))
1315 case GLSL_TYPE_DOUBLE
:
1316 if (this->value
.d
[c
] != double(f
))
1319 case GLSL_TYPE_SAMPLER
:
1320 case GLSL_TYPE_IMAGE
:
1321 case GLSL_TYPE_UINT64
:
1322 if (this->value
.u64
[c
] != uint64_t(i
))
1325 case GLSL_TYPE_INT64
:
1326 if (this->value
.i64
[c
] != i
)
1330 /* The only other base types are structures, arrays, and samplers.
1331 * Samplers cannot be constants, and the others should have been
1332 * filtered out above.
1334 assert(!"Should not get here.");
1343 ir_constant::is_zero() const
1345 return is_value(0.0, 0);
1349 ir_constant::is_one() const
1351 return is_value(1.0, 1);
1355 ir_constant::is_negative_one() const
1357 return is_value(-1.0, -1);
1361 ir_constant::is_uint16_constant() const
1363 if (!type
->is_integer_32())
1366 return value
.u
[0] < (1 << 16);
1370 : ir_instruction(ir_type_loop
)
1375 ir_dereference_variable::ir_dereference_variable(ir_variable
*var
)
1376 : ir_dereference(ir_type_dereference_variable
)
1378 assert(var
!= NULL
);
1381 this->type
= var
->type
;
1385 ir_dereference_array::ir_dereference_array(ir_rvalue
*value
,
1386 ir_rvalue
*array_index
)
1387 : ir_dereference(ir_type_dereference_array
)
1389 this->array_index
= array_index
;
1390 this->set_array(value
);
1394 ir_dereference_array::ir_dereference_array(ir_variable
*var
,
1395 ir_rvalue
*array_index
)
1396 : ir_dereference(ir_type_dereference_array
)
1398 void *ctx
= ralloc_parent(var
);
1400 this->array_index
= array_index
;
1401 this->set_array(new(ctx
) ir_dereference_variable(var
));
1406 ir_dereference_array::set_array(ir_rvalue
*value
)
1408 assert(value
!= NULL
);
1410 this->array
= value
;
1412 const glsl_type
*const vt
= this->array
->type
;
1414 if (vt
->is_array()) {
1415 type
= vt
->fields
.array
;
1416 } else if (vt
->is_matrix()) {
1417 type
= vt
->column_type();
1418 } else if (vt
->is_vector()) {
1419 type
= vt
->get_base_type();
1424 ir_dereference_record::ir_dereference_record(ir_rvalue
*value
,
1426 : ir_dereference(ir_type_dereference_record
)
1428 assert(value
!= NULL
);
1430 this->record
= value
;
1431 this->type
= this->record
->type
->field_type(field
);
1432 this->field_idx
= this->record
->type
->field_index(field
);
1436 ir_dereference_record::ir_dereference_record(ir_variable
*var
,
1438 : ir_dereference(ir_type_dereference_record
)
1440 void *ctx
= ralloc_parent(var
);
1442 this->record
= new(ctx
) ir_dereference_variable(var
);
1443 this->type
= this->record
->type
->field_type(field
);
1444 this->field_idx
= this->record
->type
->field_index(field
);
1448 ir_dereference::is_lvalue(const struct _mesa_glsl_parse_state
*state
) const
1450 ir_variable
*var
= this->variable_referenced();
1452 /* Every l-value derference chain eventually ends in a variable.
1454 if ((var
== NULL
) || var
->data
.read_only
)
1457 /* From section 4.1.7 of the ARB_bindless_texture spec:
1459 * "Samplers can be used as l-values, so can be assigned into and used as
1460 * "out" and "inout" function parameters."
1462 * From section 4.1.X of the ARB_bindless_texture spec:
1464 * "Images can be used as l-values, so can be assigned into and used as
1465 * "out" and "inout" function parameters."
1467 if ((!state
|| state
->has_bindless()) &&
1468 (this->type
->contains_sampler() || this->type
->contains_image()))
1471 /* From section 4.1.7 of the GLSL 4.40 spec:
1473 * "Opaque variables cannot be treated as l-values; hence cannot
1474 * be used as out or inout function parameters, nor can they be
1477 if (this->type
->contains_opaque())
1484 static const char * const tex_opcode_strs
[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels", "texture_samples", "samples_identical" };
1486 const char *ir_texture::opcode_string()
1488 assert((unsigned int) op
< ARRAY_SIZE(tex_opcode_strs
));
1489 return tex_opcode_strs
[op
];
1493 ir_texture::get_opcode(const char *str
)
1495 const int count
= sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]);
1496 for (int op
= 0; op
< count
; op
++) {
1497 if (strcmp(str
, tex_opcode_strs
[op
]) == 0)
1498 return (ir_texture_opcode
) op
;
1500 return (ir_texture_opcode
) -1;
1505 ir_texture::set_sampler(ir_dereference
*sampler
, const glsl_type
*type
)
1507 assert(sampler
!= NULL
);
1508 assert(type
!= NULL
);
1509 this->sampler
= sampler
;
1512 if (this->op
== ir_txs
|| this->op
== ir_query_levels
||
1513 this->op
== ir_texture_samples
) {
1514 assert(type
->base_type
== GLSL_TYPE_INT
);
1515 } else if (this->op
== ir_lod
) {
1516 assert(type
->vector_elements
== 2);
1517 assert(type
->is_float());
1518 } else if (this->op
== ir_samples_identical
) {
1519 assert(type
== glsl_type::bool_type
);
1520 assert(sampler
->type
->is_sampler());
1521 assert(sampler
->type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
);
1523 assert(sampler
->type
->sampled_type
== (int) type
->base_type
);
1524 if (sampler
->type
->sampler_shadow
)
1525 assert(type
->vector_elements
== 4 || type
->vector_elements
== 1);
1527 assert(type
->vector_elements
== 4);
1533 ir_swizzle::init_mask(const unsigned *comp
, unsigned count
)
1535 assert((count
>= 1) && (count
<= 4));
1537 memset(&this->mask
, 0, sizeof(this->mask
));
1538 this->mask
.num_components
= count
;
1540 unsigned dup_mask
= 0;
1543 assert(comp
[3] <= 3);
1544 dup_mask
|= (1U << comp
[3])
1545 & ((1U << comp
[0]) | (1U << comp
[1]) | (1U << comp
[2]));
1546 this->mask
.w
= comp
[3];
1549 assert(comp
[2] <= 3);
1550 dup_mask
|= (1U << comp
[2])
1551 & ((1U << comp
[0]) | (1U << comp
[1]));
1552 this->mask
.z
= comp
[2];
1555 assert(comp
[1] <= 3);
1556 dup_mask
|= (1U << comp
[1])
1557 & ((1U << comp
[0]));
1558 this->mask
.y
= comp
[1];
1561 assert(comp
[0] <= 3);
1562 this->mask
.x
= comp
[0];
1565 this->mask
.has_duplicates
= dup_mask
!= 0;
1567 /* Based on the number of elements in the swizzle and the base type
1568 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
1569 * generate the type of the resulting value.
1571 type
= glsl_type::get_instance(val
->type
->base_type
, mask
.num_components
, 1);
1574 ir_swizzle::ir_swizzle(ir_rvalue
*val
, unsigned x
, unsigned y
, unsigned z
,
1575 unsigned w
, unsigned count
)
1576 : ir_rvalue(ir_type_swizzle
), val(val
)
1578 const unsigned components
[4] = { x
, y
, z
, w
};
1579 this->init_mask(components
, count
);
1582 ir_swizzle::ir_swizzle(ir_rvalue
*val
, const unsigned *comp
,
1584 : ir_rvalue(ir_type_swizzle
), val(val
)
1586 this->init_mask(comp
, count
);
1589 ir_swizzle::ir_swizzle(ir_rvalue
*val
, ir_swizzle_mask mask
)
1590 : ir_rvalue(ir_type_swizzle
), val(val
), mask(mask
)
1592 this->type
= glsl_type::get_instance(val
->type
->base_type
,
1593 mask
.num_components
, 1);
1602 ir_swizzle::create(ir_rvalue
*val
, const char *str
, unsigned vector_length
)
1604 void *ctx
= ralloc_parent(val
);
1606 /* For each possible swizzle character, this table encodes the value in
1607 * \c idx_map that represents the 0th element of the vector. For invalid
1608 * swizzle characters (e.g., 'k'), a special value is used that will allow
1609 * detection of errors.
1611 static const unsigned char base_idx
[26] = {
1612 /* a b c d e f g h i j k l m */
1613 R
, R
, I
, I
, I
, I
, R
, I
, I
, I
, I
, I
, I
,
1614 /* n o p q r s t u v w x y z */
1615 I
, I
, S
, S
, R
, S
, S
, I
, I
, X
, X
, X
, X
1618 /* Each valid swizzle character has an entry in the previous table. This
1619 * table encodes the base index encoded in the previous table plus the actual
1620 * index of the swizzle character. When processing swizzles, the first
1621 * character in the string is indexed in the previous table. Each character
1622 * in the string is indexed in this table, and the value found there has the
1623 * value form the first table subtracted. The result must be on the range
1626 * For example, the string "wzyx" will get X from the first table. Each of
1627 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
1628 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
1630 * The string "wzrg" will get X from the first table. Each of the characters
1631 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
1632 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
1633 * [0,3], the error is detected.
1635 static const unsigned char idx_map
[26] = {
1636 /* a b c d e f g h i j k l m */
1637 R
+3, R
+2, 0, 0, 0, 0, R
+1, 0, 0, 0, 0, 0, 0,
1638 /* n o p q r s t u v w x y z */
1639 0, 0, S
+2, S
+3, R
+0, S
+0, S
+1, 0, 0, X
+3, X
+0, X
+1, X
+2
1642 int swiz_idx
[4] = { 0, 0, 0, 0 };
1646 /* Validate the first character in the swizzle string and look up the base
1647 * index value as described above.
1649 if ((str
[0] < 'a') || (str
[0] > 'z'))
1652 const unsigned base
= base_idx
[str
[0] - 'a'];
1655 for (i
= 0; (i
< 4) && (str
[i
] != '\0'); i
++) {
1656 /* Validate the next character, and, as described above, convert it to a
1659 if ((str
[i
] < 'a') || (str
[i
] > 'z'))
1662 swiz_idx
[i
] = idx_map
[str
[i
] - 'a'] - base
;
1663 if ((swiz_idx
[i
] < 0) || (swiz_idx
[i
] >= (int) vector_length
))
1670 return new(ctx
) ir_swizzle(val
, swiz_idx
[0], swiz_idx
[1], swiz_idx
[2],
1680 ir_swizzle::variable_referenced() const
1682 return this->val
->variable_referenced();
1686 bool ir_variable::temporaries_allocate_names
= false;
1688 const char ir_variable::tmp_name
[] = "compiler_temp";
1690 ir_variable::ir_variable(const struct glsl_type
*type
, const char *name
,
1691 ir_variable_mode mode
)
1692 : ir_instruction(ir_type_variable
)
1696 if (mode
== ir_var_temporary
&& !ir_variable::temporaries_allocate_names
)
1699 /* The ir_variable clone method may call this constructor with name set to
1703 || mode
== ir_var_temporary
1704 || mode
== ir_var_function_in
1705 || mode
== ir_var_function_out
1706 || mode
== ir_var_function_inout
);
1707 assert(name
!= ir_variable::tmp_name
1708 || mode
== ir_var_temporary
);
1709 if (mode
== ir_var_temporary
1710 && (name
== NULL
|| name
== ir_variable::tmp_name
)) {
1711 this->name
= ir_variable::tmp_name
;
1712 } else if (name
== NULL
||
1713 strlen(name
) < ARRAY_SIZE(this->name_storage
)) {
1714 strcpy(this->name_storage
, name
? name
: "");
1715 this->name
= this->name_storage
;
1717 this->name
= ralloc_strdup(this, name
);
1720 this->u
.max_ifc_array_access
= NULL
;
1722 this->data
.explicit_location
= false;
1723 this->data
.has_initializer
= false;
1724 this->data
.location
= -1;
1725 this->data
.location_frac
= 0;
1726 this->data
.binding
= 0;
1727 this->data
.warn_extension_index
= 0;
1728 this->constant_value
= NULL
;
1729 this->constant_initializer
= NULL
;
1730 this->data
.depth_layout
= ir_depth_layout_none
;
1731 this->data
.used
= false;
1732 this->data
.always_active_io
= false;
1733 this->data
.read_only
= false;
1734 this->data
.centroid
= false;
1735 this->data
.sample
= false;
1736 this->data
.patch
= false;
1737 this->data
.explicit_invariant
= false;
1738 this->data
.invariant
= false;
1739 this->data
.how_declared
= ir_var_declared_normally
;
1740 this->data
.mode
= mode
;
1741 this->data
.interpolation
= INTERP_MODE_NONE
;
1742 this->data
.max_array_access
= -1;
1743 this->data
.offset
= 0;
1744 this->data
.precision
= GLSL_PRECISION_NONE
;
1745 this->data
.memory_read_only
= false;
1746 this->data
.memory_write_only
= false;
1747 this->data
.memory_coherent
= false;
1748 this->data
.memory_volatile
= false;
1749 this->data
.memory_restrict
= false;
1750 this->data
.from_ssbo_unsized_array
= false;
1751 this->data
.fb_fetch_output
= false;
1752 this->data
.bindless
= false;
1753 this->data
.bound
= false;
1756 if (type
->is_interface())
1757 this->init_interface_type(type
);
1758 else if (type
->without_array()->is_interface())
1759 this->init_interface_type(type
->without_array());
1765 interpolation_string(unsigned interpolation
)
1767 switch (interpolation
) {
1768 case INTERP_MODE_NONE
: return "no";
1769 case INTERP_MODE_SMOOTH
: return "smooth";
1770 case INTERP_MODE_FLAT
: return "flat";
1771 case INTERP_MODE_NOPERSPECTIVE
: return "noperspective";
1774 assert(!"Should not get here.");
1778 const char *const ir_variable::warn_extension_table
[] = {
1780 "GL_ARB_shader_stencil_export",
1781 "GL_AMD_shader_stencil_export",
1785 ir_variable::enable_extension_warning(const char *extension
)
1787 for (unsigned i
= 0; i
< ARRAY_SIZE(warn_extension_table
); i
++) {
1788 if (strcmp(warn_extension_table
[i
], extension
) == 0) {
1789 this->data
.warn_extension_index
= i
;
1794 assert(!"Should not get here.");
1795 this->data
.warn_extension_index
= 0;
1799 ir_variable::get_extension_warning() const
1801 return this->data
.warn_extension_index
== 0
1802 ? NULL
: warn_extension_table
[this->data
.warn_extension_index
];
1805 ir_function_signature::ir_function_signature(const glsl_type
*return_type
,
1806 builtin_available_predicate b
)
1807 : ir_instruction(ir_type_function_signature
),
1808 return_type(return_type
), is_defined(false),
1809 return_precision(GLSL_PRECISION_NONE
),
1810 intrinsic_id(ir_intrinsic_invalid
), builtin_avail(b
), _function(NULL
)
1812 this->origin
= NULL
;
1817 ir_function_signature::is_builtin() const
1819 return builtin_avail
!= NULL
;
1824 ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state
*state
) const
1826 /* We can't call the predicate without a state pointer, so just say that
1827 * the signature is available. At compile time, we need the filtering,
1828 * but also receive a valid state pointer. At link time, we're resolving
1829 * imported built-in prototypes to their definitions, which will always
1830 * be an exact match. So we can skip the filtering.
1835 assert(builtin_avail
!= NULL
);
1836 return builtin_avail(state
);
1841 modes_match(unsigned a
, unsigned b
)
1846 /* Accept "in" vs. "const in" */
1847 if ((a
== ir_var_const_in
&& b
== ir_var_function_in
) ||
1848 (b
== ir_var_const_in
&& a
== ir_var_function_in
))
1856 ir_function_signature::qualifiers_match(exec_list
*params
)
1858 /* check that the qualifiers match. */
1859 foreach_two_lists(a_node
, &this->parameters
, b_node
, params
) {
1860 ir_variable
*a
= (ir_variable
*) a_node
;
1861 ir_variable
*b
= (ir_variable
*) b_node
;
1863 if (a
->data
.read_only
!= b
->data
.read_only
||
1864 !modes_match(a
->data
.mode
, b
->data
.mode
) ||
1865 a
->data
.interpolation
!= b
->data
.interpolation
||
1866 a
->data
.centroid
!= b
->data
.centroid
||
1867 a
->data
.sample
!= b
->data
.sample
||
1868 a
->data
.patch
!= b
->data
.patch
||
1869 a
->data
.memory_read_only
!= b
->data
.memory_read_only
||
1870 a
->data
.memory_write_only
!= b
->data
.memory_write_only
||
1871 a
->data
.memory_coherent
!= b
->data
.memory_coherent
||
1872 a
->data
.memory_volatile
!= b
->data
.memory_volatile
||
1873 a
->data
.memory_restrict
!= b
->data
.memory_restrict
) {
1875 /* parameter a's qualifiers don't match */
1884 ir_function_signature::replace_parameters(exec_list
*new_params
)
1886 /* Destroy all of the previous parameter information. If the previous
1887 * parameter information comes from the function prototype, it may either
1888 * specify incorrect parameter names or not have names at all.
1890 new_params
->move_nodes_to(¶meters
);
1894 ir_function::ir_function(const char *name
)
1895 : ir_instruction(ir_type_function
)
1897 this->subroutine_index
= -1;
1898 this->name
= ralloc_strdup(this, name
);
1903 ir_function::has_user_signature()
1905 foreach_in_list(ir_function_signature
, sig
, &this->signatures
) {
1906 if (!sig
->is_builtin())
1914 ir_rvalue::error_value(void *mem_ctx
)
1916 ir_rvalue
*v
= new(mem_ctx
) ir_rvalue(ir_type_unset
);
1918 v
->type
= glsl_type::error_type
;
1924 visit_exec_list(exec_list
*list
, ir_visitor
*visitor
)
1926 foreach_in_list_safe(ir_instruction
, node
, list
) {
1927 node
->accept(visitor
);
1933 steal_memory(ir_instruction
*ir
, void *new_ctx
)
1935 ir_variable
*var
= ir
->as_variable();
1936 ir_function
*fn
= ir
->as_function();
1937 ir_constant
*constant
= ir
->as_constant();
1938 if (var
!= NULL
&& var
->constant_value
!= NULL
)
1939 steal_memory(var
->constant_value
, ir
);
1941 if (var
!= NULL
&& var
->constant_initializer
!= NULL
)
1942 steal_memory(var
->constant_initializer
, ir
);
1944 if (fn
!= NULL
&& fn
->subroutine_types
)
1945 ralloc_steal(new_ctx
, fn
->subroutine_types
);
1947 /* The components of aggregate constants are not visited by the normal
1948 * visitor, so steal their values by hand.
1950 if (constant
!= NULL
&&
1951 (constant
->type
->is_array() || constant
->type
->is_struct())) {
1952 for (unsigned int i
= 0; i
< constant
->type
->length
; i
++) {
1953 steal_memory(constant
->const_elements
[i
], ir
);
1957 ralloc_steal(new_ctx
, ir
);
1962 reparent_ir(exec_list
*list
, void *mem_ctx
)
1964 foreach_in_list(ir_instruction
, node
, list
) {
1965 visit_tree(node
, steal_memory
, mem_ctx
);
1971 try_min_one(ir_rvalue
*ir
)
1973 ir_expression
*expr
= ir
->as_expression();
1975 if (!expr
|| expr
->operation
!= ir_binop_min
)
1978 if (expr
->operands
[0]->is_one())
1979 return expr
->operands
[1];
1981 if (expr
->operands
[1]->is_one())
1982 return expr
->operands
[0];
1988 try_max_zero(ir_rvalue
*ir
)
1990 ir_expression
*expr
= ir
->as_expression();
1992 if (!expr
|| expr
->operation
!= ir_binop_max
)
1995 if (expr
->operands
[0]->is_zero())
1996 return expr
->operands
[1];
1998 if (expr
->operands
[1]->is_zero())
1999 return expr
->operands
[0];
2005 ir_rvalue::as_rvalue_to_saturate()
2007 ir_expression
*expr
= this->as_expression();
2012 ir_rvalue
*max_zero
= try_max_zero(expr
);
2014 return try_min_one(max_zero
);
2016 ir_rvalue
*min_one
= try_min_one(expr
);
2018 return try_max_zero(min_one
);
2027 vertices_per_prim(GLenum prim
)
2036 case GL_LINES_ADJACENCY
:
2038 case GL_TRIANGLES_ADJACENCY
:
2041 assert(!"Bad primitive");
2047 * Generate a string describing the mode of a variable
2050 mode_string(const ir_variable
*var
)
2052 switch (var
->data
.mode
) {
2054 return (var
->data
.read_only
) ? "global constant" : "global variable";
2056 case ir_var_uniform
:
2059 case ir_var_shader_storage
:
2062 case ir_var_shader_in
:
2063 return "shader input";
2065 case ir_var_shader_out
:
2066 return "shader output";
2068 case ir_var_function_in
:
2069 case ir_var_const_in
:
2070 return "function input";
2072 case ir_var_function_out
:
2073 return "function output";
2075 case ir_var_function_inout
:
2076 return "function inout";
2078 case ir_var_system_value
:
2079 return "shader input";
2081 case ir_var_temporary
:
2082 return "compiler temporary";
2084 case ir_var_mode_count
:
2088 assert(!"Should not get here.");
2089 return "invalid variable";