2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "main/core.h" /* for MAX2 */
26 #include "compiler/glsl_types.h"
28 ir_rvalue::ir_rvalue(enum ir_node_type t
)
31 this->type
= glsl_type::error_type
;
34 bool ir_rvalue::is_zero() const
39 bool ir_rvalue::is_one() const
44 bool ir_rvalue::is_negative_one() const
50 * Modify the swizzle make to move one component to another
52 * \param m IR swizzle to be modified
53 * \param from Component in the RHS that is to be swizzled
54 * \param to Desired swizzle location of \c from
57 update_rhs_swizzle(ir_swizzle_mask
&m
, unsigned from
, unsigned to
)
60 case 0: m
.x
= from
; break;
61 case 1: m
.y
= from
; break;
62 case 2: m
.z
= from
; break;
63 case 3: m
.w
= from
; break;
64 default: assert(!"Should not get here.");
69 ir_assignment::set_lhs(ir_rvalue
*lhs
)
72 bool swizzled
= false;
75 ir_swizzle
*swiz
= lhs
->as_swizzle();
80 unsigned write_mask
= 0;
81 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
83 for (unsigned i
= 0; i
< swiz
->mask
.num_components
; i
++) {
87 case 0: c
= swiz
->mask
.x
; break;
88 case 1: c
= swiz
->mask
.y
; break;
89 case 2: c
= swiz
->mask
.z
; break;
90 case 3: c
= swiz
->mask
.w
; break;
91 default: assert(!"Should not get here.");
94 write_mask
|= (((this->write_mask
>> i
) & 1) << c
);
95 update_rhs_swizzle(rhs_swiz
, i
, c
);
96 rhs_swiz
.num_components
= swiz
->val
->type
->vector_elements
;
99 this->write_mask
= write_mask
;
102 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
107 /* Now, RHS channels line up with the LHS writemask. Collapse it
108 * to just the channels that will be written.
110 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
112 for (int i
= 0; i
< 4; i
++) {
113 if (write_mask
& (1 << i
))
114 update_rhs_swizzle(rhs_swiz
, i
, rhs_chan
++);
116 rhs_swiz
.num_components
= rhs_chan
;
117 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
120 assert((lhs
== NULL
) || lhs
->as_dereference());
122 this->lhs
= (ir_dereference
*) lhs
;
126 ir_assignment::whole_variable_written()
128 ir_variable
*v
= this->lhs
->whole_variable_referenced();
133 if (v
->type
->is_scalar())
136 if (v
->type
->is_vector()) {
137 const unsigned mask
= (1U << v
->type
->vector_elements
) - 1;
139 if (mask
!= this->write_mask
)
143 /* Either all the vector components are assigned or the variable is some
144 * composite type (and the whole thing is assigned.
149 ir_assignment::ir_assignment(ir_dereference
*lhs
, ir_rvalue
*rhs
,
150 ir_rvalue
*condition
, unsigned write_mask
)
151 : ir_instruction(ir_type_assignment
)
153 this->condition
= condition
;
156 this->write_mask
= write_mask
;
158 if (lhs
->type
->is_scalar() || lhs
->type
->is_vector()) {
159 int lhs_components
= 0;
160 for (int i
= 0; i
< 4; i
++) {
161 if (write_mask
& (1 << i
))
165 assert(lhs_components
== this->rhs
->type
->vector_elements
);
169 ir_assignment::ir_assignment(ir_rvalue
*lhs
, ir_rvalue
*rhs
,
170 ir_rvalue
*condition
)
171 : ir_instruction(ir_type_assignment
)
173 this->condition
= condition
;
176 /* If the RHS is a vector type, assume that all components of the vector
177 * type are being written to the LHS. The write mask comes from the RHS
178 * because we can have a case where the LHS is a vec4 and the RHS is a
179 * vec3. In that case, the assignment is:
181 * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
183 if (rhs
->type
->is_vector())
184 this->write_mask
= (1U << rhs
->type
->vector_elements
) - 1;
185 else if (rhs
->type
->is_scalar())
186 this->write_mask
= 1;
188 this->write_mask
= 0;
193 ir_expression::ir_expression(int op
, const struct glsl_type
*type
,
194 ir_rvalue
*op0
, ir_rvalue
*op1
,
195 ir_rvalue
*op2
, ir_rvalue
*op3
)
196 : ir_rvalue(ir_type_expression
)
199 this->operation
= ir_expression_operation(op
);
200 this->operands
[0] = op0
;
201 this->operands
[1] = op1
;
202 this->operands
[2] = op2
;
203 this->operands
[3] = op3
;
205 int num_operands
= get_num_operands(this->operation
);
206 for (int i
= num_operands
; i
< 4; i
++) {
207 assert(this->operands
[i
] == NULL
);
212 ir_expression::ir_expression(int op
, ir_rvalue
*op0
)
213 : ir_rvalue(ir_type_expression
)
215 this->operation
= ir_expression_operation(op
);
216 this->operands
[0] = op0
;
217 this->operands
[1] = NULL
;
218 this->operands
[2] = NULL
;
219 this->operands
[3] = NULL
;
221 assert(op
<= ir_last_unop
);
223 switch (this->operation
) {
224 case ir_unop_bit_not
:
225 case ir_unop_logic_not
:
240 case ir_unop_round_even
:
244 case ir_unop_dFdx_coarse
:
245 case ir_unop_dFdx_fine
:
247 case ir_unop_dFdy_coarse
:
248 case ir_unop_dFdy_fine
:
249 case ir_unop_bitfield_reverse
:
250 case ir_unop_interpolate_at_centroid
:
251 case ir_unop_saturate
:
252 this->type
= op0
->type
;
259 case ir_unop_bitcast_f2i
:
260 case ir_unop_bit_count
:
261 case ir_unop_find_msb
:
262 case ir_unop_find_lsb
:
263 case ir_unop_subroutine_to_int
:
264 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
265 op0
->type
->vector_elements
, 1);
272 case ir_unop_bitcast_i2f
:
273 case ir_unop_bitcast_u2f
:
274 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
275 op0
->type
->vector_elements
, 1);
281 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
282 op0
->type
->vector_elements
, 1);
288 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
289 op0
->type
->vector_elements
, 1);
295 case ir_unop_bitcast_f2u
:
296 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
,
297 op0
->type
->vector_elements
, 1);
301 this->type
= glsl_type::float_type
;
304 case ir_unop_unpack_double_2x32
:
305 this->type
= glsl_type::uvec2_type
;
308 case ir_unop_pack_snorm_2x16
:
309 case ir_unop_pack_snorm_4x8
:
310 case ir_unop_pack_unorm_2x16
:
311 case ir_unop_pack_unorm_4x8
:
312 case ir_unop_pack_half_2x16
:
313 this->type
= glsl_type::uint_type
;
316 case ir_unop_pack_double_2x32
:
317 this->type
= glsl_type::double_type
;
320 case ir_unop_unpack_snorm_2x16
:
321 case ir_unop_unpack_unorm_2x16
:
322 case ir_unop_unpack_half_2x16
:
323 this->type
= glsl_type::vec2_type
;
326 case ir_unop_unpack_snorm_4x8
:
327 case ir_unop_unpack_unorm_4x8
:
328 this->type
= glsl_type::vec4_type
;
331 case ir_unop_frexp_sig
:
332 this->type
= op0
->type
;
334 case ir_unop_frexp_exp
:
335 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
336 op0
->type
->vector_elements
, 1);
339 case ir_unop_get_buffer_size
:
340 case ir_unop_ssbo_unsized_array_length
:
341 this->type
= glsl_type::int_type
;
345 assert(!"not reached: missing automatic type setup for ir_expression");
346 this->type
= op0
->type
;
351 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
)
352 : ir_rvalue(ir_type_expression
)
354 this->operation
= ir_expression_operation(op
);
355 this->operands
[0] = op0
;
356 this->operands
[1] = op1
;
357 this->operands
[2] = NULL
;
358 this->operands
[3] = NULL
;
360 assert(op
> ir_last_unop
);
362 switch (this->operation
) {
363 case ir_binop_all_equal
:
364 case ir_binop_any_nequal
:
365 this->type
= glsl_type::bool_type
;
376 if (op0
->type
->is_scalar()) {
377 this->type
= op1
->type
;
378 } else if (op1
->type
->is_scalar()) {
379 this->type
= op0
->type
;
381 if (this->operation
== ir_binop_mul
) {
382 this->type
= glsl_type::get_mul_type(op0
->type
, op1
->type
);
384 assert(op0
->type
== op1
->type
);
385 this->type
= op0
->type
;
390 case ir_binop_logic_and
:
391 case ir_binop_logic_xor
:
392 case ir_binop_logic_or
:
393 case ir_binop_bit_and
:
394 case ir_binop_bit_xor
:
395 case ir_binop_bit_or
:
396 assert(!op0
->type
->is_matrix());
397 assert(!op1
->type
->is_matrix());
398 if (op0
->type
->is_scalar()) {
399 this->type
= op1
->type
;
400 } else if (op1
->type
->is_scalar()) {
401 this->type
= op0
->type
;
403 assert(op0
->type
->vector_elements
== op1
->type
->vector_elements
);
404 this->type
= op0
->type
;
409 case ir_binop_nequal
:
410 case ir_binop_lequal
:
411 case ir_binop_gequal
:
413 case ir_binop_greater
:
414 assert(op0
->type
== op1
->type
);
415 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
416 op0
->type
->vector_elements
, 1);
420 this->type
= op0
->type
->get_base_type();
423 case ir_binop_imul_high
:
425 case ir_binop_borrow
:
426 case ir_binop_lshift
:
427 case ir_binop_rshift
:
429 case ir_binop_interpolate_at_offset
:
430 case ir_binop_interpolate_at_sample
:
431 this->type
= op0
->type
;
434 case ir_binop_vector_extract
:
435 this->type
= op0
->type
->get_scalar_type();
439 assert(!"not reached: missing automatic type setup for ir_expression");
440 this->type
= glsl_type::float_type
;
444 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
,
446 : ir_rvalue(ir_type_expression
)
448 this->operation
= ir_expression_operation(op
);
449 this->operands
[0] = op0
;
450 this->operands
[1] = op1
;
451 this->operands
[2] = op2
;
452 this->operands
[3] = NULL
;
454 assert(op
> ir_last_binop
&& op
<= ir_last_triop
);
456 switch (this->operation
) {
459 case ir_triop_bitfield_extract
:
460 case ir_triop_vector_insert
:
461 this->type
= op0
->type
;
465 this->type
= op1
->type
;
469 assert(!"not reached: missing automatic type setup for ir_expression");
470 this->type
= glsl_type::float_type
;
475 ir_expression::get_num_operands(ir_expression_operation op
)
477 assert(op
<= ir_last_opcode
);
479 if (op
<= ir_last_unop
)
482 if (op
<= ir_last_binop
)
485 if (op
<= ir_last_triop
)
488 if (op
<= ir_last_quadop
)
495 static const char *const operator_strs
[] = {
563 "interpolate_at_centroid",
565 "ssbo_unsized_array_length",
597 "interpolate_at_offset",
598 "interpolate_at_sample",
608 const char *ir_expression::operator_string(ir_expression_operation op
)
610 assert((unsigned int) op
< ARRAY_SIZE(operator_strs
));
611 assert(ARRAY_SIZE(operator_strs
) == (ir_quadop_vector
+ 1));
612 return operator_strs
[op
];
615 const char *ir_expression::operator_string()
617 return operator_string(this->operation
);
621 depth_layout_string(ir_depth_layout layout
)
624 case ir_depth_layout_none
: return "";
625 case ir_depth_layout_any
: return "depth_any";
626 case ir_depth_layout_greater
: return "depth_greater";
627 case ir_depth_layout_less
: return "depth_less";
628 case ir_depth_layout_unchanged
: return "depth_unchanged";
636 ir_expression_operation
637 ir_expression::get_operator(const char *str
)
639 const int operator_count
= sizeof(operator_strs
) / sizeof(operator_strs
[0]);
640 for (int op
= 0; op
< operator_count
; op
++) {
641 if (strcmp(str
, operator_strs
[op
]) == 0)
642 return (ir_expression_operation
) op
;
644 return (ir_expression_operation
) -1;
648 ir_expression::variable_referenced() const
651 case ir_binop_vector_extract
:
652 case ir_triop_vector_insert
:
653 /* We get these for things like a[0] where a is a vector type. In these
654 * cases we want variable_referenced() to return the actual vector
655 * variable this is wrapping.
657 return operands
[0]->variable_referenced();
659 return ir_rvalue::variable_referenced();
663 ir_constant::ir_constant()
664 : ir_rvalue(ir_type_constant
)
666 this->array_elements
= NULL
;
669 ir_constant::ir_constant(const struct glsl_type
*type
,
670 const ir_constant_data
*data
)
671 : ir_rvalue(ir_type_constant
)
673 this->array_elements
= NULL
;
675 assert((type
->base_type
>= GLSL_TYPE_UINT
)
676 && (type
->base_type
<= GLSL_TYPE_BOOL
));
679 memcpy(& this->value
, data
, sizeof(this->value
));
682 ir_constant::ir_constant(float f
, unsigned vector_elements
)
683 : ir_rvalue(ir_type_constant
)
685 assert(vector_elements
<= 4);
686 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, vector_elements
, 1);
687 for (unsigned i
= 0; i
< vector_elements
; i
++) {
688 this->value
.f
[i
] = f
;
690 for (unsigned i
= vector_elements
; i
< 16; i
++) {
691 this->value
.f
[i
] = 0;
695 ir_constant::ir_constant(double d
, unsigned vector_elements
)
696 : ir_rvalue(ir_type_constant
)
698 assert(vector_elements
<= 4);
699 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
, vector_elements
, 1);
700 for (unsigned i
= 0; i
< vector_elements
; i
++) {
701 this->value
.d
[i
] = d
;
703 for (unsigned i
= vector_elements
; i
< 16; i
++) {
704 this->value
.d
[i
] = 0.0;
708 ir_constant::ir_constant(unsigned int u
, unsigned vector_elements
)
709 : ir_rvalue(ir_type_constant
)
711 assert(vector_elements
<= 4);
712 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
, vector_elements
, 1);
713 for (unsigned i
= 0; i
< vector_elements
; i
++) {
714 this->value
.u
[i
] = u
;
716 for (unsigned i
= vector_elements
; i
< 16; i
++) {
717 this->value
.u
[i
] = 0;
721 ir_constant::ir_constant(int integer
, unsigned vector_elements
)
722 : ir_rvalue(ir_type_constant
)
724 assert(vector_elements
<= 4);
725 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
, vector_elements
, 1);
726 for (unsigned i
= 0; i
< vector_elements
; i
++) {
727 this->value
.i
[i
] = integer
;
729 for (unsigned i
= vector_elements
; i
< 16; i
++) {
730 this->value
.i
[i
] = 0;
734 ir_constant::ir_constant(bool b
, unsigned vector_elements
)
735 : ir_rvalue(ir_type_constant
)
737 assert(vector_elements
<= 4);
738 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vector_elements
, 1);
739 for (unsigned i
= 0; i
< vector_elements
; i
++) {
740 this->value
.b
[i
] = b
;
742 for (unsigned i
= vector_elements
; i
< 16; i
++) {
743 this->value
.b
[i
] = false;
747 ir_constant::ir_constant(const ir_constant
*c
, unsigned i
)
748 : ir_rvalue(ir_type_constant
)
750 this->array_elements
= NULL
;
751 this->type
= c
->type
->get_base_type();
753 switch (this->type
->base_type
) {
754 case GLSL_TYPE_UINT
: this->value
.u
[0] = c
->value
.u
[i
]; break;
755 case GLSL_TYPE_INT
: this->value
.i
[0] = c
->value
.i
[i
]; break;
756 case GLSL_TYPE_FLOAT
: this->value
.f
[0] = c
->value
.f
[i
]; break;
757 case GLSL_TYPE_BOOL
: this->value
.b
[0] = c
->value
.b
[i
]; break;
758 case GLSL_TYPE_DOUBLE
: this->value
.d
[0] = c
->value
.d
[i
]; break;
759 default: assert(!"Should not get here."); break;
763 ir_constant::ir_constant(const struct glsl_type
*type
, exec_list
*value_list
)
764 : ir_rvalue(ir_type_constant
)
766 this->array_elements
= NULL
;
769 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
770 || type
->is_record() || type
->is_array());
772 if (type
->is_array()) {
773 this->array_elements
= ralloc_array(this, ir_constant
*, type
->length
);
775 foreach_in_list(ir_constant
, value
, value_list
) {
776 assert(value
->as_constant() != NULL
);
778 this->array_elements
[i
++] = value
;
783 /* If the constant is a record, the types of each of the entries in
784 * value_list must be a 1-for-1 match with the structure components. Each
785 * entry must also be a constant. Just move the nodes from the value_list
786 * to the list in the ir_constant.
788 /* FINISHME: Should there be some type checking and / or assertions here? */
789 /* FINISHME: Should the new constant take ownership of the nodes from
790 * FINISHME: value_list, or should it make copies?
792 if (type
->is_record()) {
793 value_list
->move_nodes_to(& this->components
);
797 for (unsigned i
= 0; i
< 16; i
++) {
798 this->value
.u
[i
] = 0;
801 ir_constant
*value
= (ir_constant
*) (value_list
->head
);
803 /* Constructors with exactly one scalar argument are special for vectors
804 * and matrices. For vectors, the scalar value is replicated to fill all
805 * the components. For matrices, the scalar fills the components of the
806 * diagonal while the rest is filled with 0.
808 if (value
->type
->is_scalar() && value
->next
->is_tail_sentinel()) {
809 if (type
->is_matrix()) {
810 /* Matrix - fill diagonal (rest is already set to 0) */
811 assert(type
->base_type
== GLSL_TYPE_FLOAT
||
812 type
->base_type
== GLSL_TYPE_DOUBLE
);
813 for (unsigned i
= 0; i
< type
->matrix_columns
; i
++) {
814 if (type
->base_type
== GLSL_TYPE_FLOAT
)
815 this->value
.f
[i
* type
->vector_elements
+ i
] =
818 this->value
.d
[i
* type
->vector_elements
+ i
] =
822 /* Vector or scalar - fill all components */
823 switch (type
->base_type
) {
826 for (unsigned i
= 0; i
< type
->components(); i
++)
827 this->value
.u
[i
] = value
->value
.u
[0];
829 case GLSL_TYPE_FLOAT
:
830 for (unsigned i
= 0; i
< type
->components(); i
++)
831 this->value
.f
[i
] = value
->value
.f
[0];
833 case GLSL_TYPE_DOUBLE
:
834 for (unsigned i
= 0; i
< type
->components(); i
++)
835 this->value
.d
[i
] = value
->value
.d
[0];
838 for (unsigned i
= 0; i
< type
->components(); i
++)
839 this->value
.b
[i
] = value
->value
.b
[0];
842 assert(!"Should not get here.");
849 if (type
->is_matrix() && value
->type
->is_matrix()) {
850 assert(value
->next
->is_tail_sentinel());
852 /* From section 5.4.2 of the GLSL 1.20 spec:
853 * "If a matrix is constructed from a matrix, then each component
854 * (column i, row j) in the result that has a corresponding component
855 * (column i, row j) in the argument will be initialized from there."
857 unsigned cols
= MIN2(type
->matrix_columns
, value
->type
->matrix_columns
);
858 unsigned rows
= MIN2(type
->vector_elements
, value
->type
->vector_elements
);
859 for (unsigned i
= 0; i
< cols
; i
++) {
860 for (unsigned j
= 0; j
< rows
; j
++) {
861 const unsigned src
= i
* value
->type
->vector_elements
+ j
;
862 const unsigned dst
= i
* type
->vector_elements
+ j
;
863 this->value
.f
[dst
] = value
->value
.f
[src
];
867 /* "All other components will be initialized to the identity matrix." */
868 for (unsigned i
= cols
; i
< type
->matrix_columns
; i
++)
869 this->value
.f
[i
* type
->vector_elements
+ i
] = 1.0;
874 /* Use each component from each entry in the value_list to initialize one
875 * component of the constant being constructed.
879 assert(value
->as_constant() != NULL
);
880 assert(!value
->is_tail_sentinel());
882 for (unsigned j
= 0; j
< value
->type
->components(); j
++) {
883 switch (type
->base_type
) {
885 this->value
.u
[i
] = value
->get_uint_component(j
);
888 this->value
.i
[i
] = value
->get_int_component(j
);
890 case GLSL_TYPE_FLOAT
:
891 this->value
.f
[i
] = value
->get_float_component(j
);
894 this->value
.b
[i
] = value
->get_bool_component(j
);
896 case GLSL_TYPE_DOUBLE
:
897 this->value
.d
[i
] = value
->get_double_component(j
);
900 /* FINISHME: What to do? Exceptions are not the answer.
906 if (i
>= type
->components())
910 if (i
>= type
->components())
911 break; /* avoid downcasting a list sentinel */
912 value
= (ir_constant
*) value
->next
;
917 ir_constant::zero(void *mem_ctx
, const glsl_type
*type
)
919 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
920 || type
->is_record() || type
->is_array());
922 ir_constant
*c
= new(mem_ctx
) ir_constant
;
924 memset(&c
->value
, 0, sizeof(c
->value
));
926 if (type
->is_array()) {
927 c
->array_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
929 for (unsigned i
= 0; i
< type
->length
; i
++)
930 c
->array_elements
[i
] = ir_constant::zero(c
, type
->fields
.array
);
933 if (type
->is_record()) {
934 for (unsigned i
= 0; i
< type
->length
; i
++) {
935 ir_constant
*comp
= ir_constant::zero(mem_ctx
, type
->fields
.structure
[i
].type
);
936 c
->components
.push_tail(comp
);
944 ir_constant::get_bool_component(unsigned i
) const
946 switch (this->type
->base_type
) {
947 case GLSL_TYPE_UINT
: return this->value
.u
[i
] != 0;
948 case GLSL_TYPE_INT
: return this->value
.i
[i
] != 0;
949 case GLSL_TYPE_FLOAT
: return ((int)this->value
.f
[i
]) != 0;
950 case GLSL_TYPE_BOOL
: return this->value
.b
[i
];
951 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
] != 0.0;
952 default: assert(!"Should not get here."); break;
955 /* Must return something to make the compiler happy. This is clearly an
962 ir_constant::get_float_component(unsigned i
) const
964 switch (this->type
->base_type
) {
965 case GLSL_TYPE_UINT
: return (float) this->value
.u
[i
];
966 case GLSL_TYPE_INT
: return (float) this->value
.i
[i
];
967 case GLSL_TYPE_FLOAT
: return this->value
.f
[i
];
968 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0f
: 0.0f
;
969 case GLSL_TYPE_DOUBLE
: return (float) this->value
.d
[i
];
970 default: assert(!"Should not get here."); break;
973 /* Must return something to make the compiler happy. This is clearly an
980 ir_constant::get_double_component(unsigned i
) const
982 switch (this->type
->base_type
) {
983 case GLSL_TYPE_UINT
: return (double) this->value
.u
[i
];
984 case GLSL_TYPE_INT
: return (double) this->value
.i
[i
];
985 case GLSL_TYPE_FLOAT
: return (double) this->value
.f
[i
];
986 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0 : 0.0;
987 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
];
988 default: assert(!"Should not get here."); break;
991 /* Must return something to make the compiler happy. This is clearly an
998 ir_constant::get_int_component(unsigned i
) const
1000 switch (this->type
->base_type
) {
1001 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1002 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1003 case GLSL_TYPE_FLOAT
: return (int) this->value
.f
[i
];
1004 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1005 case GLSL_TYPE_DOUBLE
: return (int) this->value
.d
[i
];
1006 default: assert(!"Should not get here."); break;
1009 /* Must return something to make the compiler happy. This is clearly an
1016 ir_constant::get_uint_component(unsigned i
) const
1018 switch (this->type
->base_type
) {
1019 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1020 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1021 case GLSL_TYPE_FLOAT
: return (unsigned) this->value
.f
[i
];
1022 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1023 case GLSL_TYPE_DOUBLE
: return (unsigned) this->value
.d
[i
];
1024 default: assert(!"Should not get here."); break;
1027 /* Must return something to make the compiler happy. This is clearly an
1034 ir_constant::get_array_element(unsigned i
) const
1036 assert(this->type
->is_array());
1038 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
1040 * "Behavior is undefined if a shader subscripts an array with an index
1041 * less than 0 or greater than or equal to the size the array was
1044 * Most out-of-bounds accesses are removed before things could get this far.
1045 * There are cases where non-constant array index values can get constant
1050 else if (i
>= this->type
->length
)
1051 i
= this->type
->length
- 1;
1053 return array_elements
[i
];
1057 ir_constant::get_record_field(const char *name
)
1059 int idx
= this->type
->field_index(name
);
1064 if (this->components
.is_empty())
1067 exec_node
*node
= this->components
.head
;
1068 for (int i
= 0; i
< idx
; i
++) {
1071 /* If the end of the list is encountered before the element matching the
1072 * requested field is found, return NULL.
1074 if (node
->is_tail_sentinel())
1078 return (ir_constant
*) node
;
1082 ir_constant::copy_offset(ir_constant
*src
, int offset
)
1084 switch (this->type
->base_type
) {
1085 case GLSL_TYPE_UINT
:
1087 case GLSL_TYPE_FLOAT
:
1088 case GLSL_TYPE_DOUBLE
:
1089 case GLSL_TYPE_BOOL
: {
1090 unsigned int size
= src
->type
->components();
1091 assert (size
<= this->type
->components() - offset
);
1092 for (unsigned int i
=0; i
<size
; i
++) {
1093 switch (this->type
->base_type
) {
1094 case GLSL_TYPE_UINT
:
1095 value
.u
[i
+offset
] = src
->get_uint_component(i
);
1098 value
.i
[i
+offset
] = src
->get_int_component(i
);
1100 case GLSL_TYPE_FLOAT
:
1101 value
.f
[i
+offset
] = src
->get_float_component(i
);
1103 case GLSL_TYPE_BOOL
:
1104 value
.b
[i
+offset
] = src
->get_bool_component(i
);
1106 case GLSL_TYPE_DOUBLE
:
1107 value
.d
[i
+offset
] = src
->get_double_component(i
);
1109 default: // Shut up the compiler
1116 case GLSL_TYPE_STRUCT
: {
1117 assert (src
->type
== this->type
);
1118 this->components
.make_empty();
1119 foreach_in_list(ir_constant
, orig
, &src
->components
) {
1120 this->components
.push_tail(orig
->clone(this, NULL
));
1125 case GLSL_TYPE_ARRAY
: {
1126 assert (src
->type
== this->type
);
1127 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1128 this->array_elements
[i
] = src
->array_elements
[i
]->clone(this, NULL
);
1134 assert(!"Should not get here.");
1140 ir_constant::copy_masked_offset(ir_constant
*src
, int offset
, unsigned int mask
)
1142 assert (!type
->is_array() && !type
->is_record());
1144 if (!type
->is_vector() && !type
->is_matrix()) {
1150 for (int i
=0; i
<4; i
++) {
1151 if (mask
& (1 << i
)) {
1152 switch (this->type
->base_type
) {
1153 case GLSL_TYPE_UINT
:
1154 value
.u
[i
+offset
] = src
->get_uint_component(id
++);
1157 value
.i
[i
+offset
] = src
->get_int_component(id
++);
1159 case GLSL_TYPE_FLOAT
:
1160 value
.f
[i
+offset
] = src
->get_float_component(id
++);
1162 case GLSL_TYPE_BOOL
:
1163 value
.b
[i
+offset
] = src
->get_bool_component(id
++);
1165 case GLSL_TYPE_DOUBLE
:
1166 value
.d
[i
+offset
] = src
->get_double_component(id
++);
1169 assert(!"Should not get here.");
1177 ir_constant::has_value(const ir_constant
*c
) const
1179 if (this->type
!= c
->type
)
1182 if (this->type
->is_array()) {
1183 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1184 if (!this->array_elements
[i
]->has_value(c
->array_elements
[i
]))
1190 if (this->type
->base_type
== GLSL_TYPE_STRUCT
) {
1191 const exec_node
*a_node
= this->components
.head
;
1192 const exec_node
*b_node
= c
->components
.head
;
1194 while (!a_node
->is_tail_sentinel()) {
1195 assert(!b_node
->is_tail_sentinel());
1197 const ir_constant
*const a_field
= (ir_constant
*) a_node
;
1198 const ir_constant
*const b_field
= (ir_constant
*) b_node
;
1200 if (!a_field
->has_value(b_field
))
1203 a_node
= a_node
->next
;
1204 b_node
= b_node
->next
;
1210 for (unsigned i
= 0; i
< this->type
->components(); i
++) {
1211 switch (this->type
->base_type
) {
1212 case GLSL_TYPE_UINT
:
1213 if (this->value
.u
[i
] != c
->value
.u
[i
])
1217 if (this->value
.i
[i
] != c
->value
.i
[i
])
1220 case GLSL_TYPE_FLOAT
:
1221 if (this->value
.f
[i
] != c
->value
.f
[i
])
1224 case GLSL_TYPE_BOOL
:
1225 if (this->value
.b
[i
] != c
->value
.b
[i
])
1228 case GLSL_TYPE_DOUBLE
:
1229 if (this->value
.d
[i
] != c
->value
.d
[i
])
1233 assert(!"Should not get here.");
1242 ir_constant::is_value(float f
, int i
) const
1244 if (!this->type
->is_scalar() && !this->type
->is_vector())
1247 /* Only accept boolean values for 0/1. */
1248 if (int(bool(i
)) != i
&& this->type
->is_boolean())
1251 for (unsigned c
= 0; c
< this->type
->vector_elements
; c
++) {
1252 switch (this->type
->base_type
) {
1253 case GLSL_TYPE_FLOAT
:
1254 if (this->value
.f
[c
] != f
)
1258 if (this->value
.i
[c
] != i
)
1261 case GLSL_TYPE_UINT
:
1262 if (this->value
.u
[c
] != unsigned(i
))
1265 case GLSL_TYPE_BOOL
:
1266 if (this->value
.b
[c
] != bool(i
))
1269 case GLSL_TYPE_DOUBLE
:
1270 if (this->value
.d
[c
] != double(f
))
1274 /* The only other base types are structures, arrays, and samplers.
1275 * Samplers cannot be constants, and the others should have been
1276 * filtered out above.
1278 assert(!"Should not get here.");
1287 ir_constant::is_zero() const
1289 return is_value(0.0, 0);
1293 ir_constant::is_one() const
1295 return is_value(1.0, 1);
1299 ir_constant::is_negative_one() const
1301 return is_value(-1.0, -1);
1305 ir_constant::is_uint16_constant() const
1307 if (!type
->is_integer())
1310 return value
.u
[0] < (1 << 16);
1314 : ir_instruction(ir_type_loop
)
1319 ir_dereference_variable::ir_dereference_variable(ir_variable
*var
)
1320 : ir_dereference(ir_type_dereference_variable
)
1322 assert(var
!= NULL
);
1325 this->type
= var
->type
;
1329 ir_dereference_array::ir_dereference_array(ir_rvalue
*value
,
1330 ir_rvalue
*array_index
)
1331 : ir_dereference(ir_type_dereference_array
)
1333 this->array_index
= array_index
;
1334 this->set_array(value
);
1338 ir_dereference_array::ir_dereference_array(ir_variable
*var
,
1339 ir_rvalue
*array_index
)
1340 : ir_dereference(ir_type_dereference_array
)
1342 void *ctx
= ralloc_parent(var
);
1344 this->array_index
= array_index
;
1345 this->set_array(new(ctx
) ir_dereference_variable(var
));
1350 ir_dereference_array::set_array(ir_rvalue
*value
)
1352 assert(value
!= NULL
);
1354 this->array
= value
;
1356 const glsl_type
*const vt
= this->array
->type
;
1358 if (vt
->is_array()) {
1359 type
= vt
->fields
.array
;
1360 } else if (vt
->is_matrix()) {
1361 type
= vt
->column_type();
1362 } else if (vt
->is_vector()) {
1363 type
= vt
->get_base_type();
1368 ir_dereference_record::ir_dereference_record(ir_rvalue
*value
,
1370 : ir_dereference(ir_type_dereference_record
)
1372 assert(value
!= NULL
);
1374 this->record
= value
;
1375 this->field
= ralloc_strdup(this, field
);
1376 this->type
= this->record
->type
->field_type(field
);
1380 ir_dereference_record::ir_dereference_record(ir_variable
*var
,
1382 : ir_dereference(ir_type_dereference_record
)
1384 void *ctx
= ralloc_parent(var
);
1386 this->record
= new(ctx
) ir_dereference_variable(var
);
1387 this->field
= ralloc_strdup(this, field
);
1388 this->type
= this->record
->type
->field_type(field
);
1392 ir_dereference::is_lvalue() const
1394 ir_variable
*var
= this->variable_referenced();
1396 /* Every l-value derference chain eventually ends in a variable.
1398 if ((var
== NULL
) || var
->data
.read_only
)
1401 /* From section 4.1.7 of the GLSL 4.40 spec:
1403 * "Opaque variables cannot be treated as l-values; hence cannot
1404 * be used as out or inout function parameters, nor can they be
1407 if (this->type
->contains_opaque())
1414 static const char * const tex_opcode_strs
[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels", "texture_samples", "samples_identical" };
1416 const char *ir_texture::opcode_string()
1418 assert((unsigned int) op
< ARRAY_SIZE(tex_opcode_strs
));
1419 return tex_opcode_strs
[op
];
1423 ir_texture::get_opcode(const char *str
)
1425 const int count
= sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]);
1426 for (int op
= 0; op
< count
; op
++) {
1427 if (strcmp(str
, tex_opcode_strs
[op
]) == 0)
1428 return (ir_texture_opcode
) op
;
1430 return (ir_texture_opcode
) -1;
1435 ir_texture::set_sampler(ir_dereference
*sampler
, const glsl_type
*type
)
1437 assert(sampler
!= NULL
);
1438 assert(type
!= NULL
);
1439 this->sampler
= sampler
;
1442 if (this->op
== ir_txs
|| this->op
== ir_query_levels
||
1443 this->op
== ir_texture_samples
) {
1444 assert(type
->base_type
== GLSL_TYPE_INT
);
1445 } else if (this->op
== ir_lod
) {
1446 assert(type
->vector_elements
== 2);
1447 assert(type
->base_type
== GLSL_TYPE_FLOAT
);
1448 } else if (this->op
== ir_samples_identical
) {
1449 assert(type
== glsl_type::bool_type
);
1450 assert(sampler
->type
->base_type
== GLSL_TYPE_SAMPLER
);
1451 assert(sampler
->type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
);
1453 assert(sampler
->type
->sampled_type
== (int) type
->base_type
);
1454 if (sampler
->type
->sampler_shadow
)
1455 assert(type
->vector_elements
== 4 || type
->vector_elements
== 1);
1457 assert(type
->vector_elements
== 4);
1463 ir_swizzle::init_mask(const unsigned *comp
, unsigned count
)
1465 assert((count
>= 1) && (count
<= 4));
1467 memset(&this->mask
, 0, sizeof(this->mask
));
1468 this->mask
.num_components
= count
;
1470 unsigned dup_mask
= 0;
1473 assert(comp
[3] <= 3);
1474 dup_mask
|= (1U << comp
[3])
1475 & ((1U << comp
[0]) | (1U << comp
[1]) | (1U << comp
[2]));
1476 this->mask
.w
= comp
[3];
1479 assert(comp
[2] <= 3);
1480 dup_mask
|= (1U << comp
[2])
1481 & ((1U << comp
[0]) | (1U << comp
[1]));
1482 this->mask
.z
= comp
[2];
1485 assert(comp
[1] <= 3);
1486 dup_mask
|= (1U << comp
[1])
1487 & ((1U << comp
[0]));
1488 this->mask
.y
= comp
[1];
1491 assert(comp
[0] <= 3);
1492 this->mask
.x
= comp
[0];
1495 this->mask
.has_duplicates
= dup_mask
!= 0;
1497 /* Based on the number of elements in the swizzle and the base type
1498 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
1499 * generate the type of the resulting value.
1501 type
= glsl_type::get_instance(val
->type
->base_type
, mask
.num_components
, 1);
1504 ir_swizzle::ir_swizzle(ir_rvalue
*val
, unsigned x
, unsigned y
, unsigned z
,
1505 unsigned w
, unsigned count
)
1506 : ir_rvalue(ir_type_swizzle
), val(val
)
1508 const unsigned components
[4] = { x
, y
, z
, w
};
1509 this->init_mask(components
, count
);
1512 ir_swizzle::ir_swizzle(ir_rvalue
*val
, const unsigned *comp
,
1514 : ir_rvalue(ir_type_swizzle
), val(val
)
1516 this->init_mask(comp
, count
);
1519 ir_swizzle::ir_swizzle(ir_rvalue
*val
, ir_swizzle_mask mask
)
1520 : ir_rvalue(ir_type_swizzle
)
1524 this->type
= glsl_type::get_instance(val
->type
->base_type
,
1525 mask
.num_components
, 1);
1534 ir_swizzle::create(ir_rvalue
*val
, const char *str
, unsigned vector_length
)
1536 void *ctx
= ralloc_parent(val
);
1538 /* For each possible swizzle character, this table encodes the value in
1539 * \c idx_map that represents the 0th element of the vector. For invalid
1540 * swizzle characters (e.g., 'k'), a special value is used that will allow
1541 * detection of errors.
1543 static const unsigned char base_idx
[26] = {
1544 /* a b c d e f g h i j k l m */
1545 R
, R
, I
, I
, I
, I
, R
, I
, I
, I
, I
, I
, I
,
1546 /* n o p q r s t u v w x y z */
1547 I
, I
, S
, S
, R
, S
, S
, I
, I
, X
, X
, X
, X
1550 /* Each valid swizzle character has an entry in the previous table. This
1551 * table encodes the base index encoded in the previous table plus the actual
1552 * index of the swizzle character. When processing swizzles, the first
1553 * character in the string is indexed in the previous table. Each character
1554 * in the string is indexed in this table, and the value found there has the
1555 * value form the first table subtracted. The result must be on the range
1558 * For example, the string "wzyx" will get X from the first table. Each of
1559 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
1560 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
1562 * The string "wzrg" will get X from the first table. Each of the characters
1563 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
1564 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
1565 * [0,3], the error is detected.
1567 static const unsigned char idx_map
[26] = {
1568 /* a b c d e f g h i j k l m */
1569 R
+3, R
+2, 0, 0, 0, 0, R
+1, 0, 0, 0, 0, 0, 0,
1570 /* n o p q r s t u v w x y z */
1571 0, 0, S
+2, S
+3, R
+0, S
+0, S
+1, 0, 0, X
+3, X
+0, X
+1, X
+2
1574 int swiz_idx
[4] = { 0, 0, 0, 0 };
1578 /* Validate the first character in the swizzle string and look up the base
1579 * index value as described above.
1581 if ((str
[0] < 'a') || (str
[0] > 'z'))
1584 const unsigned base
= base_idx
[str
[0] - 'a'];
1587 for (i
= 0; (i
< 4) && (str
[i
] != '\0'); i
++) {
1588 /* Validate the next character, and, as described above, convert it to a
1591 if ((str
[i
] < 'a') || (str
[i
] > 'z'))
1594 swiz_idx
[i
] = idx_map
[str
[i
] - 'a'] - base
;
1595 if ((swiz_idx
[i
] < 0) || (swiz_idx
[i
] >= (int) vector_length
))
1602 return new(ctx
) ir_swizzle(val
, swiz_idx
[0], swiz_idx
[1], swiz_idx
[2],
1612 ir_swizzle::variable_referenced() const
1614 return this->val
->variable_referenced();
1618 bool ir_variable::temporaries_allocate_names
= false;
1620 const char ir_variable::tmp_name
[] = "compiler_temp";
1622 ir_variable::ir_variable(const struct glsl_type
*type
, const char *name
,
1623 ir_variable_mode mode
)
1624 : ir_instruction(ir_type_variable
)
1628 if (mode
== ir_var_temporary
&& !ir_variable::temporaries_allocate_names
)
1631 /* The ir_variable clone method may call this constructor with name set to
1635 || mode
== ir_var_temporary
1636 || mode
== ir_var_function_in
1637 || mode
== ir_var_function_out
1638 || mode
== ir_var_function_inout
);
1639 assert(name
!= ir_variable::tmp_name
1640 || mode
== ir_var_temporary
);
1641 if (mode
== ir_var_temporary
1642 && (name
== NULL
|| name
== ir_variable::tmp_name
)) {
1643 this->name
= ir_variable::tmp_name
;
1645 this->name
= ralloc_strdup(this, name
);
1648 this->u
.max_ifc_array_access
= NULL
;
1650 this->data
.explicit_location
= false;
1651 this->data
.has_initializer
= false;
1652 this->data
.location
= -1;
1653 this->data
.location_frac
= 0;
1654 this->data
.binding
= 0;
1655 this->data
.warn_extension_index
= 0;
1656 this->constant_value
= NULL
;
1657 this->constant_initializer
= NULL
;
1658 this->data
.origin_upper_left
= false;
1659 this->data
.pixel_center_integer
= false;
1660 this->data
.depth_layout
= ir_depth_layout_none
;
1661 this->data
.used
= false;
1662 this->data
.always_active_io
= false;
1663 this->data
.read_only
= false;
1664 this->data
.centroid
= false;
1665 this->data
.sample
= false;
1666 this->data
.patch
= false;
1667 this->data
.invariant
= false;
1668 this->data
.how_declared
= ir_var_declared_normally
;
1669 this->data
.mode
= mode
;
1670 this->data
.interpolation
= INTERP_QUALIFIER_NONE
;
1671 this->data
.max_array_access
= -1;
1672 this->data
.offset
= 0;
1673 this->data
.precision
= GLSL_PRECISION_NONE
;
1674 this->data
.image_read_only
= false;
1675 this->data
.image_write_only
= false;
1676 this->data
.image_coherent
= false;
1677 this->data
.image_volatile
= false;
1678 this->data
.image_restrict
= false;
1679 this->data
.from_ssbo_unsized_array
= false;
1682 if (type
->base_type
== GLSL_TYPE_SAMPLER
)
1683 this->data
.read_only
= true;
1685 if (type
->is_interface())
1686 this->init_interface_type(type
);
1687 else if (type
->without_array()->is_interface())
1688 this->init_interface_type(type
->without_array());
1694 interpolation_string(unsigned interpolation
)
1696 switch (interpolation
) {
1697 case INTERP_QUALIFIER_NONE
: return "no";
1698 case INTERP_QUALIFIER_SMOOTH
: return "smooth";
1699 case INTERP_QUALIFIER_FLAT
: return "flat";
1700 case INTERP_QUALIFIER_NOPERSPECTIVE
: return "noperspective";
1703 assert(!"Should not get here.");
1707 const char *const ir_variable::warn_extension_table
[] = {
1709 "GL_ARB_shader_stencil_export",
1710 "GL_AMD_shader_stencil_export",
1714 ir_variable::enable_extension_warning(const char *extension
)
1716 for (unsigned i
= 0; i
< ARRAY_SIZE(warn_extension_table
); i
++) {
1717 if (strcmp(warn_extension_table
[i
], extension
) == 0) {
1718 this->data
.warn_extension_index
= i
;
1723 assert(!"Should not get here.");
1724 this->data
.warn_extension_index
= 0;
1728 ir_variable::get_extension_warning() const
1730 return this->data
.warn_extension_index
== 0
1731 ? NULL
: warn_extension_table
[this->data
.warn_extension_index
];
1734 ir_function_signature::ir_function_signature(const glsl_type
*return_type
,
1735 builtin_available_predicate b
)
1736 : ir_instruction(ir_type_function_signature
),
1737 return_type(return_type
), is_defined(false), is_intrinsic(false),
1738 builtin_avail(b
), _function(NULL
)
1740 this->origin
= NULL
;
1745 ir_function_signature::is_builtin() const
1747 return builtin_avail
!= NULL
;
1752 ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state
*state
) const
1754 /* We can't call the predicate without a state pointer, so just say that
1755 * the signature is available. At compile time, we need the filtering,
1756 * but also receive a valid state pointer. At link time, we're resolving
1757 * imported built-in prototypes to their definitions, which will always
1758 * be an exact match. So we can skip the filtering.
1763 assert(builtin_avail
!= NULL
);
1764 return builtin_avail(state
);
1769 modes_match(unsigned a
, unsigned b
)
1774 /* Accept "in" vs. "const in" */
1775 if ((a
== ir_var_const_in
&& b
== ir_var_function_in
) ||
1776 (b
== ir_var_const_in
&& a
== ir_var_function_in
))
1784 ir_function_signature::qualifiers_match(exec_list
*params
)
1786 /* check that the qualifiers match. */
1787 foreach_two_lists(a_node
, &this->parameters
, b_node
, params
) {
1788 ir_variable
*a
= (ir_variable
*) a_node
;
1789 ir_variable
*b
= (ir_variable
*) b_node
;
1791 if (a
->data
.read_only
!= b
->data
.read_only
||
1792 !modes_match(a
->data
.mode
, b
->data
.mode
) ||
1793 a
->data
.interpolation
!= b
->data
.interpolation
||
1794 a
->data
.centroid
!= b
->data
.centroid
||
1795 a
->data
.sample
!= b
->data
.sample
||
1796 a
->data
.patch
!= b
->data
.patch
||
1797 a
->data
.image_read_only
!= b
->data
.image_read_only
||
1798 a
->data
.image_write_only
!= b
->data
.image_write_only
||
1799 a
->data
.image_coherent
!= b
->data
.image_coherent
||
1800 a
->data
.image_volatile
!= b
->data
.image_volatile
||
1801 a
->data
.image_restrict
!= b
->data
.image_restrict
) {
1803 /* parameter a's qualifiers don't match */
1812 ir_function_signature::replace_parameters(exec_list
*new_params
)
1814 /* Destroy all of the previous parameter information. If the previous
1815 * parameter information comes from the function prototype, it may either
1816 * specify incorrect parameter names or not have names at all.
1818 new_params
->move_nodes_to(¶meters
);
1822 ir_function::ir_function(const char *name
)
1823 : ir_instruction(ir_type_function
)
1825 this->subroutine_index
= -1;
1826 this->name
= ralloc_strdup(this, name
);
1831 ir_function::has_user_signature()
1833 foreach_in_list(ir_function_signature
, sig
, &this->signatures
) {
1834 if (!sig
->is_builtin())
1842 ir_rvalue::error_value(void *mem_ctx
)
1844 ir_rvalue
*v
= new(mem_ctx
) ir_rvalue(ir_type_unset
);
1846 v
->type
= glsl_type::error_type
;
1852 visit_exec_list(exec_list
*list
, ir_visitor
*visitor
)
1854 foreach_in_list_safe(ir_instruction
, node
, list
) {
1855 node
->accept(visitor
);
1861 steal_memory(ir_instruction
*ir
, void *new_ctx
)
1863 ir_variable
*var
= ir
->as_variable();
1864 ir_function
*fn
= ir
->as_function();
1865 ir_constant
*constant
= ir
->as_constant();
1866 if (var
!= NULL
&& var
->constant_value
!= NULL
)
1867 steal_memory(var
->constant_value
, ir
);
1869 if (var
!= NULL
&& var
->constant_initializer
!= NULL
)
1870 steal_memory(var
->constant_initializer
, ir
);
1872 if (fn
!= NULL
&& fn
->subroutine_types
)
1873 ralloc_steal(new_ctx
, fn
->subroutine_types
);
1875 /* The components of aggregate constants are not visited by the normal
1876 * visitor, so steal their values by hand.
1878 if (constant
!= NULL
) {
1879 if (constant
->type
->is_record()) {
1880 foreach_in_list(ir_constant
, field
, &constant
->components
) {
1881 steal_memory(field
, ir
);
1883 } else if (constant
->type
->is_array()) {
1884 for (unsigned int i
= 0; i
< constant
->type
->length
; i
++) {
1885 steal_memory(constant
->array_elements
[i
], ir
);
1890 ralloc_steal(new_ctx
, ir
);
1895 reparent_ir(exec_list
*list
, void *mem_ctx
)
1897 foreach_in_list(ir_instruction
, node
, list
) {
1898 visit_tree(node
, steal_memory
, mem_ctx
);
1904 try_min_one(ir_rvalue
*ir
)
1906 ir_expression
*expr
= ir
->as_expression();
1908 if (!expr
|| expr
->operation
!= ir_binop_min
)
1911 if (expr
->operands
[0]->is_one())
1912 return expr
->operands
[1];
1914 if (expr
->operands
[1]->is_one())
1915 return expr
->operands
[0];
1921 try_max_zero(ir_rvalue
*ir
)
1923 ir_expression
*expr
= ir
->as_expression();
1925 if (!expr
|| expr
->operation
!= ir_binop_max
)
1928 if (expr
->operands
[0]->is_zero())
1929 return expr
->operands
[1];
1931 if (expr
->operands
[1]->is_zero())
1932 return expr
->operands
[0];
1938 ir_rvalue::as_rvalue_to_saturate()
1940 ir_expression
*expr
= this->as_expression();
1945 ir_rvalue
*max_zero
= try_max_zero(expr
);
1947 return try_min_one(max_zero
);
1949 ir_rvalue
*min_one
= try_min_one(expr
);
1951 return try_max_zero(min_one
);
1960 vertices_per_prim(GLenum prim
)
1969 case GL_LINES_ADJACENCY
:
1971 case GL_TRIANGLES_ADJACENCY
:
1974 assert(!"Bad primitive");
1980 * Generate a string describing the mode of a variable
1983 mode_string(const ir_variable
*var
)
1985 switch (var
->data
.mode
) {
1987 return (var
->data
.read_only
) ? "global constant" : "global variable";
1989 case ir_var_uniform
:
1992 case ir_var_shader_storage
:
1995 case ir_var_shader_in
:
1996 return "shader input";
1998 case ir_var_shader_out
:
1999 return "shader output";
2001 case ir_var_function_in
:
2002 case ir_var_const_in
:
2003 return "function input";
2005 case ir_var_function_out
:
2006 return "function output";
2008 case ir_var_function_inout
:
2009 return "function inout";
2011 case ir_var_system_value
:
2012 return "shader input";
2014 case ir_var_temporary
:
2015 return "compiler temporary";
2017 case ir_var_mode_count
:
2021 assert(!"Should not get here.");
2022 return "invalid variable";