2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "main/core.h" /* for MAX2 */
26 #include "compiler/glsl_types.h"
28 ir_rvalue::ir_rvalue(enum ir_node_type t
)
31 this->type
= glsl_type::error_type
;
34 bool ir_rvalue::is_zero() const
39 bool ir_rvalue::is_one() const
44 bool ir_rvalue::is_negative_one() const
50 * Modify the swizzle make to move one component to another
52 * \param m IR swizzle to be modified
53 * \param from Component in the RHS that is to be swizzled
54 * \param to Desired swizzle location of \c from
57 update_rhs_swizzle(ir_swizzle_mask
&m
, unsigned from
, unsigned to
)
60 case 0: m
.x
= from
; break;
61 case 1: m
.y
= from
; break;
62 case 2: m
.z
= from
; break;
63 case 3: m
.w
= from
; break;
64 default: assert(!"Should not get here.");
69 ir_assignment::set_lhs(ir_rvalue
*lhs
)
72 bool swizzled
= false;
75 ir_swizzle
*swiz
= lhs
->as_swizzle();
80 unsigned write_mask
= 0;
81 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
83 for (unsigned i
= 0; i
< swiz
->mask
.num_components
; i
++) {
87 case 0: c
= swiz
->mask
.x
; break;
88 case 1: c
= swiz
->mask
.y
; break;
89 case 2: c
= swiz
->mask
.z
; break;
90 case 3: c
= swiz
->mask
.w
; break;
91 default: assert(!"Should not get here.");
94 write_mask
|= (((this->write_mask
>> i
) & 1) << c
);
95 update_rhs_swizzle(rhs_swiz
, i
, c
);
96 rhs_swiz
.num_components
= swiz
->val
->type
->vector_elements
;
99 this->write_mask
= write_mask
;
102 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
107 /* Now, RHS channels line up with the LHS writemask. Collapse it
108 * to just the channels that will be written.
110 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
112 for (int i
= 0; i
< 4; i
++) {
113 if (write_mask
& (1 << i
))
114 update_rhs_swizzle(rhs_swiz
, i
, rhs_chan
++);
116 rhs_swiz
.num_components
= rhs_chan
;
117 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
120 assert((lhs
== NULL
) || lhs
->as_dereference());
122 this->lhs
= (ir_dereference
*) lhs
;
126 ir_assignment::whole_variable_written()
128 ir_variable
*v
= this->lhs
->whole_variable_referenced();
133 if (v
->type
->is_scalar())
136 if (v
->type
->is_vector()) {
137 const unsigned mask
= (1U << v
->type
->vector_elements
) - 1;
139 if (mask
!= this->write_mask
)
143 /* Either all the vector components are assigned or the variable is some
144 * composite type (and the whole thing is assigned.
149 ir_assignment::ir_assignment(ir_dereference
*lhs
, ir_rvalue
*rhs
,
150 ir_rvalue
*condition
, unsigned write_mask
)
151 : ir_instruction(ir_type_assignment
)
153 this->condition
= condition
;
156 this->write_mask
= write_mask
;
158 if (lhs
->type
->is_scalar() || lhs
->type
->is_vector()) {
159 int lhs_components
= 0;
160 for (int i
= 0; i
< 4; i
++) {
161 if (write_mask
& (1 << i
))
165 assert(lhs_components
== this->rhs
->type
->vector_elements
);
169 ir_assignment::ir_assignment(ir_rvalue
*lhs
, ir_rvalue
*rhs
,
170 ir_rvalue
*condition
)
171 : ir_instruction(ir_type_assignment
)
173 this->condition
= condition
;
176 /* If the RHS is a vector type, assume that all components of the vector
177 * type are being written to the LHS. The write mask comes from the RHS
178 * because we can have a case where the LHS is a vec4 and the RHS is a
179 * vec3. In that case, the assignment is:
181 * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
183 if (rhs
->type
->is_vector())
184 this->write_mask
= (1U << rhs
->type
->vector_elements
) - 1;
185 else if (rhs
->type
->is_scalar())
186 this->write_mask
= 1;
188 this->write_mask
= 0;
193 ir_expression::ir_expression(int op
, const struct glsl_type
*type
,
194 ir_rvalue
*op0
, ir_rvalue
*op1
,
195 ir_rvalue
*op2
, ir_rvalue
*op3
)
196 : ir_rvalue(ir_type_expression
)
199 this->operation
= ir_expression_operation(op
);
200 this->operands
[0] = op0
;
201 this->operands
[1] = op1
;
202 this->operands
[2] = op2
;
203 this->operands
[3] = op3
;
205 int num_operands
= get_num_operands(this->operation
);
206 for (int i
= num_operands
; i
< 4; i
++) {
207 assert(this->operands
[i
] == NULL
);
212 ir_expression::ir_expression(int op
, ir_rvalue
*op0
)
213 : ir_rvalue(ir_type_expression
)
215 this->operation
= ir_expression_operation(op
);
216 this->operands
[0] = op0
;
217 this->operands
[1] = NULL
;
218 this->operands
[2] = NULL
;
219 this->operands
[3] = NULL
;
221 assert(op
<= ir_last_unop
);
223 switch (this->operation
) {
224 case ir_unop_bit_not
:
225 case ir_unop_logic_not
:
240 case ir_unop_round_even
:
244 case ir_unop_dFdx_coarse
:
245 case ir_unop_dFdx_fine
:
247 case ir_unop_dFdy_coarse
:
248 case ir_unop_dFdy_fine
:
249 case ir_unop_bitfield_reverse
:
250 case ir_unop_interpolate_at_centroid
:
251 case ir_unop_saturate
:
252 this->type
= op0
->type
;
259 case ir_unop_bitcast_f2i
:
260 case ir_unop_bit_count
:
261 case ir_unop_find_msb
:
262 case ir_unop_find_lsb
:
263 case ir_unop_subroutine_to_int
:
264 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
265 op0
->type
->vector_elements
, 1);
272 case ir_unop_bitcast_i2f
:
273 case ir_unop_bitcast_u2f
:
274 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
275 op0
->type
->vector_elements
, 1);
281 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
282 op0
->type
->vector_elements
, 1);
288 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
,
289 op0
->type
->vector_elements
, 1);
295 case ir_unop_bitcast_f2u
:
296 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
,
297 op0
->type
->vector_elements
, 1);
301 this->type
= glsl_type::float_type
;
304 case ir_unop_unpack_double_2x32
:
305 this->type
= glsl_type::uvec2_type
;
308 case ir_unop_pack_snorm_2x16
:
309 case ir_unop_pack_snorm_4x8
:
310 case ir_unop_pack_unorm_2x16
:
311 case ir_unop_pack_unorm_4x8
:
312 case ir_unop_pack_half_2x16
:
313 this->type
= glsl_type::uint_type
;
316 case ir_unop_pack_double_2x32
:
317 this->type
= glsl_type::double_type
;
320 case ir_unop_unpack_snorm_2x16
:
321 case ir_unop_unpack_unorm_2x16
:
322 case ir_unop_unpack_half_2x16
:
323 this->type
= glsl_type::vec2_type
;
326 case ir_unop_unpack_snorm_4x8
:
327 case ir_unop_unpack_unorm_4x8
:
328 this->type
= glsl_type::vec4_type
;
331 case ir_unop_frexp_sig
:
332 this->type
= op0
->type
;
334 case ir_unop_frexp_exp
:
335 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
336 op0
->type
->vector_elements
, 1);
339 case ir_unop_get_buffer_size
:
340 case ir_unop_ssbo_unsized_array_length
:
341 this->type
= glsl_type::int_type
;
345 assert(!"not reached: missing automatic type setup for ir_expression");
346 this->type
= op0
->type
;
351 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
)
352 : ir_rvalue(ir_type_expression
)
354 this->operation
= ir_expression_operation(op
);
355 this->operands
[0] = op0
;
356 this->operands
[1] = op1
;
357 this->operands
[2] = NULL
;
358 this->operands
[3] = NULL
;
360 assert(op
> ir_last_unop
);
362 switch (this->operation
) {
363 case ir_binop_all_equal
:
364 case ir_binop_any_nequal
:
365 this->type
= glsl_type::bool_type
;
376 if (op0
->type
->is_scalar()) {
377 this->type
= op1
->type
;
378 } else if (op1
->type
->is_scalar()) {
379 this->type
= op0
->type
;
381 if (this->operation
== ir_binop_mul
) {
382 this->type
= glsl_type::get_mul_type(op0
->type
, op1
->type
);
384 assert(op0
->type
== op1
->type
);
385 this->type
= op0
->type
;
390 case ir_binop_logic_and
:
391 case ir_binop_logic_xor
:
392 case ir_binop_logic_or
:
393 case ir_binop_bit_and
:
394 case ir_binop_bit_xor
:
395 case ir_binop_bit_or
:
396 assert(!op0
->type
->is_matrix());
397 assert(!op1
->type
->is_matrix());
398 if (op0
->type
->is_scalar()) {
399 this->type
= op1
->type
;
400 } else if (op1
->type
->is_scalar()) {
401 this->type
= op0
->type
;
403 assert(op0
->type
->vector_elements
== op1
->type
->vector_elements
);
404 this->type
= op0
->type
;
409 case ir_binop_nequal
:
410 case ir_binop_lequal
:
411 case ir_binop_gequal
:
413 case ir_binop_greater
:
414 assert(op0
->type
== op1
->type
);
415 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
416 op0
->type
->vector_elements
, 1);
420 this->type
= op0
->type
->get_base_type();
423 case ir_binop_imul_high
:
425 case ir_binop_borrow
:
426 case ir_binop_lshift
:
427 case ir_binop_rshift
:
429 case ir_binop_interpolate_at_offset
:
430 case ir_binop_interpolate_at_sample
:
431 this->type
= op0
->type
;
434 case ir_binop_vector_extract
:
435 this->type
= op0
->type
->get_scalar_type();
439 assert(!"not reached: missing automatic type setup for ir_expression");
440 this->type
= glsl_type::float_type
;
444 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
,
446 : ir_rvalue(ir_type_expression
)
448 this->operation
= ir_expression_operation(op
);
449 this->operands
[0] = op0
;
450 this->operands
[1] = op1
;
451 this->operands
[2] = op2
;
452 this->operands
[3] = NULL
;
454 assert(op
> ir_last_binop
&& op
<= ir_last_triop
);
456 switch (this->operation
) {
459 case ir_triop_bitfield_extract
:
460 case ir_triop_vector_insert
:
461 this->type
= op0
->type
;
465 this->type
= op1
->type
;
469 assert(!"not reached: missing automatic type setup for ir_expression");
470 this->type
= glsl_type::float_type
;
475 ir_expression::get_num_operands(ir_expression_operation op
)
477 assert(op
<= ir_last_opcode
);
479 if (op
<= ir_last_unop
)
482 if (op
<= ir_last_binop
)
485 if (op
<= ir_last_triop
)
488 if (op
<= ir_last_quadop
)
495 static const char *const operator_strs
[] = {
563 "interpolate_at_centroid",
565 "ssbo_unsized_array_length",
597 "interpolate_at_offset",
598 "interpolate_at_sample",
608 const char *ir_expression::operator_string(ir_expression_operation op
)
610 assert((unsigned int) op
< ARRAY_SIZE(operator_strs
));
611 assert(ARRAY_SIZE(operator_strs
) == (ir_quadop_vector
+ 1));
612 return operator_strs
[op
];
615 const char *ir_expression::operator_string()
617 return operator_string(this->operation
);
621 depth_layout_string(ir_depth_layout layout
)
624 case ir_depth_layout_none
: return "";
625 case ir_depth_layout_any
: return "depth_any";
626 case ir_depth_layout_greater
: return "depth_greater";
627 case ir_depth_layout_less
: return "depth_less";
628 case ir_depth_layout_unchanged
: return "depth_unchanged";
636 ir_expression_operation
637 ir_expression::get_operator(const char *str
)
639 const int operator_count
= sizeof(operator_strs
) / sizeof(operator_strs
[0]);
640 for (int op
= 0; op
< operator_count
; op
++) {
641 if (strcmp(str
, operator_strs
[op
]) == 0)
642 return (ir_expression_operation
) op
;
644 return (ir_expression_operation
) -1;
648 ir_expression::variable_referenced() const
651 case ir_binop_vector_extract
:
652 case ir_triop_vector_insert
:
653 /* We get these for things like a[0] where a is a vector type. In these
654 * cases we want variable_referenced() to return the actual vector
655 * variable this is wrapping.
657 return operands
[0]->variable_referenced();
659 return ir_rvalue::variable_referenced();
663 ir_constant::ir_constant()
664 : ir_rvalue(ir_type_constant
)
668 ir_constant::ir_constant(const struct glsl_type
*type
,
669 const ir_constant_data
*data
)
670 : ir_rvalue(ir_type_constant
)
672 assert((type
->base_type
>= GLSL_TYPE_UINT
)
673 && (type
->base_type
<= GLSL_TYPE_BOOL
));
676 memcpy(& this->value
, data
, sizeof(this->value
));
679 ir_constant::ir_constant(float f
, unsigned vector_elements
)
680 : ir_rvalue(ir_type_constant
)
682 assert(vector_elements
<= 4);
683 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, vector_elements
, 1);
684 for (unsigned i
= 0; i
< vector_elements
; i
++) {
685 this->value
.f
[i
] = f
;
687 for (unsigned i
= vector_elements
; i
< 16; i
++) {
688 this->value
.f
[i
] = 0;
692 ir_constant::ir_constant(double d
, unsigned vector_elements
)
693 : ir_rvalue(ir_type_constant
)
695 assert(vector_elements
<= 4);
696 this->type
= glsl_type::get_instance(GLSL_TYPE_DOUBLE
, vector_elements
, 1);
697 for (unsigned i
= 0; i
< vector_elements
; i
++) {
698 this->value
.d
[i
] = d
;
700 for (unsigned i
= vector_elements
; i
< 16; i
++) {
701 this->value
.d
[i
] = 0.0;
705 ir_constant::ir_constant(unsigned int u
, unsigned vector_elements
)
706 : ir_rvalue(ir_type_constant
)
708 assert(vector_elements
<= 4);
709 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
, vector_elements
, 1);
710 for (unsigned i
= 0; i
< vector_elements
; i
++) {
711 this->value
.u
[i
] = u
;
713 for (unsigned i
= vector_elements
; i
< 16; i
++) {
714 this->value
.u
[i
] = 0;
718 ir_constant::ir_constant(int integer
, unsigned vector_elements
)
719 : ir_rvalue(ir_type_constant
)
721 assert(vector_elements
<= 4);
722 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
, vector_elements
, 1);
723 for (unsigned i
= 0; i
< vector_elements
; i
++) {
724 this->value
.i
[i
] = integer
;
726 for (unsigned i
= vector_elements
; i
< 16; i
++) {
727 this->value
.i
[i
] = 0;
731 ir_constant::ir_constant(bool b
, unsigned vector_elements
)
732 : ir_rvalue(ir_type_constant
)
734 assert(vector_elements
<= 4);
735 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vector_elements
, 1);
736 for (unsigned i
= 0; i
< vector_elements
; i
++) {
737 this->value
.b
[i
] = b
;
739 for (unsigned i
= vector_elements
; i
< 16; i
++) {
740 this->value
.b
[i
] = false;
744 ir_constant::ir_constant(const ir_constant
*c
, unsigned i
)
745 : ir_rvalue(ir_type_constant
)
747 this->type
= c
->type
->get_base_type();
749 switch (this->type
->base_type
) {
750 case GLSL_TYPE_UINT
: this->value
.u
[0] = c
->value
.u
[i
]; break;
751 case GLSL_TYPE_INT
: this->value
.i
[0] = c
->value
.i
[i
]; break;
752 case GLSL_TYPE_FLOAT
: this->value
.f
[0] = c
->value
.f
[i
]; break;
753 case GLSL_TYPE_BOOL
: this->value
.b
[0] = c
->value
.b
[i
]; break;
754 case GLSL_TYPE_DOUBLE
: this->value
.d
[0] = c
->value
.d
[i
]; break;
755 default: assert(!"Should not get here."); break;
759 ir_constant::ir_constant(const struct glsl_type
*type
, exec_list
*value_list
)
760 : ir_rvalue(ir_type_constant
)
764 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
765 || type
->is_record() || type
->is_array());
767 if (type
->is_array()) {
768 this->array_elements
= ralloc_array(this, ir_constant
*, type
->length
);
770 foreach_in_list(ir_constant
, value
, value_list
) {
771 assert(value
->as_constant() != NULL
);
773 this->array_elements
[i
++] = value
;
778 /* If the constant is a record, the types of each of the entries in
779 * value_list must be a 1-for-1 match with the structure components. Each
780 * entry must also be a constant. Just move the nodes from the value_list
781 * to the list in the ir_constant.
783 /* FINISHME: Should there be some type checking and / or assertions here? */
784 /* FINISHME: Should the new constant take ownership of the nodes from
785 * FINISHME: value_list, or should it make copies?
787 if (type
->is_record()) {
788 value_list
->move_nodes_to(& this->components
);
792 for (unsigned i
= 0; i
< 16; i
++) {
793 this->value
.u
[i
] = 0;
796 ir_constant
*value
= (ir_constant
*) (value_list
->head
);
798 /* Constructors with exactly one scalar argument are special for vectors
799 * and matrices. For vectors, the scalar value is replicated to fill all
800 * the components. For matrices, the scalar fills the components of the
801 * diagonal while the rest is filled with 0.
803 if (value
->type
->is_scalar() && value
->next
->is_tail_sentinel()) {
804 if (type
->is_matrix()) {
805 /* Matrix - fill diagonal (rest is already set to 0) */
806 assert(type
->base_type
== GLSL_TYPE_FLOAT
||
807 type
->base_type
== GLSL_TYPE_DOUBLE
);
808 for (unsigned i
= 0; i
< type
->matrix_columns
; i
++) {
809 if (type
->base_type
== GLSL_TYPE_FLOAT
)
810 this->value
.f
[i
* type
->vector_elements
+ i
] =
813 this->value
.d
[i
* type
->vector_elements
+ i
] =
817 /* Vector or scalar - fill all components */
818 switch (type
->base_type
) {
821 for (unsigned i
= 0; i
< type
->components(); i
++)
822 this->value
.u
[i
] = value
->value
.u
[0];
824 case GLSL_TYPE_FLOAT
:
825 for (unsigned i
= 0; i
< type
->components(); i
++)
826 this->value
.f
[i
] = value
->value
.f
[0];
828 case GLSL_TYPE_DOUBLE
:
829 for (unsigned i
= 0; i
< type
->components(); i
++)
830 this->value
.d
[i
] = value
->value
.d
[0];
833 for (unsigned i
= 0; i
< type
->components(); i
++)
834 this->value
.b
[i
] = value
->value
.b
[0];
837 assert(!"Should not get here.");
844 if (type
->is_matrix() && value
->type
->is_matrix()) {
845 assert(value
->next
->is_tail_sentinel());
847 /* From section 5.4.2 of the GLSL 1.20 spec:
848 * "If a matrix is constructed from a matrix, then each component
849 * (column i, row j) in the result that has a corresponding component
850 * (column i, row j) in the argument will be initialized from there."
852 unsigned cols
= MIN2(type
->matrix_columns
, value
->type
->matrix_columns
);
853 unsigned rows
= MIN2(type
->vector_elements
, value
->type
->vector_elements
);
854 for (unsigned i
= 0; i
< cols
; i
++) {
855 for (unsigned j
= 0; j
< rows
; j
++) {
856 const unsigned src
= i
* value
->type
->vector_elements
+ j
;
857 const unsigned dst
= i
* type
->vector_elements
+ j
;
858 this->value
.f
[dst
] = value
->value
.f
[src
];
862 /* "All other components will be initialized to the identity matrix." */
863 for (unsigned i
= cols
; i
< type
->matrix_columns
; i
++)
864 this->value
.f
[i
* type
->vector_elements
+ i
] = 1.0;
869 /* Use each component from each entry in the value_list to initialize one
870 * component of the constant being constructed.
874 assert(value
->as_constant() != NULL
);
875 assert(!value
->is_tail_sentinel());
877 for (unsigned j
= 0; j
< value
->type
->components(); j
++) {
878 switch (type
->base_type
) {
880 this->value
.u
[i
] = value
->get_uint_component(j
);
883 this->value
.i
[i
] = value
->get_int_component(j
);
885 case GLSL_TYPE_FLOAT
:
886 this->value
.f
[i
] = value
->get_float_component(j
);
889 this->value
.b
[i
] = value
->get_bool_component(j
);
891 case GLSL_TYPE_DOUBLE
:
892 this->value
.d
[i
] = value
->get_double_component(j
);
895 /* FINISHME: What to do? Exceptions are not the answer.
901 if (i
>= type
->components())
905 if (i
>= type
->components())
906 break; /* avoid downcasting a list sentinel */
907 value
= (ir_constant
*) value
->next
;
912 ir_constant::zero(void *mem_ctx
, const glsl_type
*type
)
914 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
915 || type
->is_record() || type
->is_array());
917 ir_constant
*c
= new(mem_ctx
) ir_constant
;
919 memset(&c
->value
, 0, sizeof(c
->value
));
921 if (type
->is_array()) {
922 c
->array_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
924 for (unsigned i
= 0; i
< type
->length
; i
++)
925 c
->array_elements
[i
] = ir_constant::zero(c
, type
->fields
.array
);
928 if (type
->is_record()) {
929 for (unsigned i
= 0; i
< type
->length
; i
++) {
930 ir_constant
*comp
= ir_constant::zero(mem_ctx
, type
->fields
.structure
[i
].type
);
931 c
->components
.push_tail(comp
);
939 ir_constant::get_bool_component(unsigned i
) const
941 switch (this->type
->base_type
) {
942 case GLSL_TYPE_UINT
: return this->value
.u
[i
] != 0;
943 case GLSL_TYPE_INT
: return this->value
.i
[i
] != 0;
944 case GLSL_TYPE_FLOAT
: return ((int)this->value
.f
[i
]) != 0;
945 case GLSL_TYPE_BOOL
: return this->value
.b
[i
];
946 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
] != 0.0;
947 default: assert(!"Should not get here."); break;
950 /* Must return something to make the compiler happy. This is clearly an
957 ir_constant::get_float_component(unsigned i
) const
959 switch (this->type
->base_type
) {
960 case GLSL_TYPE_UINT
: return (float) this->value
.u
[i
];
961 case GLSL_TYPE_INT
: return (float) this->value
.i
[i
];
962 case GLSL_TYPE_FLOAT
: return this->value
.f
[i
];
963 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0f
: 0.0f
;
964 case GLSL_TYPE_DOUBLE
: return (float) this->value
.d
[i
];
965 default: assert(!"Should not get here."); break;
968 /* Must return something to make the compiler happy. This is clearly an
975 ir_constant::get_double_component(unsigned i
) const
977 switch (this->type
->base_type
) {
978 case GLSL_TYPE_UINT
: return (double) this->value
.u
[i
];
979 case GLSL_TYPE_INT
: return (double) this->value
.i
[i
];
980 case GLSL_TYPE_FLOAT
: return (double) this->value
.f
[i
];
981 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0 : 0.0;
982 case GLSL_TYPE_DOUBLE
: return this->value
.d
[i
];
983 default: assert(!"Should not get here."); break;
986 /* Must return something to make the compiler happy. This is clearly an
993 ir_constant::get_int_component(unsigned i
) const
995 switch (this->type
->base_type
) {
996 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
997 case GLSL_TYPE_INT
: return this->value
.i
[i
];
998 case GLSL_TYPE_FLOAT
: return (int) this->value
.f
[i
];
999 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1000 case GLSL_TYPE_DOUBLE
: return (int) this->value
.d
[i
];
1001 default: assert(!"Should not get here."); break;
1004 /* Must return something to make the compiler happy. This is clearly an
1011 ir_constant::get_uint_component(unsigned i
) const
1013 switch (this->type
->base_type
) {
1014 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
1015 case GLSL_TYPE_INT
: return this->value
.i
[i
];
1016 case GLSL_TYPE_FLOAT
: return (unsigned) this->value
.f
[i
];
1017 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
1018 case GLSL_TYPE_DOUBLE
: return (unsigned) this->value
.d
[i
];
1019 default: assert(!"Should not get here."); break;
1022 /* Must return something to make the compiler happy. This is clearly an
1029 ir_constant::get_array_element(unsigned i
) const
1031 assert(this->type
->is_array());
1033 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
1035 * "Behavior is undefined if a shader subscripts an array with an index
1036 * less than 0 or greater than or equal to the size the array was
1039 * Most out-of-bounds accesses are removed before things could get this far.
1040 * There are cases where non-constant array index values can get constant
1045 else if (i
>= this->type
->length
)
1046 i
= this->type
->length
- 1;
1048 return array_elements
[i
];
1052 ir_constant::get_record_field(const char *name
)
1054 int idx
= this->type
->field_index(name
);
1059 if (this->components
.is_empty())
1062 exec_node
*node
= this->components
.head
;
1063 for (int i
= 0; i
< idx
; i
++) {
1066 /* If the end of the list is encountered before the element matching the
1067 * requested field is found, return NULL.
1069 if (node
->is_tail_sentinel())
1073 return (ir_constant
*) node
;
1077 ir_constant::copy_offset(ir_constant
*src
, int offset
)
1079 switch (this->type
->base_type
) {
1080 case GLSL_TYPE_UINT
:
1082 case GLSL_TYPE_FLOAT
:
1083 case GLSL_TYPE_DOUBLE
:
1084 case GLSL_TYPE_BOOL
: {
1085 unsigned int size
= src
->type
->components();
1086 assert (size
<= this->type
->components() - offset
);
1087 for (unsigned int i
=0; i
<size
; i
++) {
1088 switch (this->type
->base_type
) {
1089 case GLSL_TYPE_UINT
:
1090 value
.u
[i
+offset
] = src
->get_uint_component(i
);
1093 value
.i
[i
+offset
] = src
->get_int_component(i
);
1095 case GLSL_TYPE_FLOAT
:
1096 value
.f
[i
+offset
] = src
->get_float_component(i
);
1098 case GLSL_TYPE_BOOL
:
1099 value
.b
[i
+offset
] = src
->get_bool_component(i
);
1101 case GLSL_TYPE_DOUBLE
:
1102 value
.d
[i
+offset
] = src
->get_double_component(i
);
1104 default: // Shut up the compiler
1111 case GLSL_TYPE_STRUCT
: {
1112 assert (src
->type
== this->type
);
1113 this->components
.make_empty();
1114 foreach_in_list(ir_constant
, orig
, &src
->components
) {
1115 this->components
.push_tail(orig
->clone(this, NULL
));
1120 case GLSL_TYPE_ARRAY
: {
1121 assert (src
->type
== this->type
);
1122 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1123 this->array_elements
[i
] = src
->array_elements
[i
]->clone(this, NULL
);
1129 assert(!"Should not get here.");
1135 ir_constant::copy_masked_offset(ir_constant
*src
, int offset
, unsigned int mask
)
1137 assert (!type
->is_array() && !type
->is_record());
1139 if (!type
->is_vector() && !type
->is_matrix()) {
1145 for (int i
=0; i
<4; i
++) {
1146 if (mask
& (1 << i
)) {
1147 switch (this->type
->base_type
) {
1148 case GLSL_TYPE_UINT
:
1149 value
.u
[i
+offset
] = src
->get_uint_component(id
++);
1152 value
.i
[i
+offset
] = src
->get_int_component(id
++);
1154 case GLSL_TYPE_FLOAT
:
1155 value
.f
[i
+offset
] = src
->get_float_component(id
++);
1157 case GLSL_TYPE_BOOL
:
1158 value
.b
[i
+offset
] = src
->get_bool_component(id
++);
1160 case GLSL_TYPE_DOUBLE
:
1161 value
.d
[i
+offset
] = src
->get_double_component(id
++);
1164 assert(!"Should not get here.");
1172 ir_constant::has_value(const ir_constant
*c
) const
1174 if (this->type
!= c
->type
)
1177 if (this->type
->is_array()) {
1178 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1179 if (!this->array_elements
[i
]->has_value(c
->array_elements
[i
]))
1185 if (this->type
->base_type
== GLSL_TYPE_STRUCT
) {
1186 const exec_node
*a_node
= this->components
.head
;
1187 const exec_node
*b_node
= c
->components
.head
;
1189 while (!a_node
->is_tail_sentinel()) {
1190 assert(!b_node
->is_tail_sentinel());
1192 const ir_constant
*const a_field
= (ir_constant
*) a_node
;
1193 const ir_constant
*const b_field
= (ir_constant
*) b_node
;
1195 if (!a_field
->has_value(b_field
))
1198 a_node
= a_node
->next
;
1199 b_node
= b_node
->next
;
1205 for (unsigned i
= 0; i
< this->type
->components(); i
++) {
1206 switch (this->type
->base_type
) {
1207 case GLSL_TYPE_UINT
:
1208 if (this->value
.u
[i
] != c
->value
.u
[i
])
1212 if (this->value
.i
[i
] != c
->value
.i
[i
])
1215 case GLSL_TYPE_FLOAT
:
1216 if (this->value
.f
[i
] != c
->value
.f
[i
])
1219 case GLSL_TYPE_BOOL
:
1220 if (this->value
.b
[i
] != c
->value
.b
[i
])
1223 case GLSL_TYPE_DOUBLE
:
1224 if (this->value
.d
[i
] != c
->value
.d
[i
])
1228 assert(!"Should not get here.");
1237 ir_constant::is_value(float f
, int i
) const
1239 if (!this->type
->is_scalar() && !this->type
->is_vector())
1242 /* Only accept boolean values for 0/1. */
1243 if (int(bool(i
)) != i
&& this->type
->is_boolean())
1246 for (unsigned c
= 0; c
< this->type
->vector_elements
; c
++) {
1247 switch (this->type
->base_type
) {
1248 case GLSL_TYPE_FLOAT
:
1249 if (this->value
.f
[c
] != f
)
1253 if (this->value
.i
[c
] != i
)
1256 case GLSL_TYPE_UINT
:
1257 if (this->value
.u
[c
] != unsigned(i
))
1260 case GLSL_TYPE_BOOL
:
1261 if (this->value
.b
[c
] != bool(i
))
1264 case GLSL_TYPE_DOUBLE
:
1265 if (this->value
.d
[c
] != double(f
))
1269 /* The only other base types are structures, arrays, and samplers.
1270 * Samplers cannot be constants, and the others should have been
1271 * filtered out above.
1273 assert(!"Should not get here.");
1282 ir_constant::is_zero() const
1284 return is_value(0.0, 0);
1288 ir_constant::is_one() const
1290 return is_value(1.0, 1);
1294 ir_constant::is_negative_one() const
1296 return is_value(-1.0, -1);
1300 ir_constant::is_uint16_constant() const
1302 if (!type
->is_integer())
1305 return value
.u
[0] < (1 << 16);
1309 : ir_instruction(ir_type_loop
)
1314 ir_dereference_variable::ir_dereference_variable(ir_variable
*var
)
1315 : ir_dereference(ir_type_dereference_variable
)
1317 assert(var
!= NULL
);
1320 this->type
= var
->type
;
1324 ir_dereference_array::ir_dereference_array(ir_rvalue
*value
,
1325 ir_rvalue
*array_index
)
1326 : ir_dereference(ir_type_dereference_array
)
1328 this->array_index
= array_index
;
1329 this->set_array(value
);
1333 ir_dereference_array::ir_dereference_array(ir_variable
*var
,
1334 ir_rvalue
*array_index
)
1335 : ir_dereference(ir_type_dereference_array
)
1337 void *ctx
= ralloc_parent(var
);
1339 this->array_index
= array_index
;
1340 this->set_array(new(ctx
) ir_dereference_variable(var
));
1345 ir_dereference_array::set_array(ir_rvalue
*value
)
1347 assert(value
!= NULL
);
1349 this->array
= value
;
1351 const glsl_type
*const vt
= this->array
->type
;
1353 if (vt
->is_array()) {
1354 type
= vt
->fields
.array
;
1355 } else if (vt
->is_matrix()) {
1356 type
= vt
->column_type();
1357 } else if (vt
->is_vector()) {
1358 type
= vt
->get_base_type();
1363 ir_dereference_record::ir_dereference_record(ir_rvalue
*value
,
1365 : ir_dereference(ir_type_dereference_record
)
1367 assert(value
!= NULL
);
1369 this->record
= value
;
1370 this->field
= ralloc_strdup(this, field
);
1371 this->type
= this->record
->type
->field_type(field
);
1375 ir_dereference_record::ir_dereference_record(ir_variable
*var
,
1377 : ir_dereference(ir_type_dereference_record
)
1379 void *ctx
= ralloc_parent(var
);
1381 this->record
= new(ctx
) ir_dereference_variable(var
);
1382 this->field
= ralloc_strdup(this, field
);
1383 this->type
= this->record
->type
->field_type(field
);
1387 ir_dereference::is_lvalue() const
1389 ir_variable
*var
= this->variable_referenced();
1391 /* Every l-value derference chain eventually ends in a variable.
1393 if ((var
== NULL
) || var
->data
.read_only
)
1396 /* From section 4.1.7 of the GLSL 4.40 spec:
1398 * "Opaque variables cannot be treated as l-values; hence cannot
1399 * be used as out or inout function parameters, nor can they be
1402 if (this->type
->contains_opaque())
1409 static const char * const tex_opcode_strs
[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels", "texture_samples", "samples_identical" };
1411 const char *ir_texture::opcode_string()
1413 assert((unsigned int) op
< ARRAY_SIZE(tex_opcode_strs
));
1414 return tex_opcode_strs
[op
];
1418 ir_texture::get_opcode(const char *str
)
1420 const int count
= sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]);
1421 for (int op
= 0; op
< count
; op
++) {
1422 if (strcmp(str
, tex_opcode_strs
[op
]) == 0)
1423 return (ir_texture_opcode
) op
;
1425 return (ir_texture_opcode
) -1;
1430 ir_texture::set_sampler(ir_dereference
*sampler
, const glsl_type
*type
)
1432 assert(sampler
!= NULL
);
1433 assert(type
!= NULL
);
1434 this->sampler
= sampler
;
1437 if (this->op
== ir_txs
|| this->op
== ir_query_levels
||
1438 this->op
== ir_texture_samples
) {
1439 assert(type
->base_type
== GLSL_TYPE_INT
);
1440 } else if (this->op
== ir_lod
) {
1441 assert(type
->vector_elements
== 2);
1442 assert(type
->base_type
== GLSL_TYPE_FLOAT
);
1443 } else if (this->op
== ir_samples_identical
) {
1444 assert(type
== glsl_type::bool_type
);
1445 assert(sampler
->type
->base_type
== GLSL_TYPE_SAMPLER
);
1446 assert(sampler
->type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
);
1448 assert(sampler
->type
->sampled_type
== (int) type
->base_type
);
1449 if (sampler
->type
->sampler_shadow
)
1450 assert(type
->vector_elements
== 4 || type
->vector_elements
== 1);
1452 assert(type
->vector_elements
== 4);
1458 ir_swizzle::init_mask(const unsigned *comp
, unsigned count
)
1460 assert((count
>= 1) && (count
<= 4));
1462 memset(&this->mask
, 0, sizeof(this->mask
));
1463 this->mask
.num_components
= count
;
1465 unsigned dup_mask
= 0;
1468 assert(comp
[3] <= 3);
1469 dup_mask
|= (1U << comp
[3])
1470 & ((1U << comp
[0]) | (1U << comp
[1]) | (1U << comp
[2]));
1471 this->mask
.w
= comp
[3];
1474 assert(comp
[2] <= 3);
1475 dup_mask
|= (1U << comp
[2])
1476 & ((1U << comp
[0]) | (1U << comp
[1]));
1477 this->mask
.z
= comp
[2];
1480 assert(comp
[1] <= 3);
1481 dup_mask
|= (1U << comp
[1])
1482 & ((1U << comp
[0]));
1483 this->mask
.y
= comp
[1];
1486 assert(comp
[0] <= 3);
1487 this->mask
.x
= comp
[0];
1490 this->mask
.has_duplicates
= dup_mask
!= 0;
1492 /* Based on the number of elements in the swizzle and the base type
1493 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
1494 * generate the type of the resulting value.
1496 type
= glsl_type::get_instance(val
->type
->base_type
, mask
.num_components
, 1);
1499 ir_swizzle::ir_swizzle(ir_rvalue
*val
, unsigned x
, unsigned y
, unsigned z
,
1500 unsigned w
, unsigned count
)
1501 : ir_rvalue(ir_type_swizzle
), val(val
)
1503 const unsigned components
[4] = { x
, y
, z
, w
};
1504 this->init_mask(components
, count
);
1507 ir_swizzle::ir_swizzle(ir_rvalue
*val
, const unsigned *comp
,
1509 : ir_rvalue(ir_type_swizzle
), val(val
)
1511 this->init_mask(comp
, count
);
1514 ir_swizzle::ir_swizzle(ir_rvalue
*val
, ir_swizzle_mask mask
)
1515 : ir_rvalue(ir_type_swizzle
)
1519 this->type
= glsl_type::get_instance(val
->type
->base_type
,
1520 mask
.num_components
, 1);
1529 ir_swizzle::create(ir_rvalue
*val
, const char *str
, unsigned vector_length
)
1531 void *ctx
= ralloc_parent(val
);
1533 /* For each possible swizzle character, this table encodes the value in
1534 * \c idx_map that represents the 0th element of the vector. For invalid
1535 * swizzle characters (e.g., 'k'), a special value is used that will allow
1536 * detection of errors.
1538 static const unsigned char base_idx
[26] = {
1539 /* a b c d e f g h i j k l m */
1540 R
, R
, I
, I
, I
, I
, R
, I
, I
, I
, I
, I
, I
,
1541 /* n o p q r s t u v w x y z */
1542 I
, I
, S
, S
, R
, S
, S
, I
, I
, X
, X
, X
, X
1545 /* Each valid swizzle character has an entry in the previous table. This
1546 * table encodes the base index encoded in the previous table plus the actual
1547 * index of the swizzle character. When processing swizzles, the first
1548 * character in the string is indexed in the previous table. Each character
1549 * in the string is indexed in this table, and the value found there has the
1550 * value form the first table subtracted. The result must be on the range
1553 * For example, the string "wzyx" will get X from the first table. Each of
1554 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
1555 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
1557 * The string "wzrg" will get X from the first table. Each of the characters
1558 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
1559 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
1560 * [0,3], the error is detected.
1562 static const unsigned char idx_map
[26] = {
1563 /* a b c d e f g h i j k l m */
1564 R
+3, R
+2, 0, 0, 0, 0, R
+1, 0, 0, 0, 0, 0, 0,
1565 /* n o p q r s t u v w x y z */
1566 0, 0, S
+2, S
+3, R
+0, S
+0, S
+1, 0, 0, X
+3, X
+0, X
+1, X
+2
1569 int swiz_idx
[4] = { 0, 0, 0, 0 };
1573 /* Validate the first character in the swizzle string and look up the base
1574 * index value as described above.
1576 if ((str
[0] < 'a') || (str
[0] > 'z'))
1579 const unsigned base
= base_idx
[str
[0] - 'a'];
1582 for (i
= 0; (i
< 4) && (str
[i
] != '\0'); i
++) {
1583 /* Validate the next character, and, as described above, convert it to a
1586 if ((str
[i
] < 'a') || (str
[i
] > 'z'))
1589 swiz_idx
[i
] = idx_map
[str
[i
] - 'a'] - base
;
1590 if ((swiz_idx
[i
] < 0) || (swiz_idx
[i
] >= (int) vector_length
))
1597 return new(ctx
) ir_swizzle(val
, swiz_idx
[0], swiz_idx
[1], swiz_idx
[2],
1607 ir_swizzle::variable_referenced() const
1609 return this->val
->variable_referenced();
1613 bool ir_variable::temporaries_allocate_names
= false;
1615 const char ir_variable::tmp_name
[] = "compiler_temp";
1617 ir_variable::ir_variable(const struct glsl_type
*type
, const char *name
,
1618 ir_variable_mode mode
)
1619 : ir_instruction(ir_type_variable
)
1623 if (mode
== ir_var_temporary
&& !ir_variable::temporaries_allocate_names
)
1626 /* The ir_variable clone method may call this constructor with name set to
1630 || mode
== ir_var_temporary
1631 || mode
== ir_var_function_in
1632 || mode
== ir_var_function_out
1633 || mode
== ir_var_function_inout
);
1634 assert(name
!= ir_variable::tmp_name
1635 || mode
== ir_var_temporary
);
1636 if (mode
== ir_var_temporary
1637 && (name
== NULL
|| name
== ir_variable::tmp_name
)) {
1638 this->name
= ir_variable::tmp_name
;
1640 this->name
= ralloc_strdup(this, name
);
1643 this->u
.max_ifc_array_access
= NULL
;
1645 this->data
.explicit_location
= false;
1646 this->data
.has_initializer
= false;
1647 this->data
.location
= -1;
1648 this->data
.location_frac
= 0;
1649 this->data
.binding
= 0;
1650 this->data
.warn_extension_index
= 0;
1651 this->constant_value
= NULL
;
1652 this->constant_initializer
= NULL
;
1653 this->data
.origin_upper_left
= false;
1654 this->data
.pixel_center_integer
= false;
1655 this->data
.depth_layout
= ir_depth_layout_none
;
1656 this->data
.used
= false;
1657 this->data
.always_active_io
= false;
1658 this->data
.read_only
= false;
1659 this->data
.centroid
= false;
1660 this->data
.sample
= false;
1661 this->data
.patch
= false;
1662 this->data
.invariant
= false;
1663 this->data
.how_declared
= ir_var_declared_normally
;
1664 this->data
.mode
= mode
;
1665 this->data
.interpolation
= INTERP_QUALIFIER_NONE
;
1666 this->data
.max_array_access
= 0;
1667 this->data
.offset
= 0;
1668 this->data
.precision
= GLSL_PRECISION_NONE
;
1669 this->data
.image_read_only
= false;
1670 this->data
.image_write_only
= false;
1671 this->data
.image_coherent
= false;
1672 this->data
.image_volatile
= false;
1673 this->data
.image_restrict
= false;
1674 this->data
.from_ssbo_unsized_array
= false;
1677 if (type
->base_type
== GLSL_TYPE_SAMPLER
)
1678 this->data
.read_only
= true;
1680 if (type
->is_interface())
1681 this->init_interface_type(type
);
1682 else if (type
->without_array()->is_interface())
1683 this->init_interface_type(type
->without_array());
1689 interpolation_string(unsigned interpolation
)
1691 switch (interpolation
) {
1692 case INTERP_QUALIFIER_NONE
: return "no";
1693 case INTERP_QUALIFIER_SMOOTH
: return "smooth";
1694 case INTERP_QUALIFIER_FLAT
: return "flat";
1695 case INTERP_QUALIFIER_NOPERSPECTIVE
: return "noperspective";
1698 assert(!"Should not get here.");
1702 const char *const ir_variable::warn_extension_table
[] = {
1704 "GL_ARB_shader_stencil_export",
1705 "GL_AMD_shader_stencil_export",
1709 ir_variable::enable_extension_warning(const char *extension
)
1711 for (unsigned i
= 0; i
< ARRAY_SIZE(warn_extension_table
); i
++) {
1712 if (strcmp(warn_extension_table
[i
], extension
) == 0) {
1713 this->data
.warn_extension_index
= i
;
1718 assert(!"Should not get here.");
1719 this->data
.warn_extension_index
= 0;
1723 ir_variable::get_extension_warning() const
1725 return this->data
.warn_extension_index
== 0
1726 ? NULL
: warn_extension_table
[this->data
.warn_extension_index
];
1729 ir_function_signature::ir_function_signature(const glsl_type
*return_type
,
1730 builtin_available_predicate b
)
1731 : ir_instruction(ir_type_function_signature
),
1732 return_type(return_type
), is_defined(false), is_intrinsic(false),
1733 builtin_avail(b
), _function(NULL
)
1735 this->origin
= NULL
;
1740 ir_function_signature::is_builtin() const
1742 return builtin_avail
!= NULL
;
1747 ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state
*state
) const
1749 /* We can't call the predicate without a state pointer, so just say that
1750 * the signature is available. At compile time, we need the filtering,
1751 * but also receive a valid state pointer. At link time, we're resolving
1752 * imported built-in prototypes to their definitions, which will always
1753 * be an exact match. So we can skip the filtering.
1758 assert(builtin_avail
!= NULL
);
1759 return builtin_avail(state
);
1764 modes_match(unsigned a
, unsigned b
)
1769 /* Accept "in" vs. "const in" */
1770 if ((a
== ir_var_const_in
&& b
== ir_var_function_in
) ||
1771 (b
== ir_var_const_in
&& a
== ir_var_function_in
))
1779 ir_function_signature::qualifiers_match(exec_list
*params
)
1781 /* check that the qualifiers match. */
1782 foreach_two_lists(a_node
, &this->parameters
, b_node
, params
) {
1783 ir_variable
*a
= (ir_variable
*) a_node
;
1784 ir_variable
*b
= (ir_variable
*) b_node
;
1786 if (a
->data
.read_only
!= b
->data
.read_only
||
1787 !modes_match(a
->data
.mode
, b
->data
.mode
) ||
1788 a
->data
.interpolation
!= b
->data
.interpolation
||
1789 a
->data
.centroid
!= b
->data
.centroid
||
1790 a
->data
.sample
!= b
->data
.sample
||
1791 a
->data
.patch
!= b
->data
.patch
||
1792 a
->data
.image_read_only
!= b
->data
.image_read_only
||
1793 a
->data
.image_write_only
!= b
->data
.image_write_only
||
1794 a
->data
.image_coherent
!= b
->data
.image_coherent
||
1795 a
->data
.image_volatile
!= b
->data
.image_volatile
||
1796 a
->data
.image_restrict
!= b
->data
.image_restrict
) {
1798 /* parameter a's qualifiers don't match */
1807 ir_function_signature::replace_parameters(exec_list
*new_params
)
1809 /* Destroy all of the previous parameter information. If the previous
1810 * parameter information comes from the function prototype, it may either
1811 * specify incorrect parameter names or not have names at all.
1813 new_params
->move_nodes_to(¶meters
);
1817 ir_function::ir_function(const char *name
)
1818 : ir_instruction(ir_type_function
)
1820 this->subroutine_index
= -1;
1821 this->name
= ralloc_strdup(this, name
);
1826 ir_function::has_user_signature()
1828 foreach_in_list(ir_function_signature
, sig
, &this->signatures
) {
1829 if (!sig
->is_builtin())
1837 ir_rvalue::error_value(void *mem_ctx
)
1839 ir_rvalue
*v
= new(mem_ctx
) ir_rvalue(ir_type_unset
);
1841 v
->type
= glsl_type::error_type
;
1847 visit_exec_list(exec_list
*list
, ir_visitor
*visitor
)
1849 foreach_in_list_safe(ir_instruction
, node
, list
) {
1850 node
->accept(visitor
);
1856 steal_memory(ir_instruction
*ir
, void *new_ctx
)
1858 ir_variable
*var
= ir
->as_variable();
1859 ir_function
*fn
= ir
->as_function();
1860 ir_constant
*constant
= ir
->as_constant();
1861 if (var
!= NULL
&& var
->constant_value
!= NULL
)
1862 steal_memory(var
->constant_value
, ir
);
1864 if (var
!= NULL
&& var
->constant_initializer
!= NULL
)
1865 steal_memory(var
->constant_initializer
, ir
);
1867 if (fn
!= NULL
&& fn
->subroutine_types
)
1868 ralloc_steal(new_ctx
, fn
->subroutine_types
);
1870 /* The components of aggregate constants are not visited by the normal
1871 * visitor, so steal their values by hand.
1873 if (constant
!= NULL
) {
1874 if (constant
->type
->is_record()) {
1875 foreach_in_list(ir_constant
, field
, &constant
->components
) {
1876 steal_memory(field
, ir
);
1878 } else if (constant
->type
->is_array()) {
1879 for (unsigned int i
= 0; i
< constant
->type
->length
; i
++) {
1880 steal_memory(constant
->array_elements
[i
], ir
);
1885 ralloc_steal(new_ctx
, ir
);
1890 reparent_ir(exec_list
*list
, void *mem_ctx
)
1892 foreach_in_list(ir_instruction
, node
, list
) {
1893 visit_tree(node
, steal_memory
, mem_ctx
);
1899 try_min_one(ir_rvalue
*ir
)
1901 ir_expression
*expr
= ir
->as_expression();
1903 if (!expr
|| expr
->operation
!= ir_binop_min
)
1906 if (expr
->operands
[0]->is_one())
1907 return expr
->operands
[1];
1909 if (expr
->operands
[1]->is_one())
1910 return expr
->operands
[0];
1916 try_max_zero(ir_rvalue
*ir
)
1918 ir_expression
*expr
= ir
->as_expression();
1920 if (!expr
|| expr
->operation
!= ir_binop_max
)
1923 if (expr
->operands
[0]->is_zero())
1924 return expr
->operands
[1];
1926 if (expr
->operands
[1]->is_zero())
1927 return expr
->operands
[0];
1933 ir_rvalue::as_rvalue_to_saturate()
1935 ir_expression
*expr
= this->as_expression();
1940 ir_rvalue
*max_zero
= try_max_zero(expr
);
1942 return try_min_one(max_zero
);
1944 ir_rvalue
*min_one
= try_min_one(expr
);
1946 return try_max_zero(min_one
);
1955 vertices_per_prim(GLenum prim
)
1964 case GL_LINES_ADJACENCY
:
1966 case GL_TRIANGLES_ADJACENCY
:
1969 assert(!"Bad primitive");
1975 * Generate a string describing the mode of a variable
1978 mode_string(const ir_variable
*var
)
1980 switch (var
->data
.mode
) {
1982 return (var
->data
.read_only
) ? "global constant" : "global variable";
1984 case ir_var_uniform
:
1987 case ir_var_shader_storage
:
1990 case ir_var_shader_in
:
1991 return "shader input";
1993 case ir_var_shader_out
:
1994 return "shader output";
1996 case ir_var_function_in
:
1997 case ir_var_const_in
:
1998 return "function input";
2000 case ir_var_function_out
:
2001 return "function output";
2003 case ir_var_function_inout
:
2004 return "function inout";
2006 case ir_var_system_value
:
2007 return "shader input";
2009 case ir_var_temporary
:
2010 return "compiler temporary";
2012 case ir_var_mode_count
:
2016 assert(!"Should not get here.");
2017 return "invalid variable";