glsl: Calculate bitset of secondary outputs written in ir_set_program_inouts.
[mesa.git] / src / compiler / glsl / ir_uniform.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef IR_UNIFORM_H
26 #define IR_UNIFORM_H
27
28
29 /* stdbool.h is necessary because this file is included in both C and C++ code.
30 */
31 #include <stdbool.h>
32
33 #include "program/prog_parameter.h" /* For union gl_constant_value. */
34
35 /**
36 * Used by GL_ARB_explicit_uniform_location extension code in the linker
37 * and glUniform* functions to identify inactive explicit uniform locations.
38 */
39 #define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1)
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 enum PACKED gl_uniform_driver_format {
46 uniform_native = 0, /**< Store data in the native format. */
47 uniform_int_float, /**< Store integer data as floats. */
48 };
49
50 struct gl_uniform_driver_storage {
51 /**
52 * Number of bytes from one array element to the next.
53 */
54 uint8_t element_stride;
55
56 /**
57 * Number of bytes from one vector in a matrix to the next.
58 */
59 uint8_t vector_stride;
60
61 /**
62 * Base format of the stored data.
63 */
64 enum gl_uniform_driver_format format;
65
66 /**
67 * Pointer to the base of the data.
68 */
69 void *data;
70 };
71
72 struct gl_opaque_uniform_index {
73 /**
74 * Base opaque uniform index
75 *
76 * If \c gl_uniform_storage::base_type is an opaque type, this
77 * represents its uniform index. If \c
78 * gl_uniform_storage::array_elements is not zero, the array will
79 * use opaque uniform indices \c index through \c index + \c
80 * gl_uniform_storage::array_elements - 1, inclusive.
81 *
82 * Note that the index may be different in each shader stage.
83 */
84 uint8_t index;
85
86 /**
87 * Whether this opaque uniform is used in this shader stage.
88 */
89 bool active;
90 };
91
92 struct gl_uniform_storage {
93 char *name;
94 /** Type of this uniform data stored.
95 *
96 * In the case of an array, it's the type of a single array element.
97 */
98 const struct glsl_type *type;
99
100 /**
101 * The number of elements in this uniform.
102 *
103 * For non-arrays, this is always 0. For arrays, the value is the size of
104 * the array.
105 */
106 unsigned array_elements;
107
108 struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES];
109
110 /**
111 * Storage used by the driver for the uniform
112 */
113 unsigned num_driver_storage;
114 struct gl_uniform_driver_storage *driver_storage;
115
116 /**
117 * Storage used by Mesa for the uniform
118 *
119 * This form of the uniform is used by Mesa's implementation of \c
120 * glGetUniform. It can also be used by drivers to obtain the value of the
121 * uniform if the \c ::driver_storage interface is not used.
122 */
123 union gl_constant_value *storage;
124
125 /** Fields for GL_ARB_uniform_buffer_object
126 * @{
127 */
128
129 /**
130 * GL_UNIFORM_BLOCK_INDEX: index of the uniform block containing
131 * the uniform, or -1 for the default uniform block. Note that the
132 * index is into the linked program's UniformBlocks[] array, not
133 * the linked shader's.
134 */
135 int block_index;
136
137 /** GL_UNIFORM_OFFSET: byte offset within the uniform block, or -1. */
138 int offset;
139
140 /**
141 * GL_UNIFORM_MATRIX_STRIDE: byte stride between columns or rows of
142 * a matrix. Set to 0 for non-matrices in UBOs, or -1 for uniforms
143 * in the default uniform block.
144 */
145 int matrix_stride;
146
147 /**
148 * GL_UNIFORM_ARRAY_STRIDE: byte stride between elements of the
149 * array. Set to zero for non-arrays in UBOs, or -1 for uniforms
150 * in the default uniform block.
151 */
152 int array_stride;
153
154 /** GL_UNIFORM_ROW_MAJOR: true iff it's a row-major matrix in a UBO */
155 bool row_major;
156
157 /** @} */
158
159 /**
160 * This is a compiler-generated uniform that should not be advertised
161 * via the API.
162 */
163 bool hidden;
164
165 /**
166 * This is a built-in uniform that should not be modified through any gl API.
167 */
168 bool builtin;
169
170 /**
171 * This is a shader storage buffer variable, not an uniform.
172 */
173 bool is_shader_storage;
174
175 /**
176 * Index within gl_shader_program::AtomicBuffers[] of the atomic
177 * counter buffer this uniform is stored in, or -1 if this is not
178 * an atomic counter.
179 */
180 int atomic_buffer_index;
181
182 /**
183 * The 'base location' for this uniform in the uniform remap table. For
184 * arrays this is the first element in the array.
185 * for subroutines this is in shader subroutine uniform remap table.
186 */
187 unsigned remap_location;
188
189 /**
190 * The number of compatible subroutines with this subroutine uniform.
191 */
192 unsigned num_compatible_subroutines;
193
194 /**
195 * A single integer identifying the number of active array elements of
196 * the top-level shader storage block member (GL_TOP_LEVEL_ARRAY_SIZE).
197 */
198 unsigned top_level_array_size;
199
200 /**
201 * A single integer identifying the stride between array elements of the
202 * top-level shader storage block member. (GL_TOP_LEVEL_ARRAY_STRIDE).
203 */
204 unsigned top_level_array_stride;
205 };
206
207 #ifdef __cplusplus
208 }
209 #endif
210
211 #endif /* IR_UNIFORM_H */