glsl: count atomic counters correctly
[mesa.git] / src / compiler / glsl / link_atomics.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "glsl_parser_extras.h"
25 #include "ir.h"
26 #include "ir_uniform.h"
27 #include "linker.h"
28 #include "program/hash_table.h"
29 #include "main/macros.h"
30
31 namespace {
32 /*
33 * Atomic counter as seen by the program.
34 */
35 struct active_atomic_counter {
36 unsigned uniform_loc;
37 ir_variable *var;
38 };
39
40 /*
41 * Atomic counter buffer referenced by the program. There is a one
42 * to one correspondence between these and the objects that can be
43 * queried using glGetActiveAtomicCounterBufferiv().
44 */
45 struct active_atomic_buffer {
46 active_atomic_buffer()
47 : counters(0), num_counters(0), stage_references(), size(0)
48 {}
49
50 ~active_atomic_buffer()
51 {
52 free(counters);
53 }
54
55 void push_back(unsigned uniform_loc, ir_variable *var)
56 {
57 active_atomic_counter *new_counters;
58
59 new_counters = (active_atomic_counter *)
60 realloc(counters, sizeof(active_atomic_counter) *
61 (num_counters + 1));
62
63 if (new_counters == NULL) {
64 _mesa_error_no_memory(__func__);
65 return;
66 }
67
68 counters = new_counters;
69 counters[num_counters].uniform_loc = uniform_loc;
70 counters[num_counters].var = var;
71 num_counters++;
72 }
73
74 active_atomic_counter *counters;
75 unsigned num_counters;
76 unsigned stage_references[MESA_SHADER_STAGES];
77 unsigned size;
78 };
79
80 int
81 cmp_actives(const void *a, const void *b)
82 {
83 const active_atomic_counter *const first = (active_atomic_counter *) a;
84 const active_atomic_counter *const second = (active_atomic_counter *) b;
85
86 return int(first->var->data.offset) - int(second->var->data.offset);
87 }
88
89 bool
90 check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y)
91 {
92 return ((x->data.offset >= y->data.offset &&
93 x->data.offset < y->data.offset + y->type->atomic_size()) ||
94 (y->data.offset >= x->data.offset &&
95 y->data.offset < x->data.offset + x->type->atomic_size()));
96 }
97
98 void
99 process_atomic_variable(const glsl_type *t, struct gl_shader_program *prog,
100 unsigned *uniform_loc, ir_variable *var,
101 active_atomic_buffer *const buffers,
102 unsigned *num_buffers, int *offset,
103 const unsigned shader_stage)
104 {
105 /* FIXME: Arrays of arrays get counted separately. For example:
106 * x1[3][3][2] = 9 uniforms, 18 atomic counters
107 * x2[3][2] = 3 uniforms, 6 atomic counters
108 * x3[2] = 1 uniform, 2 atomic counters
109 *
110 * However this code marks all the counters as active even when they
111 * might not be used.
112 */
113 if (t->is_array() && t->fields.array->is_array()) {
114 for (unsigned i = 0; i < t->length; i++) {
115 process_atomic_variable(t->fields.array, prog, uniform_loc,
116 var, buffers, num_buffers, offset,
117 shader_stage);
118 }
119 } else {
120 active_atomic_buffer *buf = &buffers[var->data.binding];
121 gl_uniform_storage *const storage =
122 &prog->UniformStorage[*uniform_loc];
123
124 /* If this is the first time the buffer is used, increment
125 * the counter of buffers used.
126 */
127 if (buf->size == 0)
128 (*num_buffers)++;
129
130 buf->push_back(*uniform_loc, var);
131
132 /* When checking for atomic counters we should count every member in
133 * an array as an atomic counter reference.
134 */
135 if (t->is_array())
136 buf->stage_references[shader_stage] += t->length;
137 else
138 buf->stage_references[shader_stage]++;
139 buf->size = MAX2(buf->size, *offset + t->atomic_size());
140
141 storage->offset = *offset;
142 *offset += t->atomic_size();
143
144 (*uniform_loc)++;
145 }
146 }
147
148 active_atomic_buffer *
149 find_active_atomic_counters(struct gl_context *ctx,
150 struct gl_shader_program *prog,
151 unsigned *num_buffers)
152 {
153 active_atomic_buffer *const buffers =
154 new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings];
155
156 *num_buffers = 0;
157
158 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
159 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
160 if (sh == NULL)
161 continue;
162
163 foreach_in_list(ir_instruction, node, sh->ir) {
164 ir_variable *var = node->as_variable();
165
166 if (var && var->type->contains_atomic()) {
167 int offset = var->data.offset;
168 unsigned uniform_loc = var->data.location;
169 process_atomic_variable(var->type, prog, &uniform_loc,
170 var, buffers, num_buffers, &offset, i);
171 }
172 }
173 }
174
175 for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
176 if (buffers[i].size == 0)
177 continue;
178
179 qsort(buffers[i].counters, buffers[i].num_counters,
180 sizeof(active_atomic_counter),
181 cmp_actives);
182
183 for (unsigned j = 1; j < buffers[i].num_counters; j++) {
184 /* If an overlapping counter found, it must be a reference to the
185 * same counter from a different shader stage.
186 */
187 if (check_atomic_counters_overlap(buffers[i].counters[j-1].var,
188 buffers[i].counters[j].var)
189 && strcmp(buffers[i].counters[j-1].var->name,
190 buffers[i].counters[j].var->name) != 0) {
191 linker_error(prog, "Atomic counter %s declared at offset %d "
192 "which is already in use.",
193 buffers[i].counters[j].var->name,
194 buffers[i].counters[j].var->data.offset);
195 }
196 }
197 }
198 return buffers;
199 }
200 }
201
202 void
203 link_assign_atomic_counter_resources(struct gl_context *ctx,
204 struct gl_shader_program *prog)
205 {
206 unsigned num_buffers;
207 unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {};
208 active_atomic_buffer *abs =
209 find_active_atomic_counters(ctx, prog, &num_buffers);
210
211 prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
212 num_buffers);
213 prog->NumAtomicBuffers = num_buffers;
214
215 unsigned i = 0;
216 for (unsigned binding = 0;
217 binding < ctx->Const.MaxAtomicBufferBindings;
218 binding++) {
219
220 /* If the binding was not used, skip.
221 */
222 if (abs[binding].size == 0)
223 continue;
224
225 active_atomic_buffer &ab = abs[binding];
226 gl_active_atomic_buffer &mab = prog->AtomicBuffers[i];
227
228 /* Assign buffer-specific fields. */
229 mab.Binding = binding;
230 mab.MinimumSize = ab.size;
231 mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint,
232 ab.num_counters);
233 mab.NumUniforms = ab.num_counters;
234
235 /* Assign counter-specific fields. */
236 for (unsigned j = 0; j < ab.num_counters; j++) {
237 ir_variable *const var = ab.counters[j].var;
238 gl_uniform_storage *const storage =
239 &prog->UniformStorage[ab.counters[j].uniform_loc];
240
241 mab.Uniforms[j] = ab.counters[j].uniform_loc;
242 if (!var->data.explicit_binding)
243 var->data.binding = i;
244
245 storage->atomic_buffer_index = i;
246 storage->offset = var->data.offset;
247 storage->array_stride = (var->type->is_array() ?
248 var->type->without_array()->atomic_size() : 0);
249 if (!var->type->is_matrix())
250 storage->matrix_stride = 0;
251 }
252
253 /* Assign stage-specific fields. */
254 for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
255 if (ab.stage_references[j]) {
256 mab.StageReferences[j] = GL_TRUE;
257 num_atomic_buffers[j]++;
258 } else {
259 mab.StageReferences[j] = GL_FALSE;
260 }
261 }
262
263 i++;
264 }
265
266 /* Store a list pointers to atomic buffers per stage and store the index
267 * to the intra-stage buffer list in uniform storage.
268 */
269 for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
270 if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) {
271 prog->_LinkedShaders[j]->NumAtomicBuffers = num_atomic_buffers[j];
272 prog->_LinkedShaders[j]->AtomicBuffers =
273 rzalloc_array(prog, gl_active_atomic_buffer *,
274 num_atomic_buffers[j]);
275
276 unsigned intra_stage_idx = 0;
277 for (unsigned i = 0; i < num_buffers; i++) {
278 struct gl_active_atomic_buffer *atomic_buffer =
279 &prog->AtomicBuffers[i];
280 if (atomic_buffer->StageReferences[j]) {
281 prog->_LinkedShaders[j]->AtomicBuffers[intra_stage_idx] =
282 atomic_buffer;
283
284 for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) {
285 prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].index =
286 intra_stage_idx;
287 prog->UniformStorage[atomic_buffer->Uniforms[u]].opaque[j].active =
288 true;
289 }
290
291 intra_stage_idx++;
292 }
293 }
294 }
295 }
296
297 delete [] abs;
298 assert(i == num_buffers);
299 }
300
301 void
302 link_check_atomic_counter_resources(struct gl_context *ctx,
303 struct gl_shader_program *prog)
304 {
305 unsigned num_buffers;
306 active_atomic_buffer *const abs =
307 find_active_atomic_counters(ctx, prog, &num_buffers);
308 unsigned atomic_counters[MESA_SHADER_STAGES] = {};
309 unsigned atomic_buffers[MESA_SHADER_STAGES] = {};
310 unsigned total_atomic_counters = 0;
311 unsigned total_atomic_buffers = 0;
312
313 /* Sum the required resources. Note that this counts buffers and
314 * counters referenced by several shader stages multiple times
315 * against the combined limit -- That's the behavior the spec
316 * requires.
317 */
318 for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
319 if (abs[i].size == 0)
320 continue;
321
322 for (unsigned j = 0; j < MESA_SHADER_STAGES; ++j) {
323 const unsigned n = abs[i].stage_references[j];
324
325 if (n) {
326 atomic_counters[j] += n;
327 total_atomic_counters += n;
328 atomic_buffers[j]++;
329 total_atomic_buffers++;
330 }
331 }
332 }
333
334 /* Check that they are within the supported limits. */
335 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
336 if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
337 linker_error(prog, "Too many %s shader atomic counters",
338 _mesa_shader_stage_to_string(i));
339
340 if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
341 linker_error(prog, "Too many %s shader atomic counter buffers",
342 _mesa_shader_stage_to_string(i));
343 }
344
345 if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
346 linker_error(prog, "Too many combined atomic counters");
347
348 if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
349 linker_error(prog, "Too many combined atomic buffers");
350
351 delete [] abs;
352 }