glsl: generate named interface block names correctly
[mesa.git] / src / compiler / glsl / link_interface_blocks.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_interface_blocks.cpp
26 * Linker support for GLSL's interface blocks.
27 */
28
29 #include "ir.h"
30 #include "glsl_symbol_table.h"
31 #include "linker.h"
32 #include "main/macros.h"
33 #include "util/hash_table.h"
34
35
36 namespace {
37
38 /**
39 * Check if two interfaces match, according to intrastage interface matching
40 * rules. If they do, and the first interface uses an unsized array, it will
41 * be updated to reflect the array size declared in the second interface.
42 */
43 bool
44 intrastage_match(ir_variable *a,
45 ir_variable *b,
46 struct gl_shader_program *prog)
47 {
48 /* Types must match. */
49 if (a->get_interface_type() != b->get_interface_type()) {
50 /* Exception: if both the interface blocks are implicitly declared,
51 * don't force their types to match. They might mismatch due to the two
52 * shaders using different GLSL versions, and that's ok.
53 */
54 if (a->data.how_declared != ir_var_declared_implicitly ||
55 b->data.how_declared != ir_var_declared_implicitly)
56 return false;
57 }
58
59 /* Presence/absence of interface names must match. */
60 if (a->is_interface_instance() != b->is_interface_instance())
61 return false;
62
63 /* For uniforms, instance names need not match. For shader ins/outs,
64 * it's not clear from the spec whether they need to match, but
65 * Mesa's implementation relies on them matching.
66 */
67 if (a->is_interface_instance() && b->data.mode != ir_var_uniform &&
68 b->data.mode != ir_var_shader_storage &&
69 strcmp(a->name, b->name) != 0) {
70 return false;
71 }
72
73 /* If a block is an array then it must match across the shader.
74 * Unsized arrays are also processed and matched agaist sized arrays.
75 */
76 if (b->type != a->type &&
77 (b->is_interface_instance() || a->is_interface_instance()) &&
78 !validate_intrastage_arrays(prog, b, a))
79 return false;
80
81 return true;
82 }
83
84 /**
85 * Return true if interface members mismatch and its not allowed by GLSL.
86 */
87 static bool
88 interstage_member_mismatch(struct gl_shader_program *prog,
89 const glsl_type *c, const glsl_type *p) {
90
91 if (c->length != p->length)
92 return true;
93
94 for (unsigned i = 0; i < c->length; i++) {
95 if (c->fields.structure[i].type != p->fields.structure[i].type)
96 return true;
97 if (strcmp(c->fields.structure[i].name,
98 p->fields.structure[i].name) != 0)
99 return true;
100 if (c->fields.structure[i].location !=
101 p->fields.structure[i].location)
102 return true;
103 if (c->fields.structure[i].patch !=
104 p->fields.structure[i].patch)
105 return true;
106
107 /* From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
108 *
109 * "It is a link-time error if, within the same stage, the
110 * interpolation qualifiers of variables of the same name do not
111 * match."
112 */
113 if (prog->IsES || prog->Version < 440)
114 if (c->fields.structure[i].interpolation !=
115 p->fields.structure[i].interpolation)
116 return true;
117
118 /* From Section 4.3.4 (Input Variables) of the GLSL ES 3.0 spec:
119 *
120 * "The output of the vertex shader and the input of the fragment
121 * shader form an interface. For this interface, vertex shader
122 * output variables and fragment shader input variables of the same
123 * name must match in type and qualification (other than precision
124 * and out matching to in).
125 *
126 * The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.1 spec
127 * says that centroid no longer needs to match for varyings.
128 *
129 * The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.2 spec
130 * says that sample need not match for varyings.
131 */
132 if (!prog->IsES || prog->Version < 310)
133 if (c->fields.structure[i].centroid !=
134 p->fields.structure[i].centroid)
135 return true;
136 if (!prog->IsES)
137 if (c->fields.structure[i].sample !=
138 p->fields.structure[i].sample)
139 return true;
140 }
141
142 return false;
143 }
144
145 /**
146 * Check if two interfaces match, according to interstage (in/out) interface
147 * matching rules.
148 *
149 * If \c extra_array_level is true, the consumer interface is required to be
150 * an array and the producer interface is required to be a non-array.
151 * This is used for tessellation control and geometry shader consumers.
152 */
153 static bool
154 interstage_match(struct gl_shader_program *prog, ir_variable *producer,
155 ir_variable *consumer, bool extra_array_level)
156 {
157 /* Unsized arrays should not occur during interstage linking. They
158 * should have all been assigned a size by link_intrastage_shaders.
159 */
160 assert(!consumer->type->is_unsized_array());
161 assert(!producer->type->is_unsized_array());
162
163 /* Types must match. */
164 if (consumer->get_interface_type() != producer->get_interface_type()) {
165 /* Exception: if both the interface blocks are implicitly declared,
166 * don't force their types to match. They might mismatch due to the two
167 * shaders using different GLSL versions, and that's ok.
168 *
169 * Also we store some member information such as interpolation in
170 * glsl_type that doesn't always have to match across shader stages.
171 * Therefore we make a pass over the members glsl_struct_field to make
172 * sure we don't reject shaders where fields don't need to match.
173 */
174 if ((consumer->data.how_declared != ir_var_declared_implicitly ||
175 producer->data.how_declared != ir_var_declared_implicitly) &&
176 interstage_member_mismatch(prog, consumer->get_interface_type(),
177 producer->get_interface_type()))
178 return false;
179 }
180
181 /* Ignore outermost array if geom shader */
182 const glsl_type *consumer_instance_type;
183 if (extra_array_level) {
184 consumer_instance_type = consumer->type->fields.array;
185 } else {
186 consumer_instance_type = consumer->type;
187 }
188
189 /* If a block is an array then it must match across shaders.
190 * Since unsized arrays have been ruled out, we can check this by just
191 * making sure the types are equal.
192 */
193 if ((consumer->is_interface_instance() &&
194 consumer_instance_type->is_array()) ||
195 (producer->is_interface_instance() &&
196 producer->type->is_array())) {
197 if (consumer_instance_type != producer->type)
198 return false;
199 }
200
201 return true;
202 }
203
204
205 /**
206 * This class keeps track of a mapping from an interface block name to the
207 * necessary information about that interface block to determine whether to
208 * generate a link error.
209 *
210 * Note: this class is expected to be short lived, so it doesn't make copies
211 * of the strings it references; it simply borrows the pointers from the
212 * ir_variable class.
213 */
214 class interface_block_definitions
215 {
216 public:
217 interface_block_definitions()
218 : mem_ctx(ralloc_context(NULL)),
219 ht(_mesa_hash_table_create(NULL, _mesa_key_hash_string,
220 _mesa_key_string_equal))
221 {
222 }
223
224 ~interface_block_definitions()
225 {
226 ralloc_free(mem_ctx);
227 _mesa_hash_table_destroy(ht, NULL);
228 }
229
230 /**
231 * Lookup the interface definition. Return NULL if none is found.
232 */
233 ir_variable *lookup(ir_variable *var)
234 {
235 if (var->data.explicit_location &&
236 var->data.location >= VARYING_SLOT_VAR0) {
237 char location_str[11];
238 snprintf(location_str, 11, "%d", var->data.location);
239
240 const struct hash_entry *entry =
241 _mesa_hash_table_search(ht, location_str);
242 return entry ? (ir_variable *) entry->data : NULL;
243 } else {
244 const struct hash_entry *entry =
245 _mesa_hash_table_search(ht,
246 var->get_interface_type()->without_array()->name);
247 return entry ? (ir_variable *) entry->data : NULL;
248 }
249 }
250
251 /**
252 * Add a new interface definition.
253 */
254 void store(ir_variable *var)
255 {
256 if (var->data.explicit_location &&
257 var->data.location >= VARYING_SLOT_VAR0) {
258 /* If explicit location is given then lookup the variable by location.
259 * We turn the location into a string and use this as the hash key
260 * rather than the name. Note: We allocate enough space for a 32-bit
261 * unsigned location value which is overkill but future proof.
262 */
263 char location_str[11];
264 snprintf(location_str, 11, "%d", var->data.location);
265 _mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), var);
266 } else {
267 _mesa_hash_table_insert(ht,
268 var->get_interface_type()->without_array()->name, var);
269 }
270 }
271
272 private:
273 /**
274 * Ralloc context for data structures allocated by this class.
275 */
276 void *mem_ctx;
277
278 /**
279 * Hash table mapping interface block name to an \c
280 * ir_variable.
281 */
282 hash_table *ht;
283 };
284
285
286 }; /* anonymous namespace */
287
288
289 void
290 validate_intrastage_interface_blocks(struct gl_shader_program *prog,
291 const gl_shader **shader_list,
292 unsigned num_shaders)
293 {
294 interface_block_definitions in_interfaces;
295 interface_block_definitions out_interfaces;
296 interface_block_definitions uniform_interfaces;
297 interface_block_definitions buffer_interfaces;
298
299 for (unsigned int i = 0; i < num_shaders; i++) {
300 if (shader_list[i] == NULL)
301 continue;
302
303 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
304 ir_variable *var = node->as_variable();
305 if (!var)
306 continue;
307
308 const glsl_type *iface_type = var->get_interface_type();
309
310 if (iface_type == NULL)
311 continue;
312
313 interface_block_definitions *definitions;
314 switch (var->data.mode) {
315 case ir_var_shader_in:
316 definitions = &in_interfaces;
317 break;
318 case ir_var_shader_out:
319 definitions = &out_interfaces;
320 break;
321 case ir_var_uniform:
322 definitions = &uniform_interfaces;
323 break;
324 case ir_var_shader_storage:
325 definitions = &buffer_interfaces;
326 break;
327 default:
328 /* Only in, out, and uniform interfaces are legal, so we should
329 * never get here.
330 */
331 assert(!"illegal interface type");
332 continue;
333 }
334
335 ir_variable *prev_def = definitions->lookup(var);
336 if (prev_def == NULL) {
337 /* This is the first time we've seen the interface, so save
338 * it into the appropriate data structure.
339 */
340 definitions->store(var);
341 } else if (!intrastage_match(prev_def, var, prog)) {
342 linker_error(prog, "definitions of interface block `%s' do not"
343 " match\n", iface_type->name);
344 return;
345 }
346 }
347 }
348 }
349
350 void
351 validate_interstage_inout_blocks(struct gl_shader_program *prog,
352 const gl_shader *producer,
353 const gl_shader *consumer)
354 {
355 interface_block_definitions definitions;
356 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
357 const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX &&
358 consumer->Stage != MESA_SHADER_FRAGMENT) ||
359 consumer->Stage == MESA_SHADER_GEOMETRY;
360
361 /* Add input interfaces from the consumer to the symbol table. */
362 foreach_in_list(ir_instruction, node, consumer->ir) {
363 ir_variable *var = node->as_variable();
364 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
365 continue;
366
367 definitions.store(var);
368 }
369
370 /* Verify that the producer's output interfaces match. */
371 foreach_in_list(ir_instruction, node, producer->ir) {
372 ir_variable *var = node->as_variable();
373 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
374 continue;
375
376 ir_variable *consumer_def = definitions.lookup(var);
377
378 /* The consumer doesn't use this output block. Ignore it. */
379 if (consumer_def == NULL)
380 continue;
381
382 if (!interstage_match(prog, var, consumer_def, extra_array_level)) {
383 linker_error(prog, "definitions of interface block `%s' do not "
384 "match\n", var->get_interface_type()->name);
385 return;
386 }
387 }
388 }
389
390
391 void
392 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
393 gl_shader **stages, int num_stages)
394 {
395 interface_block_definitions definitions;
396
397 for (int i = 0; i < num_stages; i++) {
398 if (stages[i] == NULL)
399 continue;
400
401 const gl_shader *stage = stages[i];
402 foreach_in_list(ir_instruction, node, stage->ir) {
403 ir_variable *var = node->as_variable();
404 if (!var || !var->get_interface_type() ||
405 (var->data.mode != ir_var_uniform &&
406 var->data.mode != ir_var_shader_storage))
407 continue;
408
409 ir_variable *old_def = definitions.lookup(var);
410 if (old_def == NULL) {
411 definitions.store(var);
412 } else {
413 /* Interstage uniform matching rules are the same as intrastage
414 * uniform matchin rules (for uniforms, it is as though all
415 * shaders are in the same shader stage).
416 */
417 if (!intrastage_match(old_def, var, prog)) {
418 linker_error(prog, "definitions of interface block `%s' do not "
419 "match\n", var->get_interface_type()->name);
420 return;
421 }
422 }
423 }
424 }
425 }