nir: Use a single list for all shader variables
[mesa.git] / src / compiler / glsl / link_uniform_block_active_visitor.h
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef LINK_UNIFORM_BLOCK_ACTIVE_VISITOR_H
25 #define LINK_UNIFORM_BLOCK_ACTIVE_VISITOR_H
26
27 #include "ir.h"
28 #include "util/hash_table.h"
29
30 struct uniform_block_array_elements {
31 unsigned *array_elements;
32 unsigned num_array_elements;
33 /**
34 * Size of the array before array-trimming optimizations.
35 *
36 * Locations are only assigned to active array elements, but the location
37 * values are calculated as if all elements are active. The total number
38 * of elements in an array including the elements in arrays of arrays before
39 * inactive elements are removed is needed to be perform that calculation.
40 */
41 unsigned aoa_size;
42
43 ir_dereference_array *ir;
44
45 struct uniform_block_array_elements *array;
46 };
47
48 struct link_uniform_block_active {
49 const glsl_type *type;
50 ir_variable *var;
51
52 struct uniform_block_array_elements *array;
53
54 unsigned binding;
55
56 bool has_instance_name;
57 bool has_binding;
58 bool is_shader_storage;
59 };
60
61 class link_uniform_block_active_visitor : public ir_hierarchical_visitor {
62 public:
63 link_uniform_block_active_visitor(void *mem_ctx, struct hash_table *ht,
64 struct gl_shader_program *prog)
65 : success(true), prog(prog), ht(ht), mem_ctx(mem_ctx)
66 {
67 /* empty */
68 }
69
70 virtual ir_visitor_status visit_enter(ir_dereference_array *);
71 virtual ir_visitor_status visit(ir_dereference_variable *);
72 virtual ir_visitor_status visit(ir_variable *);
73
74 bool success;
75
76 private:
77 struct gl_shader_program *prog;
78 struct hash_table *ht;
79 void *mem_ctx;
80 };
81
82 #endif /* LINK_UNIFORM_BLOCK_ACTIVE_VISITOR_H */