glsl: Fix incorrect hard-coded location of the gl_SecondaryFragColorEXT built-in.
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "program/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Get the varying type stripped of the outermost array if we're processing
45 * a stage whose varyings are arrays indexed by a vertex number (such as
46 * geometry shader inputs).
47 */
48 static const glsl_type *
49 get_varying_type(const ir_variable *var, gl_shader_stage stage)
50 {
51 const glsl_type *type = var->type;
52
53 if (!var->data.patch &&
54 ((var->data.mode == ir_var_shader_out &&
55 stage == MESA_SHADER_TESS_CTRL) ||
56 (var->data.mode == ir_var_shader_in &&
57 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
58 stage == MESA_SHADER_GEOMETRY)))) {
59 assert(type->is_array());
60 type = type->fields.array;
61 }
62
63 return type;
64 }
65
66 static void
67 create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
68 size_t name_length, unsigned *count,
69 const char *ifc_member_name,
70 const glsl_type *ifc_member_t, char ***varying_names)
71 {
72 if (t->is_interface()) {
73 size_t new_length = name_length;
74
75 assert(ifc_member_name && ifc_member_t);
76 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
77
78 create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
79 NULL, NULL, varying_names);
80 } else if (t->is_record()) {
81 for (unsigned i = 0; i < t->length; i++) {
82 const char *field = t->fields.structure[i].name;
83 size_t new_length = name_length;
84
85 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
86
87 create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
88 new_length, count, NULL, NULL,
89 varying_names);
90 }
91 } else if (t->without_array()->is_record() ||
92 t->without_array()->is_interface() ||
93 (t->is_array() && t->fields.array->is_array())) {
94 for (unsigned i = 0; i < t->length; i++) {
95 size_t new_length = name_length;
96
97 /* Append the subscript to the current variable name */
98 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
99
100 create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
101 count, ifc_member_name, ifc_member_t,
102 varying_names);
103 }
104 } else {
105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
106 }
107 }
108
109 bool
110 process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
111 unsigned *num_tfeedback_decls,
112 char ***varying_names)
113 {
114 bool has_xfb_qualifiers = false;
115
116 /* We still need to enable transform feedback mode even if xfb_stride is
117 * only applied to a global out. Also we don't bother to propagate
118 * xfb_stride to interface block members so this will catch that case also.
119 */
120 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
121 if (sh->info.TransformFeedback.BufferStride[j]) {
122 has_xfb_qualifiers = true;
123 }
124 }
125
126 foreach_in_list(ir_instruction, node, sh->ir) {
127 ir_variable *var = node->as_variable();
128 if (!var || var->data.mode != ir_var_shader_out)
129 continue;
130
131 /* From the ARB_enhanced_layouts spec:
132 *
133 * "Any shader making any static use (after preprocessing) of any of
134 * these *xfb_* qualifiers will cause the shader to be in a
135 * transform feedback capturing mode and hence responsible for
136 * describing the transform feedback setup. This mode will capture
137 * any output selected by *xfb_offset*, directly or indirectly, to
138 * a transform feedback buffer."
139 */
140 if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
141 has_xfb_qualifiers = true;
142 }
143
144 if (var->data.explicit_xfb_offset) {
145 *num_tfeedback_decls += var->type->varying_count();
146 has_xfb_qualifiers = true;
147 }
148 }
149
150 if (*num_tfeedback_decls == 0)
151 return has_xfb_qualifiers;
152
153 unsigned i = 0;
154 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
155 foreach_in_list(ir_instruction, node, sh->ir) {
156 ir_variable *var = node->as_variable();
157 if (!var || var->data.mode != ir_var_shader_out)
158 continue;
159
160 if (var->data.explicit_xfb_offset) {
161 char *name;
162 const glsl_type *type, *member_type;
163
164 if (var->data.from_named_ifc_block) {
165 type = var->get_interface_type();
166 /* Find the member type before it was altered by lowering */
167 member_type =
168 type->fields.structure[type->field_index(var->name)].type;
169 name = ralloc_strdup(NULL, type->without_array()->name);
170 } else {
171 type = var->type;
172 member_type = NULL;
173 name = ralloc_strdup(NULL, var->name);
174 }
175 create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
176 var->name, member_type, varying_names);
177 ralloc_free(name);
178 }
179 }
180
181 assert(i == *num_tfeedback_decls);
182 return has_xfb_qualifiers;
183 }
184
185 static bool
186 anonymous_struct_type_matches(const glsl_type *output_type,
187 const glsl_type *to_match)
188 {
189 while (output_type->is_array() && to_match->is_array()) {
190 /* if the lengths at each level don't match fail. */
191 if (output_type->length != to_match->length)
192 return false;
193 output_type = output_type->fields.array;
194 to_match = to_match->fields.array;
195 }
196
197 if (output_type->is_array() || to_match->is_array())
198 return false;
199 return output_type->is_anonymous() &&
200 to_match->is_anonymous() &&
201 to_match->record_compare(output_type);
202 }
203
204 /**
205 * Validate the types and qualifiers of an output from one stage against the
206 * matching input to another stage.
207 */
208 static void
209 cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
210 const ir_variable *input,
211 const ir_variable *output,
212 gl_shader_stage consumer_stage,
213 gl_shader_stage producer_stage)
214 {
215 /* Check that the types match between stages.
216 */
217 const glsl_type *type_to_match = input->type;
218
219 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
220 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
221 consumer_stage != MESA_SHADER_FRAGMENT) ||
222 consumer_stage == MESA_SHADER_GEOMETRY;
223 if (extra_array_level) {
224 assert(type_to_match->is_array());
225 type_to_match = type_to_match->fields.array;
226 }
227
228 if (type_to_match != output->type) {
229 /* There is a bit of a special case for gl_TexCoord. This
230 * built-in is unsized by default. Applications that variable
231 * access it must redeclare it with a size. There is some
232 * language in the GLSL spec that implies the fragment shader
233 * and vertex shader do not have to agree on this size. Other
234 * driver behave this way, and one or two applications seem to
235 * rely on it.
236 *
237 * Neither declaration needs to be modified here because the array
238 * sizes are fixed later when update_array_sizes is called.
239 *
240 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
241 *
242 * "Unlike user-defined varying variables, the built-in
243 * varying variables don't have a strict one-to-one
244 * correspondence between the vertex language and the
245 * fragment language."
246 */
247 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
248 bool anon_matches = anonymous_struct_type_matches(output->type, type_to_match);
249
250 if (!anon_matches) {
251 linker_error(prog,
252 "%s shader output `%s' declared as type `%s', "
253 "but %s shader input declared as type `%s'\n",
254 _mesa_shader_stage_to_string(producer_stage),
255 output->name,
256 output->type->name,
257 _mesa_shader_stage_to_string(consumer_stage),
258 input->type->name);
259 return;
260 }
261 }
262 }
263
264 /* Check that all of the qualifiers match between stages.
265 */
266
267 /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
268 * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
269 * conformance test suite does not verify that the qualifiers must match.
270 * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
271 * OpenGLES 3.0 drivers, so we relax the checking in all cases.
272 */
273 if (false /* always skip the centroid check */ &&
274 prog->Version < (prog->IsES ? 310 : 430) &&
275 input->data.centroid != output->data.centroid) {
276 linker_error(prog,
277 "%s shader output `%s' %s centroid qualifier, "
278 "but %s shader input %s centroid qualifier\n",
279 _mesa_shader_stage_to_string(producer_stage),
280 output->name,
281 (output->data.centroid) ? "has" : "lacks",
282 _mesa_shader_stage_to_string(consumer_stage),
283 (input->data.centroid) ? "has" : "lacks");
284 return;
285 }
286
287 if (input->data.sample != output->data.sample) {
288 linker_error(prog,
289 "%s shader output `%s' %s sample qualifier, "
290 "but %s shader input %s sample qualifier\n",
291 _mesa_shader_stage_to_string(producer_stage),
292 output->name,
293 (output->data.sample) ? "has" : "lacks",
294 _mesa_shader_stage_to_string(consumer_stage),
295 (input->data.sample) ? "has" : "lacks");
296 return;
297 }
298
299 if (input->data.patch != output->data.patch) {
300 linker_error(prog,
301 "%s shader output `%s' %s patch qualifier, "
302 "but %s shader input %s patch qualifier\n",
303 _mesa_shader_stage_to_string(producer_stage),
304 output->name,
305 (output->data.patch) ? "has" : "lacks",
306 _mesa_shader_stage_to_string(consumer_stage),
307 (input->data.patch) ? "has" : "lacks");
308 return;
309 }
310
311 /* The GLSL 4.30 and GLSL ES 3.00 specifications say:
312 *
313 * "As only outputs need be declared with invariant, an output from
314 * one shader stage will still match an input of a subsequent stage
315 * without the input being declared as invariant."
316 *
317 * while GLSL 4.20 says:
318 *
319 * "For variables leaving one shader and coming into another shader,
320 * the invariant keyword has to be used in both shaders, or a link
321 * error will result."
322 *
323 * and GLSL ES 1.00 section 4.6.4 "Invariance and Linking" says:
324 *
325 * "The invariance of varyings that are declared in both the vertex
326 * and fragment shaders must match."
327 */
328 if (input->data.invariant != output->data.invariant &&
329 prog->Version < (prog->IsES ? 300 : 430)) {
330 linker_error(prog,
331 "%s shader output `%s' %s invariant qualifier, "
332 "but %s shader input %s invariant qualifier\n",
333 _mesa_shader_stage_to_string(producer_stage),
334 output->name,
335 (output->data.invariant) ? "has" : "lacks",
336 _mesa_shader_stage_to_string(consumer_stage),
337 (input->data.invariant) ? "has" : "lacks");
338 return;
339 }
340
341 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
342 * to match cross stage, they must only match within the same stage.
343 *
344 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
345 *
346 * "It is a link-time error if, within the same stage, the interpolation
347 * qualifiers of variables of the same name do not match.
348 *
349 */
350 if (input->data.interpolation != output->data.interpolation &&
351 prog->Version < 440) {
352 linker_error(prog,
353 "%s shader output `%s' specifies %s "
354 "interpolation qualifier, "
355 "but %s shader input specifies %s "
356 "interpolation qualifier\n",
357 _mesa_shader_stage_to_string(producer_stage),
358 output->name,
359 interpolation_string(output->data.interpolation),
360 _mesa_shader_stage_to_string(consumer_stage),
361 interpolation_string(input->data.interpolation));
362 return;
363 }
364 }
365
366 /**
367 * Validate front and back color outputs against single color input
368 */
369 static void
370 cross_validate_front_and_back_color(struct gl_shader_program *prog,
371 const ir_variable *input,
372 const ir_variable *front_color,
373 const ir_variable *back_color,
374 gl_shader_stage consumer_stage,
375 gl_shader_stage producer_stage)
376 {
377 if (front_color != NULL && front_color->data.assigned)
378 cross_validate_types_and_qualifiers(prog, input, front_color,
379 consumer_stage, producer_stage);
380
381 if (back_color != NULL && back_color->data.assigned)
382 cross_validate_types_and_qualifiers(prog, input, back_color,
383 consumer_stage, producer_stage);
384 }
385
386 /**
387 * Validate that outputs from one stage match inputs of another
388 */
389 void
390 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
391 gl_linked_shader *producer,
392 gl_linked_shader *consumer)
393 {
394 glsl_symbol_table parameters;
395 ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
396 { {NULL, NULL} };
397
398 /* Find all shader outputs in the "producer" stage.
399 */
400 foreach_in_list(ir_instruction, node, producer->ir) {
401 ir_variable *const var = node->as_variable();
402
403 if (var == NULL || var->data.mode != ir_var_shader_out)
404 continue;
405
406 if (!var->data.explicit_location
407 || var->data.location < VARYING_SLOT_VAR0)
408 parameters.add_variable(var);
409 else {
410 /* User-defined varyings with explicit locations are handled
411 * differently because they do not need to have matching names.
412 */
413 const glsl_type *type = get_varying_type(var, producer->Stage);
414 unsigned num_elements = type->count_attribute_slots(false);
415 unsigned idx = var->data.location - VARYING_SLOT_VAR0;
416 unsigned slot_limit = idx + num_elements;
417 unsigned last_comp;
418
419 if (type->without_array()->is_record()) {
420 /* The component qualifier can't be used on structs so just treat
421 * all component slots as used.
422 */
423 last_comp = 4;
424 } else {
425 unsigned dmul = type->without_array()->is_64bit() ? 2 : 1;
426 last_comp = var->data.location_frac +
427 type->without_array()->vector_elements * dmul;
428 }
429
430 while (idx < slot_limit) {
431 unsigned i = var->data.location_frac;
432 while (i < last_comp) {
433 if (explicit_locations[idx][i] != NULL) {
434 linker_error(prog,
435 "%s shader has multiple outputs explicitly "
436 "assigned to location %d and component %d\n",
437 _mesa_shader_stage_to_string(producer->Stage),
438 idx, var->data.location_frac);
439 return;
440 }
441
442 /* Make sure all component at this location have the same type.
443 */
444 for (unsigned j = 0; j < 4; j++) {
445 if (explicit_locations[idx][j] &&
446 (explicit_locations[idx][j]->type->without_array()
447 ->base_type != type->without_array()->base_type)) {
448 linker_error(prog,
449 "Varyings sharing the same location must "
450 "have the same underlying numerical type. "
451 "Location %u component %u\n", idx,
452 var->data.location_frac);
453 return;
454 }
455 }
456
457 explicit_locations[idx][i] = var;
458 i++;
459
460 /* We need to do some special handling for doubles as dvec3 and
461 * dvec4 consume two consecutive locations. We don't need to
462 * worry about components beginning at anything other than 0 as
463 * the spec does not allow this for dvec3 and dvec4.
464 */
465 if (i == 4 && last_comp > 4) {
466 last_comp = last_comp - 4;
467 /* Bump location index and reset the component index */
468 idx++;
469 i = 0;
470 }
471 }
472 idx++;
473 }
474 }
475 }
476
477
478 /* Find all shader inputs in the "consumer" stage. Any variables that have
479 * matching outputs already in the symbol table must have the same type and
480 * qualifiers.
481 *
482 * Exception: if the consumer is the geometry shader, then the inputs
483 * should be arrays and the type of the array element should match the type
484 * of the corresponding producer output.
485 */
486 foreach_in_list(ir_instruction, node, consumer->ir) {
487 ir_variable *const input = node->as_variable();
488
489 if (input == NULL || input->data.mode != ir_var_shader_in)
490 continue;
491
492 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
493 const ir_variable *const front_color =
494 parameters.get_variable("gl_FrontColor");
495
496 const ir_variable *const back_color =
497 parameters.get_variable("gl_BackColor");
498
499 cross_validate_front_and_back_color(prog, input,
500 front_color, back_color,
501 consumer->Stage, producer->Stage);
502 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
503 const ir_variable *const front_color =
504 parameters.get_variable("gl_FrontSecondaryColor");
505
506 const ir_variable *const back_color =
507 parameters.get_variable("gl_BackSecondaryColor");
508
509 cross_validate_front_and_back_color(prog, input,
510 front_color, back_color,
511 consumer->Stage, producer->Stage);
512 } else {
513 /* The rules for connecting inputs and outputs change in the presence
514 * of explicit locations. In this case, we no longer care about the
515 * names of the variables. Instead, we care only about the
516 * explicitly assigned location.
517 */
518 ir_variable *output = NULL;
519 if (input->data.explicit_location
520 && input->data.location >= VARYING_SLOT_VAR0) {
521
522 const glsl_type *type = get_varying_type(input, consumer->Stage);
523 unsigned num_elements = type->count_attribute_slots(false);
524 unsigned idx = input->data.location - VARYING_SLOT_VAR0;
525 unsigned slot_limit = idx + num_elements;
526
527 while (idx < slot_limit) {
528 output = explicit_locations[idx][input->data.location_frac];
529
530 if (output == NULL ||
531 input->data.location != output->data.location) {
532 linker_error(prog,
533 "%s shader input `%s' with explicit location "
534 "has no matching output\n",
535 _mesa_shader_stage_to_string(consumer->Stage),
536 input->name);
537 break;
538 }
539 idx++;
540 }
541 } else {
542 output = parameters.get_variable(input->name);
543 }
544
545 if (output != NULL) {
546 /* Interface blocks have their own validation elsewhere so don't
547 * try validating them here.
548 */
549 if (!(input->get_interface_type() &&
550 output->get_interface_type()))
551 cross_validate_types_and_qualifiers(prog, input, output,
552 consumer->Stage,
553 producer->Stage);
554 } else {
555 /* Check for input vars with unmatched output vars in prev stage
556 * taking into account that interface blocks could have a matching
557 * output but with different name, so we ignore them.
558 */
559 assert(!input->data.assigned);
560 if (input->data.used && !input->get_interface_type() &&
561 !input->data.explicit_location && !prog->SeparateShader)
562 linker_error(prog,
563 "%s shader input `%s' "
564 "has no matching output in the previous stage\n",
565 _mesa_shader_stage_to_string(consumer->Stage),
566 input->name);
567 }
568 }
569 }
570 }
571
572 /**
573 * Demote shader inputs and outputs that are not used in other stages, and
574 * remove them via dead code elimination.
575 */
576 void
577 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
578 gl_linked_shader *sh,
579 enum ir_variable_mode mode)
580 {
581 if (is_separate_shader_object)
582 return;
583
584 foreach_in_list(ir_instruction, node, sh->ir) {
585 ir_variable *const var = node->as_variable();
586
587 if (var == NULL || var->data.mode != int(mode))
588 continue;
589
590 /* A shader 'in' or 'out' variable is only really an input or output if
591 * its value is used by other shader stages. This will cause the
592 * variable to have a location assigned.
593 */
594 if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
595 assert(var->data.mode != ir_var_temporary);
596 var->data.mode = ir_var_auto;
597 }
598 }
599
600 /* Eliminate code that is now dead due to unused inputs/outputs being
601 * demoted.
602 */
603 while (do_dead_code(sh->ir, false))
604 ;
605
606 }
607
608 /**
609 * Initialize this object based on a string that was passed to
610 * glTransformFeedbackVaryings.
611 *
612 * If the input is mal-formed, this call still succeeds, but it sets
613 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
614 * will fail to find any matching variable.
615 */
616 void
617 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
618 const char *input)
619 {
620 /* We don't have to be pedantic about what is a valid GLSL variable name,
621 * because any variable with an invalid name can't exist in the IR anyway.
622 */
623
624 this->location = -1;
625 this->orig_name = input;
626 this->lowered_builtin_array_variable = none;
627 this->skip_components = 0;
628 this->next_buffer_separator = false;
629 this->matched_candidate = NULL;
630 this->stream_id = 0;
631 this->buffer = 0;
632 this->offset = 0;
633
634 if (ctx->Extensions.ARB_transform_feedback3) {
635 /* Parse gl_NextBuffer. */
636 if (strcmp(input, "gl_NextBuffer") == 0) {
637 this->next_buffer_separator = true;
638 return;
639 }
640
641 /* Parse gl_SkipComponents. */
642 if (strcmp(input, "gl_SkipComponents1") == 0)
643 this->skip_components = 1;
644 else if (strcmp(input, "gl_SkipComponents2") == 0)
645 this->skip_components = 2;
646 else if (strcmp(input, "gl_SkipComponents3") == 0)
647 this->skip_components = 3;
648 else if (strcmp(input, "gl_SkipComponents4") == 0)
649 this->skip_components = 4;
650
651 if (this->skip_components)
652 return;
653 }
654
655 /* Parse a declaration. */
656 const char *base_name_end;
657 long subscript = parse_program_resource_name(input, &base_name_end);
658 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
659 if (this->var_name == NULL) {
660 _mesa_error_no_memory(__func__);
661 return;
662 }
663
664 if (subscript >= 0) {
665 this->array_subscript = subscript;
666 this->is_subscripted = true;
667 } else {
668 this->is_subscripted = false;
669 }
670
671 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
672 * class must behave specially to account for the fact that gl_ClipDistance
673 * is converted from a float[8] to a vec4[2].
674 */
675 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
676 strcmp(this->var_name, "gl_ClipDistance") == 0) {
677 this->lowered_builtin_array_variable = clip_distance;
678 }
679 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
680 strcmp(this->var_name, "gl_CullDistance") == 0) {
681 this->lowered_builtin_array_variable = cull_distance;
682 }
683
684 if (ctx->Const.LowerTessLevel &&
685 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
686 this->lowered_builtin_array_variable = tess_level_outer;
687 if (ctx->Const.LowerTessLevel &&
688 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
689 this->lowered_builtin_array_variable = tess_level_inner;
690 }
691
692
693 /**
694 * Determine whether two tfeedback_decl objects refer to the same variable and
695 * array index (if applicable).
696 */
697 bool
698 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
699 {
700 assert(x.is_varying() && y.is_varying());
701
702 if (strcmp(x.var_name, y.var_name) != 0)
703 return false;
704 if (x.is_subscripted != y.is_subscripted)
705 return false;
706 if (x.is_subscripted && x.array_subscript != y.array_subscript)
707 return false;
708 return true;
709 }
710
711
712 /**
713 * Assign a location and stream ID for this tfeedback_decl object based on the
714 * transform feedback candidate found by find_candidate.
715 *
716 * If an error occurs, the error is reported through linker_error() and false
717 * is returned.
718 */
719 bool
720 tfeedback_decl::assign_location(struct gl_context *ctx,
721 struct gl_shader_program *prog)
722 {
723 assert(this->is_varying());
724
725 unsigned fine_location
726 = this->matched_candidate->toplevel_var->data.location * 4
727 + this->matched_candidate->toplevel_var->data.location_frac
728 + this->matched_candidate->offset;
729 const unsigned dmul =
730 this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
731
732 if (this->matched_candidate->type->is_array()) {
733 /* Array variable */
734 const unsigned matrix_cols =
735 this->matched_candidate->type->fields.array->matrix_columns;
736 const unsigned vector_elements =
737 this->matched_candidate->type->fields.array->vector_elements;
738 unsigned actual_array_size;
739 switch (this->lowered_builtin_array_variable) {
740 case clip_distance:
741 actual_array_size = prog->LastClipDistanceArraySize;
742 break;
743 case cull_distance:
744 actual_array_size = prog->LastCullDistanceArraySize;
745 break;
746 case tess_level_outer:
747 actual_array_size = 4;
748 break;
749 case tess_level_inner:
750 actual_array_size = 2;
751 break;
752 case none:
753 default:
754 actual_array_size = this->matched_candidate->type->array_size();
755 break;
756 }
757
758 if (this->is_subscripted) {
759 /* Check array bounds. */
760 if (this->array_subscript >= actual_array_size) {
761 linker_error(prog, "Transform feedback varying %s has index "
762 "%i, but the array size is %u.",
763 this->orig_name, this->array_subscript,
764 actual_array_size);
765 return false;
766 }
767 unsigned array_elem_size = this->lowered_builtin_array_variable ?
768 1 : vector_elements * matrix_cols * dmul;
769 fine_location += array_elem_size * this->array_subscript;
770 this->size = 1;
771 } else {
772 this->size = actual_array_size;
773 }
774 this->vector_elements = vector_elements;
775 this->matrix_columns = matrix_cols;
776 if (this->lowered_builtin_array_variable)
777 this->type = GL_FLOAT;
778 else
779 this->type = this->matched_candidate->type->fields.array->gl_type;
780 } else {
781 /* Regular variable (scalar, vector, or matrix) */
782 if (this->is_subscripted) {
783 linker_error(prog, "Transform feedback varying %s requested, "
784 "but %s is not an array.",
785 this->orig_name, this->var_name);
786 return false;
787 }
788 this->size = 1;
789 this->vector_elements = this->matched_candidate->type->vector_elements;
790 this->matrix_columns = this->matched_candidate->type->matrix_columns;
791 this->type = this->matched_candidate->type->gl_type;
792 }
793 this->location = fine_location / 4;
794 this->location_frac = fine_location % 4;
795
796 /* From GL_EXT_transform_feedback:
797 * A program will fail to link if:
798 *
799 * * the total number of components to capture in any varying
800 * variable in <varyings> is greater than the constant
801 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
802 * buffer mode is SEPARATE_ATTRIBS_EXT;
803 */
804 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
805 this->num_components() >
806 ctx->Const.MaxTransformFeedbackSeparateComponents) {
807 linker_error(prog, "Transform feedback varying %s exceeds "
808 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
809 this->orig_name);
810 return false;
811 }
812
813 /* Only transform feedback varyings can be assigned to non-zero streams,
814 * so assign the stream id here.
815 */
816 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
817
818 unsigned array_offset = this->array_subscript * 4 * dmul;
819 unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
820 this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
821 this->offset = this->matched_candidate->toplevel_var->data.offset +
822 array_offset + struct_offset;
823
824 return true;
825 }
826
827
828 unsigned
829 tfeedback_decl::get_num_outputs() const
830 {
831 if (!this->is_varying()) {
832 return 0;
833 }
834 return (this->num_components() + this->location_frac + 3)/4;
835 }
836
837
838 /**
839 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
840 *
841 * If an error occurs, the error is reported through linker_error() and false
842 * is returned.
843 */
844 bool
845 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
846 struct gl_transform_feedback_info *info,
847 unsigned buffer, unsigned buffer_index,
848 const unsigned max_outputs, bool *explicit_stride,
849 bool has_xfb_qualifiers) const
850 {
851 unsigned xfb_offset = 0;
852 unsigned size = this->size;
853 /* Handle gl_SkipComponents. */
854 if (this->skip_components) {
855 info->Buffers[buffer].Stride += this->skip_components;
856 size = this->skip_components;
857 goto store_varying;
858 }
859
860 if (this->next_buffer_separator) {
861 size = 0;
862 goto store_varying;
863 }
864
865 if (has_xfb_qualifiers) {
866 xfb_offset = this->offset / 4;
867 } else {
868 xfb_offset = info->Buffers[buffer].Stride;
869 }
870 info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
871
872 {
873 unsigned location = this->location;
874 unsigned location_frac = this->location_frac;
875 unsigned num_components = this->num_components();
876 while (num_components > 0) {
877 unsigned output_size = MIN2(num_components, 4 - location_frac);
878 assert((info->NumOutputs == 0 && max_outputs == 0) ||
879 info->NumOutputs < max_outputs);
880
881 /* From the ARB_enhanced_layouts spec:
882 *
883 * "If such a block member or variable is not written during a shader
884 * invocation, the buffer contents at the assigned offset will be
885 * undefined. Even if there are no static writes to a variable or
886 * member that is assigned a transform feedback offset, the space is
887 * still allocated in the buffer and still affects the stride."
888 */
889 if (this->is_varying_written()) {
890 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
891 info->Outputs[info->NumOutputs].OutputRegister = location;
892 info->Outputs[info->NumOutputs].NumComponents = output_size;
893 info->Outputs[info->NumOutputs].StreamId = stream_id;
894 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
895 info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
896 ++info->NumOutputs;
897 }
898 info->Buffers[buffer].Stream = this->stream_id;
899 xfb_offset += output_size;
900
901 num_components -= output_size;
902 location++;
903 location_frac = 0;
904 }
905 }
906
907 if (explicit_stride && explicit_stride[buffer]) {
908 if (this->is_64bit() && info->Buffers[buffer].Stride % 2) {
909 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
910 "multiple of 8 as its applied to a type that is or "
911 "contains a double.",
912 info->Buffers[buffer].Stride * 4);
913 return false;
914 }
915
916 if ((this->offset / 4) / info->Buffers[buffer].Stride !=
917 (xfb_offset - 1) / info->Buffers[buffer].Stride) {
918 linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
919 "buffer (%d)", xfb_offset * 4,
920 info->Buffers[buffer].Stride * 4, buffer);
921 return false;
922 }
923 } else {
924 info->Buffers[buffer].Stride = xfb_offset;
925 }
926
927 /* From GL_EXT_transform_feedback:
928 * A program will fail to link if:
929 *
930 * * the total number of components to capture is greater than
931 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
932 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
933 *
934 * From GL_ARB_enhanced_layouts:
935 *
936 * "The resulting stride (implicit or explicit) must be less than or
937 * equal to the implementation-dependent constant
938 * gl_MaxTransformFeedbackInterleavedComponents."
939 */
940 if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
941 has_xfb_qualifiers) &&
942 info->Buffers[buffer].Stride >
943 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
944 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
945 "limit has been exceeded.");
946 return false;
947 }
948
949 store_varying:
950 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
951 this->orig_name);
952 info->Varyings[info->NumVarying].Type = this->type;
953 info->Varyings[info->NumVarying].Size = size;
954 info->Varyings[info->NumVarying].BufferIndex = buffer_index;
955 info->NumVarying++;
956 info->Buffers[buffer].NumVaryings++;
957
958 return true;
959 }
960
961
962 const tfeedback_candidate *
963 tfeedback_decl::find_candidate(gl_shader_program *prog,
964 hash_table *tfeedback_candidates)
965 {
966 const char *name = this->var_name;
967 switch (this->lowered_builtin_array_variable) {
968 case none:
969 name = this->var_name;
970 break;
971 case clip_distance:
972 name = "gl_ClipDistanceMESA";
973 break;
974 case cull_distance:
975 name = "gl_CullDistanceMESA";
976 break;
977 case tess_level_outer:
978 name = "gl_TessLevelOuterMESA";
979 break;
980 case tess_level_inner:
981 name = "gl_TessLevelInnerMESA";
982 break;
983 }
984 this->matched_candidate = (const tfeedback_candidate *)
985 hash_table_find(tfeedback_candidates, name);
986 if (!this->matched_candidate) {
987 /* From GL_EXT_transform_feedback:
988 * A program will fail to link if:
989 *
990 * * any variable name specified in the <varyings> array is not
991 * declared as an output in the geometry shader (if present) or
992 * the vertex shader (if no geometry shader is present);
993 */
994 linker_error(prog, "Transform feedback varying %s undeclared.",
995 this->orig_name);
996 }
997 return this->matched_candidate;
998 }
999
1000
1001 /**
1002 * Parse all the transform feedback declarations that were passed to
1003 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
1004 *
1005 * If an error occurs, the error is reported through linker_error() and false
1006 * is returned.
1007 */
1008 bool
1009 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
1010 const void *mem_ctx, unsigned num_names,
1011 char **varying_names, tfeedback_decl *decls)
1012 {
1013 for (unsigned i = 0; i < num_names; ++i) {
1014 decls[i].init(ctx, mem_ctx, varying_names[i]);
1015
1016 if (!decls[i].is_varying())
1017 continue;
1018
1019 /* From GL_EXT_transform_feedback:
1020 * A program will fail to link if:
1021 *
1022 * * any two entries in the <varyings> array specify the same varying
1023 * variable;
1024 *
1025 * We interpret this to mean "any two entries in the <varyings> array
1026 * specify the same varying variable and array index", since transform
1027 * feedback of arrays would be useless otherwise.
1028 */
1029 for (unsigned j = 0; j < i; ++j) {
1030 if (!decls[j].is_varying())
1031 continue;
1032
1033 if (tfeedback_decl::is_same(decls[i], decls[j])) {
1034 linker_error(prog, "Transform feedback varying %s specified "
1035 "more than once.", varying_names[i]);
1036 return false;
1037 }
1038 }
1039 }
1040 return true;
1041 }
1042
1043
1044 static int
1045 cmp_xfb_offset(const void * x_generic, const void * y_generic)
1046 {
1047 tfeedback_decl *x = (tfeedback_decl *) x_generic;
1048 tfeedback_decl *y = (tfeedback_decl *) y_generic;
1049
1050 if (x->get_buffer() != y->get_buffer())
1051 return x->get_buffer() - y->get_buffer();
1052 return x->get_offset() - y->get_offset();
1053 }
1054
1055 /**
1056 * Store transform feedback location assignments into
1057 * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls.
1058 *
1059 * If an error occurs, the error is reported through linker_error() and false
1060 * is returned.
1061 */
1062 bool
1063 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
1064 unsigned num_tfeedback_decls,
1065 tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
1066 {
1067 /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
1068 * tracking the number of buffers doesn't overflow.
1069 */
1070 assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
1071
1072 bool separate_attribs_mode =
1073 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
1074
1075 ralloc_free(prog->LinkedTransformFeedback.Varyings);
1076 ralloc_free(prog->LinkedTransformFeedback.Outputs);
1077
1078 memset(&prog->LinkedTransformFeedback, 0,
1079 sizeof(prog->LinkedTransformFeedback));
1080
1081 /* The xfb_offset qualifier does not have to be used in increasing order
1082 * however some drivers expect to receive the list of transform feedback
1083 * declarations in order so sort it now for convenience.
1084 */
1085 if (has_xfb_qualifiers)
1086 qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
1087 cmp_xfb_offset);
1088
1089 prog->LinkedTransformFeedback.Varyings =
1090 rzalloc_array(prog,
1091 struct gl_transform_feedback_varying_info,
1092 num_tfeedback_decls);
1093
1094 unsigned num_outputs = 0;
1095 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1096 if (tfeedback_decls[i].is_varying_written())
1097 num_outputs += tfeedback_decls[i].get_num_outputs();
1098 }
1099
1100 prog->LinkedTransformFeedback.Outputs =
1101 rzalloc_array(prog,
1102 struct gl_transform_feedback_output,
1103 num_outputs);
1104
1105 unsigned num_buffers = 0;
1106 unsigned buffers = 0;
1107
1108 if (!has_xfb_qualifiers && separate_attribs_mode) {
1109 /* GL_SEPARATE_ATTRIBS */
1110 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1111 if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
1112 num_buffers, num_buffers, num_outputs,
1113 NULL, has_xfb_qualifiers))
1114 return false;
1115
1116 buffers |= 1 << num_buffers;
1117 num_buffers++;
1118 }
1119 }
1120 else {
1121 /* GL_INVERLEAVED_ATTRIBS */
1122 int buffer_stream_id = -1;
1123 unsigned buffer =
1124 num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
1125 bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
1126
1127 /* Apply any xfb_stride global qualifiers */
1128 if (has_xfb_qualifiers) {
1129 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1130 if (prog->TransformFeedback.BufferStride[j]) {
1131 buffers |= 1 << j;
1132 explicit_stride[j] = true;
1133 prog->LinkedTransformFeedback.Buffers[j].Stride =
1134 prog->TransformFeedback.BufferStride[j] / 4;
1135 }
1136 }
1137 }
1138
1139 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1140 if (has_xfb_qualifiers &&
1141 buffer != tfeedback_decls[i].get_buffer()) {
1142 /* we have moved to the next buffer so reset stream id */
1143 buffer_stream_id = -1;
1144 num_buffers++;
1145 }
1146
1147 if (tfeedback_decls[i].is_next_buffer_separator()) {
1148 if (!tfeedback_decls[i].store(ctx, prog,
1149 &prog->LinkedTransformFeedback,
1150 buffer, num_buffers, num_outputs,
1151 explicit_stride, has_xfb_qualifiers))
1152 return false;
1153 num_buffers++;
1154 buffer_stream_id = -1;
1155 continue;
1156 } else if (tfeedback_decls[i].is_varying()) {
1157 if (buffer_stream_id == -1) {
1158 /* First varying writing to this buffer: remember its stream */
1159 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
1160 } else if (buffer_stream_id !=
1161 (int) tfeedback_decls[i].get_stream_id()) {
1162 /* Varying writes to the same buffer from a different stream */
1163 linker_error(prog,
1164 "Transform feedback can't capture varyings belonging "
1165 "to different vertex streams in a single buffer. "
1166 "Varying %s writes to buffer from stream %u, other "
1167 "varyings in the same buffer write from stream %u.",
1168 tfeedback_decls[i].name(),
1169 tfeedback_decls[i].get_stream_id(),
1170 buffer_stream_id);
1171 return false;
1172 }
1173 }
1174
1175 if (has_xfb_qualifiers) {
1176 buffer = tfeedback_decls[i].get_buffer();
1177 } else {
1178 buffer = num_buffers;
1179 }
1180 buffers |= 1 << buffer;
1181
1182 if (!tfeedback_decls[i].store(ctx, prog,
1183 &prog->LinkedTransformFeedback,
1184 buffer, num_buffers, num_outputs,
1185 explicit_stride, has_xfb_qualifiers))
1186 return false;
1187 }
1188 }
1189
1190 assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs);
1191
1192 prog->LinkedTransformFeedback.ActiveBuffers = buffers;
1193 return true;
1194 }
1195
1196 namespace {
1197
1198 /**
1199 * Data structure recording the relationship between outputs of one shader
1200 * stage (the "producer") and inputs of another (the "consumer").
1201 */
1202 class varying_matches
1203 {
1204 public:
1205 varying_matches(bool disable_varying_packing, bool xfb_enabled,
1206 gl_shader_stage producer_stage,
1207 gl_shader_stage consumer_stage);
1208 ~varying_matches();
1209 void record(ir_variable *producer_var, ir_variable *consumer_var);
1210 unsigned assign_locations(struct gl_shader_program *prog,
1211 uint64_t reserved_slots);
1212 void store_locations() const;
1213
1214 private:
1215 bool is_varying_packing_safe(const glsl_type *type,
1216 const ir_variable *var);
1217
1218 /**
1219 * If true, this driver disables varying packing, so all varyings need to
1220 * be aligned on slot boundaries, and take up a number of slots equal to
1221 * their number of matrix columns times their array size.
1222 *
1223 * Packing may also be disabled because our current packing method is not
1224 * safe in SSO or versions of OpenGL where interpolation qualifiers are not
1225 * guaranteed to match across stages.
1226 */
1227 const bool disable_varying_packing;
1228
1229 /**
1230 * If true, this driver has transform feedback enabled. The transform
1231 * feedback code requires at least some packing be done even when varying
1232 * packing is disabled, fortunately where transform feedback requires
1233 * packing it's safe to override the disabled setting. See
1234 * is_varying_packing_safe().
1235 */
1236 const bool xfb_enabled;
1237
1238 /**
1239 * Enum representing the order in which varyings are packed within a
1240 * packing class.
1241 *
1242 * Currently we pack vec4's first, then vec2's, then scalar values, then
1243 * vec3's. This order ensures that the only vectors that are at risk of
1244 * having to be "double parked" (split between two adjacent varying slots)
1245 * are the vec3's.
1246 */
1247 enum packing_order_enum {
1248 PACKING_ORDER_VEC4,
1249 PACKING_ORDER_VEC2,
1250 PACKING_ORDER_SCALAR,
1251 PACKING_ORDER_VEC3,
1252 };
1253
1254 static unsigned compute_packing_class(const ir_variable *var);
1255 static packing_order_enum compute_packing_order(const ir_variable *var);
1256 static int match_comparator(const void *x_generic, const void *y_generic);
1257 static int xfb_comparator(const void *x_generic, const void *y_generic);
1258
1259 /**
1260 * Structure recording the relationship between a single producer output
1261 * and a single consumer input.
1262 */
1263 struct match {
1264 /**
1265 * Packing class for this varying, computed by compute_packing_class().
1266 */
1267 unsigned packing_class;
1268
1269 /**
1270 * Packing order for this varying, computed by compute_packing_order().
1271 */
1272 packing_order_enum packing_order;
1273 unsigned num_components;
1274
1275 /**
1276 * The output variable in the producer stage.
1277 */
1278 ir_variable *producer_var;
1279
1280 /**
1281 * The input variable in the consumer stage.
1282 */
1283 ir_variable *consumer_var;
1284
1285 /**
1286 * The location which has been assigned for this varying. This is
1287 * expressed in multiples of a float, with the first generic varying
1288 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1289 * value 0.
1290 */
1291 unsigned generic_location;
1292 } *matches;
1293
1294 /**
1295 * The number of elements in the \c matches array that are currently in
1296 * use.
1297 */
1298 unsigned num_matches;
1299
1300 /**
1301 * The number of elements that were set aside for the \c matches array when
1302 * it was allocated.
1303 */
1304 unsigned matches_capacity;
1305
1306 gl_shader_stage producer_stage;
1307 gl_shader_stage consumer_stage;
1308 };
1309
1310 } /* anonymous namespace */
1311
1312 varying_matches::varying_matches(bool disable_varying_packing,
1313 bool xfb_enabled,
1314 gl_shader_stage producer_stage,
1315 gl_shader_stage consumer_stage)
1316 : disable_varying_packing(disable_varying_packing),
1317 xfb_enabled(xfb_enabled),
1318 producer_stage(producer_stage),
1319 consumer_stage(consumer_stage)
1320 {
1321 /* Note: this initial capacity is rather arbitrarily chosen to be large
1322 * enough for many cases without wasting an unreasonable amount of space.
1323 * varying_matches::record() will resize the array if there are more than
1324 * this number of varyings.
1325 */
1326 this->matches_capacity = 8;
1327 this->matches = (match *)
1328 malloc(sizeof(*this->matches) * this->matches_capacity);
1329 this->num_matches = 0;
1330 }
1331
1332
1333 varying_matches::~varying_matches()
1334 {
1335 free(this->matches);
1336 }
1337
1338
1339 /**
1340 * Packing is always safe on individual arrays, structures, and matrices. It
1341 * is also safe if the varying is only used for transform feedback.
1342 */
1343 bool
1344 varying_matches::is_varying_packing_safe(const glsl_type *type,
1345 const ir_variable *var)
1346 {
1347 if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1348 consumer_stage == MESA_SHADER_TESS_CTRL ||
1349 producer_stage == MESA_SHADER_TESS_CTRL)
1350 return false;
1351
1352 return xfb_enabled && (type->is_array() || type->is_record() ||
1353 type->is_matrix() || var->data.is_xfb_only);
1354 }
1355
1356
1357 /**
1358 * Record the given producer/consumer variable pair in the list of variables
1359 * that should later be assigned locations.
1360 *
1361 * It is permissible for \c consumer_var to be NULL (this happens if a
1362 * variable is output by the producer and consumed by transform feedback, but
1363 * not consumed by the consumer).
1364 *
1365 * If \c producer_var has already been paired up with a consumer_var, or
1366 * producer_var is part of fixed pipeline functionality (and hence already has
1367 * a location assigned), this function has no effect.
1368 *
1369 * Note: as a side effect this function may change the interpolation type of
1370 * \c producer_var, but only when the change couldn't possibly affect
1371 * rendering.
1372 */
1373 void
1374 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1375 {
1376 assert(producer_var != NULL || consumer_var != NULL);
1377
1378 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1379 producer_var->data.explicit_location)) ||
1380 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1381 consumer_var->data.explicit_location))) {
1382 /* Either a location already exists for this variable (since it is part
1383 * of fixed functionality), or it has already been recorded as part of a
1384 * previous match.
1385 */
1386 return;
1387 }
1388
1389 bool needs_flat_qualifier = consumer_var == NULL &&
1390 (producer_var->type->contains_integer() ||
1391 producer_var->type->contains_double());
1392
1393 if (needs_flat_qualifier ||
1394 (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) {
1395 /* Since this varying is not being consumed by the fragment shader, its
1396 * interpolation type varying cannot possibly affect rendering.
1397 * Also, this variable is non-flat and is (or contains) an integer
1398 * or a double.
1399 * If the consumer stage is unknown, don't modify the interpolation
1400 * type as it could affect rendering later with separate shaders.
1401 *
1402 * lower_packed_varyings requires all integer varyings to flat,
1403 * regardless of where they appear. We can trivially satisfy that
1404 * requirement by changing the interpolation type to flat here.
1405 */
1406 if (producer_var) {
1407 producer_var->data.centroid = false;
1408 producer_var->data.sample = false;
1409 producer_var->data.interpolation = INTERP_MODE_FLAT;
1410 }
1411
1412 if (consumer_var) {
1413 consumer_var->data.centroid = false;
1414 consumer_var->data.sample = false;
1415 consumer_var->data.interpolation = INTERP_MODE_FLAT;
1416 }
1417 }
1418
1419 if (this->num_matches == this->matches_capacity) {
1420 this->matches_capacity *= 2;
1421 this->matches = (match *)
1422 realloc(this->matches,
1423 sizeof(*this->matches) * this->matches_capacity);
1424 }
1425
1426 /* We must use the consumer to compute the packing class because in GL4.4+
1427 * there is no guarantee interpolation qualifiers will match across stages.
1428 *
1429 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1430 *
1431 * "The type and presence of interpolation qualifiers of variables with
1432 * the same name declared in all linked shaders for the same cross-stage
1433 * interface must match, otherwise the link command will fail.
1434 *
1435 * When comparing an output from one stage to an input of a subsequent
1436 * stage, the input and output don't match if their interpolation
1437 * qualifiers (or lack thereof) are not the same."
1438 *
1439 * This text was also in at least revison 7 of the 4.40 spec but is no
1440 * longer in revision 9 and not in the 4.50 spec.
1441 */
1442 const ir_variable *const var = (consumer_var != NULL)
1443 ? consumer_var : producer_var;
1444 const gl_shader_stage stage = (consumer_var != NULL)
1445 ? consumer_stage : producer_stage;
1446 const glsl_type *type = get_varying_type(var, stage);
1447
1448 this->matches[this->num_matches].packing_class
1449 = this->compute_packing_class(var);
1450 this->matches[this->num_matches].packing_order
1451 = this->compute_packing_order(var);
1452 if (this->disable_varying_packing && !is_varying_packing_safe(type, var)) {
1453 unsigned slots = type->count_attribute_slots(false);
1454 this->matches[this->num_matches].num_components = slots * 4;
1455 } else {
1456 this->matches[this->num_matches].num_components
1457 = type->component_slots();
1458 }
1459 this->matches[this->num_matches].producer_var = producer_var;
1460 this->matches[this->num_matches].consumer_var = consumer_var;
1461 this->num_matches++;
1462 if (producer_var)
1463 producer_var->data.is_unmatched_generic_inout = 0;
1464 if (consumer_var)
1465 consumer_var->data.is_unmatched_generic_inout = 0;
1466 }
1467
1468
1469 /**
1470 * Choose locations for all of the variable matches that were previously
1471 * passed to varying_matches::record().
1472 */
1473 unsigned
1474 varying_matches::assign_locations(struct gl_shader_program *prog,
1475 uint64_t reserved_slots)
1476 {
1477 /* If packing has been disabled then we cannot safely sort the varyings by
1478 * class as it may mean we are using a version of OpenGL where
1479 * interpolation qualifiers are not guaranteed to be matching across
1480 * shaders, sorting in this case could result in mismatching shader
1481 * interfaces.
1482 * When packing is disabled the sort orders varyings used by transform
1483 * feedback first, but also depends on *undefined behaviour* of qsort to
1484 * reverse the order of the varyings. See: xfb_comparator().
1485 */
1486 if (!this->disable_varying_packing) {
1487 /* Sort varying matches into an order that makes them easy to pack. */
1488 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1489 &varying_matches::match_comparator);
1490 } else {
1491 /* Only sort varyings that are only used by transform feedback. */
1492 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1493 &varying_matches::xfb_comparator);
1494 }
1495
1496 unsigned generic_location = 0;
1497 unsigned generic_patch_location = MAX_VARYING*4;
1498 bool previous_var_xfb_only = false;
1499
1500 for (unsigned i = 0; i < this->num_matches; i++) {
1501 unsigned *location = &generic_location;
1502
1503 const ir_variable *var;
1504 const glsl_type *type;
1505 bool is_vertex_input = false;
1506 if (matches[i].consumer_var) {
1507 var = matches[i].consumer_var;
1508 type = get_varying_type(var, consumer_stage);
1509 if (consumer_stage == MESA_SHADER_VERTEX)
1510 is_vertex_input = true;
1511 } else {
1512 var = matches[i].producer_var;
1513 type = get_varying_type(var, producer_stage);
1514 }
1515
1516 if (var->data.patch)
1517 location = &generic_patch_location;
1518
1519 /* Advance to the next slot if this varying has a different packing
1520 * class than the previous one, and we're not already on a slot
1521 * boundary.
1522 *
1523 * Also advance to the next slot if packing is disabled. This makes sure
1524 * we don't assign varyings the same locations which is possible
1525 * because we still pack individual arrays, records and matrices even
1526 * when packing is disabled. Note we don't advance to the next slot if
1527 * we can pack varyings together that are only used for transform
1528 * feedback.
1529 */
1530 if ((this->disable_varying_packing &&
1531 !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1532 (i > 0 && this->matches[i - 1].packing_class
1533 != this->matches[i].packing_class )) {
1534 *location = ALIGN(*location, 4);
1535 }
1536
1537 previous_var_xfb_only = var->data.is_xfb_only;
1538
1539 unsigned num_elements = type->count_attribute_slots(is_vertex_input);
1540 unsigned slot_end;
1541 if (this->disable_varying_packing &&
1542 !is_varying_packing_safe(type, var))
1543 slot_end = 4;
1544 else
1545 slot_end = type->without_array()->vector_elements;
1546 slot_end += *location - 1;
1547
1548 /* FIXME: We could be smarter in the below code and loop back over
1549 * trying to fill any locations that we skipped because we couldn't pack
1550 * the varying between an explicit location. For now just let the user
1551 * hit the linking error if we run out of room and suggest they use
1552 * explicit locations.
1553 */
1554 for (unsigned j = 0; j < num_elements; j++) {
1555 while ((slot_end < MAX_VARYING * 4u) &&
1556 ((reserved_slots & (UINT64_C(1) << *location / 4u) ||
1557 (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) {
1558
1559 *location = ALIGN(*location + 1, 4);
1560 slot_end = *location;
1561
1562 /* reset the counter and try again */
1563 j = 0;
1564 }
1565
1566 /* Increase the slot to make sure there is enough room for next
1567 * array element.
1568 */
1569 if (this->disable_varying_packing &&
1570 !is_varying_packing_safe(type, var))
1571 slot_end += 4;
1572 else
1573 slot_end += type->without_array()->vector_elements;
1574 }
1575
1576 if (!var->data.patch && *location >= MAX_VARYING * 4u) {
1577 linker_error(prog, "insufficient contiguous locations available for "
1578 "%s it is possible an array or struct could not be "
1579 "packed between varyings with explicit locations. Try "
1580 "using an explicit location for arrays and structs.",
1581 var->name);
1582 }
1583
1584 this->matches[i].generic_location = *location;
1585
1586 *location += this->matches[i].num_components;
1587 }
1588
1589 return (generic_location + 3) / 4;
1590 }
1591
1592
1593 /**
1594 * Update the producer and consumer shaders to reflect the locations
1595 * assignments that were made by varying_matches::assign_locations().
1596 */
1597 void
1598 varying_matches::store_locations() const
1599 {
1600 for (unsigned i = 0; i < this->num_matches; i++) {
1601 ir_variable *producer_var = this->matches[i].producer_var;
1602 ir_variable *consumer_var = this->matches[i].consumer_var;
1603 unsigned generic_location = this->matches[i].generic_location;
1604 unsigned slot = generic_location / 4;
1605 unsigned offset = generic_location % 4;
1606
1607 if (producer_var) {
1608 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1609 producer_var->data.location_frac = offset;
1610 }
1611
1612 if (consumer_var) {
1613 assert(consumer_var->data.location == -1);
1614 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1615 consumer_var->data.location_frac = offset;
1616 }
1617 }
1618 }
1619
1620
1621 /**
1622 * Compute the "packing class" of the given varying. This is an unsigned
1623 * integer with the property that two variables in the same packing class can
1624 * be safely backed into the same vec4.
1625 */
1626 unsigned
1627 varying_matches::compute_packing_class(const ir_variable *var)
1628 {
1629 /* Without help from the back-end, there is no way to pack together
1630 * variables with different interpolation types, because
1631 * lower_packed_varyings must choose exactly one interpolation type for
1632 * each packed varying it creates.
1633 *
1634 * However, we can safely pack together floats, ints, and uints, because:
1635 *
1636 * - varyings of base type "int" and "uint" must use the "flat"
1637 * interpolation type, which can only occur in GLSL 1.30 and above.
1638 *
1639 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1640 * can store flat floats as ints without losing any information (using
1641 * the ir_unop_bitcast_* opcodes).
1642 *
1643 * Therefore, the packing class depends only on the interpolation type.
1644 */
1645 unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
1646 (var->data.patch << 2);
1647 packing_class *= 4;
1648 packing_class += var->is_interpolation_flat()
1649 ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
1650 return packing_class;
1651 }
1652
1653
1654 /**
1655 * Compute the "packing order" of the given varying. This is a sort key we
1656 * use to determine when to attempt to pack the given varying relative to
1657 * other varyings in the same packing class.
1658 */
1659 varying_matches::packing_order_enum
1660 varying_matches::compute_packing_order(const ir_variable *var)
1661 {
1662 const glsl_type *element_type = var->type;
1663
1664 while (element_type->base_type == GLSL_TYPE_ARRAY) {
1665 element_type = element_type->fields.array;
1666 }
1667
1668 switch (element_type->component_slots() % 4) {
1669 case 1: return PACKING_ORDER_SCALAR;
1670 case 2: return PACKING_ORDER_VEC2;
1671 case 3: return PACKING_ORDER_VEC3;
1672 case 0: return PACKING_ORDER_VEC4;
1673 default:
1674 assert(!"Unexpected value of vector_elements");
1675 return PACKING_ORDER_VEC4;
1676 }
1677 }
1678
1679
1680 /**
1681 * Comparison function passed to qsort() to sort varyings by packing_class and
1682 * then by packing_order.
1683 */
1684 int
1685 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
1686 {
1687 const match *x = (const match *) x_generic;
1688 const match *y = (const match *) y_generic;
1689
1690 if (x->packing_class != y->packing_class)
1691 return x->packing_class - y->packing_class;
1692 return x->packing_order - y->packing_order;
1693 }
1694
1695
1696 /**
1697 * Comparison function passed to qsort() to sort varyings used only by
1698 * transform feedback when packing of other varyings is disabled.
1699 */
1700 int
1701 varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
1702 {
1703 const match *x = (const match *) x_generic;
1704
1705 if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
1706 return match_comparator(x_generic, y_generic);
1707
1708 /* FIXME: When the comparator returns 0 it means the elements being
1709 * compared are equivalent. However the qsort documentation says:
1710 *
1711 * "The order of equivalent elements is undefined."
1712 *
1713 * In practice the sort ends up reversing the order of the varyings which
1714 * means locations are also assigned in this reversed order and happens to
1715 * be what we want. This is also whats happening in
1716 * varying_matches::match_comparator().
1717 */
1718 return 0;
1719 }
1720
1721
1722 /**
1723 * Is the given variable a varying variable to be counted against the
1724 * limit in ctx->Const.MaxVarying?
1725 * This includes variables such as texcoords, colors and generic
1726 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
1727 */
1728 static bool
1729 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
1730 {
1731 /* Only fragment shaders will take a varying variable as an input */
1732 if (stage == MESA_SHADER_FRAGMENT &&
1733 var->data.mode == ir_var_shader_in) {
1734 switch (var->data.location) {
1735 case VARYING_SLOT_POS:
1736 case VARYING_SLOT_FACE:
1737 case VARYING_SLOT_PNTC:
1738 return false;
1739 default:
1740 return true;
1741 }
1742 }
1743 return false;
1744 }
1745
1746
1747 /**
1748 * Visitor class that generates tfeedback_candidate structs describing all
1749 * possible targets of transform feedback.
1750 *
1751 * tfeedback_candidate structs are stored in the hash table
1752 * tfeedback_candidates, which is passed to the constructor. This hash table
1753 * maps varying names to instances of the tfeedback_candidate struct.
1754 */
1755 class tfeedback_candidate_generator : public program_resource_visitor
1756 {
1757 public:
1758 tfeedback_candidate_generator(void *mem_ctx,
1759 hash_table *tfeedback_candidates)
1760 : mem_ctx(mem_ctx),
1761 tfeedback_candidates(tfeedback_candidates),
1762 toplevel_var(NULL),
1763 varying_floats(0)
1764 {
1765 }
1766
1767 void process(ir_variable *var)
1768 {
1769 /* All named varying interface blocks should be flattened by now */
1770 assert(!var->is_interface_instance());
1771
1772 this->toplevel_var = var;
1773 this->varying_floats = 0;
1774 program_resource_visitor::process(var);
1775 }
1776
1777 private:
1778 virtual void visit_field(const glsl_type *type, const char *name,
1779 bool row_major)
1780 {
1781 assert(!type->without_array()->is_record());
1782 assert(!type->without_array()->is_interface());
1783
1784 (void) row_major;
1785
1786 tfeedback_candidate *candidate
1787 = rzalloc(this->mem_ctx, tfeedback_candidate);
1788 candidate->toplevel_var = this->toplevel_var;
1789 candidate->type = type;
1790 candidate->offset = this->varying_floats;
1791 hash_table_insert(this->tfeedback_candidates, candidate,
1792 ralloc_strdup(this->mem_ctx, name));
1793 this->varying_floats += type->component_slots();
1794 }
1795
1796 /**
1797 * Memory context used to allocate hash table keys and values.
1798 */
1799 void * const mem_ctx;
1800
1801 /**
1802 * Hash table in which tfeedback_candidate objects should be stored.
1803 */
1804 hash_table * const tfeedback_candidates;
1805
1806 /**
1807 * Pointer to the toplevel variable that is being traversed.
1808 */
1809 ir_variable *toplevel_var;
1810
1811 /**
1812 * Total number of varying floats that have been visited so far. This is
1813 * used to determine the offset to each varying within the toplevel
1814 * variable.
1815 */
1816 unsigned varying_floats;
1817 };
1818
1819
1820 namespace linker {
1821
1822 void
1823 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
1824 hash_table *consumer_inputs,
1825 hash_table *consumer_interface_inputs,
1826 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1827 {
1828 memset(consumer_inputs_with_locations,
1829 0,
1830 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
1831
1832 foreach_in_list(ir_instruction, node, ir) {
1833 ir_variable *const input_var = node->as_variable();
1834
1835 if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
1836 /* All interface blocks should have been lowered by this point */
1837 assert(!input_var->type->is_interface());
1838
1839 if (input_var->data.explicit_location) {
1840 /* assign_varying_locations only cares about finding the
1841 * ir_variable at the start of a contiguous location block.
1842 *
1843 * - For !producer, consumer_inputs_with_locations isn't used.
1844 *
1845 * - For !consumer, consumer_inputs_with_locations is empty.
1846 *
1847 * For consumer && producer, if you were trying to set some
1848 * ir_variable to the middle of a location block on the other side
1849 * of producer/consumer, cross_validate_outputs_to_inputs() should
1850 * be link-erroring due to either type mismatch or location
1851 * overlaps. If the variables do match up, then they've got a
1852 * matching data.location and you only looked at
1853 * consumer_inputs_with_locations[var->data.location], not any
1854 * following entries for the array/structure.
1855 */
1856 consumer_inputs_with_locations[input_var->data.location] =
1857 input_var;
1858 } else if (input_var->get_interface_type() != NULL) {
1859 char *const iface_field_name =
1860 ralloc_asprintf(mem_ctx, "%s.%s",
1861 input_var->get_interface_type()->without_array()->name,
1862 input_var->name);
1863 hash_table_insert(consumer_interface_inputs, input_var,
1864 iface_field_name);
1865 } else {
1866 hash_table_insert(consumer_inputs, input_var,
1867 ralloc_strdup(mem_ctx, input_var->name));
1868 }
1869 }
1870 }
1871 }
1872
1873 /**
1874 * Find a variable from the consumer that "matches" the specified variable
1875 *
1876 * This function only finds inputs with names that match. There is no
1877 * validation (here) that the types, etc. are compatible.
1878 */
1879 ir_variable *
1880 get_matching_input(void *mem_ctx,
1881 const ir_variable *output_var,
1882 hash_table *consumer_inputs,
1883 hash_table *consumer_interface_inputs,
1884 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1885 {
1886 ir_variable *input_var;
1887
1888 if (output_var->data.explicit_location) {
1889 input_var = consumer_inputs_with_locations[output_var->data.location];
1890 } else if (output_var->get_interface_type() != NULL) {
1891 char *const iface_field_name =
1892 ralloc_asprintf(mem_ctx, "%s.%s",
1893 output_var->get_interface_type()->without_array()->name,
1894 output_var->name);
1895 input_var =
1896 (ir_variable *) hash_table_find(consumer_interface_inputs,
1897 iface_field_name);
1898 } else {
1899 input_var =
1900 (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
1901 }
1902
1903 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
1904 ? NULL : input_var;
1905 }
1906
1907 }
1908
1909 static int
1910 io_variable_cmp(const void *_a, const void *_b)
1911 {
1912 const ir_variable *const a = *(const ir_variable **) _a;
1913 const ir_variable *const b = *(const ir_variable **) _b;
1914
1915 if (a->data.explicit_location && b->data.explicit_location)
1916 return b->data.location - a->data.location;
1917
1918 if (a->data.explicit_location && !b->data.explicit_location)
1919 return 1;
1920
1921 if (!a->data.explicit_location && b->data.explicit_location)
1922 return -1;
1923
1924 return -strcmp(a->name, b->name);
1925 }
1926
1927 /**
1928 * Sort the shader IO variables into canonical order
1929 */
1930 static void
1931 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
1932 {
1933 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
1934 unsigned num_variables = 0;
1935
1936 foreach_in_list(ir_instruction, node, ir) {
1937 ir_variable *const var = node->as_variable();
1938
1939 if (var == NULL || var->data.mode != io_mode)
1940 continue;
1941
1942 /* If we have already encountered more I/O variables that could
1943 * successfully link, bail.
1944 */
1945 if (num_variables == ARRAY_SIZE(var_table))
1946 return;
1947
1948 var_table[num_variables++] = var;
1949 }
1950
1951 if (num_variables == 0)
1952 return;
1953
1954 /* Sort the list in reverse order (io_variable_cmp handles this). Later
1955 * we're going to push the variables on to the IR list as a stack, so we
1956 * want the last variable (in canonical order) to be first in the list.
1957 */
1958 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
1959
1960 /* Remove the variable from it's current location in the IR, and put it at
1961 * the front.
1962 */
1963 for (unsigned i = 0; i < num_variables; i++) {
1964 var_table[i]->remove();
1965 ir->push_head(var_table[i]);
1966 }
1967 }
1968
1969 /**
1970 * Generate a bitfield map of the explicit locations for shader varyings.
1971 *
1972 * Note: For Tessellation shaders we are sitting right on the limits of the
1973 * 64 bit map. Per-vertex and per-patch both have separate location domains
1974 * with a max of MAX_VARYING.
1975 */
1976 uint64_t
1977 reserved_varying_slot(struct gl_linked_shader *stage,
1978 ir_variable_mode io_mode)
1979 {
1980 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
1981 /* Avoid an overflow of the returned value */
1982 assert(MAX_VARYINGS_INCL_PATCH <= 64);
1983
1984 uint64_t slots = 0;
1985 int var_slot;
1986
1987 if (!stage)
1988 return slots;
1989
1990 foreach_in_list(ir_instruction, node, stage->ir) {
1991 ir_variable *const var = node->as_variable();
1992
1993 if (var == NULL || var->data.mode != io_mode ||
1994 !var->data.explicit_location ||
1995 var->data.location < VARYING_SLOT_VAR0)
1996 continue;
1997
1998 var_slot = var->data.location - VARYING_SLOT_VAR0;
1999
2000 unsigned num_elements = get_varying_type(var, stage->Stage)
2001 ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
2002 for (unsigned i = 0; i < num_elements; i++) {
2003 if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
2004 slots |= UINT64_C(1) << var_slot;
2005 var_slot += 1;
2006 }
2007 }
2008
2009 return slots;
2010 }
2011
2012
2013 /**
2014 * Assign locations for all variables that are produced in one pipeline stage
2015 * (the "producer") and consumed in the next stage (the "consumer").
2016 *
2017 * Variables produced by the producer may also be consumed by transform
2018 * feedback.
2019 *
2020 * \param num_tfeedback_decls is the number of declarations indicating
2021 * variables that may be consumed by transform feedback.
2022 *
2023 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
2024 * representing the result of parsing the strings passed to
2025 * glTransformFeedbackVaryings(). assign_location() will be called for
2026 * each of these objects that matches one of the outputs of the
2027 * producer.
2028 *
2029 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
2030 * be NULL. In this case, varying locations are assigned solely based on the
2031 * requirements of transform feedback.
2032 */
2033 bool
2034 assign_varying_locations(struct gl_context *ctx,
2035 void *mem_ctx,
2036 struct gl_shader_program *prog,
2037 gl_linked_shader *producer,
2038 gl_linked_shader *consumer,
2039 unsigned num_tfeedback_decls,
2040 tfeedback_decl *tfeedback_decls,
2041 const uint64_t reserved_slots)
2042 {
2043 /* Tessellation shaders treat inputs and outputs as shared memory and can
2044 * access inputs and outputs of other invocations.
2045 * Therefore, they can't be lowered to temps easily (and definitely not
2046 * efficiently).
2047 */
2048 bool unpackable_tess =
2049 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
2050 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
2051 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
2052
2053 /* Transform feedback code assumes varying arrays are packed, so if the
2054 * driver has disabled varying packing, make sure to at least enable
2055 * packing required by transform feedback.
2056 */
2057 bool xfb_enabled =
2058 ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
2059
2060 /* Disable packing on outward facing interfaces for SSO because in ES we
2061 * need to retain the unpacked varying information for draw time
2062 * validation.
2063 *
2064 * Packing is still enabled on individual arrays, structs, and matrices as
2065 * these are required by the transform feedback code and it is still safe
2066 * to do so. We also enable packing when a varying is only used for
2067 * transform feedback and its not a SSO.
2068 */
2069 bool disable_varying_packing =
2070 ctx->Const.DisableVaryingPacking || unpackable_tess;
2071 if (prog->SeparateShader && (producer == NULL || consumer == NULL))
2072 disable_varying_packing = true;
2073
2074 varying_matches matches(disable_varying_packing, xfb_enabled,
2075 producer ? producer->Stage : (gl_shader_stage)-1,
2076 consumer ? consumer->Stage : (gl_shader_stage)-1);
2077 hash_table *tfeedback_candidates
2078 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
2079 hash_table *consumer_inputs
2080 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
2081 hash_table *consumer_interface_inputs
2082 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
2083 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
2084 NULL,
2085 };
2086
2087 unsigned consumer_vertices = 0;
2088 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
2089 consumer_vertices = prog->Geom.VerticesIn;
2090
2091 /* Operate in a total of four passes.
2092 *
2093 * 1. Sort inputs / outputs into a canonical order. This is necessary so
2094 * that inputs / outputs of separable shaders will be assigned
2095 * predictable locations regardless of the order in which declarations
2096 * appeared in the shader source.
2097 *
2098 * 2. Assign locations for any matching inputs and outputs.
2099 *
2100 * 3. Mark output variables in the producer that do not have locations as
2101 * not being outputs. This lets the optimizer eliminate them.
2102 *
2103 * 4. Mark input variables in the consumer that do not have locations as
2104 * not being inputs. This lets the optimizer eliminate them.
2105 */
2106 if (consumer)
2107 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
2108
2109 if (producer)
2110 canonicalize_shader_io(producer->ir, ir_var_shader_out);
2111
2112 if (consumer)
2113 linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
2114 consumer_inputs,
2115 consumer_interface_inputs,
2116 consumer_inputs_with_locations);
2117
2118 if (producer) {
2119 foreach_in_list(ir_instruction, node, producer->ir) {
2120 ir_variable *const output_var = node->as_variable();
2121
2122 if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
2123 continue;
2124
2125 /* Only geometry shaders can use non-zero streams */
2126 assert(output_var->data.stream == 0 ||
2127 (output_var->data.stream < MAX_VERTEX_STREAMS &&
2128 producer->Stage == MESA_SHADER_GEOMETRY));
2129
2130 if (num_tfeedback_decls > 0) {
2131 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
2132 g.process(output_var);
2133 }
2134
2135 ir_variable *const input_var =
2136 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
2137 consumer_interface_inputs,
2138 consumer_inputs_with_locations);
2139
2140 /* If a matching input variable was found, add this output (and the
2141 * input) to the set. If this is a separable program and there is no
2142 * consumer stage, add the output.
2143 *
2144 * Always add TCS outputs. They are shared by all invocations
2145 * within a patch and can be used as shared memory.
2146 */
2147 if (input_var || (prog->SeparateShader && consumer == NULL) ||
2148 producer->Stage == MESA_SHADER_TESS_CTRL) {
2149 matches.record(output_var, input_var);
2150 }
2151
2152 /* Only stream 0 outputs can be consumed in the next stage */
2153 if (input_var && output_var->data.stream != 0) {
2154 linker_error(prog, "output %s is assigned to stream=%d but "
2155 "is linked to an input, which requires stream=0",
2156 output_var->name, output_var->data.stream);
2157 return false;
2158 }
2159 }
2160 } else {
2161 /* If there's no producer stage, then this must be a separable program.
2162 * For example, we may have a program that has just a fragment shader.
2163 * Later this program will be used with some arbitrary vertex (or
2164 * geometry) shader program. This means that locations must be assigned
2165 * for all the inputs.
2166 */
2167 foreach_in_list(ir_instruction, node, consumer->ir) {
2168 ir_variable *const input_var = node->as_variable();
2169
2170 if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
2171 continue;
2172
2173 matches.record(NULL, input_var);
2174 }
2175 }
2176
2177 hash_table_dtor(consumer_inputs);
2178 hash_table_dtor(consumer_interface_inputs);
2179
2180 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2181 if (!tfeedback_decls[i].is_varying())
2182 continue;
2183
2184 const tfeedback_candidate *matched_candidate
2185 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
2186
2187 if (matched_candidate == NULL) {
2188 hash_table_dtor(tfeedback_candidates);
2189 return false;
2190 }
2191
2192 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
2193 matched_candidate->toplevel_var->data.is_xfb_only = 1;
2194 matches.record(matched_candidate->toplevel_var, NULL);
2195 }
2196 }
2197
2198 const unsigned slots_used = matches.assign_locations(prog, reserved_slots);
2199 matches.store_locations();
2200
2201 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2202 if (!tfeedback_decls[i].is_varying())
2203 continue;
2204
2205 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
2206 hash_table_dtor(tfeedback_candidates);
2207 return false;
2208 }
2209 }
2210 hash_table_dtor(tfeedback_candidates);
2211
2212 if (consumer && producer) {
2213 foreach_in_list(ir_instruction, node, consumer->ir) {
2214 ir_variable *const var = node->as_variable();
2215
2216 if (var && var->data.mode == ir_var_shader_in &&
2217 var->data.is_unmatched_generic_inout) {
2218 if (!prog->IsES && prog->Version <= 120) {
2219 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2220 *
2221 * Only those varying variables used (i.e. read) in
2222 * the fragment shader executable must be written to
2223 * by the vertex shader executable; declaring
2224 * superfluous varying variables in a vertex shader is
2225 * permissible.
2226 *
2227 * We interpret this text as meaning that the VS must
2228 * write the variable for the FS to read it. See
2229 * "glsl1-varying read but not written" in piglit.
2230 */
2231 linker_error(prog, "%s shader varying %s not written "
2232 "by %s shader\n.",
2233 _mesa_shader_stage_to_string(consumer->Stage),
2234 var->name,
2235 _mesa_shader_stage_to_string(producer->Stage));
2236 } else {
2237 linker_warning(prog, "%s shader varying %s not written "
2238 "by %s shader\n.",
2239 _mesa_shader_stage_to_string(consumer->Stage),
2240 var->name,
2241 _mesa_shader_stage_to_string(producer->Stage));
2242 }
2243 }
2244 }
2245
2246 /* Now that validation is done its safe to remove unused varyings. As
2247 * we have both a producer and consumer its safe to remove unused
2248 * varyings even if the program is a SSO because the stages are being
2249 * linked together i.e. we have a multi-stage SSO.
2250 */
2251 remove_unused_shader_inputs_and_outputs(false, producer,
2252 ir_var_shader_out);
2253 remove_unused_shader_inputs_and_outputs(false, consumer,
2254 ir_var_shader_in);
2255 }
2256
2257 if (producer) {
2258 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
2259 0, producer, disable_varying_packing,
2260 xfb_enabled);
2261 }
2262
2263 if (consumer) {
2264 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
2265 consumer_vertices, consumer,
2266 disable_varying_packing, xfb_enabled);
2267 }
2268
2269 return true;
2270 }
2271
2272 bool
2273 check_against_output_limit(struct gl_context *ctx,
2274 struct gl_shader_program *prog,
2275 gl_linked_shader *producer,
2276 unsigned num_explicit_locations)
2277 {
2278 unsigned output_vectors = num_explicit_locations;
2279
2280 foreach_in_list(ir_instruction, node, producer->ir) {
2281 ir_variable *const var = node->as_variable();
2282
2283 if (var && !var->data.explicit_location &&
2284 var->data.mode == ir_var_shader_out &&
2285 var_counts_against_varying_limit(producer->Stage, var)) {
2286 /* outputs for fragment shader can't be doubles */
2287 output_vectors += var->type->count_attribute_slots(false);
2288 }
2289 }
2290
2291 assert(producer->Stage != MESA_SHADER_FRAGMENT);
2292 unsigned max_output_components =
2293 ctx->Const.Program[producer->Stage].MaxOutputComponents;
2294
2295 const unsigned output_components = output_vectors * 4;
2296 if (output_components > max_output_components) {
2297 if (ctx->API == API_OPENGLES2 || prog->IsES)
2298 linker_error(prog, "%s shader uses too many output vectors "
2299 "(%u > %u)\n",
2300 _mesa_shader_stage_to_string(producer->Stage),
2301 output_vectors,
2302 max_output_components / 4);
2303 else
2304 linker_error(prog, "%s shader uses too many output components "
2305 "(%u > %u)\n",
2306 _mesa_shader_stage_to_string(producer->Stage),
2307 output_components,
2308 max_output_components);
2309
2310 return false;
2311 }
2312
2313 return true;
2314 }
2315
2316 bool
2317 check_against_input_limit(struct gl_context *ctx,
2318 struct gl_shader_program *prog,
2319 gl_linked_shader *consumer,
2320 unsigned num_explicit_locations)
2321 {
2322 unsigned input_vectors = num_explicit_locations;
2323
2324 foreach_in_list(ir_instruction, node, consumer->ir) {
2325 ir_variable *const var = node->as_variable();
2326
2327 if (var && !var->data.explicit_location &&
2328 var->data.mode == ir_var_shader_in &&
2329 var_counts_against_varying_limit(consumer->Stage, var)) {
2330 /* vertex inputs aren't varying counted */
2331 input_vectors += var->type->count_attribute_slots(false);
2332 }
2333 }
2334
2335 assert(consumer->Stage != MESA_SHADER_VERTEX);
2336 unsigned max_input_components =
2337 ctx->Const.Program[consumer->Stage].MaxInputComponents;
2338
2339 const unsigned input_components = input_vectors * 4;
2340 if (input_components > max_input_components) {
2341 if (ctx->API == API_OPENGLES2 || prog->IsES)
2342 linker_error(prog, "%s shader uses too many input vectors "
2343 "(%u > %u)\n",
2344 _mesa_shader_stage_to_string(consumer->Stage),
2345 input_vectors,
2346 max_input_components / 4);
2347 else
2348 linker_error(prog, "%s shader uses too many input components "
2349 "(%u > %u)\n",
2350 _mesa_shader_stage_to_string(consumer->Stage),
2351 input_components,
2352 max_input_components);
2353
2354 return false;
2355 }
2356
2357 return true;
2358 }