nir: add bindless to nir data
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "util/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Get the varying type stripped of the outermost array if we're processing
45 * a stage whose varyings are arrays indexed by a vertex number (such as
46 * geometry shader inputs).
47 */
48 static const glsl_type *
49 get_varying_type(const ir_variable *var, gl_shader_stage stage)
50 {
51 const glsl_type *type = var->type;
52
53 if (!var->data.patch &&
54 ((var->data.mode == ir_var_shader_out &&
55 stage == MESA_SHADER_TESS_CTRL) ||
56 (var->data.mode == ir_var_shader_in &&
57 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
58 stage == MESA_SHADER_GEOMETRY)))) {
59 assert(type->is_array());
60 type = type->fields.array;
61 }
62
63 return type;
64 }
65
66 static void
67 create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
68 size_t name_length, unsigned *count,
69 const char *ifc_member_name,
70 const glsl_type *ifc_member_t, char ***varying_names)
71 {
72 if (t->is_interface()) {
73 size_t new_length = name_length;
74
75 assert(ifc_member_name && ifc_member_t);
76 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
77
78 create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
79 NULL, NULL, varying_names);
80 } else if (t->is_record()) {
81 for (unsigned i = 0; i < t->length; i++) {
82 const char *field = t->fields.structure[i].name;
83 size_t new_length = name_length;
84
85 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
86
87 create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
88 new_length, count, NULL, NULL,
89 varying_names);
90 }
91 } else if (t->without_array()->is_record() ||
92 t->without_array()->is_interface() ||
93 (t->is_array() && t->fields.array->is_array())) {
94 for (unsigned i = 0; i < t->length; i++) {
95 size_t new_length = name_length;
96
97 /* Append the subscript to the current variable name */
98 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
99
100 create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
101 count, ifc_member_name, ifc_member_t,
102 varying_names);
103 }
104 } else {
105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
106 }
107 }
108
109 static bool
110 process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
111 struct gl_shader_program *prog,
112 unsigned *num_tfeedback_decls,
113 char ***varying_names)
114 {
115 bool has_xfb_qualifiers = false;
116
117 /* We still need to enable transform feedback mode even if xfb_stride is
118 * only applied to a global out. Also we don't bother to propagate
119 * xfb_stride to interface block members so this will catch that case also.
120 */
121 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
122 if (prog->TransformFeedback.BufferStride[j]) {
123 has_xfb_qualifiers = true;
124 break;
125 }
126 }
127
128 foreach_in_list(ir_instruction, node, sh->ir) {
129 ir_variable *var = node->as_variable();
130 if (!var || var->data.mode != ir_var_shader_out)
131 continue;
132
133 /* From the ARB_enhanced_layouts spec:
134 *
135 * "Any shader making any static use (after preprocessing) of any of
136 * these *xfb_* qualifiers will cause the shader to be in a
137 * transform feedback capturing mode and hence responsible for
138 * describing the transform feedback setup. This mode will capture
139 * any output selected by *xfb_offset*, directly or indirectly, to
140 * a transform feedback buffer."
141 */
142 if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
143 has_xfb_qualifiers = true;
144 }
145
146 if (var->data.explicit_xfb_offset) {
147 *num_tfeedback_decls += var->type->varying_count();
148 has_xfb_qualifiers = true;
149 }
150 }
151
152 if (*num_tfeedback_decls == 0)
153 return has_xfb_qualifiers;
154
155 unsigned i = 0;
156 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
157 foreach_in_list(ir_instruction, node, sh->ir) {
158 ir_variable *var = node->as_variable();
159 if (!var || var->data.mode != ir_var_shader_out)
160 continue;
161
162 if (var->data.explicit_xfb_offset) {
163 char *name;
164 const glsl_type *type, *member_type;
165
166 if (var->data.from_named_ifc_block) {
167 type = var->get_interface_type();
168
169 /* Find the member type before it was altered by lowering */
170 const glsl_type *type_wa = type->without_array();
171 member_type =
172 type_wa->fields.structure[type_wa->field_index(var->name)].type;
173 name = ralloc_strdup(NULL, type_wa->name);
174 } else {
175 type = var->type;
176 member_type = NULL;
177 name = ralloc_strdup(NULL, var->name);
178 }
179 create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
180 var->name, member_type, varying_names);
181 ralloc_free(name);
182 }
183 }
184
185 assert(i == *num_tfeedback_decls);
186 return has_xfb_qualifiers;
187 }
188
189 /**
190 * Validate the types and qualifiers of an output from one stage against the
191 * matching input to another stage.
192 */
193 static void
194 cross_validate_types_and_qualifiers(struct gl_context *ctx,
195 struct gl_shader_program *prog,
196 const ir_variable *input,
197 const ir_variable *output,
198 gl_shader_stage consumer_stage,
199 gl_shader_stage producer_stage)
200 {
201 /* Check that the types match between stages.
202 */
203 const glsl_type *type_to_match = input->type;
204
205 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
206 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
207 consumer_stage != MESA_SHADER_FRAGMENT) ||
208 consumer_stage == MESA_SHADER_GEOMETRY;
209 if (extra_array_level) {
210 assert(type_to_match->is_array());
211 type_to_match = type_to_match->fields.array;
212 }
213
214 if (type_to_match != output->type) {
215 /* There is a bit of a special case for gl_TexCoord. This
216 * built-in is unsized by default. Applications that variable
217 * access it must redeclare it with a size. There is some
218 * language in the GLSL spec that implies the fragment shader
219 * and vertex shader do not have to agree on this size. Other
220 * driver behave this way, and one or two applications seem to
221 * rely on it.
222 *
223 * Neither declaration needs to be modified here because the array
224 * sizes are fixed later when update_array_sizes is called.
225 *
226 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
227 *
228 * "Unlike user-defined varying variables, the built-in
229 * varying variables don't have a strict one-to-one
230 * correspondence between the vertex language and the
231 * fragment language."
232 */
233 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
234 linker_error(prog,
235 "%s shader output `%s' declared as type `%s', "
236 "but %s shader input declared as type `%s'\n",
237 _mesa_shader_stage_to_string(producer_stage),
238 output->name,
239 output->type->name,
240 _mesa_shader_stage_to_string(consumer_stage),
241 input->type->name);
242 return;
243 }
244 }
245
246 /* Check that all of the qualifiers match between stages.
247 */
248
249 /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
250 * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
251 * conformance test suite does not verify that the qualifiers must match.
252 * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
253 * OpenGLES 3.0 drivers, so we relax the checking in all cases.
254 */
255 if (false /* always skip the centroid check */ &&
256 prog->data->Version < (prog->IsES ? 310 : 430) &&
257 input->data.centroid != output->data.centroid) {
258 linker_error(prog,
259 "%s shader output `%s' %s centroid qualifier, "
260 "but %s shader input %s centroid qualifier\n",
261 _mesa_shader_stage_to_string(producer_stage),
262 output->name,
263 (output->data.centroid) ? "has" : "lacks",
264 _mesa_shader_stage_to_string(consumer_stage),
265 (input->data.centroid) ? "has" : "lacks");
266 return;
267 }
268
269 if (input->data.sample != output->data.sample) {
270 linker_error(prog,
271 "%s shader output `%s' %s sample qualifier, "
272 "but %s shader input %s sample qualifier\n",
273 _mesa_shader_stage_to_string(producer_stage),
274 output->name,
275 (output->data.sample) ? "has" : "lacks",
276 _mesa_shader_stage_to_string(consumer_stage),
277 (input->data.sample) ? "has" : "lacks");
278 return;
279 }
280
281 if (input->data.patch != output->data.patch) {
282 linker_error(prog,
283 "%s shader output `%s' %s patch qualifier, "
284 "but %s shader input %s patch qualifier\n",
285 _mesa_shader_stage_to_string(producer_stage),
286 output->name,
287 (output->data.patch) ? "has" : "lacks",
288 _mesa_shader_stage_to_string(consumer_stage),
289 (input->data.patch) ? "has" : "lacks");
290 return;
291 }
292
293 /* The GLSL 4.30 and GLSL ES 3.00 specifications say:
294 *
295 * "As only outputs need be declared with invariant, an output from
296 * one shader stage will still match an input of a subsequent stage
297 * without the input being declared as invariant."
298 *
299 * while GLSL 4.20 says:
300 *
301 * "For variables leaving one shader and coming into another shader,
302 * the invariant keyword has to be used in both shaders, or a link
303 * error will result."
304 *
305 * and GLSL ES 1.00 section 4.6.4 "Invariance and Linking" says:
306 *
307 * "The invariance of varyings that are declared in both the vertex
308 * and fragment shaders must match."
309 */
310 if (input->data.invariant != output->data.invariant &&
311 prog->data->Version < (prog->IsES ? 300 : 430)) {
312 linker_error(prog,
313 "%s shader output `%s' %s invariant qualifier, "
314 "but %s shader input %s invariant qualifier\n",
315 _mesa_shader_stage_to_string(producer_stage),
316 output->name,
317 (output->data.invariant) ? "has" : "lacks",
318 _mesa_shader_stage_to_string(consumer_stage),
319 (input->data.invariant) ? "has" : "lacks");
320 return;
321 }
322
323 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
324 * to match cross stage, they must only match within the same stage.
325 *
326 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
327 *
328 * "It is a link-time error if, within the same stage, the interpolation
329 * qualifiers of variables of the same name do not match.
330 *
331 * Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
332 *
333 * "When no interpolation qualifier is present, smooth interpolation
334 * is used."
335 *
336 * So we match variables where one is smooth and the other has no explicit
337 * qualifier.
338 */
339 unsigned input_interpolation = input->data.interpolation;
340 unsigned output_interpolation = output->data.interpolation;
341 if (prog->IsES) {
342 if (input_interpolation == INTERP_MODE_NONE)
343 input_interpolation = INTERP_MODE_SMOOTH;
344 if (output_interpolation == INTERP_MODE_NONE)
345 output_interpolation = INTERP_MODE_SMOOTH;
346 }
347 if (input_interpolation != output_interpolation &&
348 prog->data->Version < 440) {
349 if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
350 linker_error(prog,
351 "%s shader output `%s' specifies %s "
352 "interpolation qualifier, "
353 "but %s shader input specifies %s "
354 "interpolation qualifier\n",
355 _mesa_shader_stage_to_string(producer_stage),
356 output->name,
357 interpolation_string(output->data.interpolation),
358 _mesa_shader_stage_to_string(consumer_stage),
359 interpolation_string(input->data.interpolation));
360 return;
361 } else {
362 linker_warning(prog,
363 "%s shader output `%s' specifies %s "
364 "interpolation qualifier, "
365 "but %s shader input specifies %s "
366 "interpolation qualifier\n",
367 _mesa_shader_stage_to_string(producer_stage),
368 output->name,
369 interpolation_string(output->data.interpolation),
370 _mesa_shader_stage_to_string(consumer_stage),
371 interpolation_string(input->data.interpolation));
372 }
373 }
374 }
375
376 /**
377 * Validate front and back color outputs against single color input
378 */
379 static void
380 cross_validate_front_and_back_color(struct gl_context *ctx,
381 struct gl_shader_program *prog,
382 const ir_variable *input,
383 const ir_variable *front_color,
384 const ir_variable *back_color,
385 gl_shader_stage consumer_stage,
386 gl_shader_stage producer_stage)
387 {
388 if (front_color != NULL && front_color->data.assigned)
389 cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
390 consumer_stage, producer_stage);
391
392 if (back_color != NULL && back_color->data.assigned)
393 cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
394 consumer_stage, producer_stage);
395 }
396
397 static unsigned
398 compute_variable_location_slot(ir_variable *var, gl_shader_stage stage)
399 {
400 unsigned location_start = VARYING_SLOT_VAR0;
401
402 switch (stage) {
403 case MESA_SHADER_VERTEX:
404 if (var->data.mode == ir_var_shader_in)
405 location_start = VERT_ATTRIB_GENERIC0;
406 break;
407 case MESA_SHADER_TESS_CTRL:
408 case MESA_SHADER_TESS_EVAL:
409 if (var->data.patch)
410 location_start = VARYING_SLOT_PATCH0;
411 break;
412 case MESA_SHADER_FRAGMENT:
413 if (var->data.mode == ir_var_shader_out)
414 location_start = FRAG_RESULT_DATA0;
415 break;
416 default:
417 break;
418 }
419
420 return var->data.location - location_start;
421 }
422
423 struct explicit_location_info {
424 ir_variable *var;
425 unsigned numerical_type;
426 unsigned interpolation;
427 bool centroid;
428 bool sample;
429 bool patch;
430 };
431
432 static inline unsigned
433 get_numerical_type(const glsl_type *type)
434 {
435 /* From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
436 * (Location aliasing):
437 *
438 * "Further, when location aliasing, the aliases sharing the location
439 * must have the same underlying numerical type (floating-point or
440 * integer)
441 */
442 if (type->is_float() || type->is_double())
443 return GLSL_TYPE_FLOAT;
444 return GLSL_TYPE_INT;
445 }
446
447 static bool
448 check_location_aliasing(struct explicit_location_info explicit_locations[][4],
449 ir_variable *var,
450 unsigned location,
451 unsigned component,
452 unsigned location_limit,
453 const glsl_type *type,
454 unsigned interpolation,
455 bool centroid,
456 bool sample,
457 bool patch,
458 gl_shader_program *prog,
459 gl_shader_stage stage)
460 {
461 unsigned last_comp;
462 if (type->without_array()->is_record()) {
463 /* The component qualifier can't be used on structs so just treat
464 * all component slots as used.
465 */
466 last_comp = 4;
467 } else {
468 unsigned dmul = type->without_array()->is_64bit() ? 2 : 1;
469 last_comp = component + type->without_array()->vector_elements * dmul;
470 }
471
472 while (location < location_limit) {
473 unsigned comp = 0;
474 while (comp < 4) {
475 struct explicit_location_info *info =
476 &explicit_locations[location][comp];
477
478 if (info->var) {
479 /* Component aliasing is not alloed */
480 if (comp >= component && comp < last_comp) {
481 linker_error(prog,
482 "%s shader has multiple outputs explicitly "
483 "assigned to location %d and component %d\n",
484 _mesa_shader_stage_to_string(stage),
485 location, comp);
486 return false;
487 } else {
488 /* For all other used components we need to have matching
489 * types, interpolation and auxiliary storage
490 */
491 if (info->numerical_type !=
492 get_numerical_type(type->without_array())) {
493 linker_error(prog,
494 "Varyings sharing the same location must "
495 "have the same underlying numerical type. "
496 "Location %u component %u\n",
497 location, comp);
498 return false;
499 }
500
501 if (info->interpolation != interpolation) {
502 linker_error(prog,
503 "%s shader has multiple outputs at explicit "
504 "location %u with different interpolation "
505 "settings\n",
506 _mesa_shader_stage_to_string(stage), location);
507 return false;
508 }
509
510 if (info->centroid != centroid ||
511 info->sample != sample ||
512 info->patch != patch) {
513 linker_error(prog,
514 "%s shader has multiple outputs at explicit "
515 "location %u with different aux storage\n",
516 _mesa_shader_stage_to_string(stage), location);
517 return false;
518 }
519 }
520 } else if (comp >= component && comp < last_comp) {
521 info->var = var;
522 info->numerical_type = get_numerical_type(type->without_array());
523 info->interpolation = interpolation;
524 info->centroid = centroid;
525 info->sample = sample;
526 info->patch = patch;
527 }
528
529 comp++;
530
531 /* We need to do some special handling for doubles as dvec3 and
532 * dvec4 consume two consecutive locations. We don't need to
533 * worry about components beginning at anything other than 0 as
534 * the spec does not allow this for dvec3 and dvec4.
535 */
536 if (comp == 4 && last_comp > 4) {
537 last_comp = last_comp - 4;
538 /* Bump location index and reset the component index */
539 location++;
540 comp = 0;
541 component = 0;
542 }
543 }
544
545 location++;
546 }
547
548 return true;
549 }
550
551 static bool
552 validate_explicit_variable_location(struct gl_context *ctx,
553 struct explicit_location_info explicit_locations[][4],
554 ir_variable *var,
555 gl_shader_program *prog,
556 gl_linked_shader *sh)
557 {
558 const glsl_type *type = get_varying_type(var, sh->Stage);
559 unsigned num_elements = type->count_attribute_slots(false);
560 unsigned idx = compute_variable_location_slot(var, sh->Stage);
561 unsigned slot_limit = idx + num_elements;
562
563 /* Vertex shader inputs and fragment shader outputs are validated in
564 * assign_attribute_or_color_locations() so we should not attempt to
565 * validate them again here.
566 */
567 unsigned slot_max;
568 if (var->data.mode == ir_var_shader_out) {
569 assert(sh->Stage != MESA_SHADER_FRAGMENT);
570 slot_max =
571 ctx->Const.Program[sh->Stage].MaxOutputComponents / 4;
572 } else {
573 assert(var->data.mode == ir_var_shader_in);
574 assert(sh->Stage != MESA_SHADER_VERTEX);
575 slot_max =
576 ctx->Const.Program[sh->Stage].MaxInputComponents / 4;
577 }
578
579 if (slot_limit > slot_max) {
580 linker_error(prog,
581 "Invalid location %u in %s shader\n",
582 idx, _mesa_shader_stage_to_string(sh->Stage));
583 return false;
584 }
585
586 const glsl_type *type_without_array = type->without_array();
587 if (type_without_array->is_interface()) {
588 for (unsigned i = 0; i < type_without_array->length; i++) {
589 glsl_struct_field *field = &type_without_array->fields.structure[i];
590 unsigned field_location = field->location -
591 (field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
592 if (!check_location_aliasing(explicit_locations, var,
593 field_location,
594 0, field_location + 1,
595 field->type,
596 field->interpolation,
597 field->centroid,
598 field->sample,
599 field->patch,
600 prog, sh->Stage)) {
601 return false;
602 }
603 }
604 } else if (!check_location_aliasing(explicit_locations, var,
605 idx, var->data.location_frac,
606 slot_limit, type,
607 var->data.interpolation,
608 var->data.centroid,
609 var->data.sample,
610 var->data.patch,
611 prog, sh->Stage)) {
612 return false;
613 }
614
615 return true;
616 }
617
618 /**
619 * Validate explicit locations for the inputs to the first stage and the
620 * outputs of the last stage in an SSO program (everything in between is
621 * validated in cross_validate_outputs_to_inputs).
622 */
623 void
624 validate_sso_explicit_locations(struct gl_context *ctx,
625 struct gl_shader_program *prog,
626 gl_shader_stage first_stage,
627 gl_shader_stage last_stage)
628 {
629 assert(prog->SeparateShader);
630
631 /* VS inputs and FS outputs are validated in
632 * assign_attribute_or_color_locations()
633 */
634 bool validate_first_stage = first_stage != MESA_SHADER_VERTEX;
635 bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT;
636 if (!validate_first_stage && !validate_last_stage)
637 return;
638
639 struct explicit_location_info explicit_locations[MAX_VARYING][4];
640
641 gl_shader_stage stages[2] = { first_stage, last_stage };
642 bool validate_stage[2] = { validate_first_stage, validate_last_stage };
643 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out };
644
645 for (unsigned i = 0; i < 2; i++) {
646 if (!validate_stage[i])
647 continue;
648
649 gl_shader_stage stage = stages[i];
650
651 gl_linked_shader *sh = prog->_LinkedShaders[stage];
652 assert(sh);
653
654 memset(explicit_locations, 0, sizeof(explicit_locations));
655
656 foreach_in_list(ir_instruction, node, sh->ir) {
657 ir_variable *const var = node->as_variable();
658
659 if (var == NULL ||
660 !var->data.explicit_location ||
661 var->data.location < VARYING_SLOT_VAR0 ||
662 var->data.mode != var_direction[i])
663 continue;
664
665 if (!validate_explicit_variable_location(
666 ctx, explicit_locations, var, prog, sh)) {
667 return;
668 }
669 }
670 }
671 }
672
673 /**
674 * Validate that outputs from one stage match inputs of another
675 */
676 void
677 cross_validate_outputs_to_inputs(struct gl_context *ctx,
678 struct gl_shader_program *prog,
679 gl_linked_shader *producer,
680 gl_linked_shader *consumer)
681 {
682 glsl_symbol_table parameters;
683 struct explicit_location_info explicit_locations[MAX_VARYING][4] = { 0 };
684
685 /* Find all shader outputs in the "producer" stage.
686 */
687 foreach_in_list(ir_instruction, node, producer->ir) {
688 ir_variable *const var = node->as_variable();
689
690 if (var == NULL || var->data.mode != ir_var_shader_out)
691 continue;
692
693 if (!var->data.explicit_location
694 || var->data.location < VARYING_SLOT_VAR0)
695 parameters.add_variable(var);
696 else {
697 /* User-defined varyings with explicit locations are handled
698 * differently because they do not need to have matching names.
699 */
700 if (!validate_explicit_variable_location(ctx,
701 explicit_locations,
702 var, prog, producer)) {
703 return;
704 }
705 }
706 }
707
708
709 /* Find all shader inputs in the "consumer" stage. Any variables that have
710 * matching outputs already in the symbol table must have the same type and
711 * qualifiers.
712 *
713 * Exception: if the consumer is the geometry shader, then the inputs
714 * should be arrays and the type of the array element should match the type
715 * of the corresponding producer output.
716 */
717 foreach_in_list(ir_instruction, node, consumer->ir) {
718 ir_variable *const input = node->as_variable();
719
720 if (input == NULL || input->data.mode != ir_var_shader_in)
721 continue;
722
723 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
724 const ir_variable *const front_color =
725 parameters.get_variable("gl_FrontColor");
726
727 const ir_variable *const back_color =
728 parameters.get_variable("gl_BackColor");
729
730 cross_validate_front_and_back_color(ctx, prog, input,
731 front_color, back_color,
732 consumer->Stage, producer->Stage);
733 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
734 const ir_variable *const front_color =
735 parameters.get_variable("gl_FrontSecondaryColor");
736
737 const ir_variable *const back_color =
738 parameters.get_variable("gl_BackSecondaryColor");
739
740 cross_validate_front_and_back_color(ctx, prog, input,
741 front_color, back_color,
742 consumer->Stage, producer->Stage);
743 } else {
744 /* The rules for connecting inputs and outputs change in the presence
745 * of explicit locations. In this case, we no longer care about the
746 * names of the variables. Instead, we care only about the
747 * explicitly assigned location.
748 */
749 ir_variable *output = NULL;
750 if (input->data.explicit_location
751 && input->data.location >= VARYING_SLOT_VAR0) {
752
753 const glsl_type *type = get_varying_type(input, consumer->Stage);
754 unsigned num_elements = type->count_attribute_slots(false);
755 unsigned idx =
756 compute_variable_location_slot(input, consumer->Stage);
757 unsigned slot_limit = idx + num_elements;
758
759 while (idx < slot_limit) {
760 if (idx >= MAX_VARYING) {
761 linker_error(prog,
762 "Invalid location %u in %s shader\n", idx,
763 _mesa_shader_stage_to_string(consumer->Stage));
764 return;
765 }
766
767 output = explicit_locations[idx][input->data.location_frac].var;
768
769 if (output == NULL ||
770 input->data.location != output->data.location) {
771 linker_error(prog,
772 "%s shader input `%s' with explicit location "
773 "has no matching output\n",
774 _mesa_shader_stage_to_string(consumer->Stage),
775 input->name);
776 break;
777 }
778 idx++;
779 }
780 } else {
781 output = parameters.get_variable(input->name);
782 }
783
784 if (output != NULL) {
785 /* Interface blocks have their own validation elsewhere so don't
786 * try validating them here.
787 */
788 if (!(input->get_interface_type() &&
789 output->get_interface_type()))
790 cross_validate_types_and_qualifiers(ctx, prog, input, output,
791 consumer->Stage,
792 producer->Stage);
793 } else {
794 /* Check for input vars with unmatched output vars in prev stage
795 * taking into account that interface blocks could have a matching
796 * output but with different name, so we ignore them.
797 */
798 assert(!input->data.assigned);
799 if (input->data.used && !input->get_interface_type() &&
800 !input->data.explicit_location && !prog->SeparateShader)
801 linker_error(prog,
802 "%s shader input `%s' "
803 "has no matching output in the previous stage\n",
804 _mesa_shader_stage_to_string(consumer->Stage),
805 input->name);
806 }
807 }
808 }
809 }
810
811 /**
812 * Demote shader inputs and outputs that are not used in other stages, and
813 * remove them via dead code elimination.
814 */
815 static void
816 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
817 gl_linked_shader *sh,
818 enum ir_variable_mode mode)
819 {
820 if (is_separate_shader_object)
821 return;
822
823 foreach_in_list(ir_instruction, node, sh->ir) {
824 ir_variable *const var = node->as_variable();
825
826 if (var == NULL || var->data.mode != int(mode))
827 continue;
828
829 /* A shader 'in' or 'out' variable is only really an input or output if
830 * its value is used by other shader stages. This will cause the
831 * variable to have a location assigned.
832 */
833 if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
834 assert(var->data.mode != ir_var_temporary);
835
836 /* Assign zeros to demoted inputs to allow more optimizations. */
837 if (var->data.mode == ir_var_shader_in && !var->constant_value)
838 var->constant_value = ir_constant::zero(var, var->type);
839
840 var->data.mode = ir_var_auto;
841 }
842 }
843
844 /* Eliminate code that is now dead due to unused inputs/outputs being
845 * demoted.
846 */
847 while (do_dead_code(sh->ir, false))
848 ;
849
850 }
851
852 /**
853 * Initialize this object based on a string that was passed to
854 * glTransformFeedbackVaryings.
855 *
856 * If the input is mal-formed, this call still succeeds, but it sets
857 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
858 * will fail to find any matching variable.
859 */
860 void
861 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
862 const char *input)
863 {
864 /* We don't have to be pedantic about what is a valid GLSL variable name,
865 * because any variable with an invalid name can't exist in the IR anyway.
866 */
867
868 this->location = -1;
869 this->orig_name = input;
870 this->lowered_builtin_array_variable = none;
871 this->skip_components = 0;
872 this->next_buffer_separator = false;
873 this->matched_candidate = NULL;
874 this->stream_id = 0;
875 this->buffer = 0;
876 this->offset = 0;
877
878 if (ctx->Extensions.ARB_transform_feedback3) {
879 /* Parse gl_NextBuffer. */
880 if (strcmp(input, "gl_NextBuffer") == 0) {
881 this->next_buffer_separator = true;
882 return;
883 }
884
885 /* Parse gl_SkipComponents. */
886 if (strcmp(input, "gl_SkipComponents1") == 0)
887 this->skip_components = 1;
888 else if (strcmp(input, "gl_SkipComponents2") == 0)
889 this->skip_components = 2;
890 else if (strcmp(input, "gl_SkipComponents3") == 0)
891 this->skip_components = 3;
892 else if (strcmp(input, "gl_SkipComponents4") == 0)
893 this->skip_components = 4;
894
895 if (this->skip_components)
896 return;
897 }
898
899 /* Parse a declaration. */
900 const char *base_name_end;
901 long subscript = parse_program_resource_name(input, &base_name_end);
902 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
903 if (this->var_name == NULL) {
904 _mesa_error_no_memory(__func__);
905 return;
906 }
907
908 if (subscript >= 0) {
909 this->array_subscript = subscript;
910 this->is_subscripted = true;
911 } else {
912 this->is_subscripted = false;
913 }
914
915 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
916 * class must behave specially to account for the fact that gl_ClipDistance
917 * is converted from a float[8] to a vec4[2].
918 */
919 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
920 strcmp(this->var_name, "gl_ClipDistance") == 0) {
921 this->lowered_builtin_array_variable = clip_distance;
922 }
923 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
924 strcmp(this->var_name, "gl_CullDistance") == 0) {
925 this->lowered_builtin_array_variable = cull_distance;
926 }
927
928 if (ctx->Const.LowerTessLevel &&
929 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
930 this->lowered_builtin_array_variable = tess_level_outer;
931 if (ctx->Const.LowerTessLevel &&
932 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
933 this->lowered_builtin_array_variable = tess_level_inner;
934 }
935
936
937 /**
938 * Determine whether two tfeedback_decl objects refer to the same variable and
939 * array index (if applicable).
940 */
941 bool
942 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
943 {
944 assert(x.is_varying() && y.is_varying());
945
946 if (strcmp(x.var_name, y.var_name) != 0)
947 return false;
948 if (x.is_subscripted != y.is_subscripted)
949 return false;
950 if (x.is_subscripted && x.array_subscript != y.array_subscript)
951 return false;
952 return true;
953 }
954
955
956 /**
957 * Assign a location and stream ID for this tfeedback_decl object based on the
958 * transform feedback candidate found by find_candidate.
959 *
960 * If an error occurs, the error is reported through linker_error() and false
961 * is returned.
962 */
963 bool
964 tfeedback_decl::assign_location(struct gl_context *ctx,
965 struct gl_shader_program *prog)
966 {
967 assert(this->is_varying());
968
969 unsigned fine_location
970 = this->matched_candidate->toplevel_var->data.location * 4
971 + this->matched_candidate->toplevel_var->data.location_frac
972 + this->matched_candidate->offset;
973 const unsigned dmul =
974 this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
975
976 if (this->matched_candidate->type->is_array()) {
977 /* Array variable */
978 const unsigned matrix_cols =
979 this->matched_candidate->type->fields.array->matrix_columns;
980 const unsigned vector_elements =
981 this->matched_candidate->type->fields.array->vector_elements;
982 unsigned actual_array_size;
983 switch (this->lowered_builtin_array_variable) {
984 case clip_distance:
985 actual_array_size = prog->last_vert_prog ?
986 prog->last_vert_prog->info.clip_distance_array_size : 0;
987 break;
988 case cull_distance:
989 actual_array_size = prog->last_vert_prog ?
990 prog->last_vert_prog->info.cull_distance_array_size : 0;
991 break;
992 case tess_level_outer:
993 actual_array_size = 4;
994 break;
995 case tess_level_inner:
996 actual_array_size = 2;
997 break;
998 case none:
999 default:
1000 actual_array_size = this->matched_candidate->type->array_size();
1001 break;
1002 }
1003
1004 if (this->is_subscripted) {
1005 /* Check array bounds. */
1006 if (this->array_subscript >= actual_array_size) {
1007 linker_error(prog, "Transform feedback varying %s has index "
1008 "%i, but the array size is %u.",
1009 this->orig_name, this->array_subscript,
1010 actual_array_size);
1011 return false;
1012 }
1013 unsigned array_elem_size = this->lowered_builtin_array_variable ?
1014 1 : vector_elements * matrix_cols * dmul;
1015 fine_location += array_elem_size * this->array_subscript;
1016 this->size = 1;
1017 } else {
1018 this->size = actual_array_size;
1019 }
1020 this->vector_elements = vector_elements;
1021 this->matrix_columns = matrix_cols;
1022 if (this->lowered_builtin_array_variable)
1023 this->type = GL_FLOAT;
1024 else
1025 this->type = this->matched_candidate->type->fields.array->gl_type;
1026 } else {
1027 /* Regular variable (scalar, vector, or matrix) */
1028 if (this->is_subscripted) {
1029 linker_error(prog, "Transform feedback varying %s requested, "
1030 "but %s is not an array.",
1031 this->orig_name, this->var_name);
1032 return false;
1033 }
1034 this->size = 1;
1035 this->vector_elements = this->matched_candidate->type->vector_elements;
1036 this->matrix_columns = this->matched_candidate->type->matrix_columns;
1037 this->type = this->matched_candidate->type->gl_type;
1038 }
1039 this->location = fine_location / 4;
1040 this->location_frac = fine_location % 4;
1041
1042 /* From GL_EXT_transform_feedback:
1043 * A program will fail to link if:
1044 *
1045 * * the total number of components to capture in any varying
1046 * variable in <varyings> is greater than the constant
1047 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
1048 * buffer mode is SEPARATE_ATTRIBS_EXT;
1049 */
1050 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
1051 this->num_components() >
1052 ctx->Const.MaxTransformFeedbackSeparateComponents) {
1053 linker_error(prog, "Transform feedback varying %s exceeds "
1054 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
1055 this->orig_name);
1056 return false;
1057 }
1058
1059 /* Only transform feedback varyings can be assigned to non-zero streams,
1060 * so assign the stream id here.
1061 */
1062 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
1063
1064 unsigned array_offset = this->array_subscript * 4 * dmul;
1065 unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
1066 this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
1067 this->offset = this->matched_candidate->toplevel_var->data.offset +
1068 array_offset + struct_offset;
1069
1070 return true;
1071 }
1072
1073
1074 unsigned
1075 tfeedback_decl::get_num_outputs() const
1076 {
1077 if (!this->is_varying()) {
1078 return 0;
1079 }
1080 return (this->num_components() + this->location_frac + 3)/4;
1081 }
1082
1083
1084 /**
1085 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
1086 *
1087 * If an error occurs, the error is reported through linker_error() and false
1088 * is returned.
1089 */
1090 bool
1091 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
1092 struct gl_transform_feedback_info *info,
1093 unsigned buffer, unsigned buffer_index,
1094 const unsigned max_outputs, bool *explicit_stride,
1095 bool has_xfb_qualifiers) const
1096 {
1097 unsigned xfb_offset = 0;
1098 unsigned size = this->size;
1099 /* Handle gl_SkipComponents. */
1100 if (this->skip_components) {
1101 info->Buffers[buffer].Stride += this->skip_components;
1102 size = this->skip_components;
1103 goto store_varying;
1104 }
1105
1106 if (this->next_buffer_separator) {
1107 size = 0;
1108 goto store_varying;
1109 }
1110
1111 if (has_xfb_qualifiers) {
1112 xfb_offset = this->offset / 4;
1113 } else {
1114 xfb_offset = info->Buffers[buffer].Stride;
1115 }
1116 info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
1117
1118 {
1119 unsigned location = this->location;
1120 unsigned location_frac = this->location_frac;
1121 unsigned num_components = this->num_components();
1122 while (num_components > 0) {
1123 unsigned output_size = MIN2(num_components, 4 - location_frac);
1124 assert((info->NumOutputs == 0 && max_outputs == 0) ||
1125 info->NumOutputs < max_outputs);
1126
1127 /* From the ARB_enhanced_layouts spec:
1128 *
1129 * "If such a block member or variable is not written during a shader
1130 * invocation, the buffer contents at the assigned offset will be
1131 * undefined. Even if there are no static writes to a variable or
1132 * member that is assigned a transform feedback offset, the space is
1133 * still allocated in the buffer and still affects the stride."
1134 */
1135 if (this->is_varying_written()) {
1136 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
1137 info->Outputs[info->NumOutputs].OutputRegister = location;
1138 info->Outputs[info->NumOutputs].NumComponents = output_size;
1139 info->Outputs[info->NumOutputs].StreamId = stream_id;
1140 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
1141 info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
1142 ++info->NumOutputs;
1143 }
1144 info->Buffers[buffer].Stream = this->stream_id;
1145 xfb_offset += output_size;
1146
1147 num_components -= output_size;
1148 location++;
1149 location_frac = 0;
1150 }
1151 }
1152
1153 if (explicit_stride && explicit_stride[buffer]) {
1154 if (this->is_64bit() && info->Buffers[buffer].Stride % 2) {
1155 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
1156 "multiple of 8 as its applied to a type that is or "
1157 "contains a double.",
1158 info->Buffers[buffer].Stride * 4);
1159 return false;
1160 }
1161
1162 if ((this->offset / 4) / info->Buffers[buffer].Stride !=
1163 (xfb_offset - 1) / info->Buffers[buffer].Stride) {
1164 linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
1165 "buffer (%d)", xfb_offset * 4,
1166 info->Buffers[buffer].Stride * 4, buffer);
1167 return false;
1168 }
1169 } else {
1170 info->Buffers[buffer].Stride = xfb_offset;
1171 }
1172
1173 /* From GL_EXT_transform_feedback:
1174 * A program will fail to link if:
1175 *
1176 * * the total number of components to capture is greater than
1177 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
1178 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
1179 *
1180 * From GL_ARB_enhanced_layouts:
1181 *
1182 * "The resulting stride (implicit or explicit) must be less than or
1183 * equal to the implementation-dependent constant
1184 * gl_MaxTransformFeedbackInterleavedComponents."
1185 */
1186 if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
1187 has_xfb_qualifiers) &&
1188 info->Buffers[buffer].Stride >
1189 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
1190 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
1191 "limit has been exceeded.");
1192 return false;
1193 }
1194
1195 store_varying:
1196 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
1197 this->orig_name);
1198 info->Varyings[info->NumVarying].Type = this->type;
1199 info->Varyings[info->NumVarying].Size = size;
1200 info->Varyings[info->NumVarying].BufferIndex = buffer_index;
1201 info->NumVarying++;
1202 info->Buffers[buffer].NumVaryings++;
1203
1204 return true;
1205 }
1206
1207
1208 const tfeedback_candidate *
1209 tfeedback_decl::find_candidate(gl_shader_program *prog,
1210 hash_table *tfeedback_candidates)
1211 {
1212 const char *name = this->var_name;
1213 switch (this->lowered_builtin_array_variable) {
1214 case none:
1215 name = this->var_name;
1216 break;
1217 case clip_distance:
1218 name = "gl_ClipDistanceMESA";
1219 break;
1220 case cull_distance:
1221 name = "gl_CullDistanceMESA";
1222 break;
1223 case tess_level_outer:
1224 name = "gl_TessLevelOuterMESA";
1225 break;
1226 case tess_level_inner:
1227 name = "gl_TessLevelInnerMESA";
1228 break;
1229 }
1230 hash_entry *entry = _mesa_hash_table_search(tfeedback_candidates, name);
1231
1232 this->matched_candidate = entry ?
1233 (const tfeedback_candidate *) entry->data : NULL;
1234
1235 if (!this->matched_candidate) {
1236 /* From GL_EXT_transform_feedback:
1237 * A program will fail to link if:
1238 *
1239 * * any variable name specified in the <varyings> array is not
1240 * declared as an output in the geometry shader (if present) or
1241 * the vertex shader (if no geometry shader is present);
1242 */
1243 linker_error(prog, "Transform feedback varying %s undeclared.",
1244 this->orig_name);
1245 }
1246
1247 return this->matched_candidate;
1248 }
1249
1250
1251 /**
1252 * Parse all the transform feedback declarations that were passed to
1253 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
1254 *
1255 * If an error occurs, the error is reported through linker_error() and false
1256 * is returned.
1257 */
1258 static bool
1259 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
1260 const void *mem_ctx, unsigned num_names,
1261 char **varying_names, tfeedback_decl *decls)
1262 {
1263 for (unsigned i = 0; i < num_names; ++i) {
1264 decls[i].init(ctx, mem_ctx, varying_names[i]);
1265
1266 if (!decls[i].is_varying())
1267 continue;
1268
1269 /* From GL_EXT_transform_feedback:
1270 * A program will fail to link if:
1271 *
1272 * * any two entries in the <varyings> array specify the same varying
1273 * variable;
1274 *
1275 * We interpret this to mean "any two entries in the <varyings> array
1276 * specify the same varying variable and array index", since transform
1277 * feedback of arrays would be useless otherwise.
1278 */
1279 for (unsigned j = 0; j < i; ++j) {
1280 if (decls[j].is_varying()) {
1281 if (tfeedback_decl::is_same(decls[i], decls[j])) {
1282 linker_error(prog, "Transform feedback varying %s specified "
1283 "more than once.", varying_names[i]);
1284 return false;
1285 }
1286 }
1287 }
1288 }
1289 return true;
1290 }
1291
1292
1293 static int
1294 cmp_xfb_offset(const void * x_generic, const void * y_generic)
1295 {
1296 tfeedback_decl *x = (tfeedback_decl *) x_generic;
1297 tfeedback_decl *y = (tfeedback_decl *) y_generic;
1298
1299 if (x->get_buffer() != y->get_buffer())
1300 return x->get_buffer() - y->get_buffer();
1301 return x->get_offset() - y->get_offset();
1302 }
1303
1304 /**
1305 * Store transform feedback location assignments into
1306 * prog->sh.LinkedTransformFeedback based on the data stored in
1307 * tfeedback_decls.
1308 *
1309 * If an error occurs, the error is reported through linker_error() and false
1310 * is returned.
1311 */
1312 static bool
1313 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
1314 unsigned num_tfeedback_decls,
1315 tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
1316 {
1317 if (!prog->last_vert_prog)
1318 return true;
1319
1320 /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
1321 * tracking the number of buffers doesn't overflow.
1322 */
1323 assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
1324
1325 bool separate_attribs_mode =
1326 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
1327
1328 struct gl_program *xfb_prog = prog->last_vert_prog;
1329 xfb_prog->sh.LinkedTransformFeedback =
1330 rzalloc(xfb_prog, struct gl_transform_feedback_info);
1331
1332 /* The xfb_offset qualifier does not have to be used in increasing order
1333 * however some drivers expect to receive the list of transform feedback
1334 * declarations in order so sort it now for convenience.
1335 */
1336 if (has_xfb_qualifiers) {
1337 qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
1338 cmp_xfb_offset);
1339 }
1340
1341 xfb_prog->sh.LinkedTransformFeedback->Varyings =
1342 rzalloc_array(xfb_prog, struct gl_transform_feedback_varying_info,
1343 num_tfeedback_decls);
1344
1345 unsigned num_outputs = 0;
1346 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1347 if (tfeedback_decls[i].is_varying_written())
1348 num_outputs += tfeedback_decls[i].get_num_outputs();
1349 }
1350
1351 xfb_prog->sh.LinkedTransformFeedback->Outputs =
1352 rzalloc_array(xfb_prog, struct gl_transform_feedback_output,
1353 num_outputs);
1354
1355 unsigned num_buffers = 0;
1356 unsigned buffers = 0;
1357
1358 if (!has_xfb_qualifiers && separate_attribs_mode) {
1359 /* GL_SEPARATE_ATTRIBS */
1360 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1361 if (!tfeedback_decls[i].store(ctx, prog,
1362 xfb_prog->sh.LinkedTransformFeedback,
1363 num_buffers, num_buffers, num_outputs,
1364 NULL, has_xfb_qualifiers))
1365 return false;
1366
1367 buffers |= 1 << num_buffers;
1368 num_buffers++;
1369 }
1370 }
1371 else {
1372 /* GL_INVERLEAVED_ATTRIBS */
1373 int buffer_stream_id = -1;
1374 unsigned buffer =
1375 num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
1376 bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
1377
1378 /* Apply any xfb_stride global qualifiers */
1379 if (has_xfb_qualifiers) {
1380 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1381 if (prog->TransformFeedback.BufferStride[j]) {
1382 explicit_stride[j] = true;
1383 xfb_prog->sh.LinkedTransformFeedback->Buffers[j].Stride =
1384 prog->TransformFeedback.BufferStride[j] / 4;
1385 }
1386 }
1387 }
1388
1389 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1390 if (has_xfb_qualifiers &&
1391 buffer != tfeedback_decls[i].get_buffer()) {
1392 /* we have moved to the next buffer so reset stream id */
1393 buffer_stream_id = -1;
1394 num_buffers++;
1395 }
1396
1397 if (tfeedback_decls[i].is_next_buffer_separator()) {
1398 if (!tfeedback_decls[i].store(ctx, prog,
1399 xfb_prog->sh.LinkedTransformFeedback,
1400 buffer, num_buffers, num_outputs,
1401 explicit_stride, has_xfb_qualifiers))
1402 return false;
1403 num_buffers++;
1404 buffer_stream_id = -1;
1405 continue;
1406 }
1407
1408 if (has_xfb_qualifiers) {
1409 buffer = tfeedback_decls[i].get_buffer();
1410 } else {
1411 buffer = num_buffers;
1412 }
1413
1414 if (tfeedback_decls[i].is_varying()) {
1415 if (buffer_stream_id == -1) {
1416 /* First varying writing to this buffer: remember its stream */
1417 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
1418
1419 /* Only mark a buffer as active when there is a varying
1420 * attached to it. This behaviour is based on a revised version
1421 * of section 13.2.2 of the GL 4.6 spec.
1422 */
1423 buffers |= 1 << buffer;
1424 } else if (buffer_stream_id !=
1425 (int) tfeedback_decls[i].get_stream_id()) {
1426 /* Varying writes to the same buffer from a different stream */
1427 linker_error(prog,
1428 "Transform feedback can't capture varyings belonging "
1429 "to different vertex streams in a single buffer. "
1430 "Varying %s writes to buffer from stream %u, other "
1431 "varyings in the same buffer write from stream %u.",
1432 tfeedback_decls[i].name(),
1433 tfeedback_decls[i].get_stream_id(),
1434 buffer_stream_id);
1435 return false;
1436 }
1437 }
1438
1439 if (!tfeedback_decls[i].store(ctx, prog,
1440 xfb_prog->sh.LinkedTransformFeedback,
1441 buffer, num_buffers, num_outputs,
1442 explicit_stride, has_xfb_qualifiers))
1443 return false;
1444 }
1445 }
1446
1447 assert(xfb_prog->sh.LinkedTransformFeedback->NumOutputs == num_outputs);
1448
1449 xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers;
1450 return true;
1451 }
1452
1453 namespace {
1454
1455 /**
1456 * Data structure recording the relationship between outputs of one shader
1457 * stage (the "producer") and inputs of another (the "consumer").
1458 */
1459 class varying_matches
1460 {
1461 public:
1462 varying_matches(bool disable_varying_packing, bool xfb_enabled,
1463 bool enhanced_layouts_enabled,
1464 gl_shader_stage producer_stage,
1465 gl_shader_stage consumer_stage);
1466 ~varying_matches();
1467 void record(ir_variable *producer_var, ir_variable *consumer_var);
1468 unsigned assign_locations(struct gl_shader_program *prog,
1469 uint8_t components[],
1470 uint64_t reserved_slots);
1471 void store_locations() const;
1472
1473 private:
1474 bool is_varying_packing_safe(const glsl_type *type,
1475 const ir_variable *var) const;
1476
1477 /**
1478 * If true, this driver disables varying packing, so all varyings need to
1479 * be aligned on slot boundaries, and take up a number of slots equal to
1480 * their number of matrix columns times their array size.
1481 *
1482 * Packing may also be disabled because our current packing method is not
1483 * safe in SSO or versions of OpenGL where interpolation qualifiers are not
1484 * guaranteed to match across stages.
1485 */
1486 const bool disable_varying_packing;
1487
1488 /**
1489 * If true, this driver has transform feedback enabled. The transform
1490 * feedback code requires at least some packing be done even when varying
1491 * packing is disabled, fortunately where transform feedback requires
1492 * packing it's safe to override the disabled setting. See
1493 * is_varying_packing_safe().
1494 */
1495 const bool xfb_enabled;
1496
1497 const bool enhanced_layouts_enabled;
1498
1499 /**
1500 * Enum representing the order in which varyings are packed within a
1501 * packing class.
1502 *
1503 * Currently we pack vec4's first, then vec2's, then scalar values, then
1504 * vec3's. This order ensures that the only vectors that are at risk of
1505 * having to be "double parked" (split between two adjacent varying slots)
1506 * are the vec3's.
1507 */
1508 enum packing_order_enum {
1509 PACKING_ORDER_VEC4,
1510 PACKING_ORDER_VEC2,
1511 PACKING_ORDER_SCALAR,
1512 PACKING_ORDER_VEC3,
1513 };
1514
1515 static unsigned compute_packing_class(const ir_variable *var);
1516 static packing_order_enum compute_packing_order(const ir_variable *var);
1517 static int match_comparator(const void *x_generic, const void *y_generic);
1518 static int xfb_comparator(const void *x_generic, const void *y_generic);
1519
1520 /**
1521 * Structure recording the relationship between a single producer output
1522 * and a single consumer input.
1523 */
1524 struct match {
1525 /**
1526 * Packing class for this varying, computed by compute_packing_class().
1527 */
1528 unsigned packing_class;
1529
1530 /**
1531 * Packing order for this varying, computed by compute_packing_order().
1532 */
1533 packing_order_enum packing_order;
1534 unsigned num_components;
1535
1536 /**
1537 * The output variable in the producer stage.
1538 */
1539 ir_variable *producer_var;
1540
1541 /**
1542 * The input variable in the consumer stage.
1543 */
1544 ir_variable *consumer_var;
1545
1546 /**
1547 * The location which has been assigned for this varying. This is
1548 * expressed in multiples of a float, with the first generic varying
1549 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1550 * value 0.
1551 */
1552 unsigned generic_location;
1553 } *matches;
1554
1555 /**
1556 * The number of elements in the \c matches array that are currently in
1557 * use.
1558 */
1559 unsigned num_matches;
1560
1561 /**
1562 * The number of elements that were set aside for the \c matches array when
1563 * it was allocated.
1564 */
1565 unsigned matches_capacity;
1566
1567 gl_shader_stage producer_stage;
1568 gl_shader_stage consumer_stage;
1569 };
1570
1571 } /* anonymous namespace */
1572
1573 varying_matches::varying_matches(bool disable_varying_packing,
1574 bool xfb_enabled,
1575 bool enhanced_layouts_enabled,
1576 gl_shader_stage producer_stage,
1577 gl_shader_stage consumer_stage)
1578 : disable_varying_packing(disable_varying_packing),
1579 xfb_enabled(xfb_enabled),
1580 enhanced_layouts_enabled(enhanced_layouts_enabled),
1581 producer_stage(producer_stage),
1582 consumer_stage(consumer_stage)
1583 {
1584 /* Note: this initial capacity is rather arbitrarily chosen to be large
1585 * enough for many cases without wasting an unreasonable amount of space.
1586 * varying_matches::record() will resize the array if there are more than
1587 * this number of varyings.
1588 */
1589 this->matches_capacity = 8;
1590 this->matches = (match *)
1591 malloc(sizeof(*this->matches) * this->matches_capacity);
1592 this->num_matches = 0;
1593 }
1594
1595
1596 varying_matches::~varying_matches()
1597 {
1598 free(this->matches);
1599 }
1600
1601
1602 /**
1603 * Packing is always safe on individual arrays, structures, and matrices. It
1604 * is also safe if the varying is only used for transform feedback.
1605 */
1606 bool
1607 varying_matches::is_varying_packing_safe(const glsl_type *type,
1608 const ir_variable *var) const
1609 {
1610 if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1611 consumer_stage == MESA_SHADER_TESS_CTRL ||
1612 producer_stage == MESA_SHADER_TESS_CTRL)
1613 return false;
1614
1615 return xfb_enabled && (type->is_array() || type->is_record() ||
1616 type->is_matrix() || var->data.is_xfb_only);
1617 }
1618
1619
1620 /**
1621 * Record the given producer/consumer variable pair in the list of variables
1622 * that should later be assigned locations.
1623 *
1624 * It is permissible for \c consumer_var to be NULL (this happens if a
1625 * variable is output by the producer and consumed by transform feedback, but
1626 * not consumed by the consumer).
1627 *
1628 * If \c producer_var has already been paired up with a consumer_var, or
1629 * producer_var is part of fixed pipeline functionality (and hence already has
1630 * a location assigned), this function has no effect.
1631 *
1632 * Note: as a side effect this function may change the interpolation type of
1633 * \c producer_var, but only when the change couldn't possibly affect
1634 * rendering.
1635 */
1636 void
1637 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1638 {
1639 assert(producer_var != NULL || consumer_var != NULL);
1640
1641 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1642 producer_var->data.explicit_location)) ||
1643 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1644 consumer_var->data.explicit_location))) {
1645 /* Either a location already exists for this variable (since it is part
1646 * of fixed functionality), or it has already been recorded as part of a
1647 * previous match.
1648 */
1649 return;
1650 }
1651
1652 bool needs_flat_qualifier = consumer_var == NULL &&
1653 (producer_var->type->contains_integer() ||
1654 producer_var->type->contains_double());
1655
1656 if (!disable_varying_packing &&
1657 (needs_flat_qualifier ||
1658 (consumer_stage != MESA_SHADER_NONE && consumer_stage != MESA_SHADER_FRAGMENT))) {
1659 /* Since this varying is not being consumed by the fragment shader, its
1660 * interpolation type varying cannot possibly affect rendering.
1661 * Also, this variable is non-flat and is (or contains) an integer
1662 * or a double.
1663 * If the consumer stage is unknown, don't modify the interpolation
1664 * type as it could affect rendering later with separate shaders.
1665 *
1666 * lower_packed_varyings requires all integer varyings to flat,
1667 * regardless of where they appear. We can trivially satisfy that
1668 * requirement by changing the interpolation type to flat here.
1669 */
1670 if (producer_var) {
1671 producer_var->data.centroid = false;
1672 producer_var->data.sample = false;
1673 producer_var->data.interpolation = INTERP_MODE_FLAT;
1674 }
1675
1676 if (consumer_var) {
1677 consumer_var->data.centroid = false;
1678 consumer_var->data.sample = false;
1679 consumer_var->data.interpolation = INTERP_MODE_FLAT;
1680 }
1681 }
1682
1683 if (this->num_matches == this->matches_capacity) {
1684 this->matches_capacity *= 2;
1685 this->matches = (match *)
1686 realloc(this->matches,
1687 sizeof(*this->matches) * this->matches_capacity);
1688 }
1689
1690 /* We must use the consumer to compute the packing class because in GL4.4+
1691 * there is no guarantee interpolation qualifiers will match across stages.
1692 *
1693 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1694 *
1695 * "The type and presence of interpolation qualifiers of variables with
1696 * the same name declared in all linked shaders for the same cross-stage
1697 * interface must match, otherwise the link command will fail.
1698 *
1699 * When comparing an output from one stage to an input of a subsequent
1700 * stage, the input and output don't match if their interpolation
1701 * qualifiers (or lack thereof) are not the same."
1702 *
1703 * This text was also in at least revison 7 of the 4.40 spec but is no
1704 * longer in revision 9 and not in the 4.50 spec.
1705 */
1706 const ir_variable *const var = (consumer_var != NULL)
1707 ? consumer_var : producer_var;
1708 const gl_shader_stage stage = (consumer_var != NULL)
1709 ? consumer_stage : producer_stage;
1710 const glsl_type *type = get_varying_type(var, stage);
1711
1712 if (producer_var && consumer_var &&
1713 consumer_var->data.must_be_shader_input) {
1714 producer_var->data.must_be_shader_input = 1;
1715 }
1716
1717 this->matches[this->num_matches].packing_class
1718 = this->compute_packing_class(var);
1719 this->matches[this->num_matches].packing_order
1720 = this->compute_packing_order(var);
1721 if ((this->disable_varying_packing && !is_varying_packing_safe(type, var)) ||
1722 var->data.must_be_shader_input) {
1723 unsigned slots = type->count_attribute_slots(false);
1724 this->matches[this->num_matches].num_components = slots * 4;
1725 } else {
1726 this->matches[this->num_matches].num_components
1727 = type->component_slots();
1728 }
1729
1730 this->matches[this->num_matches].producer_var = producer_var;
1731 this->matches[this->num_matches].consumer_var = consumer_var;
1732 this->num_matches++;
1733 if (producer_var)
1734 producer_var->data.is_unmatched_generic_inout = 0;
1735 if (consumer_var)
1736 consumer_var->data.is_unmatched_generic_inout = 0;
1737 }
1738
1739
1740 /**
1741 * Choose locations for all of the variable matches that were previously
1742 * passed to varying_matches::record().
1743 * \param components returns array[slot] of number of components used
1744 * per slot (1, 2, 3 or 4)
1745 * \param reserved_slots bitmask indicating which varying slots are already
1746 * allocated
1747 * \return number of slots (4-element vectors) allocated
1748 */
1749 unsigned
1750 varying_matches::assign_locations(struct gl_shader_program *prog,
1751 uint8_t components[],
1752 uint64_t reserved_slots)
1753 {
1754 /* If packing has been disabled then we cannot safely sort the varyings by
1755 * class as it may mean we are using a version of OpenGL where
1756 * interpolation qualifiers are not guaranteed to be matching across
1757 * shaders, sorting in this case could result in mismatching shader
1758 * interfaces.
1759 * When packing is disabled the sort orders varyings used by transform
1760 * feedback first, but also depends on *undefined behaviour* of qsort to
1761 * reverse the order of the varyings. See: xfb_comparator().
1762 */
1763 if (!this->disable_varying_packing) {
1764 /* Sort varying matches into an order that makes them easy to pack. */
1765 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1766 &varying_matches::match_comparator);
1767 } else {
1768 /* Only sort varyings that are only used by transform feedback. */
1769 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1770 &varying_matches::xfb_comparator);
1771 }
1772
1773 unsigned generic_location = 0;
1774 unsigned generic_patch_location = MAX_VARYING*4;
1775 bool previous_var_xfb_only = false;
1776 unsigned previous_packing_class = ~0u;
1777
1778 /* For tranform feedback separate mode, we know the number of attributes
1779 * is <= the number of buffers. So packing isn't critical. In fact,
1780 * packing vec3 attributes can cause trouble because splitting a vec3
1781 * effectively creates an additional transform feedback output. The
1782 * extra TFB output may exceed device driver limits.
1783 */
1784 const bool dont_pack_vec3 =
1785 (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
1786 prog->TransformFeedback.NumVarying > 0);
1787
1788 for (unsigned i = 0; i < this->num_matches; i++) {
1789 unsigned *location = &generic_location;
1790 const ir_variable *var;
1791 const glsl_type *type;
1792 bool is_vertex_input = false;
1793
1794 if (matches[i].consumer_var) {
1795 var = matches[i].consumer_var;
1796 type = get_varying_type(var, consumer_stage);
1797 if (consumer_stage == MESA_SHADER_VERTEX)
1798 is_vertex_input = true;
1799 } else {
1800 var = matches[i].producer_var;
1801 type = get_varying_type(var, producer_stage);
1802 }
1803
1804 if (var->data.patch)
1805 location = &generic_patch_location;
1806
1807 /* Advance to the next slot if this varying has a different packing
1808 * class than the previous one, and we're not already on a slot
1809 * boundary.
1810 *
1811 * Also advance to the next slot if packing is disabled. This makes sure
1812 * we don't assign varyings the same locations which is possible
1813 * because we still pack individual arrays, records and matrices even
1814 * when packing is disabled. Note we don't advance to the next slot if
1815 * we can pack varyings together that are only used for transform
1816 * feedback.
1817 */
1818 if (var->data.must_be_shader_input ||
1819 (this->disable_varying_packing &&
1820 !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1821 (previous_packing_class != this->matches[i].packing_class) ||
1822 (this->matches[i].packing_order == PACKING_ORDER_VEC3 &&
1823 dont_pack_vec3)) {
1824 *location = ALIGN(*location, 4);
1825 }
1826
1827 previous_var_xfb_only = var->data.is_xfb_only;
1828 previous_packing_class = this->matches[i].packing_class;
1829
1830 /* The number of components taken up by this variable. For vertex shader
1831 * inputs, we use the number of slots * 4, as they have different
1832 * counting rules.
1833 */
1834 unsigned num_components = is_vertex_input ?
1835 type->count_attribute_slots(is_vertex_input) * 4 :
1836 this->matches[i].num_components;
1837
1838 /* The last slot for this variable, inclusive. */
1839 unsigned slot_end = *location + num_components - 1;
1840
1841 /* FIXME: We could be smarter in the below code and loop back over
1842 * trying to fill any locations that we skipped because we couldn't pack
1843 * the varying between an explicit location. For now just let the user
1844 * hit the linking error if we run out of room and suggest they use
1845 * explicit locations.
1846 */
1847 while (slot_end < MAX_VARYING * 4u) {
1848 const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1;
1849 const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u);
1850
1851 assert(slots > 0);
1852
1853 if ((reserved_slots & slot_mask) == 0) {
1854 break;
1855 }
1856
1857 *location = ALIGN(*location + 1, 4);
1858 slot_end = *location + num_components - 1;
1859 }
1860
1861 if (!var->data.patch && slot_end >= MAX_VARYING * 4u) {
1862 linker_error(prog, "insufficient contiguous locations available for "
1863 "%s it is possible an array or struct could not be "
1864 "packed between varyings with explicit locations. Try "
1865 "using an explicit location for arrays and structs.",
1866 var->name);
1867 }
1868
1869 if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) {
1870 for (unsigned j = *location / 4u; j < slot_end / 4u; j++)
1871 components[j] = 4;
1872 components[slot_end / 4u] = (slot_end & 3) + 1;
1873 }
1874
1875 this->matches[i].generic_location = *location;
1876
1877 *location = slot_end + 1;
1878 }
1879
1880 return (generic_location + 3) / 4;
1881 }
1882
1883
1884 /**
1885 * Update the producer and consumer shaders to reflect the locations
1886 * assignments that were made by varying_matches::assign_locations().
1887 */
1888 void
1889 varying_matches::store_locations() const
1890 {
1891 /* Check is location needs to be packed with lower_packed_varyings() or if
1892 * we can just use ARB_enhanced_layouts packing.
1893 */
1894 bool pack_loc[MAX_VARYINGS_INCL_PATCH] = { 0 };
1895 const glsl_type *loc_type[MAX_VARYINGS_INCL_PATCH][4] = { {NULL, NULL} };
1896
1897 for (unsigned i = 0; i < this->num_matches; i++) {
1898 ir_variable *producer_var = this->matches[i].producer_var;
1899 ir_variable *consumer_var = this->matches[i].consumer_var;
1900 unsigned generic_location = this->matches[i].generic_location;
1901 unsigned slot = generic_location / 4;
1902 unsigned offset = generic_location % 4;
1903
1904 if (producer_var) {
1905 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1906 producer_var->data.location_frac = offset;
1907 }
1908
1909 if (consumer_var) {
1910 assert(consumer_var->data.location == -1);
1911 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1912 consumer_var->data.location_frac = offset;
1913 }
1914
1915 /* Find locations suitable for native packing via
1916 * ARB_enhanced_layouts.
1917 */
1918 if (producer_var && consumer_var) {
1919 if (enhanced_layouts_enabled) {
1920 const glsl_type *type =
1921 get_varying_type(producer_var, producer_stage);
1922 if (type->is_array() || type->is_matrix() || type->is_record() ||
1923 type->is_double()) {
1924 unsigned comp_slots = type->component_slots() + offset;
1925 unsigned slots = comp_slots / 4;
1926 if (comp_slots % 4)
1927 slots += 1;
1928
1929 for (unsigned j = 0; j < slots; j++) {
1930 pack_loc[slot + j] = true;
1931 }
1932 } else if (offset + type->vector_elements > 4) {
1933 pack_loc[slot] = true;
1934 pack_loc[slot + 1] = true;
1935 } else {
1936 loc_type[slot][offset] = type;
1937 }
1938 }
1939 }
1940 }
1941
1942 /* Attempt to use ARB_enhanced_layouts for more efficient packing if
1943 * suitable.
1944 */
1945 if (enhanced_layouts_enabled) {
1946 for (unsigned i = 0; i < this->num_matches; i++) {
1947 ir_variable *producer_var = this->matches[i].producer_var;
1948 ir_variable *consumer_var = this->matches[i].consumer_var;
1949 unsigned generic_location = this->matches[i].generic_location;
1950 unsigned slot = generic_location / 4;
1951
1952 if (pack_loc[slot] || !producer_var || !consumer_var)
1953 continue;
1954
1955 const glsl_type *type =
1956 get_varying_type(producer_var, producer_stage);
1957 bool type_match = true;
1958 for (unsigned j = 0; j < 4; j++) {
1959 if (loc_type[slot][j]) {
1960 if (type->base_type != loc_type[slot][j]->base_type)
1961 type_match = false;
1962 }
1963 }
1964
1965 if (type_match) {
1966 producer_var->data.explicit_location = 1;
1967 consumer_var->data.explicit_location = 1;
1968 producer_var->data.explicit_component = 1;
1969 consumer_var->data.explicit_component = 1;
1970 }
1971 }
1972 }
1973 }
1974
1975
1976 /**
1977 * Compute the "packing class" of the given varying. This is an unsigned
1978 * integer with the property that two variables in the same packing class can
1979 * be safely backed into the same vec4.
1980 */
1981 unsigned
1982 varying_matches::compute_packing_class(const ir_variable *var)
1983 {
1984 /* Without help from the back-end, there is no way to pack together
1985 * variables with different interpolation types, because
1986 * lower_packed_varyings must choose exactly one interpolation type for
1987 * each packed varying it creates.
1988 *
1989 * However, we can safely pack together floats, ints, and uints, because:
1990 *
1991 * - varyings of base type "int" and "uint" must use the "flat"
1992 * interpolation type, which can only occur in GLSL 1.30 and above.
1993 *
1994 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1995 * can store flat floats as ints without losing any information (using
1996 * the ir_unop_bitcast_* opcodes).
1997 *
1998 * Therefore, the packing class depends only on the interpolation type.
1999 */
2000 const unsigned interp = var->is_interpolation_flat()
2001 ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
2002
2003 assert(interp < (1 << 3));
2004
2005 const unsigned packing_class = (interp << 0) |
2006 (var->data.centroid << 3) |
2007 (var->data.sample << 4) |
2008 (var->data.patch << 5) |
2009 (var->data.must_be_shader_input << 6);
2010
2011 return packing_class;
2012 }
2013
2014
2015 /**
2016 * Compute the "packing order" of the given varying. This is a sort key we
2017 * use to determine when to attempt to pack the given varying relative to
2018 * other varyings in the same packing class.
2019 */
2020 varying_matches::packing_order_enum
2021 varying_matches::compute_packing_order(const ir_variable *var)
2022 {
2023 const glsl_type *element_type = var->type;
2024
2025 while (element_type->is_array()) {
2026 element_type = element_type->fields.array;
2027 }
2028
2029 switch (element_type->component_slots() % 4) {
2030 case 1: return PACKING_ORDER_SCALAR;
2031 case 2: return PACKING_ORDER_VEC2;
2032 case 3: return PACKING_ORDER_VEC3;
2033 case 0: return PACKING_ORDER_VEC4;
2034 default:
2035 assert(!"Unexpected value of vector_elements");
2036 return PACKING_ORDER_VEC4;
2037 }
2038 }
2039
2040
2041 /**
2042 * Comparison function passed to qsort() to sort varyings by packing_class and
2043 * then by packing_order.
2044 */
2045 int
2046 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
2047 {
2048 const match *x = (const match *) x_generic;
2049 const match *y = (const match *) y_generic;
2050
2051 if (x->packing_class != y->packing_class)
2052 return x->packing_class - y->packing_class;
2053 return x->packing_order - y->packing_order;
2054 }
2055
2056
2057 /**
2058 * Comparison function passed to qsort() to sort varyings used only by
2059 * transform feedback when packing of other varyings is disabled.
2060 */
2061 int
2062 varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
2063 {
2064 const match *x = (const match *) x_generic;
2065
2066 if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
2067 return match_comparator(x_generic, y_generic);
2068
2069 /* FIXME: When the comparator returns 0 it means the elements being
2070 * compared are equivalent. However the qsort documentation says:
2071 *
2072 * "The order of equivalent elements is undefined."
2073 *
2074 * In practice the sort ends up reversing the order of the varyings which
2075 * means locations are also assigned in this reversed order and happens to
2076 * be what we want. This is also whats happening in
2077 * varying_matches::match_comparator().
2078 */
2079 return 0;
2080 }
2081
2082
2083 /**
2084 * Is the given variable a varying variable to be counted against the
2085 * limit in ctx->Const.MaxVarying?
2086 * This includes variables such as texcoords, colors and generic
2087 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
2088 */
2089 static bool
2090 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
2091 {
2092 /* Only fragment shaders will take a varying variable as an input */
2093 if (stage == MESA_SHADER_FRAGMENT &&
2094 var->data.mode == ir_var_shader_in) {
2095 switch (var->data.location) {
2096 case VARYING_SLOT_POS:
2097 case VARYING_SLOT_FACE:
2098 case VARYING_SLOT_PNTC:
2099 return false;
2100 default:
2101 return true;
2102 }
2103 }
2104 return false;
2105 }
2106
2107
2108 /**
2109 * Visitor class that generates tfeedback_candidate structs describing all
2110 * possible targets of transform feedback.
2111 *
2112 * tfeedback_candidate structs are stored in the hash table
2113 * tfeedback_candidates, which is passed to the constructor. This hash table
2114 * maps varying names to instances of the tfeedback_candidate struct.
2115 */
2116 class tfeedback_candidate_generator : public program_resource_visitor
2117 {
2118 public:
2119 tfeedback_candidate_generator(void *mem_ctx,
2120 hash_table *tfeedback_candidates)
2121 : mem_ctx(mem_ctx),
2122 tfeedback_candidates(tfeedback_candidates),
2123 toplevel_var(NULL),
2124 varying_floats(0)
2125 {
2126 }
2127
2128 void process(ir_variable *var)
2129 {
2130 /* All named varying interface blocks should be flattened by now */
2131 assert(!var->is_interface_instance());
2132
2133 this->toplevel_var = var;
2134 this->varying_floats = 0;
2135 program_resource_visitor::process(var, false);
2136 }
2137
2138 private:
2139 virtual void visit_field(const glsl_type *type, const char *name,
2140 bool /* row_major */,
2141 const glsl_type * /* record_type */,
2142 const enum glsl_interface_packing,
2143 bool /* last_field */)
2144 {
2145 assert(!type->without_array()->is_record());
2146 assert(!type->without_array()->is_interface());
2147
2148 tfeedback_candidate *candidate
2149 = rzalloc(this->mem_ctx, tfeedback_candidate);
2150 candidate->toplevel_var = this->toplevel_var;
2151 candidate->type = type;
2152 candidate->offset = this->varying_floats;
2153 _mesa_hash_table_insert(this->tfeedback_candidates,
2154 ralloc_strdup(this->mem_ctx, name),
2155 candidate);
2156 this->varying_floats += type->component_slots();
2157 }
2158
2159 /**
2160 * Memory context used to allocate hash table keys and values.
2161 */
2162 void * const mem_ctx;
2163
2164 /**
2165 * Hash table in which tfeedback_candidate objects should be stored.
2166 */
2167 hash_table * const tfeedback_candidates;
2168
2169 /**
2170 * Pointer to the toplevel variable that is being traversed.
2171 */
2172 ir_variable *toplevel_var;
2173
2174 /**
2175 * Total number of varying floats that have been visited so far. This is
2176 * used to determine the offset to each varying within the toplevel
2177 * variable.
2178 */
2179 unsigned varying_floats;
2180 };
2181
2182
2183 namespace linker {
2184
2185 void
2186 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
2187 hash_table *consumer_inputs,
2188 hash_table *consumer_interface_inputs,
2189 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2190 {
2191 memset(consumer_inputs_with_locations,
2192 0,
2193 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
2194
2195 foreach_in_list(ir_instruction, node, ir) {
2196 ir_variable *const input_var = node->as_variable();
2197
2198 if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
2199 /* All interface blocks should have been lowered by this point */
2200 assert(!input_var->type->is_interface());
2201
2202 if (input_var->data.explicit_location) {
2203 /* assign_varying_locations only cares about finding the
2204 * ir_variable at the start of a contiguous location block.
2205 *
2206 * - For !producer, consumer_inputs_with_locations isn't used.
2207 *
2208 * - For !consumer, consumer_inputs_with_locations is empty.
2209 *
2210 * For consumer && producer, if you were trying to set some
2211 * ir_variable to the middle of a location block on the other side
2212 * of producer/consumer, cross_validate_outputs_to_inputs() should
2213 * be link-erroring due to either type mismatch or location
2214 * overlaps. If the variables do match up, then they've got a
2215 * matching data.location and you only looked at
2216 * consumer_inputs_with_locations[var->data.location], not any
2217 * following entries for the array/structure.
2218 */
2219 consumer_inputs_with_locations[input_var->data.location] =
2220 input_var;
2221 } else if (input_var->get_interface_type() != NULL) {
2222 char *const iface_field_name =
2223 ralloc_asprintf(mem_ctx, "%s.%s",
2224 input_var->get_interface_type()->without_array()->name,
2225 input_var->name);
2226 _mesa_hash_table_insert(consumer_interface_inputs,
2227 iface_field_name, input_var);
2228 } else {
2229 _mesa_hash_table_insert(consumer_inputs,
2230 ralloc_strdup(mem_ctx, input_var->name),
2231 input_var);
2232 }
2233 }
2234 }
2235 }
2236
2237 /**
2238 * Find a variable from the consumer that "matches" the specified variable
2239 *
2240 * This function only finds inputs with names that match. There is no
2241 * validation (here) that the types, etc. are compatible.
2242 */
2243 ir_variable *
2244 get_matching_input(void *mem_ctx,
2245 const ir_variable *output_var,
2246 hash_table *consumer_inputs,
2247 hash_table *consumer_interface_inputs,
2248 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2249 {
2250 ir_variable *input_var;
2251
2252 if (output_var->data.explicit_location) {
2253 input_var = consumer_inputs_with_locations[output_var->data.location];
2254 } else if (output_var->get_interface_type() != NULL) {
2255 char *const iface_field_name =
2256 ralloc_asprintf(mem_ctx, "%s.%s",
2257 output_var->get_interface_type()->without_array()->name,
2258 output_var->name);
2259 hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs, iface_field_name);
2260 input_var = entry ? (ir_variable *) entry->data : NULL;
2261 } else {
2262 hash_entry *entry = _mesa_hash_table_search(consumer_inputs, output_var->name);
2263 input_var = entry ? (ir_variable *) entry->data : NULL;
2264 }
2265
2266 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
2267 ? NULL : input_var;
2268 }
2269
2270 }
2271
2272 static int
2273 io_variable_cmp(const void *_a, const void *_b)
2274 {
2275 const ir_variable *const a = *(const ir_variable **) _a;
2276 const ir_variable *const b = *(const ir_variable **) _b;
2277
2278 if (a->data.explicit_location && b->data.explicit_location)
2279 return b->data.location - a->data.location;
2280
2281 if (a->data.explicit_location && !b->data.explicit_location)
2282 return 1;
2283
2284 if (!a->data.explicit_location && b->data.explicit_location)
2285 return -1;
2286
2287 return -strcmp(a->name, b->name);
2288 }
2289
2290 /**
2291 * Sort the shader IO variables into canonical order
2292 */
2293 static void
2294 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
2295 {
2296 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
2297 unsigned num_variables = 0;
2298
2299 foreach_in_list(ir_instruction, node, ir) {
2300 ir_variable *const var = node->as_variable();
2301
2302 if (var == NULL || var->data.mode != io_mode)
2303 continue;
2304
2305 /* If we have already encountered more I/O variables that could
2306 * successfully link, bail.
2307 */
2308 if (num_variables == ARRAY_SIZE(var_table))
2309 return;
2310
2311 var_table[num_variables++] = var;
2312 }
2313
2314 if (num_variables == 0)
2315 return;
2316
2317 /* Sort the list in reverse order (io_variable_cmp handles this). Later
2318 * we're going to push the variables on to the IR list as a stack, so we
2319 * want the last variable (in canonical order) to be first in the list.
2320 */
2321 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
2322
2323 /* Remove the variable from it's current location in the IR, and put it at
2324 * the front.
2325 */
2326 for (unsigned i = 0; i < num_variables; i++) {
2327 var_table[i]->remove();
2328 ir->push_head(var_table[i]);
2329 }
2330 }
2331
2332 /**
2333 * Generate a bitfield map of the explicit locations for shader varyings.
2334 *
2335 * Note: For Tessellation shaders we are sitting right on the limits of the
2336 * 64 bit map. Per-vertex and per-patch both have separate location domains
2337 * with a max of MAX_VARYING.
2338 */
2339 static uint64_t
2340 reserved_varying_slot(struct gl_linked_shader *stage,
2341 ir_variable_mode io_mode)
2342 {
2343 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
2344 /* Avoid an overflow of the returned value */
2345 assert(MAX_VARYINGS_INCL_PATCH <= 64);
2346
2347 uint64_t slots = 0;
2348 int var_slot;
2349
2350 if (!stage)
2351 return slots;
2352
2353 foreach_in_list(ir_instruction, node, stage->ir) {
2354 ir_variable *const var = node->as_variable();
2355
2356 if (var == NULL || var->data.mode != io_mode ||
2357 !var->data.explicit_location ||
2358 var->data.location < VARYING_SLOT_VAR0)
2359 continue;
2360
2361 var_slot = var->data.location - VARYING_SLOT_VAR0;
2362
2363 unsigned num_elements = get_varying_type(var, stage->Stage)
2364 ->count_attribute_slots(io_mode == ir_var_shader_in &&
2365 stage->Stage == MESA_SHADER_VERTEX);
2366 for (unsigned i = 0; i < num_elements; i++) {
2367 if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
2368 slots |= UINT64_C(1) << var_slot;
2369 var_slot += 1;
2370 }
2371 }
2372
2373 return slots;
2374 }
2375
2376
2377 /**
2378 * Assign locations for all variables that are produced in one pipeline stage
2379 * (the "producer") and consumed in the next stage (the "consumer").
2380 *
2381 * Variables produced by the producer may also be consumed by transform
2382 * feedback.
2383 *
2384 * \param num_tfeedback_decls is the number of declarations indicating
2385 * variables that may be consumed by transform feedback.
2386 *
2387 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
2388 * representing the result of parsing the strings passed to
2389 * glTransformFeedbackVaryings(). assign_location() will be called for
2390 * each of these objects that matches one of the outputs of the
2391 * producer.
2392 *
2393 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
2394 * be NULL. In this case, varying locations are assigned solely based on the
2395 * requirements of transform feedback.
2396 */
2397 static bool
2398 assign_varying_locations(struct gl_context *ctx,
2399 void *mem_ctx,
2400 struct gl_shader_program *prog,
2401 gl_linked_shader *producer,
2402 gl_linked_shader *consumer,
2403 unsigned num_tfeedback_decls,
2404 tfeedback_decl *tfeedback_decls,
2405 const uint64_t reserved_slots)
2406 {
2407 /* Tessellation shaders treat inputs and outputs as shared memory and can
2408 * access inputs and outputs of other invocations.
2409 * Therefore, they can't be lowered to temps easily (and definitely not
2410 * efficiently).
2411 */
2412 bool unpackable_tess =
2413 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
2414 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
2415 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
2416
2417 /* Transform feedback code assumes varying arrays are packed, so if the
2418 * driver has disabled varying packing, make sure to at least enable
2419 * packing required by transform feedback.
2420 */
2421 bool xfb_enabled =
2422 ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
2423
2424 /* Disable packing on outward facing interfaces for SSO because in ES we
2425 * need to retain the unpacked varying information for draw time
2426 * validation.
2427 *
2428 * Packing is still enabled on individual arrays, structs, and matrices as
2429 * these are required by the transform feedback code and it is still safe
2430 * to do so. We also enable packing when a varying is only used for
2431 * transform feedback and its not a SSO.
2432 */
2433 bool disable_varying_packing =
2434 ctx->Const.DisableVaryingPacking || unpackable_tess;
2435 if (prog->SeparateShader && (producer == NULL || consumer == NULL))
2436 disable_varying_packing = true;
2437
2438 varying_matches matches(disable_varying_packing, xfb_enabled,
2439 ctx->Extensions.ARB_enhanced_layouts,
2440 producer ? producer->Stage : MESA_SHADER_NONE,
2441 consumer ? consumer->Stage : MESA_SHADER_NONE);
2442 hash_table *tfeedback_candidates =
2443 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2444 _mesa_key_string_equal);
2445 hash_table *consumer_inputs =
2446 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2447 _mesa_key_string_equal);
2448 hash_table *consumer_interface_inputs =
2449 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2450 _mesa_key_string_equal);
2451 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
2452 NULL,
2453 };
2454
2455 unsigned consumer_vertices = 0;
2456 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
2457 consumer_vertices = prog->Geom.VerticesIn;
2458
2459 /* Operate in a total of four passes.
2460 *
2461 * 1. Sort inputs / outputs into a canonical order. This is necessary so
2462 * that inputs / outputs of separable shaders will be assigned
2463 * predictable locations regardless of the order in which declarations
2464 * appeared in the shader source.
2465 *
2466 * 2. Assign locations for any matching inputs and outputs.
2467 *
2468 * 3. Mark output variables in the producer that do not have locations as
2469 * not being outputs. This lets the optimizer eliminate them.
2470 *
2471 * 4. Mark input variables in the consumer that do not have locations as
2472 * not being inputs. This lets the optimizer eliminate them.
2473 */
2474 if (consumer)
2475 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
2476
2477 if (producer)
2478 canonicalize_shader_io(producer->ir, ir_var_shader_out);
2479
2480 if (consumer)
2481 linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
2482 consumer_inputs,
2483 consumer_interface_inputs,
2484 consumer_inputs_with_locations);
2485
2486 if (producer) {
2487 foreach_in_list(ir_instruction, node, producer->ir) {
2488 ir_variable *const output_var = node->as_variable();
2489
2490 if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
2491 continue;
2492
2493 /* Only geometry shaders can use non-zero streams */
2494 assert(output_var->data.stream == 0 ||
2495 (output_var->data.stream < MAX_VERTEX_STREAMS &&
2496 producer->Stage == MESA_SHADER_GEOMETRY));
2497
2498 if (num_tfeedback_decls > 0) {
2499 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
2500 g.process(output_var);
2501 }
2502
2503 ir_variable *const input_var =
2504 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
2505 consumer_interface_inputs,
2506 consumer_inputs_with_locations);
2507
2508 /* If a matching input variable was found, add this output (and the
2509 * input) to the set. If this is a separable program and there is no
2510 * consumer stage, add the output.
2511 *
2512 * Always add TCS outputs. They are shared by all invocations
2513 * within a patch and can be used as shared memory.
2514 */
2515 if (input_var || (prog->SeparateShader && consumer == NULL) ||
2516 producer->Stage == MESA_SHADER_TESS_CTRL) {
2517 matches.record(output_var, input_var);
2518 }
2519
2520 /* Only stream 0 outputs can be consumed in the next stage */
2521 if (input_var && output_var->data.stream != 0) {
2522 linker_error(prog, "output %s is assigned to stream=%d but "
2523 "is linked to an input, which requires stream=0",
2524 output_var->name, output_var->data.stream);
2525 return false;
2526 }
2527 }
2528 } else {
2529 /* If there's no producer stage, then this must be a separable program.
2530 * For example, we may have a program that has just a fragment shader.
2531 * Later this program will be used with some arbitrary vertex (or
2532 * geometry) shader program. This means that locations must be assigned
2533 * for all the inputs.
2534 */
2535 foreach_in_list(ir_instruction, node, consumer->ir) {
2536 ir_variable *const input_var = node->as_variable();
2537 if (input_var && input_var->data.mode == ir_var_shader_in) {
2538 matches.record(NULL, input_var);
2539 }
2540 }
2541 }
2542
2543 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2544 if (!tfeedback_decls[i].is_varying())
2545 continue;
2546
2547 const tfeedback_candidate *matched_candidate
2548 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
2549
2550 if (matched_candidate == NULL) {
2551 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2552 return false;
2553 }
2554
2555 /* Mark xfb varyings as always active */
2556 matched_candidate->toplevel_var->data.always_active_io = 1;
2557
2558 /* Mark any corresponding inputs as always active also. We must do this
2559 * because we have a NIR pass that lowers vectors to scalars and another
2560 * that removes unused varyings.
2561 * We don't split varyings marked as always active because there is no
2562 * point in doing so. This means we need to mark both sides of the
2563 * interface as always active otherwise we will have a mismatch and
2564 * start removing things we shouldn't.
2565 */
2566 ir_variable *const input_var =
2567 linker::get_matching_input(mem_ctx, matched_candidate->toplevel_var,
2568 consumer_inputs,
2569 consumer_interface_inputs,
2570 consumer_inputs_with_locations);
2571 if (input_var)
2572 input_var->data.always_active_io = 1;
2573
2574 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
2575 matched_candidate->toplevel_var->data.is_xfb_only = 1;
2576 matches.record(matched_candidate->toplevel_var, NULL);
2577 }
2578 }
2579
2580 _mesa_hash_table_destroy(consumer_inputs, NULL);
2581 _mesa_hash_table_destroy(consumer_interface_inputs, NULL);
2582
2583 uint8_t components[MAX_VARYINGS_INCL_PATCH] = {0};
2584 const unsigned slots_used = matches.assign_locations(
2585 prog, components, reserved_slots);
2586 matches.store_locations();
2587
2588 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2589 if (tfeedback_decls[i].is_varying()) {
2590 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
2591 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2592 return false;
2593 }
2594 }
2595 }
2596 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2597
2598 if (consumer && producer) {
2599 foreach_in_list(ir_instruction, node, consumer->ir) {
2600 ir_variable *const var = node->as_variable();
2601
2602 if (var && var->data.mode == ir_var_shader_in &&
2603 var->data.is_unmatched_generic_inout) {
2604 if (!prog->IsES && prog->data->Version <= 120) {
2605 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2606 *
2607 * Only those varying variables used (i.e. read) in
2608 * the fragment shader executable must be written to
2609 * by the vertex shader executable; declaring
2610 * superfluous varying variables in a vertex shader is
2611 * permissible.
2612 *
2613 * We interpret this text as meaning that the VS must
2614 * write the variable for the FS to read it. See
2615 * "glsl1-varying read but not written" in piglit.
2616 */
2617 linker_error(prog, "%s shader varying %s not written "
2618 "by %s shader\n.",
2619 _mesa_shader_stage_to_string(consumer->Stage),
2620 var->name,
2621 _mesa_shader_stage_to_string(producer->Stage));
2622 } else {
2623 linker_warning(prog, "%s shader varying %s not written "
2624 "by %s shader\n.",
2625 _mesa_shader_stage_to_string(consumer->Stage),
2626 var->name,
2627 _mesa_shader_stage_to_string(producer->Stage));
2628 }
2629 }
2630 }
2631
2632 /* Now that validation is done its safe to remove unused varyings. As
2633 * we have both a producer and consumer its safe to remove unused
2634 * varyings even if the program is a SSO because the stages are being
2635 * linked together i.e. we have a multi-stage SSO.
2636 */
2637 remove_unused_shader_inputs_and_outputs(false, producer,
2638 ir_var_shader_out);
2639 remove_unused_shader_inputs_and_outputs(false, consumer,
2640 ir_var_shader_in);
2641 }
2642
2643 if (producer) {
2644 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_out,
2645 0, producer, disable_varying_packing,
2646 xfb_enabled);
2647 }
2648
2649 if (consumer) {
2650 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_in,
2651 consumer_vertices, consumer,
2652 disable_varying_packing, xfb_enabled);
2653 }
2654
2655 return true;
2656 }
2657
2658 static bool
2659 check_against_output_limit(struct gl_context *ctx,
2660 struct gl_shader_program *prog,
2661 gl_linked_shader *producer,
2662 unsigned num_explicit_locations)
2663 {
2664 unsigned output_vectors = num_explicit_locations;
2665
2666 foreach_in_list(ir_instruction, node, producer->ir) {
2667 ir_variable *const var = node->as_variable();
2668
2669 if (var && !var->data.explicit_location &&
2670 var->data.mode == ir_var_shader_out &&
2671 var_counts_against_varying_limit(producer->Stage, var)) {
2672 /* outputs for fragment shader can't be doubles */
2673 output_vectors += var->type->count_attribute_slots(false);
2674 }
2675 }
2676
2677 assert(producer->Stage != MESA_SHADER_FRAGMENT);
2678 unsigned max_output_components =
2679 ctx->Const.Program[producer->Stage].MaxOutputComponents;
2680
2681 const unsigned output_components = output_vectors * 4;
2682 if (output_components > max_output_components) {
2683 if (ctx->API == API_OPENGLES2 || prog->IsES)
2684 linker_error(prog, "%s shader uses too many output vectors "
2685 "(%u > %u)\n",
2686 _mesa_shader_stage_to_string(producer->Stage),
2687 output_vectors,
2688 max_output_components / 4);
2689 else
2690 linker_error(prog, "%s shader uses too many output components "
2691 "(%u > %u)\n",
2692 _mesa_shader_stage_to_string(producer->Stage),
2693 output_components,
2694 max_output_components);
2695
2696 return false;
2697 }
2698
2699 return true;
2700 }
2701
2702 static bool
2703 check_against_input_limit(struct gl_context *ctx,
2704 struct gl_shader_program *prog,
2705 gl_linked_shader *consumer,
2706 unsigned num_explicit_locations)
2707 {
2708 unsigned input_vectors = num_explicit_locations;
2709
2710 foreach_in_list(ir_instruction, node, consumer->ir) {
2711 ir_variable *const var = node->as_variable();
2712
2713 if (var && !var->data.explicit_location &&
2714 var->data.mode == ir_var_shader_in &&
2715 var_counts_against_varying_limit(consumer->Stage, var)) {
2716 /* vertex inputs aren't varying counted */
2717 input_vectors += var->type->count_attribute_slots(false);
2718 }
2719 }
2720
2721 assert(consumer->Stage != MESA_SHADER_VERTEX);
2722 unsigned max_input_components =
2723 ctx->Const.Program[consumer->Stage].MaxInputComponents;
2724
2725 const unsigned input_components = input_vectors * 4;
2726 if (input_components > max_input_components) {
2727 if (ctx->API == API_OPENGLES2 || prog->IsES)
2728 linker_error(prog, "%s shader uses too many input vectors "
2729 "(%u > %u)\n",
2730 _mesa_shader_stage_to_string(consumer->Stage),
2731 input_vectors,
2732 max_input_components / 4);
2733 else
2734 linker_error(prog, "%s shader uses too many input components "
2735 "(%u > %u)\n",
2736 _mesa_shader_stage_to_string(consumer->Stage),
2737 input_components,
2738 max_input_components);
2739
2740 return false;
2741 }
2742
2743 return true;
2744 }
2745
2746 bool
2747 link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
2748 struct gl_context *ctx, void *mem_ctx)
2749 {
2750 bool has_xfb_qualifiers = false;
2751 unsigned num_tfeedback_decls = 0;
2752 char **varying_names = NULL;
2753 tfeedback_decl *tfeedback_decls = NULL;
2754
2755 /* From the ARB_enhanced_layouts spec:
2756 *
2757 * "If the shader used to record output variables for transform feedback
2758 * varyings uses the "xfb_buffer", "xfb_offset", or "xfb_stride" layout
2759 * qualifiers, the values specified by TransformFeedbackVaryings are
2760 * ignored, and the set of variables captured for transform feedback is
2761 * instead derived from the specified layout qualifiers."
2762 */
2763 for (int i = MESA_SHADER_FRAGMENT - 1; i >= 0; i--) {
2764 /* Find last stage before fragment shader */
2765 if (prog->_LinkedShaders[i]) {
2766 has_xfb_qualifiers =
2767 process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
2768 prog, &num_tfeedback_decls,
2769 &varying_names);
2770 break;
2771 }
2772 }
2773
2774 if (!has_xfb_qualifiers) {
2775 num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2776 varying_names = prog->TransformFeedback.VaryingNames;
2777 }
2778
2779 if (num_tfeedback_decls != 0) {
2780 /* From GL_EXT_transform_feedback:
2781 * A program will fail to link if:
2782 *
2783 * * the <count> specified by TransformFeedbackVaryingsEXT is
2784 * non-zero, but the program object has no vertex or geometry
2785 * shader;
2786 */
2787 if (first >= MESA_SHADER_FRAGMENT) {
2788 linker_error(prog, "Transform feedback varyings specified, but "
2789 "no vertex, tessellation, or geometry shader is "
2790 "present.\n");
2791 return false;
2792 }
2793
2794 tfeedback_decls = rzalloc_array(mem_ctx, tfeedback_decl,
2795 num_tfeedback_decls);
2796 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
2797 varying_names, tfeedback_decls))
2798 return false;
2799 }
2800
2801 /* If there is no fragment shader we need to set transform feedback.
2802 *
2803 * For SSO we also need to assign output locations. We assign them here
2804 * because we need to do it for both single stage programs and multi stage
2805 * programs.
2806 */
2807 if (last < MESA_SHADER_FRAGMENT &&
2808 (num_tfeedback_decls != 0 || prog->SeparateShader)) {
2809 const uint64_t reserved_out_slots =
2810 reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out);
2811 if (!assign_varying_locations(ctx, mem_ctx, prog,
2812 prog->_LinkedShaders[last], NULL,
2813 num_tfeedback_decls, tfeedback_decls,
2814 reserved_out_slots))
2815 return false;
2816 }
2817
2818 if (last <= MESA_SHADER_FRAGMENT) {
2819 /* Remove unused varyings from the first/last stage unless SSO */
2820 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2821 prog->_LinkedShaders[first],
2822 ir_var_shader_in);
2823 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2824 prog->_LinkedShaders[last],
2825 ir_var_shader_out);
2826
2827 /* If the program is made up of only a single stage */
2828 if (first == last) {
2829 gl_linked_shader *const sh = prog->_LinkedShaders[last];
2830
2831 do_dead_builtin_varyings(ctx, NULL, sh, 0, NULL);
2832 do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls,
2833 tfeedback_decls);
2834
2835 if (prog->SeparateShader) {
2836 const uint64_t reserved_slots =
2837 reserved_varying_slot(sh, ir_var_shader_in);
2838
2839 /* Assign input locations for SSO, output locations are already
2840 * assigned.
2841 */
2842 if (!assign_varying_locations(ctx, mem_ctx, prog,
2843 NULL /* producer */,
2844 sh /* consumer */,
2845 0 /* num_tfeedback_decls */,
2846 NULL /* tfeedback_decls */,
2847 reserved_slots))
2848 return false;
2849 }
2850 } else {
2851 /* Linking the stages in the opposite order (from fragment to vertex)
2852 * ensures that inter-shader outputs written to in an earlier stage
2853 * are eliminated if they are (transitively) not used in a later
2854 * stage.
2855 */
2856 int next = last;
2857 for (int i = next - 1; i >= 0; i--) {
2858 if (prog->_LinkedShaders[i] == NULL && i != 0)
2859 continue;
2860
2861 gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
2862 gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
2863
2864 const uint64_t reserved_out_slots =
2865 reserved_varying_slot(sh_i, ir_var_shader_out);
2866 const uint64_t reserved_in_slots =
2867 reserved_varying_slot(sh_next, ir_var_shader_in);
2868
2869 do_dead_builtin_varyings(ctx, sh_i, sh_next,
2870 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2871 tfeedback_decls);
2872
2873 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
2874 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2875 tfeedback_decls,
2876 reserved_out_slots | reserved_in_slots))
2877 return false;
2878
2879 /* This must be done after all dead varyings are eliminated. */
2880 if (sh_i != NULL) {
2881 unsigned slots_used = _mesa_bitcount_64(reserved_out_slots);
2882 if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) {
2883 return false;
2884 }
2885 }
2886
2887 unsigned slots_used = _mesa_bitcount_64(reserved_in_slots);
2888 if (!check_against_input_limit(ctx, prog, sh_next, slots_used))
2889 return false;
2890
2891 next = i;
2892 }
2893 }
2894 }
2895
2896 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls,
2897 has_xfb_qualifiers))
2898 return false;
2899
2900 return true;
2901 }