e6947692affd2a5e5bc349733c883b6f0ce8cf29
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "util/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Get the varying type stripped of the outermost array if we're processing
45 * a stage whose varyings are arrays indexed by a vertex number (such as
46 * geometry shader inputs).
47 */
48 static const glsl_type *
49 get_varying_type(const ir_variable *var, gl_shader_stage stage)
50 {
51 const glsl_type *type = var->type;
52
53 if (!var->data.patch &&
54 ((var->data.mode == ir_var_shader_out &&
55 stage == MESA_SHADER_TESS_CTRL) ||
56 (var->data.mode == ir_var_shader_in &&
57 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
58 stage == MESA_SHADER_GEOMETRY)))) {
59 assert(type->is_array());
60 type = type->fields.array;
61 }
62
63 return type;
64 }
65
66 static void
67 create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
68 size_t name_length, unsigned *count,
69 const char *ifc_member_name,
70 const glsl_type *ifc_member_t, char ***varying_names)
71 {
72 if (t->is_interface()) {
73 size_t new_length = name_length;
74
75 assert(ifc_member_name && ifc_member_t);
76 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
77
78 create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
79 NULL, NULL, varying_names);
80 } else if (t->is_record()) {
81 for (unsigned i = 0; i < t->length; i++) {
82 const char *field = t->fields.structure[i].name;
83 size_t new_length = name_length;
84
85 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
86
87 create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
88 new_length, count, NULL, NULL,
89 varying_names);
90 }
91 } else if (t->without_array()->is_record() ||
92 t->without_array()->is_interface() ||
93 (t->is_array() && t->fields.array->is_array())) {
94 for (unsigned i = 0; i < t->length; i++) {
95 size_t new_length = name_length;
96
97 /* Append the subscript to the current variable name */
98 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
99
100 create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
101 count, ifc_member_name, ifc_member_t,
102 varying_names);
103 }
104 } else {
105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
106 }
107 }
108
109 static bool
110 process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
111 struct gl_shader_program *prog,
112 unsigned *num_tfeedback_decls,
113 char ***varying_names)
114 {
115 bool has_xfb_qualifiers = false;
116
117 /* We still need to enable transform feedback mode even if xfb_stride is
118 * only applied to a global out. Also we don't bother to propagate
119 * xfb_stride to interface block members so this will catch that case also.
120 */
121 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
122 if (prog->TransformFeedback.BufferStride[j]) {
123 has_xfb_qualifiers = true;
124 break;
125 }
126 }
127
128 foreach_in_list(ir_instruction, node, sh->ir) {
129 ir_variable *var = node->as_variable();
130 if (!var || var->data.mode != ir_var_shader_out)
131 continue;
132
133 /* From the ARB_enhanced_layouts spec:
134 *
135 * "Any shader making any static use (after preprocessing) of any of
136 * these *xfb_* qualifiers will cause the shader to be in a
137 * transform feedback capturing mode and hence responsible for
138 * describing the transform feedback setup. This mode will capture
139 * any output selected by *xfb_offset*, directly or indirectly, to
140 * a transform feedback buffer."
141 */
142 if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
143 has_xfb_qualifiers = true;
144 }
145
146 if (var->data.explicit_xfb_offset) {
147 *num_tfeedback_decls += var->type->varying_count();
148 has_xfb_qualifiers = true;
149 }
150 }
151
152 if (*num_tfeedback_decls == 0)
153 return has_xfb_qualifiers;
154
155 unsigned i = 0;
156 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
157 foreach_in_list(ir_instruction, node, sh->ir) {
158 ir_variable *var = node->as_variable();
159 if (!var || var->data.mode != ir_var_shader_out)
160 continue;
161
162 if (var->data.explicit_xfb_offset) {
163 char *name;
164 const glsl_type *type, *member_type;
165
166 if (var->data.from_named_ifc_block) {
167 type = var->get_interface_type();
168 /* Find the member type before it was altered by lowering */
169 member_type =
170 type->fields.structure[type->field_index(var->name)].type;
171 name = ralloc_strdup(NULL, type->without_array()->name);
172 } else {
173 type = var->type;
174 member_type = NULL;
175 name = ralloc_strdup(NULL, var->name);
176 }
177 create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
178 var->name, member_type, varying_names);
179 ralloc_free(name);
180 }
181 }
182
183 assert(i == *num_tfeedback_decls);
184 return has_xfb_qualifiers;
185 }
186
187 static bool
188 anonymous_struct_type_matches(const glsl_type *output_type,
189 const glsl_type *to_match)
190 {
191 while (output_type->is_array() && to_match->is_array()) {
192 /* if the lengths at each level don't match fail. */
193 if (output_type->length != to_match->length)
194 return false;
195 output_type = output_type->fields.array;
196 to_match = to_match->fields.array;
197 }
198
199 if (output_type->is_array() || to_match->is_array())
200 return false;
201 return output_type->is_anonymous() &&
202 to_match->is_anonymous() &&
203 to_match->record_compare(output_type);
204 }
205
206 /**
207 * Validate the types and qualifiers of an output from one stage against the
208 * matching input to another stage.
209 */
210 static void
211 cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
212 const ir_variable *input,
213 const ir_variable *output,
214 gl_shader_stage consumer_stage,
215 gl_shader_stage producer_stage)
216 {
217 /* Check that the types match between stages.
218 */
219 const glsl_type *type_to_match = input->type;
220
221 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
222 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
223 consumer_stage != MESA_SHADER_FRAGMENT) ||
224 consumer_stage == MESA_SHADER_GEOMETRY;
225 if (extra_array_level) {
226 assert(type_to_match->is_array());
227 type_to_match = type_to_match->fields.array;
228 }
229
230 if (type_to_match != output->type) {
231 /* There is a bit of a special case for gl_TexCoord. This
232 * built-in is unsized by default. Applications that variable
233 * access it must redeclare it with a size. There is some
234 * language in the GLSL spec that implies the fragment shader
235 * and vertex shader do not have to agree on this size. Other
236 * driver behave this way, and one or two applications seem to
237 * rely on it.
238 *
239 * Neither declaration needs to be modified here because the array
240 * sizes are fixed later when update_array_sizes is called.
241 *
242 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
243 *
244 * "Unlike user-defined varying variables, the built-in
245 * varying variables don't have a strict one-to-one
246 * correspondence between the vertex language and the
247 * fragment language."
248 */
249 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
250 bool anon_matches = anonymous_struct_type_matches(output->type, type_to_match);
251
252 if (!anon_matches) {
253 linker_error(prog,
254 "%s shader output `%s' declared as type `%s', "
255 "but %s shader input declared as type `%s'\n",
256 _mesa_shader_stage_to_string(producer_stage),
257 output->name,
258 output->type->name,
259 _mesa_shader_stage_to_string(consumer_stage),
260 input->type->name);
261 return;
262 }
263 }
264 }
265
266 /* Check that all of the qualifiers match between stages.
267 */
268
269 /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
270 * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
271 * conformance test suite does not verify that the qualifiers must match.
272 * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
273 * OpenGLES 3.0 drivers, so we relax the checking in all cases.
274 */
275 if (false /* always skip the centroid check */ &&
276 prog->data->Version < (prog->IsES ? 310 : 430) &&
277 input->data.centroid != output->data.centroid) {
278 linker_error(prog,
279 "%s shader output `%s' %s centroid qualifier, "
280 "but %s shader input %s centroid qualifier\n",
281 _mesa_shader_stage_to_string(producer_stage),
282 output->name,
283 (output->data.centroid) ? "has" : "lacks",
284 _mesa_shader_stage_to_string(consumer_stage),
285 (input->data.centroid) ? "has" : "lacks");
286 return;
287 }
288
289 if (input->data.sample != output->data.sample) {
290 linker_error(prog,
291 "%s shader output `%s' %s sample qualifier, "
292 "but %s shader input %s sample qualifier\n",
293 _mesa_shader_stage_to_string(producer_stage),
294 output->name,
295 (output->data.sample) ? "has" : "lacks",
296 _mesa_shader_stage_to_string(consumer_stage),
297 (input->data.sample) ? "has" : "lacks");
298 return;
299 }
300
301 if (input->data.patch != output->data.patch) {
302 linker_error(prog,
303 "%s shader output `%s' %s patch qualifier, "
304 "but %s shader input %s patch qualifier\n",
305 _mesa_shader_stage_to_string(producer_stage),
306 output->name,
307 (output->data.patch) ? "has" : "lacks",
308 _mesa_shader_stage_to_string(consumer_stage),
309 (input->data.patch) ? "has" : "lacks");
310 return;
311 }
312
313 /* The GLSL 4.30 and GLSL ES 3.00 specifications say:
314 *
315 * "As only outputs need be declared with invariant, an output from
316 * one shader stage will still match an input of a subsequent stage
317 * without the input being declared as invariant."
318 *
319 * while GLSL 4.20 says:
320 *
321 * "For variables leaving one shader and coming into another shader,
322 * the invariant keyword has to be used in both shaders, or a link
323 * error will result."
324 *
325 * and GLSL ES 1.00 section 4.6.4 "Invariance and Linking" says:
326 *
327 * "The invariance of varyings that are declared in both the vertex
328 * and fragment shaders must match."
329 */
330 if (input->data.invariant != output->data.invariant &&
331 prog->data->Version < (prog->IsES ? 300 : 430)) {
332 linker_error(prog,
333 "%s shader output `%s' %s invariant qualifier, "
334 "but %s shader input %s invariant qualifier\n",
335 _mesa_shader_stage_to_string(producer_stage),
336 output->name,
337 (output->data.invariant) ? "has" : "lacks",
338 _mesa_shader_stage_to_string(consumer_stage),
339 (input->data.invariant) ? "has" : "lacks");
340 return;
341 }
342
343 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
344 * to match cross stage, they must only match within the same stage.
345 *
346 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
347 *
348 * "It is a link-time error if, within the same stage, the interpolation
349 * qualifiers of variables of the same name do not match.
350 *
351 */
352 if (input->data.interpolation != output->data.interpolation &&
353 prog->data->Version < 440) {
354 linker_error(prog,
355 "%s shader output `%s' specifies %s "
356 "interpolation qualifier, "
357 "but %s shader input specifies %s "
358 "interpolation qualifier\n",
359 _mesa_shader_stage_to_string(producer_stage),
360 output->name,
361 interpolation_string(output->data.interpolation),
362 _mesa_shader_stage_to_string(consumer_stage),
363 interpolation_string(input->data.interpolation));
364 return;
365 }
366 }
367
368 /**
369 * Validate front and back color outputs against single color input
370 */
371 static void
372 cross_validate_front_and_back_color(struct gl_shader_program *prog,
373 const ir_variable *input,
374 const ir_variable *front_color,
375 const ir_variable *back_color,
376 gl_shader_stage consumer_stage,
377 gl_shader_stage producer_stage)
378 {
379 if (front_color != NULL && front_color->data.assigned)
380 cross_validate_types_and_qualifiers(prog, input, front_color,
381 consumer_stage, producer_stage);
382
383 if (back_color != NULL && back_color->data.assigned)
384 cross_validate_types_and_qualifiers(prog, input, back_color,
385 consumer_stage, producer_stage);
386 }
387
388 /**
389 * Validate that outputs from one stage match inputs of another
390 */
391 void
392 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
393 gl_linked_shader *producer,
394 gl_linked_shader *consumer)
395 {
396 glsl_symbol_table parameters;
397 ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
398 { {NULL, NULL} };
399
400 /* Find all shader outputs in the "producer" stage.
401 */
402 foreach_in_list(ir_instruction, node, producer->ir) {
403 ir_variable *const var = node->as_variable();
404
405 if (var == NULL || var->data.mode != ir_var_shader_out)
406 continue;
407
408 if (!var->data.explicit_location
409 || var->data.location < VARYING_SLOT_VAR0)
410 parameters.add_variable(var);
411 else {
412 /* User-defined varyings with explicit locations are handled
413 * differently because they do not need to have matching names.
414 */
415 const glsl_type *type = get_varying_type(var, producer->Stage);
416 unsigned num_elements = type->count_attribute_slots(false);
417 unsigned idx = var->data.location - VARYING_SLOT_VAR0;
418 unsigned slot_limit = idx + num_elements;
419 unsigned last_comp;
420
421 if (type->without_array()->is_record()) {
422 /* The component qualifier can't be used on structs so just treat
423 * all component slots as used.
424 */
425 last_comp = 4;
426 } else {
427 unsigned dmul = type->without_array()->is_64bit() ? 2 : 1;
428 last_comp = var->data.location_frac +
429 type->without_array()->vector_elements * dmul;
430 }
431
432 while (idx < slot_limit) {
433 unsigned i = var->data.location_frac;
434 while (i < last_comp) {
435 if (explicit_locations[idx][i] != NULL) {
436 linker_error(prog,
437 "%s shader has multiple outputs explicitly "
438 "assigned to location %d and component %d\n",
439 _mesa_shader_stage_to_string(producer->Stage),
440 idx, var->data.location_frac);
441 return;
442 }
443
444 /* Make sure all component at this location have the same type.
445 */
446 for (unsigned j = 0; j < 4; j++) {
447 if (explicit_locations[idx][j] &&
448 (explicit_locations[idx][j]->type->without_array()
449 ->base_type != type->without_array()->base_type)) {
450 linker_error(prog,
451 "Varyings sharing the same location must "
452 "have the same underlying numerical type. "
453 "Location %u component %u\n", idx,
454 var->data.location_frac);
455 return;
456 }
457 }
458
459 explicit_locations[idx][i] = var;
460 i++;
461
462 /* We need to do some special handling for doubles as dvec3 and
463 * dvec4 consume two consecutive locations. We don't need to
464 * worry about components beginning at anything other than 0 as
465 * the spec does not allow this for dvec3 and dvec4.
466 */
467 if (i == 4 && last_comp > 4) {
468 last_comp = last_comp - 4;
469 /* Bump location index and reset the component index */
470 idx++;
471 i = 0;
472 }
473 }
474 idx++;
475 }
476 }
477 }
478
479
480 /* Find all shader inputs in the "consumer" stage. Any variables that have
481 * matching outputs already in the symbol table must have the same type and
482 * qualifiers.
483 *
484 * Exception: if the consumer is the geometry shader, then the inputs
485 * should be arrays and the type of the array element should match the type
486 * of the corresponding producer output.
487 */
488 foreach_in_list(ir_instruction, node, consumer->ir) {
489 ir_variable *const input = node->as_variable();
490
491 if (input == NULL || input->data.mode != ir_var_shader_in)
492 continue;
493
494 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
495 const ir_variable *const front_color =
496 parameters.get_variable("gl_FrontColor");
497
498 const ir_variable *const back_color =
499 parameters.get_variable("gl_BackColor");
500
501 cross_validate_front_and_back_color(prog, input,
502 front_color, back_color,
503 consumer->Stage, producer->Stage);
504 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
505 const ir_variable *const front_color =
506 parameters.get_variable("gl_FrontSecondaryColor");
507
508 const ir_variable *const back_color =
509 parameters.get_variable("gl_BackSecondaryColor");
510
511 cross_validate_front_and_back_color(prog, input,
512 front_color, back_color,
513 consumer->Stage, producer->Stage);
514 } else {
515 /* The rules for connecting inputs and outputs change in the presence
516 * of explicit locations. In this case, we no longer care about the
517 * names of the variables. Instead, we care only about the
518 * explicitly assigned location.
519 */
520 ir_variable *output = NULL;
521 if (input->data.explicit_location
522 && input->data.location >= VARYING_SLOT_VAR0) {
523
524 const glsl_type *type = get_varying_type(input, consumer->Stage);
525 unsigned num_elements = type->count_attribute_slots(false);
526 unsigned idx = input->data.location - VARYING_SLOT_VAR0;
527 unsigned slot_limit = idx + num_elements;
528
529 while (idx < slot_limit) {
530 output = explicit_locations[idx][input->data.location_frac];
531
532 if (output == NULL ||
533 input->data.location != output->data.location) {
534 linker_error(prog,
535 "%s shader input `%s' with explicit location "
536 "has no matching output\n",
537 _mesa_shader_stage_to_string(consumer->Stage),
538 input->name);
539 break;
540 }
541 idx++;
542 }
543 } else {
544 output = parameters.get_variable(input->name);
545 }
546
547 if (output != NULL) {
548 /* Interface blocks have their own validation elsewhere so don't
549 * try validating them here.
550 */
551 if (!(input->get_interface_type() &&
552 output->get_interface_type()))
553 cross_validate_types_and_qualifiers(prog, input, output,
554 consumer->Stage,
555 producer->Stage);
556 } else {
557 /* Check for input vars with unmatched output vars in prev stage
558 * taking into account that interface blocks could have a matching
559 * output but with different name, so we ignore them.
560 */
561 assert(!input->data.assigned);
562 if (input->data.used && !input->get_interface_type() &&
563 !input->data.explicit_location && !prog->SeparateShader)
564 linker_error(prog,
565 "%s shader input `%s' "
566 "has no matching output in the previous stage\n",
567 _mesa_shader_stage_to_string(consumer->Stage),
568 input->name);
569 }
570 }
571 }
572 }
573
574 /**
575 * Demote shader inputs and outputs that are not used in other stages, and
576 * remove them via dead code elimination.
577 */
578 static void
579 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
580 gl_linked_shader *sh,
581 enum ir_variable_mode mode)
582 {
583 if (is_separate_shader_object)
584 return;
585
586 foreach_in_list(ir_instruction, node, sh->ir) {
587 ir_variable *const var = node->as_variable();
588
589 if (var == NULL || var->data.mode != int(mode))
590 continue;
591
592 /* A shader 'in' or 'out' variable is only really an input or output if
593 * its value is used by other shader stages. This will cause the
594 * variable to have a location assigned.
595 */
596 if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
597 assert(var->data.mode != ir_var_temporary);
598
599 /* Assign zeros to demoted inputs to allow more optimizations. */
600 if (var->data.mode == ir_var_shader_in && !var->constant_value)
601 var->constant_value = ir_constant::zero(var, var->type);
602
603 var->data.mode = ir_var_auto;
604 }
605 }
606
607 /* Eliminate code that is now dead due to unused inputs/outputs being
608 * demoted.
609 */
610 while (do_dead_code(sh->ir, false))
611 ;
612
613 }
614
615 /**
616 * Initialize this object based on a string that was passed to
617 * glTransformFeedbackVaryings.
618 *
619 * If the input is mal-formed, this call still succeeds, but it sets
620 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
621 * will fail to find any matching variable.
622 */
623 void
624 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
625 const char *input)
626 {
627 /* We don't have to be pedantic about what is a valid GLSL variable name,
628 * because any variable with an invalid name can't exist in the IR anyway.
629 */
630
631 this->location = -1;
632 this->orig_name = input;
633 this->lowered_builtin_array_variable = none;
634 this->skip_components = 0;
635 this->next_buffer_separator = false;
636 this->matched_candidate = NULL;
637 this->stream_id = 0;
638 this->buffer = 0;
639 this->offset = 0;
640
641 if (ctx->Extensions.ARB_transform_feedback3) {
642 /* Parse gl_NextBuffer. */
643 if (strcmp(input, "gl_NextBuffer") == 0) {
644 this->next_buffer_separator = true;
645 return;
646 }
647
648 /* Parse gl_SkipComponents. */
649 if (strcmp(input, "gl_SkipComponents1") == 0)
650 this->skip_components = 1;
651 else if (strcmp(input, "gl_SkipComponents2") == 0)
652 this->skip_components = 2;
653 else if (strcmp(input, "gl_SkipComponents3") == 0)
654 this->skip_components = 3;
655 else if (strcmp(input, "gl_SkipComponents4") == 0)
656 this->skip_components = 4;
657
658 if (this->skip_components)
659 return;
660 }
661
662 /* Parse a declaration. */
663 const char *base_name_end;
664 long subscript = parse_program_resource_name(input, &base_name_end);
665 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
666 if (this->var_name == NULL) {
667 _mesa_error_no_memory(__func__);
668 return;
669 }
670
671 if (subscript >= 0) {
672 this->array_subscript = subscript;
673 this->is_subscripted = true;
674 } else {
675 this->is_subscripted = false;
676 }
677
678 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
679 * class must behave specially to account for the fact that gl_ClipDistance
680 * is converted from a float[8] to a vec4[2].
681 */
682 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
683 strcmp(this->var_name, "gl_ClipDistance") == 0) {
684 this->lowered_builtin_array_variable = clip_distance;
685 }
686 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
687 strcmp(this->var_name, "gl_CullDistance") == 0) {
688 this->lowered_builtin_array_variable = cull_distance;
689 }
690
691 if (ctx->Const.LowerTessLevel &&
692 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
693 this->lowered_builtin_array_variable = tess_level_outer;
694 if (ctx->Const.LowerTessLevel &&
695 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
696 this->lowered_builtin_array_variable = tess_level_inner;
697 }
698
699
700 /**
701 * Determine whether two tfeedback_decl objects refer to the same variable and
702 * array index (if applicable).
703 */
704 bool
705 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
706 {
707 assert(x.is_varying() && y.is_varying());
708
709 if (strcmp(x.var_name, y.var_name) != 0)
710 return false;
711 if (x.is_subscripted != y.is_subscripted)
712 return false;
713 if (x.is_subscripted && x.array_subscript != y.array_subscript)
714 return false;
715 return true;
716 }
717
718
719 /**
720 * Assign a location and stream ID for this tfeedback_decl object based on the
721 * transform feedback candidate found by find_candidate.
722 *
723 * If an error occurs, the error is reported through linker_error() and false
724 * is returned.
725 */
726 bool
727 tfeedback_decl::assign_location(struct gl_context *ctx,
728 struct gl_shader_program *prog)
729 {
730 assert(this->is_varying());
731
732 unsigned fine_location
733 = this->matched_candidate->toplevel_var->data.location * 4
734 + this->matched_candidate->toplevel_var->data.location_frac
735 + this->matched_candidate->offset;
736 const unsigned dmul =
737 this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
738
739 if (this->matched_candidate->type->is_array()) {
740 /* Array variable */
741 const unsigned matrix_cols =
742 this->matched_candidate->type->fields.array->matrix_columns;
743 const unsigned vector_elements =
744 this->matched_candidate->type->fields.array->vector_elements;
745 unsigned actual_array_size;
746 switch (this->lowered_builtin_array_variable) {
747 case clip_distance:
748 actual_array_size = prog->last_vert_prog ?
749 prog->last_vert_prog->info.clip_distance_array_size : 0;
750 break;
751 case cull_distance:
752 actual_array_size = prog->last_vert_prog ?
753 prog->last_vert_prog->info.cull_distance_array_size : 0;
754 break;
755 case tess_level_outer:
756 actual_array_size = 4;
757 break;
758 case tess_level_inner:
759 actual_array_size = 2;
760 break;
761 case none:
762 default:
763 actual_array_size = this->matched_candidate->type->array_size();
764 break;
765 }
766
767 if (this->is_subscripted) {
768 /* Check array bounds. */
769 if (this->array_subscript >= actual_array_size) {
770 linker_error(prog, "Transform feedback varying %s has index "
771 "%i, but the array size is %u.",
772 this->orig_name, this->array_subscript,
773 actual_array_size);
774 return false;
775 }
776 unsigned array_elem_size = this->lowered_builtin_array_variable ?
777 1 : vector_elements * matrix_cols * dmul;
778 fine_location += array_elem_size * this->array_subscript;
779 this->size = 1;
780 } else {
781 this->size = actual_array_size;
782 }
783 this->vector_elements = vector_elements;
784 this->matrix_columns = matrix_cols;
785 if (this->lowered_builtin_array_variable)
786 this->type = GL_FLOAT;
787 else
788 this->type = this->matched_candidate->type->fields.array->gl_type;
789 } else {
790 /* Regular variable (scalar, vector, or matrix) */
791 if (this->is_subscripted) {
792 linker_error(prog, "Transform feedback varying %s requested, "
793 "but %s is not an array.",
794 this->orig_name, this->var_name);
795 return false;
796 }
797 this->size = 1;
798 this->vector_elements = this->matched_candidate->type->vector_elements;
799 this->matrix_columns = this->matched_candidate->type->matrix_columns;
800 this->type = this->matched_candidate->type->gl_type;
801 }
802 this->location = fine_location / 4;
803 this->location_frac = fine_location % 4;
804
805 /* From GL_EXT_transform_feedback:
806 * A program will fail to link if:
807 *
808 * * the total number of components to capture in any varying
809 * variable in <varyings> is greater than the constant
810 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
811 * buffer mode is SEPARATE_ATTRIBS_EXT;
812 */
813 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
814 this->num_components() >
815 ctx->Const.MaxTransformFeedbackSeparateComponents) {
816 linker_error(prog, "Transform feedback varying %s exceeds "
817 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
818 this->orig_name);
819 return false;
820 }
821
822 /* Only transform feedback varyings can be assigned to non-zero streams,
823 * so assign the stream id here.
824 */
825 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
826
827 unsigned array_offset = this->array_subscript * 4 * dmul;
828 unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
829 this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
830 this->offset = this->matched_candidate->toplevel_var->data.offset +
831 array_offset + struct_offset;
832
833 return true;
834 }
835
836
837 unsigned
838 tfeedback_decl::get_num_outputs() const
839 {
840 if (!this->is_varying()) {
841 return 0;
842 }
843 return (this->num_components() + this->location_frac + 3)/4;
844 }
845
846
847 /**
848 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
849 *
850 * If an error occurs, the error is reported through linker_error() and false
851 * is returned.
852 */
853 bool
854 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
855 struct gl_transform_feedback_info *info,
856 unsigned buffer, unsigned buffer_index,
857 const unsigned max_outputs, bool *explicit_stride,
858 bool has_xfb_qualifiers) const
859 {
860 unsigned xfb_offset = 0;
861 unsigned size = this->size;
862 /* Handle gl_SkipComponents. */
863 if (this->skip_components) {
864 info->Buffers[buffer].Stride += this->skip_components;
865 size = this->skip_components;
866 goto store_varying;
867 }
868
869 if (this->next_buffer_separator) {
870 size = 0;
871 goto store_varying;
872 }
873
874 if (has_xfb_qualifiers) {
875 xfb_offset = this->offset / 4;
876 } else {
877 xfb_offset = info->Buffers[buffer].Stride;
878 }
879 info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
880
881 {
882 unsigned location = this->location;
883 unsigned location_frac = this->location_frac;
884 unsigned num_components = this->num_components();
885 while (num_components > 0) {
886 unsigned output_size = MIN2(num_components, 4 - location_frac);
887 assert((info->NumOutputs == 0 && max_outputs == 0) ||
888 info->NumOutputs < max_outputs);
889
890 /* From the ARB_enhanced_layouts spec:
891 *
892 * "If such a block member or variable is not written during a shader
893 * invocation, the buffer contents at the assigned offset will be
894 * undefined. Even if there are no static writes to a variable or
895 * member that is assigned a transform feedback offset, the space is
896 * still allocated in the buffer and still affects the stride."
897 */
898 if (this->is_varying_written()) {
899 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
900 info->Outputs[info->NumOutputs].OutputRegister = location;
901 info->Outputs[info->NumOutputs].NumComponents = output_size;
902 info->Outputs[info->NumOutputs].StreamId = stream_id;
903 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
904 info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
905 ++info->NumOutputs;
906 }
907 info->Buffers[buffer].Stream = this->stream_id;
908 xfb_offset += output_size;
909
910 num_components -= output_size;
911 location++;
912 location_frac = 0;
913 }
914 }
915
916 if (explicit_stride && explicit_stride[buffer]) {
917 if (this->is_64bit() && info->Buffers[buffer].Stride % 2) {
918 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
919 "multiple of 8 as its applied to a type that is or "
920 "contains a double.",
921 info->Buffers[buffer].Stride * 4);
922 return false;
923 }
924
925 if ((this->offset / 4) / info->Buffers[buffer].Stride !=
926 (xfb_offset - 1) / info->Buffers[buffer].Stride) {
927 linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
928 "buffer (%d)", xfb_offset * 4,
929 info->Buffers[buffer].Stride * 4, buffer);
930 return false;
931 }
932 } else {
933 info->Buffers[buffer].Stride = xfb_offset;
934 }
935
936 /* From GL_EXT_transform_feedback:
937 * A program will fail to link if:
938 *
939 * * the total number of components to capture is greater than
940 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
941 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
942 *
943 * From GL_ARB_enhanced_layouts:
944 *
945 * "The resulting stride (implicit or explicit) must be less than or
946 * equal to the implementation-dependent constant
947 * gl_MaxTransformFeedbackInterleavedComponents."
948 */
949 if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
950 has_xfb_qualifiers) &&
951 info->Buffers[buffer].Stride >
952 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
953 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
954 "limit has been exceeded.");
955 return false;
956 }
957
958 store_varying:
959 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
960 this->orig_name);
961 info->Varyings[info->NumVarying].Type = this->type;
962 info->Varyings[info->NumVarying].Size = size;
963 info->Varyings[info->NumVarying].BufferIndex = buffer_index;
964 info->NumVarying++;
965 info->Buffers[buffer].NumVaryings++;
966
967 return true;
968 }
969
970
971 const tfeedback_candidate *
972 tfeedback_decl::find_candidate(gl_shader_program *prog,
973 hash_table *tfeedback_candidates)
974 {
975 const char *name = this->var_name;
976 switch (this->lowered_builtin_array_variable) {
977 case none:
978 name = this->var_name;
979 break;
980 case clip_distance:
981 name = "gl_ClipDistanceMESA";
982 break;
983 case cull_distance:
984 name = "gl_CullDistanceMESA";
985 break;
986 case tess_level_outer:
987 name = "gl_TessLevelOuterMESA";
988 break;
989 case tess_level_inner:
990 name = "gl_TessLevelInnerMESA";
991 break;
992 }
993 hash_entry *entry = _mesa_hash_table_search(tfeedback_candidates, name);
994
995 this->matched_candidate = entry ?
996 (const tfeedback_candidate *) entry->data : NULL;
997
998 if (!this->matched_candidate) {
999 /* From GL_EXT_transform_feedback:
1000 * A program will fail to link if:
1001 *
1002 * * any variable name specified in the <varyings> array is not
1003 * declared as an output in the geometry shader (if present) or
1004 * the vertex shader (if no geometry shader is present);
1005 */
1006 linker_error(prog, "Transform feedback varying %s undeclared.",
1007 this->orig_name);
1008 }
1009
1010 return this->matched_candidate;
1011 }
1012
1013
1014 /**
1015 * Parse all the transform feedback declarations that were passed to
1016 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
1017 *
1018 * If an error occurs, the error is reported through linker_error() and false
1019 * is returned.
1020 */
1021 static bool
1022 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
1023 const void *mem_ctx, unsigned num_names,
1024 char **varying_names, tfeedback_decl *decls)
1025 {
1026 for (unsigned i = 0; i < num_names; ++i) {
1027 decls[i].init(ctx, mem_ctx, varying_names[i]);
1028
1029 if (!decls[i].is_varying())
1030 continue;
1031
1032 /* From GL_EXT_transform_feedback:
1033 * A program will fail to link if:
1034 *
1035 * * any two entries in the <varyings> array specify the same varying
1036 * variable;
1037 *
1038 * We interpret this to mean "any two entries in the <varyings> array
1039 * specify the same varying variable and array index", since transform
1040 * feedback of arrays would be useless otherwise.
1041 */
1042 for (unsigned j = 0; j < i; ++j) {
1043 if (!decls[j].is_varying())
1044 continue;
1045
1046 if (tfeedback_decl::is_same(decls[i], decls[j])) {
1047 linker_error(prog, "Transform feedback varying %s specified "
1048 "more than once.", varying_names[i]);
1049 return false;
1050 }
1051 }
1052 }
1053 return true;
1054 }
1055
1056
1057 static int
1058 cmp_xfb_offset(const void * x_generic, const void * y_generic)
1059 {
1060 tfeedback_decl *x = (tfeedback_decl *) x_generic;
1061 tfeedback_decl *y = (tfeedback_decl *) y_generic;
1062
1063 if (x->get_buffer() != y->get_buffer())
1064 return x->get_buffer() - y->get_buffer();
1065 return x->get_offset() - y->get_offset();
1066 }
1067
1068 /**
1069 * Store transform feedback location assignments into
1070 * prog->sh.LinkedTransformFeedback based on the data stored in
1071 * tfeedback_decls.
1072 *
1073 * If an error occurs, the error is reported through linker_error() and false
1074 * is returned.
1075 */
1076 static bool
1077 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
1078 unsigned num_tfeedback_decls,
1079 tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
1080 {
1081 if (!prog->last_vert_prog)
1082 return true;
1083
1084 /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
1085 * tracking the number of buffers doesn't overflow.
1086 */
1087 assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
1088
1089 bool separate_attribs_mode =
1090 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
1091
1092 struct gl_program *xfb_prog = prog->last_vert_prog;
1093 xfb_prog->sh.LinkedTransformFeedback =
1094 rzalloc(xfb_prog, struct gl_transform_feedback_info);
1095
1096 /* The xfb_offset qualifier does not have to be used in increasing order
1097 * however some drivers expect to receive the list of transform feedback
1098 * declarations in order so sort it now for convenience.
1099 */
1100 if (has_xfb_qualifiers)
1101 qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
1102 cmp_xfb_offset);
1103
1104 xfb_prog->sh.LinkedTransformFeedback->Varyings =
1105 rzalloc_array(xfb_prog, struct gl_transform_feedback_varying_info,
1106 num_tfeedback_decls);
1107
1108 unsigned num_outputs = 0;
1109 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1110 if (tfeedback_decls[i].is_varying_written())
1111 num_outputs += tfeedback_decls[i].get_num_outputs();
1112 }
1113
1114 xfb_prog->sh.LinkedTransformFeedback->Outputs =
1115 rzalloc_array(xfb_prog, struct gl_transform_feedback_output,
1116 num_outputs);
1117
1118 unsigned num_buffers = 0;
1119 unsigned buffers = 0;
1120
1121 if (!has_xfb_qualifiers && separate_attribs_mode) {
1122 /* GL_SEPARATE_ATTRIBS */
1123 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1124 if (!tfeedback_decls[i].store(ctx, prog,
1125 xfb_prog->sh.LinkedTransformFeedback,
1126 num_buffers, num_buffers, num_outputs,
1127 NULL, has_xfb_qualifiers))
1128 return false;
1129
1130 buffers |= 1 << num_buffers;
1131 num_buffers++;
1132 }
1133 }
1134 else {
1135 /* GL_INVERLEAVED_ATTRIBS */
1136 int buffer_stream_id = -1;
1137 unsigned buffer =
1138 num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
1139 bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
1140
1141 /* Apply any xfb_stride global qualifiers */
1142 if (has_xfb_qualifiers) {
1143 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1144 if (prog->TransformFeedback.BufferStride[j]) {
1145 buffers |= 1 << j;
1146 explicit_stride[j] = true;
1147 xfb_prog->sh.LinkedTransformFeedback->Buffers[j].Stride =
1148 prog->TransformFeedback.BufferStride[j] / 4;
1149 }
1150 }
1151 }
1152
1153 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1154 if (has_xfb_qualifiers &&
1155 buffer != tfeedback_decls[i].get_buffer()) {
1156 /* we have moved to the next buffer so reset stream id */
1157 buffer_stream_id = -1;
1158 num_buffers++;
1159 }
1160
1161 if (tfeedback_decls[i].is_next_buffer_separator()) {
1162 if (!tfeedback_decls[i].store(ctx, prog,
1163 xfb_prog->sh.LinkedTransformFeedback,
1164 buffer, num_buffers, num_outputs,
1165 explicit_stride, has_xfb_qualifiers))
1166 return false;
1167 num_buffers++;
1168 buffer_stream_id = -1;
1169 continue;
1170 } else if (tfeedback_decls[i].is_varying()) {
1171 if (buffer_stream_id == -1) {
1172 /* First varying writing to this buffer: remember its stream */
1173 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
1174 } else if (buffer_stream_id !=
1175 (int) tfeedback_decls[i].get_stream_id()) {
1176 /* Varying writes to the same buffer from a different stream */
1177 linker_error(prog,
1178 "Transform feedback can't capture varyings belonging "
1179 "to different vertex streams in a single buffer. "
1180 "Varying %s writes to buffer from stream %u, other "
1181 "varyings in the same buffer write from stream %u.",
1182 tfeedback_decls[i].name(),
1183 tfeedback_decls[i].get_stream_id(),
1184 buffer_stream_id);
1185 return false;
1186 }
1187 }
1188
1189 if (has_xfb_qualifiers) {
1190 buffer = tfeedback_decls[i].get_buffer();
1191 } else {
1192 buffer = num_buffers;
1193 }
1194 buffers |= 1 << buffer;
1195
1196 if (!tfeedback_decls[i].store(ctx, prog,
1197 xfb_prog->sh.LinkedTransformFeedback,
1198 buffer, num_buffers, num_outputs,
1199 explicit_stride, has_xfb_qualifiers))
1200 return false;
1201 }
1202 }
1203
1204 assert(xfb_prog->sh.LinkedTransformFeedback->NumOutputs == num_outputs);
1205
1206 xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers;
1207 return true;
1208 }
1209
1210 namespace {
1211
1212 /**
1213 * Data structure recording the relationship between outputs of one shader
1214 * stage (the "producer") and inputs of another (the "consumer").
1215 */
1216 class varying_matches
1217 {
1218 public:
1219 varying_matches(bool disable_varying_packing, bool xfb_enabled,
1220 gl_shader_stage producer_stage,
1221 gl_shader_stage consumer_stage);
1222 ~varying_matches();
1223 void record(ir_variable *producer_var, ir_variable *consumer_var);
1224 unsigned assign_locations(struct gl_shader_program *prog,
1225 uint8_t *components,
1226 uint64_t reserved_slots);
1227 void store_locations() const;
1228
1229 private:
1230 bool is_varying_packing_safe(const glsl_type *type,
1231 const ir_variable *var);
1232
1233 /**
1234 * If true, this driver disables varying packing, so all varyings need to
1235 * be aligned on slot boundaries, and take up a number of slots equal to
1236 * their number of matrix columns times their array size.
1237 *
1238 * Packing may also be disabled because our current packing method is not
1239 * safe in SSO or versions of OpenGL where interpolation qualifiers are not
1240 * guaranteed to match across stages.
1241 */
1242 const bool disable_varying_packing;
1243
1244 /**
1245 * If true, this driver has transform feedback enabled. The transform
1246 * feedback code requires at least some packing be done even when varying
1247 * packing is disabled, fortunately where transform feedback requires
1248 * packing it's safe to override the disabled setting. See
1249 * is_varying_packing_safe().
1250 */
1251 const bool xfb_enabled;
1252
1253 /**
1254 * Enum representing the order in which varyings are packed within a
1255 * packing class.
1256 *
1257 * Currently we pack vec4's first, then vec2's, then scalar values, then
1258 * vec3's. This order ensures that the only vectors that are at risk of
1259 * having to be "double parked" (split between two adjacent varying slots)
1260 * are the vec3's.
1261 */
1262 enum packing_order_enum {
1263 PACKING_ORDER_VEC4,
1264 PACKING_ORDER_VEC2,
1265 PACKING_ORDER_SCALAR,
1266 PACKING_ORDER_VEC3,
1267 };
1268
1269 static unsigned compute_packing_class(const ir_variable *var);
1270 static packing_order_enum compute_packing_order(const ir_variable *var);
1271 static int match_comparator(const void *x_generic, const void *y_generic);
1272 static int xfb_comparator(const void *x_generic, const void *y_generic);
1273
1274 /**
1275 * Structure recording the relationship between a single producer output
1276 * and a single consumer input.
1277 */
1278 struct match {
1279 /**
1280 * Packing class for this varying, computed by compute_packing_class().
1281 */
1282 unsigned packing_class;
1283
1284 /**
1285 * Packing order for this varying, computed by compute_packing_order().
1286 */
1287 packing_order_enum packing_order;
1288 unsigned num_components;
1289
1290 /**
1291 * The output variable in the producer stage.
1292 */
1293 ir_variable *producer_var;
1294
1295 /**
1296 * The input variable in the consumer stage.
1297 */
1298 ir_variable *consumer_var;
1299
1300 /**
1301 * The location which has been assigned for this varying. This is
1302 * expressed in multiples of a float, with the first generic varying
1303 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1304 * value 0.
1305 */
1306 unsigned generic_location;
1307 } *matches;
1308
1309 /**
1310 * The number of elements in the \c matches array that are currently in
1311 * use.
1312 */
1313 unsigned num_matches;
1314
1315 /**
1316 * The number of elements that were set aside for the \c matches array when
1317 * it was allocated.
1318 */
1319 unsigned matches_capacity;
1320
1321 gl_shader_stage producer_stage;
1322 gl_shader_stage consumer_stage;
1323 };
1324
1325 } /* anonymous namespace */
1326
1327 varying_matches::varying_matches(bool disable_varying_packing,
1328 bool xfb_enabled,
1329 gl_shader_stage producer_stage,
1330 gl_shader_stage consumer_stage)
1331 : disable_varying_packing(disable_varying_packing),
1332 xfb_enabled(xfb_enabled),
1333 producer_stage(producer_stage),
1334 consumer_stage(consumer_stage)
1335 {
1336 /* Note: this initial capacity is rather arbitrarily chosen to be large
1337 * enough for many cases without wasting an unreasonable amount of space.
1338 * varying_matches::record() will resize the array if there are more than
1339 * this number of varyings.
1340 */
1341 this->matches_capacity = 8;
1342 this->matches = (match *)
1343 malloc(sizeof(*this->matches) * this->matches_capacity);
1344 this->num_matches = 0;
1345 }
1346
1347
1348 varying_matches::~varying_matches()
1349 {
1350 free(this->matches);
1351 }
1352
1353
1354 /**
1355 * Packing is always safe on individual arrays, structures, and matrices. It
1356 * is also safe if the varying is only used for transform feedback.
1357 */
1358 bool
1359 varying_matches::is_varying_packing_safe(const glsl_type *type,
1360 const ir_variable *var)
1361 {
1362 if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1363 consumer_stage == MESA_SHADER_TESS_CTRL ||
1364 producer_stage == MESA_SHADER_TESS_CTRL)
1365 return false;
1366
1367 return xfb_enabled && (type->is_array() || type->is_record() ||
1368 type->is_matrix() || var->data.is_xfb_only);
1369 }
1370
1371
1372 /**
1373 * Record the given producer/consumer variable pair in the list of variables
1374 * that should later be assigned locations.
1375 *
1376 * It is permissible for \c consumer_var to be NULL (this happens if a
1377 * variable is output by the producer and consumed by transform feedback, but
1378 * not consumed by the consumer).
1379 *
1380 * If \c producer_var has already been paired up with a consumer_var, or
1381 * producer_var is part of fixed pipeline functionality (and hence already has
1382 * a location assigned), this function has no effect.
1383 *
1384 * Note: as a side effect this function may change the interpolation type of
1385 * \c producer_var, but only when the change couldn't possibly affect
1386 * rendering.
1387 */
1388 void
1389 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1390 {
1391 assert(producer_var != NULL || consumer_var != NULL);
1392
1393 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1394 producer_var->data.explicit_location)) ||
1395 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1396 consumer_var->data.explicit_location))) {
1397 /* Either a location already exists for this variable (since it is part
1398 * of fixed functionality), or it has already been recorded as part of a
1399 * previous match.
1400 */
1401 return;
1402 }
1403
1404 bool needs_flat_qualifier = consumer_var == NULL &&
1405 (producer_var->type->contains_integer() ||
1406 producer_var->type->contains_double());
1407
1408 if (!disable_varying_packing &&
1409 (needs_flat_qualifier ||
1410 (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT))) {
1411 /* Since this varying is not being consumed by the fragment shader, its
1412 * interpolation type varying cannot possibly affect rendering.
1413 * Also, this variable is non-flat and is (or contains) an integer
1414 * or a double.
1415 * If the consumer stage is unknown, don't modify the interpolation
1416 * type as it could affect rendering later with separate shaders.
1417 *
1418 * lower_packed_varyings requires all integer varyings to flat,
1419 * regardless of where they appear. We can trivially satisfy that
1420 * requirement by changing the interpolation type to flat here.
1421 */
1422 if (producer_var) {
1423 producer_var->data.centroid = false;
1424 producer_var->data.sample = false;
1425 producer_var->data.interpolation = INTERP_MODE_FLAT;
1426 }
1427
1428 if (consumer_var) {
1429 consumer_var->data.centroid = false;
1430 consumer_var->data.sample = false;
1431 consumer_var->data.interpolation = INTERP_MODE_FLAT;
1432 }
1433 }
1434
1435 if (this->num_matches == this->matches_capacity) {
1436 this->matches_capacity *= 2;
1437 this->matches = (match *)
1438 realloc(this->matches,
1439 sizeof(*this->matches) * this->matches_capacity);
1440 }
1441
1442 /* We must use the consumer to compute the packing class because in GL4.4+
1443 * there is no guarantee interpolation qualifiers will match across stages.
1444 *
1445 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1446 *
1447 * "The type and presence of interpolation qualifiers of variables with
1448 * the same name declared in all linked shaders for the same cross-stage
1449 * interface must match, otherwise the link command will fail.
1450 *
1451 * When comparing an output from one stage to an input of a subsequent
1452 * stage, the input and output don't match if their interpolation
1453 * qualifiers (or lack thereof) are not the same."
1454 *
1455 * This text was also in at least revison 7 of the 4.40 spec but is no
1456 * longer in revision 9 and not in the 4.50 spec.
1457 */
1458 const ir_variable *const var = (consumer_var != NULL)
1459 ? consumer_var : producer_var;
1460 const gl_shader_stage stage = (consumer_var != NULL)
1461 ? consumer_stage : producer_stage;
1462 const glsl_type *type = get_varying_type(var, stage);
1463
1464 this->matches[this->num_matches].packing_class
1465 = this->compute_packing_class(var);
1466 this->matches[this->num_matches].packing_order
1467 = this->compute_packing_order(var);
1468 if (this->disable_varying_packing && !is_varying_packing_safe(type, var)) {
1469 unsigned slots = type->count_attribute_slots(false);
1470 this->matches[this->num_matches].num_components = slots * 4;
1471 } else {
1472 this->matches[this->num_matches].num_components
1473 = type->component_slots();
1474 }
1475 this->matches[this->num_matches].producer_var = producer_var;
1476 this->matches[this->num_matches].consumer_var = consumer_var;
1477 this->num_matches++;
1478 if (producer_var)
1479 producer_var->data.is_unmatched_generic_inout = 0;
1480 if (consumer_var)
1481 consumer_var->data.is_unmatched_generic_inout = 0;
1482 }
1483
1484
1485 /**
1486 * Choose locations for all of the variable matches that were previously
1487 * passed to varying_matches::record().
1488 */
1489 unsigned
1490 varying_matches::assign_locations(struct gl_shader_program *prog,
1491 uint8_t *components,
1492 uint64_t reserved_slots)
1493 {
1494 /* If packing has been disabled then we cannot safely sort the varyings by
1495 * class as it may mean we are using a version of OpenGL where
1496 * interpolation qualifiers are not guaranteed to be matching across
1497 * shaders, sorting in this case could result in mismatching shader
1498 * interfaces.
1499 * When packing is disabled the sort orders varyings used by transform
1500 * feedback first, but also depends on *undefined behaviour* of qsort to
1501 * reverse the order of the varyings. See: xfb_comparator().
1502 */
1503 if (!this->disable_varying_packing) {
1504 /* Sort varying matches into an order that makes them easy to pack. */
1505 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1506 &varying_matches::match_comparator);
1507 } else {
1508 /* Only sort varyings that are only used by transform feedback. */
1509 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1510 &varying_matches::xfb_comparator);
1511 }
1512
1513 unsigned generic_location = 0;
1514 unsigned generic_patch_location = MAX_VARYING*4;
1515 bool previous_var_xfb_only = false;
1516
1517 for (unsigned i = 0; i < this->num_matches; i++) {
1518 unsigned *location = &generic_location;
1519
1520 const ir_variable *var;
1521 const glsl_type *type;
1522 bool is_vertex_input = false;
1523 if (matches[i].consumer_var) {
1524 var = matches[i].consumer_var;
1525 type = get_varying_type(var, consumer_stage);
1526 if (consumer_stage == MESA_SHADER_VERTEX)
1527 is_vertex_input = true;
1528 } else {
1529 var = matches[i].producer_var;
1530 type = get_varying_type(var, producer_stage);
1531 }
1532
1533 if (var->data.patch)
1534 location = &generic_patch_location;
1535
1536 /* Advance to the next slot if this varying has a different packing
1537 * class than the previous one, and we're not already on a slot
1538 * boundary.
1539 *
1540 * Also advance to the next slot if packing is disabled. This makes sure
1541 * we don't assign varyings the same locations which is possible
1542 * because we still pack individual arrays, records and matrices even
1543 * when packing is disabled. Note we don't advance to the next slot if
1544 * we can pack varyings together that are only used for transform
1545 * feedback.
1546 */
1547 if ((this->disable_varying_packing &&
1548 !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1549 (i > 0 && this->matches[i - 1].packing_class
1550 != this->matches[i].packing_class )) {
1551 *location = ALIGN(*location, 4);
1552 }
1553
1554 previous_var_xfb_only = var->data.is_xfb_only;
1555
1556 /* The number of components taken up by this variable. For vertex shader
1557 * inputs, we use the number of slots * 4, as they have different
1558 * counting rules.
1559 */
1560 unsigned num_components = is_vertex_input ?
1561 type->count_attribute_slots(is_vertex_input) * 4 :
1562 this->matches[i].num_components;
1563
1564 /* The last slot for this variable, inclusive. */
1565 unsigned slot_end = *location + num_components - 1;
1566
1567 /* FIXME: We could be smarter in the below code and loop back over
1568 * trying to fill any locations that we skipped because we couldn't pack
1569 * the varying between an explicit location. For now just let the user
1570 * hit the linking error if we run out of room and suggest they use
1571 * explicit locations.
1572 */
1573 while (slot_end < MAX_VARYING * 4u) {
1574 const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1;
1575 const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u);
1576
1577 assert(slots > 0);
1578 if (reserved_slots & slot_mask) {
1579 *location = ALIGN(*location + 1, 4);
1580 slot_end = *location + num_components - 1;
1581 continue;
1582 }
1583
1584 break;
1585 }
1586
1587 if (!var->data.patch && slot_end >= MAX_VARYING * 4u) {
1588 linker_error(prog, "insufficient contiguous locations available for "
1589 "%s it is possible an array or struct could not be "
1590 "packed between varyings with explicit locations. Try "
1591 "using an explicit location for arrays and structs.",
1592 var->name);
1593 }
1594
1595 if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) {
1596 for (unsigned j = *location / 4u; j < slot_end / 4u; j++)
1597 components[j] = 4;
1598 components[slot_end / 4u] = (slot_end & 3) + 1;
1599 }
1600
1601 this->matches[i].generic_location = *location;
1602
1603 *location = slot_end + 1;
1604 }
1605
1606 return (generic_location + 3) / 4;
1607 }
1608
1609
1610 /**
1611 * Update the producer and consumer shaders to reflect the locations
1612 * assignments that were made by varying_matches::assign_locations().
1613 */
1614 void
1615 varying_matches::store_locations() const
1616 {
1617 for (unsigned i = 0; i < this->num_matches; i++) {
1618 ir_variable *producer_var = this->matches[i].producer_var;
1619 ir_variable *consumer_var = this->matches[i].consumer_var;
1620 unsigned generic_location = this->matches[i].generic_location;
1621 unsigned slot = generic_location / 4;
1622 unsigned offset = generic_location % 4;
1623
1624 if (producer_var) {
1625 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1626 producer_var->data.location_frac = offset;
1627 }
1628
1629 if (consumer_var) {
1630 assert(consumer_var->data.location == -1);
1631 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1632 consumer_var->data.location_frac = offset;
1633 }
1634 }
1635 }
1636
1637
1638 /**
1639 * Compute the "packing class" of the given varying. This is an unsigned
1640 * integer with the property that two variables in the same packing class can
1641 * be safely backed into the same vec4.
1642 */
1643 unsigned
1644 varying_matches::compute_packing_class(const ir_variable *var)
1645 {
1646 /* Without help from the back-end, there is no way to pack together
1647 * variables with different interpolation types, because
1648 * lower_packed_varyings must choose exactly one interpolation type for
1649 * each packed varying it creates.
1650 *
1651 * However, we can safely pack together floats, ints, and uints, because:
1652 *
1653 * - varyings of base type "int" and "uint" must use the "flat"
1654 * interpolation type, which can only occur in GLSL 1.30 and above.
1655 *
1656 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1657 * can store flat floats as ints without losing any information (using
1658 * the ir_unop_bitcast_* opcodes).
1659 *
1660 * Therefore, the packing class depends only on the interpolation type.
1661 */
1662 unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
1663 (var->data.patch << 2);
1664 packing_class *= 4;
1665 packing_class += var->is_interpolation_flat()
1666 ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
1667 return packing_class;
1668 }
1669
1670
1671 /**
1672 * Compute the "packing order" of the given varying. This is a sort key we
1673 * use to determine when to attempt to pack the given varying relative to
1674 * other varyings in the same packing class.
1675 */
1676 varying_matches::packing_order_enum
1677 varying_matches::compute_packing_order(const ir_variable *var)
1678 {
1679 const glsl_type *element_type = var->type;
1680
1681 while (element_type->is_array()) {
1682 element_type = element_type->fields.array;
1683 }
1684
1685 switch (element_type->component_slots() % 4) {
1686 case 1: return PACKING_ORDER_SCALAR;
1687 case 2: return PACKING_ORDER_VEC2;
1688 case 3: return PACKING_ORDER_VEC3;
1689 case 0: return PACKING_ORDER_VEC4;
1690 default:
1691 assert(!"Unexpected value of vector_elements");
1692 return PACKING_ORDER_VEC4;
1693 }
1694 }
1695
1696
1697 /**
1698 * Comparison function passed to qsort() to sort varyings by packing_class and
1699 * then by packing_order.
1700 */
1701 int
1702 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
1703 {
1704 const match *x = (const match *) x_generic;
1705 const match *y = (const match *) y_generic;
1706
1707 if (x->packing_class != y->packing_class)
1708 return x->packing_class - y->packing_class;
1709 return x->packing_order - y->packing_order;
1710 }
1711
1712
1713 /**
1714 * Comparison function passed to qsort() to sort varyings used only by
1715 * transform feedback when packing of other varyings is disabled.
1716 */
1717 int
1718 varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
1719 {
1720 const match *x = (const match *) x_generic;
1721
1722 if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
1723 return match_comparator(x_generic, y_generic);
1724
1725 /* FIXME: When the comparator returns 0 it means the elements being
1726 * compared are equivalent. However the qsort documentation says:
1727 *
1728 * "The order of equivalent elements is undefined."
1729 *
1730 * In practice the sort ends up reversing the order of the varyings which
1731 * means locations are also assigned in this reversed order and happens to
1732 * be what we want. This is also whats happening in
1733 * varying_matches::match_comparator().
1734 */
1735 return 0;
1736 }
1737
1738
1739 /**
1740 * Is the given variable a varying variable to be counted against the
1741 * limit in ctx->Const.MaxVarying?
1742 * This includes variables such as texcoords, colors and generic
1743 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
1744 */
1745 static bool
1746 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
1747 {
1748 /* Only fragment shaders will take a varying variable as an input */
1749 if (stage == MESA_SHADER_FRAGMENT &&
1750 var->data.mode == ir_var_shader_in) {
1751 switch (var->data.location) {
1752 case VARYING_SLOT_POS:
1753 case VARYING_SLOT_FACE:
1754 case VARYING_SLOT_PNTC:
1755 return false;
1756 default:
1757 return true;
1758 }
1759 }
1760 return false;
1761 }
1762
1763
1764 /**
1765 * Visitor class that generates tfeedback_candidate structs describing all
1766 * possible targets of transform feedback.
1767 *
1768 * tfeedback_candidate structs are stored in the hash table
1769 * tfeedback_candidates, which is passed to the constructor. This hash table
1770 * maps varying names to instances of the tfeedback_candidate struct.
1771 */
1772 class tfeedback_candidate_generator : public program_resource_visitor
1773 {
1774 public:
1775 tfeedback_candidate_generator(void *mem_ctx,
1776 hash_table *tfeedback_candidates)
1777 : mem_ctx(mem_ctx),
1778 tfeedback_candidates(tfeedback_candidates),
1779 toplevel_var(NULL),
1780 varying_floats(0)
1781 {
1782 }
1783
1784 void process(ir_variable *var)
1785 {
1786 /* All named varying interface blocks should be flattened by now */
1787 assert(!var->is_interface_instance());
1788
1789 this->toplevel_var = var;
1790 this->varying_floats = 0;
1791 program_resource_visitor::process(var);
1792 }
1793
1794 private:
1795 virtual void visit_field(const glsl_type *type, const char *name,
1796 bool /* row_major */,
1797 const glsl_type * /* record_type */,
1798 const enum glsl_interface_packing,
1799 bool /* last_field */)
1800 {
1801 assert(!type->without_array()->is_record());
1802 assert(!type->without_array()->is_interface());
1803
1804 tfeedback_candidate *candidate
1805 = rzalloc(this->mem_ctx, tfeedback_candidate);
1806 candidate->toplevel_var = this->toplevel_var;
1807 candidate->type = type;
1808 candidate->offset = this->varying_floats;
1809 _mesa_hash_table_insert(this->tfeedback_candidates,
1810 ralloc_strdup(this->mem_ctx, name),
1811 candidate);
1812 this->varying_floats += type->component_slots();
1813 }
1814
1815 /**
1816 * Memory context used to allocate hash table keys and values.
1817 */
1818 void * const mem_ctx;
1819
1820 /**
1821 * Hash table in which tfeedback_candidate objects should be stored.
1822 */
1823 hash_table * const tfeedback_candidates;
1824
1825 /**
1826 * Pointer to the toplevel variable that is being traversed.
1827 */
1828 ir_variable *toplevel_var;
1829
1830 /**
1831 * Total number of varying floats that have been visited so far. This is
1832 * used to determine the offset to each varying within the toplevel
1833 * variable.
1834 */
1835 unsigned varying_floats;
1836 };
1837
1838
1839 namespace linker {
1840
1841 void
1842 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
1843 hash_table *consumer_inputs,
1844 hash_table *consumer_interface_inputs,
1845 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1846 {
1847 memset(consumer_inputs_with_locations,
1848 0,
1849 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
1850
1851 foreach_in_list(ir_instruction, node, ir) {
1852 ir_variable *const input_var = node->as_variable();
1853
1854 if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
1855 /* All interface blocks should have been lowered by this point */
1856 assert(!input_var->type->is_interface());
1857
1858 if (input_var->data.explicit_location) {
1859 /* assign_varying_locations only cares about finding the
1860 * ir_variable at the start of a contiguous location block.
1861 *
1862 * - For !producer, consumer_inputs_with_locations isn't used.
1863 *
1864 * - For !consumer, consumer_inputs_with_locations is empty.
1865 *
1866 * For consumer && producer, if you were trying to set some
1867 * ir_variable to the middle of a location block on the other side
1868 * of producer/consumer, cross_validate_outputs_to_inputs() should
1869 * be link-erroring due to either type mismatch or location
1870 * overlaps. If the variables do match up, then they've got a
1871 * matching data.location and you only looked at
1872 * consumer_inputs_with_locations[var->data.location], not any
1873 * following entries for the array/structure.
1874 */
1875 consumer_inputs_with_locations[input_var->data.location] =
1876 input_var;
1877 } else if (input_var->get_interface_type() != NULL) {
1878 char *const iface_field_name =
1879 ralloc_asprintf(mem_ctx, "%s.%s",
1880 input_var->get_interface_type()->without_array()->name,
1881 input_var->name);
1882 _mesa_hash_table_insert(consumer_interface_inputs,
1883 iface_field_name, input_var);
1884 } else {
1885 _mesa_hash_table_insert(consumer_inputs,
1886 ralloc_strdup(mem_ctx, input_var->name),
1887 input_var);
1888 }
1889 }
1890 }
1891 }
1892
1893 /**
1894 * Find a variable from the consumer that "matches" the specified variable
1895 *
1896 * This function only finds inputs with names that match. There is no
1897 * validation (here) that the types, etc. are compatible.
1898 */
1899 ir_variable *
1900 get_matching_input(void *mem_ctx,
1901 const ir_variable *output_var,
1902 hash_table *consumer_inputs,
1903 hash_table *consumer_interface_inputs,
1904 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1905 {
1906 ir_variable *input_var;
1907
1908 if (output_var->data.explicit_location) {
1909 input_var = consumer_inputs_with_locations[output_var->data.location];
1910 } else if (output_var->get_interface_type() != NULL) {
1911 char *const iface_field_name =
1912 ralloc_asprintf(mem_ctx, "%s.%s",
1913 output_var->get_interface_type()->without_array()->name,
1914 output_var->name);
1915 hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs, iface_field_name);
1916 input_var = entry ? (ir_variable *) entry->data : NULL;
1917 } else {
1918 hash_entry *entry = _mesa_hash_table_search(consumer_inputs, output_var->name);
1919 input_var = entry ? (ir_variable *) entry->data : NULL;
1920 }
1921
1922 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
1923 ? NULL : input_var;
1924 }
1925
1926 }
1927
1928 static int
1929 io_variable_cmp(const void *_a, const void *_b)
1930 {
1931 const ir_variable *const a = *(const ir_variable **) _a;
1932 const ir_variable *const b = *(const ir_variable **) _b;
1933
1934 if (a->data.explicit_location && b->data.explicit_location)
1935 return b->data.location - a->data.location;
1936
1937 if (a->data.explicit_location && !b->data.explicit_location)
1938 return 1;
1939
1940 if (!a->data.explicit_location && b->data.explicit_location)
1941 return -1;
1942
1943 return -strcmp(a->name, b->name);
1944 }
1945
1946 /**
1947 * Sort the shader IO variables into canonical order
1948 */
1949 static void
1950 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
1951 {
1952 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
1953 unsigned num_variables = 0;
1954
1955 foreach_in_list(ir_instruction, node, ir) {
1956 ir_variable *const var = node->as_variable();
1957
1958 if (var == NULL || var->data.mode != io_mode)
1959 continue;
1960
1961 /* If we have already encountered more I/O variables that could
1962 * successfully link, bail.
1963 */
1964 if (num_variables == ARRAY_SIZE(var_table))
1965 return;
1966
1967 var_table[num_variables++] = var;
1968 }
1969
1970 if (num_variables == 0)
1971 return;
1972
1973 /* Sort the list in reverse order (io_variable_cmp handles this). Later
1974 * we're going to push the variables on to the IR list as a stack, so we
1975 * want the last variable (in canonical order) to be first in the list.
1976 */
1977 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
1978
1979 /* Remove the variable from it's current location in the IR, and put it at
1980 * the front.
1981 */
1982 for (unsigned i = 0; i < num_variables; i++) {
1983 var_table[i]->remove();
1984 ir->push_head(var_table[i]);
1985 }
1986 }
1987
1988 /**
1989 * Generate a bitfield map of the explicit locations for shader varyings.
1990 *
1991 * Note: For Tessellation shaders we are sitting right on the limits of the
1992 * 64 bit map. Per-vertex and per-patch both have separate location domains
1993 * with a max of MAX_VARYING.
1994 */
1995 static uint64_t
1996 reserved_varying_slot(struct gl_linked_shader *stage,
1997 ir_variable_mode io_mode)
1998 {
1999 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
2000 /* Avoid an overflow of the returned value */
2001 assert(MAX_VARYINGS_INCL_PATCH <= 64);
2002
2003 uint64_t slots = 0;
2004 int var_slot;
2005
2006 if (!stage)
2007 return slots;
2008
2009 foreach_in_list(ir_instruction, node, stage->ir) {
2010 ir_variable *const var = node->as_variable();
2011
2012 if (var == NULL || var->data.mode != io_mode ||
2013 !var->data.explicit_location ||
2014 var->data.location < VARYING_SLOT_VAR0)
2015 continue;
2016
2017 var_slot = var->data.location - VARYING_SLOT_VAR0;
2018
2019 unsigned num_elements = get_varying_type(var, stage->Stage)
2020 ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
2021 for (unsigned i = 0; i < num_elements; i++) {
2022 if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
2023 slots |= UINT64_C(1) << var_slot;
2024 var_slot += 1;
2025 }
2026 }
2027
2028 return slots;
2029 }
2030
2031
2032 /**
2033 * Assign locations for all variables that are produced in one pipeline stage
2034 * (the "producer") and consumed in the next stage (the "consumer").
2035 *
2036 * Variables produced by the producer may also be consumed by transform
2037 * feedback.
2038 *
2039 * \param num_tfeedback_decls is the number of declarations indicating
2040 * variables that may be consumed by transform feedback.
2041 *
2042 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
2043 * representing the result of parsing the strings passed to
2044 * glTransformFeedbackVaryings(). assign_location() will be called for
2045 * each of these objects that matches one of the outputs of the
2046 * producer.
2047 *
2048 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
2049 * be NULL. In this case, varying locations are assigned solely based on the
2050 * requirements of transform feedback.
2051 */
2052 static bool
2053 assign_varying_locations(struct gl_context *ctx,
2054 void *mem_ctx,
2055 struct gl_shader_program *prog,
2056 gl_linked_shader *producer,
2057 gl_linked_shader *consumer,
2058 unsigned num_tfeedback_decls,
2059 tfeedback_decl *tfeedback_decls,
2060 const uint64_t reserved_slots)
2061 {
2062 /* Tessellation shaders treat inputs and outputs as shared memory and can
2063 * access inputs and outputs of other invocations.
2064 * Therefore, they can't be lowered to temps easily (and definitely not
2065 * efficiently).
2066 */
2067 bool unpackable_tess =
2068 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
2069 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
2070 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
2071
2072 /* Transform feedback code assumes varying arrays are packed, so if the
2073 * driver has disabled varying packing, make sure to at least enable
2074 * packing required by transform feedback.
2075 */
2076 bool xfb_enabled =
2077 ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
2078
2079 /* Disable packing on outward facing interfaces for SSO because in ES we
2080 * need to retain the unpacked varying information for draw time
2081 * validation.
2082 *
2083 * Packing is still enabled on individual arrays, structs, and matrices as
2084 * these are required by the transform feedback code and it is still safe
2085 * to do so. We also enable packing when a varying is only used for
2086 * transform feedback and its not a SSO.
2087 */
2088 bool disable_varying_packing =
2089 ctx->Const.DisableVaryingPacking || unpackable_tess;
2090 if (prog->SeparateShader && (producer == NULL || consumer == NULL))
2091 disable_varying_packing = true;
2092
2093 varying_matches matches(disable_varying_packing, xfb_enabled,
2094 producer ? producer->Stage : (gl_shader_stage)-1,
2095 consumer ? consumer->Stage : (gl_shader_stage)-1);
2096 hash_table *tfeedback_candidates =
2097 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2098 _mesa_key_string_equal);
2099 hash_table *consumer_inputs =
2100 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2101 _mesa_key_string_equal);
2102 hash_table *consumer_interface_inputs =
2103 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2104 _mesa_key_string_equal);
2105 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
2106 NULL,
2107 };
2108
2109 unsigned consumer_vertices = 0;
2110 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
2111 consumer_vertices = prog->Geom.VerticesIn;
2112
2113 /* Operate in a total of four passes.
2114 *
2115 * 1. Sort inputs / outputs into a canonical order. This is necessary so
2116 * that inputs / outputs of separable shaders will be assigned
2117 * predictable locations regardless of the order in which declarations
2118 * appeared in the shader source.
2119 *
2120 * 2. Assign locations for any matching inputs and outputs.
2121 *
2122 * 3. Mark output variables in the producer that do not have locations as
2123 * not being outputs. This lets the optimizer eliminate them.
2124 *
2125 * 4. Mark input variables in the consumer that do not have locations as
2126 * not being inputs. This lets the optimizer eliminate them.
2127 */
2128 if (consumer)
2129 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
2130
2131 if (producer)
2132 canonicalize_shader_io(producer->ir, ir_var_shader_out);
2133
2134 if (consumer)
2135 linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
2136 consumer_inputs,
2137 consumer_interface_inputs,
2138 consumer_inputs_with_locations);
2139
2140 if (producer) {
2141 foreach_in_list(ir_instruction, node, producer->ir) {
2142 ir_variable *const output_var = node->as_variable();
2143
2144 if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
2145 continue;
2146
2147 /* Only geometry shaders can use non-zero streams */
2148 assert(output_var->data.stream == 0 ||
2149 (output_var->data.stream < MAX_VERTEX_STREAMS &&
2150 producer->Stage == MESA_SHADER_GEOMETRY));
2151
2152 if (num_tfeedback_decls > 0) {
2153 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
2154 g.process(output_var);
2155 }
2156
2157 ir_variable *const input_var =
2158 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
2159 consumer_interface_inputs,
2160 consumer_inputs_with_locations);
2161
2162 /* If a matching input variable was found, add this output (and the
2163 * input) to the set. If this is a separable program and there is no
2164 * consumer stage, add the output.
2165 *
2166 * Always add TCS outputs. They are shared by all invocations
2167 * within a patch and can be used as shared memory.
2168 */
2169 if (input_var || (prog->SeparateShader && consumer == NULL) ||
2170 producer->Stage == MESA_SHADER_TESS_CTRL) {
2171 matches.record(output_var, input_var);
2172 }
2173
2174 /* Only stream 0 outputs can be consumed in the next stage */
2175 if (input_var && output_var->data.stream != 0) {
2176 linker_error(prog, "output %s is assigned to stream=%d but "
2177 "is linked to an input, which requires stream=0",
2178 output_var->name, output_var->data.stream);
2179 return false;
2180 }
2181 }
2182 } else {
2183 /* If there's no producer stage, then this must be a separable program.
2184 * For example, we may have a program that has just a fragment shader.
2185 * Later this program will be used with some arbitrary vertex (or
2186 * geometry) shader program. This means that locations must be assigned
2187 * for all the inputs.
2188 */
2189 foreach_in_list(ir_instruction, node, consumer->ir) {
2190 ir_variable *const input_var = node->as_variable();
2191
2192 if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
2193 continue;
2194
2195 matches.record(NULL, input_var);
2196 }
2197 }
2198
2199 _mesa_hash_table_destroy(consumer_inputs, NULL);
2200 _mesa_hash_table_destroy(consumer_interface_inputs, NULL);
2201
2202 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2203 if (!tfeedback_decls[i].is_varying())
2204 continue;
2205
2206 const tfeedback_candidate *matched_candidate
2207 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
2208
2209 if (matched_candidate == NULL) {
2210 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2211 return false;
2212 }
2213
2214 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
2215 matched_candidate->toplevel_var->data.is_xfb_only = 1;
2216 matches.record(matched_candidate->toplevel_var, NULL);
2217 }
2218 }
2219
2220 uint8_t components[MAX_VARYINGS_INCL_PATCH] = {0};
2221 const unsigned slots_used = matches.assign_locations(
2222 prog, components, reserved_slots);
2223 matches.store_locations();
2224
2225 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2226 if (!tfeedback_decls[i].is_varying())
2227 continue;
2228
2229 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
2230 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2231 return false;
2232 }
2233 }
2234 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2235
2236 if (consumer && producer) {
2237 foreach_in_list(ir_instruction, node, consumer->ir) {
2238 ir_variable *const var = node->as_variable();
2239
2240 if (var && var->data.mode == ir_var_shader_in &&
2241 var->data.is_unmatched_generic_inout) {
2242 if (!prog->IsES && prog->data->Version <= 120) {
2243 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2244 *
2245 * Only those varying variables used (i.e. read) in
2246 * the fragment shader executable must be written to
2247 * by the vertex shader executable; declaring
2248 * superfluous varying variables in a vertex shader is
2249 * permissible.
2250 *
2251 * We interpret this text as meaning that the VS must
2252 * write the variable for the FS to read it. See
2253 * "glsl1-varying read but not written" in piglit.
2254 */
2255 linker_error(prog, "%s shader varying %s not written "
2256 "by %s shader\n.",
2257 _mesa_shader_stage_to_string(consumer->Stage),
2258 var->name,
2259 _mesa_shader_stage_to_string(producer->Stage));
2260 } else {
2261 linker_warning(prog, "%s shader varying %s not written "
2262 "by %s shader\n.",
2263 _mesa_shader_stage_to_string(consumer->Stage),
2264 var->name,
2265 _mesa_shader_stage_to_string(producer->Stage));
2266 }
2267 }
2268 }
2269
2270 /* Now that validation is done its safe to remove unused varyings. As
2271 * we have both a producer and consumer its safe to remove unused
2272 * varyings even if the program is a SSO because the stages are being
2273 * linked together i.e. we have a multi-stage SSO.
2274 */
2275 remove_unused_shader_inputs_and_outputs(false, producer,
2276 ir_var_shader_out);
2277 remove_unused_shader_inputs_and_outputs(false, consumer,
2278 ir_var_shader_in);
2279 }
2280
2281 if (producer) {
2282 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_out,
2283 0, producer, disable_varying_packing,
2284 xfb_enabled);
2285 }
2286
2287 if (consumer) {
2288 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_in,
2289 consumer_vertices, consumer,
2290 disable_varying_packing, xfb_enabled);
2291 }
2292
2293 return true;
2294 }
2295
2296 bool
2297 check_against_output_limit(struct gl_context *ctx,
2298 struct gl_shader_program *prog,
2299 gl_linked_shader *producer,
2300 unsigned num_explicit_locations)
2301 {
2302 unsigned output_vectors = num_explicit_locations;
2303
2304 foreach_in_list(ir_instruction, node, producer->ir) {
2305 ir_variable *const var = node->as_variable();
2306
2307 if (var && !var->data.explicit_location &&
2308 var->data.mode == ir_var_shader_out &&
2309 var_counts_against_varying_limit(producer->Stage, var)) {
2310 /* outputs for fragment shader can't be doubles */
2311 output_vectors += var->type->count_attribute_slots(false);
2312 }
2313 }
2314
2315 assert(producer->Stage != MESA_SHADER_FRAGMENT);
2316 unsigned max_output_components =
2317 ctx->Const.Program[producer->Stage].MaxOutputComponents;
2318
2319 const unsigned output_components = output_vectors * 4;
2320 if (output_components > max_output_components) {
2321 if (ctx->API == API_OPENGLES2 || prog->IsES)
2322 linker_error(prog, "%s shader uses too many output vectors "
2323 "(%u > %u)\n",
2324 _mesa_shader_stage_to_string(producer->Stage),
2325 output_vectors,
2326 max_output_components / 4);
2327 else
2328 linker_error(prog, "%s shader uses too many output components "
2329 "(%u > %u)\n",
2330 _mesa_shader_stage_to_string(producer->Stage),
2331 output_components,
2332 max_output_components);
2333
2334 return false;
2335 }
2336
2337 return true;
2338 }
2339
2340 bool
2341 check_against_input_limit(struct gl_context *ctx,
2342 struct gl_shader_program *prog,
2343 gl_linked_shader *consumer,
2344 unsigned num_explicit_locations)
2345 {
2346 unsigned input_vectors = num_explicit_locations;
2347
2348 foreach_in_list(ir_instruction, node, consumer->ir) {
2349 ir_variable *const var = node->as_variable();
2350
2351 if (var && !var->data.explicit_location &&
2352 var->data.mode == ir_var_shader_in &&
2353 var_counts_against_varying_limit(consumer->Stage, var)) {
2354 /* vertex inputs aren't varying counted */
2355 input_vectors += var->type->count_attribute_slots(false);
2356 }
2357 }
2358
2359 assert(consumer->Stage != MESA_SHADER_VERTEX);
2360 unsigned max_input_components =
2361 ctx->Const.Program[consumer->Stage].MaxInputComponents;
2362
2363 const unsigned input_components = input_vectors * 4;
2364 if (input_components > max_input_components) {
2365 if (ctx->API == API_OPENGLES2 || prog->IsES)
2366 linker_error(prog, "%s shader uses too many input vectors "
2367 "(%u > %u)\n",
2368 _mesa_shader_stage_to_string(consumer->Stage),
2369 input_vectors,
2370 max_input_components / 4);
2371 else
2372 linker_error(prog, "%s shader uses too many input components "
2373 "(%u > %u)\n",
2374 _mesa_shader_stage_to_string(consumer->Stage),
2375 input_components,
2376 max_input_components);
2377
2378 return false;
2379 }
2380
2381 return true;
2382 }
2383
2384 bool
2385 link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
2386 struct gl_context *ctx, void *mem_ctx)
2387 {
2388 bool has_xfb_qualifiers = false;
2389 unsigned num_tfeedback_decls = 0;
2390 char **varying_names = NULL;
2391 tfeedback_decl *tfeedback_decls = NULL;
2392
2393 /* From the ARB_enhanced_layouts spec:
2394 *
2395 * "If the shader used to record output variables for transform feedback
2396 * varyings uses the "xfb_buffer", "xfb_offset", or "xfb_stride" layout
2397 * qualifiers, the values specified by TransformFeedbackVaryings are
2398 * ignored, and the set of variables captured for transform feedback is
2399 * instead derived from the specified layout qualifiers."
2400 */
2401 for (int i = MESA_SHADER_FRAGMENT - 1; i >= 0; i--) {
2402 /* Find last stage before fragment shader */
2403 if (prog->_LinkedShaders[i]) {
2404 has_xfb_qualifiers =
2405 process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
2406 prog, &num_tfeedback_decls,
2407 &varying_names);
2408 break;
2409 }
2410 }
2411
2412 if (!has_xfb_qualifiers) {
2413 num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2414 varying_names = prog->TransformFeedback.VaryingNames;
2415 }
2416
2417 if (num_tfeedback_decls != 0) {
2418 /* From GL_EXT_transform_feedback:
2419 * A program will fail to link if:
2420 *
2421 * * the <count> specified by TransformFeedbackVaryingsEXT is
2422 * non-zero, but the program object has no vertex or geometry
2423 * shader;
2424 */
2425 if (first >= MESA_SHADER_FRAGMENT) {
2426 linker_error(prog, "Transform feedback varyings specified, but "
2427 "no vertex, tessellation, or geometry shader is "
2428 "present.\n");
2429 return false;
2430 }
2431
2432 tfeedback_decls = rzalloc_array(mem_ctx, tfeedback_decl,
2433 num_tfeedback_decls);
2434 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
2435 varying_names, tfeedback_decls))
2436 return false;
2437 }
2438
2439 /* If there is no fragment shader we need to set transform feedback.
2440 *
2441 * For SSO we also need to assign output locations. We assign them here
2442 * because we need to do it for both single stage programs and multi stage
2443 * programs.
2444 */
2445 if (last < MESA_SHADER_FRAGMENT &&
2446 (num_tfeedback_decls != 0 || prog->SeparateShader)) {
2447 const uint64_t reserved_out_slots =
2448 reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out);
2449 if (!assign_varying_locations(ctx, mem_ctx, prog,
2450 prog->_LinkedShaders[last], NULL,
2451 num_tfeedback_decls, tfeedback_decls,
2452 reserved_out_slots))
2453 return false;
2454 }
2455
2456 if (last <= MESA_SHADER_FRAGMENT) {
2457 /* Remove unused varyings from the first/last stage unless SSO */
2458 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2459 prog->_LinkedShaders[first],
2460 ir_var_shader_in);
2461 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2462 prog->_LinkedShaders[last],
2463 ir_var_shader_out);
2464
2465 /* If the program is made up of only a single stage */
2466 if (first == last) {
2467 gl_linked_shader *const sh = prog->_LinkedShaders[last];
2468
2469 do_dead_builtin_varyings(ctx, NULL, sh, 0, NULL);
2470 do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls,
2471 tfeedback_decls);
2472
2473 if (prog->SeparateShader) {
2474 const uint64_t reserved_slots =
2475 reserved_varying_slot(sh, ir_var_shader_in);
2476
2477 /* Assign input locations for SSO, output locations are already
2478 * assigned.
2479 */
2480 if (!assign_varying_locations(ctx, mem_ctx, prog,
2481 NULL /* producer */,
2482 sh /* consumer */,
2483 0 /* num_tfeedback_decls */,
2484 NULL /* tfeedback_decls */,
2485 reserved_slots))
2486 return false;
2487 }
2488 } else {
2489 /* Linking the stages in the opposite order (from fragment to vertex)
2490 * ensures that inter-shader outputs written to in an earlier stage
2491 * are eliminated if they are (transitively) not used in a later
2492 * stage.
2493 */
2494 int next = last;
2495 for (int i = next - 1; i >= 0; i--) {
2496 if (prog->_LinkedShaders[i] == NULL && i != 0)
2497 continue;
2498
2499 gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
2500 gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
2501
2502 const uint64_t reserved_out_slots =
2503 reserved_varying_slot(sh_i, ir_var_shader_out);
2504 const uint64_t reserved_in_slots =
2505 reserved_varying_slot(sh_next, ir_var_shader_in);
2506
2507 do_dead_builtin_varyings(ctx, sh_i, sh_next,
2508 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2509 tfeedback_decls);
2510
2511 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
2512 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2513 tfeedback_decls,
2514 reserved_out_slots | reserved_in_slots))
2515 return false;
2516
2517 /* This must be done after all dead varyings are eliminated. */
2518 if (sh_i != NULL) {
2519 unsigned slots_used = _mesa_bitcount_64(reserved_out_slots);
2520 if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) {
2521 return false;
2522 }
2523 }
2524
2525 unsigned slots_used = _mesa_bitcount_64(reserved_in_slots);
2526 if (!check_against_input_limit(ctx, prog, sh_next, slots_used))
2527 return false;
2528
2529 next = i;
2530 }
2531 }
2532 }
2533
2534 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls,
2535 has_xfb_qualifiers))
2536 return false;
2537
2538 return true;
2539 }