glsl: basic linking support for xfb qualifiers
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "program/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Get the varying type stripped of the outermost array if we're processing
45 * a stage whose varyings are arrays indexed by a vertex number (such as
46 * geometry shader inputs).
47 */
48 static const glsl_type *
49 get_varying_type(const ir_variable *var, gl_shader_stage stage)
50 {
51 const glsl_type *type = var->type;
52
53 if (!var->data.patch &&
54 ((var->data.mode == ir_var_shader_out &&
55 stage == MESA_SHADER_TESS_CTRL) ||
56 (var->data.mode == ir_var_shader_in &&
57 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
58 stage == MESA_SHADER_GEOMETRY)))) {
59 assert(type->is_array());
60 type = type->fields.array;
61 }
62
63 return type;
64 }
65
66 static void
67 create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
68 size_t name_length, unsigned *count,
69 const char *ifc_member_name,
70 const glsl_type *ifc_member_t, char ***varying_names)
71 {
72 if (t->is_interface()) {
73 size_t new_length = name_length;
74
75 assert(ifc_member_name && ifc_member_t);
76 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
77
78 create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
79 NULL, NULL, varying_names);
80 } else if (t->is_record()) {
81 for (unsigned i = 0; i < t->length; i++) {
82 const char *field = t->fields.structure[i].name;
83 size_t new_length = name_length;
84
85 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
86
87 create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
88 new_length, count, NULL, NULL,
89 varying_names);
90 }
91 } else if (t->without_array()->is_record() ||
92 t->without_array()->is_interface() ||
93 (t->is_array() && t->fields.array->is_array())) {
94 for (unsigned i = 0; i < t->length; i++) {
95 size_t new_length = name_length;
96
97 /* Append the subscript to the current variable name */
98 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
99
100 create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
101 count, ifc_member_name, ifc_member_t,
102 varying_names);
103 }
104 } else {
105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
106 }
107 }
108
109 bool
110 process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh,
111 unsigned *num_tfeedback_decls,
112 char ***varying_names)
113 {
114 bool has_xfb_qualifiers = false;
115
116 foreach_in_list(ir_instruction, node, sh->ir) {
117 ir_variable *var = node->as_variable();
118 if (!var || var->data.mode != ir_var_shader_out)
119 continue;
120
121 /* From the ARB_enhanced_layouts spec:
122 *
123 * "Any shader making any static use (after preprocessing) of any of
124 * these *xfb_* qualifiers will cause the shader to be in a
125 * transform feedback capturing mode and hence responsible for
126 * describing the transform feedback setup. This mode will capture
127 * any output selected by *xfb_offset*, directly or indirectly, to
128 * a transform feedback buffer."
129 */
130 if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
131 has_xfb_qualifiers = true;
132 }
133
134 if (var->data.explicit_xfb_offset) {
135 *num_tfeedback_decls += var->type->varying_count();
136 has_xfb_qualifiers = true;
137 }
138 }
139
140 if (*num_tfeedback_decls == 0)
141 return has_xfb_qualifiers;
142
143 unsigned i = 0;
144 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
145 foreach_in_list(ir_instruction, node, sh->ir) {
146 ir_variable *var = node->as_variable();
147 if (!var || var->data.mode != ir_var_shader_out)
148 continue;
149
150 if (var->data.explicit_xfb_offset) {
151 char *name;
152 const glsl_type *type, *member_type;
153
154 if (var->data.from_named_ifc_block) {
155 type = var->get_interface_type();
156 /* Find the member type before it was altered by lowering */
157 member_type =
158 type->fields.structure[type->field_index(var->name)].type;
159 name = ralloc_strdup(NULL, type->without_array()->name);
160 } else {
161 type = var->type;
162 member_type = NULL;
163 name = ralloc_strdup(NULL, var->name);
164 }
165 create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
166 var->name, member_type, varying_names);
167 ralloc_free(name);
168 }
169 }
170
171 assert(i == *num_tfeedback_decls);
172 return has_xfb_qualifiers;
173 }
174
175 /**
176 * Validate the types and qualifiers of an output from one stage against the
177 * matching input to another stage.
178 */
179 static void
180 cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
181 const ir_variable *input,
182 const ir_variable *output,
183 gl_shader_stage consumer_stage,
184 gl_shader_stage producer_stage)
185 {
186 /* Check that the types match between stages.
187 */
188 const glsl_type *type_to_match = input->type;
189
190 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
191 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
192 consumer_stage != MESA_SHADER_FRAGMENT) ||
193 consumer_stage == MESA_SHADER_GEOMETRY;
194 if (extra_array_level) {
195 assert(type_to_match->is_array());
196 type_to_match = type_to_match->fields.array;
197 }
198
199 if (type_to_match != output->type) {
200 /* There is a bit of a special case for gl_TexCoord. This
201 * built-in is unsized by default. Applications that variable
202 * access it must redeclare it with a size. There is some
203 * language in the GLSL spec that implies the fragment shader
204 * and vertex shader do not have to agree on this size. Other
205 * driver behave this way, and one or two applications seem to
206 * rely on it.
207 *
208 * Neither declaration needs to be modified here because the array
209 * sizes are fixed later when update_array_sizes is called.
210 *
211 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
212 *
213 * "Unlike user-defined varying variables, the built-in
214 * varying variables don't have a strict one-to-one
215 * correspondence between the vertex language and the
216 * fragment language."
217 */
218 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
219 linker_error(prog,
220 "%s shader output `%s' declared as type `%s', "
221 "but %s shader input declared as type `%s'\n",
222 _mesa_shader_stage_to_string(producer_stage),
223 output->name,
224 output->type->name,
225 _mesa_shader_stage_to_string(consumer_stage),
226 input->type->name);
227 return;
228 }
229 }
230
231 /* Check that all of the qualifiers match between stages.
232 */
233 if (input->data.centroid != output->data.centroid) {
234 linker_error(prog,
235 "%s shader output `%s' %s centroid qualifier, "
236 "but %s shader input %s centroid qualifier\n",
237 _mesa_shader_stage_to_string(producer_stage),
238 output->name,
239 (output->data.centroid) ? "has" : "lacks",
240 _mesa_shader_stage_to_string(consumer_stage),
241 (input->data.centroid) ? "has" : "lacks");
242 return;
243 }
244
245 if (input->data.sample != output->data.sample) {
246 linker_error(prog,
247 "%s shader output `%s' %s sample qualifier, "
248 "but %s shader input %s sample qualifier\n",
249 _mesa_shader_stage_to_string(producer_stage),
250 output->name,
251 (output->data.sample) ? "has" : "lacks",
252 _mesa_shader_stage_to_string(consumer_stage),
253 (input->data.sample) ? "has" : "lacks");
254 return;
255 }
256
257 if (input->data.patch != output->data.patch) {
258 linker_error(prog,
259 "%s shader output `%s' %s patch qualifier, "
260 "but %s shader input %s patch qualifier\n",
261 _mesa_shader_stage_to_string(producer_stage),
262 output->name,
263 (output->data.patch) ? "has" : "lacks",
264 _mesa_shader_stage_to_string(consumer_stage),
265 (input->data.patch) ? "has" : "lacks");
266 return;
267 }
268
269 if (!prog->IsES && input->data.invariant != output->data.invariant) {
270 linker_error(prog,
271 "%s shader output `%s' %s invariant qualifier, "
272 "but %s shader input %s invariant qualifier\n",
273 _mesa_shader_stage_to_string(producer_stage),
274 output->name,
275 (output->data.invariant) ? "has" : "lacks",
276 _mesa_shader_stage_to_string(consumer_stage),
277 (input->data.invariant) ? "has" : "lacks");
278 return;
279 }
280
281 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
282 * to match cross stage, they must only match within the same stage.
283 *
284 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
285 *
286 * "It is a link-time error if, within the same stage, the interpolation
287 * qualifiers of variables of the same name do not match.
288 *
289 */
290 if (input->data.interpolation != output->data.interpolation &&
291 prog->Version < 440) {
292 linker_error(prog,
293 "%s shader output `%s' specifies %s "
294 "interpolation qualifier, "
295 "but %s shader input specifies %s "
296 "interpolation qualifier\n",
297 _mesa_shader_stage_to_string(producer_stage),
298 output->name,
299 interpolation_string(output->data.interpolation),
300 _mesa_shader_stage_to_string(consumer_stage),
301 interpolation_string(input->data.interpolation));
302 return;
303 }
304 }
305
306 /**
307 * Validate front and back color outputs against single color input
308 */
309 static void
310 cross_validate_front_and_back_color(struct gl_shader_program *prog,
311 const ir_variable *input,
312 const ir_variable *front_color,
313 const ir_variable *back_color,
314 gl_shader_stage consumer_stage,
315 gl_shader_stage producer_stage)
316 {
317 if (front_color != NULL && front_color->data.assigned)
318 cross_validate_types_and_qualifiers(prog, input, front_color,
319 consumer_stage, producer_stage);
320
321 if (back_color != NULL && back_color->data.assigned)
322 cross_validate_types_and_qualifiers(prog, input, back_color,
323 consumer_stage, producer_stage);
324 }
325
326 /**
327 * Validate that outputs from one stage match inputs of another
328 */
329 void
330 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
331 gl_shader *producer, gl_shader *consumer)
332 {
333 glsl_symbol_table parameters;
334 ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
335
336 /* Find all shader outputs in the "producer" stage.
337 */
338 foreach_in_list(ir_instruction, node, producer->ir) {
339 ir_variable *const var = node->as_variable();
340
341 if ((var == NULL) || (var->data.mode != ir_var_shader_out))
342 continue;
343
344 if (!var->data.explicit_location
345 || var->data.location < VARYING_SLOT_VAR0)
346 parameters.add_variable(var);
347 else {
348 /* User-defined varyings with explicit locations are handled
349 * differently because they do not need to have matching names.
350 */
351 const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
352
353 if (explicit_locations[idx] != NULL) {
354 linker_error(prog,
355 "%s shader has multiple outputs explicitly "
356 "assigned to location %d\n",
357 _mesa_shader_stage_to_string(producer->Stage),
358 idx);
359 return;
360 }
361
362 explicit_locations[idx] = var;
363 }
364 }
365
366
367 /* Find all shader inputs in the "consumer" stage. Any variables that have
368 * matching outputs already in the symbol table must have the same type and
369 * qualifiers.
370 *
371 * Exception: if the consumer is the geometry shader, then the inputs
372 * should be arrays and the type of the array element should match the type
373 * of the corresponding producer output.
374 */
375 foreach_in_list(ir_instruction, node, consumer->ir) {
376 ir_variable *const input = node->as_variable();
377
378 if ((input == NULL) || (input->data.mode != ir_var_shader_in))
379 continue;
380
381 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
382 const ir_variable *const front_color =
383 parameters.get_variable("gl_FrontColor");
384
385 const ir_variable *const back_color =
386 parameters.get_variable("gl_BackColor");
387
388 cross_validate_front_and_back_color(prog, input,
389 front_color, back_color,
390 consumer->Stage, producer->Stage);
391 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
392 const ir_variable *const front_color =
393 parameters.get_variable("gl_FrontSecondaryColor");
394
395 const ir_variable *const back_color =
396 parameters.get_variable("gl_BackSecondaryColor");
397
398 cross_validate_front_and_back_color(prog, input,
399 front_color, back_color,
400 consumer->Stage, producer->Stage);
401 } else {
402 /* The rules for connecting inputs and outputs change in the presence
403 * of explicit locations. In this case, we no longer care about the
404 * names of the variables. Instead, we care only about the
405 * explicitly assigned location.
406 */
407 ir_variable *output = NULL;
408 if (input->data.explicit_location
409 && input->data.location >= VARYING_SLOT_VAR0) {
410 output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
411
412 if (output == NULL) {
413 linker_error(prog,
414 "%s shader input `%s' with explicit location "
415 "has no matching output\n",
416 _mesa_shader_stage_to_string(consumer->Stage),
417 input->name);
418 }
419 } else {
420 output = parameters.get_variable(input->name);
421 }
422
423 if (output != NULL) {
424 /* Interface blocks have their own validation elsewhere so don't
425 * try validating them here.
426 */
427 if (!(input->get_interface_type() &&
428 output->get_interface_type()))
429 cross_validate_types_and_qualifiers(prog, input, output,
430 consumer->Stage,
431 producer->Stage);
432 } else {
433 /* Check for input vars with unmatched output vars in prev stage
434 * taking into account that interface blocks could have a matching
435 * output but with different name, so we ignore them.
436 */
437 assert(!input->data.assigned);
438 if (input->data.used && !input->get_interface_type() &&
439 !input->data.explicit_location && !prog->SeparateShader)
440 linker_error(prog,
441 "%s shader input `%s' "
442 "has no matching output in the previous stage\n",
443 _mesa_shader_stage_to_string(consumer->Stage),
444 input->name);
445 }
446 }
447 }
448 }
449
450 /**
451 * Demote shader inputs and outputs that are not used in other stages, and
452 * remove them via dead code elimination.
453 */
454 void
455 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
456 gl_shader *sh,
457 enum ir_variable_mode mode)
458 {
459 if (is_separate_shader_object)
460 return;
461
462 foreach_in_list(ir_instruction, node, sh->ir) {
463 ir_variable *const var = node->as_variable();
464
465 if ((var == NULL) || (var->data.mode != int(mode)))
466 continue;
467
468 /* A shader 'in' or 'out' variable is only really an input or output if
469 * its value is used by other shader stages. This will cause the
470 * variable to have a location assigned.
471 */
472 if (var->data.is_unmatched_generic_inout) {
473 assert(var->data.mode != ir_var_temporary);
474 var->data.mode = ir_var_auto;
475 }
476 }
477
478 /* Eliminate code that is now dead due to unused inputs/outputs being
479 * demoted.
480 */
481 while (do_dead_code(sh->ir, false))
482 ;
483
484 }
485
486 /**
487 * Initialize this object based on a string that was passed to
488 * glTransformFeedbackVaryings.
489 *
490 * If the input is mal-formed, this call still succeeds, but it sets
491 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
492 * will fail to find any matching variable.
493 */
494 void
495 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
496 const char *input)
497 {
498 /* We don't have to be pedantic about what is a valid GLSL variable name,
499 * because any variable with an invalid name can't exist in the IR anyway.
500 */
501
502 this->location = -1;
503 this->orig_name = input;
504 this->lowered_builtin_array_variable = none;
505 this->skip_components = 0;
506 this->next_buffer_separator = false;
507 this->matched_candidate = NULL;
508 this->stream_id = 0;
509 this->buffer = 0;
510 this->offset = 0;
511
512 if (ctx->Extensions.ARB_transform_feedback3) {
513 /* Parse gl_NextBuffer. */
514 if (strcmp(input, "gl_NextBuffer") == 0) {
515 this->next_buffer_separator = true;
516 return;
517 }
518
519 /* Parse gl_SkipComponents. */
520 if (strcmp(input, "gl_SkipComponents1") == 0)
521 this->skip_components = 1;
522 else if (strcmp(input, "gl_SkipComponents2") == 0)
523 this->skip_components = 2;
524 else if (strcmp(input, "gl_SkipComponents3") == 0)
525 this->skip_components = 3;
526 else if (strcmp(input, "gl_SkipComponents4") == 0)
527 this->skip_components = 4;
528
529 if (this->skip_components)
530 return;
531 }
532
533 /* Parse a declaration. */
534 const char *base_name_end;
535 long subscript = parse_program_resource_name(input, &base_name_end);
536 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
537 if (this->var_name == NULL) {
538 _mesa_error_no_memory(__func__);
539 return;
540 }
541
542 if (subscript >= 0) {
543 this->array_subscript = subscript;
544 this->is_subscripted = true;
545 } else {
546 this->is_subscripted = false;
547 }
548
549 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
550 * class must behave specially to account for the fact that gl_ClipDistance
551 * is converted from a float[8] to a vec4[2].
552 */
553 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
554 strcmp(this->var_name, "gl_ClipDistance") == 0) {
555 this->lowered_builtin_array_variable = clip_distance;
556 }
557
558 if (ctx->Const.LowerTessLevel &&
559 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
560 this->lowered_builtin_array_variable = tess_level_outer;
561 if (ctx->Const.LowerTessLevel &&
562 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
563 this->lowered_builtin_array_variable = tess_level_inner;
564 }
565
566
567 /**
568 * Determine whether two tfeedback_decl objects refer to the same variable and
569 * array index (if applicable).
570 */
571 bool
572 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
573 {
574 assert(x.is_varying() && y.is_varying());
575
576 if (strcmp(x.var_name, y.var_name) != 0)
577 return false;
578 if (x.is_subscripted != y.is_subscripted)
579 return false;
580 if (x.is_subscripted && x.array_subscript != y.array_subscript)
581 return false;
582 return true;
583 }
584
585
586 /**
587 * Assign a location and stream ID for this tfeedback_decl object based on the
588 * transform feedback candidate found by find_candidate.
589 *
590 * If an error occurs, the error is reported through linker_error() and false
591 * is returned.
592 */
593 bool
594 tfeedback_decl::assign_location(struct gl_context *ctx,
595 struct gl_shader_program *prog)
596 {
597 assert(this->is_varying());
598
599 unsigned fine_location
600 = this->matched_candidate->toplevel_var->data.location * 4
601 + this->matched_candidate->toplevel_var->data.location_frac
602 + this->matched_candidate->offset;
603 const unsigned dmul =
604 this->matched_candidate->type->without_array()->is_double() ? 2 : 1;
605
606 if (this->matched_candidate->type->is_array()) {
607 /* Array variable */
608 const unsigned matrix_cols =
609 this->matched_candidate->type->fields.array->matrix_columns;
610 const unsigned vector_elements =
611 this->matched_candidate->type->fields.array->vector_elements;
612 unsigned actual_array_size;
613 switch (this->lowered_builtin_array_variable) {
614 case clip_distance:
615 actual_array_size = prog->LastClipDistanceArraySize;
616 break;
617 case tess_level_outer:
618 actual_array_size = 4;
619 break;
620 case tess_level_inner:
621 actual_array_size = 2;
622 break;
623 case none:
624 default:
625 actual_array_size = this->matched_candidate->type->array_size();
626 break;
627 }
628
629 if (this->is_subscripted) {
630 /* Check array bounds. */
631 if (this->array_subscript >= actual_array_size) {
632 linker_error(prog, "Transform feedback varying %s has index "
633 "%i, but the array size is %u.",
634 this->orig_name, this->array_subscript,
635 actual_array_size);
636 return false;
637 }
638 unsigned array_elem_size = this->lowered_builtin_array_variable ?
639 1 : vector_elements * matrix_cols * dmul;
640 fine_location += array_elem_size * this->array_subscript;
641 this->size = 1;
642 } else {
643 this->size = actual_array_size;
644 }
645 this->vector_elements = vector_elements;
646 this->matrix_columns = matrix_cols;
647 if (this->lowered_builtin_array_variable)
648 this->type = GL_FLOAT;
649 else
650 this->type = this->matched_candidate->type->fields.array->gl_type;
651 } else {
652 /* Regular variable (scalar, vector, or matrix) */
653 if (this->is_subscripted) {
654 linker_error(prog, "Transform feedback varying %s requested, "
655 "but %s is not an array.",
656 this->orig_name, this->var_name);
657 return false;
658 }
659 this->size = 1;
660 this->vector_elements = this->matched_candidate->type->vector_elements;
661 this->matrix_columns = this->matched_candidate->type->matrix_columns;
662 this->type = this->matched_candidate->type->gl_type;
663 }
664 this->location = fine_location / 4;
665 this->location_frac = fine_location % 4;
666
667 /* From GL_EXT_transform_feedback:
668 * A program will fail to link if:
669 *
670 * * the total number of components to capture in any varying
671 * variable in <varyings> is greater than the constant
672 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
673 * buffer mode is SEPARATE_ATTRIBS_EXT;
674 */
675 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
676 this->num_components() >
677 ctx->Const.MaxTransformFeedbackSeparateComponents) {
678 linker_error(prog, "Transform feedback varying %s exceeds "
679 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
680 this->orig_name);
681 return false;
682 }
683
684 /* Only transform feedback varyings can be assigned to non-zero streams,
685 * so assign the stream id here.
686 */
687 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
688
689 unsigned array_offset = this->array_subscript * 4 * dmul;
690 unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
691 this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
692 this->offset = this->matched_candidate->toplevel_var->data.offset +
693 array_offset + struct_offset;
694
695 return true;
696 }
697
698
699 unsigned
700 tfeedback_decl::get_num_outputs() const
701 {
702 if (!this->is_varying()) {
703 return 0;
704 }
705 return (this->num_components() + this->location_frac + 3)/4;
706 }
707
708
709 /**
710 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
711 *
712 * If an error occurs, the error is reported through linker_error() and false
713 * is returned.
714 */
715 bool
716 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
717 struct gl_transform_feedback_info *info,
718 unsigned buffer, const unsigned max_outputs,
719 bool has_xfb_qualifiers) const
720 {
721 assert(!this->next_buffer_separator);
722
723 /* Handle gl_SkipComponents. */
724 if (this->skip_components) {
725 info->BufferStride[buffer] += this->skip_components;
726 return true;
727 }
728
729 /* From GL_EXT_transform_feedback:
730 * A program will fail to link if:
731 *
732 * * the total number of components to capture is greater than
733 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
734 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
735 */
736 if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
737 info->BufferStride[buffer] + this->num_components() >
738 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
739 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
740 "limit has been exceeded.");
741 return false;
742 }
743
744 unsigned location = this->location;
745 unsigned location_frac = this->location_frac;
746 unsigned num_components = this->num_components();
747 while (num_components > 0) {
748 unsigned output_size = MIN2(num_components, 4 - location_frac);
749 assert(info->NumOutputs < max_outputs);
750 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
751 info->Outputs[info->NumOutputs].OutputRegister = location;
752 info->Outputs[info->NumOutputs].NumComponents = output_size;
753 info->Outputs[info->NumOutputs].StreamId = stream_id;
754 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
755 info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
756 ++info->NumOutputs;
757 info->BufferStride[buffer] += output_size;
758 info->BufferStream[buffer] = this->stream_id;
759 num_components -= output_size;
760 location++;
761 location_frac = 0;
762 }
763
764 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name);
765 info->Varyings[info->NumVarying].Type = this->type;
766 info->Varyings[info->NumVarying].Size = this->size;
767 info->NumVarying++;
768
769 return true;
770 }
771
772
773 const tfeedback_candidate *
774 tfeedback_decl::find_candidate(gl_shader_program *prog,
775 hash_table *tfeedback_candidates)
776 {
777 const char *name = this->var_name;
778 switch (this->lowered_builtin_array_variable) {
779 case none:
780 name = this->var_name;
781 break;
782 case clip_distance:
783 name = "gl_ClipDistanceMESA";
784 break;
785 case tess_level_outer:
786 name = "gl_TessLevelOuterMESA";
787 break;
788 case tess_level_inner:
789 name = "gl_TessLevelInnerMESA";
790 break;
791 }
792 this->matched_candidate = (const tfeedback_candidate *)
793 hash_table_find(tfeedback_candidates, name);
794 if (!this->matched_candidate) {
795 /* From GL_EXT_transform_feedback:
796 * A program will fail to link if:
797 *
798 * * any variable name specified in the <varyings> array is not
799 * declared as an output in the geometry shader (if present) or
800 * the vertex shader (if no geometry shader is present);
801 */
802 linker_error(prog, "Transform feedback varying %s undeclared.",
803 this->orig_name);
804 }
805 return this->matched_candidate;
806 }
807
808
809 /**
810 * Parse all the transform feedback declarations that were passed to
811 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
812 *
813 * If an error occurs, the error is reported through linker_error() and false
814 * is returned.
815 */
816 bool
817 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
818 const void *mem_ctx, unsigned num_names,
819 char **varying_names, tfeedback_decl *decls)
820 {
821 for (unsigned i = 0; i < num_names; ++i) {
822 decls[i].init(ctx, mem_ctx, varying_names[i]);
823
824 if (!decls[i].is_varying())
825 continue;
826
827 /* From GL_EXT_transform_feedback:
828 * A program will fail to link if:
829 *
830 * * any two entries in the <varyings> array specify the same varying
831 * variable;
832 *
833 * We interpret this to mean "any two entries in the <varyings> array
834 * specify the same varying variable and array index", since transform
835 * feedback of arrays would be useless otherwise.
836 */
837 for (unsigned j = 0; j < i; ++j) {
838 if (!decls[j].is_varying())
839 continue;
840
841 if (tfeedback_decl::is_same(decls[i], decls[j])) {
842 linker_error(prog, "Transform feedback varying %s specified "
843 "more than once.", varying_names[i]);
844 return false;
845 }
846 }
847 }
848 return true;
849 }
850
851
852 /**
853 * Store transform feedback location assignments into
854 * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls.
855 *
856 * If an error occurs, the error is reported through linker_error() and false
857 * is returned.
858 */
859 bool
860 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
861 unsigned num_tfeedback_decls,
862 tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
863 {
864 bool separate_attribs_mode =
865 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
866
867 ralloc_free(prog->LinkedTransformFeedback.Varyings);
868 ralloc_free(prog->LinkedTransformFeedback.Outputs);
869
870 memset(&prog->LinkedTransformFeedback, 0,
871 sizeof(prog->LinkedTransformFeedback));
872
873 prog->LinkedTransformFeedback.Varyings =
874 rzalloc_array(prog,
875 struct gl_transform_feedback_varying_info,
876 num_tfeedback_decls);
877
878 unsigned num_outputs = 0;
879 for (unsigned i = 0; i < num_tfeedback_decls; ++i)
880 num_outputs += tfeedback_decls[i].get_num_outputs();
881
882 prog->LinkedTransformFeedback.Outputs =
883 rzalloc_array(prog,
884 struct gl_transform_feedback_output,
885 num_outputs);
886
887 unsigned num_buffers = 0;
888
889 if (!has_xfb_qualifiers && separate_attribs_mode) {
890 /* GL_SEPARATE_ATTRIBS */
891 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
892 if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
893 num_buffers, num_outputs,
894 has_xfb_qualifiers))
895 return false;
896
897 num_buffers++;
898 }
899 }
900 else {
901 /* GL_INVERLEAVED_ATTRIBS */
902 int buffer_stream_id = -1;
903 unsigned buffer =
904 num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
905
906 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
907 if (tfeedback_decls[i].is_next_buffer_separator()) {
908 num_buffers++;
909 buffer_stream_id = -1;
910 continue;
911 } else if (buffer_stream_id == -1) {
912 /* First varying writing to this buffer: remember its stream */
913 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
914 } else if (buffer_stream_id !=
915 (int) tfeedback_decls[i].get_stream_id()) {
916 /* Varying writes to the same buffer from a different stream */
917 linker_error(prog,
918 "Transform feedback can't capture varyings belonging "
919 "to different vertex streams in a single buffer. "
920 "Varying %s writes to buffer from stream %u, other "
921 "varyings in the same buffer write from stream %u.",
922 tfeedback_decls[i].name(),
923 tfeedback_decls[i].get_stream_id(),
924 buffer_stream_id);
925 return false;
926 }
927
928 if (has_xfb_qualifiers) {
929 buffer = tfeedback_decls[i].get_buffer();
930 } else {
931 buffer = num_buffers;
932 }
933
934 if (!tfeedback_decls[i].store(ctx, prog,
935 &prog->LinkedTransformFeedback,
936 num_buffers, num_outputs,
937 has_xfb_qualifiers))
938 return false;
939 }
940 num_buffers++;
941 }
942
943 assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs);
944
945 prog->LinkedTransformFeedback.NumBuffers = num_buffers;
946 return true;
947 }
948
949 namespace {
950
951 /**
952 * Data structure recording the relationship between outputs of one shader
953 * stage (the "producer") and inputs of another (the "consumer").
954 */
955 class varying_matches
956 {
957 public:
958 varying_matches(bool disable_varying_packing, bool xfb_enabled,
959 gl_shader_stage producer_stage,
960 gl_shader_stage consumer_stage);
961 ~varying_matches();
962 void record(ir_variable *producer_var, ir_variable *consumer_var);
963 unsigned assign_locations(struct gl_shader_program *prog,
964 uint64_t reserved_slots, bool separate_shader);
965 void store_locations() const;
966
967 private:
968 bool is_varying_packing_safe(const glsl_type *type,
969 const ir_variable *var);
970
971 /**
972 * If true, this driver disables varying packing, so all varyings need to
973 * be aligned on slot boundaries, and take up a number of slots equal to
974 * their number of matrix columns times their array size.
975 *
976 * Packing may also be disabled because our current packing method is not
977 * safe in SSO or versions of OpenGL where interpolation qualifiers are not
978 * guaranteed to match across stages.
979 */
980 const bool disable_varying_packing;
981
982 /**
983 * If true, this driver has transform feedback enabled. The transform
984 * feedback code requires at least some packing be done even when varying
985 * packing is disabled, fortunately where transform feedback requires
986 * packing it's safe to override the disabled setting. See
987 * is_varying_packing_safe().
988 */
989 const bool xfb_enabled;
990
991 /**
992 * Enum representing the order in which varyings are packed within a
993 * packing class.
994 *
995 * Currently we pack vec4's first, then vec2's, then scalar values, then
996 * vec3's. This order ensures that the only vectors that are at risk of
997 * having to be "double parked" (split between two adjacent varying slots)
998 * are the vec3's.
999 */
1000 enum packing_order_enum {
1001 PACKING_ORDER_VEC4,
1002 PACKING_ORDER_VEC2,
1003 PACKING_ORDER_SCALAR,
1004 PACKING_ORDER_VEC3,
1005 };
1006
1007 static unsigned compute_packing_class(const ir_variable *var);
1008 static packing_order_enum compute_packing_order(const ir_variable *var);
1009 static int match_comparator(const void *x_generic, const void *y_generic);
1010 static int xfb_comparator(const void *x_generic, const void *y_generic);
1011
1012 /**
1013 * Structure recording the relationship between a single producer output
1014 * and a single consumer input.
1015 */
1016 struct match {
1017 /**
1018 * Packing class for this varying, computed by compute_packing_class().
1019 */
1020 unsigned packing_class;
1021
1022 /**
1023 * Packing order for this varying, computed by compute_packing_order().
1024 */
1025 packing_order_enum packing_order;
1026 unsigned num_components;
1027
1028 /**
1029 * The output variable in the producer stage.
1030 */
1031 ir_variable *producer_var;
1032
1033 /**
1034 * The input variable in the consumer stage.
1035 */
1036 ir_variable *consumer_var;
1037
1038 /**
1039 * The location which has been assigned for this varying. This is
1040 * expressed in multiples of a float, with the first generic varying
1041 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1042 * value 0.
1043 */
1044 unsigned generic_location;
1045 } *matches;
1046
1047 /**
1048 * The number of elements in the \c matches array that are currently in
1049 * use.
1050 */
1051 unsigned num_matches;
1052
1053 /**
1054 * The number of elements that were set aside for the \c matches array when
1055 * it was allocated.
1056 */
1057 unsigned matches_capacity;
1058
1059 gl_shader_stage producer_stage;
1060 gl_shader_stage consumer_stage;
1061 };
1062
1063 } /* anonymous namespace */
1064
1065 varying_matches::varying_matches(bool disable_varying_packing,
1066 bool xfb_enabled,
1067 gl_shader_stage producer_stage,
1068 gl_shader_stage consumer_stage)
1069 : disable_varying_packing(disable_varying_packing),
1070 xfb_enabled(xfb_enabled),
1071 producer_stage(producer_stage),
1072 consumer_stage(consumer_stage)
1073 {
1074 /* Note: this initial capacity is rather arbitrarily chosen to be large
1075 * enough for many cases without wasting an unreasonable amount of space.
1076 * varying_matches::record() will resize the array if there are more than
1077 * this number of varyings.
1078 */
1079 this->matches_capacity = 8;
1080 this->matches = (match *)
1081 malloc(sizeof(*this->matches) * this->matches_capacity);
1082 this->num_matches = 0;
1083 }
1084
1085
1086 varying_matches::~varying_matches()
1087 {
1088 free(this->matches);
1089 }
1090
1091
1092 /**
1093 * Packing is always safe on individual arrays, structure and matices. It is
1094 * also safe if the varying is only used for transform feedback.
1095 */
1096 bool
1097 varying_matches::is_varying_packing_safe(const glsl_type *type,
1098 const ir_variable *var)
1099 {
1100 if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1101 consumer_stage == MESA_SHADER_TESS_CTRL ||
1102 producer_stage == MESA_SHADER_TESS_CTRL)
1103 return false;
1104
1105 return xfb_enabled && (type->is_array() || type->is_record() ||
1106 type->is_matrix() || var->data.is_xfb_only);
1107 }
1108
1109
1110 /**
1111 * Record the given producer/consumer variable pair in the list of variables
1112 * that should later be assigned locations.
1113 *
1114 * It is permissible for \c consumer_var to be NULL (this happens if a
1115 * variable is output by the producer and consumed by transform feedback, but
1116 * not consumed by the consumer).
1117 *
1118 * If \c producer_var has already been paired up with a consumer_var, or
1119 * producer_var is part of fixed pipeline functionality (and hence already has
1120 * a location assigned), this function has no effect.
1121 *
1122 * Note: as a side effect this function may change the interpolation type of
1123 * \c producer_var, but only when the change couldn't possibly affect
1124 * rendering.
1125 */
1126 void
1127 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1128 {
1129 assert(producer_var != NULL || consumer_var != NULL);
1130
1131 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1132 producer_var->data.explicit_location)) ||
1133 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1134 consumer_var->data.explicit_location))) {
1135 /* Either a location already exists for this variable (since it is part
1136 * of fixed functionality), or it has already been recorded as part of a
1137 * previous match.
1138 */
1139 return;
1140 }
1141
1142 bool needs_flat_qualifier = consumer_var == NULL &&
1143 (producer_var->type->contains_integer() ||
1144 producer_var->type->contains_double());
1145
1146 if (needs_flat_qualifier ||
1147 (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) {
1148 /* Since this varying is not being consumed by the fragment shader, its
1149 * interpolation type varying cannot possibly affect rendering.
1150 * Also, this variable is non-flat and is (or contains) an integer
1151 * or a double.
1152 * If the consumer stage is unknown, don't modify the interpolation
1153 * type as it could affect rendering later with separate shaders.
1154 *
1155 * lower_packed_varyings requires all integer varyings to flat,
1156 * regardless of where they appear. We can trivially satisfy that
1157 * requirement by changing the interpolation type to flat here.
1158 */
1159 if (producer_var) {
1160 producer_var->data.centroid = false;
1161 producer_var->data.sample = false;
1162 producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
1163 }
1164
1165 if (consumer_var) {
1166 consumer_var->data.centroid = false;
1167 consumer_var->data.sample = false;
1168 consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
1169 }
1170 }
1171
1172 if (this->num_matches == this->matches_capacity) {
1173 this->matches_capacity *= 2;
1174 this->matches = (match *)
1175 realloc(this->matches,
1176 sizeof(*this->matches) * this->matches_capacity);
1177 }
1178
1179 const ir_variable *const var = (producer_var != NULL)
1180 ? producer_var : consumer_var;
1181 const gl_shader_stage stage = (producer_var != NULL)
1182 ? producer_stage : consumer_stage;
1183 const glsl_type *type = get_varying_type(var, stage);
1184
1185 this->matches[this->num_matches].packing_class
1186 = this->compute_packing_class(var);
1187 this->matches[this->num_matches].packing_order
1188 = this->compute_packing_order(var);
1189 if (this->disable_varying_packing && !is_varying_packing_safe(type, var)) {
1190 unsigned slots = type->count_attribute_slots(false);
1191 this->matches[this->num_matches].num_components = slots * 4;
1192 } else {
1193 this->matches[this->num_matches].num_components
1194 = type->component_slots();
1195 }
1196 this->matches[this->num_matches].producer_var = producer_var;
1197 this->matches[this->num_matches].consumer_var = consumer_var;
1198 this->num_matches++;
1199 if (producer_var)
1200 producer_var->data.is_unmatched_generic_inout = 0;
1201 if (consumer_var)
1202 consumer_var->data.is_unmatched_generic_inout = 0;
1203 }
1204
1205
1206 /**
1207 * Choose locations for all of the variable matches that were previously
1208 * passed to varying_matches::record().
1209 */
1210 unsigned
1211 varying_matches::assign_locations(struct gl_shader_program *prog,
1212 uint64_t reserved_slots,
1213 bool separate_shader)
1214 {
1215 /* If packing has been disabled then we cannot safely sort the varyings by
1216 * class as it may mean we are using a version of OpenGL where
1217 * interpolation qualifiers are not guaranteed to be matching across
1218 * shaders, sorting in this case could result in mismatching shader
1219 * interfaces.
1220 * When packing is disabled the sort orders varyings used by transform
1221 * feedback first, but also depends on *undefined behaviour* of qsort to
1222 * reverse the order of the varyings. See: xfb_comparator().
1223 */
1224 if (!this->disable_varying_packing) {
1225 /* Sort varying matches into an order that makes them easy to pack. */
1226 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1227 &varying_matches::match_comparator);
1228 } else {
1229 /* Only sort varyings that are only used by transform feedback. */
1230 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1231 &varying_matches::xfb_comparator);
1232 }
1233
1234 unsigned generic_location = 0;
1235 unsigned generic_patch_location = MAX_VARYING*4;
1236 bool previous_var_xfb_only = false;
1237
1238 for (unsigned i = 0; i < this->num_matches; i++) {
1239 unsigned *location = &generic_location;
1240
1241 const ir_variable *var;
1242 const glsl_type *type;
1243 bool is_vertex_input = false;
1244 if (matches[i].consumer_var) {
1245 var = matches[i].consumer_var;
1246 type = get_varying_type(var, consumer_stage);
1247 if (consumer_stage == MESA_SHADER_VERTEX)
1248 is_vertex_input = true;
1249 } else {
1250 var = matches[i].producer_var;
1251 type = get_varying_type(var, producer_stage);
1252 }
1253
1254 if (var->data.patch)
1255 location = &generic_patch_location;
1256
1257 /* Advance to the next slot if this varying has a different packing
1258 * class than the previous one, and we're not already on a slot
1259 * boundary.
1260 *
1261 * Also advance to the next slot if packing is disabled. This makes sure
1262 * we don't assign varyings the same locations which is possible
1263 * because we still pack individual arrays, records and matrices even
1264 * when packing is disabled. Note we don't advance to the next slot if
1265 * we can pack varyings together that are only used for transform
1266 * feedback.
1267 */
1268 if ((this->disable_varying_packing &&
1269 !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1270 (i > 0 && this->matches[i - 1].packing_class
1271 != this->matches[i].packing_class )) {
1272 *location = ALIGN(*location, 4);
1273 }
1274
1275 previous_var_xfb_only = var->data.is_xfb_only;
1276
1277 unsigned num_elements = type->count_attribute_slots(is_vertex_input);
1278 unsigned slot_end;
1279 if (this->disable_varying_packing &&
1280 !is_varying_packing_safe(type, var))
1281 slot_end = 4;
1282 else
1283 slot_end = type->without_array()->vector_elements;
1284 slot_end += *location - 1;
1285
1286 /* FIXME: We could be smarter in the below code and loop back over
1287 * trying to fill any locations that we skipped because we couldn't pack
1288 * the varying between an explicit location. For now just let the user
1289 * hit the linking error if we run out of room and suggest they use
1290 * explicit locations.
1291 */
1292 for (unsigned j = 0; j < num_elements; j++) {
1293 while ((slot_end < MAX_VARYING * 4u) &&
1294 ((reserved_slots & (UINT64_C(1) << *location / 4u) ||
1295 (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) {
1296
1297 *location = ALIGN(*location + 1, 4);
1298 slot_end = *location;
1299
1300 /* reset the counter and try again */
1301 j = 0;
1302 }
1303
1304 /* Increase the slot to make sure there is enough room for next
1305 * array element.
1306 */
1307 if (this->disable_varying_packing &&
1308 !is_varying_packing_safe(type, var))
1309 slot_end += 4;
1310 else
1311 slot_end += type->without_array()->vector_elements;
1312 }
1313
1314 if (!var->data.patch && *location >= MAX_VARYING * 4u) {
1315 linker_error(prog, "insufficient contiguous locations available for "
1316 "%s it is possible an array or struct could not be "
1317 "packed between varyings with explicit locations. Try "
1318 "using an explicit location for arrays and structs.",
1319 var->name);
1320 }
1321
1322 this->matches[i].generic_location = *location;
1323
1324 *location += this->matches[i].num_components;
1325 }
1326
1327 return (generic_location + 3) / 4;
1328 }
1329
1330
1331 /**
1332 * Update the producer and consumer shaders to reflect the locations
1333 * assignments that were made by varying_matches::assign_locations().
1334 */
1335 void
1336 varying_matches::store_locations() const
1337 {
1338 for (unsigned i = 0; i < this->num_matches; i++) {
1339 ir_variable *producer_var = this->matches[i].producer_var;
1340 ir_variable *consumer_var = this->matches[i].consumer_var;
1341 unsigned generic_location = this->matches[i].generic_location;
1342 unsigned slot = generic_location / 4;
1343 unsigned offset = generic_location % 4;
1344
1345 if (producer_var) {
1346 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1347 producer_var->data.location_frac = offset;
1348 }
1349
1350 if (consumer_var) {
1351 assert(consumer_var->data.location == -1);
1352 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1353 consumer_var->data.location_frac = offset;
1354 }
1355 }
1356 }
1357
1358
1359 /**
1360 * Compute the "packing class" of the given varying. This is an unsigned
1361 * integer with the property that two variables in the same packing class can
1362 * be safely backed into the same vec4.
1363 */
1364 unsigned
1365 varying_matches::compute_packing_class(const ir_variable *var)
1366 {
1367 /* Without help from the back-end, there is no way to pack together
1368 * variables with different interpolation types, because
1369 * lower_packed_varyings must choose exactly one interpolation type for
1370 * each packed varying it creates.
1371 *
1372 * However, we can safely pack together floats, ints, and uints, because:
1373 *
1374 * - varyings of base type "int" and "uint" must use the "flat"
1375 * interpolation type, which can only occur in GLSL 1.30 and above.
1376 *
1377 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1378 * can store flat floats as ints without losing any information (using
1379 * the ir_unop_bitcast_* opcodes).
1380 *
1381 * Therefore, the packing class depends only on the interpolation type.
1382 */
1383 unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
1384 (var->data.patch << 2);
1385 packing_class *= 4;
1386 packing_class += var->data.interpolation;
1387 return packing_class;
1388 }
1389
1390
1391 /**
1392 * Compute the "packing order" of the given varying. This is a sort key we
1393 * use to determine when to attempt to pack the given varying relative to
1394 * other varyings in the same packing class.
1395 */
1396 varying_matches::packing_order_enum
1397 varying_matches::compute_packing_order(const ir_variable *var)
1398 {
1399 const glsl_type *element_type = var->type;
1400
1401 while (element_type->base_type == GLSL_TYPE_ARRAY) {
1402 element_type = element_type->fields.array;
1403 }
1404
1405 switch (element_type->component_slots() % 4) {
1406 case 1: return PACKING_ORDER_SCALAR;
1407 case 2: return PACKING_ORDER_VEC2;
1408 case 3: return PACKING_ORDER_VEC3;
1409 case 0: return PACKING_ORDER_VEC4;
1410 default:
1411 assert(!"Unexpected value of vector_elements");
1412 return PACKING_ORDER_VEC4;
1413 }
1414 }
1415
1416
1417 /**
1418 * Comparison function passed to qsort() to sort varyings by packing_class and
1419 * then by packing_order.
1420 */
1421 int
1422 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
1423 {
1424 const match *x = (const match *) x_generic;
1425 const match *y = (const match *) y_generic;
1426
1427 if (x->packing_class != y->packing_class)
1428 return x->packing_class - y->packing_class;
1429 return x->packing_order - y->packing_order;
1430 }
1431
1432
1433 /**
1434 * Comparison function passed to qsort() to sort varyings used only by
1435 * transform feedback when packing of other varyings is disabled.
1436 */
1437 int
1438 varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
1439 {
1440 const match *x = (const match *) x_generic;
1441
1442 if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
1443 return match_comparator(x_generic, y_generic);
1444
1445 /* FIXME: When the comparator returns 0 it means the elements being
1446 * compared are equivalent. However the qsort documentation says:
1447 *
1448 * "The order of equivalent elements is undefined."
1449 *
1450 * In practice the sort ends up reversing the order of the varyings which
1451 * means locations are also assigned in this reversed order and happens to
1452 * be what we want. This is also whats happening in
1453 * varying_matches::match_comparator().
1454 */
1455 return 0;
1456 }
1457
1458
1459 /**
1460 * Is the given variable a varying variable to be counted against the
1461 * limit in ctx->Const.MaxVarying?
1462 * This includes variables such as texcoords, colors and generic
1463 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
1464 */
1465 static bool
1466 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
1467 {
1468 /* Only fragment shaders will take a varying variable as an input */
1469 if (stage == MESA_SHADER_FRAGMENT &&
1470 var->data.mode == ir_var_shader_in) {
1471 switch (var->data.location) {
1472 case VARYING_SLOT_POS:
1473 case VARYING_SLOT_FACE:
1474 case VARYING_SLOT_PNTC:
1475 return false;
1476 default:
1477 return true;
1478 }
1479 }
1480 return false;
1481 }
1482
1483
1484 /**
1485 * Visitor class that generates tfeedback_candidate structs describing all
1486 * possible targets of transform feedback.
1487 *
1488 * tfeedback_candidate structs are stored in the hash table
1489 * tfeedback_candidates, which is passed to the constructor. This hash table
1490 * maps varying names to instances of the tfeedback_candidate struct.
1491 */
1492 class tfeedback_candidate_generator : public program_resource_visitor
1493 {
1494 public:
1495 tfeedback_candidate_generator(void *mem_ctx,
1496 hash_table *tfeedback_candidates)
1497 : mem_ctx(mem_ctx),
1498 tfeedback_candidates(tfeedback_candidates),
1499 toplevel_var(NULL),
1500 varying_floats(0)
1501 {
1502 }
1503
1504 void process(ir_variable *var)
1505 {
1506 /* All named varying interface blocks should be flattened by now */
1507 assert(!var->is_interface_instance());
1508
1509 this->toplevel_var = var;
1510 this->varying_floats = 0;
1511 program_resource_visitor::process(var);
1512 }
1513
1514 private:
1515 virtual void visit_field(const glsl_type *type, const char *name,
1516 bool row_major)
1517 {
1518 assert(!type->without_array()->is_record());
1519 assert(!type->without_array()->is_interface());
1520
1521 (void) row_major;
1522
1523 tfeedback_candidate *candidate
1524 = rzalloc(this->mem_ctx, tfeedback_candidate);
1525 candidate->toplevel_var = this->toplevel_var;
1526 candidate->type = type;
1527 candidate->offset = this->varying_floats;
1528 hash_table_insert(this->tfeedback_candidates, candidate,
1529 ralloc_strdup(this->mem_ctx, name));
1530 this->varying_floats += type->component_slots();
1531 }
1532
1533 /**
1534 * Memory context used to allocate hash table keys and values.
1535 */
1536 void * const mem_ctx;
1537
1538 /**
1539 * Hash table in which tfeedback_candidate objects should be stored.
1540 */
1541 hash_table * const tfeedback_candidates;
1542
1543 /**
1544 * Pointer to the toplevel variable that is being traversed.
1545 */
1546 ir_variable *toplevel_var;
1547
1548 /**
1549 * Total number of varying floats that have been visited so far. This is
1550 * used to determine the offset to each varying within the toplevel
1551 * variable.
1552 */
1553 unsigned varying_floats;
1554 };
1555
1556
1557 namespace linker {
1558
1559 void
1560 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
1561 hash_table *consumer_inputs,
1562 hash_table *consumer_interface_inputs,
1563 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1564 {
1565 memset(consumer_inputs_with_locations,
1566 0,
1567 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
1568
1569 foreach_in_list(ir_instruction, node, ir) {
1570 ir_variable *const input_var = node->as_variable();
1571
1572 if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
1573 /* All interface blocks should have been lowered by this point */
1574 assert(!input_var->type->is_interface());
1575
1576 if (input_var->data.explicit_location) {
1577 /* assign_varying_locations only cares about finding the
1578 * ir_variable at the start of a contiguous location block.
1579 *
1580 * - For !producer, consumer_inputs_with_locations isn't used.
1581 *
1582 * - For !consumer, consumer_inputs_with_locations is empty.
1583 *
1584 * For consumer && producer, if you were trying to set some
1585 * ir_variable to the middle of a location block on the other side
1586 * of producer/consumer, cross_validate_outputs_to_inputs() should
1587 * be link-erroring due to either type mismatch or location
1588 * overlaps. If the variables do match up, then they've got a
1589 * matching data.location and you only looked at
1590 * consumer_inputs_with_locations[var->data.location], not any
1591 * following entries for the array/structure.
1592 */
1593 consumer_inputs_with_locations[input_var->data.location] =
1594 input_var;
1595 } else if (input_var->get_interface_type() != NULL) {
1596 char *const iface_field_name =
1597 ralloc_asprintf(mem_ctx, "%s.%s",
1598 input_var->get_interface_type()->without_array()->name,
1599 input_var->name);
1600 hash_table_insert(consumer_interface_inputs, input_var,
1601 iface_field_name);
1602 } else {
1603 hash_table_insert(consumer_inputs, input_var,
1604 ralloc_strdup(mem_ctx, input_var->name));
1605 }
1606 }
1607 }
1608 }
1609
1610 /**
1611 * Find a variable from the consumer that "matches" the specified variable
1612 *
1613 * This function only finds inputs with names that match. There is no
1614 * validation (here) that the types, etc. are compatible.
1615 */
1616 ir_variable *
1617 get_matching_input(void *mem_ctx,
1618 const ir_variable *output_var,
1619 hash_table *consumer_inputs,
1620 hash_table *consumer_interface_inputs,
1621 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1622 {
1623 ir_variable *input_var;
1624
1625 if (output_var->data.explicit_location) {
1626 input_var = consumer_inputs_with_locations[output_var->data.location];
1627 } else if (output_var->get_interface_type() != NULL) {
1628 char *const iface_field_name =
1629 ralloc_asprintf(mem_ctx, "%s.%s",
1630 output_var->get_interface_type()->without_array()->name,
1631 output_var->name);
1632 input_var =
1633 (ir_variable *) hash_table_find(consumer_interface_inputs,
1634 iface_field_name);
1635 } else {
1636 input_var =
1637 (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
1638 }
1639
1640 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
1641 ? NULL : input_var;
1642 }
1643
1644 }
1645
1646 static int
1647 io_variable_cmp(const void *_a, const void *_b)
1648 {
1649 const ir_variable *const a = *(const ir_variable **) _a;
1650 const ir_variable *const b = *(const ir_variable **) _b;
1651
1652 if (a->data.explicit_location && b->data.explicit_location)
1653 return b->data.location - a->data.location;
1654
1655 if (a->data.explicit_location && !b->data.explicit_location)
1656 return 1;
1657
1658 if (!a->data.explicit_location && b->data.explicit_location)
1659 return -1;
1660
1661 return -strcmp(a->name, b->name);
1662 }
1663
1664 /**
1665 * Sort the shader IO variables into canonical order
1666 */
1667 static void
1668 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
1669 {
1670 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
1671 unsigned num_variables = 0;
1672
1673 foreach_in_list(ir_instruction, node, ir) {
1674 ir_variable *const var = node->as_variable();
1675
1676 if (var == NULL || var->data.mode != io_mode)
1677 continue;
1678
1679 /* If we have already encountered more I/O variables that could
1680 * successfully link, bail.
1681 */
1682 if (num_variables == ARRAY_SIZE(var_table))
1683 return;
1684
1685 var_table[num_variables++] = var;
1686 }
1687
1688 if (num_variables == 0)
1689 return;
1690
1691 /* Sort the list in reverse order (io_variable_cmp handles this). Later
1692 * we're going to push the variables on to the IR list as a stack, so we
1693 * want the last variable (in canonical order) to be first in the list.
1694 */
1695 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
1696
1697 /* Remove the variable from it's current location in the IR, and put it at
1698 * the front.
1699 */
1700 for (unsigned i = 0; i < num_variables; i++) {
1701 var_table[i]->remove();
1702 ir->push_head(var_table[i]);
1703 }
1704 }
1705
1706 /**
1707 * Generate a bitfield map of the explicit locations for shader varyings.
1708 *
1709 * In theory a 32 bits value will be enough but a 64 bits value is future proof.
1710 */
1711 uint64_t
1712 reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
1713 {
1714 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
1715 assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */
1716
1717 uint64_t slots = 0;
1718 int var_slot;
1719
1720 if (!stage)
1721 return slots;
1722
1723 foreach_in_list(ir_instruction, node, stage->ir) {
1724 ir_variable *const var = node->as_variable();
1725
1726 if (var == NULL || var->data.mode != io_mode ||
1727 !var->data.explicit_location ||
1728 var->data.location < VARYING_SLOT_VAR0)
1729 continue;
1730
1731 var_slot = var->data.location - VARYING_SLOT_VAR0;
1732
1733 unsigned num_elements = get_varying_type(var, stage->Stage)
1734 ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
1735 for (unsigned i = 0; i < num_elements; i++) {
1736 if (var_slot >= 0 && var_slot < MAX_VARYING)
1737 slots |= UINT64_C(1) << var_slot;
1738 var_slot += 1;
1739 }
1740 }
1741
1742 return slots;
1743 }
1744
1745
1746 /**
1747 * Assign locations for all variables that are produced in one pipeline stage
1748 * (the "producer") and consumed in the next stage (the "consumer").
1749 *
1750 * Variables produced by the producer may also be consumed by transform
1751 * feedback.
1752 *
1753 * \param num_tfeedback_decls is the number of declarations indicating
1754 * variables that may be consumed by transform feedback.
1755 *
1756 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
1757 * representing the result of parsing the strings passed to
1758 * glTransformFeedbackVaryings(). assign_location() will be called for
1759 * each of these objects that matches one of the outputs of the
1760 * producer.
1761 *
1762 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
1763 * be NULL. In this case, varying locations are assigned solely based on the
1764 * requirements of transform feedback.
1765 */
1766 bool
1767 assign_varying_locations(struct gl_context *ctx,
1768 void *mem_ctx,
1769 struct gl_shader_program *prog,
1770 gl_shader *producer, gl_shader *consumer,
1771 unsigned num_tfeedback_decls,
1772 tfeedback_decl *tfeedback_decls)
1773 {
1774 /* Tessellation shaders treat inputs and outputs as shared memory and can
1775 * access inputs and outputs of other invocations.
1776 * Therefore, they can't be lowered to temps easily (and definitely not
1777 * efficiently).
1778 */
1779 bool unpackable_tess =
1780 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
1781 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
1782 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
1783
1784 /* Transform feedback code assumes varying arrays are packed, so if the
1785 * driver has disabled varying packing, make sure to at least enable
1786 * packing required by transform feedback.
1787 */
1788 bool xfb_enabled =
1789 ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
1790
1791 /* Disable varying packing for GL 4.4+ as there is no guarantee
1792 * that interpolation qualifiers will match between shaders in these
1793 * versions. We also disable packing on outerward facing interfaces for
1794 * SSO because in ES we need to retain the unpacked varying information
1795 * for draw time validation. For desktop GL we could allow packing for
1796 * versions < 4.4 but its just safer not to do packing.
1797 *
1798 * Packing is still enabled on individual arrays, structs, and matrices as
1799 * these are required by the transform feedback code and it is still safe
1800 * to do so. We also enable packing when a varying is only used for
1801 * transform feedback and its not a SSO.
1802 *
1803 * Varying packing currently only packs together varyings with matching
1804 * interpolation qualifiers as the backends assume all packed components
1805 * are to be processed in the same way. Therefore we cannot do packing in
1806 * these versions of GL without the risk of mismatching interfaces.
1807 *
1808 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1809 *
1810 * "The type and presence of interpolation qualifiers of variables with
1811 * the same name declared in all linked shaders for the same cross-stage
1812 * interface must match, otherwise the link command will fail.
1813 *
1814 * When comparing an output from one stage to an input of a subsequent
1815 * stage, the input and output don't match if their interpolation
1816 * qualifiers (or lack thereof) are not the same."
1817 *
1818 * This text was also in at least revison 7 of the 4.40 spec but is no
1819 * longer in revision 9 and not in the 4.50 spec.
1820 */
1821 bool disable_varying_packing =
1822 ctx->Const.DisableVaryingPacking || unpackable_tess;
1823 if ((ctx->API == API_OPENGL_CORE && ctx->Version >= 44) ||
1824 (prog->SeparateShader && (producer == NULL || consumer == NULL)))
1825 disable_varying_packing = true;
1826
1827 varying_matches matches(disable_varying_packing, xfb_enabled,
1828 producer ? producer->Stage : (gl_shader_stage)-1,
1829 consumer ? consumer->Stage : (gl_shader_stage)-1);
1830 hash_table *tfeedback_candidates
1831 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1832 hash_table *consumer_inputs
1833 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1834 hash_table *consumer_interface_inputs
1835 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1836 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
1837 NULL,
1838 };
1839
1840 unsigned consumer_vertices = 0;
1841 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
1842 consumer_vertices = prog->Geom.VerticesIn;
1843
1844 /* Operate in a total of four passes.
1845 *
1846 * 1. Sort inputs / outputs into a canonical order. This is necessary so
1847 * that inputs / outputs of separable shaders will be assigned
1848 * predictable locations regardless of the order in which declarations
1849 * appeared in the shader source.
1850 *
1851 * 2. Assign locations for any matching inputs and outputs.
1852 *
1853 * 3. Mark output variables in the producer that do not have locations as
1854 * not being outputs. This lets the optimizer eliminate them.
1855 *
1856 * 4. Mark input variables in the consumer that do not have locations as
1857 * not being inputs. This lets the optimizer eliminate them.
1858 */
1859 if (consumer)
1860 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
1861
1862 if (producer)
1863 canonicalize_shader_io(producer->ir, ir_var_shader_out);
1864
1865 if (consumer)
1866 linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
1867 consumer_inputs,
1868 consumer_interface_inputs,
1869 consumer_inputs_with_locations);
1870
1871 if (producer) {
1872 foreach_in_list(ir_instruction, node, producer->ir) {
1873 ir_variable *const output_var = node->as_variable();
1874
1875 if ((output_var == NULL) ||
1876 (output_var->data.mode != ir_var_shader_out))
1877 continue;
1878
1879 /* Only geometry shaders can use non-zero streams */
1880 assert(output_var->data.stream == 0 ||
1881 (output_var->data.stream < MAX_VERTEX_STREAMS &&
1882 producer->Stage == MESA_SHADER_GEOMETRY));
1883
1884 if (num_tfeedback_decls > 0) {
1885 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
1886 g.process(output_var);
1887 }
1888
1889 ir_variable *const input_var =
1890 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
1891 consumer_interface_inputs,
1892 consumer_inputs_with_locations);
1893
1894 /* If a matching input variable was found, add this ouptut (and the
1895 * input) to the set. If this is a separable program and there is no
1896 * consumer stage, add the output.
1897 *
1898 * Always add TCS outputs. They are shared by all invocations
1899 * within a patch and can be used as shared memory.
1900 */
1901 if (input_var || (prog->SeparateShader && consumer == NULL) ||
1902 producer->Type == GL_TESS_CONTROL_SHADER) {
1903 matches.record(output_var, input_var);
1904 }
1905
1906 /* Only stream 0 outputs can be consumed in the next stage */
1907 if (input_var && output_var->data.stream != 0) {
1908 linker_error(prog, "output %s is assigned to stream=%d but "
1909 "is linked to an input, which requires stream=0",
1910 output_var->name, output_var->data.stream);
1911 return false;
1912 }
1913 }
1914 } else {
1915 /* If there's no producer stage, then this must be a separable program.
1916 * For example, we may have a program that has just a fragment shader.
1917 * Later this program will be used with some arbitrary vertex (or
1918 * geometry) shader program. This means that locations must be assigned
1919 * for all the inputs.
1920 */
1921 foreach_in_list(ir_instruction, node, consumer->ir) {
1922 ir_variable *const input_var = node->as_variable();
1923
1924 if ((input_var == NULL) ||
1925 (input_var->data.mode != ir_var_shader_in))
1926 continue;
1927
1928 matches.record(NULL, input_var);
1929 }
1930 }
1931
1932 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1933 if (!tfeedback_decls[i].is_varying())
1934 continue;
1935
1936 const tfeedback_candidate *matched_candidate
1937 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
1938
1939 if (matched_candidate == NULL) {
1940 hash_table_dtor(tfeedback_candidates);
1941 hash_table_dtor(consumer_inputs);
1942 hash_table_dtor(consumer_interface_inputs);
1943 return false;
1944 }
1945
1946 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
1947 matched_candidate->toplevel_var->data.is_xfb_only = 1;
1948 matches.record(matched_candidate->toplevel_var, NULL);
1949 }
1950 }
1951
1952 const uint64_t reserved_slots =
1953 reserved_varying_slot(producer, ir_var_shader_out) |
1954 reserved_varying_slot(consumer, ir_var_shader_in);
1955
1956 const unsigned slots_used = matches.assign_locations(prog, reserved_slots,
1957 prog->SeparateShader);
1958 matches.store_locations();
1959
1960 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1961 if (!tfeedback_decls[i].is_varying())
1962 continue;
1963
1964 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
1965 hash_table_dtor(tfeedback_candidates);
1966 hash_table_dtor(consumer_inputs);
1967 hash_table_dtor(consumer_interface_inputs);
1968 return false;
1969 }
1970 }
1971
1972 hash_table_dtor(tfeedback_candidates);
1973 hash_table_dtor(consumer_inputs);
1974 hash_table_dtor(consumer_interface_inputs);
1975
1976 if (consumer && producer) {
1977 foreach_in_list(ir_instruction, node, consumer->ir) {
1978 ir_variable *const var = node->as_variable();
1979
1980 if (var && var->data.mode == ir_var_shader_in &&
1981 var->data.is_unmatched_generic_inout) {
1982 if (!prog->IsES && prog->Version <= 120) {
1983 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
1984 *
1985 * Only those varying variables used (i.e. read) in
1986 * the fragment shader executable must be written to
1987 * by the vertex shader executable; declaring
1988 * superfluous varying variables in a vertex shader is
1989 * permissible.
1990 *
1991 * We interpret this text as meaning that the VS must
1992 * write the variable for the FS to read it. See
1993 * "glsl1-varying read but not written" in piglit.
1994 */
1995 linker_error(prog, "%s shader varying %s not written "
1996 "by %s shader\n.",
1997 _mesa_shader_stage_to_string(consumer->Stage),
1998 var->name,
1999 _mesa_shader_stage_to_string(producer->Stage));
2000 } else {
2001 linker_warning(prog, "%s shader varying %s not written "
2002 "by %s shader\n.",
2003 _mesa_shader_stage_to_string(consumer->Stage),
2004 var->name,
2005 _mesa_shader_stage_to_string(producer->Stage));
2006 }
2007 }
2008 }
2009
2010 /* Now that validation is done its safe to remove unused varyings. As
2011 * we have both a producer and consumer its safe to remove unused
2012 * varyings even if the program is a SSO because the stages are being
2013 * linked together i.e. we have a multi-stage SSO.
2014 */
2015 remove_unused_shader_inputs_and_outputs(false, producer,
2016 ir_var_shader_out);
2017 remove_unused_shader_inputs_and_outputs(false, consumer,
2018 ir_var_shader_in);
2019 }
2020
2021 if (producer) {
2022 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
2023 0, producer, disable_varying_packing,
2024 xfb_enabled);
2025 }
2026
2027 if (consumer) {
2028 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
2029 consumer_vertices, consumer,
2030 disable_varying_packing, xfb_enabled);
2031 }
2032
2033 return true;
2034 }
2035
2036 bool
2037 check_against_output_limit(struct gl_context *ctx,
2038 struct gl_shader_program *prog,
2039 gl_shader *producer)
2040 {
2041 unsigned output_vectors = 0;
2042
2043 foreach_in_list(ir_instruction, node, producer->ir) {
2044 ir_variable *const var = node->as_variable();
2045
2046 if (var && var->data.mode == ir_var_shader_out &&
2047 var_counts_against_varying_limit(producer->Stage, var)) {
2048 /* outputs for fragment shader can't be doubles */
2049 output_vectors += var->type->count_attribute_slots(false);
2050 }
2051 }
2052
2053 assert(producer->Stage != MESA_SHADER_FRAGMENT);
2054 unsigned max_output_components =
2055 ctx->Const.Program[producer->Stage].MaxOutputComponents;
2056
2057 const unsigned output_components = output_vectors * 4;
2058 if (output_components > max_output_components) {
2059 if (ctx->API == API_OPENGLES2 || prog->IsES)
2060 linker_error(prog, "%s shader uses too many output vectors "
2061 "(%u > %u)\n",
2062 _mesa_shader_stage_to_string(producer->Stage),
2063 output_vectors,
2064 max_output_components / 4);
2065 else
2066 linker_error(prog, "%s shader uses too many output components "
2067 "(%u > %u)\n",
2068 _mesa_shader_stage_to_string(producer->Stage),
2069 output_components,
2070 max_output_components);
2071
2072 return false;
2073 }
2074
2075 return true;
2076 }
2077
2078 bool
2079 check_against_input_limit(struct gl_context *ctx,
2080 struct gl_shader_program *prog,
2081 gl_shader *consumer)
2082 {
2083 unsigned input_vectors = 0;
2084
2085 foreach_in_list(ir_instruction, node, consumer->ir) {
2086 ir_variable *const var = node->as_variable();
2087
2088 if (var && var->data.mode == ir_var_shader_in &&
2089 var_counts_against_varying_limit(consumer->Stage, var)) {
2090 /* vertex inputs aren't varying counted */
2091 input_vectors += var->type->count_attribute_slots(false);
2092 }
2093 }
2094
2095 assert(consumer->Stage != MESA_SHADER_VERTEX);
2096 unsigned max_input_components =
2097 ctx->Const.Program[consumer->Stage].MaxInputComponents;
2098
2099 const unsigned input_components = input_vectors * 4;
2100 if (input_components > max_input_components) {
2101 if (ctx->API == API_OPENGLES2 || prog->IsES)
2102 linker_error(prog, "%s shader uses too many input vectors "
2103 "(%u > %u)\n",
2104 _mesa_shader_stage_to_string(consumer->Stage),
2105 input_vectors,
2106 max_input_components / 4);
2107 else
2108 linker_error(prog, "%s shader uses too many input components "
2109 "(%u > %u)\n",
2110 _mesa_shader_stage_to_string(consumer->Stage),
2111 input_components,
2112 max_input_components);
2113
2114 return false;
2115 }
2116
2117 return true;
2118 }