glsl/linker: always validate explicit locations for first and last interfaces
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/errors.h"
33 #include "main/mtypes.h"
34 #include "glsl_symbol_table.h"
35 #include "glsl_parser_extras.h"
36 #include "ir_optimization.h"
37 #include "linker.h"
38 #include "link_varyings.h"
39 #include "main/macros.h"
40 #include "util/hash_table.h"
41 #include "util/u_math.h"
42 #include "program.h"
43
44
45 /**
46 * Get the varying type stripped of the outermost array if we're processing
47 * a stage whose varyings are arrays indexed by a vertex number (such as
48 * geometry shader inputs).
49 */
50 static const glsl_type *
51 get_varying_type(const ir_variable *var, gl_shader_stage stage)
52 {
53 const glsl_type *type = var->type;
54
55 if (!var->data.patch &&
56 ((var->data.mode == ir_var_shader_out &&
57 stage == MESA_SHADER_TESS_CTRL) ||
58 (var->data.mode == ir_var_shader_in &&
59 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
60 stage == MESA_SHADER_GEOMETRY)))) {
61 assert(type->is_array());
62 type = type->fields.array;
63 }
64
65 return type;
66 }
67
68 static void
69 create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
70 size_t name_length, unsigned *count,
71 const char *ifc_member_name,
72 const glsl_type *ifc_member_t, char ***varying_names)
73 {
74 if (t->is_interface()) {
75 size_t new_length = name_length;
76
77 assert(ifc_member_name && ifc_member_t);
78 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
79
80 create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
81 NULL, NULL, varying_names);
82 } else if (t->is_struct()) {
83 for (unsigned i = 0; i < t->length; i++) {
84 const char *field = t->fields.structure[i].name;
85 size_t new_length = name_length;
86
87 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
88
89 create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
90 new_length, count, NULL, NULL,
91 varying_names);
92 }
93 } else if (t->without_array()->is_struct() ||
94 t->without_array()->is_interface() ||
95 (t->is_array() && t->fields.array->is_array())) {
96 for (unsigned i = 0; i < t->length; i++) {
97 size_t new_length = name_length;
98
99 /* Append the subscript to the current variable name */
100 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
101
102 create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
103 count, ifc_member_name, ifc_member_t,
104 varying_names);
105 }
106 } else {
107 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
108 }
109 }
110
111 static bool
112 process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
113 struct gl_shader_program *prog,
114 unsigned *num_tfeedback_decls,
115 char ***varying_names)
116 {
117 bool has_xfb_qualifiers = false;
118
119 /* We still need to enable transform feedback mode even if xfb_stride is
120 * only applied to a global out. Also we don't bother to propagate
121 * xfb_stride to interface block members so this will catch that case also.
122 */
123 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
124 if (prog->TransformFeedback.BufferStride[j]) {
125 has_xfb_qualifiers = true;
126 break;
127 }
128 }
129
130 foreach_in_list(ir_instruction, node, sh->ir) {
131 ir_variable *var = node->as_variable();
132 if (!var || var->data.mode != ir_var_shader_out)
133 continue;
134
135 /* From the ARB_enhanced_layouts spec:
136 *
137 * "Any shader making any static use (after preprocessing) of any of
138 * these *xfb_* qualifiers will cause the shader to be in a
139 * transform feedback capturing mode and hence responsible for
140 * describing the transform feedback setup. This mode will capture
141 * any output selected by *xfb_offset*, directly or indirectly, to
142 * a transform feedback buffer."
143 */
144 if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
145 has_xfb_qualifiers = true;
146 }
147
148 if (var->data.explicit_xfb_offset) {
149 *num_tfeedback_decls += var->type->varying_count();
150 has_xfb_qualifiers = true;
151 }
152 }
153
154 if (*num_tfeedback_decls == 0)
155 return has_xfb_qualifiers;
156
157 unsigned i = 0;
158 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
159 foreach_in_list(ir_instruction, node, sh->ir) {
160 ir_variable *var = node->as_variable();
161 if (!var || var->data.mode != ir_var_shader_out)
162 continue;
163
164 if (var->data.explicit_xfb_offset) {
165 char *name;
166 const glsl_type *type, *member_type;
167
168 if (var->data.from_named_ifc_block) {
169 type = var->get_interface_type();
170
171 /* Find the member type before it was altered by lowering */
172 const glsl_type *type_wa = type->without_array();
173 member_type =
174 type_wa->fields.structure[type_wa->field_index(var->name)].type;
175 name = ralloc_strdup(NULL, type_wa->name);
176 } else {
177 type = var->type;
178 member_type = NULL;
179 name = ralloc_strdup(NULL, var->name);
180 }
181 create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
182 var->name, member_type, varying_names);
183 ralloc_free(name);
184 }
185 }
186
187 assert(i == *num_tfeedback_decls);
188 return has_xfb_qualifiers;
189 }
190
191 /**
192 * Validate the types and qualifiers of an output from one stage against the
193 * matching input to another stage.
194 */
195 static void
196 cross_validate_types_and_qualifiers(struct gl_context *ctx,
197 struct gl_shader_program *prog,
198 const ir_variable *input,
199 const ir_variable *output,
200 gl_shader_stage consumer_stage,
201 gl_shader_stage producer_stage)
202 {
203 /* Check that the types match between stages.
204 */
205 const glsl_type *type_to_match = input->type;
206
207 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
208 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
209 consumer_stage != MESA_SHADER_FRAGMENT) ||
210 consumer_stage == MESA_SHADER_GEOMETRY;
211 if (extra_array_level) {
212 assert(type_to_match->is_array());
213 type_to_match = type_to_match->fields.array;
214 }
215
216 if (type_to_match != output->type) {
217 if (output->type->is_struct()) {
218 /* Structures across shader stages can have different name
219 * and considered to match in type if and only if structure
220 * members match in name, type, qualification, and declaration
221 * order.
222 */
223 if (!output->type->record_compare(type_to_match, false, true)) {
224 linker_error(prog,
225 "%s shader output `%s' declared as struct `%s', "
226 "doesn't match in type with %s shader input "
227 "declared as struct `%s'\n",
228 _mesa_shader_stage_to_string(producer_stage),
229 output->name,
230 output->type->name,
231 _mesa_shader_stage_to_string(consumer_stage),
232 input->type->name);
233 }
234 } else if (!output->type->is_array() || !is_gl_identifier(output->name)) {
235 /* There is a bit of a special case for gl_TexCoord. This
236 * built-in is unsized by default. Applications that variable
237 * access it must redeclare it with a size. There is some
238 * language in the GLSL spec that implies the fragment shader
239 * and vertex shader do not have to agree on this size. Other
240 * driver behave this way, and one or two applications seem to
241 * rely on it.
242 *
243 * Neither declaration needs to be modified here because the array
244 * sizes are fixed later when update_array_sizes is called.
245 *
246 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
247 *
248 * "Unlike user-defined varying variables, the built-in
249 * varying variables don't have a strict one-to-one
250 * correspondence between the vertex language and the
251 * fragment language."
252 */
253 linker_error(prog,
254 "%s shader output `%s' declared as type `%s', "
255 "but %s shader input declared as type `%s'\n",
256 _mesa_shader_stage_to_string(producer_stage),
257 output->name,
258 output->type->name,
259 _mesa_shader_stage_to_string(consumer_stage),
260 input->type->name);
261 return;
262 }
263 }
264
265 /* Check that all of the qualifiers match between stages.
266 */
267
268 /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
269 * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
270 * conformance test suite does not verify that the qualifiers must match.
271 * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
272 * OpenGLES 3.0 drivers, so we relax the checking in all cases.
273 */
274 if (false /* always skip the centroid check */ &&
275 prog->data->Version < (prog->IsES ? 310 : 430) &&
276 input->data.centroid != output->data.centroid) {
277 linker_error(prog,
278 "%s shader output `%s' %s centroid qualifier, "
279 "but %s shader input %s centroid qualifier\n",
280 _mesa_shader_stage_to_string(producer_stage),
281 output->name,
282 (output->data.centroid) ? "has" : "lacks",
283 _mesa_shader_stage_to_string(consumer_stage),
284 (input->data.centroid) ? "has" : "lacks");
285 return;
286 }
287
288 if (input->data.sample != output->data.sample) {
289 linker_error(prog,
290 "%s shader output `%s' %s sample qualifier, "
291 "but %s shader input %s sample qualifier\n",
292 _mesa_shader_stage_to_string(producer_stage),
293 output->name,
294 (output->data.sample) ? "has" : "lacks",
295 _mesa_shader_stage_to_string(consumer_stage),
296 (input->data.sample) ? "has" : "lacks");
297 return;
298 }
299
300 if (input->data.patch != output->data.patch) {
301 linker_error(prog,
302 "%s shader output `%s' %s patch qualifier, "
303 "but %s shader input %s patch qualifier\n",
304 _mesa_shader_stage_to_string(producer_stage),
305 output->name,
306 (output->data.patch) ? "has" : "lacks",
307 _mesa_shader_stage_to_string(consumer_stage),
308 (input->data.patch) ? "has" : "lacks");
309 return;
310 }
311
312 /* The GLSL 4.30 and GLSL ES 3.00 specifications say:
313 *
314 * "As only outputs need be declared with invariant, an output from
315 * one shader stage will still match an input of a subsequent stage
316 * without the input being declared as invariant."
317 *
318 * while GLSL 4.20 says:
319 *
320 * "For variables leaving one shader and coming into another shader,
321 * the invariant keyword has to be used in both shaders, or a link
322 * error will result."
323 *
324 * and GLSL ES 1.00 section 4.6.4 "Invariance and Linking" says:
325 *
326 * "The invariance of varyings that are declared in both the vertex
327 * and fragment shaders must match."
328 */
329 if (input->data.explicit_invariant != output->data.explicit_invariant &&
330 prog->data->Version < (prog->IsES ? 300 : 430)) {
331 linker_error(prog,
332 "%s shader output `%s' %s invariant qualifier, "
333 "but %s shader input %s invariant qualifier\n",
334 _mesa_shader_stage_to_string(producer_stage),
335 output->name,
336 (output->data.explicit_invariant) ? "has" : "lacks",
337 _mesa_shader_stage_to_string(consumer_stage),
338 (input->data.explicit_invariant) ? "has" : "lacks");
339 return;
340 }
341
342 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
343 * to match cross stage, they must only match within the same stage.
344 *
345 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
346 *
347 * "It is a link-time error if, within the same stage, the interpolation
348 * qualifiers of variables of the same name do not match.
349 *
350 * Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
351 *
352 * "When no interpolation qualifier is present, smooth interpolation
353 * is used."
354 *
355 * So we match variables where one is smooth and the other has no explicit
356 * qualifier.
357 */
358 unsigned input_interpolation = input->data.interpolation;
359 unsigned output_interpolation = output->data.interpolation;
360 if (prog->IsES) {
361 if (input_interpolation == INTERP_MODE_NONE)
362 input_interpolation = INTERP_MODE_SMOOTH;
363 if (output_interpolation == INTERP_MODE_NONE)
364 output_interpolation = INTERP_MODE_SMOOTH;
365 }
366 if (input_interpolation != output_interpolation &&
367 prog->data->Version < 440) {
368 if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
369 linker_error(prog,
370 "%s shader output `%s' specifies %s "
371 "interpolation qualifier, "
372 "but %s shader input specifies %s "
373 "interpolation qualifier\n",
374 _mesa_shader_stage_to_string(producer_stage),
375 output->name,
376 interpolation_string(output->data.interpolation),
377 _mesa_shader_stage_to_string(consumer_stage),
378 interpolation_string(input->data.interpolation));
379 return;
380 } else {
381 linker_warning(prog,
382 "%s shader output `%s' specifies %s "
383 "interpolation qualifier, "
384 "but %s shader input specifies %s "
385 "interpolation qualifier\n",
386 _mesa_shader_stage_to_string(producer_stage),
387 output->name,
388 interpolation_string(output->data.interpolation),
389 _mesa_shader_stage_to_string(consumer_stage),
390 interpolation_string(input->data.interpolation));
391 }
392 }
393 }
394
395 /**
396 * Validate front and back color outputs against single color input
397 */
398 static void
399 cross_validate_front_and_back_color(struct gl_context *ctx,
400 struct gl_shader_program *prog,
401 const ir_variable *input,
402 const ir_variable *front_color,
403 const ir_variable *back_color,
404 gl_shader_stage consumer_stage,
405 gl_shader_stage producer_stage)
406 {
407 if (front_color != NULL && front_color->data.assigned)
408 cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
409 consumer_stage, producer_stage);
410
411 if (back_color != NULL && back_color->data.assigned)
412 cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
413 consumer_stage, producer_stage);
414 }
415
416 static unsigned
417 compute_variable_location_slot(ir_variable *var, gl_shader_stage stage)
418 {
419 unsigned location_start = VARYING_SLOT_VAR0;
420
421 switch (stage) {
422 case MESA_SHADER_VERTEX:
423 if (var->data.mode == ir_var_shader_in)
424 location_start = VERT_ATTRIB_GENERIC0;
425 break;
426 case MESA_SHADER_TESS_CTRL:
427 case MESA_SHADER_TESS_EVAL:
428 if (var->data.patch)
429 location_start = VARYING_SLOT_PATCH0;
430 break;
431 case MESA_SHADER_FRAGMENT:
432 if (var->data.mode == ir_var_shader_out)
433 location_start = FRAG_RESULT_DATA0;
434 break;
435 default:
436 break;
437 }
438
439 return var->data.location - location_start;
440 }
441
442 struct explicit_location_info {
443 ir_variable *var;
444 bool base_type_is_integer;
445 unsigned base_type_bit_size;
446 unsigned interpolation;
447 bool centroid;
448 bool sample;
449 bool patch;
450 };
451
452 static bool
453 check_location_aliasing(struct explicit_location_info explicit_locations[][4],
454 ir_variable *var,
455 unsigned location,
456 unsigned component,
457 unsigned location_limit,
458 const glsl_type *type,
459 unsigned interpolation,
460 bool centroid,
461 bool sample,
462 bool patch,
463 gl_shader_program *prog,
464 gl_shader_stage stage)
465 {
466 unsigned last_comp;
467 unsigned base_type_bit_size;
468 const glsl_type *type_without_array = type->without_array();
469 const bool base_type_is_integer =
470 glsl_base_type_is_integer(type_without_array->base_type);
471 const bool is_struct = type_without_array->is_struct();
472 if (is_struct) {
473 /* structs don't have a defined underlying base type so just treat all
474 * component slots as used and set the bit size to 0. If there is
475 * location aliasing, we'll fail anyway later.
476 */
477 last_comp = 4;
478 base_type_bit_size = 0;
479 } else {
480 unsigned dmul = type_without_array->is_64bit() ? 2 : 1;
481 last_comp = component + type_without_array->vector_elements * dmul;
482 base_type_bit_size =
483 glsl_base_type_get_bit_size(type_without_array->base_type);
484 }
485
486 while (location < location_limit) {
487 unsigned comp = 0;
488 while (comp < 4) {
489 struct explicit_location_info *info =
490 &explicit_locations[location][comp];
491
492 if (info->var) {
493 if (info->var->type->without_array()->is_struct() || is_struct) {
494 /* Structs cannot share location since they are incompatible
495 * with any other underlying numerical type.
496 */
497 linker_error(prog,
498 "%s shader has multiple %sputs sharing the "
499 "same location that don't have the same "
500 "underlying numerical type. Struct variable '%s', "
501 "location %u\n",
502 _mesa_shader_stage_to_string(stage),
503 var->data.mode == ir_var_shader_in ? "in" : "out",
504 is_struct ? var->name : info->var->name,
505 location);
506 return false;
507 } else if (comp >= component && comp < last_comp) {
508 /* Component aliasing is not allowed */
509 linker_error(prog,
510 "%s shader has multiple %sputs explicitly "
511 "assigned to location %d and component %d\n",
512 _mesa_shader_stage_to_string(stage),
513 var->data.mode == ir_var_shader_in ? "in" : "out",
514 location, comp);
515 return false;
516 } else {
517 /* From the OpenGL 4.60.5 spec, section 4.4.1 Input Layout
518 * Qualifiers, Page 67, (Location aliasing):
519 *
520 * " Further, when location aliasing, the aliases sharing the
521 * location must have the same underlying numerical type
522 * and bit width (floating-point or integer, 32-bit versus
523 * 64-bit, etc.) and the same auxiliary storage and
524 * interpolation qualification."
525 */
526
527 /* If the underlying numerical type isn't integer, implicitly
528 * it will be float or else we would have failed by now.
529 */
530 if (info->base_type_is_integer != base_type_is_integer) {
531 linker_error(prog,
532 "%s shader has multiple %sputs sharing the "
533 "same location that don't have the same "
534 "underlying numerical type. Location %u "
535 "component %u.\n",
536 _mesa_shader_stage_to_string(stage),
537 var->data.mode == ir_var_shader_in ?
538 "in" : "out", location, comp);
539 return false;
540 }
541
542 if (info->base_type_bit_size != base_type_bit_size) {
543 linker_error(prog,
544 "%s shader has multiple %sputs sharing the "
545 "same location that don't have the same "
546 "underlying numerical bit size. Location %u "
547 "component %u.\n",
548 _mesa_shader_stage_to_string(stage),
549 var->data.mode == ir_var_shader_in ?
550 "in" : "out", location, comp);
551 return false;
552 }
553
554 if (info->interpolation != interpolation) {
555 linker_error(prog,
556 "%s shader has multiple %sputs sharing the "
557 "same location that don't have the same "
558 "interpolation qualification. Location %u "
559 "component %u.\n",
560 _mesa_shader_stage_to_string(stage),
561 var->data.mode == ir_var_shader_in ?
562 "in" : "out", location, comp);
563 return false;
564 }
565
566 if (info->centroid != centroid ||
567 info->sample != sample ||
568 info->patch != patch) {
569 linker_error(prog,
570 "%s shader has multiple %sputs sharing the "
571 "same location that don't have the same "
572 "auxiliary storage qualification. Location %u "
573 "component %u.\n",
574 _mesa_shader_stage_to_string(stage),
575 var->data.mode == ir_var_shader_in ?
576 "in" : "out", location, comp);
577 return false;
578 }
579 }
580 } else if (comp >= component && comp < last_comp) {
581 info->var = var;
582 info->base_type_is_integer = base_type_is_integer;
583 info->base_type_bit_size = base_type_bit_size;
584 info->interpolation = interpolation;
585 info->centroid = centroid;
586 info->sample = sample;
587 info->patch = patch;
588 }
589
590 comp++;
591
592 /* We need to do some special handling for doubles as dvec3 and
593 * dvec4 consume two consecutive locations. We don't need to
594 * worry about components beginning at anything other than 0 as
595 * the spec does not allow this for dvec3 and dvec4.
596 */
597 if (comp == 4 && last_comp > 4) {
598 last_comp = last_comp - 4;
599 /* Bump location index and reset the component index */
600 location++;
601 comp = 0;
602 component = 0;
603 }
604 }
605
606 location++;
607 }
608
609 return true;
610 }
611
612 static bool
613 validate_explicit_variable_location(struct gl_context *ctx,
614 struct explicit_location_info explicit_locations[][4],
615 ir_variable *var,
616 gl_shader_program *prog,
617 gl_linked_shader *sh)
618 {
619 const glsl_type *type = get_varying_type(var, sh->Stage);
620 unsigned num_elements = type->count_attribute_slots(false);
621 unsigned idx = compute_variable_location_slot(var, sh->Stage);
622 unsigned slot_limit = idx + num_elements;
623
624 /* Vertex shader inputs and fragment shader outputs are validated in
625 * assign_attribute_or_color_locations() so we should not attempt to
626 * validate them again here.
627 */
628 unsigned slot_max;
629 if (var->data.mode == ir_var_shader_out) {
630 assert(sh->Stage != MESA_SHADER_FRAGMENT);
631 slot_max =
632 ctx->Const.Program[sh->Stage].MaxOutputComponents / 4;
633 } else {
634 assert(var->data.mode == ir_var_shader_in);
635 assert(sh->Stage != MESA_SHADER_VERTEX);
636 slot_max =
637 ctx->Const.Program[sh->Stage].MaxInputComponents / 4;
638 }
639
640 if (slot_limit > slot_max) {
641 linker_error(prog,
642 "Invalid location %u in %s shader\n",
643 idx, _mesa_shader_stage_to_string(sh->Stage));
644 return false;
645 }
646
647 const glsl_type *type_without_array = type->without_array();
648 if (type_without_array->is_interface()) {
649 for (unsigned i = 0; i < type_without_array->length; i++) {
650 glsl_struct_field *field = &type_without_array->fields.structure[i];
651 unsigned field_location = field->location -
652 (field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
653 if (!check_location_aliasing(explicit_locations, var,
654 field_location,
655 0, field_location + 1,
656 field->type,
657 field->interpolation,
658 field->centroid,
659 field->sample,
660 field->patch,
661 prog, sh->Stage)) {
662 return false;
663 }
664 }
665 } else if (!check_location_aliasing(explicit_locations, var,
666 idx, var->data.location_frac,
667 slot_limit, type,
668 var->data.interpolation,
669 var->data.centroid,
670 var->data.sample,
671 var->data.patch,
672 prog, sh->Stage)) {
673 return false;
674 }
675
676 return true;
677 }
678
679 /**
680 * Validate explicit locations for the inputs to the first stage and the
681 * outputs of the last stage in a program, if those are not the VS and FS
682 * shaders.
683 */
684 void
685 validate_first_and_last_interface_explicit_locations(struct gl_context *ctx,
686 struct gl_shader_program *prog,
687 gl_shader_stage first_stage,
688 gl_shader_stage last_stage)
689 {
690 /* VS inputs and FS outputs are validated in
691 * assign_attribute_or_color_locations()
692 */
693 bool validate_first_stage = first_stage != MESA_SHADER_VERTEX;
694 bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT;
695 if (!validate_first_stage && !validate_last_stage)
696 return;
697
698 struct explicit_location_info explicit_locations[MAX_VARYING][4];
699
700 gl_shader_stage stages[2] = { first_stage, last_stage };
701 bool validate_stage[2] = { validate_first_stage, validate_last_stage };
702 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out };
703
704 for (unsigned i = 0; i < 2; i++) {
705 if (!validate_stage[i])
706 continue;
707
708 gl_shader_stage stage = stages[i];
709
710 gl_linked_shader *sh = prog->_LinkedShaders[stage];
711 assert(sh);
712
713 memset(explicit_locations, 0, sizeof(explicit_locations));
714
715 foreach_in_list(ir_instruction, node, sh->ir) {
716 ir_variable *const var = node->as_variable();
717
718 if (var == NULL ||
719 !var->data.explicit_location ||
720 var->data.location < VARYING_SLOT_VAR0 ||
721 var->data.mode != var_direction[i])
722 continue;
723
724 if (!validate_explicit_variable_location(
725 ctx, explicit_locations, var, prog, sh)) {
726 return;
727 }
728 }
729 }
730 }
731
732 /**
733 * Validate that outputs from one stage match inputs of another
734 */
735 void
736 cross_validate_outputs_to_inputs(struct gl_context *ctx,
737 struct gl_shader_program *prog,
738 gl_linked_shader *producer,
739 gl_linked_shader *consumer)
740 {
741 glsl_symbol_table parameters;
742 struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = { 0 };
743 struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = { 0 };
744
745 /* Find all shader outputs in the "producer" stage.
746 */
747 foreach_in_list(ir_instruction, node, producer->ir) {
748 ir_variable *const var = node->as_variable();
749
750 if (var == NULL || var->data.mode != ir_var_shader_out)
751 continue;
752
753 if (!var->data.explicit_location
754 || var->data.location < VARYING_SLOT_VAR0)
755 parameters.add_variable(var);
756 else {
757 /* User-defined varyings with explicit locations are handled
758 * differently because they do not need to have matching names.
759 */
760 if (!validate_explicit_variable_location(ctx,
761 output_explicit_locations,
762 var, prog, producer)) {
763 return;
764 }
765 }
766 }
767
768
769 /* Find all shader inputs in the "consumer" stage. Any variables that have
770 * matching outputs already in the symbol table must have the same type and
771 * qualifiers.
772 *
773 * Exception: if the consumer is the geometry shader, then the inputs
774 * should be arrays and the type of the array element should match the type
775 * of the corresponding producer output.
776 */
777 foreach_in_list(ir_instruction, node, consumer->ir) {
778 ir_variable *const input = node->as_variable();
779
780 if (input == NULL || input->data.mode != ir_var_shader_in)
781 continue;
782
783 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
784 const ir_variable *const front_color =
785 parameters.get_variable("gl_FrontColor");
786
787 const ir_variable *const back_color =
788 parameters.get_variable("gl_BackColor");
789
790 cross_validate_front_and_back_color(ctx, prog, input,
791 front_color, back_color,
792 consumer->Stage, producer->Stage);
793 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
794 const ir_variable *const front_color =
795 parameters.get_variable("gl_FrontSecondaryColor");
796
797 const ir_variable *const back_color =
798 parameters.get_variable("gl_BackSecondaryColor");
799
800 cross_validate_front_and_back_color(ctx, prog, input,
801 front_color, back_color,
802 consumer->Stage, producer->Stage);
803 } else {
804 /* The rules for connecting inputs and outputs change in the presence
805 * of explicit locations. In this case, we no longer care about the
806 * names of the variables. Instead, we care only about the
807 * explicitly assigned location.
808 */
809 ir_variable *output = NULL;
810 if (input->data.explicit_location
811 && input->data.location >= VARYING_SLOT_VAR0) {
812
813 const glsl_type *type = get_varying_type(input, consumer->Stage);
814 unsigned num_elements = type->count_attribute_slots(false);
815 unsigned idx =
816 compute_variable_location_slot(input, consumer->Stage);
817 unsigned slot_limit = idx + num_elements;
818
819 if (!validate_explicit_variable_location(ctx,
820 input_explicit_locations,
821 input, prog, consumer)) {
822 return;
823 }
824
825 while (idx < slot_limit) {
826 if (idx >= MAX_VARYING) {
827 linker_error(prog,
828 "Invalid location %u in %s shader\n", idx,
829 _mesa_shader_stage_to_string(consumer->Stage));
830 return;
831 }
832
833 output = output_explicit_locations[idx][input->data.location_frac].var;
834
835 if (output == NULL) {
836 /* A linker failure should only happen when there is no
837 * output declaration and there is Static Use of the
838 * declared input.
839 */
840 if (input->data.used) {
841 linker_error(prog,
842 "%s shader input `%s' with explicit location "
843 "has no matching output\n",
844 _mesa_shader_stage_to_string(consumer->Stage),
845 input->name);
846 break;
847 }
848 } else if (input->data.location != output->data.location) {
849 linker_error(prog,
850 "%s shader input `%s' with explicit location "
851 "has no matching output\n",
852 _mesa_shader_stage_to_string(consumer->Stage),
853 input->name);
854 break;
855 }
856 idx++;
857 }
858 } else {
859 output = parameters.get_variable(input->name);
860 }
861
862 if (output != NULL) {
863 /* Interface blocks have their own validation elsewhere so don't
864 * try validating them here.
865 */
866 if (!(input->get_interface_type() &&
867 output->get_interface_type()))
868 cross_validate_types_and_qualifiers(ctx, prog, input, output,
869 consumer->Stage,
870 producer->Stage);
871 } else {
872 /* Check for input vars with unmatched output vars in prev stage
873 * taking into account that interface blocks could have a matching
874 * output but with different name, so we ignore them.
875 */
876 assert(!input->data.assigned);
877 if (input->data.used && !input->get_interface_type() &&
878 !input->data.explicit_location)
879 linker_error(prog,
880 "%s shader input `%s' "
881 "has no matching output in the previous stage\n",
882 _mesa_shader_stage_to_string(consumer->Stage),
883 input->name);
884 }
885 }
886 }
887 }
888
889 /**
890 * Demote shader inputs and outputs that are not used in other stages, and
891 * remove them via dead code elimination.
892 */
893 static void
894 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
895 gl_linked_shader *sh,
896 enum ir_variable_mode mode)
897 {
898 if (is_separate_shader_object)
899 return;
900
901 foreach_in_list(ir_instruction, node, sh->ir) {
902 ir_variable *const var = node->as_variable();
903
904 if (var == NULL || var->data.mode != int(mode))
905 continue;
906
907 /* A shader 'in' or 'out' variable is only really an input or output if
908 * its value is used by other shader stages. This will cause the
909 * variable to have a location assigned.
910 */
911 if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
912 assert(var->data.mode != ir_var_temporary);
913
914 /* Assign zeros to demoted inputs to allow more optimizations. */
915 if (var->data.mode == ir_var_shader_in && !var->constant_value)
916 var->constant_value = ir_constant::zero(var, var->type);
917
918 var->data.mode = ir_var_auto;
919 }
920 }
921
922 /* Eliminate code that is now dead due to unused inputs/outputs being
923 * demoted.
924 */
925 while (do_dead_code(sh->ir, false))
926 ;
927
928 }
929
930 /**
931 * Initialize this object based on a string that was passed to
932 * glTransformFeedbackVaryings.
933 *
934 * If the input is mal-formed, this call still succeeds, but it sets
935 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
936 * will fail to find any matching variable.
937 */
938 void
939 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
940 const char *input)
941 {
942 /* We don't have to be pedantic about what is a valid GLSL variable name,
943 * because any variable with an invalid name can't exist in the IR anyway.
944 */
945
946 this->location = -1;
947 this->orig_name = input;
948 this->lowered_builtin_array_variable = none;
949 this->skip_components = 0;
950 this->next_buffer_separator = false;
951 this->matched_candidate = NULL;
952 this->stream_id = 0;
953 this->buffer = 0;
954 this->offset = 0;
955
956 if (ctx->Extensions.ARB_transform_feedback3) {
957 /* Parse gl_NextBuffer. */
958 if (strcmp(input, "gl_NextBuffer") == 0) {
959 this->next_buffer_separator = true;
960 return;
961 }
962
963 /* Parse gl_SkipComponents. */
964 if (strcmp(input, "gl_SkipComponents1") == 0)
965 this->skip_components = 1;
966 else if (strcmp(input, "gl_SkipComponents2") == 0)
967 this->skip_components = 2;
968 else if (strcmp(input, "gl_SkipComponents3") == 0)
969 this->skip_components = 3;
970 else if (strcmp(input, "gl_SkipComponents4") == 0)
971 this->skip_components = 4;
972
973 if (this->skip_components)
974 return;
975 }
976
977 /* Parse a declaration. */
978 const char *base_name_end;
979 long subscript = parse_program_resource_name(input, &base_name_end);
980 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
981 if (this->var_name == NULL) {
982 _mesa_error_no_memory(__func__);
983 return;
984 }
985
986 if (subscript >= 0) {
987 this->array_subscript = subscript;
988 this->is_subscripted = true;
989 } else {
990 this->is_subscripted = false;
991 }
992
993 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
994 * class must behave specially to account for the fact that gl_ClipDistance
995 * is converted from a float[8] to a vec4[2].
996 */
997 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
998 strcmp(this->var_name, "gl_ClipDistance") == 0) {
999 this->lowered_builtin_array_variable = clip_distance;
1000 }
1001 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
1002 strcmp(this->var_name, "gl_CullDistance") == 0) {
1003 this->lowered_builtin_array_variable = cull_distance;
1004 }
1005
1006 if (ctx->Const.LowerTessLevel &&
1007 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
1008 this->lowered_builtin_array_variable = tess_level_outer;
1009 if (ctx->Const.LowerTessLevel &&
1010 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
1011 this->lowered_builtin_array_variable = tess_level_inner;
1012 }
1013
1014
1015 /**
1016 * Determine whether two tfeedback_decl objects refer to the same variable and
1017 * array index (if applicable).
1018 */
1019 bool
1020 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
1021 {
1022 assert(x.is_varying() && y.is_varying());
1023
1024 if (strcmp(x.var_name, y.var_name) != 0)
1025 return false;
1026 if (x.is_subscripted != y.is_subscripted)
1027 return false;
1028 if (x.is_subscripted && x.array_subscript != y.array_subscript)
1029 return false;
1030 return true;
1031 }
1032
1033
1034 /**
1035 * Assign a location and stream ID for this tfeedback_decl object based on the
1036 * transform feedback candidate found by find_candidate.
1037 *
1038 * If an error occurs, the error is reported through linker_error() and false
1039 * is returned.
1040 */
1041 bool
1042 tfeedback_decl::assign_location(struct gl_context *ctx,
1043 struct gl_shader_program *prog)
1044 {
1045 assert(this->is_varying());
1046
1047 unsigned fine_location
1048 = this->matched_candidate->toplevel_var->data.location * 4
1049 + this->matched_candidate->toplevel_var->data.location_frac
1050 + this->matched_candidate->offset;
1051 const unsigned dmul =
1052 this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
1053
1054 if (this->matched_candidate->type->is_array()) {
1055 /* Array variable */
1056 const unsigned matrix_cols =
1057 this->matched_candidate->type->fields.array->matrix_columns;
1058 const unsigned vector_elements =
1059 this->matched_candidate->type->fields.array->vector_elements;
1060 unsigned actual_array_size;
1061 switch (this->lowered_builtin_array_variable) {
1062 case clip_distance:
1063 actual_array_size = prog->last_vert_prog ?
1064 prog->last_vert_prog->info.clip_distance_array_size : 0;
1065 break;
1066 case cull_distance:
1067 actual_array_size = prog->last_vert_prog ?
1068 prog->last_vert_prog->info.cull_distance_array_size : 0;
1069 break;
1070 case tess_level_outer:
1071 actual_array_size = 4;
1072 break;
1073 case tess_level_inner:
1074 actual_array_size = 2;
1075 break;
1076 case none:
1077 default:
1078 actual_array_size = this->matched_candidate->type->array_size();
1079 break;
1080 }
1081
1082 if (this->is_subscripted) {
1083 /* Check array bounds. */
1084 if (this->array_subscript >= actual_array_size) {
1085 linker_error(prog, "Transform feedback varying %s has index "
1086 "%i, but the array size is %u.",
1087 this->orig_name, this->array_subscript,
1088 actual_array_size);
1089 return false;
1090 }
1091 unsigned array_elem_size = this->lowered_builtin_array_variable ?
1092 1 : vector_elements * matrix_cols * dmul;
1093 fine_location += array_elem_size * this->array_subscript;
1094 this->size = 1;
1095 } else {
1096 this->size = actual_array_size;
1097 }
1098 this->vector_elements = vector_elements;
1099 this->matrix_columns = matrix_cols;
1100 if (this->lowered_builtin_array_variable)
1101 this->type = GL_FLOAT;
1102 else
1103 this->type = this->matched_candidate->type->fields.array->gl_type;
1104 } else {
1105 /* Regular variable (scalar, vector, or matrix) */
1106 if (this->is_subscripted) {
1107 linker_error(prog, "Transform feedback varying %s requested, "
1108 "but %s is not an array.",
1109 this->orig_name, this->var_name);
1110 return false;
1111 }
1112 this->size = 1;
1113 this->vector_elements = this->matched_candidate->type->vector_elements;
1114 this->matrix_columns = this->matched_candidate->type->matrix_columns;
1115 this->type = this->matched_candidate->type->gl_type;
1116 }
1117 this->location = fine_location / 4;
1118 this->location_frac = fine_location % 4;
1119
1120 /* From GL_EXT_transform_feedback:
1121 * A program will fail to link if:
1122 *
1123 * * the total number of components to capture in any varying
1124 * variable in <varyings> is greater than the constant
1125 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
1126 * buffer mode is SEPARATE_ATTRIBS_EXT;
1127 */
1128 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
1129 this->num_components() >
1130 ctx->Const.MaxTransformFeedbackSeparateComponents) {
1131 linker_error(prog, "Transform feedback varying %s exceeds "
1132 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
1133 this->orig_name);
1134 return false;
1135 }
1136
1137 /* Only transform feedback varyings can be assigned to non-zero streams,
1138 * so assign the stream id here.
1139 */
1140 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
1141
1142 unsigned array_offset = this->array_subscript * 4 * dmul;
1143 unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
1144 this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
1145 this->offset = this->matched_candidate->toplevel_var->data.offset +
1146 array_offset + struct_offset;
1147
1148 return true;
1149 }
1150
1151
1152 unsigned
1153 tfeedback_decl::get_num_outputs() const
1154 {
1155 if (!this->is_varying()) {
1156 return 0;
1157 }
1158 return (this->num_components() + this->location_frac + 3)/4;
1159 }
1160
1161
1162 /**
1163 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
1164 *
1165 * If an error occurs, the error is reported through linker_error() and false
1166 * is returned.
1167 */
1168 bool
1169 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
1170 struct gl_transform_feedback_info *info,
1171 unsigned buffer, unsigned buffer_index,
1172 const unsigned max_outputs, bool *explicit_stride,
1173 bool has_xfb_qualifiers) const
1174 {
1175 unsigned xfb_offset = 0;
1176 unsigned size = this->size;
1177 /* Handle gl_SkipComponents. */
1178 if (this->skip_components) {
1179 info->Buffers[buffer].Stride += this->skip_components;
1180 size = this->skip_components;
1181 goto store_varying;
1182 }
1183
1184 if (this->next_buffer_separator) {
1185 size = 0;
1186 goto store_varying;
1187 }
1188
1189 if (has_xfb_qualifiers) {
1190 xfb_offset = this->offset / 4;
1191 } else {
1192 xfb_offset = info->Buffers[buffer].Stride;
1193 }
1194 info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
1195
1196 {
1197 unsigned location = this->location;
1198 unsigned location_frac = this->location_frac;
1199 unsigned num_components = this->num_components();
1200 while (num_components > 0) {
1201 unsigned output_size = MIN2(num_components, 4 - location_frac);
1202 assert((info->NumOutputs == 0 && max_outputs == 0) ||
1203 info->NumOutputs < max_outputs);
1204
1205 /* From the ARB_enhanced_layouts spec:
1206 *
1207 * "If such a block member or variable is not written during a shader
1208 * invocation, the buffer contents at the assigned offset will be
1209 * undefined. Even if there are no static writes to a variable or
1210 * member that is assigned a transform feedback offset, the space is
1211 * still allocated in the buffer and still affects the stride."
1212 */
1213 if (this->is_varying_written()) {
1214 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
1215 info->Outputs[info->NumOutputs].OutputRegister = location;
1216 info->Outputs[info->NumOutputs].NumComponents = output_size;
1217 info->Outputs[info->NumOutputs].StreamId = stream_id;
1218 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
1219 info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
1220 ++info->NumOutputs;
1221 }
1222 info->Buffers[buffer].Stream = this->stream_id;
1223 xfb_offset += output_size;
1224
1225 num_components -= output_size;
1226 location++;
1227 location_frac = 0;
1228 }
1229 }
1230
1231 if (explicit_stride && explicit_stride[buffer]) {
1232 if (this->is_64bit() && info->Buffers[buffer].Stride % 2) {
1233 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
1234 "multiple of 8 as its applied to a type that is or "
1235 "contains a double.",
1236 info->Buffers[buffer].Stride * 4);
1237 return false;
1238 }
1239
1240 if (xfb_offset > info->Buffers[buffer].Stride) {
1241 linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
1242 "buffer (%d)", xfb_offset * 4,
1243 info->Buffers[buffer].Stride * 4, buffer);
1244 return false;
1245 }
1246 } else {
1247 info->Buffers[buffer].Stride = xfb_offset;
1248 }
1249
1250 /* From GL_EXT_transform_feedback:
1251 * A program will fail to link if:
1252 *
1253 * * the total number of components to capture is greater than
1254 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
1255 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
1256 *
1257 * From GL_ARB_enhanced_layouts:
1258 *
1259 * "The resulting stride (implicit or explicit) must be less than or
1260 * equal to the implementation-dependent constant
1261 * gl_MaxTransformFeedbackInterleavedComponents."
1262 */
1263 if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
1264 has_xfb_qualifiers) &&
1265 info->Buffers[buffer].Stride >
1266 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
1267 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
1268 "limit has been exceeded.");
1269 return false;
1270 }
1271
1272 store_varying:
1273 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
1274 this->orig_name);
1275 info->Varyings[info->NumVarying].Type = this->type;
1276 info->Varyings[info->NumVarying].Size = size;
1277 info->Varyings[info->NumVarying].BufferIndex = buffer_index;
1278 info->NumVarying++;
1279 info->Buffers[buffer].NumVaryings++;
1280
1281 return true;
1282 }
1283
1284
1285 const tfeedback_candidate *
1286 tfeedback_decl::find_candidate(gl_shader_program *prog,
1287 hash_table *tfeedback_candidates)
1288 {
1289 const char *name = this->var_name;
1290 switch (this->lowered_builtin_array_variable) {
1291 case none:
1292 name = this->var_name;
1293 break;
1294 case clip_distance:
1295 name = "gl_ClipDistanceMESA";
1296 break;
1297 case cull_distance:
1298 name = "gl_CullDistanceMESA";
1299 break;
1300 case tess_level_outer:
1301 name = "gl_TessLevelOuterMESA";
1302 break;
1303 case tess_level_inner:
1304 name = "gl_TessLevelInnerMESA";
1305 break;
1306 }
1307 hash_entry *entry = _mesa_hash_table_search(tfeedback_candidates, name);
1308
1309 this->matched_candidate = entry ?
1310 (const tfeedback_candidate *) entry->data : NULL;
1311
1312 if (!this->matched_candidate) {
1313 /* From GL_EXT_transform_feedback:
1314 * A program will fail to link if:
1315 *
1316 * * any variable name specified in the <varyings> array is not
1317 * declared as an output in the geometry shader (if present) or
1318 * the vertex shader (if no geometry shader is present);
1319 */
1320 linker_error(prog, "Transform feedback varying %s undeclared.",
1321 this->orig_name);
1322 }
1323
1324 return this->matched_candidate;
1325 }
1326
1327
1328 /**
1329 * Parse all the transform feedback declarations that were passed to
1330 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
1331 *
1332 * If an error occurs, the error is reported through linker_error() and false
1333 * is returned.
1334 */
1335 static bool
1336 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
1337 const void *mem_ctx, unsigned num_names,
1338 char **varying_names, tfeedback_decl *decls)
1339 {
1340 for (unsigned i = 0; i < num_names; ++i) {
1341 decls[i].init(ctx, mem_ctx, varying_names[i]);
1342
1343 if (!decls[i].is_varying())
1344 continue;
1345
1346 /* From GL_EXT_transform_feedback:
1347 * A program will fail to link if:
1348 *
1349 * * any two entries in the <varyings> array specify the same varying
1350 * variable;
1351 *
1352 * We interpret this to mean "any two entries in the <varyings> array
1353 * specify the same varying variable and array index", since transform
1354 * feedback of arrays would be useless otherwise.
1355 */
1356 for (unsigned j = 0; j < i; ++j) {
1357 if (decls[j].is_varying()) {
1358 if (tfeedback_decl::is_same(decls[i], decls[j])) {
1359 linker_error(prog, "Transform feedback varying %s specified "
1360 "more than once.", varying_names[i]);
1361 return false;
1362 }
1363 }
1364 }
1365 }
1366 return true;
1367 }
1368
1369
1370 static int
1371 cmp_xfb_offset(const void * x_generic, const void * y_generic)
1372 {
1373 tfeedback_decl *x = (tfeedback_decl *) x_generic;
1374 tfeedback_decl *y = (tfeedback_decl *) y_generic;
1375
1376 if (x->get_buffer() != y->get_buffer())
1377 return x->get_buffer() - y->get_buffer();
1378 return x->get_offset() - y->get_offset();
1379 }
1380
1381 /**
1382 * Store transform feedback location assignments into
1383 * prog->sh.LinkedTransformFeedback based on the data stored in
1384 * tfeedback_decls.
1385 *
1386 * If an error occurs, the error is reported through linker_error() and false
1387 * is returned.
1388 */
1389 static bool
1390 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
1391 unsigned num_tfeedback_decls,
1392 tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
1393 {
1394 if (!prog->last_vert_prog)
1395 return true;
1396
1397 /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
1398 * tracking the number of buffers doesn't overflow.
1399 */
1400 assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
1401
1402 bool separate_attribs_mode =
1403 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
1404
1405 struct gl_program *xfb_prog = prog->last_vert_prog;
1406 xfb_prog->sh.LinkedTransformFeedback =
1407 rzalloc(xfb_prog, struct gl_transform_feedback_info);
1408
1409 /* The xfb_offset qualifier does not have to be used in increasing order
1410 * however some drivers expect to receive the list of transform feedback
1411 * declarations in order so sort it now for convenience.
1412 */
1413 if (has_xfb_qualifiers) {
1414 qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
1415 cmp_xfb_offset);
1416 }
1417
1418 xfb_prog->sh.LinkedTransformFeedback->Varyings =
1419 rzalloc_array(xfb_prog, struct gl_transform_feedback_varying_info,
1420 num_tfeedback_decls);
1421
1422 unsigned num_outputs = 0;
1423 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1424 if (tfeedback_decls[i].is_varying_written())
1425 num_outputs += tfeedback_decls[i].get_num_outputs();
1426 }
1427
1428 xfb_prog->sh.LinkedTransformFeedback->Outputs =
1429 rzalloc_array(xfb_prog, struct gl_transform_feedback_output,
1430 num_outputs);
1431
1432 unsigned num_buffers = 0;
1433 unsigned buffers = 0;
1434
1435 if (!has_xfb_qualifiers && separate_attribs_mode) {
1436 /* GL_SEPARATE_ATTRIBS */
1437 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1438 if (!tfeedback_decls[i].store(ctx, prog,
1439 xfb_prog->sh.LinkedTransformFeedback,
1440 num_buffers, num_buffers, num_outputs,
1441 NULL, has_xfb_qualifiers))
1442 return false;
1443
1444 buffers |= 1 << num_buffers;
1445 num_buffers++;
1446 }
1447 }
1448 else {
1449 /* GL_INVERLEAVED_ATTRIBS */
1450 int buffer_stream_id = -1;
1451 unsigned buffer =
1452 num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
1453 bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
1454
1455 /* Apply any xfb_stride global qualifiers */
1456 if (has_xfb_qualifiers) {
1457 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1458 if (prog->TransformFeedback.BufferStride[j]) {
1459 explicit_stride[j] = true;
1460 xfb_prog->sh.LinkedTransformFeedback->Buffers[j].Stride =
1461 prog->TransformFeedback.BufferStride[j] / 4;
1462 }
1463 }
1464 }
1465
1466 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1467 if (has_xfb_qualifiers &&
1468 buffer != tfeedback_decls[i].get_buffer()) {
1469 /* we have moved to the next buffer so reset stream id */
1470 buffer_stream_id = -1;
1471 num_buffers++;
1472 }
1473
1474 if (tfeedback_decls[i].is_next_buffer_separator()) {
1475 if (!tfeedback_decls[i].store(ctx, prog,
1476 xfb_prog->sh.LinkedTransformFeedback,
1477 buffer, num_buffers, num_outputs,
1478 explicit_stride, has_xfb_qualifiers))
1479 return false;
1480 num_buffers++;
1481 buffer_stream_id = -1;
1482 continue;
1483 }
1484
1485 if (has_xfb_qualifiers) {
1486 buffer = tfeedback_decls[i].get_buffer();
1487 } else {
1488 buffer = num_buffers;
1489 }
1490
1491 if (tfeedback_decls[i].is_varying()) {
1492 if (buffer_stream_id == -1) {
1493 /* First varying writing to this buffer: remember its stream */
1494 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
1495
1496 /* Only mark a buffer as active when there is a varying
1497 * attached to it. This behaviour is based on a revised version
1498 * of section 13.2.2 of the GL 4.6 spec.
1499 */
1500 buffers |= 1 << buffer;
1501 } else if (buffer_stream_id !=
1502 (int) tfeedback_decls[i].get_stream_id()) {
1503 /* Varying writes to the same buffer from a different stream */
1504 linker_error(prog,
1505 "Transform feedback can't capture varyings belonging "
1506 "to different vertex streams in a single buffer. "
1507 "Varying %s writes to buffer from stream %u, other "
1508 "varyings in the same buffer write from stream %u.",
1509 tfeedback_decls[i].name(),
1510 tfeedback_decls[i].get_stream_id(),
1511 buffer_stream_id);
1512 return false;
1513 }
1514 }
1515
1516 if (!tfeedback_decls[i].store(ctx, prog,
1517 xfb_prog->sh.LinkedTransformFeedback,
1518 buffer, num_buffers, num_outputs,
1519 explicit_stride, has_xfb_qualifiers))
1520 return false;
1521 }
1522 }
1523
1524 assert(xfb_prog->sh.LinkedTransformFeedback->NumOutputs == num_outputs);
1525
1526 xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers;
1527 return true;
1528 }
1529
1530 namespace {
1531
1532 /**
1533 * Data structure recording the relationship between outputs of one shader
1534 * stage (the "producer") and inputs of another (the "consumer").
1535 */
1536 class varying_matches
1537 {
1538 public:
1539 varying_matches(bool disable_varying_packing, bool xfb_enabled,
1540 bool enhanced_layouts_enabled,
1541 gl_shader_stage producer_stage,
1542 gl_shader_stage consumer_stage);
1543 ~varying_matches();
1544 void record(ir_variable *producer_var, ir_variable *consumer_var);
1545 unsigned assign_locations(struct gl_shader_program *prog,
1546 uint8_t components[],
1547 uint64_t reserved_slots);
1548 void store_locations() const;
1549
1550 private:
1551 bool is_varying_packing_safe(const glsl_type *type,
1552 const ir_variable *var) const;
1553
1554 /**
1555 * If true, this driver disables varying packing, so all varyings need to
1556 * be aligned on slot boundaries, and take up a number of slots equal to
1557 * their number of matrix columns times their array size.
1558 *
1559 * Packing may also be disabled because our current packing method is not
1560 * safe in SSO or versions of OpenGL where interpolation qualifiers are not
1561 * guaranteed to match across stages.
1562 */
1563 const bool disable_varying_packing;
1564
1565 /**
1566 * If true, this driver has transform feedback enabled. The transform
1567 * feedback code requires at least some packing be done even when varying
1568 * packing is disabled, fortunately where transform feedback requires
1569 * packing it's safe to override the disabled setting. See
1570 * is_varying_packing_safe().
1571 */
1572 const bool xfb_enabled;
1573
1574 const bool enhanced_layouts_enabled;
1575
1576 /**
1577 * Enum representing the order in which varyings are packed within a
1578 * packing class.
1579 *
1580 * Currently we pack vec4's first, then vec2's, then scalar values, then
1581 * vec3's. This order ensures that the only vectors that are at risk of
1582 * having to be "double parked" (split between two adjacent varying slots)
1583 * are the vec3's.
1584 */
1585 enum packing_order_enum {
1586 PACKING_ORDER_VEC4,
1587 PACKING_ORDER_VEC2,
1588 PACKING_ORDER_SCALAR,
1589 PACKING_ORDER_VEC3,
1590 };
1591
1592 static unsigned compute_packing_class(const ir_variable *var);
1593 static packing_order_enum compute_packing_order(const ir_variable *var);
1594 static int match_comparator(const void *x_generic, const void *y_generic);
1595 static int xfb_comparator(const void *x_generic, const void *y_generic);
1596
1597 /**
1598 * Structure recording the relationship between a single producer output
1599 * and a single consumer input.
1600 */
1601 struct match {
1602 /**
1603 * Packing class for this varying, computed by compute_packing_class().
1604 */
1605 unsigned packing_class;
1606
1607 /**
1608 * Packing order for this varying, computed by compute_packing_order().
1609 */
1610 packing_order_enum packing_order;
1611 unsigned num_components;
1612
1613 /**
1614 * The output variable in the producer stage.
1615 */
1616 ir_variable *producer_var;
1617
1618 /**
1619 * The input variable in the consumer stage.
1620 */
1621 ir_variable *consumer_var;
1622
1623 /**
1624 * The location which has been assigned for this varying. This is
1625 * expressed in multiples of a float, with the first generic varying
1626 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1627 * value 0.
1628 */
1629 unsigned generic_location;
1630 } *matches;
1631
1632 /**
1633 * The number of elements in the \c matches array that are currently in
1634 * use.
1635 */
1636 unsigned num_matches;
1637
1638 /**
1639 * The number of elements that were set aside for the \c matches array when
1640 * it was allocated.
1641 */
1642 unsigned matches_capacity;
1643
1644 gl_shader_stage producer_stage;
1645 gl_shader_stage consumer_stage;
1646 };
1647
1648 } /* anonymous namespace */
1649
1650 varying_matches::varying_matches(bool disable_varying_packing,
1651 bool xfb_enabled,
1652 bool enhanced_layouts_enabled,
1653 gl_shader_stage producer_stage,
1654 gl_shader_stage consumer_stage)
1655 : disable_varying_packing(disable_varying_packing),
1656 xfb_enabled(xfb_enabled),
1657 enhanced_layouts_enabled(enhanced_layouts_enabled),
1658 producer_stage(producer_stage),
1659 consumer_stage(consumer_stage)
1660 {
1661 /* Note: this initial capacity is rather arbitrarily chosen to be large
1662 * enough for many cases without wasting an unreasonable amount of space.
1663 * varying_matches::record() will resize the array if there are more than
1664 * this number of varyings.
1665 */
1666 this->matches_capacity = 8;
1667 this->matches = (match *)
1668 malloc(sizeof(*this->matches) * this->matches_capacity);
1669 this->num_matches = 0;
1670 }
1671
1672
1673 varying_matches::~varying_matches()
1674 {
1675 free(this->matches);
1676 }
1677
1678
1679 /**
1680 * Packing is always safe on individual arrays, structures, and matrices. It
1681 * is also safe if the varying is only used for transform feedback.
1682 */
1683 bool
1684 varying_matches::is_varying_packing_safe(const glsl_type *type,
1685 const ir_variable *var) const
1686 {
1687 if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1688 consumer_stage == MESA_SHADER_TESS_CTRL ||
1689 producer_stage == MESA_SHADER_TESS_CTRL)
1690 return false;
1691
1692 return xfb_enabled && (type->is_array() || type->is_struct() ||
1693 type->is_matrix() || var->data.is_xfb_only);
1694 }
1695
1696
1697 /**
1698 * Record the given producer/consumer variable pair in the list of variables
1699 * that should later be assigned locations.
1700 *
1701 * It is permissible for \c consumer_var to be NULL (this happens if a
1702 * variable is output by the producer and consumed by transform feedback, but
1703 * not consumed by the consumer).
1704 *
1705 * If \c producer_var has already been paired up with a consumer_var, or
1706 * producer_var is part of fixed pipeline functionality (and hence already has
1707 * a location assigned), this function has no effect.
1708 *
1709 * Note: as a side effect this function may change the interpolation type of
1710 * \c producer_var, but only when the change couldn't possibly affect
1711 * rendering.
1712 */
1713 void
1714 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1715 {
1716 assert(producer_var != NULL || consumer_var != NULL);
1717
1718 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1719 producer_var->data.explicit_location)) ||
1720 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1721 consumer_var->data.explicit_location))) {
1722 /* Either a location already exists for this variable (since it is part
1723 * of fixed functionality), or it has already been recorded as part of a
1724 * previous match.
1725 */
1726 return;
1727 }
1728
1729 bool needs_flat_qualifier = consumer_var == NULL &&
1730 (producer_var->type->contains_integer() ||
1731 producer_var->type->contains_double());
1732
1733 if (!disable_varying_packing &&
1734 (needs_flat_qualifier ||
1735 (consumer_stage != MESA_SHADER_NONE && consumer_stage != MESA_SHADER_FRAGMENT))) {
1736 /* Since this varying is not being consumed by the fragment shader, its
1737 * interpolation type varying cannot possibly affect rendering.
1738 * Also, this variable is non-flat and is (or contains) an integer
1739 * or a double.
1740 * If the consumer stage is unknown, don't modify the interpolation
1741 * type as it could affect rendering later with separate shaders.
1742 *
1743 * lower_packed_varyings requires all integer varyings to flat,
1744 * regardless of where they appear. We can trivially satisfy that
1745 * requirement by changing the interpolation type to flat here.
1746 */
1747 if (producer_var) {
1748 producer_var->data.centroid = false;
1749 producer_var->data.sample = false;
1750 producer_var->data.interpolation = INTERP_MODE_FLAT;
1751 }
1752
1753 if (consumer_var) {
1754 consumer_var->data.centroid = false;
1755 consumer_var->data.sample = false;
1756 consumer_var->data.interpolation = INTERP_MODE_FLAT;
1757 }
1758 }
1759
1760 if (this->num_matches == this->matches_capacity) {
1761 this->matches_capacity *= 2;
1762 this->matches = (match *)
1763 realloc(this->matches,
1764 sizeof(*this->matches) * this->matches_capacity);
1765 }
1766
1767 /* We must use the consumer to compute the packing class because in GL4.4+
1768 * there is no guarantee interpolation qualifiers will match across stages.
1769 *
1770 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1771 *
1772 * "The type and presence of interpolation qualifiers of variables with
1773 * the same name declared in all linked shaders for the same cross-stage
1774 * interface must match, otherwise the link command will fail.
1775 *
1776 * When comparing an output from one stage to an input of a subsequent
1777 * stage, the input and output don't match if their interpolation
1778 * qualifiers (or lack thereof) are not the same."
1779 *
1780 * This text was also in at least revison 7 of the 4.40 spec but is no
1781 * longer in revision 9 and not in the 4.50 spec.
1782 */
1783 const ir_variable *const var = (consumer_var != NULL)
1784 ? consumer_var : producer_var;
1785 const gl_shader_stage stage = (consumer_var != NULL)
1786 ? consumer_stage : producer_stage;
1787 const glsl_type *type = get_varying_type(var, stage);
1788
1789 if (producer_var && consumer_var &&
1790 consumer_var->data.must_be_shader_input) {
1791 producer_var->data.must_be_shader_input = 1;
1792 }
1793
1794 this->matches[this->num_matches].packing_class
1795 = this->compute_packing_class(var);
1796 this->matches[this->num_matches].packing_order
1797 = this->compute_packing_order(var);
1798 if ((this->disable_varying_packing && !is_varying_packing_safe(type, var)) ||
1799 var->data.must_be_shader_input) {
1800 unsigned slots = type->count_attribute_slots(false);
1801 this->matches[this->num_matches].num_components = slots * 4;
1802 } else {
1803 this->matches[this->num_matches].num_components
1804 = type->component_slots();
1805 }
1806
1807 this->matches[this->num_matches].producer_var = producer_var;
1808 this->matches[this->num_matches].consumer_var = consumer_var;
1809 this->num_matches++;
1810 if (producer_var)
1811 producer_var->data.is_unmatched_generic_inout = 0;
1812 if (consumer_var)
1813 consumer_var->data.is_unmatched_generic_inout = 0;
1814 }
1815
1816
1817 /**
1818 * Choose locations for all of the variable matches that were previously
1819 * passed to varying_matches::record().
1820 * \param components returns array[slot] of number of components used
1821 * per slot (1, 2, 3 or 4)
1822 * \param reserved_slots bitmask indicating which varying slots are already
1823 * allocated
1824 * \return number of slots (4-element vectors) allocated
1825 */
1826 unsigned
1827 varying_matches::assign_locations(struct gl_shader_program *prog,
1828 uint8_t components[],
1829 uint64_t reserved_slots)
1830 {
1831 /* If packing has been disabled then we cannot safely sort the varyings by
1832 * class as it may mean we are using a version of OpenGL where
1833 * interpolation qualifiers are not guaranteed to be matching across
1834 * shaders, sorting in this case could result in mismatching shader
1835 * interfaces.
1836 * When packing is disabled the sort orders varyings used by transform
1837 * feedback first, but also depends on *undefined behaviour* of qsort to
1838 * reverse the order of the varyings. See: xfb_comparator().
1839 */
1840 if (!this->disable_varying_packing) {
1841 /* Sort varying matches into an order that makes them easy to pack. */
1842 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1843 &varying_matches::match_comparator);
1844 } else {
1845 /* Only sort varyings that are only used by transform feedback. */
1846 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1847 &varying_matches::xfb_comparator);
1848 }
1849
1850 unsigned generic_location = 0;
1851 unsigned generic_patch_location = MAX_VARYING*4;
1852 bool previous_var_xfb_only = false;
1853 unsigned previous_packing_class = ~0u;
1854
1855 /* For tranform feedback separate mode, we know the number of attributes
1856 * is <= the number of buffers. So packing isn't critical. In fact,
1857 * packing vec3 attributes can cause trouble because splitting a vec3
1858 * effectively creates an additional transform feedback output. The
1859 * extra TFB output may exceed device driver limits.
1860 */
1861 const bool dont_pack_vec3 =
1862 (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
1863 prog->TransformFeedback.NumVarying > 0);
1864
1865 for (unsigned i = 0; i < this->num_matches; i++) {
1866 unsigned *location = &generic_location;
1867 const ir_variable *var;
1868 const glsl_type *type;
1869 bool is_vertex_input = false;
1870
1871 if (matches[i].consumer_var) {
1872 var = matches[i].consumer_var;
1873 type = get_varying_type(var, consumer_stage);
1874 if (consumer_stage == MESA_SHADER_VERTEX)
1875 is_vertex_input = true;
1876 } else {
1877 var = matches[i].producer_var;
1878 type = get_varying_type(var, producer_stage);
1879 }
1880
1881 if (var->data.patch)
1882 location = &generic_patch_location;
1883
1884 /* Advance to the next slot if this varying has a different packing
1885 * class than the previous one, and we're not already on a slot
1886 * boundary.
1887 *
1888 * Also advance to the next slot if packing is disabled. This makes sure
1889 * we don't assign varyings the same locations which is possible
1890 * because we still pack individual arrays, records and matrices even
1891 * when packing is disabled. Note we don't advance to the next slot if
1892 * we can pack varyings together that are only used for transform
1893 * feedback.
1894 */
1895 if (var->data.must_be_shader_input ||
1896 (this->disable_varying_packing &&
1897 !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1898 (previous_packing_class != this->matches[i].packing_class) ||
1899 (this->matches[i].packing_order == PACKING_ORDER_VEC3 &&
1900 dont_pack_vec3)) {
1901 *location = ALIGN(*location, 4);
1902 }
1903
1904 previous_var_xfb_only = var->data.is_xfb_only;
1905 previous_packing_class = this->matches[i].packing_class;
1906
1907 /* The number of components taken up by this variable. For vertex shader
1908 * inputs, we use the number of slots * 4, as they have different
1909 * counting rules.
1910 */
1911 unsigned num_components = is_vertex_input ?
1912 type->count_attribute_slots(is_vertex_input) * 4 :
1913 this->matches[i].num_components;
1914
1915 /* The last slot for this variable, inclusive. */
1916 unsigned slot_end = *location + num_components - 1;
1917
1918 /* FIXME: We could be smarter in the below code and loop back over
1919 * trying to fill any locations that we skipped because we couldn't pack
1920 * the varying between an explicit location. For now just let the user
1921 * hit the linking error if we run out of room and suggest they use
1922 * explicit locations.
1923 */
1924 while (slot_end < MAX_VARYING * 4u) {
1925 const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1;
1926 const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u);
1927
1928 assert(slots > 0);
1929
1930 if ((reserved_slots & slot_mask) == 0) {
1931 break;
1932 }
1933
1934 *location = ALIGN(*location + 1, 4);
1935 slot_end = *location + num_components - 1;
1936 }
1937
1938 if (!var->data.patch && slot_end >= MAX_VARYING * 4u) {
1939 linker_error(prog, "insufficient contiguous locations available for "
1940 "%s it is possible an array or struct could not be "
1941 "packed between varyings with explicit locations. Try "
1942 "using an explicit location for arrays and structs.",
1943 var->name);
1944 }
1945
1946 if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) {
1947 for (unsigned j = *location / 4u; j < slot_end / 4u; j++)
1948 components[j] = 4;
1949 components[slot_end / 4u] = (slot_end & 3) + 1;
1950 }
1951
1952 this->matches[i].generic_location = *location;
1953
1954 *location = slot_end + 1;
1955 }
1956
1957 return (generic_location + 3) / 4;
1958 }
1959
1960
1961 /**
1962 * Update the producer and consumer shaders to reflect the locations
1963 * assignments that were made by varying_matches::assign_locations().
1964 */
1965 void
1966 varying_matches::store_locations() const
1967 {
1968 /* Check is location needs to be packed with lower_packed_varyings() or if
1969 * we can just use ARB_enhanced_layouts packing.
1970 */
1971 bool pack_loc[MAX_VARYINGS_INCL_PATCH] = { 0 };
1972 const glsl_type *loc_type[MAX_VARYINGS_INCL_PATCH][4] = { {NULL, NULL} };
1973
1974 for (unsigned i = 0; i < this->num_matches; i++) {
1975 ir_variable *producer_var = this->matches[i].producer_var;
1976 ir_variable *consumer_var = this->matches[i].consumer_var;
1977 unsigned generic_location = this->matches[i].generic_location;
1978 unsigned slot = generic_location / 4;
1979 unsigned offset = generic_location % 4;
1980
1981 if (producer_var) {
1982 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1983 producer_var->data.location_frac = offset;
1984 }
1985
1986 if (consumer_var) {
1987 assert(consumer_var->data.location == -1);
1988 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1989 consumer_var->data.location_frac = offset;
1990 }
1991
1992 /* Find locations suitable for native packing via
1993 * ARB_enhanced_layouts.
1994 */
1995 if (producer_var && consumer_var) {
1996 if (enhanced_layouts_enabled) {
1997 const glsl_type *type =
1998 get_varying_type(producer_var, producer_stage);
1999 if (type->is_array() || type->is_matrix() || type->is_struct() ||
2000 type->is_double()) {
2001 unsigned comp_slots = type->component_slots() + offset;
2002 unsigned slots = comp_slots / 4;
2003 if (comp_slots % 4)
2004 slots += 1;
2005
2006 for (unsigned j = 0; j < slots; j++) {
2007 pack_loc[slot + j] = true;
2008 }
2009 } else if (offset + type->vector_elements > 4) {
2010 pack_loc[slot] = true;
2011 pack_loc[slot + 1] = true;
2012 } else {
2013 loc_type[slot][offset] = type;
2014 }
2015 }
2016 }
2017 }
2018
2019 /* Attempt to use ARB_enhanced_layouts for more efficient packing if
2020 * suitable.
2021 */
2022 if (enhanced_layouts_enabled) {
2023 for (unsigned i = 0; i < this->num_matches; i++) {
2024 ir_variable *producer_var = this->matches[i].producer_var;
2025 ir_variable *consumer_var = this->matches[i].consumer_var;
2026 unsigned generic_location = this->matches[i].generic_location;
2027 unsigned slot = generic_location / 4;
2028
2029 if (pack_loc[slot] || !producer_var || !consumer_var)
2030 continue;
2031
2032 const glsl_type *type =
2033 get_varying_type(producer_var, producer_stage);
2034 bool type_match = true;
2035 for (unsigned j = 0; j < 4; j++) {
2036 if (loc_type[slot][j]) {
2037 if (type->base_type != loc_type[slot][j]->base_type)
2038 type_match = false;
2039 }
2040 }
2041
2042 if (type_match) {
2043 producer_var->data.explicit_location = 1;
2044 consumer_var->data.explicit_location = 1;
2045 producer_var->data.explicit_component = 1;
2046 consumer_var->data.explicit_component = 1;
2047 }
2048 }
2049 }
2050 }
2051
2052
2053 /**
2054 * Compute the "packing class" of the given varying. This is an unsigned
2055 * integer with the property that two variables in the same packing class can
2056 * be safely backed into the same vec4.
2057 */
2058 unsigned
2059 varying_matches::compute_packing_class(const ir_variable *var)
2060 {
2061 /* Without help from the back-end, there is no way to pack together
2062 * variables with different interpolation types, because
2063 * lower_packed_varyings must choose exactly one interpolation type for
2064 * each packed varying it creates.
2065 *
2066 * However, we can safely pack together floats, ints, and uints, because:
2067 *
2068 * - varyings of base type "int" and "uint" must use the "flat"
2069 * interpolation type, which can only occur in GLSL 1.30 and above.
2070 *
2071 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
2072 * can store flat floats as ints without losing any information (using
2073 * the ir_unop_bitcast_* opcodes).
2074 *
2075 * Therefore, the packing class depends only on the interpolation type.
2076 */
2077 const unsigned interp = var->is_interpolation_flat()
2078 ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
2079
2080 assert(interp < (1 << 3));
2081
2082 const unsigned packing_class = (interp << 0) |
2083 (var->data.centroid << 3) |
2084 (var->data.sample << 4) |
2085 (var->data.patch << 5) |
2086 (var->data.must_be_shader_input << 6);
2087
2088 return packing_class;
2089 }
2090
2091
2092 /**
2093 * Compute the "packing order" of the given varying. This is a sort key we
2094 * use to determine when to attempt to pack the given varying relative to
2095 * other varyings in the same packing class.
2096 */
2097 varying_matches::packing_order_enum
2098 varying_matches::compute_packing_order(const ir_variable *var)
2099 {
2100 const glsl_type *element_type = var->type;
2101
2102 while (element_type->is_array()) {
2103 element_type = element_type->fields.array;
2104 }
2105
2106 switch (element_type->component_slots() % 4) {
2107 case 1: return PACKING_ORDER_SCALAR;
2108 case 2: return PACKING_ORDER_VEC2;
2109 case 3: return PACKING_ORDER_VEC3;
2110 case 0: return PACKING_ORDER_VEC4;
2111 default:
2112 assert(!"Unexpected value of vector_elements");
2113 return PACKING_ORDER_VEC4;
2114 }
2115 }
2116
2117
2118 /**
2119 * Comparison function passed to qsort() to sort varyings by packing_class and
2120 * then by packing_order.
2121 */
2122 int
2123 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
2124 {
2125 const match *x = (const match *) x_generic;
2126 const match *y = (const match *) y_generic;
2127
2128 if (x->packing_class != y->packing_class)
2129 return x->packing_class - y->packing_class;
2130 return x->packing_order - y->packing_order;
2131 }
2132
2133
2134 /**
2135 * Comparison function passed to qsort() to sort varyings used only by
2136 * transform feedback when packing of other varyings is disabled.
2137 */
2138 int
2139 varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
2140 {
2141 const match *x = (const match *) x_generic;
2142
2143 if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
2144 return match_comparator(x_generic, y_generic);
2145
2146 /* FIXME: When the comparator returns 0 it means the elements being
2147 * compared are equivalent. However the qsort documentation says:
2148 *
2149 * "The order of equivalent elements is undefined."
2150 *
2151 * In practice the sort ends up reversing the order of the varyings which
2152 * means locations are also assigned in this reversed order and happens to
2153 * be what we want. This is also whats happening in
2154 * varying_matches::match_comparator().
2155 */
2156 return 0;
2157 }
2158
2159
2160 /**
2161 * Is the given variable a varying variable to be counted against the
2162 * limit in ctx->Const.MaxVarying?
2163 * This includes variables such as texcoords, colors and generic
2164 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
2165 */
2166 static bool
2167 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
2168 {
2169 /* Only fragment shaders will take a varying variable as an input */
2170 if (stage == MESA_SHADER_FRAGMENT &&
2171 var->data.mode == ir_var_shader_in) {
2172 switch (var->data.location) {
2173 case VARYING_SLOT_POS:
2174 case VARYING_SLOT_FACE:
2175 case VARYING_SLOT_PNTC:
2176 return false;
2177 default:
2178 return true;
2179 }
2180 }
2181 return false;
2182 }
2183
2184
2185 /**
2186 * Visitor class that generates tfeedback_candidate structs describing all
2187 * possible targets of transform feedback.
2188 *
2189 * tfeedback_candidate structs are stored in the hash table
2190 * tfeedback_candidates, which is passed to the constructor. This hash table
2191 * maps varying names to instances of the tfeedback_candidate struct.
2192 */
2193 class tfeedback_candidate_generator : public program_resource_visitor
2194 {
2195 public:
2196 tfeedback_candidate_generator(void *mem_ctx,
2197 hash_table *tfeedback_candidates,
2198 gl_shader_stage stage)
2199 : mem_ctx(mem_ctx),
2200 tfeedback_candidates(tfeedback_candidates),
2201 stage(stage),
2202 toplevel_var(NULL),
2203 varying_floats(0)
2204 {
2205 }
2206
2207 void process(ir_variable *var)
2208 {
2209 /* All named varying interface blocks should be flattened by now */
2210 assert(!var->is_interface_instance());
2211 assert(var->data.mode == ir_var_shader_out);
2212
2213 this->toplevel_var = var;
2214 this->varying_floats = 0;
2215 const glsl_type *t =
2216 var->data.from_named_ifc_block ? var->get_interface_type() : var->type;
2217 if (!var->data.patch && stage == MESA_SHADER_TESS_CTRL) {
2218 assert(t->is_array());
2219 t = t->fields.array;
2220 }
2221 program_resource_visitor::process(var, t, false);
2222 }
2223
2224 private:
2225 virtual void visit_field(const glsl_type *type, const char *name,
2226 bool /* row_major */,
2227 const glsl_type * /* record_type */,
2228 const enum glsl_interface_packing,
2229 bool /* last_field */)
2230 {
2231 assert(!type->without_array()->is_struct());
2232 assert(!type->without_array()->is_interface());
2233
2234 tfeedback_candidate *candidate
2235 = rzalloc(this->mem_ctx, tfeedback_candidate);
2236 candidate->toplevel_var = this->toplevel_var;
2237 candidate->type = type;
2238 candidate->offset = this->varying_floats;
2239 _mesa_hash_table_insert(this->tfeedback_candidates,
2240 ralloc_strdup(this->mem_ctx, name),
2241 candidate);
2242 this->varying_floats += type->component_slots();
2243 }
2244
2245 /**
2246 * Memory context used to allocate hash table keys and values.
2247 */
2248 void * const mem_ctx;
2249
2250 /**
2251 * Hash table in which tfeedback_candidate objects should be stored.
2252 */
2253 hash_table * const tfeedback_candidates;
2254
2255 gl_shader_stage stage;
2256
2257 /**
2258 * Pointer to the toplevel variable that is being traversed.
2259 */
2260 ir_variable *toplevel_var;
2261
2262 /**
2263 * Total number of varying floats that have been visited so far. This is
2264 * used to determine the offset to each varying within the toplevel
2265 * variable.
2266 */
2267 unsigned varying_floats;
2268 };
2269
2270
2271 namespace linker {
2272
2273 void
2274 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
2275 hash_table *consumer_inputs,
2276 hash_table *consumer_interface_inputs,
2277 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2278 {
2279 memset(consumer_inputs_with_locations,
2280 0,
2281 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
2282
2283 foreach_in_list(ir_instruction, node, ir) {
2284 ir_variable *const input_var = node->as_variable();
2285
2286 if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
2287 /* All interface blocks should have been lowered by this point */
2288 assert(!input_var->type->is_interface());
2289
2290 if (input_var->data.explicit_location) {
2291 /* assign_varying_locations only cares about finding the
2292 * ir_variable at the start of a contiguous location block.
2293 *
2294 * - For !producer, consumer_inputs_with_locations isn't used.
2295 *
2296 * - For !consumer, consumer_inputs_with_locations is empty.
2297 *
2298 * For consumer && producer, if you were trying to set some
2299 * ir_variable to the middle of a location block on the other side
2300 * of producer/consumer, cross_validate_outputs_to_inputs() should
2301 * be link-erroring due to either type mismatch or location
2302 * overlaps. If the variables do match up, then they've got a
2303 * matching data.location and you only looked at
2304 * consumer_inputs_with_locations[var->data.location], not any
2305 * following entries for the array/structure.
2306 */
2307 consumer_inputs_with_locations[input_var->data.location] =
2308 input_var;
2309 } else if (input_var->get_interface_type() != NULL) {
2310 char *const iface_field_name =
2311 ralloc_asprintf(mem_ctx, "%s.%s",
2312 input_var->get_interface_type()->without_array()->name,
2313 input_var->name);
2314 _mesa_hash_table_insert(consumer_interface_inputs,
2315 iface_field_name, input_var);
2316 } else {
2317 _mesa_hash_table_insert(consumer_inputs,
2318 ralloc_strdup(mem_ctx, input_var->name),
2319 input_var);
2320 }
2321 }
2322 }
2323 }
2324
2325 /**
2326 * Find a variable from the consumer that "matches" the specified variable
2327 *
2328 * This function only finds inputs with names that match. There is no
2329 * validation (here) that the types, etc. are compatible.
2330 */
2331 ir_variable *
2332 get_matching_input(void *mem_ctx,
2333 const ir_variable *output_var,
2334 hash_table *consumer_inputs,
2335 hash_table *consumer_interface_inputs,
2336 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2337 {
2338 ir_variable *input_var;
2339
2340 if (output_var->data.explicit_location) {
2341 input_var = consumer_inputs_with_locations[output_var->data.location];
2342 } else if (output_var->get_interface_type() != NULL) {
2343 char *const iface_field_name =
2344 ralloc_asprintf(mem_ctx, "%s.%s",
2345 output_var->get_interface_type()->without_array()->name,
2346 output_var->name);
2347 hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs, iface_field_name);
2348 input_var = entry ? (ir_variable *) entry->data : NULL;
2349 } else {
2350 hash_entry *entry = _mesa_hash_table_search(consumer_inputs, output_var->name);
2351 input_var = entry ? (ir_variable *) entry->data : NULL;
2352 }
2353
2354 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
2355 ? NULL : input_var;
2356 }
2357
2358 }
2359
2360 static int
2361 io_variable_cmp(const void *_a, const void *_b)
2362 {
2363 const ir_variable *const a = *(const ir_variable **) _a;
2364 const ir_variable *const b = *(const ir_variable **) _b;
2365
2366 if (a->data.explicit_location && b->data.explicit_location)
2367 return b->data.location - a->data.location;
2368
2369 if (a->data.explicit_location && !b->data.explicit_location)
2370 return 1;
2371
2372 if (!a->data.explicit_location && b->data.explicit_location)
2373 return -1;
2374
2375 return -strcmp(a->name, b->name);
2376 }
2377
2378 /**
2379 * Sort the shader IO variables into canonical order
2380 */
2381 static void
2382 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
2383 {
2384 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
2385 unsigned num_variables = 0;
2386
2387 foreach_in_list(ir_instruction, node, ir) {
2388 ir_variable *const var = node->as_variable();
2389
2390 if (var == NULL || var->data.mode != io_mode)
2391 continue;
2392
2393 /* If we have already encountered more I/O variables that could
2394 * successfully link, bail.
2395 */
2396 if (num_variables == ARRAY_SIZE(var_table))
2397 return;
2398
2399 var_table[num_variables++] = var;
2400 }
2401
2402 if (num_variables == 0)
2403 return;
2404
2405 /* Sort the list in reverse order (io_variable_cmp handles this). Later
2406 * we're going to push the variables on to the IR list as a stack, so we
2407 * want the last variable (in canonical order) to be first in the list.
2408 */
2409 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
2410
2411 /* Remove the variable from it's current location in the IR, and put it at
2412 * the front.
2413 */
2414 for (unsigned i = 0; i < num_variables; i++) {
2415 var_table[i]->remove();
2416 ir->push_head(var_table[i]);
2417 }
2418 }
2419
2420 /**
2421 * Generate a bitfield map of the explicit locations for shader varyings.
2422 *
2423 * Note: For Tessellation shaders we are sitting right on the limits of the
2424 * 64 bit map. Per-vertex and per-patch both have separate location domains
2425 * with a max of MAX_VARYING.
2426 */
2427 static uint64_t
2428 reserved_varying_slot(struct gl_linked_shader *stage,
2429 ir_variable_mode io_mode)
2430 {
2431 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
2432 /* Avoid an overflow of the returned value */
2433 assert(MAX_VARYINGS_INCL_PATCH <= 64);
2434
2435 uint64_t slots = 0;
2436 int var_slot;
2437
2438 if (!stage)
2439 return slots;
2440
2441 foreach_in_list(ir_instruction, node, stage->ir) {
2442 ir_variable *const var = node->as_variable();
2443
2444 if (var == NULL || var->data.mode != io_mode ||
2445 !var->data.explicit_location ||
2446 var->data.location < VARYING_SLOT_VAR0)
2447 continue;
2448
2449 var_slot = var->data.location - VARYING_SLOT_VAR0;
2450
2451 unsigned num_elements = get_varying_type(var, stage->Stage)
2452 ->count_attribute_slots(io_mode == ir_var_shader_in &&
2453 stage->Stage == MESA_SHADER_VERTEX);
2454 for (unsigned i = 0; i < num_elements; i++) {
2455 if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
2456 slots |= UINT64_C(1) << var_slot;
2457 var_slot += 1;
2458 }
2459 }
2460
2461 return slots;
2462 }
2463
2464
2465 /**
2466 * Assign locations for all variables that are produced in one pipeline stage
2467 * (the "producer") and consumed in the next stage (the "consumer").
2468 *
2469 * Variables produced by the producer may also be consumed by transform
2470 * feedback.
2471 *
2472 * \param num_tfeedback_decls is the number of declarations indicating
2473 * variables that may be consumed by transform feedback.
2474 *
2475 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
2476 * representing the result of parsing the strings passed to
2477 * glTransformFeedbackVaryings(). assign_location() will be called for
2478 * each of these objects that matches one of the outputs of the
2479 * producer.
2480 *
2481 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
2482 * be NULL. In this case, varying locations are assigned solely based on the
2483 * requirements of transform feedback.
2484 */
2485 static bool
2486 assign_varying_locations(struct gl_context *ctx,
2487 void *mem_ctx,
2488 struct gl_shader_program *prog,
2489 gl_linked_shader *producer,
2490 gl_linked_shader *consumer,
2491 unsigned num_tfeedback_decls,
2492 tfeedback_decl *tfeedback_decls,
2493 const uint64_t reserved_slots)
2494 {
2495 /* Tessellation shaders treat inputs and outputs as shared memory and can
2496 * access inputs and outputs of other invocations.
2497 * Therefore, they can't be lowered to temps easily (and definitely not
2498 * efficiently).
2499 */
2500 bool unpackable_tess =
2501 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
2502 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
2503 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
2504
2505 /* Transform feedback code assumes varying arrays are packed, so if the
2506 * driver has disabled varying packing, make sure to at least enable
2507 * packing required by transform feedback.
2508 */
2509 bool xfb_enabled =
2510 ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
2511
2512 /* Disable packing on outward facing interfaces for SSO because in ES we
2513 * need to retain the unpacked varying information for draw time
2514 * validation.
2515 *
2516 * Packing is still enabled on individual arrays, structs, and matrices as
2517 * these are required by the transform feedback code and it is still safe
2518 * to do so. We also enable packing when a varying is only used for
2519 * transform feedback and its not a SSO.
2520 */
2521 bool disable_varying_packing =
2522 ctx->Const.DisableVaryingPacking || unpackable_tess;
2523 if (prog->SeparateShader && (producer == NULL || consumer == NULL))
2524 disable_varying_packing = true;
2525
2526 varying_matches matches(disable_varying_packing, xfb_enabled,
2527 ctx->Extensions.ARB_enhanced_layouts,
2528 producer ? producer->Stage : MESA_SHADER_NONE,
2529 consumer ? consumer->Stage : MESA_SHADER_NONE);
2530 hash_table *tfeedback_candidates =
2531 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2532 _mesa_key_string_equal);
2533 hash_table *consumer_inputs =
2534 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2535 _mesa_key_string_equal);
2536 hash_table *consumer_interface_inputs =
2537 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2538 _mesa_key_string_equal);
2539 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
2540 NULL,
2541 };
2542
2543 unsigned consumer_vertices = 0;
2544 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
2545 consumer_vertices = prog->Geom.VerticesIn;
2546
2547 /* Operate in a total of four passes.
2548 *
2549 * 1. Sort inputs / outputs into a canonical order. This is necessary so
2550 * that inputs / outputs of separable shaders will be assigned
2551 * predictable locations regardless of the order in which declarations
2552 * appeared in the shader source.
2553 *
2554 * 2. Assign locations for any matching inputs and outputs.
2555 *
2556 * 3. Mark output variables in the producer that do not have locations as
2557 * not being outputs. This lets the optimizer eliminate them.
2558 *
2559 * 4. Mark input variables in the consumer that do not have locations as
2560 * not being inputs. This lets the optimizer eliminate them.
2561 */
2562 if (consumer)
2563 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
2564
2565 if (producer)
2566 canonicalize_shader_io(producer->ir, ir_var_shader_out);
2567
2568 if (consumer)
2569 linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
2570 consumer_inputs,
2571 consumer_interface_inputs,
2572 consumer_inputs_with_locations);
2573
2574 if (producer) {
2575 foreach_in_list(ir_instruction, node, producer->ir) {
2576 ir_variable *const output_var = node->as_variable();
2577
2578 if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
2579 continue;
2580
2581 /* Only geometry shaders can use non-zero streams */
2582 assert(output_var->data.stream == 0 ||
2583 (output_var->data.stream < MAX_VERTEX_STREAMS &&
2584 producer->Stage == MESA_SHADER_GEOMETRY));
2585
2586 if (num_tfeedback_decls > 0) {
2587 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates, producer->Stage);
2588 /* From OpenGL 4.6 (Core Profile) spec, section 11.1.2.1
2589 * ("Vertex Shader Variables / Output Variables")
2590 *
2591 * "Each program object can specify a set of output variables from
2592 * one shader to be recorded in transform feedback mode (see
2593 * section 13.3). The variables that can be recorded are those
2594 * emitted by the first active shader, in order, from the
2595 * following list:
2596 *
2597 * * geometry shader
2598 * * tessellation evaluation shader
2599 * * tessellation control shader
2600 * * vertex shader"
2601 *
2602 * But on OpenGL ES 3.2, section 11.1.2.1 ("Vertex Shader
2603 * Variables / Output Variables") tessellation control shader is
2604 * not included in the stages list.
2605 */
2606 if (!prog->IsES || producer->Stage != MESA_SHADER_TESS_CTRL) {
2607 g.process(output_var);
2608 }
2609 }
2610
2611 ir_variable *const input_var =
2612 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
2613 consumer_interface_inputs,
2614 consumer_inputs_with_locations);
2615
2616 /* If a matching input variable was found, add this output (and the
2617 * input) to the set. If this is a separable program and there is no
2618 * consumer stage, add the output.
2619 *
2620 * Always add TCS outputs. They are shared by all invocations
2621 * within a patch and can be used as shared memory.
2622 */
2623 if (input_var || (prog->SeparateShader && consumer == NULL) ||
2624 producer->Stage == MESA_SHADER_TESS_CTRL) {
2625 matches.record(output_var, input_var);
2626 }
2627
2628 /* Only stream 0 outputs can be consumed in the next stage */
2629 if (input_var && output_var->data.stream != 0) {
2630 linker_error(prog, "output %s is assigned to stream=%d but "
2631 "is linked to an input, which requires stream=0",
2632 output_var->name, output_var->data.stream);
2633 return false;
2634 }
2635 }
2636 } else {
2637 /* If there's no producer stage, then this must be a separable program.
2638 * For example, we may have a program that has just a fragment shader.
2639 * Later this program will be used with some arbitrary vertex (or
2640 * geometry) shader program. This means that locations must be assigned
2641 * for all the inputs.
2642 */
2643 foreach_in_list(ir_instruction, node, consumer->ir) {
2644 ir_variable *const input_var = node->as_variable();
2645 if (input_var && input_var->data.mode == ir_var_shader_in) {
2646 matches.record(NULL, input_var);
2647 }
2648 }
2649 }
2650
2651 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2652 if (!tfeedback_decls[i].is_varying())
2653 continue;
2654
2655 const tfeedback_candidate *matched_candidate
2656 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
2657
2658 if (matched_candidate == NULL) {
2659 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2660 return false;
2661 }
2662
2663 /* Mark xfb varyings as always active */
2664 matched_candidate->toplevel_var->data.always_active_io = 1;
2665
2666 /* Mark any corresponding inputs as always active also. We must do this
2667 * because we have a NIR pass that lowers vectors to scalars and another
2668 * that removes unused varyings.
2669 * We don't split varyings marked as always active because there is no
2670 * point in doing so. This means we need to mark both sides of the
2671 * interface as always active otherwise we will have a mismatch and
2672 * start removing things we shouldn't.
2673 */
2674 ir_variable *const input_var =
2675 linker::get_matching_input(mem_ctx, matched_candidate->toplevel_var,
2676 consumer_inputs,
2677 consumer_interface_inputs,
2678 consumer_inputs_with_locations);
2679 if (input_var)
2680 input_var->data.always_active_io = 1;
2681
2682 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
2683 matched_candidate->toplevel_var->data.is_xfb_only = 1;
2684 matches.record(matched_candidate->toplevel_var, NULL);
2685 }
2686 }
2687
2688 _mesa_hash_table_destroy(consumer_inputs, NULL);
2689 _mesa_hash_table_destroy(consumer_interface_inputs, NULL);
2690
2691 uint8_t components[MAX_VARYINGS_INCL_PATCH] = {0};
2692 const unsigned slots_used = matches.assign_locations(
2693 prog, components, reserved_slots);
2694 matches.store_locations();
2695
2696 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2697 if (tfeedback_decls[i].is_varying()) {
2698 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
2699 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2700 return false;
2701 }
2702 }
2703 }
2704 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2705
2706 if (consumer && producer) {
2707 foreach_in_list(ir_instruction, node, consumer->ir) {
2708 ir_variable *const var = node->as_variable();
2709
2710 if (var && var->data.mode == ir_var_shader_in &&
2711 var->data.is_unmatched_generic_inout) {
2712 if (!prog->IsES && prog->data->Version <= 120) {
2713 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2714 *
2715 * Only those varying variables used (i.e. read) in
2716 * the fragment shader executable must be written to
2717 * by the vertex shader executable; declaring
2718 * superfluous varying variables in a vertex shader is
2719 * permissible.
2720 *
2721 * We interpret this text as meaning that the VS must
2722 * write the variable for the FS to read it. See
2723 * "glsl1-varying read but not written" in piglit.
2724 */
2725 linker_error(prog, "%s shader varying %s not written "
2726 "by %s shader\n.",
2727 _mesa_shader_stage_to_string(consumer->Stage),
2728 var->name,
2729 _mesa_shader_stage_to_string(producer->Stage));
2730 } else {
2731 linker_warning(prog, "%s shader varying %s not written "
2732 "by %s shader\n.",
2733 _mesa_shader_stage_to_string(consumer->Stage),
2734 var->name,
2735 _mesa_shader_stage_to_string(producer->Stage));
2736 }
2737 }
2738 }
2739
2740 /* Now that validation is done its safe to remove unused varyings. As
2741 * we have both a producer and consumer its safe to remove unused
2742 * varyings even if the program is a SSO because the stages are being
2743 * linked together i.e. we have a multi-stage SSO.
2744 */
2745 remove_unused_shader_inputs_and_outputs(false, producer,
2746 ir_var_shader_out);
2747 remove_unused_shader_inputs_and_outputs(false, consumer,
2748 ir_var_shader_in);
2749 }
2750
2751 if (producer) {
2752 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_out,
2753 0, producer, disable_varying_packing,
2754 xfb_enabled);
2755 }
2756
2757 if (consumer) {
2758 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_in,
2759 consumer_vertices, consumer,
2760 disable_varying_packing, xfb_enabled);
2761 }
2762
2763 return true;
2764 }
2765
2766 static bool
2767 check_against_output_limit(struct gl_context *ctx,
2768 struct gl_shader_program *prog,
2769 gl_linked_shader *producer,
2770 unsigned num_explicit_locations)
2771 {
2772 unsigned output_vectors = num_explicit_locations;
2773
2774 foreach_in_list(ir_instruction, node, producer->ir) {
2775 ir_variable *const var = node->as_variable();
2776
2777 if (var && !var->data.explicit_location &&
2778 var->data.mode == ir_var_shader_out &&
2779 var_counts_against_varying_limit(producer->Stage, var)) {
2780 /* outputs for fragment shader can't be doubles */
2781 output_vectors += var->type->count_attribute_slots(false);
2782 }
2783 }
2784
2785 assert(producer->Stage != MESA_SHADER_FRAGMENT);
2786 unsigned max_output_components =
2787 ctx->Const.Program[producer->Stage].MaxOutputComponents;
2788
2789 const unsigned output_components = output_vectors * 4;
2790 if (output_components > max_output_components) {
2791 if (ctx->API == API_OPENGLES2 || prog->IsES)
2792 linker_error(prog, "%s shader uses too many output vectors "
2793 "(%u > %u)\n",
2794 _mesa_shader_stage_to_string(producer->Stage),
2795 output_vectors,
2796 max_output_components / 4);
2797 else
2798 linker_error(prog, "%s shader uses too many output components "
2799 "(%u > %u)\n",
2800 _mesa_shader_stage_to_string(producer->Stage),
2801 output_components,
2802 max_output_components);
2803
2804 return false;
2805 }
2806
2807 return true;
2808 }
2809
2810 static bool
2811 check_against_input_limit(struct gl_context *ctx,
2812 struct gl_shader_program *prog,
2813 gl_linked_shader *consumer,
2814 unsigned num_explicit_locations)
2815 {
2816 unsigned input_vectors = num_explicit_locations;
2817
2818 foreach_in_list(ir_instruction, node, consumer->ir) {
2819 ir_variable *const var = node->as_variable();
2820
2821 if (var && !var->data.explicit_location &&
2822 var->data.mode == ir_var_shader_in &&
2823 var_counts_against_varying_limit(consumer->Stage, var)) {
2824 /* vertex inputs aren't varying counted */
2825 input_vectors += var->type->count_attribute_slots(false);
2826 }
2827 }
2828
2829 assert(consumer->Stage != MESA_SHADER_VERTEX);
2830 unsigned max_input_components =
2831 ctx->Const.Program[consumer->Stage].MaxInputComponents;
2832
2833 const unsigned input_components = input_vectors * 4;
2834 if (input_components > max_input_components) {
2835 if (ctx->API == API_OPENGLES2 || prog->IsES)
2836 linker_error(prog, "%s shader uses too many input vectors "
2837 "(%u > %u)\n",
2838 _mesa_shader_stage_to_string(consumer->Stage),
2839 input_vectors,
2840 max_input_components / 4);
2841 else
2842 linker_error(prog, "%s shader uses too many input components "
2843 "(%u > %u)\n",
2844 _mesa_shader_stage_to_string(consumer->Stage),
2845 input_components,
2846 max_input_components);
2847
2848 return false;
2849 }
2850
2851 return true;
2852 }
2853
2854 bool
2855 link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
2856 struct gl_context *ctx, void *mem_ctx)
2857 {
2858 bool has_xfb_qualifiers = false;
2859 unsigned num_tfeedback_decls = 0;
2860 char **varying_names = NULL;
2861 tfeedback_decl *tfeedback_decls = NULL;
2862
2863 /* From the ARB_enhanced_layouts spec:
2864 *
2865 * "If the shader used to record output variables for transform feedback
2866 * varyings uses the "xfb_buffer", "xfb_offset", or "xfb_stride" layout
2867 * qualifiers, the values specified by TransformFeedbackVaryings are
2868 * ignored, and the set of variables captured for transform feedback is
2869 * instead derived from the specified layout qualifiers."
2870 */
2871 for (int i = MESA_SHADER_FRAGMENT - 1; i >= 0; i--) {
2872 /* Find last stage before fragment shader */
2873 if (prog->_LinkedShaders[i]) {
2874 has_xfb_qualifiers =
2875 process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
2876 prog, &num_tfeedback_decls,
2877 &varying_names);
2878 break;
2879 }
2880 }
2881
2882 if (!has_xfb_qualifiers) {
2883 num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2884 varying_names = prog->TransformFeedback.VaryingNames;
2885 }
2886
2887 if (num_tfeedback_decls != 0) {
2888 /* From GL_EXT_transform_feedback:
2889 * A program will fail to link if:
2890 *
2891 * * the <count> specified by TransformFeedbackVaryingsEXT is
2892 * non-zero, but the program object has no vertex or geometry
2893 * shader;
2894 */
2895 if (first >= MESA_SHADER_FRAGMENT) {
2896 linker_error(prog, "Transform feedback varyings specified, but "
2897 "no vertex, tessellation, or geometry shader is "
2898 "present.\n");
2899 return false;
2900 }
2901
2902 tfeedback_decls = rzalloc_array(mem_ctx, tfeedback_decl,
2903 num_tfeedback_decls);
2904 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
2905 varying_names, tfeedback_decls))
2906 return false;
2907 }
2908
2909 /* If there is no fragment shader we need to set transform feedback.
2910 *
2911 * For SSO we also need to assign output locations. We assign them here
2912 * because we need to do it for both single stage programs and multi stage
2913 * programs.
2914 */
2915 if (last < MESA_SHADER_FRAGMENT &&
2916 (num_tfeedback_decls != 0 || prog->SeparateShader)) {
2917 const uint64_t reserved_out_slots =
2918 reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out);
2919 if (!assign_varying_locations(ctx, mem_ctx, prog,
2920 prog->_LinkedShaders[last], NULL,
2921 num_tfeedback_decls, tfeedback_decls,
2922 reserved_out_slots))
2923 return false;
2924 }
2925
2926 if (last <= MESA_SHADER_FRAGMENT) {
2927 /* Remove unused varyings from the first/last stage unless SSO */
2928 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2929 prog->_LinkedShaders[first],
2930 ir_var_shader_in);
2931 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2932 prog->_LinkedShaders[last],
2933 ir_var_shader_out);
2934
2935 /* If the program is made up of only a single stage */
2936 if (first == last) {
2937 gl_linked_shader *const sh = prog->_LinkedShaders[last];
2938
2939 do_dead_builtin_varyings(ctx, NULL, sh, 0, NULL);
2940 do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls,
2941 tfeedback_decls);
2942
2943 if (prog->SeparateShader) {
2944 const uint64_t reserved_slots =
2945 reserved_varying_slot(sh, ir_var_shader_in);
2946
2947 /* Assign input locations for SSO, output locations are already
2948 * assigned.
2949 */
2950 if (!assign_varying_locations(ctx, mem_ctx, prog,
2951 NULL /* producer */,
2952 sh /* consumer */,
2953 0 /* num_tfeedback_decls */,
2954 NULL /* tfeedback_decls */,
2955 reserved_slots))
2956 return false;
2957 }
2958 } else {
2959 /* Linking the stages in the opposite order (from fragment to vertex)
2960 * ensures that inter-shader outputs written to in an earlier stage
2961 * are eliminated if they are (transitively) not used in a later
2962 * stage.
2963 */
2964 int next = last;
2965 for (int i = next - 1; i >= 0; i--) {
2966 if (prog->_LinkedShaders[i] == NULL && i != 0)
2967 continue;
2968
2969 gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
2970 gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
2971
2972 const uint64_t reserved_out_slots =
2973 reserved_varying_slot(sh_i, ir_var_shader_out);
2974 const uint64_t reserved_in_slots =
2975 reserved_varying_slot(sh_next, ir_var_shader_in);
2976
2977 do_dead_builtin_varyings(ctx, sh_i, sh_next,
2978 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2979 tfeedback_decls);
2980
2981 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
2982 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2983 tfeedback_decls,
2984 reserved_out_slots | reserved_in_slots))
2985 return false;
2986
2987 /* This must be done after all dead varyings are eliminated. */
2988 if (sh_i != NULL) {
2989 unsigned slots_used = util_bitcount64(reserved_out_slots);
2990 if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) {
2991 return false;
2992 }
2993 }
2994
2995 unsigned slots_used = util_bitcount64(reserved_in_slots);
2996 if (!check_against_input_limit(ctx, prog, sh_next, slots_used))
2997 return false;
2998
2999 next = i;
3000 }
3001 }
3002 }
3003
3004 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls,
3005 has_xfb_qualifiers))
3006 return false;
3007
3008 return true;
3009 }