glsl: remove some continue statements
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "util/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Get the varying type stripped of the outermost array if we're processing
45 * a stage whose varyings are arrays indexed by a vertex number (such as
46 * geometry shader inputs).
47 */
48 static const glsl_type *
49 get_varying_type(const ir_variable *var, gl_shader_stage stage)
50 {
51 const glsl_type *type = var->type;
52
53 if (!var->data.patch &&
54 ((var->data.mode == ir_var_shader_out &&
55 stage == MESA_SHADER_TESS_CTRL) ||
56 (var->data.mode == ir_var_shader_in &&
57 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
58 stage == MESA_SHADER_GEOMETRY)))) {
59 assert(type->is_array());
60 type = type->fields.array;
61 }
62
63 return type;
64 }
65
66 static void
67 create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
68 size_t name_length, unsigned *count,
69 const char *ifc_member_name,
70 const glsl_type *ifc_member_t, char ***varying_names)
71 {
72 if (t->is_interface()) {
73 size_t new_length = name_length;
74
75 assert(ifc_member_name && ifc_member_t);
76 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
77
78 create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
79 NULL, NULL, varying_names);
80 } else if (t->is_record()) {
81 for (unsigned i = 0; i < t->length; i++) {
82 const char *field = t->fields.structure[i].name;
83 size_t new_length = name_length;
84
85 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
86
87 create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
88 new_length, count, NULL, NULL,
89 varying_names);
90 }
91 } else if (t->without_array()->is_record() ||
92 t->without_array()->is_interface() ||
93 (t->is_array() && t->fields.array->is_array())) {
94 for (unsigned i = 0; i < t->length; i++) {
95 size_t new_length = name_length;
96
97 /* Append the subscript to the current variable name */
98 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
99
100 create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
101 count, ifc_member_name, ifc_member_t,
102 varying_names);
103 }
104 } else {
105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
106 }
107 }
108
109 static bool
110 process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
111 struct gl_shader_program *prog,
112 unsigned *num_tfeedback_decls,
113 char ***varying_names)
114 {
115 bool has_xfb_qualifiers = false;
116
117 /* We still need to enable transform feedback mode even if xfb_stride is
118 * only applied to a global out. Also we don't bother to propagate
119 * xfb_stride to interface block members so this will catch that case also.
120 */
121 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
122 if (prog->TransformFeedback.BufferStride[j]) {
123 has_xfb_qualifiers = true;
124 break;
125 }
126 }
127
128 foreach_in_list(ir_instruction, node, sh->ir) {
129 ir_variable *var = node->as_variable();
130 if (!var || var->data.mode != ir_var_shader_out)
131 continue;
132
133 /* From the ARB_enhanced_layouts spec:
134 *
135 * "Any shader making any static use (after preprocessing) of any of
136 * these *xfb_* qualifiers will cause the shader to be in a
137 * transform feedback capturing mode and hence responsible for
138 * describing the transform feedback setup. This mode will capture
139 * any output selected by *xfb_offset*, directly or indirectly, to
140 * a transform feedback buffer."
141 */
142 if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
143 has_xfb_qualifiers = true;
144 }
145
146 if (var->data.explicit_xfb_offset) {
147 *num_tfeedback_decls += var->type->varying_count();
148 has_xfb_qualifiers = true;
149 }
150 }
151
152 if (*num_tfeedback_decls == 0)
153 return has_xfb_qualifiers;
154
155 unsigned i = 0;
156 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
157 foreach_in_list(ir_instruction, node, sh->ir) {
158 ir_variable *var = node->as_variable();
159 if (!var || var->data.mode != ir_var_shader_out)
160 continue;
161
162 if (var->data.explicit_xfb_offset) {
163 char *name;
164 const glsl_type *type, *member_type;
165
166 if (var->data.from_named_ifc_block) {
167 type = var->get_interface_type();
168
169 /* Find the member type before it was altered by lowering */
170 const glsl_type *type_wa = type->without_array();
171 member_type =
172 type_wa->fields.structure[type_wa->field_index(var->name)].type;
173 name = ralloc_strdup(NULL, type_wa->name);
174 } else {
175 type = var->type;
176 member_type = NULL;
177 name = ralloc_strdup(NULL, var->name);
178 }
179 create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
180 var->name, member_type, varying_names);
181 ralloc_free(name);
182 }
183 }
184
185 assert(i == *num_tfeedback_decls);
186 return has_xfb_qualifiers;
187 }
188
189 /**
190 * Validate the types and qualifiers of an output from one stage against the
191 * matching input to another stage.
192 */
193 static void
194 cross_validate_types_and_qualifiers(struct gl_context *ctx,
195 struct gl_shader_program *prog,
196 const ir_variable *input,
197 const ir_variable *output,
198 gl_shader_stage consumer_stage,
199 gl_shader_stage producer_stage)
200 {
201 /* Check that the types match between stages.
202 */
203 const glsl_type *type_to_match = input->type;
204
205 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
206 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
207 consumer_stage != MESA_SHADER_FRAGMENT) ||
208 consumer_stage == MESA_SHADER_GEOMETRY;
209 if (extra_array_level) {
210 assert(type_to_match->is_array());
211 type_to_match = type_to_match->fields.array;
212 }
213
214 if (type_to_match != output->type) {
215 /* There is a bit of a special case for gl_TexCoord. This
216 * built-in is unsized by default. Applications that variable
217 * access it must redeclare it with a size. There is some
218 * language in the GLSL spec that implies the fragment shader
219 * and vertex shader do not have to agree on this size. Other
220 * driver behave this way, and one or two applications seem to
221 * rely on it.
222 *
223 * Neither declaration needs to be modified here because the array
224 * sizes are fixed later when update_array_sizes is called.
225 *
226 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
227 *
228 * "Unlike user-defined varying variables, the built-in
229 * varying variables don't have a strict one-to-one
230 * correspondence between the vertex language and the
231 * fragment language."
232 */
233 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
234 linker_error(prog,
235 "%s shader output `%s' declared as type `%s', "
236 "but %s shader input declared as type `%s'\n",
237 _mesa_shader_stage_to_string(producer_stage),
238 output->name,
239 output->type->name,
240 _mesa_shader_stage_to_string(consumer_stage),
241 input->type->name);
242 return;
243 }
244 }
245
246 /* Check that all of the qualifiers match between stages.
247 */
248
249 /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
250 * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
251 * conformance test suite does not verify that the qualifiers must match.
252 * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
253 * OpenGLES 3.0 drivers, so we relax the checking in all cases.
254 */
255 if (false /* always skip the centroid check */ &&
256 prog->data->Version < (prog->IsES ? 310 : 430) &&
257 input->data.centroid != output->data.centroid) {
258 linker_error(prog,
259 "%s shader output `%s' %s centroid qualifier, "
260 "but %s shader input %s centroid qualifier\n",
261 _mesa_shader_stage_to_string(producer_stage),
262 output->name,
263 (output->data.centroid) ? "has" : "lacks",
264 _mesa_shader_stage_to_string(consumer_stage),
265 (input->data.centroid) ? "has" : "lacks");
266 return;
267 }
268
269 if (input->data.sample != output->data.sample) {
270 linker_error(prog,
271 "%s shader output `%s' %s sample qualifier, "
272 "but %s shader input %s sample qualifier\n",
273 _mesa_shader_stage_to_string(producer_stage),
274 output->name,
275 (output->data.sample) ? "has" : "lacks",
276 _mesa_shader_stage_to_string(consumer_stage),
277 (input->data.sample) ? "has" : "lacks");
278 return;
279 }
280
281 if (input->data.patch != output->data.patch) {
282 linker_error(prog,
283 "%s shader output `%s' %s patch qualifier, "
284 "but %s shader input %s patch qualifier\n",
285 _mesa_shader_stage_to_string(producer_stage),
286 output->name,
287 (output->data.patch) ? "has" : "lacks",
288 _mesa_shader_stage_to_string(consumer_stage),
289 (input->data.patch) ? "has" : "lacks");
290 return;
291 }
292
293 /* The GLSL 4.30 and GLSL ES 3.00 specifications say:
294 *
295 * "As only outputs need be declared with invariant, an output from
296 * one shader stage will still match an input of a subsequent stage
297 * without the input being declared as invariant."
298 *
299 * while GLSL 4.20 says:
300 *
301 * "For variables leaving one shader and coming into another shader,
302 * the invariant keyword has to be used in both shaders, or a link
303 * error will result."
304 *
305 * and GLSL ES 1.00 section 4.6.4 "Invariance and Linking" says:
306 *
307 * "The invariance of varyings that are declared in both the vertex
308 * and fragment shaders must match."
309 */
310 if (input->data.invariant != output->data.invariant &&
311 prog->data->Version < (prog->IsES ? 300 : 430)) {
312 linker_error(prog,
313 "%s shader output `%s' %s invariant qualifier, "
314 "but %s shader input %s invariant qualifier\n",
315 _mesa_shader_stage_to_string(producer_stage),
316 output->name,
317 (output->data.invariant) ? "has" : "lacks",
318 _mesa_shader_stage_to_string(consumer_stage),
319 (input->data.invariant) ? "has" : "lacks");
320 return;
321 }
322
323 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
324 * to match cross stage, they must only match within the same stage.
325 *
326 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
327 *
328 * "It is a link-time error if, within the same stage, the interpolation
329 * qualifiers of variables of the same name do not match.
330 *
331 * Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
332 *
333 * "When no interpolation qualifier is present, smooth interpolation
334 * is used."
335 *
336 * So we match variables where one is smooth and the other has no explicit
337 * qualifier.
338 */
339 unsigned input_interpolation = input->data.interpolation;
340 unsigned output_interpolation = output->data.interpolation;
341 if (prog->IsES) {
342 if (input_interpolation == INTERP_MODE_NONE)
343 input_interpolation = INTERP_MODE_SMOOTH;
344 if (output_interpolation == INTERP_MODE_NONE)
345 output_interpolation = INTERP_MODE_SMOOTH;
346 }
347 if (input_interpolation != output_interpolation &&
348 prog->data->Version < 440) {
349 if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
350 linker_error(prog,
351 "%s shader output `%s' specifies %s "
352 "interpolation qualifier, "
353 "but %s shader input specifies %s "
354 "interpolation qualifier\n",
355 _mesa_shader_stage_to_string(producer_stage),
356 output->name,
357 interpolation_string(output->data.interpolation),
358 _mesa_shader_stage_to_string(consumer_stage),
359 interpolation_string(input->data.interpolation));
360 return;
361 } else {
362 linker_warning(prog,
363 "%s shader output `%s' specifies %s "
364 "interpolation qualifier, "
365 "but %s shader input specifies %s "
366 "interpolation qualifier\n",
367 _mesa_shader_stage_to_string(producer_stage),
368 output->name,
369 interpolation_string(output->data.interpolation),
370 _mesa_shader_stage_to_string(consumer_stage),
371 interpolation_string(input->data.interpolation));
372 }
373 }
374 }
375
376 /**
377 * Validate front and back color outputs against single color input
378 */
379 static void
380 cross_validate_front_and_back_color(struct gl_context *ctx,
381 struct gl_shader_program *prog,
382 const ir_variable *input,
383 const ir_variable *front_color,
384 const ir_variable *back_color,
385 gl_shader_stage consumer_stage,
386 gl_shader_stage producer_stage)
387 {
388 if (front_color != NULL && front_color->data.assigned)
389 cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
390 consumer_stage, producer_stage);
391
392 if (back_color != NULL && back_color->data.assigned)
393 cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
394 consumer_stage, producer_stage);
395 }
396
397 static unsigned
398 compute_variable_location_slot(ir_variable *var, gl_shader_stage stage)
399 {
400 unsigned location_start = VARYING_SLOT_VAR0;
401
402 switch (stage) {
403 case MESA_SHADER_VERTEX:
404 if (var->data.mode == ir_var_shader_in)
405 location_start = VERT_ATTRIB_GENERIC0;
406 break;
407 case MESA_SHADER_TESS_CTRL:
408 case MESA_SHADER_TESS_EVAL:
409 if (var->data.patch)
410 location_start = VARYING_SLOT_PATCH0;
411 break;
412 case MESA_SHADER_FRAGMENT:
413 if (var->data.mode == ir_var_shader_out)
414 location_start = FRAG_RESULT_DATA0;
415 break;
416 default:
417 break;
418 }
419
420 return var->data.location - location_start;
421 }
422
423 struct explicit_location_info {
424 ir_variable *var;
425 unsigned numerical_type;
426 unsigned interpolation;
427 bool centroid;
428 bool sample;
429 bool patch;
430 };
431
432 static inline unsigned
433 get_numerical_type(const glsl_type *type)
434 {
435 /* From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
436 * (Location aliasing):
437 *
438 * "Further, when location aliasing, the aliases sharing the location
439 * must have the same underlying numerical type (floating-point or
440 * integer)
441 */
442 if (type->is_float() || type->is_double())
443 return GLSL_TYPE_FLOAT;
444 return GLSL_TYPE_INT;
445 }
446
447 static bool
448 check_location_aliasing(struct explicit_location_info explicit_locations[][4],
449 ir_variable *var,
450 unsigned location,
451 unsigned component,
452 unsigned location_limit,
453 const glsl_type *type,
454 unsigned interpolation,
455 bool centroid,
456 bool sample,
457 bool patch,
458 gl_shader_program *prog,
459 gl_shader_stage stage)
460 {
461 unsigned last_comp;
462 if (type->without_array()->is_record()) {
463 /* The component qualifier can't be used on structs so just treat
464 * all component slots as used.
465 */
466 last_comp = 4;
467 } else {
468 unsigned dmul = type->without_array()->is_64bit() ? 2 : 1;
469 last_comp = component + type->without_array()->vector_elements * dmul;
470 }
471
472 while (location < location_limit) {
473 unsigned comp = 0;
474 while (comp < 4) {
475 struct explicit_location_info *info =
476 &explicit_locations[location][comp];
477
478 if (info->var) {
479 /* Component aliasing is not alloed */
480 if (comp >= component && comp < last_comp) {
481 linker_error(prog,
482 "%s shader has multiple outputs explicitly "
483 "assigned to location %d and component %d\n",
484 _mesa_shader_stage_to_string(stage),
485 location, comp);
486 return false;
487 } else {
488 /* For all other used components we need to have matching
489 * types, interpolation and auxiliary storage
490 */
491 if (info->numerical_type !=
492 get_numerical_type(type->without_array())) {
493 linker_error(prog,
494 "Varyings sharing the same location must "
495 "have the same underlying numerical type. "
496 "Location %u component %u\n",
497 location, comp);
498 return false;
499 }
500
501 if (info->interpolation != interpolation) {
502 linker_error(prog,
503 "%s shader has multiple outputs at explicit "
504 "location %u with different interpolation "
505 "settings\n",
506 _mesa_shader_stage_to_string(stage), location);
507 return false;
508 }
509
510 if (info->centroid != centroid ||
511 info->sample != sample ||
512 info->patch != patch) {
513 linker_error(prog,
514 "%s shader has multiple outputs at explicit "
515 "location %u with different aux storage\n",
516 _mesa_shader_stage_to_string(stage), location);
517 return false;
518 }
519 }
520 } else if (comp >= component && comp < last_comp) {
521 info->var = var;
522 info->numerical_type = get_numerical_type(type->without_array());
523 info->interpolation = interpolation;
524 info->centroid = centroid;
525 info->sample = sample;
526 info->patch = patch;
527 }
528
529 comp++;
530
531 /* We need to do some special handling for doubles as dvec3 and
532 * dvec4 consume two consecutive locations. We don't need to
533 * worry about components beginning at anything other than 0 as
534 * the spec does not allow this for dvec3 and dvec4.
535 */
536 if (comp == 4 && last_comp > 4) {
537 last_comp = last_comp - 4;
538 /* Bump location index and reset the component index */
539 location++;
540 comp = 0;
541 component = 0;
542 }
543 }
544
545 location++;
546 }
547
548 return true;
549 }
550
551 static bool
552 validate_explicit_variable_location(struct gl_context *ctx,
553 struct explicit_location_info explicit_locations[][4],
554 ir_variable *var,
555 gl_shader_program *prog,
556 gl_linked_shader *sh)
557 {
558 const glsl_type *type = get_varying_type(var, sh->Stage);
559 unsigned num_elements = type->count_attribute_slots(false);
560 unsigned idx = compute_variable_location_slot(var, sh->Stage);
561 unsigned slot_limit = idx + num_elements;
562
563 /* Vertex shader inputs and fragment shader outputs are validated in
564 * assign_attribute_or_color_locations() so we should not attempt to
565 * validate them again here.
566 */
567 unsigned slot_max;
568 if (var->data.mode == ir_var_shader_out) {
569 assert(sh->Stage != MESA_SHADER_FRAGMENT);
570 slot_max =
571 ctx->Const.Program[sh->Stage].MaxOutputComponents / 4;
572 } else {
573 assert(var->data.mode == ir_var_shader_in);
574 assert(sh->Stage != MESA_SHADER_VERTEX);
575 slot_max =
576 ctx->Const.Program[sh->Stage].MaxInputComponents / 4;
577 }
578
579 if (slot_limit > slot_max) {
580 linker_error(prog,
581 "Invalid location %u in %s shader\n",
582 idx, _mesa_shader_stage_to_string(sh->Stage));
583 return false;
584 }
585
586 const glsl_type *type_without_array = type->without_array();
587 if (type_without_array->is_interface()) {
588 for (unsigned i = 0; i < type_without_array->length; i++) {
589 glsl_struct_field *field = &type_without_array->fields.structure[i];
590 unsigned field_location = field->location -
591 (field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
592 if (!check_location_aliasing(explicit_locations, var,
593 field_location,
594 0, field_location + 1,
595 field->type,
596 field->interpolation,
597 field->centroid,
598 field->sample,
599 field->patch,
600 prog, sh->Stage)) {
601 return false;
602 }
603 }
604 } else if (!check_location_aliasing(explicit_locations, var,
605 idx, var->data.location_frac,
606 slot_limit, type,
607 var->data.interpolation,
608 var->data.centroid,
609 var->data.sample,
610 var->data.patch,
611 prog, sh->Stage)) {
612 return false;
613 }
614
615 return true;
616 }
617
618 /**
619 * Validate explicit locations for the inputs to the first stage and the
620 * outputs of the last stage in an SSO program (everything in between is
621 * validated in cross_validate_outputs_to_inputs).
622 */
623 void
624 validate_sso_explicit_locations(struct gl_context *ctx,
625 struct gl_shader_program *prog,
626 gl_shader_stage first_stage,
627 gl_shader_stage last_stage)
628 {
629 assert(prog->SeparateShader);
630
631 /* VS inputs and FS outputs are validated in
632 * assign_attribute_or_color_locations()
633 */
634 bool validate_first_stage = first_stage != MESA_SHADER_VERTEX;
635 bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT;
636 if (!validate_first_stage && !validate_last_stage)
637 return;
638
639 struct explicit_location_info explicit_locations[MAX_VARYING][4];
640
641 gl_shader_stage stages[2] = { first_stage, last_stage };
642 bool validate_stage[2] = { validate_first_stage, validate_last_stage };
643 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out };
644
645 for (unsigned i = 0; i < 2; i++) {
646 if (!validate_stage[i])
647 continue;
648
649 gl_shader_stage stage = stages[i];
650
651 gl_linked_shader *sh = prog->_LinkedShaders[stage];
652 assert(sh);
653
654 memset(explicit_locations, 0, sizeof(explicit_locations));
655
656 foreach_in_list(ir_instruction, node, sh->ir) {
657 ir_variable *const var = node->as_variable();
658
659 if (var == NULL ||
660 !var->data.explicit_location ||
661 var->data.location < VARYING_SLOT_VAR0 ||
662 var->data.mode != var_direction[i])
663 continue;
664
665 if (!validate_explicit_variable_location(
666 ctx, explicit_locations, var, prog, sh)) {
667 return;
668 }
669 }
670 }
671 }
672
673 /**
674 * Validate that outputs from one stage match inputs of another
675 */
676 void
677 cross_validate_outputs_to_inputs(struct gl_context *ctx,
678 struct gl_shader_program *prog,
679 gl_linked_shader *producer,
680 gl_linked_shader *consumer)
681 {
682 glsl_symbol_table parameters;
683 struct explicit_location_info explicit_locations[MAX_VARYING][4] = { 0 };
684
685 /* Find all shader outputs in the "producer" stage.
686 */
687 foreach_in_list(ir_instruction, node, producer->ir) {
688 ir_variable *const var = node->as_variable();
689
690 if (var == NULL || var->data.mode != ir_var_shader_out)
691 continue;
692
693 if (!var->data.explicit_location
694 || var->data.location < VARYING_SLOT_VAR0)
695 parameters.add_variable(var);
696 else {
697 /* User-defined varyings with explicit locations are handled
698 * differently because they do not need to have matching names.
699 */
700 if (!validate_explicit_variable_location(ctx,
701 explicit_locations,
702 var, prog, producer)) {
703 return;
704 }
705 }
706 }
707
708
709 /* Find all shader inputs in the "consumer" stage. Any variables that have
710 * matching outputs already in the symbol table must have the same type and
711 * qualifiers.
712 *
713 * Exception: if the consumer is the geometry shader, then the inputs
714 * should be arrays and the type of the array element should match the type
715 * of the corresponding producer output.
716 */
717 foreach_in_list(ir_instruction, node, consumer->ir) {
718 ir_variable *const input = node->as_variable();
719
720 if (input == NULL || input->data.mode != ir_var_shader_in)
721 continue;
722
723 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
724 const ir_variable *const front_color =
725 parameters.get_variable("gl_FrontColor");
726
727 const ir_variable *const back_color =
728 parameters.get_variable("gl_BackColor");
729
730 cross_validate_front_and_back_color(ctx, prog, input,
731 front_color, back_color,
732 consumer->Stage, producer->Stage);
733 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
734 const ir_variable *const front_color =
735 parameters.get_variable("gl_FrontSecondaryColor");
736
737 const ir_variable *const back_color =
738 parameters.get_variable("gl_BackSecondaryColor");
739
740 cross_validate_front_and_back_color(ctx, prog, input,
741 front_color, back_color,
742 consumer->Stage, producer->Stage);
743 } else {
744 /* The rules for connecting inputs and outputs change in the presence
745 * of explicit locations. In this case, we no longer care about the
746 * names of the variables. Instead, we care only about the
747 * explicitly assigned location.
748 */
749 ir_variable *output = NULL;
750 if (input->data.explicit_location
751 && input->data.location >= VARYING_SLOT_VAR0) {
752
753 const glsl_type *type = get_varying_type(input, consumer->Stage);
754 unsigned num_elements = type->count_attribute_slots(false);
755 unsigned idx =
756 compute_variable_location_slot(input, consumer->Stage);
757 unsigned slot_limit = idx + num_elements;
758
759 while (idx < slot_limit) {
760 if (idx >= MAX_VARYING) {
761 linker_error(prog,
762 "Invalid location %u in %s shader\n", idx,
763 _mesa_shader_stage_to_string(consumer->Stage));
764 return;
765 }
766
767 output = explicit_locations[idx][input->data.location_frac].var;
768
769 if (output == NULL ||
770 input->data.location != output->data.location) {
771 linker_error(prog,
772 "%s shader input `%s' with explicit location "
773 "has no matching output\n",
774 _mesa_shader_stage_to_string(consumer->Stage),
775 input->name);
776 break;
777 }
778 idx++;
779 }
780 } else {
781 output = parameters.get_variable(input->name);
782 }
783
784 if (output != NULL) {
785 /* Interface blocks have their own validation elsewhere so don't
786 * try validating them here.
787 */
788 if (!(input->get_interface_type() &&
789 output->get_interface_type()))
790 cross_validate_types_and_qualifiers(ctx, prog, input, output,
791 consumer->Stage,
792 producer->Stage);
793 } else {
794 /* Check for input vars with unmatched output vars in prev stage
795 * taking into account that interface blocks could have a matching
796 * output but with different name, so we ignore them.
797 */
798 assert(!input->data.assigned);
799 if (input->data.used && !input->get_interface_type() &&
800 !input->data.explicit_location && !prog->SeparateShader)
801 linker_error(prog,
802 "%s shader input `%s' "
803 "has no matching output in the previous stage\n",
804 _mesa_shader_stage_to_string(consumer->Stage),
805 input->name);
806 }
807 }
808 }
809 }
810
811 /**
812 * Demote shader inputs and outputs that are not used in other stages, and
813 * remove them via dead code elimination.
814 */
815 static void
816 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
817 gl_linked_shader *sh,
818 enum ir_variable_mode mode)
819 {
820 if (is_separate_shader_object)
821 return;
822
823 foreach_in_list(ir_instruction, node, sh->ir) {
824 ir_variable *const var = node->as_variable();
825
826 if (var == NULL || var->data.mode != int(mode))
827 continue;
828
829 /* A shader 'in' or 'out' variable is only really an input or output if
830 * its value is used by other shader stages. This will cause the
831 * variable to have a location assigned.
832 */
833 if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
834 assert(var->data.mode != ir_var_temporary);
835
836 /* Assign zeros to demoted inputs to allow more optimizations. */
837 if (var->data.mode == ir_var_shader_in && !var->constant_value)
838 var->constant_value = ir_constant::zero(var, var->type);
839
840 var->data.mode = ir_var_auto;
841 }
842 }
843
844 /* Eliminate code that is now dead due to unused inputs/outputs being
845 * demoted.
846 */
847 while (do_dead_code(sh->ir, false))
848 ;
849
850 }
851
852 /**
853 * Initialize this object based on a string that was passed to
854 * glTransformFeedbackVaryings.
855 *
856 * If the input is mal-formed, this call still succeeds, but it sets
857 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
858 * will fail to find any matching variable.
859 */
860 void
861 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
862 const char *input)
863 {
864 /* We don't have to be pedantic about what is a valid GLSL variable name,
865 * because any variable with an invalid name can't exist in the IR anyway.
866 */
867
868 this->location = -1;
869 this->orig_name = input;
870 this->lowered_builtin_array_variable = none;
871 this->skip_components = 0;
872 this->next_buffer_separator = false;
873 this->matched_candidate = NULL;
874 this->stream_id = 0;
875 this->buffer = 0;
876 this->offset = 0;
877
878 if (ctx->Extensions.ARB_transform_feedback3) {
879 /* Parse gl_NextBuffer. */
880 if (strcmp(input, "gl_NextBuffer") == 0) {
881 this->next_buffer_separator = true;
882 return;
883 }
884
885 /* Parse gl_SkipComponents. */
886 if (strcmp(input, "gl_SkipComponents1") == 0)
887 this->skip_components = 1;
888 else if (strcmp(input, "gl_SkipComponents2") == 0)
889 this->skip_components = 2;
890 else if (strcmp(input, "gl_SkipComponents3") == 0)
891 this->skip_components = 3;
892 else if (strcmp(input, "gl_SkipComponents4") == 0)
893 this->skip_components = 4;
894
895 if (this->skip_components)
896 return;
897 }
898
899 /* Parse a declaration. */
900 const char *base_name_end;
901 long subscript = parse_program_resource_name(input, &base_name_end);
902 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
903 if (this->var_name == NULL) {
904 _mesa_error_no_memory(__func__);
905 return;
906 }
907
908 if (subscript >= 0) {
909 this->array_subscript = subscript;
910 this->is_subscripted = true;
911 } else {
912 this->is_subscripted = false;
913 }
914
915 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
916 * class must behave specially to account for the fact that gl_ClipDistance
917 * is converted from a float[8] to a vec4[2].
918 */
919 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
920 strcmp(this->var_name, "gl_ClipDistance") == 0) {
921 this->lowered_builtin_array_variable = clip_distance;
922 }
923 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
924 strcmp(this->var_name, "gl_CullDistance") == 0) {
925 this->lowered_builtin_array_variable = cull_distance;
926 }
927
928 if (ctx->Const.LowerTessLevel &&
929 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
930 this->lowered_builtin_array_variable = tess_level_outer;
931 if (ctx->Const.LowerTessLevel &&
932 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
933 this->lowered_builtin_array_variable = tess_level_inner;
934 }
935
936
937 /**
938 * Determine whether two tfeedback_decl objects refer to the same variable and
939 * array index (if applicable).
940 */
941 bool
942 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
943 {
944 assert(x.is_varying() && y.is_varying());
945
946 if (strcmp(x.var_name, y.var_name) != 0)
947 return false;
948 if (x.is_subscripted != y.is_subscripted)
949 return false;
950 if (x.is_subscripted && x.array_subscript != y.array_subscript)
951 return false;
952 return true;
953 }
954
955
956 /**
957 * Assign a location and stream ID for this tfeedback_decl object based on the
958 * transform feedback candidate found by find_candidate.
959 *
960 * If an error occurs, the error is reported through linker_error() and false
961 * is returned.
962 */
963 bool
964 tfeedback_decl::assign_location(struct gl_context *ctx,
965 struct gl_shader_program *prog)
966 {
967 assert(this->is_varying());
968
969 unsigned fine_location
970 = this->matched_candidate->toplevel_var->data.location * 4
971 + this->matched_candidate->toplevel_var->data.location_frac
972 + this->matched_candidate->offset;
973 const unsigned dmul =
974 this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
975
976 if (this->matched_candidate->type->is_array()) {
977 /* Array variable */
978 const unsigned matrix_cols =
979 this->matched_candidate->type->fields.array->matrix_columns;
980 const unsigned vector_elements =
981 this->matched_candidate->type->fields.array->vector_elements;
982 unsigned actual_array_size;
983 switch (this->lowered_builtin_array_variable) {
984 case clip_distance:
985 actual_array_size = prog->last_vert_prog ?
986 prog->last_vert_prog->info.clip_distance_array_size : 0;
987 break;
988 case cull_distance:
989 actual_array_size = prog->last_vert_prog ?
990 prog->last_vert_prog->info.cull_distance_array_size : 0;
991 break;
992 case tess_level_outer:
993 actual_array_size = 4;
994 break;
995 case tess_level_inner:
996 actual_array_size = 2;
997 break;
998 case none:
999 default:
1000 actual_array_size = this->matched_candidate->type->array_size();
1001 break;
1002 }
1003
1004 if (this->is_subscripted) {
1005 /* Check array bounds. */
1006 if (this->array_subscript >= actual_array_size) {
1007 linker_error(prog, "Transform feedback varying %s has index "
1008 "%i, but the array size is %u.",
1009 this->orig_name, this->array_subscript,
1010 actual_array_size);
1011 return false;
1012 }
1013 unsigned array_elem_size = this->lowered_builtin_array_variable ?
1014 1 : vector_elements * matrix_cols * dmul;
1015 fine_location += array_elem_size * this->array_subscript;
1016 this->size = 1;
1017 } else {
1018 this->size = actual_array_size;
1019 }
1020 this->vector_elements = vector_elements;
1021 this->matrix_columns = matrix_cols;
1022 if (this->lowered_builtin_array_variable)
1023 this->type = GL_FLOAT;
1024 else
1025 this->type = this->matched_candidate->type->fields.array->gl_type;
1026 } else {
1027 /* Regular variable (scalar, vector, or matrix) */
1028 if (this->is_subscripted) {
1029 linker_error(prog, "Transform feedback varying %s requested, "
1030 "but %s is not an array.",
1031 this->orig_name, this->var_name);
1032 return false;
1033 }
1034 this->size = 1;
1035 this->vector_elements = this->matched_candidate->type->vector_elements;
1036 this->matrix_columns = this->matched_candidate->type->matrix_columns;
1037 this->type = this->matched_candidate->type->gl_type;
1038 }
1039 this->location = fine_location / 4;
1040 this->location_frac = fine_location % 4;
1041
1042 /* From GL_EXT_transform_feedback:
1043 * A program will fail to link if:
1044 *
1045 * * the total number of components to capture in any varying
1046 * variable in <varyings> is greater than the constant
1047 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
1048 * buffer mode is SEPARATE_ATTRIBS_EXT;
1049 */
1050 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
1051 this->num_components() >
1052 ctx->Const.MaxTransformFeedbackSeparateComponents) {
1053 linker_error(prog, "Transform feedback varying %s exceeds "
1054 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
1055 this->orig_name);
1056 return false;
1057 }
1058
1059 /* Only transform feedback varyings can be assigned to non-zero streams,
1060 * so assign the stream id here.
1061 */
1062 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
1063
1064 unsigned array_offset = this->array_subscript * 4 * dmul;
1065 unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
1066 this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
1067 this->offset = this->matched_candidate->toplevel_var->data.offset +
1068 array_offset + struct_offset;
1069
1070 return true;
1071 }
1072
1073
1074 unsigned
1075 tfeedback_decl::get_num_outputs() const
1076 {
1077 if (!this->is_varying()) {
1078 return 0;
1079 }
1080 return (this->num_components() + this->location_frac + 3)/4;
1081 }
1082
1083
1084 /**
1085 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
1086 *
1087 * If an error occurs, the error is reported through linker_error() and false
1088 * is returned.
1089 */
1090 bool
1091 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
1092 struct gl_transform_feedback_info *info,
1093 unsigned buffer, unsigned buffer_index,
1094 const unsigned max_outputs, bool *explicit_stride,
1095 bool has_xfb_qualifiers) const
1096 {
1097 unsigned xfb_offset = 0;
1098 unsigned size = this->size;
1099 /* Handle gl_SkipComponents. */
1100 if (this->skip_components) {
1101 info->Buffers[buffer].Stride += this->skip_components;
1102 size = this->skip_components;
1103 goto store_varying;
1104 }
1105
1106 if (this->next_buffer_separator) {
1107 size = 0;
1108 goto store_varying;
1109 }
1110
1111 if (has_xfb_qualifiers) {
1112 xfb_offset = this->offset / 4;
1113 } else {
1114 xfb_offset = info->Buffers[buffer].Stride;
1115 }
1116 info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
1117
1118 {
1119 unsigned location = this->location;
1120 unsigned location_frac = this->location_frac;
1121 unsigned num_components = this->num_components();
1122 while (num_components > 0) {
1123 unsigned output_size = MIN2(num_components, 4 - location_frac);
1124 assert((info->NumOutputs == 0 && max_outputs == 0) ||
1125 info->NumOutputs < max_outputs);
1126
1127 /* From the ARB_enhanced_layouts spec:
1128 *
1129 * "If such a block member or variable is not written during a shader
1130 * invocation, the buffer contents at the assigned offset will be
1131 * undefined. Even if there are no static writes to a variable or
1132 * member that is assigned a transform feedback offset, the space is
1133 * still allocated in the buffer and still affects the stride."
1134 */
1135 if (this->is_varying_written()) {
1136 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
1137 info->Outputs[info->NumOutputs].OutputRegister = location;
1138 info->Outputs[info->NumOutputs].NumComponents = output_size;
1139 info->Outputs[info->NumOutputs].StreamId = stream_id;
1140 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
1141 info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
1142 ++info->NumOutputs;
1143 }
1144 info->Buffers[buffer].Stream = this->stream_id;
1145 xfb_offset += output_size;
1146
1147 num_components -= output_size;
1148 location++;
1149 location_frac = 0;
1150 }
1151 }
1152
1153 if (explicit_stride && explicit_stride[buffer]) {
1154 if (this->is_64bit() && info->Buffers[buffer].Stride % 2) {
1155 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
1156 "multiple of 8 as its applied to a type that is or "
1157 "contains a double.",
1158 info->Buffers[buffer].Stride * 4);
1159 return false;
1160 }
1161
1162 if ((this->offset / 4) / info->Buffers[buffer].Stride !=
1163 (xfb_offset - 1) / info->Buffers[buffer].Stride) {
1164 linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
1165 "buffer (%d)", xfb_offset * 4,
1166 info->Buffers[buffer].Stride * 4, buffer);
1167 return false;
1168 }
1169 } else {
1170 info->Buffers[buffer].Stride = xfb_offset;
1171 }
1172
1173 /* From GL_EXT_transform_feedback:
1174 * A program will fail to link if:
1175 *
1176 * * the total number of components to capture is greater than
1177 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
1178 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
1179 *
1180 * From GL_ARB_enhanced_layouts:
1181 *
1182 * "The resulting stride (implicit or explicit) must be less than or
1183 * equal to the implementation-dependent constant
1184 * gl_MaxTransformFeedbackInterleavedComponents."
1185 */
1186 if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
1187 has_xfb_qualifiers) &&
1188 info->Buffers[buffer].Stride >
1189 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
1190 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
1191 "limit has been exceeded.");
1192 return false;
1193 }
1194
1195 store_varying:
1196 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
1197 this->orig_name);
1198 info->Varyings[info->NumVarying].Type = this->type;
1199 info->Varyings[info->NumVarying].Size = size;
1200 info->Varyings[info->NumVarying].BufferIndex = buffer_index;
1201 info->NumVarying++;
1202 info->Buffers[buffer].NumVaryings++;
1203
1204 return true;
1205 }
1206
1207
1208 const tfeedback_candidate *
1209 tfeedback_decl::find_candidate(gl_shader_program *prog,
1210 hash_table *tfeedback_candidates)
1211 {
1212 const char *name = this->var_name;
1213 switch (this->lowered_builtin_array_variable) {
1214 case none:
1215 name = this->var_name;
1216 break;
1217 case clip_distance:
1218 name = "gl_ClipDistanceMESA";
1219 break;
1220 case cull_distance:
1221 name = "gl_CullDistanceMESA";
1222 break;
1223 case tess_level_outer:
1224 name = "gl_TessLevelOuterMESA";
1225 break;
1226 case tess_level_inner:
1227 name = "gl_TessLevelInnerMESA";
1228 break;
1229 }
1230 hash_entry *entry = _mesa_hash_table_search(tfeedback_candidates, name);
1231
1232 this->matched_candidate = entry ?
1233 (const tfeedback_candidate *) entry->data : NULL;
1234
1235 if (!this->matched_candidate) {
1236 /* From GL_EXT_transform_feedback:
1237 * A program will fail to link if:
1238 *
1239 * * any variable name specified in the <varyings> array is not
1240 * declared as an output in the geometry shader (if present) or
1241 * the vertex shader (if no geometry shader is present);
1242 */
1243 linker_error(prog, "Transform feedback varying %s undeclared.",
1244 this->orig_name);
1245 }
1246
1247 return this->matched_candidate;
1248 }
1249
1250
1251 /**
1252 * Parse all the transform feedback declarations that were passed to
1253 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
1254 *
1255 * If an error occurs, the error is reported through linker_error() and false
1256 * is returned.
1257 */
1258 static bool
1259 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
1260 const void *mem_ctx, unsigned num_names,
1261 char **varying_names, tfeedback_decl *decls)
1262 {
1263 for (unsigned i = 0; i < num_names; ++i) {
1264 decls[i].init(ctx, mem_ctx, varying_names[i]);
1265
1266 if (!decls[i].is_varying())
1267 continue;
1268
1269 /* From GL_EXT_transform_feedback:
1270 * A program will fail to link if:
1271 *
1272 * * any two entries in the <varyings> array specify the same varying
1273 * variable;
1274 *
1275 * We interpret this to mean "any two entries in the <varyings> array
1276 * specify the same varying variable and array index", since transform
1277 * feedback of arrays would be useless otherwise.
1278 */
1279 for (unsigned j = 0; j < i; ++j) {
1280 if (decls[j].is_varying()) {
1281 if (tfeedback_decl::is_same(decls[i], decls[j])) {
1282 linker_error(prog, "Transform feedback varying %s specified "
1283 "more than once.", varying_names[i]);
1284 return false;
1285 }
1286 }
1287 }
1288 }
1289 return true;
1290 }
1291
1292
1293 static int
1294 cmp_xfb_offset(const void * x_generic, const void * y_generic)
1295 {
1296 tfeedback_decl *x = (tfeedback_decl *) x_generic;
1297 tfeedback_decl *y = (tfeedback_decl *) y_generic;
1298
1299 if (x->get_buffer() != y->get_buffer())
1300 return x->get_buffer() - y->get_buffer();
1301 return x->get_offset() - y->get_offset();
1302 }
1303
1304 /**
1305 * Store transform feedback location assignments into
1306 * prog->sh.LinkedTransformFeedback based on the data stored in
1307 * tfeedback_decls.
1308 *
1309 * If an error occurs, the error is reported through linker_error() and false
1310 * is returned.
1311 */
1312 static bool
1313 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
1314 unsigned num_tfeedback_decls,
1315 tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
1316 {
1317 if (!prog->last_vert_prog)
1318 return true;
1319
1320 /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
1321 * tracking the number of buffers doesn't overflow.
1322 */
1323 assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
1324
1325 bool separate_attribs_mode =
1326 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
1327
1328 struct gl_program *xfb_prog = prog->last_vert_prog;
1329 xfb_prog->sh.LinkedTransformFeedback =
1330 rzalloc(xfb_prog, struct gl_transform_feedback_info);
1331
1332 /* The xfb_offset qualifier does not have to be used in increasing order
1333 * however some drivers expect to receive the list of transform feedback
1334 * declarations in order so sort it now for convenience.
1335 */
1336 if (has_xfb_qualifiers) {
1337 qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
1338 cmp_xfb_offset);
1339 } else {
1340 xfb_prog->sh.LinkedTransformFeedback->api_enabled = true;
1341 }
1342
1343 xfb_prog->sh.LinkedTransformFeedback->Varyings =
1344 rzalloc_array(xfb_prog, struct gl_transform_feedback_varying_info,
1345 num_tfeedback_decls);
1346
1347 unsigned num_outputs = 0;
1348 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1349 if (tfeedback_decls[i].is_varying_written())
1350 num_outputs += tfeedback_decls[i].get_num_outputs();
1351 }
1352
1353 xfb_prog->sh.LinkedTransformFeedback->Outputs =
1354 rzalloc_array(xfb_prog, struct gl_transform_feedback_output,
1355 num_outputs);
1356
1357 unsigned num_buffers = 0;
1358 unsigned buffers = 0;
1359
1360 if (!has_xfb_qualifiers && separate_attribs_mode) {
1361 /* GL_SEPARATE_ATTRIBS */
1362 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1363 if (!tfeedback_decls[i].store(ctx, prog,
1364 xfb_prog->sh.LinkedTransformFeedback,
1365 num_buffers, num_buffers, num_outputs,
1366 NULL, has_xfb_qualifiers))
1367 return false;
1368
1369 buffers |= 1 << num_buffers;
1370 num_buffers++;
1371 }
1372 }
1373 else {
1374 /* GL_INVERLEAVED_ATTRIBS */
1375 int buffer_stream_id = -1;
1376 unsigned buffer =
1377 num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
1378 bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
1379
1380 /* Apply any xfb_stride global qualifiers */
1381 if (has_xfb_qualifiers) {
1382 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1383 if (prog->TransformFeedback.BufferStride[j]) {
1384 explicit_stride[j] = true;
1385 xfb_prog->sh.LinkedTransformFeedback->Buffers[j].Stride =
1386 prog->TransformFeedback.BufferStride[j] / 4;
1387 }
1388 }
1389 }
1390
1391 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1392 if (has_xfb_qualifiers &&
1393 buffer != tfeedback_decls[i].get_buffer()) {
1394 /* we have moved to the next buffer so reset stream id */
1395 buffer_stream_id = -1;
1396 num_buffers++;
1397 }
1398
1399 if (tfeedback_decls[i].is_next_buffer_separator()) {
1400 if (!tfeedback_decls[i].store(ctx, prog,
1401 xfb_prog->sh.LinkedTransformFeedback,
1402 buffer, num_buffers, num_outputs,
1403 explicit_stride, has_xfb_qualifiers))
1404 return false;
1405 num_buffers++;
1406 buffer_stream_id = -1;
1407 continue;
1408 }
1409
1410 if (has_xfb_qualifiers) {
1411 buffer = tfeedback_decls[i].get_buffer();
1412 } else {
1413 buffer = num_buffers;
1414 }
1415
1416 if (tfeedback_decls[i].is_varying()) {
1417 if (buffer_stream_id == -1) {
1418 /* First varying writing to this buffer: remember its stream */
1419 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
1420
1421 /* Only mark a buffer as active when there is a varying
1422 * attached to it. This behaviour is based on a revised version
1423 * of section 13.2.2 of the GL 4.6 spec.
1424 */
1425 buffers |= 1 << buffer;
1426 } else if (buffer_stream_id !=
1427 (int) tfeedback_decls[i].get_stream_id()) {
1428 /* Varying writes to the same buffer from a different stream */
1429 linker_error(prog,
1430 "Transform feedback can't capture varyings belonging "
1431 "to different vertex streams in a single buffer. "
1432 "Varying %s writes to buffer from stream %u, other "
1433 "varyings in the same buffer write from stream %u.",
1434 tfeedback_decls[i].name(),
1435 tfeedback_decls[i].get_stream_id(),
1436 buffer_stream_id);
1437 return false;
1438 }
1439 }
1440
1441 if (!tfeedback_decls[i].store(ctx, prog,
1442 xfb_prog->sh.LinkedTransformFeedback,
1443 buffer, num_buffers, num_outputs,
1444 explicit_stride, has_xfb_qualifiers))
1445 return false;
1446 }
1447 }
1448
1449 assert(xfb_prog->sh.LinkedTransformFeedback->NumOutputs == num_outputs);
1450
1451 xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers;
1452 return true;
1453 }
1454
1455 namespace {
1456
1457 /**
1458 * Data structure recording the relationship between outputs of one shader
1459 * stage (the "producer") and inputs of another (the "consumer").
1460 */
1461 class varying_matches
1462 {
1463 public:
1464 varying_matches(bool disable_varying_packing, bool xfb_enabled,
1465 bool enhanced_layouts_enabled,
1466 gl_shader_stage producer_stage,
1467 gl_shader_stage consumer_stage);
1468 ~varying_matches();
1469 void record(ir_variable *producer_var, ir_variable *consumer_var);
1470 unsigned assign_locations(struct gl_shader_program *prog,
1471 uint8_t *components,
1472 uint64_t reserved_slots);
1473 void store_locations() const;
1474
1475 private:
1476 bool is_varying_packing_safe(const glsl_type *type,
1477 const ir_variable *var) const;
1478
1479 /**
1480 * If true, this driver disables varying packing, so all varyings need to
1481 * be aligned on slot boundaries, and take up a number of slots equal to
1482 * their number of matrix columns times their array size.
1483 *
1484 * Packing may also be disabled because our current packing method is not
1485 * safe in SSO or versions of OpenGL where interpolation qualifiers are not
1486 * guaranteed to match across stages.
1487 */
1488 const bool disable_varying_packing;
1489
1490 /**
1491 * If true, this driver has transform feedback enabled. The transform
1492 * feedback code requires at least some packing be done even when varying
1493 * packing is disabled, fortunately where transform feedback requires
1494 * packing it's safe to override the disabled setting. See
1495 * is_varying_packing_safe().
1496 */
1497 const bool xfb_enabled;
1498
1499 const bool enhanced_layouts_enabled;
1500
1501 /**
1502 * Enum representing the order in which varyings are packed within a
1503 * packing class.
1504 *
1505 * Currently we pack vec4's first, then vec2's, then scalar values, then
1506 * vec3's. This order ensures that the only vectors that are at risk of
1507 * having to be "double parked" (split between two adjacent varying slots)
1508 * are the vec3's.
1509 */
1510 enum packing_order_enum {
1511 PACKING_ORDER_VEC4,
1512 PACKING_ORDER_VEC2,
1513 PACKING_ORDER_SCALAR,
1514 PACKING_ORDER_VEC3,
1515 };
1516
1517 static unsigned compute_packing_class(const ir_variable *var);
1518 static packing_order_enum compute_packing_order(const ir_variable *var);
1519 static int match_comparator(const void *x_generic, const void *y_generic);
1520 static int xfb_comparator(const void *x_generic, const void *y_generic);
1521
1522 /**
1523 * Structure recording the relationship between a single producer output
1524 * and a single consumer input.
1525 */
1526 struct match {
1527 /**
1528 * Packing class for this varying, computed by compute_packing_class().
1529 */
1530 unsigned packing_class;
1531
1532 /**
1533 * Packing order for this varying, computed by compute_packing_order().
1534 */
1535 packing_order_enum packing_order;
1536 unsigned num_components;
1537
1538 /**
1539 * The output variable in the producer stage.
1540 */
1541 ir_variable *producer_var;
1542
1543 /**
1544 * The input variable in the consumer stage.
1545 */
1546 ir_variable *consumer_var;
1547
1548 /**
1549 * The location which has been assigned for this varying. This is
1550 * expressed in multiples of a float, with the first generic varying
1551 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1552 * value 0.
1553 */
1554 unsigned generic_location;
1555 } *matches;
1556
1557 /**
1558 * The number of elements in the \c matches array that are currently in
1559 * use.
1560 */
1561 unsigned num_matches;
1562
1563 /**
1564 * The number of elements that were set aside for the \c matches array when
1565 * it was allocated.
1566 */
1567 unsigned matches_capacity;
1568
1569 gl_shader_stage producer_stage;
1570 gl_shader_stage consumer_stage;
1571 };
1572
1573 } /* anonymous namespace */
1574
1575 varying_matches::varying_matches(bool disable_varying_packing,
1576 bool xfb_enabled,
1577 bool enhanced_layouts_enabled,
1578 gl_shader_stage producer_stage,
1579 gl_shader_stage consumer_stage)
1580 : disable_varying_packing(disable_varying_packing),
1581 xfb_enabled(xfb_enabled),
1582 enhanced_layouts_enabled(enhanced_layouts_enabled),
1583 producer_stage(producer_stage),
1584 consumer_stage(consumer_stage)
1585 {
1586 /* Note: this initial capacity is rather arbitrarily chosen to be large
1587 * enough for many cases without wasting an unreasonable amount of space.
1588 * varying_matches::record() will resize the array if there are more than
1589 * this number of varyings.
1590 */
1591 this->matches_capacity = 8;
1592 this->matches = (match *)
1593 malloc(sizeof(*this->matches) * this->matches_capacity);
1594 this->num_matches = 0;
1595 }
1596
1597
1598 varying_matches::~varying_matches()
1599 {
1600 free(this->matches);
1601 }
1602
1603
1604 /**
1605 * Packing is always safe on individual arrays, structures, and matrices. It
1606 * is also safe if the varying is only used for transform feedback.
1607 */
1608 bool
1609 varying_matches::is_varying_packing_safe(const glsl_type *type,
1610 const ir_variable *var) const
1611 {
1612 if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1613 consumer_stage == MESA_SHADER_TESS_CTRL ||
1614 producer_stage == MESA_SHADER_TESS_CTRL)
1615 return false;
1616
1617 return xfb_enabled && (type->is_array() || type->is_record() ||
1618 type->is_matrix() || var->data.is_xfb_only);
1619 }
1620
1621
1622 /**
1623 * Record the given producer/consumer variable pair in the list of variables
1624 * that should later be assigned locations.
1625 *
1626 * It is permissible for \c consumer_var to be NULL (this happens if a
1627 * variable is output by the producer and consumed by transform feedback, but
1628 * not consumed by the consumer).
1629 *
1630 * If \c producer_var has already been paired up with a consumer_var, or
1631 * producer_var is part of fixed pipeline functionality (and hence already has
1632 * a location assigned), this function has no effect.
1633 *
1634 * Note: as a side effect this function may change the interpolation type of
1635 * \c producer_var, but only when the change couldn't possibly affect
1636 * rendering.
1637 */
1638 void
1639 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1640 {
1641 assert(producer_var != NULL || consumer_var != NULL);
1642
1643 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1644 producer_var->data.explicit_location)) ||
1645 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1646 consumer_var->data.explicit_location))) {
1647 /* Either a location already exists for this variable (since it is part
1648 * of fixed functionality), or it has already been recorded as part of a
1649 * previous match.
1650 */
1651 return;
1652 }
1653
1654 bool needs_flat_qualifier = consumer_var == NULL &&
1655 (producer_var->type->contains_integer() ||
1656 producer_var->type->contains_double());
1657
1658 if (!disable_varying_packing &&
1659 (needs_flat_qualifier ||
1660 (consumer_stage != MESA_SHADER_NONE && consumer_stage != MESA_SHADER_FRAGMENT))) {
1661 /* Since this varying is not being consumed by the fragment shader, its
1662 * interpolation type varying cannot possibly affect rendering.
1663 * Also, this variable is non-flat and is (or contains) an integer
1664 * or a double.
1665 * If the consumer stage is unknown, don't modify the interpolation
1666 * type as it could affect rendering later with separate shaders.
1667 *
1668 * lower_packed_varyings requires all integer varyings to flat,
1669 * regardless of where they appear. We can trivially satisfy that
1670 * requirement by changing the interpolation type to flat here.
1671 */
1672 if (producer_var) {
1673 producer_var->data.centroid = false;
1674 producer_var->data.sample = false;
1675 producer_var->data.interpolation = INTERP_MODE_FLAT;
1676 }
1677
1678 if (consumer_var) {
1679 consumer_var->data.centroid = false;
1680 consumer_var->data.sample = false;
1681 consumer_var->data.interpolation = INTERP_MODE_FLAT;
1682 }
1683 }
1684
1685 if (this->num_matches == this->matches_capacity) {
1686 this->matches_capacity *= 2;
1687 this->matches = (match *)
1688 realloc(this->matches,
1689 sizeof(*this->matches) * this->matches_capacity);
1690 }
1691
1692 /* We must use the consumer to compute the packing class because in GL4.4+
1693 * there is no guarantee interpolation qualifiers will match across stages.
1694 *
1695 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1696 *
1697 * "The type and presence of interpolation qualifiers of variables with
1698 * the same name declared in all linked shaders for the same cross-stage
1699 * interface must match, otherwise the link command will fail.
1700 *
1701 * When comparing an output from one stage to an input of a subsequent
1702 * stage, the input and output don't match if their interpolation
1703 * qualifiers (or lack thereof) are not the same."
1704 *
1705 * This text was also in at least revison 7 of the 4.40 spec but is no
1706 * longer in revision 9 and not in the 4.50 spec.
1707 */
1708 const ir_variable *const var = (consumer_var != NULL)
1709 ? consumer_var : producer_var;
1710 const gl_shader_stage stage = (consumer_var != NULL)
1711 ? consumer_stage : producer_stage;
1712 const glsl_type *type = get_varying_type(var, stage);
1713
1714 if (producer_var && consumer_var &&
1715 consumer_var->data.must_be_shader_input) {
1716 producer_var->data.must_be_shader_input = 1;
1717 }
1718
1719 this->matches[this->num_matches].packing_class
1720 = this->compute_packing_class(var);
1721 this->matches[this->num_matches].packing_order
1722 = this->compute_packing_order(var);
1723 if ((this->disable_varying_packing && !is_varying_packing_safe(type, var)) ||
1724 var->data.must_be_shader_input) {
1725 unsigned slots = type->count_attribute_slots(false);
1726 this->matches[this->num_matches].num_components = slots * 4;
1727 } else {
1728 this->matches[this->num_matches].num_components
1729 = type->component_slots();
1730 }
1731
1732 this->matches[this->num_matches].producer_var = producer_var;
1733 this->matches[this->num_matches].consumer_var = consumer_var;
1734 this->num_matches++;
1735 if (producer_var)
1736 producer_var->data.is_unmatched_generic_inout = 0;
1737 if (consumer_var)
1738 consumer_var->data.is_unmatched_generic_inout = 0;
1739 }
1740
1741
1742 /**
1743 * Choose locations for all of the variable matches that were previously
1744 * passed to varying_matches::record().
1745 */
1746 unsigned
1747 varying_matches::assign_locations(struct gl_shader_program *prog,
1748 uint8_t *components,
1749 uint64_t reserved_slots)
1750 {
1751 /* If packing has been disabled then we cannot safely sort the varyings by
1752 * class as it may mean we are using a version of OpenGL where
1753 * interpolation qualifiers are not guaranteed to be matching across
1754 * shaders, sorting in this case could result in mismatching shader
1755 * interfaces.
1756 * When packing is disabled the sort orders varyings used by transform
1757 * feedback first, but also depends on *undefined behaviour* of qsort to
1758 * reverse the order of the varyings. See: xfb_comparator().
1759 */
1760 if (!this->disable_varying_packing) {
1761 /* Sort varying matches into an order that makes them easy to pack. */
1762 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1763 &varying_matches::match_comparator);
1764 } else {
1765 /* Only sort varyings that are only used by transform feedback. */
1766 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1767 &varying_matches::xfb_comparator);
1768 }
1769
1770 unsigned generic_location = 0;
1771 unsigned generic_patch_location = MAX_VARYING*4;
1772 bool previous_var_xfb_only = false;
1773
1774 for (unsigned i = 0; i < this->num_matches; i++) {
1775 unsigned *location = &generic_location;
1776 const ir_variable *var;
1777 const glsl_type *type;
1778 bool is_vertex_input = false;
1779
1780 if (matches[i].consumer_var) {
1781 var = matches[i].consumer_var;
1782 type = get_varying_type(var, consumer_stage);
1783 if (consumer_stage == MESA_SHADER_VERTEX)
1784 is_vertex_input = true;
1785 } else {
1786 var = matches[i].producer_var;
1787 type = get_varying_type(var, producer_stage);
1788 }
1789
1790 if (var->data.patch)
1791 location = &generic_patch_location;
1792
1793 /* Advance to the next slot if this varying has a different packing
1794 * class than the previous one, and we're not already on a slot
1795 * boundary.
1796 *
1797 * Also advance to the next slot if packing is disabled. This makes sure
1798 * we don't assign varyings the same locations which is possible
1799 * because we still pack individual arrays, records and matrices even
1800 * when packing is disabled. Note we don't advance to the next slot if
1801 * we can pack varyings together that are only used for transform
1802 * feedback.
1803 */
1804 if (var->data.must_be_shader_input ||
1805 (this->disable_varying_packing &&
1806 !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1807 (i > 0 && this->matches[i - 1].packing_class
1808 != this->matches[i].packing_class )) {
1809 *location = ALIGN(*location, 4);
1810 }
1811
1812 previous_var_xfb_only = var->data.is_xfb_only;
1813
1814 /* The number of components taken up by this variable. For vertex shader
1815 * inputs, we use the number of slots * 4, as they have different
1816 * counting rules.
1817 */
1818 unsigned num_components = is_vertex_input ?
1819 type->count_attribute_slots(is_vertex_input) * 4 :
1820 this->matches[i].num_components;
1821
1822 /* The last slot for this variable, inclusive. */
1823 unsigned slot_end = *location + num_components - 1;
1824
1825 /* FIXME: We could be smarter in the below code and loop back over
1826 * trying to fill any locations that we skipped because we couldn't pack
1827 * the varying between an explicit location. For now just let the user
1828 * hit the linking error if we run out of room and suggest they use
1829 * explicit locations.
1830 */
1831 while (slot_end < MAX_VARYING * 4u) {
1832 const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1;
1833 const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u);
1834
1835 assert(slots > 0);
1836
1837 if ((reserved_slots & slot_mask) == 0) {
1838 break;
1839 }
1840
1841 *location = ALIGN(*location + 1, 4);
1842 slot_end = *location + num_components - 1;
1843 }
1844
1845 if (!var->data.patch && slot_end >= MAX_VARYING * 4u) {
1846 linker_error(prog, "insufficient contiguous locations available for "
1847 "%s it is possible an array or struct could not be "
1848 "packed between varyings with explicit locations. Try "
1849 "using an explicit location for arrays and structs.",
1850 var->name);
1851 }
1852
1853 if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) {
1854 for (unsigned j = *location / 4u; j < slot_end / 4u; j++)
1855 components[j] = 4;
1856 components[slot_end / 4u] = (slot_end & 3) + 1;
1857 }
1858
1859 this->matches[i].generic_location = *location;
1860
1861 *location = slot_end + 1;
1862 }
1863
1864 return (generic_location + 3) / 4;
1865 }
1866
1867
1868 /**
1869 * Update the producer and consumer shaders to reflect the locations
1870 * assignments that were made by varying_matches::assign_locations().
1871 */
1872 void
1873 varying_matches::store_locations() const
1874 {
1875 /* Check is location needs to be packed with lower_packed_varyings() or if
1876 * we can just use ARB_enhanced_layouts packing.
1877 */
1878 bool pack_loc[MAX_VARYINGS_INCL_PATCH] = { 0 };
1879 const glsl_type *loc_type[MAX_VARYINGS_INCL_PATCH][4] = { {NULL, NULL} };
1880
1881 for (unsigned i = 0; i < this->num_matches; i++) {
1882 ir_variable *producer_var = this->matches[i].producer_var;
1883 ir_variable *consumer_var = this->matches[i].consumer_var;
1884 unsigned generic_location = this->matches[i].generic_location;
1885 unsigned slot = generic_location / 4;
1886 unsigned offset = generic_location % 4;
1887
1888 if (producer_var) {
1889 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1890 producer_var->data.location_frac = offset;
1891 }
1892
1893 if (consumer_var) {
1894 assert(consumer_var->data.location == -1);
1895 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1896 consumer_var->data.location_frac = offset;
1897 }
1898
1899 /* Find locations suitable for native packing via
1900 * ARB_enhanced_layouts.
1901 */
1902 if (producer_var && consumer_var) {
1903 if (enhanced_layouts_enabled) {
1904 const glsl_type *type =
1905 get_varying_type(producer_var, producer_stage);
1906 if (type->is_array() || type->is_matrix() || type->is_record() ||
1907 type->is_double()) {
1908 unsigned comp_slots = type->component_slots() + offset;
1909 unsigned slots = comp_slots / 4;
1910 if (comp_slots % 4)
1911 slots += 1;
1912
1913 for (unsigned j = 0; j < slots; j++) {
1914 pack_loc[slot + j] = true;
1915 }
1916 } else if (offset + type->vector_elements > 4) {
1917 pack_loc[slot] = true;
1918 pack_loc[slot + 1] = true;
1919 } else {
1920 loc_type[slot][offset] = type;
1921 }
1922 }
1923 }
1924 }
1925
1926 /* Attempt to use ARB_enhanced_layouts for more efficient packing if
1927 * suitable.
1928 */
1929 if (enhanced_layouts_enabled) {
1930 for (unsigned i = 0; i < this->num_matches; i++) {
1931 ir_variable *producer_var = this->matches[i].producer_var;
1932 ir_variable *consumer_var = this->matches[i].consumer_var;
1933 unsigned generic_location = this->matches[i].generic_location;
1934 unsigned slot = generic_location / 4;
1935
1936 if (pack_loc[slot] || !producer_var || !consumer_var)
1937 continue;
1938
1939 const glsl_type *type =
1940 get_varying_type(producer_var, producer_stage);
1941 bool type_match = true;
1942 for (unsigned j = 0; j < 4; j++) {
1943 if (loc_type[slot][j]) {
1944 if (type->base_type != loc_type[slot][j]->base_type)
1945 type_match = false;
1946 }
1947 }
1948
1949 if (type_match) {
1950 producer_var->data.explicit_location = 1;
1951 consumer_var->data.explicit_location = 1;
1952 producer_var->data.explicit_component = 1;
1953 consumer_var->data.explicit_component = 1;
1954 }
1955 }
1956 }
1957 }
1958
1959
1960 /**
1961 * Compute the "packing class" of the given varying. This is an unsigned
1962 * integer with the property that two variables in the same packing class can
1963 * be safely backed into the same vec4.
1964 */
1965 unsigned
1966 varying_matches::compute_packing_class(const ir_variable *var)
1967 {
1968 /* Without help from the back-end, there is no way to pack together
1969 * variables with different interpolation types, because
1970 * lower_packed_varyings must choose exactly one interpolation type for
1971 * each packed varying it creates.
1972 *
1973 * However, we can safely pack together floats, ints, and uints, because:
1974 *
1975 * - varyings of base type "int" and "uint" must use the "flat"
1976 * interpolation type, which can only occur in GLSL 1.30 and above.
1977 *
1978 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1979 * can store flat floats as ints without losing any information (using
1980 * the ir_unop_bitcast_* opcodes).
1981 *
1982 * Therefore, the packing class depends only on the interpolation type.
1983 */
1984 const unsigned interp = var->is_interpolation_flat()
1985 ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
1986
1987 assert(interp < (1 << 3));
1988
1989 const unsigned packing_class = (interp << 0) |
1990 (var->data.centroid << 3) |
1991 (var->data.sample << 4) |
1992 (var->data.patch << 5) |
1993 (var->data.must_be_shader_input << 6);
1994
1995 return packing_class;
1996 }
1997
1998
1999 /**
2000 * Compute the "packing order" of the given varying. This is a sort key we
2001 * use to determine when to attempt to pack the given varying relative to
2002 * other varyings in the same packing class.
2003 */
2004 varying_matches::packing_order_enum
2005 varying_matches::compute_packing_order(const ir_variable *var)
2006 {
2007 const glsl_type *element_type = var->type;
2008
2009 while (element_type->is_array()) {
2010 element_type = element_type->fields.array;
2011 }
2012
2013 switch (element_type->component_slots() % 4) {
2014 case 1: return PACKING_ORDER_SCALAR;
2015 case 2: return PACKING_ORDER_VEC2;
2016 case 3: return PACKING_ORDER_VEC3;
2017 case 0: return PACKING_ORDER_VEC4;
2018 default:
2019 assert(!"Unexpected value of vector_elements");
2020 return PACKING_ORDER_VEC4;
2021 }
2022 }
2023
2024
2025 /**
2026 * Comparison function passed to qsort() to sort varyings by packing_class and
2027 * then by packing_order.
2028 */
2029 int
2030 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
2031 {
2032 const match *x = (const match *) x_generic;
2033 const match *y = (const match *) y_generic;
2034
2035 if (x->packing_class != y->packing_class)
2036 return x->packing_class - y->packing_class;
2037 return x->packing_order - y->packing_order;
2038 }
2039
2040
2041 /**
2042 * Comparison function passed to qsort() to sort varyings used only by
2043 * transform feedback when packing of other varyings is disabled.
2044 */
2045 int
2046 varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
2047 {
2048 const match *x = (const match *) x_generic;
2049
2050 if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
2051 return match_comparator(x_generic, y_generic);
2052
2053 /* FIXME: When the comparator returns 0 it means the elements being
2054 * compared are equivalent. However the qsort documentation says:
2055 *
2056 * "The order of equivalent elements is undefined."
2057 *
2058 * In practice the sort ends up reversing the order of the varyings which
2059 * means locations are also assigned in this reversed order and happens to
2060 * be what we want. This is also whats happening in
2061 * varying_matches::match_comparator().
2062 */
2063 return 0;
2064 }
2065
2066
2067 /**
2068 * Is the given variable a varying variable to be counted against the
2069 * limit in ctx->Const.MaxVarying?
2070 * This includes variables such as texcoords, colors and generic
2071 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
2072 */
2073 static bool
2074 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
2075 {
2076 /* Only fragment shaders will take a varying variable as an input */
2077 if (stage == MESA_SHADER_FRAGMENT &&
2078 var->data.mode == ir_var_shader_in) {
2079 switch (var->data.location) {
2080 case VARYING_SLOT_POS:
2081 case VARYING_SLOT_FACE:
2082 case VARYING_SLOT_PNTC:
2083 return false;
2084 default:
2085 return true;
2086 }
2087 }
2088 return false;
2089 }
2090
2091
2092 /**
2093 * Visitor class that generates tfeedback_candidate structs describing all
2094 * possible targets of transform feedback.
2095 *
2096 * tfeedback_candidate structs are stored in the hash table
2097 * tfeedback_candidates, which is passed to the constructor. This hash table
2098 * maps varying names to instances of the tfeedback_candidate struct.
2099 */
2100 class tfeedback_candidate_generator : public program_resource_visitor
2101 {
2102 public:
2103 tfeedback_candidate_generator(void *mem_ctx,
2104 hash_table *tfeedback_candidates)
2105 : mem_ctx(mem_ctx),
2106 tfeedback_candidates(tfeedback_candidates),
2107 toplevel_var(NULL),
2108 varying_floats(0)
2109 {
2110 }
2111
2112 void process(ir_variable *var)
2113 {
2114 /* All named varying interface blocks should be flattened by now */
2115 assert(!var->is_interface_instance());
2116
2117 this->toplevel_var = var;
2118 this->varying_floats = 0;
2119 program_resource_visitor::process(var, false);
2120 }
2121
2122 private:
2123 virtual void visit_field(const glsl_type *type, const char *name,
2124 bool /* row_major */,
2125 const glsl_type * /* record_type */,
2126 const enum glsl_interface_packing,
2127 bool /* last_field */)
2128 {
2129 assert(!type->without_array()->is_record());
2130 assert(!type->without_array()->is_interface());
2131
2132 tfeedback_candidate *candidate
2133 = rzalloc(this->mem_ctx, tfeedback_candidate);
2134 candidate->toplevel_var = this->toplevel_var;
2135 candidate->type = type;
2136 candidate->offset = this->varying_floats;
2137 _mesa_hash_table_insert(this->tfeedback_candidates,
2138 ralloc_strdup(this->mem_ctx, name),
2139 candidate);
2140 this->varying_floats += type->component_slots();
2141 }
2142
2143 /**
2144 * Memory context used to allocate hash table keys and values.
2145 */
2146 void * const mem_ctx;
2147
2148 /**
2149 * Hash table in which tfeedback_candidate objects should be stored.
2150 */
2151 hash_table * const tfeedback_candidates;
2152
2153 /**
2154 * Pointer to the toplevel variable that is being traversed.
2155 */
2156 ir_variable *toplevel_var;
2157
2158 /**
2159 * Total number of varying floats that have been visited so far. This is
2160 * used to determine the offset to each varying within the toplevel
2161 * variable.
2162 */
2163 unsigned varying_floats;
2164 };
2165
2166
2167 namespace linker {
2168
2169 void
2170 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
2171 hash_table *consumer_inputs,
2172 hash_table *consumer_interface_inputs,
2173 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2174 {
2175 memset(consumer_inputs_with_locations,
2176 0,
2177 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
2178
2179 foreach_in_list(ir_instruction, node, ir) {
2180 ir_variable *const input_var = node->as_variable();
2181
2182 if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
2183 /* All interface blocks should have been lowered by this point */
2184 assert(!input_var->type->is_interface());
2185
2186 if (input_var->data.explicit_location) {
2187 /* assign_varying_locations only cares about finding the
2188 * ir_variable at the start of a contiguous location block.
2189 *
2190 * - For !producer, consumer_inputs_with_locations isn't used.
2191 *
2192 * - For !consumer, consumer_inputs_with_locations is empty.
2193 *
2194 * For consumer && producer, if you were trying to set some
2195 * ir_variable to the middle of a location block on the other side
2196 * of producer/consumer, cross_validate_outputs_to_inputs() should
2197 * be link-erroring due to either type mismatch or location
2198 * overlaps. If the variables do match up, then they've got a
2199 * matching data.location and you only looked at
2200 * consumer_inputs_with_locations[var->data.location], not any
2201 * following entries for the array/structure.
2202 */
2203 consumer_inputs_with_locations[input_var->data.location] =
2204 input_var;
2205 } else if (input_var->get_interface_type() != NULL) {
2206 char *const iface_field_name =
2207 ralloc_asprintf(mem_ctx, "%s.%s",
2208 input_var->get_interface_type()->without_array()->name,
2209 input_var->name);
2210 _mesa_hash_table_insert(consumer_interface_inputs,
2211 iface_field_name, input_var);
2212 } else {
2213 _mesa_hash_table_insert(consumer_inputs,
2214 ralloc_strdup(mem_ctx, input_var->name),
2215 input_var);
2216 }
2217 }
2218 }
2219 }
2220
2221 /**
2222 * Find a variable from the consumer that "matches" the specified variable
2223 *
2224 * This function only finds inputs with names that match. There is no
2225 * validation (here) that the types, etc. are compatible.
2226 */
2227 ir_variable *
2228 get_matching_input(void *mem_ctx,
2229 const ir_variable *output_var,
2230 hash_table *consumer_inputs,
2231 hash_table *consumer_interface_inputs,
2232 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2233 {
2234 ir_variable *input_var;
2235
2236 if (output_var->data.explicit_location) {
2237 input_var = consumer_inputs_with_locations[output_var->data.location];
2238 } else if (output_var->get_interface_type() != NULL) {
2239 char *const iface_field_name =
2240 ralloc_asprintf(mem_ctx, "%s.%s",
2241 output_var->get_interface_type()->without_array()->name,
2242 output_var->name);
2243 hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs, iface_field_name);
2244 input_var = entry ? (ir_variable *) entry->data : NULL;
2245 } else {
2246 hash_entry *entry = _mesa_hash_table_search(consumer_inputs, output_var->name);
2247 input_var = entry ? (ir_variable *) entry->data : NULL;
2248 }
2249
2250 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
2251 ? NULL : input_var;
2252 }
2253
2254 }
2255
2256 static int
2257 io_variable_cmp(const void *_a, const void *_b)
2258 {
2259 const ir_variable *const a = *(const ir_variable **) _a;
2260 const ir_variable *const b = *(const ir_variable **) _b;
2261
2262 if (a->data.explicit_location && b->data.explicit_location)
2263 return b->data.location - a->data.location;
2264
2265 if (a->data.explicit_location && !b->data.explicit_location)
2266 return 1;
2267
2268 if (!a->data.explicit_location && b->data.explicit_location)
2269 return -1;
2270
2271 return -strcmp(a->name, b->name);
2272 }
2273
2274 /**
2275 * Sort the shader IO variables into canonical order
2276 */
2277 static void
2278 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
2279 {
2280 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
2281 unsigned num_variables = 0;
2282
2283 foreach_in_list(ir_instruction, node, ir) {
2284 ir_variable *const var = node->as_variable();
2285
2286 if (var == NULL || var->data.mode != io_mode)
2287 continue;
2288
2289 /* If we have already encountered more I/O variables that could
2290 * successfully link, bail.
2291 */
2292 if (num_variables == ARRAY_SIZE(var_table))
2293 return;
2294
2295 var_table[num_variables++] = var;
2296 }
2297
2298 if (num_variables == 0)
2299 return;
2300
2301 /* Sort the list in reverse order (io_variable_cmp handles this). Later
2302 * we're going to push the variables on to the IR list as a stack, so we
2303 * want the last variable (in canonical order) to be first in the list.
2304 */
2305 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
2306
2307 /* Remove the variable from it's current location in the IR, and put it at
2308 * the front.
2309 */
2310 for (unsigned i = 0; i < num_variables; i++) {
2311 var_table[i]->remove();
2312 ir->push_head(var_table[i]);
2313 }
2314 }
2315
2316 /**
2317 * Generate a bitfield map of the explicit locations for shader varyings.
2318 *
2319 * Note: For Tessellation shaders we are sitting right on the limits of the
2320 * 64 bit map. Per-vertex and per-patch both have separate location domains
2321 * with a max of MAX_VARYING.
2322 */
2323 static uint64_t
2324 reserved_varying_slot(struct gl_linked_shader *stage,
2325 ir_variable_mode io_mode)
2326 {
2327 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
2328 /* Avoid an overflow of the returned value */
2329 assert(MAX_VARYINGS_INCL_PATCH <= 64);
2330
2331 uint64_t slots = 0;
2332 int var_slot;
2333
2334 if (!stage)
2335 return slots;
2336
2337 foreach_in_list(ir_instruction, node, stage->ir) {
2338 ir_variable *const var = node->as_variable();
2339
2340 if (var == NULL || var->data.mode != io_mode ||
2341 !var->data.explicit_location ||
2342 var->data.location < VARYING_SLOT_VAR0)
2343 continue;
2344
2345 var_slot = var->data.location - VARYING_SLOT_VAR0;
2346
2347 unsigned num_elements = get_varying_type(var, stage->Stage)
2348 ->count_attribute_slots(io_mode == ir_var_shader_in &&
2349 stage->Stage == MESA_SHADER_VERTEX);
2350 for (unsigned i = 0; i < num_elements; i++) {
2351 if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
2352 slots |= UINT64_C(1) << var_slot;
2353 var_slot += 1;
2354 }
2355 }
2356
2357 return slots;
2358 }
2359
2360
2361 /**
2362 * Assign locations for all variables that are produced in one pipeline stage
2363 * (the "producer") and consumed in the next stage (the "consumer").
2364 *
2365 * Variables produced by the producer may also be consumed by transform
2366 * feedback.
2367 *
2368 * \param num_tfeedback_decls is the number of declarations indicating
2369 * variables that may be consumed by transform feedback.
2370 *
2371 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
2372 * representing the result of parsing the strings passed to
2373 * glTransformFeedbackVaryings(). assign_location() will be called for
2374 * each of these objects that matches one of the outputs of the
2375 * producer.
2376 *
2377 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
2378 * be NULL. In this case, varying locations are assigned solely based on the
2379 * requirements of transform feedback.
2380 */
2381 static bool
2382 assign_varying_locations(struct gl_context *ctx,
2383 void *mem_ctx,
2384 struct gl_shader_program *prog,
2385 gl_linked_shader *producer,
2386 gl_linked_shader *consumer,
2387 unsigned num_tfeedback_decls,
2388 tfeedback_decl *tfeedback_decls,
2389 const uint64_t reserved_slots)
2390 {
2391 /* Tessellation shaders treat inputs and outputs as shared memory and can
2392 * access inputs and outputs of other invocations.
2393 * Therefore, they can't be lowered to temps easily (and definitely not
2394 * efficiently).
2395 */
2396 bool unpackable_tess =
2397 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
2398 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
2399 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
2400
2401 /* Transform feedback code assumes varying arrays are packed, so if the
2402 * driver has disabled varying packing, make sure to at least enable
2403 * packing required by transform feedback.
2404 */
2405 bool xfb_enabled =
2406 ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
2407
2408 /* Disable packing on outward facing interfaces for SSO because in ES we
2409 * need to retain the unpacked varying information for draw time
2410 * validation.
2411 *
2412 * Packing is still enabled on individual arrays, structs, and matrices as
2413 * these are required by the transform feedback code and it is still safe
2414 * to do so. We also enable packing when a varying is only used for
2415 * transform feedback and its not a SSO.
2416 */
2417 bool disable_varying_packing =
2418 ctx->Const.DisableVaryingPacking || unpackable_tess;
2419 if (prog->SeparateShader && (producer == NULL || consumer == NULL))
2420 disable_varying_packing = true;
2421
2422 varying_matches matches(disable_varying_packing, xfb_enabled,
2423 ctx->Extensions.ARB_enhanced_layouts,
2424 producer ? producer->Stage : MESA_SHADER_NONE,
2425 consumer ? consumer->Stage : MESA_SHADER_NONE);
2426 hash_table *tfeedback_candidates =
2427 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2428 _mesa_key_string_equal);
2429 hash_table *consumer_inputs =
2430 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2431 _mesa_key_string_equal);
2432 hash_table *consumer_interface_inputs =
2433 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2434 _mesa_key_string_equal);
2435 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
2436 NULL,
2437 };
2438
2439 unsigned consumer_vertices = 0;
2440 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
2441 consumer_vertices = prog->Geom.VerticesIn;
2442
2443 /* Operate in a total of four passes.
2444 *
2445 * 1. Sort inputs / outputs into a canonical order. This is necessary so
2446 * that inputs / outputs of separable shaders will be assigned
2447 * predictable locations regardless of the order in which declarations
2448 * appeared in the shader source.
2449 *
2450 * 2. Assign locations for any matching inputs and outputs.
2451 *
2452 * 3. Mark output variables in the producer that do not have locations as
2453 * not being outputs. This lets the optimizer eliminate them.
2454 *
2455 * 4. Mark input variables in the consumer that do not have locations as
2456 * not being inputs. This lets the optimizer eliminate them.
2457 */
2458 if (consumer)
2459 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
2460
2461 if (producer)
2462 canonicalize_shader_io(producer->ir, ir_var_shader_out);
2463
2464 if (consumer)
2465 linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
2466 consumer_inputs,
2467 consumer_interface_inputs,
2468 consumer_inputs_with_locations);
2469
2470 if (producer) {
2471 foreach_in_list(ir_instruction, node, producer->ir) {
2472 ir_variable *const output_var = node->as_variable();
2473
2474 if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
2475 continue;
2476
2477 /* Only geometry shaders can use non-zero streams */
2478 assert(output_var->data.stream == 0 ||
2479 (output_var->data.stream < MAX_VERTEX_STREAMS &&
2480 producer->Stage == MESA_SHADER_GEOMETRY));
2481
2482 if (num_tfeedback_decls > 0) {
2483 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
2484 g.process(output_var);
2485 }
2486
2487 ir_variable *const input_var =
2488 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
2489 consumer_interface_inputs,
2490 consumer_inputs_with_locations);
2491
2492 /* If a matching input variable was found, add this output (and the
2493 * input) to the set. If this is a separable program and there is no
2494 * consumer stage, add the output.
2495 *
2496 * Always add TCS outputs. They are shared by all invocations
2497 * within a patch and can be used as shared memory.
2498 */
2499 if (input_var || (prog->SeparateShader && consumer == NULL) ||
2500 producer->Stage == MESA_SHADER_TESS_CTRL) {
2501 matches.record(output_var, input_var);
2502 }
2503
2504 /* Only stream 0 outputs can be consumed in the next stage */
2505 if (input_var && output_var->data.stream != 0) {
2506 linker_error(prog, "output %s is assigned to stream=%d but "
2507 "is linked to an input, which requires stream=0",
2508 output_var->name, output_var->data.stream);
2509 return false;
2510 }
2511 }
2512 } else {
2513 /* If there's no producer stage, then this must be a separable program.
2514 * For example, we may have a program that has just a fragment shader.
2515 * Later this program will be used with some arbitrary vertex (or
2516 * geometry) shader program. This means that locations must be assigned
2517 * for all the inputs.
2518 */
2519 foreach_in_list(ir_instruction, node, consumer->ir) {
2520 ir_variable *const input_var = node->as_variable();
2521 if (input_var && input_var->data.mode == ir_var_shader_in) {
2522 matches.record(NULL, input_var);
2523 }
2524 }
2525 }
2526
2527 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2528 if (!tfeedback_decls[i].is_varying())
2529 continue;
2530
2531 const tfeedback_candidate *matched_candidate
2532 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
2533
2534 if (matched_candidate == NULL) {
2535 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2536 return false;
2537 }
2538
2539 /* Mark xfb varyings as always active */
2540 matched_candidate->toplevel_var->data.always_active_io = 1;
2541
2542 /* Mark any corresponding inputs as always active also. We must do this
2543 * because we have a NIR pass that lowers vectors to scalars and another
2544 * that removes unused varyings.
2545 * We don't split varyings marked as always active because there is no
2546 * point in doing so. This means we need to mark both sides of the
2547 * interface as always active otherwise we will have a mismatch and
2548 * start removing things we shouldn't.
2549 */
2550 ir_variable *const input_var =
2551 linker::get_matching_input(mem_ctx, matched_candidate->toplevel_var,
2552 consumer_inputs,
2553 consumer_interface_inputs,
2554 consumer_inputs_with_locations);
2555 if (input_var)
2556 input_var->data.always_active_io = 1;
2557
2558 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
2559 matched_candidate->toplevel_var->data.is_xfb_only = 1;
2560 matches.record(matched_candidate->toplevel_var, NULL);
2561 }
2562 }
2563
2564 _mesa_hash_table_destroy(consumer_inputs, NULL);
2565 _mesa_hash_table_destroy(consumer_interface_inputs, NULL);
2566
2567 uint8_t components[MAX_VARYINGS_INCL_PATCH] = {0};
2568 const unsigned slots_used = matches.assign_locations(
2569 prog, components, reserved_slots);
2570 matches.store_locations();
2571
2572 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2573 if (tfeedback_decls[i].is_varying()) {
2574 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
2575 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2576 return false;
2577 }
2578 }
2579 }
2580 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2581
2582 if (consumer && producer) {
2583 foreach_in_list(ir_instruction, node, consumer->ir) {
2584 ir_variable *const var = node->as_variable();
2585
2586 if (var && var->data.mode == ir_var_shader_in &&
2587 var->data.is_unmatched_generic_inout) {
2588 if (!prog->IsES && prog->data->Version <= 120) {
2589 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2590 *
2591 * Only those varying variables used (i.e. read) in
2592 * the fragment shader executable must be written to
2593 * by the vertex shader executable; declaring
2594 * superfluous varying variables in a vertex shader is
2595 * permissible.
2596 *
2597 * We interpret this text as meaning that the VS must
2598 * write the variable for the FS to read it. See
2599 * "glsl1-varying read but not written" in piglit.
2600 */
2601 linker_error(prog, "%s shader varying %s not written "
2602 "by %s shader\n.",
2603 _mesa_shader_stage_to_string(consumer->Stage),
2604 var->name,
2605 _mesa_shader_stage_to_string(producer->Stage));
2606 } else {
2607 linker_warning(prog, "%s shader varying %s not written "
2608 "by %s shader\n.",
2609 _mesa_shader_stage_to_string(consumer->Stage),
2610 var->name,
2611 _mesa_shader_stage_to_string(producer->Stage));
2612 }
2613 }
2614 }
2615
2616 /* Now that validation is done its safe to remove unused varyings. As
2617 * we have both a producer and consumer its safe to remove unused
2618 * varyings even if the program is a SSO because the stages are being
2619 * linked together i.e. we have a multi-stage SSO.
2620 */
2621 remove_unused_shader_inputs_and_outputs(false, producer,
2622 ir_var_shader_out);
2623 remove_unused_shader_inputs_and_outputs(false, consumer,
2624 ir_var_shader_in);
2625 }
2626
2627 if (producer) {
2628 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_out,
2629 0, producer, disable_varying_packing,
2630 xfb_enabled);
2631 }
2632
2633 if (consumer) {
2634 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_in,
2635 consumer_vertices, consumer,
2636 disable_varying_packing, xfb_enabled);
2637 }
2638
2639 return true;
2640 }
2641
2642 static bool
2643 check_against_output_limit(struct gl_context *ctx,
2644 struct gl_shader_program *prog,
2645 gl_linked_shader *producer,
2646 unsigned num_explicit_locations)
2647 {
2648 unsigned output_vectors = num_explicit_locations;
2649
2650 foreach_in_list(ir_instruction, node, producer->ir) {
2651 ir_variable *const var = node->as_variable();
2652
2653 if (var && !var->data.explicit_location &&
2654 var->data.mode == ir_var_shader_out &&
2655 var_counts_against_varying_limit(producer->Stage, var)) {
2656 /* outputs for fragment shader can't be doubles */
2657 output_vectors += var->type->count_attribute_slots(false);
2658 }
2659 }
2660
2661 assert(producer->Stage != MESA_SHADER_FRAGMENT);
2662 unsigned max_output_components =
2663 ctx->Const.Program[producer->Stage].MaxOutputComponents;
2664
2665 const unsigned output_components = output_vectors * 4;
2666 if (output_components > max_output_components) {
2667 if (ctx->API == API_OPENGLES2 || prog->IsES)
2668 linker_error(prog, "%s shader uses too many output vectors "
2669 "(%u > %u)\n",
2670 _mesa_shader_stage_to_string(producer->Stage),
2671 output_vectors,
2672 max_output_components / 4);
2673 else
2674 linker_error(prog, "%s shader uses too many output components "
2675 "(%u > %u)\n",
2676 _mesa_shader_stage_to_string(producer->Stage),
2677 output_components,
2678 max_output_components);
2679
2680 return false;
2681 }
2682
2683 return true;
2684 }
2685
2686 static bool
2687 check_against_input_limit(struct gl_context *ctx,
2688 struct gl_shader_program *prog,
2689 gl_linked_shader *consumer,
2690 unsigned num_explicit_locations)
2691 {
2692 unsigned input_vectors = num_explicit_locations;
2693
2694 foreach_in_list(ir_instruction, node, consumer->ir) {
2695 ir_variable *const var = node->as_variable();
2696
2697 if (var && !var->data.explicit_location &&
2698 var->data.mode == ir_var_shader_in &&
2699 var_counts_against_varying_limit(consumer->Stage, var)) {
2700 /* vertex inputs aren't varying counted */
2701 input_vectors += var->type->count_attribute_slots(false);
2702 }
2703 }
2704
2705 assert(consumer->Stage != MESA_SHADER_VERTEX);
2706 unsigned max_input_components =
2707 ctx->Const.Program[consumer->Stage].MaxInputComponents;
2708
2709 const unsigned input_components = input_vectors * 4;
2710 if (input_components > max_input_components) {
2711 if (ctx->API == API_OPENGLES2 || prog->IsES)
2712 linker_error(prog, "%s shader uses too many input vectors "
2713 "(%u > %u)\n",
2714 _mesa_shader_stage_to_string(consumer->Stage),
2715 input_vectors,
2716 max_input_components / 4);
2717 else
2718 linker_error(prog, "%s shader uses too many input components "
2719 "(%u > %u)\n",
2720 _mesa_shader_stage_to_string(consumer->Stage),
2721 input_components,
2722 max_input_components);
2723
2724 return false;
2725 }
2726
2727 return true;
2728 }
2729
2730 bool
2731 link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
2732 struct gl_context *ctx, void *mem_ctx)
2733 {
2734 bool has_xfb_qualifiers = false;
2735 unsigned num_tfeedback_decls = 0;
2736 char **varying_names = NULL;
2737 tfeedback_decl *tfeedback_decls = NULL;
2738
2739 /* From the ARB_enhanced_layouts spec:
2740 *
2741 * "If the shader used to record output variables for transform feedback
2742 * varyings uses the "xfb_buffer", "xfb_offset", or "xfb_stride" layout
2743 * qualifiers, the values specified by TransformFeedbackVaryings are
2744 * ignored, and the set of variables captured for transform feedback is
2745 * instead derived from the specified layout qualifiers."
2746 */
2747 for (int i = MESA_SHADER_FRAGMENT - 1; i >= 0; i--) {
2748 /* Find last stage before fragment shader */
2749 if (prog->_LinkedShaders[i]) {
2750 has_xfb_qualifiers =
2751 process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
2752 prog, &num_tfeedback_decls,
2753 &varying_names);
2754 break;
2755 }
2756 }
2757
2758 if (!has_xfb_qualifiers) {
2759 num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2760 varying_names = prog->TransformFeedback.VaryingNames;
2761 }
2762
2763 if (num_tfeedback_decls != 0) {
2764 /* From GL_EXT_transform_feedback:
2765 * A program will fail to link if:
2766 *
2767 * * the <count> specified by TransformFeedbackVaryingsEXT is
2768 * non-zero, but the program object has no vertex or geometry
2769 * shader;
2770 */
2771 if (first >= MESA_SHADER_FRAGMENT) {
2772 linker_error(prog, "Transform feedback varyings specified, but "
2773 "no vertex, tessellation, or geometry shader is "
2774 "present.\n");
2775 return false;
2776 }
2777
2778 tfeedback_decls = rzalloc_array(mem_ctx, tfeedback_decl,
2779 num_tfeedback_decls);
2780 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
2781 varying_names, tfeedback_decls))
2782 return false;
2783 }
2784
2785 /* If there is no fragment shader we need to set transform feedback.
2786 *
2787 * For SSO we also need to assign output locations. We assign them here
2788 * because we need to do it for both single stage programs and multi stage
2789 * programs.
2790 */
2791 if (last < MESA_SHADER_FRAGMENT &&
2792 (num_tfeedback_decls != 0 || prog->SeparateShader)) {
2793 const uint64_t reserved_out_slots =
2794 reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out);
2795 if (!assign_varying_locations(ctx, mem_ctx, prog,
2796 prog->_LinkedShaders[last], NULL,
2797 num_tfeedback_decls, tfeedback_decls,
2798 reserved_out_slots))
2799 return false;
2800 }
2801
2802 if (last <= MESA_SHADER_FRAGMENT) {
2803 /* Remove unused varyings from the first/last stage unless SSO */
2804 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2805 prog->_LinkedShaders[first],
2806 ir_var_shader_in);
2807 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2808 prog->_LinkedShaders[last],
2809 ir_var_shader_out);
2810
2811 /* If the program is made up of only a single stage */
2812 if (first == last) {
2813 gl_linked_shader *const sh = prog->_LinkedShaders[last];
2814
2815 do_dead_builtin_varyings(ctx, NULL, sh, 0, NULL);
2816 do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls,
2817 tfeedback_decls);
2818
2819 if (prog->SeparateShader) {
2820 const uint64_t reserved_slots =
2821 reserved_varying_slot(sh, ir_var_shader_in);
2822
2823 /* Assign input locations for SSO, output locations are already
2824 * assigned.
2825 */
2826 if (!assign_varying_locations(ctx, mem_ctx, prog,
2827 NULL /* producer */,
2828 sh /* consumer */,
2829 0 /* num_tfeedback_decls */,
2830 NULL /* tfeedback_decls */,
2831 reserved_slots))
2832 return false;
2833 }
2834 } else {
2835 /* Linking the stages in the opposite order (from fragment to vertex)
2836 * ensures that inter-shader outputs written to in an earlier stage
2837 * are eliminated if they are (transitively) not used in a later
2838 * stage.
2839 */
2840 int next = last;
2841 for (int i = next - 1; i >= 0; i--) {
2842 if (prog->_LinkedShaders[i] == NULL && i != 0)
2843 continue;
2844
2845 gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
2846 gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
2847
2848 const uint64_t reserved_out_slots =
2849 reserved_varying_slot(sh_i, ir_var_shader_out);
2850 const uint64_t reserved_in_slots =
2851 reserved_varying_slot(sh_next, ir_var_shader_in);
2852
2853 do_dead_builtin_varyings(ctx, sh_i, sh_next,
2854 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2855 tfeedback_decls);
2856
2857 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
2858 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2859 tfeedback_decls,
2860 reserved_out_slots | reserved_in_slots))
2861 return false;
2862
2863 /* This must be done after all dead varyings are eliminated. */
2864 if (sh_i != NULL) {
2865 unsigned slots_used = _mesa_bitcount_64(reserved_out_slots);
2866 if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) {
2867 return false;
2868 }
2869 }
2870
2871 unsigned slots_used = _mesa_bitcount_64(reserved_in_slots);
2872 if (!check_against_input_limit(ctx, prog, sh_next, slots_used))
2873 return false;
2874
2875 next = i;
2876 }
2877 }
2878 }
2879
2880 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls,
2881 has_xfb_qualifiers))
2882 return false;
2883
2884 return true;
2885 }