Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "program/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Get the varying type stripped of the outermost array if we're processing
45 * a stage whose varyings are arrays indexed by a vertex number (such as
46 * geometry shader inputs).
47 */
48 static const glsl_type *
49 get_varying_type(const ir_variable *var, gl_shader_stage stage)
50 {
51 const glsl_type *type = var->type;
52
53 if (!var->data.patch &&
54 ((var->data.mode == ir_var_shader_out &&
55 stage == MESA_SHADER_TESS_CTRL) ||
56 (var->data.mode == ir_var_shader_in &&
57 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
58 stage == MESA_SHADER_GEOMETRY)))) {
59 assert(type->is_array());
60 type = type->fields.array;
61 }
62
63 return type;
64 }
65
66 static void
67 create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
68 size_t name_length, unsigned *count,
69 const char *ifc_member_name,
70 const glsl_type *ifc_member_t, char ***varying_names)
71 {
72 if (t->is_interface()) {
73 size_t new_length = name_length;
74
75 assert(ifc_member_name && ifc_member_t);
76 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
77
78 create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
79 NULL, NULL, varying_names);
80 } else if (t->is_record()) {
81 for (unsigned i = 0; i < t->length; i++) {
82 const char *field = t->fields.structure[i].name;
83 size_t new_length = name_length;
84
85 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
86
87 create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
88 new_length, count, NULL, NULL,
89 varying_names);
90 }
91 } else if (t->without_array()->is_record() ||
92 t->without_array()->is_interface() ||
93 (t->is_array() && t->fields.array->is_array())) {
94 for (unsigned i = 0; i < t->length; i++) {
95 size_t new_length = name_length;
96
97 /* Append the subscript to the current variable name */
98 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
99
100 create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
101 count, ifc_member_name, ifc_member_t,
102 varying_names);
103 }
104 } else {
105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
106 }
107 }
108
109 bool
110 process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh,
111 unsigned *num_tfeedback_decls,
112 char ***varying_names)
113 {
114 bool has_xfb_qualifiers = false;
115
116 /* We still need to enable transform feedback mode even if xfb_stride is
117 * only applied to a global out. Also we don't bother to propagate
118 * xfb_stride to interface block members so this will catch that case also.
119 */
120 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
121 if (sh->TransformFeedback.BufferStride[j]) {
122 has_xfb_qualifiers = true;
123 }
124 }
125
126 foreach_in_list(ir_instruction, node, sh->ir) {
127 ir_variable *var = node->as_variable();
128 if (!var || var->data.mode != ir_var_shader_out)
129 continue;
130
131 /* From the ARB_enhanced_layouts spec:
132 *
133 * "Any shader making any static use (after preprocessing) of any of
134 * these *xfb_* qualifiers will cause the shader to be in a
135 * transform feedback capturing mode and hence responsible for
136 * describing the transform feedback setup. This mode will capture
137 * any output selected by *xfb_offset*, directly or indirectly, to
138 * a transform feedback buffer."
139 */
140 if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
141 has_xfb_qualifiers = true;
142 }
143
144 if (var->data.explicit_xfb_offset) {
145 *num_tfeedback_decls += var->type->varying_count();
146 has_xfb_qualifiers = true;
147 }
148 }
149
150 if (*num_tfeedback_decls == 0)
151 return has_xfb_qualifiers;
152
153 unsigned i = 0;
154 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
155 foreach_in_list(ir_instruction, node, sh->ir) {
156 ir_variable *var = node->as_variable();
157 if (!var || var->data.mode != ir_var_shader_out)
158 continue;
159
160 if (var->data.explicit_xfb_offset) {
161 char *name;
162 const glsl_type *type, *member_type;
163
164 if (var->data.from_named_ifc_block) {
165 type = var->get_interface_type();
166 /* Find the member type before it was altered by lowering */
167 member_type =
168 type->fields.structure[type->field_index(var->name)].type;
169 name = ralloc_strdup(NULL, type->without_array()->name);
170 } else {
171 type = var->type;
172 member_type = NULL;
173 name = ralloc_strdup(NULL, var->name);
174 }
175 create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
176 var->name, member_type, varying_names);
177 ralloc_free(name);
178 }
179 }
180
181 assert(i == *num_tfeedback_decls);
182 return has_xfb_qualifiers;
183 }
184
185 /**
186 * Validate the types and qualifiers of an output from one stage against the
187 * matching input to another stage.
188 */
189 static void
190 cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
191 const ir_variable *input,
192 const ir_variable *output,
193 gl_shader_stage consumer_stage,
194 gl_shader_stage producer_stage)
195 {
196 /* Check that the types match between stages.
197 */
198 const glsl_type *type_to_match = input->type;
199
200 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
201 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
202 consumer_stage != MESA_SHADER_FRAGMENT) ||
203 consumer_stage == MESA_SHADER_GEOMETRY;
204 if (extra_array_level) {
205 assert(type_to_match->is_array());
206 type_to_match = type_to_match->fields.array;
207 }
208
209 if (type_to_match != output->type) {
210 /* There is a bit of a special case for gl_TexCoord. This
211 * built-in is unsized by default. Applications that variable
212 * access it must redeclare it with a size. There is some
213 * language in the GLSL spec that implies the fragment shader
214 * and vertex shader do not have to agree on this size. Other
215 * driver behave this way, and one or two applications seem to
216 * rely on it.
217 *
218 * Neither declaration needs to be modified here because the array
219 * sizes are fixed later when update_array_sizes is called.
220 *
221 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
222 *
223 * "Unlike user-defined varying variables, the built-in
224 * varying variables don't have a strict one-to-one
225 * correspondence between the vertex language and the
226 * fragment language."
227 */
228 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
229 linker_error(prog,
230 "%s shader output `%s' declared as type `%s', "
231 "but %s shader input declared as type `%s'\n",
232 _mesa_shader_stage_to_string(producer_stage),
233 output->name,
234 output->type->name,
235 _mesa_shader_stage_to_string(consumer_stage),
236 input->type->name);
237 return;
238 }
239 }
240
241 /* Check that all of the qualifiers match between stages.
242 */
243 if (input->data.centroid != output->data.centroid) {
244 linker_error(prog,
245 "%s shader output `%s' %s centroid qualifier, "
246 "but %s shader input %s centroid qualifier\n",
247 _mesa_shader_stage_to_string(producer_stage),
248 output->name,
249 (output->data.centroid) ? "has" : "lacks",
250 _mesa_shader_stage_to_string(consumer_stage),
251 (input->data.centroid) ? "has" : "lacks");
252 return;
253 }
254
255 if (input->data.sample != output->data.sample) {
256 linker_error(prog,
257 "%s shader output `%s' %s sample qualifier, "
258 "but %s shader input %s sample qualifier\n",
259 _mesa_shader_stage_to_string(producer_stage),
260 output->name,
261 (output->data.sample) ? "has" : "lacks",
262 _mesa_shader_stage_to_string(consumer_stage),
263 (input->data.sample) ? "has" : "lacks");
264 return;
265 }
266
267 if (input->data.patch != output->data.patch) {
268 linker_error(prog,
269 "%s shader output `%s' %s patch qualifier, "
270 "but %s shader input %s patch qualifier\n",
271 _mesa_shader_stage_to_string(producer_stage),
272 output->name,
273 (output->data.patch) ? "has" : "lacks",
274 _mesa_shader_stage_to_string(consumer_stage),
275 (input->data.patch) ? "has" : "lacks");
276 return;
277 }
278
279 if (!prog->IsES && input->data.invariant != output->data.invariant) {
280 linker_error(prog,
281 "%s shader output `%s' %s invariant qualifier, "
282 "but %s shader input %s invariant qualifier\n",
283 _mesa_shader_stage_to_string(producer_stage),
284 output->name,
285 (output->data.invariant) ? "has" : "lacks",
286 _mesa_shader_stage_to_string(consumer_stage),
287 (input->data.invariant) ? "has" : "lacks");
288 return;
289 }
290
291 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
292 * to match cross stage, they must only match within the same stage.
293 *
294 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
295 *
296 * "It is a link-time error if, within the same stage, the interpolation
297 * qualifiers of variables of the same name do not match.
298 *
299 */
300 if (input->data.interpolation != output->data.interpolation &&
301 prog->Version < 440) {
302 linker_error(prog,
303 "%s shader output `%s' specifies %s "
304 "interpolation qualifier, "
305 "but %s shader input specifies %s "
306 "interpolation qualifier\n",
307 _mesa_shader_stage_to_string(producer_stage),
308 output->name,
309 interpolation_string(output->data.interpolation),
310 _mesa_shader_stage_to_string(consumer_stage),
311 interpolation_string(input->data.interpolation));
312 return;
313 }
314 }
315
316 /**
317 * Validate front and back color outputs against single color input
318 */
319 static void
320 cross_validate_front_and_back_color(struct gl_shader_program *prog,
321 const ir_variable *input,
322 const ir_variable *front_color,
323 const ir_variable *back_color,
324 gl_shader_stage consumer_stage,
325 gl_shader_stage producer_stage)
326 {
327 if (front_color != NULL && front_color->data.assigned)
328 cross_validate_types_and_qualifiers(prog, input, front_color,
329 consumer_stage, producer_stage);
330
331 if (back_color != NULL && back_color->data.assigned)
332 cross_validate_types_and_qualifiers(prog, input, back_color,
333 consumer_stage, producer_stage);
334 }
335
336 /**
337 * Validate that outputs from one stage match inputs of another
338 */
339 void
340 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
341 gl_shader *producer, gl_shader *consumer)
342 {
343 glsl_symbol_table parameters;
344 ir_variable *explicit_locations[MAX_VARYING] = { NULL, };
345
346 /* Find all shader outputs in the "producer" stage.
347 */
348 foreach_in_list(ir_instruction, node, producer->ir) {
349 ir_variable *const var = node->as_variable();
350
351 if ((var == NULL) || (var->data.mode != ir_var_shader_out))
352 continue;
353
354 if (!var->data.explicit_location
355 || var->data.location < VARYING_SLOT_VAR0)
356 parameters.add_variable(var);
357 else {
358 /* User-defined varyings with explicit locations are handled
359 * differently because they do not need to have matching names.
360 */
361 const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
362
363 if (explicit_locations[idx] != NULL) {
364 linker_error(prog,
365 "%s shader has multiple outputs explicitly "
366 "assigned to location %d\n",
367 _mesa_shader_stage_to_string(producer->Stage),
368 idx);
369 return;
370 }
371
372 explicit_locations[idx] = var;
373 }
374 }
375
376
377 /* Find all shader inputs in the "consumer" stage. Any variables that have
378 * matching outputs already in the symbol table must have the same type and
379 * qualifiers.
380 *
381 * Exception: if the consumer is the geometry shader, then the inputs
382 * should be arrays and the type of the array element should match the type
383 * of the corresponding producer output.
384 */
385 foreach_in_list(ir_instruction, node, consumer->ir) {
386 ir_variable *const input = node->as_variable();
387
388 if ((input == NULL) || (input->data.mode != ir_var_shader_in))
389 continue;
390
391 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
392 const ir_variable *const front_color =
393 parameters.get_variable("gl_FrontColor");
394
395 const ir_variable *const back_color =
396 parameters.get_variable("gl_BackColor");
397
398 cross_validate_front_and_back_color(prog, input,
399 front_color, back_color,
400 consumer->Stage, producer->Stage);
401 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
402 const ir_variable *const front_color =
403 parameters.get_variable("gl_FrontSecondaryColor");
404
405 const ir_variable *const back_color =
406 parameters.get_variable("gl_BackSecondaryColor");
407
408 cross_validate_front_and_back_color(prog, input,
409 front_color, back_color,
410 consumer->Stage, producer->Stage);
411 } else {
412 /* The rules for connecting inputs and outputs change in the presence
413 * of explicit locations. In this case, we no longer care about the
414 * names of the variables. Instead, we care only about the
415 * explicitly assigned location.
416 */
417 ir_variable *output = NULL;
418 if (input->data.explicit_location
419 && input->data.location >= VARYING_SLOT_VAR0) {
420 output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
421
422 if (output == NULL) {
423 linker_error(prog,
424 "%s shader input `%s' with explicit location "
425 "has no matching output\n",
426 _mesa_shader_stage_to_string(consumer->Stage),
427 input->name);
428 }
429 } else {
430 output = parameters.get_variable(input->name);
431 }
432
433 if (output != NULL) {
434 /* Interface blocks have their own validation elsewhere so don't
435 * try validating them here.
436 */
437 if (!(input->get_interface_type() &&
438 output->get_interface_type()))
439 cross_validate_types_and_qualifiers(prog, input, output,
440 consumer->Stage,
441 producer->Stage);
442 } else {
443 /* Check for input vars with unmatched output vars in prev stage
444 * taking into account that interface blocks could have a matching
445 * output but with different name, so we ignore them.
446 */
447 assert(!input->data.assigned);
448 if (input->data.used && !input->get_interface_type() &&
449 !input->data.explicit_location && !prog->SeparateShader)
450 linker_error(prog,
451 "%s shader input `%s' "
452 "has no matching output in the previous stage\n",
453 _mesa_shader_stage_to_string(consumer->Stage),
454 input->name);
455 }
456 }
457 }
458 }
459
460 /**
461 * Demote shader inputs and outputs that are not used in other stages, and
462 * remove them via dead code elimination.
463 */
464 void
465 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
466 gl_shader *sh,
467 enum ir_variable_mode mode)
468 {
469 if (is_separate_shader_object)
470 return;
471
472 foreach_in_list(ir_instruction, node, sh->ir) {
473 ir_variable *const var = node->as_variable();
474
475 if ((var == NULL) || (var->data.mode != int(mode)))
476 continue;
477
478 /* A shader 'in' or 'out' variable is only really an input or output if
479 * its value is used by other shader stages. This will cause the
480 * variable to have a location assigned.
481 */
482 if (var->data.is_unmatched_generic_inout) {
483 assert(var->data.mode != ir_var_temporary);
484 var->data.mode = ir_var_auto;
485 }
486 }
487
488 /* Eliminate code that is now dead due to unused inputs/outputs being
489 * demoted.
490 */
491 while (do_dead_code(sh->ir, false))
492 ;
493
494 }
495
496 /**
497 * Initialize this object based on a string that was passed to
498 * glTransformFeedbackVaryings.
499 *
500 * If the input is mal-formed, this call still succeeds, but it sets
501 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
502 * will fail to find any matching variable.
503 */
504 void
505 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
506 const char *input)
507 {
508 /* We don't have to be pedantic about what is a valid GLSL variable name,
509 * because any variable with an invalid name can't exist in the IR anyway.
510 */
511
512 this->location = -1;
513 this->orig_name = input;
514 this->lowered_builtin_array_variable = none;
515 this->skip_components = 0;
516 this->next_buffer_separator = false;
517 this->matched_candidate = NULL;
518 this->stream_id = 0;
519 this->buffer = 0;
520 this->offset = 0;
521
522 if (ctx->Extensions.ARB_transform_feedback3) {
523 /* Parse gl_NextBuffer. */
524 if (strcmp(input, "gl_NextBuffer") == 0) {
525 this->next_buffer_separator = true;
526 return;
527 }
528
529 /* Parse gl_SkipComponents. */
530 if (strcmp(input, "gl_SkipComponents1") == 0)
531 this->skip_components = 1;
532 else if (strcmp(input, "gl_SkipComponents2") == 0)
533 this->skip_components = 2;
534 else if (strcmp(input, "gl_SkipComponents3") == 0)
535 this->skip_components = 3;
536 else if (strcmp(input, "gl_SkipComponents4") == 0)
537 this->skip_components = 4;
538
539 if (this->skip_components)
540 return;
541 }
542
543 /* Parse a declaration. */
544 const char *base_name_end;
545 long subscript = parse_program_resource_name(input, &base_name_end);
546 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
547 if (this->var_name == NULL) {
548 _mesa_error_no_memory(__func__);
549 return;
550 }
551
552 if (subscript >= 0) {
553 this->array_subscript = subscript;
554 this->is_subscripted = true;
555 } else {
556 this->is_subscripted = false;
557 }
558
559 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
560 * class must behave specially to account for the fact that gl_ClipDistance
561 * is converted from a float[8] to a vec4[2].
562 */
563 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
564 strcmp(this->var_name, "gl_ClipDistance") == 0) {
565 this->lowered_builtin_array_variable = clip_distance;
566 }
567
568 if (ctx->Const.LowerTessLevel &&
569 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
570 this->lowered_builtin_array_variable = tess_level_outer;
571 if (ctx->Const.LowerTessLevel &&
572 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
573 this->lowered_builtin_array_variable = tess_level_inner;
574 }
575
576
577 /**
578 * Determine whether two tfeedback_decl objects refer to the same variable and
579 * array index (if applicable).
580 */
581 bool
582 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
583 {
584 assert(x.is_varying() && y.is_varying());
585
586 if (strcmp(x.var_name, y.var_name) != 0)
587 return false;
588 if (x.is_subscripted != y.is_subscripted)
589 return false;
590 if (x.is_subscripted && x.array_subscript != y.array_subscript)
591 return false;
592 return true;
593 }
594
595
596 /**
597 * Assign a location and stream ID for this tfeedback_decl object based on the
598 * transform feedback candidate found by find_candidate.
599 *
600 * If an error occurs, the error is reported through linker_error() and false
601 * is returned.
602 */
603 bool
604 tfeedback_decl::assign_location(struct gl_context *ctx,
605 struct gl_shader_program *prog)
606 {
607 assert(this->is_varying());
608
609 unsigned fine_location
610 = this->matched_candidate->toplevel_var->data.location * 4
611 + this->matched_candidate->toplevel_var->data.location_frac
612 + this->matched_candidate->offset;
613 const unsigned dmul =
614 this->matched_candidate->type->without_array()->is_double() ? 2 : 1;
615
616 if (this->matched_candidate->type->is_array()) {
617 /* Array variable */
618 const unsigned matrix_cols =
619 this->matched_candidate->type->fields.array->matrix_columns;
620 const unsigned vector_elements =
621 this->matched_candidate->type->fields.array->vector_elements;
622 unsigned actual_array_size;
623 switch (this->lowered_builtin_array_variable) {
624 case clip_distance:
625 actual_array_size = prog->LastClipDistanceArraySize;
626 break;
627 case tess_level_outer:
628 actual_array_size = 4;
629 break;
630 case tess_level_inner:
631 actual_array_size = 2;
632 break;
633 case none:
634 default:
635 actual_array_size = this->matched_candidate->type->array_size();
636 break;
637 }
638
639 if (this->is_subscripted) {
640 /* Check array bounds. */
641 if (this->array_subscript >= actual_array_size) {
642 linker_error(prog, "Transform feedback varying %s has index "
643 "%i, but the array size is %u.",
644 this->orig_name, this->array_subscript,
645 actual_array_size);
646 return false;
647 }
648 unsigned array_elem_size = this->lowered_builtin_array_variable ?
649 1 : vector_elements * matrix_cols * dmul;
650 fine_location += array_elem_size * this->array_subscript;
651 this->size = 1;
652 } else {
653 this->size = actual_array_size;
654 }
655 this->vector_elements = vector_elements;
656 this->matrix_columns = matrix_cols;
657 if (this->lowered_builtin_array_variable)
658 this->type = GL_FLOAT;
659 else
660 this->type = this->matched_candidate->type->fields.array->gl_type;
661 } else {
662 /* Regular variable (scalar, vector, or matrix) */
663 if (this->is_subscripted) {
664 linker_error(prog, "Transform feedback varying %s requested, "
665 "but %s is not an array.",
666 this->orig_name, this->var_name);
667 return false;
668 }
669 this->size = 1;
670 this->vector_elements = this->matched_candidate->type->vector_elements;
671 this->matrix_columns = this->matched_candidate->type->matrix_columns;
672 this->type = this->matched_candidate->type->gl_type;
673 }
674 this->location = fine_location / 4;
675 this->location_frac = fine_location % 4;
676
677 /* From GL_EXT_transform_feedback:
678 * A program will fail to link if:
679 *
680 * * the total number of components to capture in any varying
681 * variable in <varyings> is greater than the constant
682 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
683 * buffer mode is SEPARATE_ATTRIBS_EXT;
684 */
685 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
686 this->num_components() >
687 ctx->Const.MaxTransformFeedbackSeparateComponents) {
688 linker_error(prog, "Transform feedback varying %s exceeds "
689 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
690 this->orig_name);
691 return false;
692 }
693
694 /* Only transform feedback varyings can be assigned to non-zero streams,
695 * so assign the stream id here.
696 */
697 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
698
699 unsigned array_offset = this->array_subscript * 4 * dmul;
700 unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
701 this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
702 this->offset = this->matched_candidate->toplevel_var->data.offset +
703 array_offset + struct_offset;
704
705 return true;
706 }
707
708
709 unsigned
710 tfeedback_decl::get_num_outputs() const
711 {
712 if (!this->is_varying()) {
713 return 0;
714 }
715 return (this->num_components() + this->location_frac + 3)/4;
716 }
717
718
719 /**
720 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
721 *
722 * If an error occurs, the error is reported through linker_error() and false
723 * is returned.
724 */
725 bool
726 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
727 struct gl_transform_feedback_info *info,
728 unsigned buffer, unsigned buffer_index,
729 const unsigned max_outputs, bool *explicit_stride,
730 bool has_xfb_qualifiers) const
731 {
732 assert(!this->next_buffer_separator);
733
734 /* Handle gl_SkipComponents. */
735 if (this->skip_components) {
736 info->Buffers[buffer].Stride += this->skip_components;
737 return true;
738 }
739
740 unsigned xfb_offset = 0;
741 if (has_xfb_qualifiers) {
742 xfb_offset = this->offset / 4;
743 } else {
744 xfb_offset = info->Buffers[buffer].Stride;
745 }
746 info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
747
748 unsigned location = this->location;
749 unsigned location_frac = this->location_frac;
750 unsigned num_components = this->num_components();
751 while (num_components > 0) {
752 unsigned output_size = MIN2(num_components, 4 - location_frac);
753 assert((info->NumOutputs == 0 && max_outputs == 0) ||
754 info->NumOutputs < max_outputs);
755
756 /* From the ARB_enhanced_layouts spec:
757 *
758 * "If such a block member or variable is not written during a shader
759 * invocation, the buffer contents at the assigned offset will be
760 * undefined. Even if there are no static writes to a variable or
761 * member that is assigned a transform feedback offset, the space is
762 * still allocated in the buffer and still affects the stride."
763 */
764 if (this->is_varying_written()) {
765 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
766 info->Outputs[info->NumOutputs].OutputRegister = location;
767 info->Outputs[info->NumOutputs].NumComponents = output_size;
768 info->Outputs[info->NumOutputs].StreamId = stream_id;
769 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
770 info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
771 ++info->NumOutputs;
772 }
773 info->Buffers[buffer].Stream = this->stream_id;
774 xfb_offset += output_size;
775
776 num_components -= output_size;
777 location++;
778 location_frac = 0;
779 }
780
781 if (explicit_stride && explicit_stride[buffer]) {
782 if (this->is_double() && info->Buffers[buffer].Stride % 2) {
783 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
784 "multiple of 8 as its applied to a type that is or "
785 "contains a double.",
786 info->Buffers[buffer].Stride * 4);
787 return false;
788 }
789
790 if ((this->offset / 4) / info->Buffers[buffer].Stride !=
791 (xfb_offset - 1) / info->Buffers[buffer].Stride) {
792 linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
793 "buffer (%d)", xfb_offset * 4,
794 info->Buffers[buffer].Stride * 4, buffer);
795 return false;
796 }
797 } else {
798 info->Buffers[buffer].Stride = xfb_offset;
799 }
800
801 /* From GL_EXT_transform_feedback:
802 * A program will fail to link if:
803 *
804 * * the total number of components to capture is greater than
805 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
806 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
807 *
808 * From GL_ARB_enhanced_layouts:
809 *
810 * "The resulting stride (implicit or explicit) must be less than or
811 * equal to the implementation-dependent constant
812 * gl_MaxTransformFeedbackInterleavedComponents."
813 */
814 if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
815 has_xfb_qualifiers) &&
816 info->Buffers[buffer].Stride >
817 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
818 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
819 "limit has been exceeded.");
820 return false;
821 }
822
823 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
824 this->orig_name);
825 info->Varyings[info->NumVarying].Type = this->type;
826 info->Varyings[info->NumVarying].Size = this->size;
827 info->Varyings[info->NumVarying].BufferIndex = buffer_index;
828 info->NumVarying++;
829 info->Buffers[buffer].NumVaryings++;
830
831 return true;
832 }
833
834
835 const tfeedback_candidate *
836 tfeedback_decl::find_candidate(gl_shader_program *prog,
837 hash_table *tfeedback_candidates)
838 {
839 const char *name = this->var_name;
840 switch (this->lowered_builtin_array_variable) {
841 case none:
842 name = this->var_name;
843 break;
844 case clip_distance:
845 name = "gl_ClipDistanceMESA";
846 break;
847 case tess_level_outer:
848 name = "gl_TessLevelOuterMESA";
849 break;
850 case tess_level_inner:
851 name = "gl_TessLevelInnerMESA";
852 break;
853 }
854 this->matched_candidate = (const tfeedback_candidate *)
855 hash_table_find(tfeedback_candidates, name);
856 if (!this->matched_candidate) {
857 /* From GL_EXT_transform_feedback:
858 * A program will fail to link if:
859 *
860 * * any variable name specified in the <varyings> array is not
861 * declared as an output in the geometry shader (if present) or
862 * the vertex shader (if no geometry shader is present);
863 */
864 linker_error(prog, "Transform feedback varying %s undeclared.",
865 this->orig_name);
866 }
867 return this->matched_candidate;
868 }
869
870
871 /**
872 * Parse all the transform feedback declarations that were passed to
873 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
874 *
875 * If an error occurs, the error is reported through linker_error() and false
876 * is returned.
877 */
878 bool
879 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
880 const void *mem_ctx, unsigned num_names,
881 char **varying_names, tfeedback_decl *decls)
882 {
883 for (unsigned i = 0; i < num_names; ++i) {
884 decls[i].init(ctx, mem_ctx, varying_names[i]);
885
886 if (!decls[i].is_varying())
887 continue;
888
889 /* From GL_EXT_transform_feedback:
890 * A program will fail to link if:
891 *
892 * * any two entries in the <varyings> array specify the same varying
893 * variable;
894 *
895 * We interpret this to mean "any two entries in the <varyings> array
896 * specify the same varying variable and array index", since transform
897 * feedback of arrays would be useless otherwise.
898 */
899 for (unsigned j = 0; j < i; ++j) {
900 if (!decls[j].is_varying())
901 continue;
902
903 if (tfeedback_decl::is_same(decls[i], decls[j])) {
904 linker_error(prog, "Transform feedback varying %s specified "
905 "more than once.", varying_names[i]);
906 return false;
907 }
908 }
909 }
910 return true;
911 }
912
913
914 static int
915 cmp_xfb_offset(const void * x_generic, const void * y_generic)
916 {
917 tfeedback_decl *x = (tfeedback_decl *) x_generic;
918 tfeedback_decl *y = (tfeedback_decl *) y_generic;
919
920 if (x->get_buffer() != y->get_buffer())
921 return x->get_buffer() - y->get_buffer();
922 return x->get_offset() - y->get_offset();
923 }
924
925 /**
926 * Store transform feedback location assignments into
927 * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls.
928 *
929 * If an error occurs, the error is reported through linker_error() and false
930 * is returned.
931 */
932 bool
933 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
934 unsigned num_tfeedback_decls,
935 tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
936 {
937 /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
938 * tracking the number of buffers doesn't overflow.
939 */
940 assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
941
942 bool separate_attribs_mode =
943 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
944
945 ralloc_free(prog->LinkedTransformFeedback.Varyings);
946 ralloc_free(prog->LinkedTransformFeedback.Outputs);
947
948 memset(&prog->LinkedTransformFeedback, 0,
949 sizeof(prog->LinkedTransformFeedback));
950
951 /* The xfb_offset qualifier does not have to be used in increasing order
952 * however some drivers expect to receive the list of transform feedback
953 * declarations in order so sort it now for convenience.
954 */
955 if (has_xfb_qualifiers)
956 qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
957 cmp_xfb_offset);
958
959 prog->LinkedTransformFeedback.Varyings =
960 rzalloc_array(prog,
961 struct gl_transform_feedback_varying_info,
962 num_tfeedback_decls);
963
964 unsigned num_outputs = 0;
965 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
966 if (tfeedback_decls[i].is_varying_written())
967 num_outputs += tfeedback_decls[i].get_num_outputs();
968 }
969
970 prog->LinkedTransformFeedback.Outputs =
971 rzalloc_array(prog,
972 struct gl_transform_feedback_output,
973 num_outputs);
974
975 unsigned num_buffers = 0;
976 unsigned buffers = 0;
977
978 if (!has_xfb_qualifiers && separate_attribs_mode) {
979 /* GL_SEPARATE_ATTRIBS */
980 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
981 if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback,
982 num_buffers, num_buffers, num_outputs,
983 NULL, has_xfb_qualifiers))
984 return false;
985
986 buffers |= 1 << num_buffers;
987 num_buffers++;
988 }
989 }
990 else {
991 /* GL_INVERLEAVED_ATTRIBS */
992 int buffer_stream_id = -1;
993 unsigned buffer =
994 num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
995 bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
996
997 /* Apply any xfb_stride global qualifiers */
998 if (has_xfb_qualifiers) {
999 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1000 if (prog->TransformFeedback.BufferStride[j]) {
1001 buffers |= 1 << j;
1002 explicit_stride[j] = true;
1003 prog->LinkedTransformFeedback.Buffers[j].Stride =
1004 prog->TransformFeedback.BufferStride[j] / 4;
1005 }
1006 }
1007 }
1008
1009 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1010 if (has_xfb_qualifiers &&
1011 buffer != tfeedback_decls[i].get_buffer()) {
1012 /* we have moved to the next buffer so reset stream id */
1013 buffer_stream_id = -1;
1014 num_buffers++;
1015 }
1016
1017 if (tfeedback_decls[i].is_next_buffer_separator()) {
1018 num_buffers++;
1019 buffer_stream_id = -1;
1020 continue;
1021 } else if (buffer_stream_id == -1) {
1022 /* First varying writing to this buffer: remember its stream */
1023 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
1024 } else if (buffer_stream_id !=
1025 (int) tfeedback_decls[i].get_stream_id()) {
1026 /* Varying writes to the same buffer from a different stream */
1027 linker_error(prog,
1028 "Transform feedback can't capture varyings belonging "
1029 "to different vertex streams in a single buffer. "
1030 "Varying %s writes to buffer from stream %u, other "
1031 "varyings in the same buffer write from stream %u.",
1032 tfeedback_decls[i].name(),
1033 tfeedback_decls[i].get_stream_id(),
1034 buffer_stream_id);
1035 return false;
1036 }
1037
1038 if (has_xfb_qualifiers) {
1039 buffer = tfeedback_decls[i].get_buffer();
1040 } else {
1041 buffer = num_buffers;
1042 }
1043 buffers |= 1 << buffer;
1044
1045 if (!tfeedback_decls[i].store(ctx, prog,
1046 &prog->LinkedTransformFeedback,
1047 buffer, num_buffers, num_outputs,
1048 explicit_stride, has_xfb_qualifiers))
1049 return false;
1050 }
1051 }
1052
1053 assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs);
1054
1055 prog->LinkedTransformFeedback.ActiveBuffers = buffers;
1056 return true;
1057 }
1058
1059 namespace {
1060
1061 /**
1062 * Data structure recording the relationship between outputs of one shader
1063 * stage (the "producer") and inputs of another (the "consumer").
1064 */
1065 class varying_matches
1066 {
1067 public:
1068 varying_matches(bool disable_varying_packing, bool xfb_enabled,
1069 gl_shader_stage producer_stage,
1070 gl_shader_stage consumer_stage);
1071 ~varying_matches();
1072 void record(ir_variable *producer_var, ir_variable *consumer_var);
1073 unsigned assign_locations(struct gl_shader_program *prog,
1074 uint64_t reserved_slots, bool separate_shader);
1075 void store_locations() const;
1076
1077 private:
1078 bool is_varying_packing_safe(const glsl_type *type,
1079 const ir_variable *var);
1080
1081 /**
1082 * If true, this driver disables varying packing, so all varyings need to
1083 * be aligned on slot boundaries, and take up a number of slots equal to
1084 * their number of matrix columns times their array size.
1085 *
1086 * Packing may also be disabled because our current packing method is not
1087 * safe in SSO or versions of OpenGL where interpolation qualifiers are not
1088 * guaranteed to match across stages.
1089 */
1090 const bool disable_varying_packing;
1091
1092 /**
1093 * If true, this driver has transform feedback enabled. The transform
1094 * feedback code requires at least some packing be done even when varying
1095 * packing is disabled, fortunately where transform feedback requires
1096 * packing it's safe to override the disabled setting. See
1097 * is_varying_packing_safe().
1098 */
1099 const bool xfb_enabled;
1100
1101 /**
1102 * Enum representing the order in which varyings are packed within a
1103 * packing class.
1104 *
1105 * Currently we pack vec4's first, then vec2's, then scalar values, then
1106 * vec3's. This order ensures that the only vectors that are at risk of
1107 * having to be "double parked" (split between two adjacent varying slots)
1108 * are the vec3's.
1109 */
1110 enum packing_order_enum {
1111 PACKING_ORDER_VEC4,
1112 PACKING_ORDER_VEC2,
1113 PACKING_ORDER_SCALAR,
1114 PACKING_ORDER_VEC3,
1115 };
1116
1117 static unsigned compute_packing_class(const ir_variable *var);
1118 static packing_order_enum compute_packing_order(const ir_variable *var);
1119 static int match_comparator(const void *x_generic, const void *y_generic);
1120 static int xfb_comparator(const void *x_generic, const void *y_generic);
1121
1122 /**
1123 * Structure recording the relationship between a single producer output
1124 * and a single consumer input.
1125 */
1126 struct match {
1127 /**
1128 * Packing class for this varying, computed by compute_packing_class().
1129 */
1130 unsigned packing_class;
1131
1132 /**
1133 * Packing order for this varying, computed by compute_packing_order().
1134 */
1135 packing_order_enum packing_order;
1136 unsigned num_components;
1137
1138 /**
1139 * The output variable in the producer stage.
1140 */
1141 ir_variable *producer_var;
1142
1143 /**
1144 * The input variable in the consumer stage.
1145 */
1146 ir_variable *consumer_var;
1147
1148 /**
1149 * The location which has been assigned for this varying. This is
1150 * expressed in multiples of a float, with the first generic varying
1151 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1152 * value 0.
1153 */
1154 unsigned generic_location;
1155 } *matches;
1156
1157 /**
1158 * The number of elements in the \c matches array that are currently in
1159 * use.
1160 */
1161 unsigned num_matches;
1162
1163 /**
1164 * The number of elements that were set aside for the \c matches array when
1165 * it was allocated.
1166 */
1167 unsigned matches_capacity;
1168
1169 gl_shader_stage producer_stage;
1170 gl_shader_stage consumer_stage;
1171 };
1172
1173 } /* anonymous namespace */
1174
1175 varying_matches::varying_matches(bool disable_varying_packing,
1176 bool xfb_enabled,
1177 gl_shader_stage producer_stage,
1178 gl_shader_stage consumer_stage)
1179 : disable_varying_packing(disable_varying_packing),
1180 xfb_enabled(xfb_enabled),
1181 producer_stage(producer_stage),
1182 consumer_stage(consumer_stage)
1183 {
1184 /* Note: this initial capacity is rather arbitrarily chosen to be large
1185 * enough for many cases without wasting an unreasonable amount of space.
1186 * varying_matches::record() will resize the array if there are more than
1187 * this number of varyings.
1188 */
1189 this->matches_capacity = 8;
1190 this->matches = (match *)
1191 malloc(sizeof(*this->matches) * this->matches_capacity);
1192 this->num_matches = 0;
1193 }
1194
1195
1196 varying_matches::~varying_matches()
1197 {
1198 free(this->matches);
1199 }
1200
1201
1202 /**
1203 * Packing is always safe on individual arrays, structure and matices. It is
1204 * also safe if the varying is only used for transform feedback.
1205 */
1206 bool
1207 varying_matches::is_varying_packing_safe(const glsl_type *type,
1208 const ir_variable *var)
1209 {
1210 if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1211 consumer_stage == MESA_SHADER_TESS_CTRL ||
1212 producer_stage == MESA_SHADER_TESS_CTRL)
1213 return false;
1214
1215 return xfb_enabled && (type->is_array() || type->is_record() ||
1216 type->is_matrix() || var->data.is_xfb_only);
1217 }
1218
1219
1220 /**
1221 * Record the given producer/consumer variable pair in the list of variables
1222 * that should later be assigned locations.
1223 *
1224 * It is permissible for \c consumer_var to be NULL (this happens if a
1225 * variable is output by the producer and consumed by transform feedback, but
1226 * not consumed by the consumer).
1227 *
1228 * If \c producer_var has already been paired up with a consumer_var, or
1229 * producer_var is part of fixed pipeline functionality (and hence already has
1230 * a location assigned), this function has no effect.
1231 *
1232 * Note: as a side effect this function may change the interpolation type of
1233 * \c producer_var, but only when the change couldn't possibly affect
1234 * rendering.
1235 */
1236 void
1237 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1238 {
1239 assert(producer_var != NULL || consumer_var != NULL);
1240
1241 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1242 producer_var->data.explicit_location)) ||
1243 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1244 consumer_var->data.explicit_location))) {
1245 /* Either a location already exists for this variable (since it is part
1246 * of fixed functionality), or it has already been recorded as part of a
1247 * previous match.
1248 */
1249 return;
1250 }
1251
1252 bool needs_flat_qualifier = consumer_var == NULL &&
1253 (producer_var->type->contains_integer() ||
1254 producer_var->type->contains_double());
1255
1256 if (needs_flat_qualifier ||
1257 (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) {
1258 /* Since this varying is not being consumed by the fragment shader, its
1259 * interpolation type varying cannot possibly affect rendering.
1260 * Also, this variable is non-flat and is (or contains) an integer
1261 * or a double.
1262 * If the consumer stage is unknown, don't modify the interpolation
1263 * type as it could affect rendering later with separate shaders.
1264 *
1265 * lower_packed_varyings requires all integer varyings to flat,
1266 * regardless of where they appear. We can trivially satisfy that
1267 * requirement by changing the interpolation type to flat here.
1268 */
1269 if (producer_var) {
1270 producer_var->data.centroid = false;
1271 producer_var->data.sample = false;
1272 producer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
1273 }
1274
1275 if (consumer_var) {
1276 consumer_var->data.centroid = false;
1277 consumer_var->data.sample = false;
1278 consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT;
1279 }
1280 }
1281
1282 if (this->num_matches == this->matches_capacity) {
1283 this->matches_capacity *= 2;
1284 this->matches = (match *)
1285 realloc(this->matches,
1286 sizeof(*this->matches) * this->matches_capacity);
1287 }
1288
1289 const ir_variable *const var = (producer_var != NULL)
1290 ? producer_var : consumer_var;
1291 const gl_shader_stage stage = (producer_var != NULL)
1292 ? producer_stage : consumer_stage;
1293 const glsl_type *type = get_varying_type(var, stage);
1294
1295 this->matches[this->num_matches].packing_class
1296 = this->compute_packing_class(var);
1297 this->matches[this->num_matches].packing_order
1298 = this->compute_packing_order(var);
1299 if (this->disable_varying_packing && !is_varying_packing_safe(type, var)) {
1300 unsigned slots = type->count_attribute_slots(false);
1301 this->matches[this->num_matches].num_components = slots * 4;
1302 } else {
1303 this->matches[this->num_matches].num_components
1304 = type->component_slots();
1305 }
1306 this->matches[this->num_matches].producer_var = producer_var;
1307 this->matches[this->num_matches].consumer_var = consumer_var;
1308 this->num_matches++;
1309 if (producer_var)
1310 producer_var->data.is_unmatched_generic_inout = 0;
1311 if (consumer_var)
1312 consumer_var->data.is_unmatched_generic_inout = 0;
1313 }
1314
1315
1316 /**
1317 * Choose locations for all of the variable matches that were previously
1318 * passed to varying_matches::record().
1319 */
1320 unsigned
1321 varying_matches::assign_locations(struct gl_shader_program *prog,
1322 uint64_t reserved_slots,
1323 bool separate_shader)
1324 {
1325 /* If packing has been disabled then we cannot safely sort the varyings by
1326 * class as it may mean we are using a version of OpenGL where
1327 * interpolation qualifiers are not guaranteed to be matching across
1328 * shaders, sorting in this case could result in mismatching shader
1329 * interfaces.
1330 * When packing is disabled the sort orders varyings used by transform
1331 * feedback first, but also depends on *undefined behaviour* of qsort to
1332 * reverse the order of the varyings. See: xfb_comparator().
1333 */
1334 if (!this->disable_varying_packing) {
1335 /* Sort varying matches into an order that makes them easy to pack. */
1336 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1337 &varying_matches::match_comparator);
1338 } else {
1339 /* Only sort varyings that are only used by transform feedback. */
1340 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1341 &varying_matches::xfb_comparator);
1342 }
1343
1344 unsigned generic_location = 0;
1345 unsigned generic_patch_location = MAX_VARYING*4;
1346 bool previous_var_xfb_only = false;
1347
1348 for (unsigned i = 0; i < this->num_matches; i++) {
1349 unsigned *location = &generic_location;
1350
1351 const ir_variable *var;
1352 const glsl_type *type;
1353 bool is_vertex_input = false;
1354 if (matches[i].consumer_var) {
1355 var = matches[i].consumer_var;
1356 type = get_varying_type(var, consumer_stage);
1357 if (consumer_stage == MESA_SHADER_VERTEX)
1358 is_vertex_input = true;
1359 } else {
1360 var = matches[i].producer_var;
1361 type = get_varying_type(var, producer_stage);
1362 }
1363
1364 if (var->data.patch)
1365 location = &generic_patch_location;
1366
1367 /* Advance to the next slot if this varying has a different packing
1368 * class than the previous one, and we're not already on a slot
1369 * boundary.
1370 *
1371 * Also advance to the next slot if packing is disabled. This makes sure
1372 * we don't assign varyings the same locations which is possible
1373 * because we still pack individual arrays, records and matrices even
1374 * when packing is disabled. Note we don't advance to the next slot if
1375 * we can pack varyings together that are only used for transform
1376 * feedback.
1377 */
1378 if ((this->disable_varying_packing &&
1379 !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1380 (i > 0 && this->matches[i - 1].packing_class
1381 != this->matches[i].packing_class )) {
1382 *location = ALIGN(*location, 4);
1383 }
1384
1385 previous_var_xfb_only = var->data.is_xfb_only;
1386
1387 unsigned num_elements = type->count_attribute_slots(is_vertex_input);
1388 unsigned slot_end;
1389 if (this->disable_varying_packing &&
1390 !is_varying_packing_safe(type, var))
1391 slot_end = 4;
1392 else
1393 slot_end = type->without_array()->vector_elements;
1394 slot_end += *location - 1;
1395
1396 /* FIXME: We could be smarter in the below code and loop back over
1397 * trying to fill any locations that we skipped because we couldn't pack
1398 * the varying between an explicit location. For now just let the user
1399 * hit the linking error if we run out of room and suggest they use
1400 * explicit locations.
1401 */
1402 for (unsigned j = 0; j < num_elements; j++) {
1403 while ((slot_end < MAX_VARYING * 4u) &&
1404 ((reserved_slots & (UINT64_C(1) << *location / 4u) ||
1405 (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) {
1406
1407 *location = ALIGN(*location + 1, 4);
1408 slot_end = *location;
1409
1410 /* reset the counter and try again */
1411 j = 0;
1412 }
1413
1414 /* Increase the slot to make sure there is enough room for next
1415 * array element.
1416 */
1417 if (this->disable_varying_packing &&
1418 !is_varying_packing_safe(type, var))
1419 slot_end += 4;
1420 else
1421 slot_end += type->without_array()->vector_elements;
1422 }
1423
1424 if (!var->data.patch && *location >= MAX_VARYING * 4u) {
1425 linker_error(prog, "insufficient contiguous locations available for "
1426 "%s it is possible an array or struct could not be "
1427 "packed between varyings with explicit locations. Try "
1428 "using an explicit location for arrays and structs.",
1429 var->name);
1430 }
1431
1432 this->matches[i].generic_location = *location;
1433
1434 *location += this->matches[i].num_components;
1435 }
1436
1437 return (generic_location + 3) / 4;
1438 }
1439
1440
1441 /**
1442 * Update the producer and consumer shaders to reflect the locations
1443 * assignments that were made by varying_matches::assign_locations().
1444 */
1445 void
1446 varying_matches::store_locations() const
1447 {
1448 for (unsigned i = 0; i < this->num_matches; i++) {
1449 ir_variable *producer_var = this->matches[i].producer_var;
1450 ir_variable *consumer_var = this->matches[i].consumer_var;
1451 unsigned generic_location = this->matches[i].generic_location;
1452 unsigned slot = generic_location / 4;
1453 unsigned offset = generic_location % 4;
1454
1455 if (producer_var) {
1456 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1457 producer_var->data.location_frac = offset;
1458 }
1459
1460 if (consumer_var) {
1461 assert(consumer_var->data.location == -1);
1462 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1463 consumer_var->data.location_frac = offset;
1464 }
1465 }
1466 }
1467
1468
1469 /**
1470 * Compute the "packing class" of the given varying. This is an unsigned
1471 * integer with the property that two variables in the same packing class can
1472 * be safely backed into the same vec4.
1473 */
1474 unsigned
1475 varying_matches::compute_packing_class(const ir_variable *var)
1476 {
1477 /* Without help from the back-end, there is no way to pack together
1478 * variables with different interpolation types, because
1479 * lower_packed_varyings must choose exactly one interpolation type for
1480 * each packed varying it creates.
1481 *
1482 * However, we can safely pack together floats, ints, and uints, because:
1483 *
1484 * - varyings of base type "int" and "uint" must use the "flat"
1485 * interpolation type, which can only occur in GLSL 1.30 and above.
1486 *
1487 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1488 * can store flat floats as ints without losing any information (using
1489 * the ir_unop_bitcast_* opcodes).
1490 *
1491 * Therefore, the packing class depends only on the interpolation type.
1492 */
1493 unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
1494 (var->data.patch << 2);
1495 packing_class *= 4;
1496 packing_class += var->data.interpolation;
1497 return packing_class;
1498 }
1499
1500
1501 /**
1502 * Compute the "packing order" of the given varying. This is a sort key we
1503 * use to determine when to attempt to pack the given varying relative to
1504 * other varyings in the same packing class.
1505 */
1506 varying_matches::packing_order_enum
1507 varying_matches::compute_packing_order(const ir_variable *var)
1508 {
1509 const glsl_type *element_type = var->type;
1510
1511 while (element_type->base_type == GLSL_TYPE_ARRAY) {
1512 element_type = element_type->fields.array;
1513 }
1514
1515 switch (element_type->component_slots() % 4) {
1516 case 1: return PACKING_ORDER_SCALAR;
1517 case 2: return PACKING_ORDER_VEC2;
1518 case 3: return PACKING_ORDER_VEC3;
1519 case 0: return PACKING_ORDER_VEC4;
1520 default:
1521 assert(!"Unexpected value of vector_elements");
1522 return PACKING_ORDER_VEC4;
1523 }
1524 }
1525
1526
1527 /**
1528 * Comparison function passed to qsort() to sort varyings by packing_class and
1529 * then by packing_order.
1530 */
1531 int
1532 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
1533 {
1534 const match *x = (const match *) x_generic;
1535 const match *y = (const match *) y_generic;
1536
1537 if (x->packing_class != y->packing_class)
1538 return x->packing_class - y->packing_class;
1539 return x->packing_order - y->packing_order;
1540 }
1541
1542
1543 /**
1544 * Comparison function passed to qsort() to sort varyings used only by
1545 * transform feedback when packing of other varyings is disabled.
1546 */
1547 int
1548 varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
1549 {
1550 const match *x = (const match *) x_generic;
1551
1552 if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
1553 return match_comparator(x_generic, y_generic);
1554
1555 /* FIXME: When the comparator returns 0 it means the elements being
1556 * compared are equivalent. However the qsort documentation says:
1557 *
1558 * "The order of equivalent elements is undefined."
1559 *
1560 * In practice the sort ends up reversing the order of the varyings which
1561 * means locations are also assigned in this reversed order and happens to
1562 * be what we want. This is also whats happening in
1563 * varying_matches::match_comparator().
1564 */
1565 return 0;
1566 }
1567
1568
1569 /**
1570 * Is the given variable a varying variable to be counted against the
1571 * limit in ctx->Const.MaxVarying?
1572 * This includes variables such as texcoords, colors and generic
1573 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
1574 */
1575 static bool
1576 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
1577 {
1578 /* Only fragment shaders will take a varying variable as an input */
1579 if (stage == MESA_SHADER_FRAGMENT &&
1580 var->data.mode == ir_var_shader_in) {
1581 switch (var->data.location) {
1582 case VARYING_SLOT_POS:
1583 case VARYING_SLOT_FACE:
1584 case VARYING_SLOT_PNTC:
1585 return false;
1586 default:
1587 return true;
1588 }
1589 }
1590 return false;
1591 }
1592
1593
1594 /**
1595 * Visitor class that generates tfeedback_candidate structs describing all
1596 * possible targets of transform feedback.
1597 *
1598 * tfeedback_candidate structs are stored in the hash table
1599 * tfeedback_candidates, which is passed to the constructor. This hash table
1600 * maps varying names to instances of the tfeedback_candidate struct.
1601 */
1602 class tfeedback_candidate_generator : public program_resource_visitor
1603 {
1604 public:
1605 tfeedback_candidate_generator(void *mem_ctx,
1606 hash_table *tfeedback_candidates)
1607 : mem_ctx(mem_ctx),
1608 tfeedback_candidates(tfeedback_candidates),
1609 toplevel_var(NULL),
1610 varying_floats(0)
1611 {
1612 }
1613
1614 void process(ir_variable *var)
1615 {
1616 /* All named varying interface blocks should be flattened by now */
1617 assert(!var->is_interface_instance());
1618
1619 this->toplevel_var = var;
1620 this->varying_floats = 0;
1621 program_resource_visitor::process(var);
1622 }
1623
1624 private:
1625 virtual void visit_field(const glsl_type *type, const char *name,
1626 bool row_major)
1627 {
1628 assert(!type->without_array()->is_record());
1629 assert(!type->without_array()->is_interface());
1630
1631 (void) row_major;
1632
1633 tfeedback_candidate *candidate
1634 = rzalloc(this->mem_ctx, tfeedback_candidate);
1635 candidate->toplevel_var = this->toplevel_var;
1636 candidate->type = type;
1637 candidate->offset = this->varying_floats;
1638 hash_table_insert(this->tfeedback_candidates, candidate,
1639 ralloc_strdup(this->mem_ctx, name));
1640 this->varying_floats += type->component_slots();
1641 }
1642
1643 /**
1644 * Memory context used to allocate hash table keys and values.
1645 */
1646 void * const mem_ctx;
1647
1648 /**
1649 * Hash table in which tfeedback_candidate objects should be stored.
1650 */
1651 hash_table * const tfeedback_candidates;
1652
1653 /**
1654 * Pointer to the toplevel variable that is being traversed.
1655 */
1656 ir_variable *toplevel_var;
1657
1658 /**
1659 * Total number of varying floats that have been visited so far. This is
1660 * used to determine the offset to each varying within the toplevel
1661 * variable.
1662 */
1663 unsigned varying_floats;
1664 };
1665
1666
1667 namespace linker {
1668
1669 void
1670 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
1671 hash_table *consumer_inputs,
1672 hash_table *consumer_interface_inputs,
1673 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1674 {
1675 memset(consumer_inputs_with_locations,
1676 0,
1677 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
1678
1679 foreach_in_list(ir_instruction, node, ir) {
1680 ir_variable *const input_var = node->as_variable();
1681
1682 if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) {
1683 /* All interface blocks should have been lowered by this point */
1684 assert(!input_var->type->is_interface());
1685
1686 if (input_var->data.explicit_location) {
1687 /* assign_varying_locations only cares about finding the
1688 * ir_variable at the start of a contiguous location block.
1689 *
1690 * - For !producer, consumer_inputs_with_locations isn't used.
1691 *
1692 * - For !consumer, consumer_inputs_with_locations is empty.
1693 *
1694 * For consumer && producer, if you were trying to set some
1695 * ir_variable to the middle of a location block on the other side
1696 * of producer/consumer, cross_validate_outputs_to_inputs() should
1697 * be link-erroring due to either type mismatch or location
1698 * overlaps. If the variables do match up, then they've got a
1699 * matching data.location and you only looked at
1700 * consumer_inputs_with_locations[var->data.location], not any
1701 * following entries for the array/structure.
1702 */
1703 consumer_inputs_with_locations[input_var->data.location] =
1704 input_var;
1705 } else if (input_var->get_interface_type() != NULL) {
1706 char *const iface_field_name =
1707 ralloc_asprintf(mem_ctx, "%s.%s",
1708 input_var->get_interface_type()->without_array()->name,
1709 input_var->name);
1710 hash_table_insert(consumer_interface_inputs, input_var,
1711 iface_field_name);
1712 } else {
1713 hash_table_insert(consumer_inputs, input_var,
1714 ralloc_strdup(mem_ctx, input_var->name));
1715 }
1716 }
1717 }
1718 }
1719
1720 /**
1721 * Find a variable from the consumer that "matches" the specified variable
1722 *
1723 * This function only finds inputs with names that match. There is no
1724 * validation (here) that the types, etc. are compatible.
1725 */
1726 ir_variable *
1727 get_matching_input(void *mem_ctx,
1728 const ir_variable *output_var,
1729 hash_table *consumer_inputs,
1730 hash_table *consumer_interface_inputs,
1731 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1732 {
1733 ir_variable *input_var;
1734
1735 if (output_var->data.explicit_location) {
1736 input_var = consumer_inputs_with_locations[output_var->data.location];
1737 } else if (output_var->get_interface_type() != NULL) {
1738 char *const iface_field_name =
1739 ralloc_asprintf(mem_ctx, "%s.%s",
1740 output_var->get_interface_type()->without_array()->name,
1741 output_var->name);
1742 input_var =
1743 (ir_variable *) hash_table_find(consumer_interface_inputs,
1744 iface_field_name);
1745 } else {
1746 input_var =
1747 (ir_variable *) hash_table_find(consumer_inputs, output_var->name);
1748 }
1749
1750 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
1751 ? NULL : input_var;
1752 }
1753
1754 }
1755
1756 static int
1757 io_variable_cmp(const void *_a, const void *_b)
1758 {
1759 const ir_variable *const a = *(const ir_variable **) _a;
1760 const ir_variable *const b = *(const ir_variable **) _b;
1761
1762 if (a->data.explicit_location && b->data.explicit_location)
1763 return b->data.location - a->data.location;
1764
1765 if (a->data.explicit_location && !b->data.explicit_location)
1766 return 1;
1767
1768 if (!a->data.explicit_location && b->data.explicit_location)
1769 return -1;
1770
1771 return -strcmp(a->name, b->name);
1772 }
1773
1774 /**
1775 * Sort the shader IO variables into canonical order
1776 */
1777 static void
1778 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
1779 {
1780 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
1781 unsigned num_variables = 0;
1782
1783 foreach_in_list(ir_instruction, node, ir) {
1784 ir_variable *const var = node->as_variable();
1785
1786 if (var == NULL || var->data.mode != io_mode)
1787 continue;
1788
1789 /* If we have already encountered more I/O variables that could
1790 * successfully link, bail.
1791 */
1792 if (num_variables == ARRAY_SIZE(var_table))
1793 return;
1794
1795 var_table[num_variables++] = var;
1796 }
1797
1798 if (num_variables == 0)
1799 return;
1800
1801 /* Sort the list in reverse order (io_variable_cmp handles this). Later
1802 * we're going to push the variables on to the IR list as a stack, so we
1803 * want the last variable (in canonical order) to be first in the list.
1804 */
1805 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
1806
1807 /* Remove the variable from it's current location in the IR, and put it at
1808 * the front.
1809 */
1810 for (unsigned i = 0; i < num_variables; i++) {
1811 var_table[i]->remove();
1812 ir->push_head(var_table[i]);
1813 }
1814 }
1815
1816 /**
1817 * Generate a bitfield map of the explicit locations for shader varyings.
1818 *
1819 * In theory a 32 bits value will be enough but a 64 bits value is future proof.
1820 */
1821 uint64_t
1822 reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
1823 {
1824 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
1825 assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */
1826
1827 uint64_t slots = 0;
1828 int var_slot;
1829
1830 if (!stage)
1831 return slots;
1832
1833 foreach_in_list(ir_instruction, node, stage->ir) {
1834 ir_variable *const var = node->as_variable();
1835
1836 if (var == NULL || var->data.mode != io_mode ||
1837 !var->data.explicit_location ||
1838 var->data.location < VARYING_SLOT_VAR0)
1839 continue;
1840
1841 var_slot = var->data.location - VARYING_SLOT_VAR0;
1842
1843 unsigned num_elements = get_varying_type(var, stage->Stage)
1844 ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
1845 for (unsigned i = 0; i < num_elements; i++) {
1846 if (var_slot >= 0 && var_slot < MAX_VARYING)
1847 slots |= UINT64_C(1) << var_slot;
1848 var_slot += 1;
1849 }
1850 }
1851
1852 return slots;
1853 }
1854
1855
1856 /**
1857 * Assign locations for all variables that are produced in one pipeline stage
1858 * (the "producer") and consumed in the next stage (the "consumer").
1859 *
1860 * Variables produced by the producer may also be consumed by transform
1861 * feedback.
1862 *
1863 * \param num_tfeedback_decls is the number of declarations indicating
1864 * variables that may be consumed by transform feedback.
1865 *
1866 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
1867 * representing the result of parsing the strings passed to
1868 * glTransformFeedbackVaryings(). assign_location() will be called for
1869 * each of these objects that matches one of the outputs of the
1870 * producer.
1871 *
1872 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
1873 * be NULL. In this case, varying locations are assigned solely based on the
1874 * requirements of transform feedback.
1875 */
1876 bool
1877 assign_varying_locations(struct gl_context *ctx,
1878 void *mem_ctx,
1879 struct gl_shader_program *prog,
1880 gl_shader *producer, gl_shader *consumer,
1881 unsigned num_tfeedback_decls,
1882 tfeedback_decl *tfeedback_decls)
1883 {
1884 /* Tessellation shaders treat inputs and outputs as shared memory and can
1885 * access inputs and outputs of other invocations.
1886 * Therefore, they can't be lowered to temps easily (and definitely not
1887 * efficiently).
1888 */
1889 bool unpackable_tess =
1890 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
1891 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
1892 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
1893
1894 /* Transform feedback code assumes varying arrays are packed, so if the
1895 * driver has disabled varying packing, make sure to at least enable
1896 * packing required by transform feedback.
1897 */
1898 bool xfb_enabled =
1899 ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
1900
1901 /* Disable varying packing for GL 4.4+ as there is no guarantee
1902 * that interpolation qualifiers will match between shaders in these
1903 * versions. We also disable packing on outerward facing interfaces for
1904 * SSO because in ES we need to retain the unpacked varying information
1905 * for draw time validation. For desktop GL we could allow packing for
1906 * versions < 4.4 but its just safer not to do packing.
1907 *
1908 * Packing is still enabled on individual arrays, structs, and matrices as
1909 * these are required by the transform feedback code and it is still safe
1910 * to do so. We also enable packing when a varying is only used for
1911 * transform feedback and its not a SSO.
1912 *
1913 * Varying packing currently only packs together varyings with matching
1914 * interpolation qualifiers as the backends assume all packed components
1915 * are to be processed in the same way. Therefore we cannot do packing in
1916 * these versions of GL without the risk of mismatching interfaces.
1917 *
1918 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1919 *
1920 * "The type and presence of interpolation qualifiers of variables with
1921 * the same name declared in all linked shaders for the same cross-stage
1922 * interface must match, otherwise the link command will fail.
1923 *
1924 * When comparing an output from one stage to an input of a subsequent
1925 * stage, the input and output don't match if their interpolation
1926 * qualifiers (or lack thereof) are not the same."
1927 *
1928 * This text was also in at least revison 7 of the 4.40 spec but is no
1929 * longer in revision 9 and not in the 4.50 spec.
1930 */
1931 bool disable_varying_packing =
1932 ctx->Const.DisableVaryingPacking || unpackable_tess;
1933 if ((ctx->API == API_OPENGL_CORE && ctx->Version >= 44) ||
1934 (prog->SeparateShader && (producer == NULL || consumer == NULL)))
1935 disable_varying_packing = true;
1936
1937 varying_matches matches(disable_varying_packing, xfb_enabled,
1938 producer ? producer->Stage : (gl_shader_stage)-1,
1939 consumer ? consumer->Stage : (gl_shader_stage)-1);
1940 hash_table *tfeedback_candidates
1941 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1942 hash_table *consumer_inputs
1943 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1944 hash_table *consumer_interface_inputs
1945 = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
1946 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
1947 NULL,
1948 };
1949
1950 unsigned consumer_vertices = 0;
1951 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
1952 consumer_vertices = prog->Geom.VerticesIn;
1953
1954 /* Operate in a total of four passes.
1955 *
1956 * 1. Sort inputs / outputs into a canonical order. This is necessary so
1957 * that inputs / outputs of separable shaders will be assigned
1958 * predictable locations regardless of the order in which declarations
1959 * appeared in the shader source.
1960 *
1961 * 2. Assign locations for any matching inputs and outputs.
1962 *
1963 * 3. Mark output variables in the producer that do not have locations as
1964 * not being outputs. This lets the optimizer eliminate them.
1965 *
1966 * 4. Mark input variables in the consumer that do not have locations as
1967 * not being inputs. This lets the optimizer eliminate them.
1968 */
1969 if (consumer)
1970 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
1971
1972 if (producer)
1973 canonicalize_shader_io(producer->ir, ir_var_shader_out);
1974
1975 if (consumer)
1976 linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
1977 consumer_inputs,
1978 consumer_interface_inputs,
1979 consumer_inputs_with_locations);
1980
1981 if (producer) {
1982 foreach_in_list(ir_instruction, node, producer->ir) {
1983 ir_variable *const output_var = node->as_variable();
1984
1985 if ((output_var == NULL) ||
1986 (output_var->data.mode != ir_var_shader_out))
1987 continue;
1988
1989 /* Only geometry shaders can use non-zero streams */
1990 assert(output_var->data.stream == 0 ||
1991 (output_var->data.stream < MAX_VERTEX_STREAMS &&
1992 producer->Stage == MESA_SHADER_GEOMETRY));
1993
1994 if (num_tfeedback_decls > 0) {
1995 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
1996 g.process(output_var);
1997 }
1998
1999 ir_variable *const input_var =
2000 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
2001 consumer_interface_inputs,
2002 consumer_inputs_with_locations);
2003
2004 /* If a matching input variable was found, add this ouptut (and the
2005 * input) to the set. If this is a separable program and there is no
2006 * consumer stage, add the output.
2007 *
2008 * Always add TCS outputs. They are shared by all invocations
2009 * within a patch and can be used as shared memory.
2010 */
2011 if (input_var || (prog->SeparateShader && consumer == NULL) ||
2012 producer->Type == GL_TESS_CONTROL_SHADER) {
2013 matches.record(output_var, input_var);
2014 }
2015
2016 /* Only stream 0 outputs can be consumed in the next stage */
2017 if (input_var && output_var->data.stream != 0) {
2018 linker_error(prog, "output %s is assigned to stream=%d but "
2019 "is linked to an input, which requires stream=0",
2020 output_var->name, output_var->data.stream);
2021 return false;
2022 }
2023 }
2024 } else {
2025 /* If there's no producer stage, then this must be a separable program.
2026 * For example, we may have a program that has just a fragment shader.
2027 * Later this program will be used with some arbitrary vertex (or
2028 * geometry) shader program. This means that locations must be assigned
2029 * for all the inputs.
2030 */
2031 foreach_in_list(ir_instruction, node, consumer->ir) {
2032 ir_variable *const input_var = node->as_variable();
2033
2034 if ((input_var == NULL) ||
2035 (input_var->data.mode != ir_var_shader_in))
2036 continue;
2037
2038 matches.record(NULL, input_var);
2039 }
2040 }
2041
2042 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2043 if (!tfeedback_decls[i].is_varying())
2044 continue;
2045
2046 const tfeedback_candidate *matched_candidate
2047 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
2048
2049 if (matched_candidate == NULL) {
2050 hash_table_dtor(tfeedback_candidates);
2051 hash_table_dtor(consumer_inputs);
2052 hash_table_dtor(consumer_interface_inputs);
2053 return false;
2054 }
2055
2056 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
2057 matched_candidate->toplevel_var->data.is_xfb_only = 1;
2058 matches.record(matched_candidate->toplevel_var, NULL);
2059 }
2060 }
2061
2062 const uint64_t reserved_slots =
2063 reserved_varying_slot(producer, ir_var_shader_out) |
2064 reserved_varying_slot(consumer, ir_var_shader_in);
2065
2066 const unsigned slots_used = matches.assign_locations(prog, reserved_slots,
2067 prog->SeparateShader);
2068 matches.store_locations();
2069
2070 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2071 if (!tfeedback_decls[i].is_varying())
2072 continue;
2073
2074 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
2075 hash_table_dtor(tfeedback_candidates);
2076 hash_table_dtor(consumer_inputs);
2077 hash_table_dtor(consumer_interface_inputs);
2078 return false;
2079 }
2080 }
2081
2082 hash_table_dtor(tfeedback_candidates);
2083 hash_table_dtor(consumer_inputs);
2084 hash_table_dtor(consumer_interface_inputs);
2085
2086 if (consumer && producer) {
2087 foreach_in_list(ir_instruction, node, consumer->ir) {
2088 ir_variable *const var = node->as_variable();
2089
2090 if (var && var->data.mode == ir_var_shader_in &&
2091 var->data.is_unmatched_generic_inout) {
2092 if (!prog->IsES && prog->Version <= 120) {
2093 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2094 *
2095 * Only those varying variables used (i.e. read) in
2096 * the fragment shader executable must be written to
2097 * by the vertex shader executable; declaring
2098 * superfluous varying variables in a vertex shader is
2099 * permissible.
2100 *
2101 * We interpret this text as meaning that the VS must
2102 * write the variable for the FS to read it. See
2103 * "glsl1-varying read but not written" in piglit.
2104 */
2105 linker_error(prog, "%s shader varying %s not written "
2106 "by %s shader\n.",
2107 _mesa_shader_stage_to_string(consumer->Stage),
2108 var->name,
2109 _mesa_shader_stage_to_string(producer->Stage));
2110 } else {
2111 linker_warning(prog, "%s shader varying %s not written "
2112 "by %s shader\n.",
2113 _mesa_shader_stage_to_string(consumer->Stage),
2114 var->name,
2115 _mesa_shader_stage_to_string(producer->Stage));
2116 }
2117 }
2118 }
2119
2120 /* Now that validation is done its safe to remove unused varyings. As
2121 * we have both a producer and consumer its safe to remove unused
2122 * varyings even if the program is a SSO because the stages are being
2123 * linked together i.e. we have a multi-stage SSO.
2124 */
2125 remove_unused_shader_inputs_and_outputs(false, producer,
2126 ir_var_shader_out);
2127 remove_unused_shader_inputs_and_outputs(false, consumer,
2128 ir_var_shader_in);
2129 }
2130
2131 if (producer) {
2132 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out,
2133 0, producer, disable_varying_packing,
2134 xfb_enabled);
2135 }
2136
2137 if (consumer) {
2138 lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in,
2139 consumer_vertices, consumer,
2140 disable_varying_packing, xfb_enabled);
2141 }
2142
2143 return true;
2144 }
2145
2146 bool
2147 check_against_output_limit(struct gl_context *ctx,
2148 struct gl_shader_program *prog,
2149 gl_shader *producer)
2150 {
2151 unsigned output_vectors = 0;
2152
2153 foreach_in_list(ir_instruction, node, producer->ir) {
2154 ir_variable *const var = node->as_variable();
2155
2156 if (var && var->data.mode == ir_var_shader_out &&
2157 var_counts_against_varying_limit(producer->Stage, var)) {
2158 /* outputs for fragment shader can't be doubles */
2159 output_vectors += var->type->count_attribute_slots(false);
2160 }
2161 }
2162
2163 assert(producer->Stage != MESA_SHADER_FRAGMENT);
2164 unsigned max_output_components =
2165 ctx->Const.Program[producer->Stage].MaxOutputComponents;
2166
2167 const unsigned output_components = output_vectors * 4;
2168 if (output_components > max_output_components) {
2169 if (ctx->API == API_OPENGLES2 || prog->IsES)
2170 linker_error(prog, "%s shader uses too many output vectors "
2171 "(%u > %u)\n",
2172 _mesa_shader_stage_to_string(producer->Stage),
2173 output_vectors,
2174 max_output_components / 4);
2175 else
2176 linker_error(prog, "%s shader uses too many output components "
2177 "(%u > %u)\n",
2178 _mesa_shader_stage_to_string(producer->Stage),
2179 output_components,
2180 max_output_components);
2181
2182 return false;
2183 }
2184
2185 return true;
2186 }
2187
2188 bool
2189 check_against_input_limit(struct gl_context *ctx,
2190 struct gl_shader_program *prog,
2191 gl_shader *consumer)
2192 {
2193 unsigned input_vectors = 0;
2194
2195 foreach_in_list(ir_instruction, node, consumer->ir) {
2196 ir_variable *const var = node->as_variable();
2197
2198 if (var && var->data.mode == ir_var_shader_in &&
2199 var_counts_against_varying_limit(consumer->Stage, var)) {
2200 /* vertex inputs aren't varying counted */
2201 input_vectors += var->type->count_attribute_slots(false);
2202 }
2203 }
2204
2205 assert(consumer->Stage != MESA_SHADER_VERTEX);
2206 unsigned max_input_components =
2207 ctx->Const.Program[consumer->Stage].MaxInputComponents;
2208
2209 const unsigned input_components = input_vectors * 4;
2210 if (input_components > max_input_components) {
2211 if (ctx->API == API_OPENGLES2 || prog->IsES)
2212 linker_error(prog, "%s shader uses too many input vectors "
2213 "(%u > %u)\n",
2214 _mesa_shader_stage_to_string(consumer->Stage),
2215 input_vectors,
2216 max_input_components / 4);
2217 else
2218 linker_error(prog, "%s shader uses too many input components "
2219 "(%u > %u)\n",
2220 _mesa_shader_stage_to_string(consumer->Stage),
2221 input_components,
2222 max_input_components);
2223
2224 return false;
2225 }
2226
2227 return true;
2228 }