st/mesa/glsl: change xfb_program field to last_vert_prog
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "util/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Get the varying type stripped of the outermost array if we're processing
45 * a stage whose varyings are arrays indexed by a vertex number (such as
46 * geometry shader inputs).
47 */
48 static const glsl_type *
49 get_varying_type(const ir_variable *var, gl_shader_stage stage)
50 {
51 const glsl_type *type = var->type;
52
53 if (!var->data.patch &&
54 ((var->data.mode == ir_var_shader_out &&
55 stage == MESA_SHADER_TESS_CTRL) ||
56 (var->data.mode == ir_var_shader_in &&
57 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
58 stage == MESA_SHADER_GEOMETRY)))) {
59 assert(type->is_array());
60 type = type->fields.array;
61 }
62
63 return type;
64 }
65
66 static void
67 create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
68 size_t name_length, unsigned *count,
69 const char *ifc_member_name,
70 const glsl_type *ifc_member_t, char ***varying_names)
71 {
72 if (t->is_interface()) {
73 size_t new_length = name_length;
74
75 assert(ifc_member_name && ifc_member_t);
76 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
77
78 create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
79 NULL, NULL, varying_names);
80 } else if (t->is_record()) {
81 for (unsigned i = 0; i < t->length; i++) {
82 const char *field = t->fields.structure[i].name;
83 size_t new_length = name_length;
84
85 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
86
87 create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
88 new_length, count, NULL, NULL,
89 varying_names);
90 }
91 } else if (t->without_array()->is_record() ||
92 t->without_array()->is_interface() ||
93 (t->is_array() && t->fields.array->is_array())) {
94 for (unsigned i = 0; i < t->length; i++) {
95 size_t new_length = name_length;
96
97 /* Append the subscript to the current variable name */
98 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
99
100 create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
101 count, ifc_member_name, ifc_member_t,
102 varying_names);
103 }
104 } else {
105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
106 }
107 }
108
109 static bool
110 process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
111 struct gl_shader_program *prog,
112 unsigned *num_tfeedback_decls,
113 char ***varying_names)
114 {
115 bool has_xfb_qualifiers = false;
116
117 /* We still need to enable transform feedback mode even if xfb_stride is
118 * only applied to a global out. Also we don't bother to propagate
119 * xfb_stride to interface block members so this will catch that case also.
120 */
121 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
122 if (prog->TransformFeedback.BufferStride[j]) {
123 has_xfb_qualifiers = true;
124 break;
125 }
126 }
127
128 foreach_in_list(ir_instruction, node, sh->ir) {
129 ir_variable *var = node->as_variable();
130 if (!var || var->data.mode != ir_var_shader_out)
131 continue;
132
133 /* From the ARB_enhanced_layouts spec:
134 *
135 * "Any shader making any static use (after preprocessing) of any of
136 * these *xfb_* qualifiers will cause the shader to be in a
137 * transform feedback capturing mode and hence responsible for
138 * describing the transform feedback setup. This mode will capture
139 * any output selected by *xfb_offset*, directly or indirectly, to
140 * a transform feedback buffer."
141 */
142 if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
143 has_xfb_qualifiers = true;
144 }
145
146 if (var->data.explicit_xfb_offset) {
147 *num_tfeedback_decls += var->type->varying_count();
148 has_xfb_qualifiers = true;
149 }
150 }
151
152 if (*num_tfeedback_decls == 0)
153 return has_xfb_qualifiers;
154
155 unsigned i = 0;
156 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
157 foreach_in_list(ir_instruction, node, sh->ir) {
158 ir_variable *var = node->as_variable();
159 if (!var || var->data.mode != ir_var_shader_out)
160 continue;
161
162 if (var->data.explicit_xfb_offset) {
163 char *name;
164 const glsl_type *type, *member_type;
165
166 if (var->data.from_named_ifc_block) {
167 type = var->get_interface_type();
168 /* Find the member type before it was altered by lowering */
169 member_type =
170 type->fields.structure[type->field_index(var->name)].type;
171 name = ralloc_strdup(NULL, type->without_array()->name);
172 } else {
173 type = var->type;
174 member_type = NULL;
175 name = ralloc_strdup(NULL, var->name);
176 }
177 create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
178 var->name, member_type, varying_names);
179 ralloc_free(name);
180 }
181 }
182
183 assert(i == *num_tfeedback_decls);
184 return has_xfb_qualifiers;
185 }
186
187 static bool
188 anonymous_struct_type_matches(const glsl_type *output_type,
189 const glsl_type *to_match)
190 {
191 while (output_type->is_array() && to_match->is_array()) {
192 /* if the lengths at each level don't match fail. */
193 if (output_type->length != to_match->length)
194 return false;
195 output_type = output_type->fields.array;
196 to_match = to_match->fields.array;
197 }
198
199 if (output_type->is_array() || to_match->is_array())
200 return false;
201 return output_type->is_anonymous() &&
202 to_match->is_anonymous() &&
203 to_match->record_compare(output_type);
204 }
205
206 /**
207 * Validate the types and qualifiers of an output from one stage against the
208 * matching input to another stage.
209 */
210 static void
211 cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
212 const ir_variable *input,
213 const ir_variable *output,
214 gl_shader_stage consumer_stage,
215 gl_shader_stage producer_stage)
216 {
217 /* Check that the types match between stages.
218 */
219 const glsl_type *type_to_match = input->type;
220
221 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
222 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
223 consumer_stage != MESA_SHADER_FRAGMENT) ||
224 consumer_stage == MESA_SHADER_GEOMETRY;
225 if (extra_array_level) {
226 assert(type_to_match->is_array());
227 type_to_match = type_to_match->fields.array;
228 }
229
230 if (type_to_match != output->type) {
231 /* There is a bit of a special case for gl_TexCoord. This
232 * built-in is unsized by default. Applications that variable
233 * access it must redeclare it with a size. There is some
234 * language in the GLSL spec that implies the fragment shader
235 * and vertex shader do not have to agree on this size. Other
236 * driver behave this way, and one or two applications seem to
237 * rely on it.
238 *
239 * Neither declaration needs to be modified here because the array
240 * sizes are fixed later when update_array_sizes is called.
241 *
242 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
243 *
244 * "Unlike user-defined varying variables, the built-in
245 * varying variables don't have a strict one-to-one
246 * correspondence between the vertex language and the
247 * fragment language."
248 */
249 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
250 bool anon_matches = anonymous_struct_type_matches(output->type, type_to_match);
251
252 if (!anon_matches) {
253 linker_error(prog,
254 "%s shader output `%s' declared as type `%s', "
255 "but %s shader input declared as type `%s'\n",
256 _mesa_shader_stage_to_string(producer_stage),
257 output->name,
258 output->type->name,
259 _mesa_shader_stage_to_string(consumer_stage),
260 input->type->name);
261 return;
262 }
263 }
264 }
265
266 /* Check that all of the qualifiers match between stages.
267 */
268
269 /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
270 * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
271 * conformance test suite does not verify that the qualifiers must match.
272 * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
273 * OpenGLES 3.0 drivers, so we relax the checking in all cases.
274 */
275 if (false /* always skip the centroid check */ &&
276 prog->data->Version < (prog->IsES ? 310 : 430) &&
277 input->data.centroid != output->data.centroid) {
278 linker_error(prog,
279 "%s shader output `%s' %s centroid qualifier, "
280 "but %s shader input %s centroid qualifier\n",
281 _mesa_shader_stage_to_string(producer_stage),
282 output->name,
283 (output->data.centroid) ? "has" : "lacks",
284 _mesa_shader_stage_to_string(consumer_stage),
285 (input->data.centroid) ? "has" : "lacks");
286 return;
287 }
288
289 if (input->data.sample != output->data.sample) {
290 linker_error(prog,
291 "%s shader output `%s' %s sample qualifier, "
292 "but %s shader input %s sample qualifier\n",
293 _mesa_shader_stage_to_string(producer_stage),
294 output->name,
295 (output->data.sample) ? "has" : "lacks",
296 _mesa_shader_stage_to_string(consumer_stage),
297 (input->data.sample) ? "has" : "lacks");
298 return;
299 }
300
301 if (input->data.patch != output->data.patch) {
302 linker_error(prog,
303 "%s shader output `%s' %s patch qualifier, "
304 "but %s shader input %s patch qualifier\n",
305 _mesa_shader_stage_to_string(producer_stage),
306 output->name,
307 (output->data.patch) ? "has" : "lacks",
308 _mesa_shader_stage_to_string(consumer_stage),
309 (input->data.patch) ? "has" : "lacks");
310 return;
311 }
312
313 /* The GLSL 4.30 and GLSL ES 3.00 specifications say:
314 *
315 * "As only outputs need be declared with invariant, an output from
316 * one shader stage will still match an input of a subsequent stage
317 * without the input being declared as invariant."
318 *
319 * while GLSL 4.20 says:
320 *
321 * "For variables leaving one shader and coming into another shader,
322 * the invariant keyword has to be used in both shaders, or a link
323 * error will result."
324 *
325 * and GLSL ES 1.00 section 4.6.4 "Invariance and Linking" says:
326 *
327 * "The invariance of varyings that are declared in both the vertex
328 * and fragment shaders must match."
329 */
330 if (input->data.invariant != output->data.invariant &&
331 prog->data->Version < (prog->IsES ? 300 : 430)) {
332 linker_error(prog,
333 "%s shader output `%s' %s invariant qualifier, "
334 "but %s shader input %s invariant qualifier\n",
335 _mesa_shader_stage_to_string(producer_stage),
336 output->name,
337 (output->data.invariant) ? "has" : "lacks",
338 _mesa_shader_stage_to_string(consumer_stage),
339 (input->data.invariant) ? "has" : "lacks");
340 return;
341 }
342
343 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
344 * to match cross stage, they must only match within the same stage.
345 *
346 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
347 *
348 * "It is a link-time error if, within the same stage, the interpolation
349 * qualifiers of variables of the same name do not match.
350 *
351 */
352 if (input->data.interpolation != output->data.interpolation &&
353 prog->data->Version < 440) {
354 linker_error(prog,
355 "%s shader output `%s' specifies %s "
356 "interpolation qualifier, "
357 "but %s shader input specifies %s "
358 "interpolation qualifier\n",
359 _mesa_shader_stage_to_string(producer_stage),
360 output->name,
361 interpolation_string(output->data.interpolation),
362 _mesa_shader_stage_to_string(consumer_stage),
363 interpolation_string(input->data.interpolation));
364 return;
365 }
366 }
367
368 /**
369 * Validate front and back color outputs against single color input
370 */
371 static void
372 cross_validate_front_and_back_color(struct gl_shader_program *prog,
373 const ir_variable *input,
374 const ir_variable *front_color,
375 const ir_variable *back_color,
376 gl_shader_stage consumer_stage,
377 gl_shader_stage producer_stage)
378 {
379 if (front_color != NULL && front_color->data.assigned)
380 cross_validate_types_and_qualifiers(prog, input, front_color,
381 consumer_stage, producer_stage);
382
383 if (back_color != NULL && back_color->data.assigned)
384 cross_validate_types_and_qualifiers(prog, input, back_color,
385 consumer_stage, producer_stage);
386 }
387
388 /**
389 * Validate that outputs from one stage match inputs of another
390 */
391 void
392 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
393 gl_linked_shader *producer,
394 gl_linked_shader *consumer)
395 {
396 glsl_symbol_table parameters;
397 ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
398 { {NULL, NULL} };
399
400 /* Find all shader outputs in the "producer" stage.
401 */
402 foreach_in_list(ir_instruction, node, producer->ir) {
403 ir_variable *const var = node->as_variable();
404
405 if (var == NULL || var->data.mode != ir_var_shader_out)
406 continue;
407
408 if (!var->data.explicit_location
409 || var->data.location < VARYING_SLOT_VAR0)
410 parameters.add_variable(var);
411 else {
412 /* User-defined varyings with explicit locations are handled
413 * differently because they do not need to have matching names.
414 */
415 const glsl_type *type = get_varying_type(var, producer->Stage);
416 unsigned num_elements = type->count_attribute_slots(false);
417 unsigned idx = var->data.location - VARYING_SLOT_VAR0;
418 unsigned slot_limit = idx + num_elements;
419 unsigned last_comp;
420
421 if (type->without_array()->is_record()) {
422 /* The component qualifier can't be used on structs so just treat
423 * all component slots as used.
424 */
425 last_comp = 4;
426 } else {
427 unsigned dmul = type->without_array()->is_64bit() ? 2 : 1;
428 last_comp = var->data.location_frac +
429 type->without_array()->vector_elements * dmul;
430 }
431
432 while (idx < slot_limit) {
433 unsigned i = var->data.location_frac;
434 while (i < last_comp) {
435 if (explicit_locations[idx][i] != NULL) {
436 linker_error(prog,
437 "%s shader has multiple outputs explicitly "
438 "assigned to location %d and component %d\n",
439 _mesa_shader_stage_to_string(producer->Stage),
440 idx, var->data.location_frac);
441 return;
442 }
443
444 /* Make sure all component at this location have the same type.
445 */
446 for (unsigned j = 0; j < 4; j++) {
447 if (explicit_locations[idx][j] &&
448 (explicit_locations[idx][j]->type->without_array()
449 ->base_type != type->without_array()->base_type)) {
450 linker_error(prog,
451 "Varyings sharing the same location must "
452 "have the same underlying numerical type. "
453 "Location %u component %u\n", idx,
454 var->data.location_frac);
455 return;
456 }
457 }
458
459 explicit_locations[idx][i] = var;
460 i++;
461
462 /* We need to do some special handling for doubles as dvec3 and
463 * dvec4 consume two consecutive locations. We don't need to
464 * worry about components beginning at anything other than 0 as
465 * the spec does not allow this for dvec3 and dvec4.
466 */
467 if (i == 4 && last_comp > 4) {
468 last_comp = last_comp - 4;
469 /* Bump location index and reset the component index */
470 idx++;
471 i = 0;
472 }
473 }
474 idx++;
475 }
476 }
477 }
478
479
480 /* Find all shader inputs in the "consumer" stage. Any variables that have
481 * matching outputs already in the symbol table must have the same type and
482 * qualifiers.
483 *
484 * Exception: if the consumer is the geometry shader, then the inputs
485 * should be arrays and the type of the array element should match the type
486 * of the corresponding producer output.
487 */
488 foreach_in_list(ir_instruction, node, consumer->ir) {
489 ir_variable *const input = node->as_variable();
490
491 if (input == NULL || input->data.mode != ir_var_shader_in)
492 continue;
493
494 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
495 const ir_variable *const front_color =
496 parameters.get_variable("gl_FrontColor");
497
498 const ir_variable *const back_color =
499 parameters.get_variable("gl_BackColor");
500
501 cross_validate_front_and_back_color(prog, input,
502 front_color, back_color,
503 consumer->Stage, producer->Stage);
504 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
505 const ir_variable *const front_color =
506 parameters.get_variable("gl_FrontSecondaryColor");
507
508 const ir_variable *const back_color =
509 parameters.get_variable("gl_BackSecondaryColor");
510
511 cross_validate_front_and_back_color(prog, input,
512 front_color, back_color,
513 consumer->Stage, producer->Stage);
514 } else {
515 /* The rules for connecting inputs and outputs change in the presence
516 * of explicit locations. In this case, we no longer care about the
517 * names of the variables. Instead, we care only about the
518 * explicitly assigned location.
519 */
520 ir_variable *output = NULL;
521 if (input->data.explicit_location
522 && input->data.location >= VARYING_SLOT_VAR0) {
523
524 const glsl_type *type = get_varying_type(input, consumer->Stage);
525 unsigned num_elements = type->count_attribute_slots(false);
526 unsigned idx = input->data.location - VARYING_SLOT_VAR0;
527 unsigned slot_limit = idx + num_elements;
528
529 while (idx < slot_limit) {
530 output = explicit_locations[idx][input->data.location_frac];
531
532 if (output == NULL ||
533 input->data.location != output->data.location) {
534 linker_error(prog,
535 "%s shader input `%s' with explicit location "
536 "has no matching output\n",
537 _mesa_shader_stage_to_string(consumer->Stage),
538 input->name);
539 break;
540 }
541 idx++;
542 }
543 } else {
544 output = parameters.get_variable(input->name);
545 }
546
547 if (output != NULL) {
548 /* Interface blocks have their own validation elsewhere so don't
549 * try validating them here.
550 */
551 if (!(input->get_interface_type() &&
552 output->get_interface_type()))
553 cross_validate_types_and_qualifiers(prog, input, output,
554 consumer->Stage,
555 producer->Stage);
556 } else {
557 /* Check for input vars with unmatched output vars in prev stage
558 * taking into account that interface blocks could have a matching
559 * output but with different name, so we ignore them.
560 */
561 assert(!input->data.assigned);
562 if (input->data.used && !input->get_interface_type() &&
563 !input->data.explicit_location && !prog->SeparateShader)
564 linker_error(prog,
565 "%s shader input `%s' "
566 "has no matching output in the previous stage\n",
567 _mesa_shader_stage_to_string(consumer->Stage),
568 input->name);
569 }
570 }
571 }
572 }
573
574 /**
575 * Demote shader inputs and outputs that are not used in other stages, and
576 * remove them via dead code elimination.
577 */
578 static void
579 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
580 gl_linked_shader *sh,
581 enum ir_variable_mode mode)
582 {
583 if (is_separate_shader_object)
584 return;
585
586 foreach_in_list(ir_instruction, node, sh->ir) {
587 ir_variable *const var = node->as_variable();
588
589 if (var == NULL || var->data.mode != int(mode))
590 continue;
591
592 /* A shader 'in' or 'out' variable is only really an input or output if
593 * its value is used by other shader stages. This will cause the
594 * variable to have a location assigned.
595 */
596 if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
597 assert(var->data.mode != ir_var_temporary);
598
599 /* Assign zeros to demoted inputs to allow more optimizations. */
600 if (var->data.mode == ir_var_shader_in && !var->constant_value)
601 var->constant_value = ir_constant::zero(var, var->type);
602
603 var->data.mode = ir_var_auto;
604 }
605 }
606
607 /* Eliminate code that is now dead due to unused inputs/outputs being
608 * demoted.
609 */
610 while (do_dead_code(sh->ir, false))
611 ;
612
613 }
614
615 /**
616 * Initialize this object based on a string that was passed to
617 * glTransformFeedbackVaryings.
618 *
619 * If the input is mal-formed, this call still succeeds, but it sets
620 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
621 * will fail to find any matching variable.
622 */
623 void
624 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
625 const char *input)
626 {
627 /* We don't have to be pedantic about what is a valid GLSL variable name,
628 * because any variable with an invalid name can't exist in the IR anyway.
629 */
630
631 this->location = -1;
632 this->orig_name = input;
633 this->lowered_builtin_array_variable = none;
634 this->skip_components = 0;
635 this->next_buffer_separator = false;
636 this->matched_candidate = NULL;
637 this->stream_id = 0;
638 this->buffer = 0;
639 this->offset = 0;
640
641 if (ctx->Extensions.ARB_transform_feedback3) {
642 /* Parse gl_NextBuffer. */
643 if (strcmp(input, "gl_NextBuffer") == 0) {
644 this->next_buffer_separator = true;
645 return;
646 }
647
648 /* Parse gl_SkipComponents. */
649 if (strcmp(input, "gl_SkipComponents1") == 0)
650 this->skip_components = 1;
651 else if (strcmp(input, "gl_SkipComponents2") == 0)
652 this->skip_components = 2;
653 else if (strcmp(input, "gl_SkipComponents3") == 0)
654 this->skip_components = 3;
655 else if (strcmp(input, "gl_SkipComponents4") == 0)
656 this->skip_components = 4;
657
658 if (this->skip_components)
659 return;
660 }
661
662 /* Parse a declaration. */
663 const char *base_name_end;
664 long subscript = parse_program_resource_name(input, &base_name_end);
665 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
666 if (this->var_name == NULL) {
667 _mesa_error_no_memory(__func__);
668 return;
669 }
670
671 if (subscript >= 0) {
672 this->array_subscript = subscript;
673 this->is_subscripted = true;
674 } else {
675 this->is_subscripted = false;
676 }
677
678 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
679 * class must behave specially to account for the fact that gl_ClipDistance
680 * is converted from a float[8] to a vec4[2].
681 */
682 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
683 strcmp(this->var_name, "gl_ClipDistance") == 0) {
684 this->lowered_builtin_array_variable = clip_distance;
685 }
686 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
687 strcmp(this->var_name, "gl_CullDistance") == 0) {
688 this->lowered_builtin_array_variable = cull_distance;
689 }
690
691 if (ctx->Const.LowerTessLevel &&
692 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
693 this->lowered_builtin_array_variable = tess_level_outer;
694 if (ctx->Const.LowerTessLevel &&
695 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
696 this->lowered_builtin_array_variable = tess_level_inner;
697 }
698
699
700 /**
701 * Determine whether two tfeedback_decl objects refer to the same variable and
702 * array index (if applicable).
703 */
704 bool
705 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
706 {
707 assert(x.is_varying() && y.is_varying());
708
709 if (strcmp(x.var_name, y.var_name) != 0)
710 return false;
711 if (x.is_subscripted != y.is_subscripted)
712 return false;
713 if (x.is_subscripted && x.array_subscript != y.array_subscript)
714 return false;
715 return true;
716 }
717
718
719 /**
720 * Assign a location and stream ID for this tfeedback_decl object based on the
721 * transform feedback candidate found by find_candidate.
722 *
723 * If an error occurs, the error is reported through linker_error() and false
724 * is returned.
725 */
726 bool
727 tfeedback_decl::assign_location(struct gl_context *ctx,
728 struct gl_shader_program *prog)
729 {
730 assert(this->is_varying());
731
732 unsigned fine_location
733 = this->matched_candidate->toplevel_var->data.location * 4
734 + this->matched_candidate->toplevel_var->data.location_frac
735 + this->matched_candidate->offset;
736 const unsigned dmul =
737 this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
738
739 if (this->matched_candidate->type->is_array()) {
740 /* Array variable */
741 const unsigned matrix_cols =
742 this->matched_candidate->type->fields.array->matrix_columns;
743 const unsigned vector_elements =
744 this->matched_candidate->type->fields.array->vector_elements;
745 unsigned actual_array_size;
746 switch (this->lowered_builtin_array_variable) {
747 case clip_distance:
748 actual_array_size = prog->LastClipDistanceArraySize;
749 break;
750 case cull_distance:
751 actual_array_size = prog->LastCullDistanceArraySize;
752 break;
753 case tess_level_outer:
754 actual_array_size = 4;
755 break;
756 case tess_level_inner:
757 actual_array_size = 2;
758 break;
759 case none:
760 default:
761 actual_array_size = this->matched_candidate->type->array_size();
762 break;
763 }
764
765 if (this->is_subscripted) {
766 /* Check array bounds. */
767 if (this->array_subscript >= actual_array_size) {
768 linker_error(prog, "Transform feedback varying %s has index "
769 "%i, but the array size is %u.",
770 this->orig_name, this->array_subscript,
771 actual_array_size);
772 return false;
773 }
774 unsigned array_elem_size = this->lowered_builtin_array_variable ?
775 1 : vector_elements * matrix_cols * dmul;
776 fine_location += array_elem_size * this->array_subscript;
777 this->size = 1;
778 } else {
779 this->size = actual_array_size;
780 }
781 this->vector_elements = vector_elements;
782 this->matrix_columns = matrix_cols;
783 if (this->lowered_builtin_array_variable)
784 this->type = GL_FLOAT;
785 else
786 this->type = this->matched_candidate->type->fields.array->gl_type;
787 } else {
788 /* Regular variable (scalar, vector, or matrix) */
789 if (this->is_subscripted) {
790 linker_error(prog, "Transform feedback varying %s requested, "
791 "but %s is not an array.",
792 this->orig_name, this->var_name);
793 return false;
794 }
795 this->size = 1;
796 this->vector_elements = this->matched_candidate->type->vector_elements;
797 this->matrix_columns = this->matched_candidate->type->matrix_columns;
798 this->type = this->matched_candidate->type->gl_type;
799 }
800 this->location = fine_location / 4;
801 this->location_frac = fine_location % 4;
802
803 /* From GL_EXT_transform_feedback:
804 * A program will fail to link if:
805 *
806 * * the total number of components to capture in any varying
807 * variable in <varyings> is greater than the constant
808 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
809 * buffer mode is SEPARATE_ATTRIBS_EXT;
810 */
811 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
812 this->num_components() >
813 ctx->Const.MaxTransformFeedbackSeparateComponents) {
814 linker_error(prog, "Transform feedback varying %s exceeds "
815 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
816 this->orig_name);
817 return false;
818 }
819
820 /* Only transform feedback varyings can be assigned to non-zero streams,
821 * so assign the stream id here.
822 */
823 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
824
825 unsigned array_offset = this->array_subscript * 4 * dmul;
826 unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
827 this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
828 this->offset = this->matched_candidate->toplevel_var->data.offset +
829 array_offset + struct_offset;
830
831 return true;
832 }
833
834
835 unsigned
836 tfeedback_decl::get_num_outputs() const
837 {
838 if (!this->is_varying()) {
839 return 0;
840 }
841 return (this->num_components() + this->location_frac + 3)/4;
842 }
843
844
845 /**
846 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
847 *
848 * If an error occurs, the error is reported through linker_error() and false
849 * is returned.
850 */
851 bool
852 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
853 struct gl_transform_feedback_info *info,
854 unsigned buffer, unsigned buffer_index,
855 const unsigned max_outputs, bool *explicit_stride,
856 bool has_xfb_qualifiers) const
857 {
858 unsigned xfb_offset = 0;
859 unsigned size = this->size;
860 /* Handle gl_SkipComponents. */
861 if (this->skip_components) {
862 info->Buffers[buffer].Stride += this->skip_components;
863 size = this->skip_components;
864 goto store_varying;
865 }
866
867 if (this->next_buffer_separator) {
868 size = 0;
869 goto store_varying;
870 }
871
872 if (has_xfb_qualifiers) {
873 xfb_offset = this->offset / 4;
874 } else {
875 xfb_offset = info->Buffers[buffer].Stride;
876 }
877 info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
878
879 {
880 unsigned location = this->location;
881 unsigned location_frac = this->location_frac;
882 unsigned num_components = this->num_components();
883 while (num_components > 0) {
884 unsigned output_size = MIN2(num_components, 4 - location_frac);
885 assert((info->NumOutputs == 0 && max_outputs == 0) ||
886 info->NumOutputs < max_outputs);
887
888 /* From the ARB_enhanced_layouts spec:
889 *
890 * "If such a block member or variable is not written during a shader
891 * invocation, the buffer contents at the assigned offset will be
892 * undefined. Even if there are no static writes to a variable or
893 * member that is assigned a transform feedback offset, the space is
894 * still allocated in the buffer and still affects the stride."
895 */
896 if (this->is_varying_written()) {
897 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
898 info->Outputs[info->NumOutputs].OutputRegister = location;
899 info->Outputs[info->NumOutputs].NumComponents = output_size;
900 info->Outputs[info->NumOutputs].StreamId = stream_id;
901 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
902 info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
903 ++info->NumOutputs;
904 }
905 info->Buffers[buffer].Stream = this->stream_id;
906 xfb_offset += output_size;
907
908 num_components -= output_size;
909 location++;
910 location_frac = 0;
911 }
912 }
913
914 if (explicit_stride && explicit_stride[buffer]) {
915 if (this->is_64bit() && info->Buffers[buffer].Stride % 2) {
916 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
917 "multiple of 8 as its applied to a type that is or "
918 "contains a double.",
919 info->Buffers[buffer].Stride * 4);
920 return false;
921 }
922
923 if ((this->offset / 4) / info->Buffers[buffer].Stride !=
924 (xfb_offset - 1) / info->Buffers[buffer].Stride) {
925 linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
926 "buffer (%d)", xfb_offset * 4,
927 info->Buffers[buffer].Stride * 4, buffer);
928 return false;
929 }
930 } else {
931 info->Buffers[buffer].Stride = xfb_offset;
932 }
933
934 /* From GL_EXT_transform_feedback:
935 * A program will fail to link if:
936 *
937 * * the total number of components to capture is greater than
938 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
939 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
940 *
941 * From GL_ARB_enhanced_layouts:
942 *
943 * "The resulting stride (implicit or explicit) must be less than or
944 * equal to the implementation-dependent constant
945 * gl_MaxTransformFeedbackInterleavedComponents."
946 */
947 if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
948 has_xfb_qualifiers) &&
949 info->Buffers[buffer].Stride >
950 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
951 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
952 "limit has been exceeded.");
953 return false;
954 }
955
956 store_varying:
957 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
958 this->orig_name);
959 info->Varyings[info->NumVarying].Type = this->type;
960 info->Varyings[info->NumVarying].Size = size;
961 info->Varyings[info->NumVarying].BufferIndex = buffer_index;
962 info->NumVarying++;
963 info->Buffers[buffer].NumVaryings++;
964
965 return true;
966 }
967
968
969 const tfeedback_candidate *
970 tfeedback_decl::find_candidate(gl_shader_program *prog,
971 hash_table *tfeedback_candidates)
972 {
973 const char *name = this->var_name;
974 switch (this->lowered_builtin_array_variable) {
975 case none:
976 name = this->var_name;
977 break;
978 case clip_distance:
979 name = "gl_ClipDistanceMESA";
980 break;
981 case cull_distance:
982 name = "gl_CullDistanceMESA";
983 break;
984 case tess_level_outer:
985 name = "gl_TessLevelOuterMESA";
986 break;
987 case tess_level_inner:
988 name = "gl_TessLevelInnerMESA";
989 break;
990 }
991 hash_entry *entry = _mesa_hash_table_search(tfeedback_candidates, name);
992
993 this->matched_candidate = entry ?
994 (const tfeedback_candidate *) entry->data : NULL;
995
996 if (!this->matched_candidate) {
997 /* From GL_EXT_transform_feedback:
998 * A program will fail to link if:
999 *
1000 * * any variable name specified in the <varyings> array is not
1001 * declared as an output in the geometry shader (if present) or
1002 * the vertex shader (if no geometry shader is present);
1003 */
1004 linker_error(prog, "Transform feedback varying %s undeclared.",
1005 this->orig_name);
1006 }
1007
1008 return this->matched_candidate;
1009 }
1010
1011
1012 /**
1013 * Parse all the transform feedback declarations that were passed to
1014 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
1015 *
1016 * If an error occurs, the error is reported through linker_error() and false
1017 * is returned.
1018 */
1019 static bool
1020 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
1021 const void *mem_ctx, unsigned num_names,
1022 char **varying_names, tfeedback_decl *decls)
1023 {
1024 for (unsigned i = 0; i < num_names; ++i) {
1025 decls[i].init(ctx, mem_ctx, varying_names[i]);
1026
1027 if (!decls[i].is_varying())
1028 continue;
1029
1030 /* From GL_EXT_transform_feedback:
1031 * A program will fail to link if:
1032 *
1033 * * any two entries in the <varyings> array specify the same varying
1034 * variable;
1035 *
1036 * We interpret this to mean "any two entries in the <varyings> array
1037 * specify the same varying variable and array index", since transform
1038 * feedback of arrays would be useless otherwise.
1039 */
1040 for (unsigned j = 0; j < i; ++j) {
1041 if (!decls[j].is_varying())
1042 continue;
1043
1044 if (tfeedback_decl::is_same(decls[i], decls[j])) {
1045 linker_error(prog, "Transform feedback varying %s specified "
1046 "more than once.", varying_names[i]);
1047 return false;
1048 }
1049 }
1050 }
1051 return true;
1052 }
1053
1054
1055 static int
1056 cmp_xfb_offset(const void * x_generic, const void * y_generic)
1057 {
1058 tfeedback_decl *x = (tfeedback_decl *) x_generic;
1059 tfeedback_decl *y = (tfeedback_decl *) y_generic;
1060
1061 if (x->get_buffer() != y->get_buffer())
1062 return x->get_buffer() - y->get_buffer();
1063 return x->get_offset() - y->get_offset();
1064 }
1065
1066 /**
1067 * Store transform feedback location assignments into
1068 * prog->sh.LinkedTransformFeedback based on the data stored in
1069 * tfeedback_decls.
1070 *
1071 * If an error occurs, the error is reported through linker_error() and false
1072 * is returned.
1073 */
1074 static bool
1075 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
1076 unsigned num_tfeedback_decls,
1077 tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
1078 {
1079 if (!prog->last_vert_prog)
1080 return true;
1081
1082 /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
1083 * tracking the number of buffers doesn't overflow.
1084 */
1085 assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
1086
1087 bool separate_attribs_mode =
1088 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
1089
1090 struct gl_program *xfb_prog = prog->last_vert_prog;
1091 xfb_prog->sh.LinkedTransformFeedback =
1092 rzalloc(xfb_prog, struct gl_transform_feedback_info);
1093
1094 /* The xfb_offset qualifier does not have to be used in increasing order
1095 * however some drivers expect to receive the list of transform feedback
1096 * declarations in order so sort it now for convenience.
1097 */
1098 if (has_xfb_qualifiers)
1099 qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
1100 cmp_xfb_offset);
1101
1102 xfb_prog->sh.LinkedTransformFeedback->Varyings =
1103 rzalloc_array(xfb_prog, struct gl_transform_feedback_varying_info,
1104 num_tfeedback_decls);
1105
1106 unsigned num_outputs = 0;
1107 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1108 if (tfeedback_decls[i].is_varying_written())
1109 num_outputs += tfeedback_decls[i].get_num_outputs();
1110 }
1111
1112 xfb_prog->sh.LinkedTransformFeedback->Outputs =
1113 rzalloc_array(xfb_prog, struct gl_transform_feedback_output,
1114 num_outputs);
1115
1116 unsigned num_buffers = 0;
1117 unsigned buffers = 0;
1118
1119 if (!has_xfb_qualifiers && separate_attribs_mode) {
1120 /* GL_SEPARATE_ATTRIBS */
1121 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1122 if (!tfeedback_decls[i].store(ctx, prog,
1123 xfb_prog->sh.LinkedTransformFeedback,
1124 num_buffers, num_buffers, num_outputs,
1125 NULL, has_xfb_qualifiers))
1126 return false;
1127
1128 buffers |= 1 << num_buffers;
1129 num_buffers++;
1130 }
1131 }
1132 else {
1133 /* GL_INVERLEAVED_ATTRIBS */
1134 int buffer_stream_id = -1;
1135 unsigned buffer =
1136 num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
1137 bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
1138
1139 /* Apply any xfb_stride global qualifiers */
1140 if (has_xfb_qualifiers) {
1141 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1142 if (prog->TransformFeedback.BufferStride[j]) {
1143 buffers |= 1 << j;
1144 explicit_stride[j] = true;
1145 xfb_prog->sh.LinkedTransformFeedback->Buffers[j].Stride =
1146 prog->TransformFeedback.BufferStride[j] / 4;
1147 }
1148 }
1149 }
1150
1151 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1152 if (has_xfb_qualifiers &&
1153 buffer != tfeedback_decls[i].get_buffer()) {
1154 /* we have moved to the next buffer so reset stream id */
1155 buffer_stream_id = -1;
1156 num_buffers++;
1157 }
1158
1159 if (tfeedback_decls[i].is_next_buffer_separator()) {
1160 if (!tfeedback_decls[i].store(ctx, prog,
1161 xfb_prog->sh.LinkedTransformFeedback,
1162 buffer, num_buffers, num_outputs,
1163 explicit_stride, has_xfb_qualifiers))
1164 return false;
1165 num_buffers++;
1166 buffer_stream_id = -1;
1167 continue;
1168 } else if (tfeedback_decls[i].is_varying()) {
1169 if (buffer_stream_id == -1) {
1170 /* First varying writing to this buffer: remember its stream */
1171 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
1172 } else if (buffer_stream_id !=
1173 (int) tfeedback_decls[i].get_stream_id()) {
1174 /* Varying writes to the same buffer from a different stream */
1175 linker_error(prog,
1176 "Transform feedback can't capture varyings belonging "
1177 "to different vertex streams in a single buffer. "
1178 "Varying %s writes to buffer from stream %u, other "
1179 "varyings in the same buffer write from stream %u.",
1180 tfeedback_decls[i].name(),
1181 tfeedback_decls[i].get_stream_id(),
1182 buffer_stream_id);
1183 return false;
1184 }
1185 }
1186
1187 if (has_xfb_qualifiers) {
1188 buffer = tfeedback_decls[i].get_buffer();
1189 } else {
1190 buffer = num_buffers;
1191 }
1192 buffers |= 1 << buffer;
1193
1194 if (!tfeedback_decls[i].store(ctx, prog,
1195 xfb_prog->sh.LinkedTransformFeedback,
1196 buffer, num_buffers, num_outputs,
1197 explicit_stride, has_xfb_qualifiers))
1198 return false;
1199 }
1200 }
1201
1202 assert(xfb_prog->sh.LinkedTransformFeedback->NumOutputs == num_outputs);
1203
1204 xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers;
1205 return true;
1206 }
1207
1208 namespace {
1209
1210 /**
1211 * Data structure recording the relationship between outputs of one shader
1212 * stage (the "producer") and inputs of another (the "consumer").
1213 */
1214 class varying_matches
1215 {
1216 public:
1217 varying_matches(bool disable_varying_packing, bool xfb_enabled,
1218 gl_shader_stage producer_stage,
1219 gl_shader_stage consumer_stage);
1220 ~varying_matches();
1221 void record(ir_variable *producer_var, ir_variable *consumer_var);
1222 unsigned assign_locations(struct gl_shader_program *prog,
1223 uint8_t *components,
1224 uint64_t reserved_slots);
1225 void store_locations() const;
1226
1227 private:
1228 bool is_varying_packing_safe(const glsl_type *type,
1229 const ir_variable *var);
1230
1231 /**
1232 * If true, this driver disables varying packing, so all varyings need to
1233 * be aligned on slot boundaries, and take up a number of slots equal to
1234 * their number of matrix columns times their array size.
1235 *
1236 * Packing may also be disabled because our current packing method is not
1237 * safe in SSO or versions of OpenGL where interpolation qualifiers are not
1238 * guaranteed to match across stages.
1239 */
1240 const bool disable_varying_packing;
1241
1242 /**
1243 * If true, this driver has transform feedback enabled. The transform
1244 * feedback code requires at least some packing be done even when varying
1245 * packing is disabled, fortunately where transform feedback requires
1246 * packing it's safe to override the disabled setting. See
1247 * is_varying_packing_safe().
1248 */
1249 const bool xfb_enabled;
1250
1251 /**
1252 * Enum representing the order in which varyings are packed within a
1253 * packing class.
1254 *
1255 * Currently we pack vec4's first, then vec2's, then scalar values, then
1256 * vec3's. This order ensures that the only vectors that are at risk of
1257 * having to be "double parked" (split between two adjacent varying slots)
1258 * are the vec3's.
1259 */
1260 enum packing_order_enum {
1261 PACKING_ORDER_VEC4,
1262 PACKING_ORDER_VEC2,
1263 PACKING_ORDER_SCALAR,
1264 PACKING_ORDER_VEC3,
1265 };
1266
1267 static unsigned compute_packing_class(const ir_variable *var);
1268 static packing_order_enum compute_packing_order(const ir_variable *var);
1269 static int match_comparator(const void *x_generic, const void *y_generic);
1270 static int xfb_comparator(const void *x_generic, const void *y_generic);
1271
1272 /**
1273 * Structure recording the relationship between a single producer output
1274 * and a single consumer input.
1275 */
1276 struct match {
1277 /**
1278 * Packing class for this varying, computed by compute_packing_class().
1279 */
1280 unsigned packing_class;
1281
1282 /**
1283 * Packing order for this varying, computed by compute_packing_order().
1284 */
1285 packing_order_enum packing_order;
1286 unsigned num_components;
1287
1288 /**
1289 * The output variable in the producer stage.
1290 */
1291 ir_variable *producer_var;
1292
1293 /**
1294 * The input variable in the consumer stage.
1295 */
1296 ir_variable *consumer_var;
1297
1298 /**
1299 * The location which has been assigned for this varying. This is
1300 * expressed in multiples of a float, with the first generic varying
1301 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1302 * value 0.
1303 */
1304 unsigned generic_location;
1305 } *matches;
1306
1307 /**
1308 * The number of elements in the \c matches array that are currently in
1309 * use.
1310 */
1311 unsigned num_matches;
1312
1313 /**
1314 * The number of elements that were set aside for the \c matches array when
1315 * it was allocated.
1316 */
1317 unsigned matches_capacity;
1318
1319 gl_shader_stage producer_stage;
1320 gl_shader_stage consumer_stage;
1321 };
1322
1323 } /* anonymous namespace */
1324
1325 varying_matches::varying_matches(bool disable_varying_packing,
1326 bool xfb_enabled,
1327 gl_shader_stage producer_stage,
1328 gl_shader_stage consumer_stage)
1329 : disable_varying_packing(disable_varying_packing),
1330 xfb_enabled(xfb_enabled),
1331 producer_stage(producer_stage),
1332 consumer_stage(consumer_stage)
1333 {
1334 /* Note: this initial capacity is rather arbitrarily chosen to be large
1335 * enough for many cases without wasting an unreasonable amount of space.
1336 * varying_matches::record() will resize the array if there are more than
1337 * this number of varyings.
1338 */
1339 this->matches_capacity = 8;
1340 this->matches = (match *)
1341 malloc(sizeof(*this->matches) * this->matches_capacity);
1342 this->num_matches = 0;
1343 }
1344
1345
1346 varying_matches::~varying_matches()
1347 {
1348 free(this->matches);
1349 }
1350
1351
1352 /**
1353 * Packing is always safe on individual arrays, structures, and matrices. It
1354 * is also safe if the varying is only used for transform feedback.
1355 */
1356 bool
1357 varying_matches::is_varying_packing_safe(const glsl_type *type,
1358 const ir_variable *var)
1359 {
1360 if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1361 consumer_stage == MESA_SHADER_TESS_CTRL ||
1362 producer_stage == MESA_SHADER_TESS_CTRL)
1363 return false;
1364
1365 return xfb_enabled && (type->is_array() || type->is_record() ||
1366 type->is_matrix() || var->data.is_xfb_only);
1367 }
1368
1369
1370 /**
1371 * Record the given producer/consumer variable pair in the list of variables
1372 * that should later be assigned locations.
1373 *
1374 * It is permissible for \c consumer_var to be NULL (this happens if a
1375 * variable is output by the producer and consumed by transform feedback, but
1376 * not consumed by the consumer).
1377 *
1378 * If \c producer_var has already been paired up with a consumer_var, or
1379 * producer_var is part of fixed pipeline functionality (and hence already has
1380 * a location assigned), this function has no effect.
1381 *
1382 * Note: as a side effect this function may change the interpolation type of
1383 * \c producer_var, but only when the change couldn't possibly affect
1384 * rendering.
1385 */
1386 void
1387 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1388 {
1389 assert(producer_var != NULL || consumer_var != NULL);
1390
1391 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1392 producer_var->data.explicit_location)) ||
1393 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1394 consumer_var->data.explicit_location))) {
1395 /* Either a location already exists for this variable (since it is part
1396 * of fixed functionality), or it has already been recorded as part of a
1397 * previous match.
1398 */
1399 return;
1400 }
1401
1402 bool needs_flat_qualifier = consumer_var == NULL &&
1403 (producer_var->type->contains_integer() ||
1404 producer_var->type->contains_double());
1405
1406 if (!disable_varying_packing &&
1407 (needs_flat_qualifier ||
1408 (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT))) {
1409 /* Since this varying is not being consumed by the fragment shader, its
1410 * interpolation type varying cannot possibly affect rendering.
1411 * Also, this variable is non-flat and is (or contains) an integer
1412 * or a double.
1413 * If the consumer stage is unknown, don't modify the interpolation
1414 * type as it could affect rendering later with separate shaders.
1415 *
1416 * lower_packed_varyings requires all integer varyings to flat,
1417 * regardless of where they appear. We can trivially satisfy that
1418 * requirement by changing the interpolation type to flat here.
1419 */
1420 if (producer_var) {
1421 producer_var->data.centroid = false;
1422 producer_var->data.sample = false;
1423 producer_var->data.interpolation = INTERP_MODE_FLAT;
1424 }
1425
1426 if (consumer_var) {
1427 consumer_var->data.centroid = false;
1428 consumer_var->data.sample = false;
1429 consumer_var->data.interpolation = INTERP_MODE_FLAT;
1430 }
1431 }
1432
1433 if (this->num_matches == this->matches_capacity) {
1434 this->matches_capacity *= 2;
1435 this->matches = (match *)
1436 realloc(this->matches,
1437 sizeof(*this->matches) * this->matches_capacity);
1438 }
1439
1440 /* We must use the consumer to compute the packing class because in GL4.4+
1441 * there is no guarantee interpolation qualifiers will match across stages.
1442 *
1443 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1444 *
1445 * "The type and presence of interpolation qualifiers of variables with
1446 * the same name declared in all linked shaders for the same cross-stage
1447 * interface must match, otherwise the link command will fail.
1448 *
1449 * When comparing an output from one stage to an input of a subsequent
1450 * stage, the input and output don't match if their interpolation
1451 * qualifiers (or lack thereof) are not the same."
1452 *
1453 * This text was also in at least revison 7 of the 4.40 spec but is no
1454 * longer in revision 9 and not in the 4.50 spec.
1455 */
1456 const ir_variable *const var = (consumer_var != NULL)
1457 ? consumer_var : producer_var;
1458 const gl_shader_stage stage = (consumer_var != NULL)
1459 ? consumer_stage : producer_stage;
1460 const glsl_type *type = get_varying_type(var, stage);
1461
1462 this->matches[this->num_matches].packing_class
1463 = this->compute_packing_class(var);
1464 this->matches[this->num_matches].packing_order
1465 = this->compute_packing_order(var);
1466 if (this->disable_varying_packing && !is_varying_packing_safe(type, var)) {
1467 unsigned slots = type->count_attribute_slots(false);
1468 this->matches[this->num_matches].num_components = slots * 4;
1469 } else {
1470 this->matches[this->num_matches].num_components
1471 = type->component_slots();
1472 }
1473 this->matches[this->num_matches].producer_var = producer_var;
1474 this->matches[this->num_matches].consumer_var = consumer_var;
1475 this->num_matches++;
1476 if (producer_var)
1477 producer_var->data.is_unmatched_generic_inout = 0;
1478 if (consumer_var)
1479 consumer_var->data.is_unmatched_generic_inout = 0;
1480 }
1481
1482
1483 /**
1484 * Choose locations for all of the variable matches that were previously
1485 * passed to varying_matches::record().
1486 */
1487 unsigned
1488 varying_matches::assign_locations(struct gl_shader_program *prog,
1489 uint8_t *components,
1490 uint64_t reserved_slots)
1491 {
1492 /* If packing has been disabled then we cannot safely sort the varyings by
1493 * class as it may mean we are using a version of OpenGL where
1494 * interpolation qualifiers are not guaranteed to be matching across
1495 * shaders, sorting in this case could result in mismatching shader
1496 * interfaces.
1497 * When packing is disabled the sort orders varyings used by transform
1498 * feedback first, but also depends on *undefined behaviour* of qsort to
1499 * reverse the order of the varyings. See: xfb_comparator().
1500 */
1501 if (!this->disable_varying_packing) {
1502 /* Sort varying matches into an order that makes them easy to pack. */
1503 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1504 &varying_matches::match_comparator);
1505 } else {
1506 /* Only sort varyings that are only used by transform feedback. */
1507 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1508 &varying_matches::xfb_comparator);
1509 }
1510
1511 unsigned generic_location = 0;
1512 unsigned generic_patch_location = MAX_VARYING*4;
1513 bool previous_var_xfb_only = false;
1514
1515 for (unsigned i = 0; i < this->num_matches; i++) {
1516 unsigned *location = &generic_location;
1517
1518 const ir_variable *var;
1519 const glsl_type *type;
1520 bool is_vertex_input = false;
1521 if (matches[i].consumer_var) {
1522 var = matches[i].consumer_var;
1523 type = get_varying_type(var, consumer_stage);
1524 if (consumer_stage == MESA_SHADER_VERTEX)
1525 is_vertex_input = true;
1526 } else {
1527 var = matches[i].producer_var;
1528 type = get_varying_type(var, producer_stage);
1529 }
1530
1531 if (var->data.patch)
1532 location = &generic_patch_location;
1533
1534 /* Advance to the next slot if this varying has a different packing
1535 * class than the previous one, and we're not already on a slot
1536 * boundary.
1537 *
1538 * Also advance to the next slot if packing is disabled. This makes sure
1539 * we don't assign varyings the same locations which is possible
1540 * because we still pack individual arrays, records and matrices even
1541 * when packing is disabled. Note we don't advance to the next slot if
1542 * we can pack varyings together that are only used for transform
1543 * feedback.
1544 */
1545 if ((this->disable_varying_packing &&
1546 !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1547 (i > 0 && this->matches[i - 1].packing_class
1548 != this->matches[i].packing_class )) {
1549 *location = ALIGN(*location, 4);
1550 }
1551
1552 previous_var_xfb_only = var->data.is_xfb_only;
1553
1554 /* The number of components taken up by this variable. For vertex shader
1555 * inputs, we use the number of slots * 4, as they have different
1556 * counting rules.
1557 */
1558 unsigned num_components = is_vertex_input ?
1559 type->count_attribute_slots(is_vertex_input) * 4 :
1560 this->matches[i].num_components;
1561
1562 /* The last slot for this variable, inclusive. */
1563 unsigned slot_end = *location + num_components - 1;
1564
1565 /* FIXME: We could be smarter in the below code and loop back over
1566 * trying to fill any locations that we skipped because we couldn't pack
1567 * the varying between an explicit location. For now just let the user
1568 * hit the linking error if we run out of room and suggest they use
1569 * explicit locations.
1570 */
1571 while (slot_end < MAX_VARYING * 4u) {
1572 const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1;
1573 const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u);
1574
1575 assert(slots > 0);
1576 if (reserved_slots & slot_mask) {
1577 *location = ALIGN(*location + 1, 4);
1578 slot_end = *location + num_components - 1;
1579 continue;
1580 }
1581
1582 break;
1583 }
1584
1585 if (!var->data.patch && slot_end >= MAX_VARYING * 4u) {
1586 linker_error(prog, "insufficient contiguous locations available for "
1587 "%s it is possible an array or struct could not be "
1588 "packed between varyings with explicit locations. Try "
1589 "using an explicit location for arrays and structs.",
1590 var->name);
1591 }
1592
1593 if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) {
1594 for (unsigned j = *location / 4u; j < slot_end / 4u; j++)
1595 components[j] = 4;
1596 components[slot_end / 4u] = (slot_end & 3) + 1;
1597 }
1598
1599 this->matches[i].generic_location = *location;
1600
1601 *location = slot_end + 1;
1602 }
1603
1604 return (generic_location + 3) / 4;
1605 }
1606
1607
1608 /**
1609 * Update the producer and consumer shaders to reflect the locations
1610 * assignments that were made by varying_matches::assign_locations().
1611 */
1612 void
1613 varying_matches::store_locations() const
1614 {
1615 for (unsigned i = 0; i < this->num_matches; i++) {
1616 ir_variable *producer_var = this->matches[i].producer_var;
1617 ir_variable *consumer_var = this->matches[i].consumer_var;
1618 unsigned generic_location = this->matches[i].generic_location;
1619 unsigned slot = generic_location / 4;
1620 unsigned offset = generic_location % 4;
1621
1622 if (producer_var) {
1623 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1624 producer_var->data.location_frac = offset;
1625 }
1626
1627 if (consumer_var) {
1628 assert(consumer_var->data.location == -1);
1629 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1630 consumer_var->data.location_frac = offset;
1631 }
1632 }
1633 }
1634
1635
1636 /**
1637 * Compute the "packing class" of the given varying. This is an unsigned
1638 * integer with the property that two variables in the same packing class can
1639 * be safely backed into the same vec4.
1640 */
1641 unsigned
1642 varying_matches::compute_packing_class(const ir_variable *var)
1643 {
1644 /* Without help from the back-end, there is no way to pack together
1645 * variables with different interpolation types, because
1646 * lower_packed_varyings must choose exactly one interpolation type for
1647 * each packed varying it creates.
1648 *
1649 * However, we can safely pack together floats, ints, and uints, because:
1650 *
1651 * - varyings of base type "int" and "uint" must use the "flat"
1652 * interpolation type, which can only occur in GLSL 1.30 and above.
1653 *
1654 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1655 * can store flat floats as ints without losing any information (using
1656 * the ir_unop_bitcast_* opcodes).
1657 *
1658 * Therefore, the packing class depends only on the interpolation type.
1659 */
1660 unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
1661 (var->data.patch << 2);
1662 packing_class *= 4;
1663 packing_class += var->is_interpolation_flat()
1664 ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
1665 return packing_class;
1666 }
1667
1668
1669 /**
1670 * Compute the "packing order" of the given varying. This is a sort key we
1671 * use to determine when to attempt to pack the given varying relative to
1672 * other varyings in the same packing class.
1673 */
1674 varying_matches::packing_order_enum
1675 varying_matches::compute_packing_order(const ir_variable *var)
1676 {
1677 const glsl_type *element_type = var->type;
1678
1679 while (element_type->base_type == GLSL_TYPE_ARRAY) {
1680 element_type = element_type->fields.array;
1681 }
1682
1683 switch (element_type->component_slots() % 4) {
1684 case 1: return PACKING_ORDER_SCALAR;
1685 case 2: return PACKING_ORDER_VEC2;
1686 case 3: return PACKING_ORDER_VEC3;
1687 case 0: return PACKING_ORDER_VEC4;
1688 default:
1689 assert(!"Unexpected value of vector_elements");
1690 return PACKING_ORDER_VEC4;
1691 }
1692 }
1693
1694
1695 /**
1696 * Comparison function passed to qsort() to sort varyings by packing_class and
1697 * then by packing_order.
1698 */
1699 int
1700 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
1701 {
1702 const match *x = (const match *) x_generic;
1703 const match *y = (const match *) y_generic;
1704
1705 if (x->packing_class != y->packing_class)
1706 return x->packing_class - y->packing_class;
1707 return x->packing_order - y->packing_order;
1708 }
1709
1710
1711 /**
1712 * Comparison function passed to qsort() to sort varyings used only by
1713 * transform feedback when packing of other varyings is disabled.
1714 */
1715 int
1716 varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
1717 {
1718 const match *x = (const match *) x_generic;
1719
1720 if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
1721 return match_comparator(x_generic, y_generic);
1722
1723 /* FIXME: When the comparator returns 0 it means the elements being
1724 * compared are equivalent. However the qsort documentation says:
1725 *
1726 * "The order of equivalent elements is undefined."
1727 *
1728 * In practice the sort ends up reversing the order of the varyings which
1729 * means locations are also assigned in this reversed order and happens to
1730 * be what we want. This is also whats happening in
1731 * varying_matches::match_comparator().
1732 */
1733 return 0;
1734 }
1735
1736
1737 /**
1738 * Is the given variable a varying variable to be counted against the
1739 * limit in ctx->Const.MaxVarying?
1740 * This includes variables such as texcoords, colors and generic
1741 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
1742 */
1743 static bool
1744 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
1745 {
1746 /* Only fragment shaders will take a varying variable as an input */
1747 if (stage == MESA_SHADER_FRAGMENT &&
1748 var->data.mode == ir_var_shader_in) {
1749 switch (var->data.location) {
1750 case VARYING_SLOT_POS:
1751 case VARYING_SLOT_FACE:
1752 case VARYING_SLOT_PNTC:
1753 return false;
1754 default:
1755 return true;
1756 }
1757 }
1758 return false;
1759 }
1760
1761
1762 /**
1763 * Visitor class that generates tfeedback_candidate structs describing all
1764 * possible targets of transform feedback.
1765 *
1766 * tfeedback_candidate structs are stored in the hash table
1767 * tfeedback_candidates, which is passed to the constructor. This hash table
1768 * maps varying names to instances of the tfeedback_candidate struct.
1769 */
1770 class tfeedback_candidate_generator : public program_resource_visitor
1771 {
1772 public:
1773 tfeedback_candidate_generator(void *mem_ctx,
1774 hash_table *tfeedback_candidates)
1775 : mem_ctx(mem_ctx),
1776 tfeedback_candidates(tfeedback_candidates),
1777 toplevel_var(NULL),
1778 varying_floats(0)
1779 {
1780 }
1781
1782 void process(ir_variable *var)
1783 {
1784 /* All named varying interface blocks should be flattened by now */
1785 assert(!var->is_interface_instance());
1786
1787 this->toplevel_var = var;
1788 this->varying_floats = 0;
1789 program_resource_visitor::process(var);
1790 }
1791
1792 private:
1793 virtual void visit_field(const glsl_type *type, const char *name,
1794 bool /* row_major */,
1795 const glsl_type * /* record_type */,
1796 const enum glsl_interface_packing,
1797 bool /* last_field */)
1798 {
1799 assert(!type->without_array()->is_record());
1800 assert(!type->without_array()->is_interface());
1801
1802 tfeedback_candidate *candidate
1803 = rzalloc(this->mem_ctx, tfeedback_candidate);
1804 candidate->toplevel_var = this->toplevel_var;
1805 candidate->type = type;
1806 candidate->offset = this->varying_floats;
1807 _mesa_hash_table_insert(this->tfeedback_candidates,
1808 ralloc_strdup(this->mem_ctx, name),
1809 candidate);
1810 this->varying_floats += type->component_slots();
1811 }
1812
1813 /**
1814 * Memory context used to allocate hash table keys and values.
1815 */
1816 void * const mem_ctx;
1817
1818 /**
1819 * Hash table in which tfeedback_candidate objects should be stored.
1820 */
1821 hash_table * const tfeedback_candidates;
1822
1823 /**
1824 * Pointer to the toplevel variable that is being traversed.
1825 */
1826 ir_variable *toplevel_var;
1827
1828 /**
1829 * Total number of varying floats that have been visited so far. This is
1830 * used to determine the offset to each varying within the toplevel
1831 * variable.
1832 */
1833 unsigned varying_floats;
1834 };
1835
1836
1837 namespace linker {
1838
1839 void
1840 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
1841 hash_table *consumer_inputs,
1842 hash_table *consumer_interface_inputs,
1843 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1844 {
1845 memset(consumer_inputs_with_locations,
1846 0,
1847 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
1848
1849 foreach_in_list(ir_instruction, node, ir) {
1850 ir_variable *const input_var = node->as_variable();
1851
1852 if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
1853 /* All interface blocks should have been lowered by this point */
1854 assert(!input_var->type->is_interface());
1855
1856 if (input_var->data.explicit_location) {
1857 /* assign_varying_locations only cares about finding the
1858 * ir_variable at the start of a contiguous location block.
1859 *
1860 * - For !producer, consumer_inputs_with_locations isn't used.
1861 *
1862 * - For !consumer, consumer_inputs_with_locations is empty.
1863 *
1864 * For consumer && producer, if you were trying to set some
1865 * ir_variable to the middle of a location block on the other side
1866 * of producer/consumer, cross_validate_outputs_to_inputs() should
1867 * be link-erroring due to either type mismatch or location
1868 * overlaps. If the variables do match up, then they've got a
1869 * matching data.location and you only looked at
1870 * consumer_inputs_with_locations[var->data.location], not any
1871 * following entries for the array/structure.
1872 */
1873 consumer_inputs_with_locations[input_var->data.location] =
1874 input_var;
1875 } else if (input_var->get_interface_type() != NULL) {
1876 char *const iface_field_name =
1877 ralloc_asprintf(mem_ctx, "%s.%s",
1878 input_var->get_interface_type()->without_array()->name,
1879 input_var->name);
1880 _mesa_hash_table_insert(consumer_interface_inputs,
1881 iface_field_name, input_var);
1882 } else {
1883 _mesa_hash_table_insert(consumer_inputs,
1884 ralloc_strdup(mem_ctx, input_var->name),
1885 input_var);
1886 }
1887 }
1888 }
1889 }
1890
1891 /**
1892 * Find a variable from the consumer that "matches" the specified variable
1893 *
1894 * This function only finds inputs with names that match. There is no
1895 * validation (here) that the types, etc. are compatible.
1896 */
1897 ir_variable *
1898 get_matching_input(void *mem_ctx,
1899 const ir_variable *output_var,
1900 hash_table *consumer_inputs,
1901 hash_table *consumer_interface_inputs,
1902 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
1903 {
1904 ir_variable *input_var;
1905
1906 if (output_var->data.explicit_location) {
1907 input_var = consumer_inputs_with_locations[output_var->data.location];
1908 } else if (output_var->get_interface_type() != NULL) {
1909 char *const iface_field_name =
1910 ralloc_asprintf(mem_ctx, "%s.%s",
1911 output_var->get_interface_type()->without_array()->name,
1912 output_var->name);
1913 hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs, iface_field_name);
1914 input_var = entry ? (ir_variable *) entry->data : NULL;
1915 } else {
1916 hash_entry *entry = _mesa_hash_table_search(consumer_inputs, output_var->name);
1917 input_var = entry ? (ir_variable *) entry->data : NULL;
1918 }
1919
1920 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
1921 ? NULL : input_var;
1922 }
1923
1924 }
1925
1926 static int
1927 io_variable_cmp(const void *_a, const void *_b)
1928 {
1929 const ir_variable *const a = *(const ir_variable **) _a;
1930 const ir_variable *const b = *(const ir_variable **) _b;
1931
1932 if (a->data.explicit_location && b->data.explicit_location)
1933 return b->data.location - a->data.location;
1934
1935 if (a->data.explicit_location && !b->data.explicit_location)
1936 return 1;
1937
1938 if (!a->data.explicit_location && b->data.explicit_location)
1939 return -1;
1940
1941 return -strcmp(a->name, b->name);
1942 }
1943
1944 /**
1945 * Sort the shader IO variables into canonical order
1946 */
1947 static void
1948 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
1949 {
1950 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
1951 unsigned num_variables = 0;
1952
1953 foreach_in_list(ir_instruction, node, ir) {
1954 ir_variable *const var = node->as_variable();
1955
1956 if (var == NULL || var->data.mode != io_mode)
1957 continue;
1958
1959 /* If we have already encountered more I/O variables that could
1960 * successfully link, bail.
1961 */
1962 if (num_variables == ARRAY_SIZE(var_table))
1963 return;
1964
1965 var_table[num_variables++] = var;
1966 }
1967
1968 if (num_variables == 0)
1969 return;
1970
1971 /* Sort the list in reverse order (io_variable_cmp handles this). Later
1972 * we're going to push the variables on to the IR list as a stack, so we
1973 * want the last variable (in canonical order) to be first in the list.
1974 */
1975 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
1976
1977 /* Remove the variable from it's current location in the IR, and put it at
1978 * the front.
1979 */
1980 for (unsigned i = 0; i < num_variables; i++) {
1981 var_table[i]->remove();
1982 ir->push_head(var_table[i]);
1983 }
1984 }
1985
1986 /**
1987 * Generate a bitfield map of the explicit locations for shader varyings.
1988 *
1989 * Note: For Tessellation shaders we are sitting right on the limits of the
1990 * 64 bit map. Per-vertex and per-patch both have separate location domains
1991 * with a max of MAX_VARYING.
1992 */
1993 static uint64_t
1994 reserved_varying_slot(struct gl_linked_shader *stage,
1995 ir_variable_mode io_mode)
1996 {
1997 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
1998 /* Avoid an overflow of the returned value */
1999 assert(MAX_VARYINGS_INCL_PATCH <= 64);
2000
2001 uint64_t slots = 0;
2002 int var_slot;
2003
2004 if (!stage)
2005 return slots;
2006
2007 foreach_in_list(ir_instruction, node, stage->ir) {
2008 ir_variable *const var = node->as_variable();
2009
2010 if (var == NULL || var->data.mode != io_mode ||
2011 !var->data.explicit_location ||
2012 var->data.location < VARYING_SLOT_VAR0)
2013 continue;
2014
2015 var_slot = var->data.location - VARYING_SLOT_VAR0;
2016
2017 unsigned num_elements = get_varying_type(var, stage->Stage)
2018 ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
2019 for (unsigned i = 0; i < num_elements; i++) {
2020 if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
2021 slots |= UINT64_C(1) << var_slot;
2022 var_slot += 1;
2023 }
2024 }
2025
2026 return slots;
2027 }
2028
2029
2030 /**
2031 * Assign locations for all variables that are produced in one pipeline stage
2032 * (the "producer") and consumed in the next stage (the "consumer").
2033 *
2034 * Variables produced by the producer may also be consumed by transform
2035 * feedback.
2036 *
2037 * \param num_tfeedback_decls is the number of declarations indicating
2038 * variables that may be consumed by transform feedback.
2039 *
2040 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
2041 * representing the result of parsing the strings passed to
2042 * glTransformFeedbackVaryings(). assign_location() will be called for
2043 * each of these objects that matches one of the outputs of the
2044 * producer.
2045 *
2046 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
2047 * be NULL. In this case, varying locations are assigned solely based on the
2048 * requirements of transform feedback.
2049 */
2050 static bool
2051 assign_varying_locations(struct gl_context *ctx,
2052 void *mem_ctx,
2053 struct gl_shader_program *prog,
2054 gl_linked_shader *producer,
2055 gl_linked_shader *consumer,
2056 unsigned num_tfeedback_decls,
2057 tfeedback_decl *tfeedback_decls,
2058 const uint64_t reserved_slots)
2059 {
2060 /* Tessellation shaders treat inputs and outputs as shared memory and can
2061 * access inputs and outputs of other invocations.
2062 * Therefore, they can't be lowered to temps easily (and definitely not
2063 * efficiently).
2064 */
2065 bool unpackable_tess =
2066 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
2067 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
2068 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
2069
2070 /* Transform feedback code assumes varying arrays are packed, so if the
2071 * driver has disabled varying packing, make sure to at least enable
2072 * packing required by transform feedback.
2073 */
2074 bool xfb_enabled =
2075 ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
2076
2077 /* Disable packing on outward facing interfaces for SSO because in ES we
2078 * need to retain the unpacked varying information for draw time
2079 * validation.
2080 *
2081 * Packing is still enabled on individual arrays, structs, and matrices as
2082 * these are required by the transform feedback code and it is still safe
2083 * to do so. We also enable packing when a varying is only used for
2084 * transform feedback and its not a SSO.
2085 */
2086 bool disable_varying_packing =
2087 ctx->Const.DisableVaryingPacking || unpackable_tess;
2088 if (prog->SeparateShader && (producer == NULL || consumer == NULL))
2089 disable_varying_packing = true;
2090
2091 varying_matches matches(disable_varying_packing, xfb_enabled,
2092 producer ? producer->Stage : (gl_shader_stage)-1,
2093 consumer ? consumer->Stage : (gl_shader_stage)-1);
2094 hash_table *tfeedback_candidates =
2095 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2096 _mesa_key_string_equal);
2097 hash_table *consumer_inputs =
2098 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2099 _mesa_key_string_equal);
2100 hash_table *consumer_interface_inputs =
2101 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2102 _mesa_key_string_equal);
2103 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
2104 NULL,
2105 };
2106
2107 unsigned consumer_vertices = 0;
2108 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
2109 consumer_vertices = prog->Geom.VerticesIn;
2110
2111 /* Operate in a total of four passes.
2112 *
2113 * 1. Sort inputs / outputs into a canonical order. This is necessary so
2114 * that inputs / outputs of separable shaders will be assigned
2115 * predictable locations regardless of the order in which declarations
2116 * appeared in the shader source.
2117 *
2118 * 2. Assign locations for any matching inputs and outputs.
2119 *
2120 * 3. Mark output variables in the producer that do not have locations as
2121 * not being outputs. This lets the optimizer eliminate them.
2122 *
2123 * 4. Mark input variables in the consumer that do not have locations as
2124 * not being inputs. This lets the optimizer eliminate them.
2125 */
2126 if (consumer)
2127 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
2128
2129 if (producer)
2130 canonicalize_shader_io(producer->ir, ir_var_shader_out);
2131
2132 if (consumer)
2133 linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
2134 consumer_inputs,
2135 consumer_interface_inputs,
2136 consumer_inputs_with_locations);
2137
2138 if (producer) {
2139 foreach_in_list(ir_instruction, node, producer->ir) {
2140 ir_variable *const output_var = node->as_variable();
2141
2142 if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
2143 continue;
2144
2145 /* Only geometry shaders can use non-zero streams */
2146 assert(output_var->data.stream == 0 ||
2147 (output_var->data.stream < MAX_VERTEX_STREAMS &&
2148 producer->Stage == MESA_SHADER_GEOMETRY));
2149
2150 if (num_tfeedback_decls > 0) {
2151 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
2152 g.process(output_var);
2153 }
2154
2155 ir_variable *const input_var =
2156 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
2157 consumer_interface_inputs,
2158 consumer_inputs_with_locations);
2159
2160 /* If a matching input variable was found, add this output (and the
2161 * input) to the set. If this is a separable program and there is no
2162 * consumer stage, add the output.
2163 *
2164 * Always add TCS outputs. They are shared by all invocations
2165 * within a patch and can be used as shared memory.
2166 */
2167 if (input_var || (prog->SeparateShader && consumer == NULL) ||
2168 producer->Stage == MESA_SHADER_TESS_CTRL) {
2169 matches.record(output_var, input_var);
2170 }
2171
2172 /* Only stream 0 outputs can be consumed in the next stage */
2173 if (input_var && output_var->data.stream != 0) {
2174 linker_error(prog, "output %s is assigned to stream=%d but "
2175 "is linked to an input, which requires stream=0",
2176 output_var->name, output_var->data.stream);
2177 return false;
2178 }
2179 }
2180 } else {
2181 /* If there's no producer stage, then this must be a separable program.
2182 * For example, we may have a program that has just a fragment shader.
2183 * Later this program will be used with some arbitrary vertex (or
2184 * geometry) shader program. This means that locations must be assigned
2185 * for all the inputs.
2186 */
2187 foreach_in_list(ir_instruction, node, consumer->ir) {
2188 ir_variable *const input_var = node->as_variable();
2189
2190 if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
2191 continue;
2192
2193 matches.record(NULL, input_var);
2194 }
2195 }
2196
2197 _mesa_hash_table_destroy(consumer_inputs, NULL);
2198 _mesa_hash_table_destroy(consumer_interface_inputs, NULL);
2199
2200 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2201 if (!tfeedback_decls[i].is_varying())
2202 continue;
2203
2204 const tfeedback_candidate *matched_candidate
2205 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
2206
2207 if (matched_candidate == NULL) {
2208 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2209 return false;
2210 }
2211
2212 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
2213 matched_candidate->toplevel_var->data.is_xfb_only = 1;
2214 matches.record(matched_candidate->toplevel_var, NULL);
2215 }
2216 }
2217
2218 uint8_t components[MAX_VARYINGS_INCL_PATCH] = {0};
2219 const unsigned slots_used = matches.assign_locations(
2220 prog, components, reserved_slots);
2221 matches.store_locations();
2222
2223 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2224 if (!tfeedback_decls[i].is_varying())
2225 continue;
2226
2227 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
2228 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2229 return false;
2230 }
2231 }
2232 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2233
2234 if (consumer && producer) {
2235 foreach_in_list(ir_instruction, node, consumer->ir) {
2236 ir_variable *const var = node->as_variable();
2237
2238 if (var && var->data.mode == ir_var_shader_in &&
2239 var->data.is_unmatched_generic_inout) {
2240 if (!prog->IsES && prog->data->Version <= 120) {
2241 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2242 *
2243 * Only those varying variables used (i.e. read) in
2244 * the fragment shader executable must be written to
2245 * by the vertex shader executable; declaring
2246 * superfluous varying variables in a vertex shader is
2247 * permissible.
2248 *
2249 * We interpret this text as meaning that the VS must
2250 * write the variable for the FS to read it. See
2251 * "glsl1-varying read but not written" in piglit.
2252 */
2253 linker_error(prog, "%s shader varying %s not written "
2254 "by %s shader\n.",
2255 _mesa_shader_stage_to_string(consumer->Stage),
2256 var->name,
2257 _mesa_shader_stage_to_string(producer->Stage));
2258 } else {
2259 linker_warning(prog, "%s shader varying %s not written "
2260 "by %s shader\n.",
2261 _mesa_shader_stage_to_string(consumer->Stage),
2262 var->name,
2263 _mesa_shader_stage_to_string(producer->Stage));
2264 }
2265 }
2266 }
2267
2268 /* Now that validation is done its safe to remove unused varyings. As
2269 * we have both a producer and consumer its safe to remove unused
2270 * varyings even if the program is a SSO because the stages are being
2271 * linked together i.e. we have a multi-stage SSO.
2272 */
2273 remove_unused_shader_inputs_and_outputs(false, producer,
2274 ir_var_shader_out);
2275 remove_unused_shader_inputs_and_outputs(false, consumer,
2276 ir_var_shader_in);
2277 }
2278
2279 if (producer) {
2280 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_out,
2281 0, producer, disable_varying_packing,
2282 xfb_enabled);
2283 }
2284
2285 if (consumer) {
2286 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_in,
2287 consumer_vertices, consumer,
2288 disable_varying_packing, xfb_enabled);
2289 }
2290
2291 return true;
2292 }
2293
2294 bool
2295 check_against_output_limit(struct gl_context *ctx,
2296 struct gl_shader_program *prog,
2297 gl_linked_shader *producer,
2298 unsigned num_explicit_locations)
2299 {
2300 unsigned output_vectors = num_explicit_locations;
2301
2302 foreach_in_list(ir_instruction, node, producer->ir) {
2303 ir_variable *const var = node->as_variable();
2304
2305 if (var && !var->data.explicit_location &&
2306 var->data.mode == ir_var_shader_out &&
2307 var_counts_against_varying_limit(producer->Stage, var)) {
2308 /* outputs for fragment shader can't be doubles */
2309 output_vectors += var->type->count_attribute_slots(false);
2310 }
2311 }
2312
2313 assert(producer->Stage != MESA_SHADER_FRAGMENT);
2314 unsigned max_output_components =
2315 ctx->Const.Program[producer->Stage].MaxOutputComponents;
2316
2317 const unsigned output_components = output_vectors * 4;
2318 if (output_components > max_output_components) {
2319 if (ctx->API == API_OPENGLES2 || prog->IsES)
2320 linker_error(prog, "%s shader uses too many output vectors "
2321 "(%u > %u)\n",
2322 _mesa_shader_stage_to_string(producer->Stage),
2323 output_vectors,
2324 max_output_components / 4);
2325 else
2326 linker_error(prog, "%s shader uses too many output components "
2327 "(%u > %u)\n",
2328 _mesa_shader_stage_to_string(producer->Stage),
2329 output_components,
2330 max_output_components);
2331
2332 return false;
2333 }
2334
2335 return true;
2336 }
2337
2338 bool
2339 check_against_input_limit(struct gl_context *ctx,
2340 struct gl_shader_program *prog,
2341 gl_linked_shader *consumer,
2342 unsigned num_explicit_locations)
2343 {
2344 unsigned input_vectors = num_explicit_locations;
2345
2346 foreach_in_list(ir_instruction, node, consumer->ir) {
2347 ir_variable *const var = node->as_variable();
2348
2349 if (var && !var->data.explicit_location &&
2350 var->data.mode == ir_var_shader_in &&
2351 var_counts_against_varying_limit(consumer->Stage, var)) {
2352 /* vertex inputs aren't varying counted */
2353 input_vectors += var->type->count_attribute_slots(false);
2354 }
2355 }
2356
2357 assert(consumer->Stage != MESA_SHADER_VERTEX);
2358 unsigned max_input_components =
2359 ctx->Const.Program[consumer->Stage].MaxInputComponents;
2360
2361 const unsigned input_components = input_vectors * 4;
2362 if (input_components > max_input_components) {
2363 if (ctx->API == API_OPENGLES2 || prog->IsES)
2364 linker_error(prog, "%s shader uses too many input vectors "
2365 "(%u > %u)\n",
2366 _mesa_shader_stage_to_string(consumer->Stage),
2367 input_vectors,
2368 max_input_components / 4);
2369 else
2370 linker_error(prog, "%s shader uses too many input components "
2371 "(%u > %u)\n",
2372 _mesa_shader_stage_to_string(consumer->Stage),
2373 input_components,
2374 max_input_components);
2375
2376 return false;
2377 }
2378
2379 return true;
2380 }
2381
2382 bool
2383 link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
2384 struct gl_context *ctx, void *mem_ctx)
2385 {
2386 bool has_xfb_qualifiers = false;
2387 unsigned num_tfeedback_decls = 0;
2388 char **varying_names = NULL;
2389 tfeedback_decl *tfeedback_decls = NULL;
2390
2391 /* From the ARB_enhanced_layouts spec:
2392 *
2393 * "If the shader used to record output variables for transform feedback
2394 * varyings uses the "xfb_buffer", "xfb_offset", or "xfb_stride" layout
2395 * qualifiers, the values specified by TransformFeedbackVaryings are
2396 * ignored, and the set of variables captured for transform feedback is
2397 * instead derived from the specified layout qualifiers."
2398 */
2399 for (int i = MESA_SHADER_FRAGMENT - 1; i >= 0; i--) {
2400 /* Find last stage before fragment shader */
2401 if (prog->_LinkedShaders[i]) {
2402 has_xfb_qualifiers =
2403 process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
2404 prog, &num_tfeedback_decls,
2405 &varying_names);
2406 break;
2407 }
2408 }
2409
2410 if (!has_xfb_qualifiers) {
2411 num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2412 varying_names = prog->TransformFeedback.VaryingNames;
2413 }
2414
2415 if (num_tfeedback_decls != 0) {
2416 /* From GL_EXT_transform_feedback:
2417 * A program will fail to link if:
2418 *
2419 * * the <count> specified by TransformFeedbackVaryingsEXT is
2420 * non-zero, but the program object has no vertex or geometry
2421 * shader;
2422 */
2423 if (first >= MESA_SHADER_FRAGMENT) {
2424 linker_error(prog, "Transform feedback varyings specified, but "
2425 "no vertex, tessellation, or geometry shader is "
2426 "present.\n");
2427 return false;
2428 }
2429
2430 tfeedback_decls = rzalloc_array(mem_ctx, tfeedback_decl,
2431 num_tfeedback_decls);
2432 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
2433 varying_names, tfeedback_decls))
2434 return false;
2435 }
2436
2437 /* If there is no fragment shader we need to set transform feedback.
2438 *
2439 * For SSO we also need to assign output locations. We assign them here
2440 * because we need to do it for both single stage programs and multi stage
2441 * programs.
2442 */
2443 if (last < MESA_SHADER_FRAGMENT &&
2444 (num_tfeedback_decls != 0 || prog->SeparateShader)) {
2445 const uint64_t reserved_out_slots =
2446 reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out);
2447 if (!assign_varying_locations(ctx, mem_ctx, prog,
2448 prog->_LinkedShaders[last], NULL,
2449 num_tfeedback_decls, tfeedback_decls,
2450 reserved_out_slots))
2451 return false;
2452 }
2453
2454 if (last <= MESA_SHADER_FRAGMENT) {
2455 /* Remove unused varyings from the first/last stage unless SSO */
2456 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2457 prog->_LinkedShaders[first],
2458 ir_var_shader_in);
2459 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2460 prog->_LinkedShaders[last],
2461 ir_var_shader_out);
2462
2463 /* If the program is made up of only a single stage */
2464 if (first == last) {
2465 gl_linked_shader *const sh = prog->_LinkedShaders[last];
2466
2467 do_dead_builtin_varyings(ctx, NULL, sh, 0, NULL);
2468 do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls,
2469 tfeedback_decls);
2470
2471 if (prog->SeparateShader) {
2472 const uint64_t reserved_slots =
2473 reserved_varying_slot(sh, ir_var_shader_in);
2474
2475 /* Assign input locations for SSO, output locations are already
2476 * assigned.
2477 */
2478 if (!assign_varying_locations(ctx, mem_ctx, prog,
2479 NULL /* producer */,
2480 sh /* consumer */,
2481 0 /* num_tfeedback_decls */,
2482 NULL /* tfeedback_decls */,
2483 reserved_slots))
2484 return false;
2485 }
2486 } else {
2487 /* Linking the stages in the opposite order (from fragment to vertex)
2488 * ensures that inter-shader outputs written to in an earlier stage
2489 * are eliminated if they are (transitively) not used in a later
2490 * stage.
2491 */
2492 int next = last;
2493 for (int i = next - 1; i >= 0; i--) {
2494 if (prog->_LinkedShaders[i] == NULL && i != 0)
2495 continue;
2496
2497 gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
2498 gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
2499
2500 const uint64_t reserved_out_slots =
2501 reserved_varying_slot(sh_i, ir_var_shader_out);
2502 const uint64_t reserved_in_slots =
2503 reserved_varying_slot(sh_next, ir_var_shader_in);
2504
2505 do_dead_builtin_varyings(ctx, sh_i, sh_next,
2506 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2507 tfeedback_decls);
2508
2509 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
2510 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2511 tfeedback_decls,
2512 reserved_out_slots | reserved_in_slots))
2513 return false;
2514
2515 /* This must be done after all dead varyings are eliminated. */
2516 if (sh_i != NULL) {
2517 unsigned slots_used = _mesa_bitcount_64(reserved_out_slots);
2518 if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) {
2519 return false;
2520 }
2521 }
2522
2523 unsigned slots_used = _mesa_bitcount_64(reserved_in_slots);
2524 if (!check_against_input_limit(ctx, prog, sh_next, slots_used))
2525 return false;
2526
2527 next = i;
2528 }
2529 }
2530 }
2531
2532 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls,
2533 has_xfb_qualifiers))
2534 return false;
2535
2536 return true;
2537 }