mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
[mesa.git] / src / compiler / glsl / link_varyings.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file link_varyings.cpp
26 *
27 * Linker functions related specifically to linking varyings between shader
28 * stages.
29 */
30
31
32 #include "main/mtypes.h"
33 #include "glsl_symbol_table.h"
34 #include "glsl_parser_extras.h"
35 #include "ir_optimization.h"
36 #include "linker.h"
37 #include "link_varyings.h"
38 #include "main/macros.h"
39 #include "util/hash_table.h"
40 #include "program.h"
41
42
43 /**
44 * Get the varying type stripped of the outermost array if we're processing
45 * a stage whose varyings are arrays indexed by a vertex number (such as
46 * geometry shader inputs).
47 */
48 static const glsl_type *
49 get_varying_type(const ir_variable *var, gl_shader_stage stage)
50 {
51 const glsl_type *type = var->type;
52
53 if (!var->data.patch &&
54 ((var->data.mode == ir_var_shader_out &&
55 stage == MESA_SHADER_TESS_CTRL) ||
56 (var->data.mode == ir_var_shader_in &&
57 (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
58 stage == MESA_SHADER_GEOMETRY)))) {
59 assert(type->is_array());
60 type = type->fields.array;
61 }
62
63 return type;
64 }
65
66 static void
67 create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
68 size_t name_length, unsigned *count,
69 const char *ifc_member_name,
70 const glsl_type *ifc_member_t, char ***varying_names)
71 {
72 if (t->is_interface()) {
73 size_t new_length = name_length;
74
75 assert(ifc_member_name && ifc_member_t);
76 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
77
78 create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
79 NULL, NULL, varying_names);
80 } else if (t->is_record()) {
81 for (unsigned i = 0; i < t->length; i++) {
82 const char *field = t->fields.structure[i].name;
83 size_t new_length = name_length;
84
85 ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
86
87 create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
88 new_length, count, NULL, NULL,
89 varying_names);
90 }
91 } else if (t->without_array()->is_record() ||
92 t->without_array()->is_interface() ||
93 (t->is_array() && t->fields.array->is_array())) {
94 for (unsigned i = 0; i < t->length; i++) {
95 size_t new_length = name_length;
96
97 /* Append the subscript to the current variable name */
98 ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
99
100 create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
101 count, ifc_member_name, ifc_member_t,
102 varying_names);
103 }
104 } else {
105 (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
106 }
107 }
108
109 static bool
110 process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
111 struct gl_shader_program *prog,
112 unsigned *num_tfeedback_decls,
113 char ***varying_names)
114 {
115 bool has_xfb_qualifiers = false;
116
117 /* We still need to enable transform feedback mode even if xfb_stride is
118 * only applied to a global out. Also we don't bother to propagate
119 * xfb_stride to interface block members so this will catch that case also.
120 */
121 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
122 if (prog->TransformFeedback.BufferStride[j]) {
123 has_xfb_qualifiers = true;
124 break;
125 }
126 }
127
128 foreach_in_list(ir_instruction, node, sh->ir) {
129 ir_variable *var = node->as_variable();
130 if (!var || var->data.mode != ir_var_shader_out)
131 continue;
132
133 /* From the ARB_enhanced_layouts spec:
134 *
135 * "Any shader making any static use (after preprocessing) of any of
136 * these *xfb_* qualifiers will cause the shader to be in a
137 * transform feedback capturing mode and hence responsible for
138 * describing the transform feedback setup. This mode will capture
139 * any output selected by *xfb_offset*, directly or indirectly, to
140 * a transform feedback buffer."
141 */
142 if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
143 has_xfb_qualifiers = true;
144 }
145
146 if (var->data.explicit_xfb_offset) {
147 *num_tfeedback_decls += var->type->varying_count();
148 has_xfb_qualifiers = true;
149 }
150 }
151
152 if (*num_tfeedback_decls == 0)
153 return has_xfb_qualifiers;
154
155 unsigned i = 0;
156 *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
157 foreach_in_list(ir_instruction, node, sh->ir) {
158 ir_variable *var = node->as_variable();
159 if (!var || var->data.mode != ir_var_shader_out)
160 continue;
161
162 if (var->data.explicit_xfb_offset) {
163 char *name;
164 const glsl_type *type, *member_type;
165
166 if (var->data.from_named_ifc_block) {
167 type = var->get_interface_type();
168 /* Find the member type before it was altered by lowering */
169 member_type =
170 type->fields.structure[type->field_index(var->name)].type;
171 name = ralloc_strdup(NULL, type->without_array()->name);
172 } else {
173 type = var->type;
174 member_type = NULL;
175 name = ralloc_strdup(NULL, var->name);
176 }
177 create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
178 var->name, member_type, varying_names);
179 ralloc_free(name);
180 }
181 }
182
183 assert(i == *num_tfeedback_decls);
184 return has_xfb_qualifiers;
185 }
186
187 /**
188 * Validate the types and qualifiers of an output from one stage against the
189 * matching input to another stage.
190 */
191 static void
192 cross_validate_types_and_qualifiers(struct gl_context *ctx,
193 struct gl_shader_program *prog,
194 const ir_variable *input,
195 const ir_variable *output,
196 gl_shader_stage consumer_stage,
197 gl_shader_stage producer_stage)
198 {
199 /* Check that the types match between stages.
200 */
201 const glsl_type *type_to_match = input->type;
202
203 /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
204 const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
205 consumer_stage != MESA_SHADER_FRAGMENT) ||
206 consumer_stage == MESA_SHADER_GEOMETRY;
207 if (extra_array_level) {
208 assert(type_to_match->is_array());
209 type_to_match = type_to_match->fields.array;
210 }
211
212 if (type_to_match != output->type) {
213 /* There is a bit of a special case for gl_TexCoord. This
214 * built-in is unsized by default. Applications that variable
215 * access it must redeclare it with a size. There is some
216 * language in the GLSL spec that implies the fragment shader
217 * and vertex shader do not have to agree on this size. Other
218 * driver behave this way, and one or two applications seem to
219 * rely on it.
220 *
221 * Neither declaration needs to be modified here because the array
222 * sizes are fixed later when update_array_sizes is called.
223 *
224 * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
225 *
226 * "Unlike user-defined varying variables, the built-in
227 * varying variables don't have a strict one-to-one
228 * correspondence between the vertex language and the
229 * fragment language."
230 */
231 if (!output->type->is_array() || !is_gl_identifier(output->name)) {
232 linker_error(prog,
233 "%s shader output `%s' declared as type `%s', "
234 "but %s shader input declared as type `%s'\n",
235 _mesa_shader_stage_to_string(producer_stage),
236 output->name,
237 output->type->name,
238 _mesa_shader_stage_to_string(consumer_stage),
239 input->type->name);
240 return;
241 }
242 }
243
244 /* Check that all of the qualifiers match between stages.
245 */
246
247 /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
248 * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
249 * conformance test suite does not verify that the qualifiers must match.
250 * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
251 * OpenGLES 3.0 drivers, so we relax the checking in all cases.
252 */
253 if (false /* always skip the centroid check */ &&
254 prog->data->Version < (prog->IsES ? 310 : 430) &&
255 input->data.centroid != output->data.centroid) {
256 linker_error(prog,
257 "%s shader output `%s' %s centroid qualifier, "
258 "but %s shader input %s centroid qualifier\n",
259 _mesa_shader_stage_to_string(producer_stage),
260 output->name,
261 (output->data.centroid) ? "has" : "lacks",
262 _mesa_shader_stage_to_string(consumer_stage),
263 (input->data.centroid) ? "has" : "lacks");
264 return;
265 }
266
267 if (input->data.sample != output->data.sample) {
268 linker_error(prog,
269 "%s shader output `%s' %s sample qualifier, "
270 "but %s shader input %s sample qualifier\n",
271 _mesa_shader_stage_to_string(producer_stage),
272 output->name,
273 (output->data.sample) ? "has" : "lacks",
274 _mesa_shader_stage_to_string(consumer_stage),
275 (input->data.sample) ? "has" : "lacks");
276 return;
277 }
278
279 if (input->data.patch != output->data.patch) {
280 linker_error(prog,
281 "%s shader output `%s' %s patch qualifier, "
282 "but %s shader input %s patch qualifier\n",
283 _mesa_shader_stage_to_string(producer_stage),
284 output->name,
285 (output->data.patch) ? "has" : "lacks",
286 _mesa_shader_stage_to_string(consumer_stage),
287 (input->data.patch) ? "has" : "lacks");
288 return;
289 }
290
291 /* The GLSL 4.30 and GLSL ES 3.00 specifications say:
292 *
293 * "As only outputs need be declared with invariant, an output from
294 * one shader stage will still match an input of a subsequent stage
295 * without the input being declared as invariant."
296 *
297 * while GLSL 4.20 says:
298 *
299 * "For variables leaving one shader and coming into another shader,
300 * the invariant keyword has to be used in both shaders, or a link
301 * error will result."
302 *
303 * and GLSL ES 1.00 section 4.6.4 "Invariance and Linking" says:
304 *
305 * "The invariance of varyings that are declared in both the vertex
306 * and fragment shaders must match."
307 */
308 if (input->data.invariant != output->data.invariant &&
309 prog->data->Version < (prog->IsES ? 300 : 430)) {
310 linker_error(prog,
311 "%s shader output `%s' %s invariant qualifier, "
312 "but %s shader input %s invariant qualifier\n",
313 _mesa_shader_stage_to_string(producer_stage),
314 output->name,
315 (output->data.invariant) ? "has" : "lacks",
316 _mesa_shader_stage_to_string(consumer_stage),
317 (input->data.invariant) ? "has" : "lacks");
318 return;
319 }
320
321 /* GLSL >= 4.40 removes text requiring interpolation qualifiers
322 * to match cross stage, they must only match within the same stage.
323 *
324 * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
325 *
326 * "It is a link-time error if, within the same stage, the interpolation
327 * qualifiers of variables of the same name do not match.
328 *
329 * Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
330 *
331 * "When no interpolation qualifier is present, smooth interpolation
332 * is used."
333 *
334 * So we match variables where one is smooth and the other has no explicit
335 * qualifier.
336 */
337 unsigned input_interpolation = input->data.interpolation;
338 unsigned output_interpolation = output->data.interpolation;
339 if (prog->IsES) {
340 if (input_interpolation == INTERP_MODE_NONE)
341 input_interpolation = INTERP_MODE_SMOOTH;
342 if (output_interpolation == INTERP_MODE_NONE)
343 output_interpolation = INTERP_MODE_SMOOTH;
344 }
345 if (input_interpolation != output_interpolation &&
346 prog->data->Version < 440) {
347 if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
348 linker_error(prog,
349 "%s shader output `%s' specifies %s "
350 "interpolation qualifier, "
351 "but %s shader input specifies %s "
352 "interpolation qualifier\n",
353 _mesa_shader_stage_to_string(producer_stage),
354 output->name,
355 interpolation_string(output->data.interpolation),
356 _mesa_shader_stage_to_string(consumer_stage),
357 interpolation_string(input->data.interpolation));
358 return;
359 } else {
360 linker_warning(prog,
361 "%s shader output `%s' specifies %s "
362 "interpolation qualifier, "
363 "but %s shader input specifies %s "
364 "interpolation qualifier\n",
365 _mesa_shader_stage_to_string(producer_stage),
366 output->name,
367 interpolation_string(output->data.interpolation),
368 _mesa_shader_stage_to_string(consumer_stage),
369 interpolation_string(input->data.interpolation));
370 }
371 }
372 }
373
374 /**
375 * Validate front and back color outputs against single color input
376 */
377 static void
378 cross_validate_front_and_back_color(struct gl_context *ctx,
379 struct gl_shader_program *prog,
380 const ir_variable *input,
381 const ir_variable *front_color,
382 const ir_variable *back_color,
383 gl_shader_stage consumer_stage,
384 gl_shader_stage producer_stage)
385 {
386 if (front_color != NULL && front_color->data.assigned)
387 cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
388 consumer_stage, producer_stage);
389
390 if (back_color != NULL && back_color->data.assigned)
391 cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
392 consumer_stage, producer_stage);
393 }
394
395 static unsigned
396 compute_variable_location_slot(ir_variable *var, gl_shader_stage stage)
397 {
398 unsigned location_start = VARYING_SLOT_VAR0;
399
400 switch (stage) {
401 case MESA_SHADER_VERTEX:
402 if (var->data.mode == ir_var_shader_in)
403 location_start = VERT_ATTRIB_GENERIC0;
404 break;
405 case MESA_SHADER_TESS_CTRL:
406 case MESA_SHADER_TESS_EVAL:
407 if (var->data.patch)
408 location_start = VARYING_SLOT_PATCH0;
409 break;
410 case MESA_SHADER_FRAGMENT:
411 if (var->data.mode == ir_var_shader_out)
412 location_start = FRAG_RESULT_DATA0;
413 break;
414 default:
415 break;
416 }
417
418 return var->data.location - location_start;
419 }
420
421 struct explicit_location_info {
422 ir_variable *var;
423 unsigned numerical_type;
424 unsigned interpolation;
425 bool centroid;
426 bool sample;
427 bool patch;
428 };
429
430 static inline unsigned
431 get_numerical_type(const glsl_type *type)
432 {
433 /* From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
434 * (Location aliasing):
435 *
436 * "Further, when location aliasing, the aliases sharing the location
437 * must have the same underlying numerical type (floating-point or
438 * integer)
439 */
440 if (type->is_float() || type->is_double())
441 return GLSL_TYPE_FLOAT;
442 return GLSL_TYPE_INT;
443 }
444
445 static bool
446 check_location_aliasing(struct explicit_location_info explicit_locations[][4],
447 ir_variable *var,
448 unsigned location,
449 unsigned component,
450 unsigned location_limit,
451 const glsl_type *type,
452 unsigned interpolation,
453 bool centroid,
454 bool sample,
455 bool patch,
456 gl_shader_program *prog,
457 gl_shader_stage stage)
458 {
459 unsigned last_comp;
460 if (type->without_array()->is_record()) {
461 /* The component qualifier can't be used on structs so just treat
462 * all component slots as used.
463 */
464 last_comp = 4;
465 } else {
466 unsigned dmul = type->without_array()->is_64bit() ? 2 : 1;
467 last_comp = component + type->without_array()->vector_elements * dmul;
468 }
469
470 while (location < location_limit) {
471 unsigned comp = 0;
472 while (comp < 4) {
473 struct explicit_location_info *info =
474 &explicit_locations[location][comp];
475
476 if (info->var) {
477 /* Component aliasing is not alloed */
478 if (comp >= component && comp < last_comp) {
479 linker_error(prog,
480 "%s shader has multiple outputs explicitly "
481 "assigned to location %d and component %d\n",
482 _mesa_shader_stage_to_string(stage),
483 location, comp);
484 return false;
485 } else {
486 /* For all other used components we need to have matching
487 * types, interpolation and auxiliary storage
488 */
489 if (info->numerical_type !=
490 get_numerical_type(type->without_array())) {
491 linker_error(prog,
492 "Varyings sharing the same location must "
493 "have the same underlying numerical type. "
494 "Location %u component %u\n",
495 location, comp);
496 return false;
497 }
498
499 if (info->interpolation != interpolation) {
500 linker_error(prog,
501 "%s shader has multiple outputs at explicit "
502 "location %u with different interpolation "
503 "settings\n",
504 _mesa_shader_stage_to_string(stage), location);
505 return false;
506 }
507
508 if (info->centroid != centroid ||
509 info->sample != sample ||
510 info->patch != patch) {
511 linker_error(prog,
512 "%s shader has multiple outputs at explicit "
513 "location %u with different aux storage\n",
514 _mesa_shader_stage_to_string(stage), location);
515 return false;
516 }
517 }
518 } else if (comp >= component && comp < last_comp) {
519 info->var = var;
520 info->numerical_type = get_numerical_type(type->without_array());
521 info->interpolation = interpolation;
522 info->centroid = centroid;
523 info->sample = sample;
524 info->patch = patch;
525 }
526
527 comp++;
528
529 /* We need to do some special handling for doubles as dvec3 and
530 * dvec4 consume two consecutive locations. We don't need to
531 * worry about components beginning at anything other than 0 as
532 * the spec does not allow this for dvec3 and dvec4.
533 */
534 if (comp == 4 && last_comp > 4) {
535 last_comp = last_comp - 4;
536 /* Bump location index and reset the component index */
537 location++;
538 comp = 0;
539 component = 0;
540 }
541 }
542
543 location++;
544 }
545
546 return true;
547 }
548
549 static bool
550 validate_explicit_variable_location(struct gl_context *ctx,
551 struct explicit_location_info explicit_locations[][4],
552 ir_variable *var,
553 gl_shader_program *prog,
554 gl_linked_shader *sh)
555 {
556 const glsl_type *type = get_varying_type(var, sh->Stage);
557 unsigned num_elements = type->count_attribute_slots(false);
558 unsigned idx = compute_variable_location_slot(var, sh->Stage);
559 unsigned slot_limit = idx + num_elements;
560
561 /* Vertex shader inputs and fragment shader outputs are validated in
562 * assign_attribute_or_color_locations() so we should not attempt to
563 * validate them again here.
564 */
565 unsigned slot_max;
566 if (var->data.mode == ir_var_shader_out) {
567 assert(sh->Stage != MESA_SHADER_FRAGMENT);
568 slot_max =
569 ctx->Const.Program[sh->Stage].MaxOutputComponents / 4;
570 } else {
571 assert(var->data.mode == ir_var_shader_in);
572 assert(sh->Stage != MESA_SHADER_VERTEX);
573 slot_max =
574 ctx->Const.Program[sh->Stage].MaxInputComponents / 4;
575 }
576
577 if (slot_limit > slot_max) {
578 linker_error(prog,
579 "Invalid location %u in %s shader\n",
580 idx, _mesa_shader_stage_to_string(sh->Stage));
581 return false;
582 }
583
584 const glsl_type *type_without_array = type->without_array();
585 if (type_without_array->is_interface()) {
586 for (unsigned i = 0; i < type_without_array->length; i++) {
587 glsl_struct_field *field = &type_without_array->fields.structure[i];
588 unsigned field_location = field->location -
589 (field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
590 if (!check_location_aliasing(explicit_locations, var,
591 field_location,
592 0, field_location + 1,
593 field->type,
594 field->interpolation,
595 field->centroid,
596 field->sample,
597 field->patch,
598 prog, sh->Stage)) {
599 return false;
600 }
601 }
602 } else if (!check_location_aliasing(explicit_locations, var,
603 idx, var->data.location_frac,
604 slot_limit, type,
605 var->data.interpolation,
606 var->data.centroid,
607 var->data.sample,
608 var->data.patch,
609 prog, sh->Stage)) {
610 return false;
611 }
612
613 return true;
614 }
615
616 /**
617 * Validate explicit locations for the inputs to the first stage and the
618 * outputs of the last stage in an SSO program (everything in between is
619 * validated in cross_validate_outputs_to_inputs).
620 */
621 void
622 validate_sso_explicit_locations(struct gl_context *ctx,
623 struct gl_shader_program *prog,
624 gl_shader_stage first_stage,
625 gl_shader_stage last_stage)
626 {
627 assert(prog->SeparateShader);
628
629 /* VS inputs and FS outputs are validated in
630 * assign_attribute_or_color_locations()
631 */
632 bool validate_first_stage = first_stage != MESA_SHADER_VERTEX;
633 bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT;
634 if (!validate_first_stage && !validate_last_stage)
635 return;
636
637 struct explicit_location_info explicit_locations[MAX_VARYING][4];
638
639 gl_shader_stage stages[2] = { first_stage, last_stage };
640 bool validate_stage[2] = { validate_first_stage, validate_last_stage };
641 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out };
642
643 for (unsigned i = 0; i < 2; i++) {
644 if (!validate_stage[i])
645 continue;
646
647 gl_shader_stage stage = stages[i];
648
649 gl_linked_shader *sh = prog->_LinkedShaders[stage];
650 assert(sh);
651
652 memset(explicit_locations, 0, sizeof(explicit_locations));
653
654 foreach_in_list(ir_instruction, node, sh->ir) {
655 ir_variable *const var = node->as_variable();
656
657 if (var == NULL ||
658 !var->data.explicit_location ||
659 var->data.location < VARYING_SLOT_VAR0 ||
660 var->data.mode != var_direction[i])
661 continue;
662
663 if (!validate_explicit_variable_location(
664 ctx, explicit_locations, var, prog, sh)) {
665 return;
666 }
667 }
668 }
669 }
670
671 /**
672 * Validate that outputs from one stage match inputs of another
673 */
674 void
675 cross_validate_outputs_to_inputs(struct gl_context *ctx,
676 struct gl_shader_program *prog,
677 gl_linked_shader *producer,
678 gl_linked_shader *consumer)
679 {
680 glsl_symbol_table parameters;
681 struct explicit_location_info explicit_locations[MAX_VARYING][4] = { 0 };
682
683 /* Find all shader outputs in the "producer" stage.
684 */
685 foreach_in_list(ir_instruction, node, producer->ir) {
686 ir_variable *const var = node->as_variable();
687
688 if (var == NULL || var->data.mode != ir_var_shader_out)
689 continue;
690
691 if (!var->data.explicit_location
692 || var->data.location < VARYING_SLOT_VAR0)
693 parameters.add_variable(var);
694 else {
695 /* User-defined varyings with explicit locations are handled
696 * differently because they do not need to have matching names.
697 */
698 if (!validate_explicit_variable_location(ctx,
699 explicit_locations,
700 var, prog, producer)) {
701 return;
702 }
703 }
704 }
705
706
707 /* Find all shader inputs in the "consumer" stage. Any variables that have
708 * matching outputs already in the symbol table must have the same type and
709 * qualifiers.
710 *
711 * Exception: if the consumer is the geometry shader, then the inputs
712 * should be arrays and the type of the array element should match the type
713 * of the corresponding producer output.
714 */
715 foreach_in_list(ir_instruction, node, consumer->ir) {
716 ir_variable *const input = node->as_variable();
717
718 if (input == NULL || input->data.mode != ir_var_shader_in)
719 continue;
720
721 if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
722 const ir_variable *const front_color =
723 parameters.get_variable("gl_FrontColor");
724
725 const ir_variable *const back_color =
726 parameters.get_variable("gl_BackColor");
727
728 cross_validate_front_and_back_color(ctx, prog, input,
729 front_color, back_color,
730 consumer->Stage, producer->Stage);
731 } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
732 const ir_variable *const front_color =
733 parameters.get_variable("gl_FrontSecondaryColor");
734
735 const ir_variable *const back_color =
736 parameters.get_variable("gl_BackSecondaryColor");
737
738 cross_validate_front_and_back_color(ctx, prog, input,
739 front_color, back_color,
740 consumer->Stage, producer->Stage);
741 } else {
742 /* The rules for connecting inputs and outputs change in the presence
743 * of explicit locations. In this case, we no longer care about the
744 * names of the variables. Instead, we care only about the
745 * explicitly assigned location.
746 */
747 ir_variable *output = NULL;
748 if (input->data.explicit_location
749 && input->data.location >= VARYING_SLOT_VAR0) {
750
751 const glsl_type *type = get_varying_type(input, consumer->Stage);
752 unsigned num_elements = type->count_attribute_slots(false);
753 unsigned idx =
754 compute_variable_location_slot(input, consumer->Stage);
755 unsigned slot_limit = idx + num_elements;
756
757 while (idx < slot_limit) {
758 if (idx >= MAX_VARYING) {
759 linker_error(prog,
760 "Invalid location %u in %s shader\n", idx,
761 _mesa_shader_stage_to_string(consumer->Stage));
762 return;
763 }
764
765 output = explicit_locations[idx][input->data.location_frac].var;
766
767 if (output == NULL ||
768 input->data.location != output->data.location) {
769 linker_error(prog,
770 "%s shader input `%s' with explicit location "
771 "has no matching output\n",
772 _mesa_shader_stage_to_string(consumer->Stage),
773 input->name);
774 break;
775 }
776 idx++;
777 }
778 } else {
779 output = parameters.get_variable(input->name);
780 }
781
782 if (output != NULL) {
783 /* Interface blocks have their own validation elsewhere so don't
784 * try validating them here.
785 */
786 if (!(input->get_interface_type() &&
787 output->get_interface_type()))
788 cross_validate_types_and_qualifiers(ctx, prog, input, output,
789 consumer->Stage,
790 producer->Stage);
791 } else {
792 /* Check for input vars with unmatched output vars in prev stage
793 * taking into account that interface blocks could have a matching
794 * output but with different name, so we ignore them.
795 */
796 assert(!input->data.assigned);
797 if (input->data.used && !input->get_interface_type() &&
798 !input->data.explicit_location && !prog->SeparateShader)
799 linker_error(prog,
800 "%s shader input `%s' "
801 "has no matching output in the previous stage\n",
802 _mesa_shader_stage_to_string(consumer->Stage),
803 input->name);
804 }
805 }
806 }
807 }
808
809 /**
810 * Demote shader inputs and outputs that are not used in other stages, and
811 * remove them via dead code elimination.
812 */
813 static void
814 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
815 gl_linked_shader *sh,
816 enum ir_variable_mode mode)
817 {
818 if (is_separate_shader_object)
819 return;
820
821 foreach_in_list(ir_instruction, node, sh->ir) {
822 ir_variable *const var = node->as_variable();
823
824 if (var == NULL || var->data.mode != int(mode))
825 continue;
826
827 /* A shader 'in' or 'out' variable is only really an input or output if
828 * its value is used by other shader stages. This will cause the
829 * variable to have a location assigned.
830 */
831 if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
832 assert(var->data.mode != ir_var_temporary);
833
834 /* Assign zeros to demoted inputs to allow more optimizations. */
835 if (var->data.mode == ir_var_shader_in && !var->constant_value)
836 var->constant_value = ir_constant::zero(var, var->type);
837
838 var->data.mode = ir_var_auto;
839 }
840 }
841
842 /* Eliminate code that is now dead due to unused inputs/outputs being
843 * demoted.
844 */
845 while (do_dead_code(sh->ir, false))
846 ;
847
848 }
849
850 /**
851 * Initialize this object based on a string that was passed to
852 * glTransformFeedbackVaryings.
853 *
854 * If the input is mal-formed, this call still succeeds, but it sets
855 * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
856 * will fail to find any matching variable.
857 */
858 void
859 tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
860 const char *input)
861 {
862 /* We don't have to be pedantic about what is a valid GLSL variable name,
863 * because any variable with an invalid name can't exist in the IR anyway.
864 */
865
866 this->location = -1;
867 this->orig_name = input;
868 this->lowered_builtin_array_variable = none;
869 this->skip_components = 0;
870 this->next_buffer_separator = false;
871 this->matched_candidate = NULL;
872 this->stream_id = 0;
873 this->buffer = 0;
874 this->offset = 0;
875
876 if (ctx->Extensions.ARB_transform_feedback3) {
877 /* Parse gl_NextBuffer. */
878 if (strcmp(input, "gl_NextBuffer") == 0) {
879 this->next_buffer_separator = true;
880 return;
881 }
882
883 /* Parse gl_SkipComponents. */
884 if (strcmp(input, "gl_SkipComponents1") == 0)
885 this->skip_components = 1;
886 else if (strcmp(input, "gl_SkipComponents2") == 0)
887 this->skip_components = 2;
888 else if (strcmp(input, "gl_SkipComponents3") == 0)
889 this->skip_components = 3;
890 else if (strcmp(input, "gl_SkipComponents4") == 0)
891 this->skip_components = 4;
892
893 if (this->skip_components)
894 return;
895 }
896
897 /* Parse a declaration. */
898 const char *base_name_end;
899 long subscript = parse_program_resource_name(input, &base_name_end);
900 this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
901 if (this->var_name == NULL) {
902 _mesa_error_no_memory(__func__);
903 return;
904 }
905
906 if (subscript >= 0) {
907 this->array_subscript = subscript;
908 this->is_subscripted = true;
909 } else {
910 this->is_subscripted = false;
911 }
912
913 /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
914 * class must behave specially to account for the fact that gl_ClipDistance
915 * is converted from a float[8] to a vec4[2].
916 */
917 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
918 strcmp(this->var_name, "gl_ClipDistance") == 0) {
919 this->lowered_builtin_array_variable = clip_distance;
920 }
921 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
922 strcmp(this->var_name, "gl_CullDistance") == 0) {
923 this->lowered_builtin_array_variable = cull_distance;
924 }
925
926 if (ctx->Const.LowerTessLevel &&
927 (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
928 this->lowered_builtin_array_variable = tess_level_outer;
929 if (ctx->Const.LowerTessLevel &&
930 (strcmp(this->var_name, "gl_TessLevelInner") == 0))
931 this->lowered_builtin_array_variable = tess_level_inner;
932 }
933
934
935 /**
936 * Determine whether two tfeedback_decl objects refer to the same variable and
937 * array index (if applicable).
938 */
939 bool
940 tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
941 {
942 assert(x.is_varying() && y.is_varying());
943
944 if (strcmp(x.var_name, y.var_name) != 0)
945 return false;
946 if (x.is_subscripted != y.is_subscripted)
947 return false;
948 if (x.is_subscripted && x.array_subscript != y.array_subscript)
949 return false;
950 return true;
951 }
952
953
954 /**
955 * Assign a location and stream ID for this tfeedback_decl object based on the
956 * transform feedback candidate found by find_candidate.
957 *
958 * If an error occurs, the error is reported through linker_error() and false
959 * is returned.
960 */
961 bool
962 tfeedback_decl::assign_location(struct gl_context *ctx,
963 struct gl_shader_program *prog)
964 {
965 assert(this->is_varying());
966
967 unsigned fine_location
968 = this->matched_candidate->toplevel_var->data.location * 4
969 + this->matched_candidate->toplevel_var->data.location_frac
970 + this->matched_candidate->offset;
971 const unsigned dmul =
972 this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
973
974 if (this->matched_candidate->type->is_array()) {
975 /* Array variable */
976 const unsigned matrix_cols =
977 this->matched_candidate->type->fields.array->matrix_columns;
978 const unsigned vector_elements =
979 this->matched_candidate->type->fields.array->vector_elements;
980 unsigned actual_array_size;
981 switch (this->lowered_builtin_array_variable) {
982 case clip_distance:
983 actual_array_size = prog->last_vert_prog ?
984 prog->last_vert_prog->info.clip_distance_array_size : 0;
985 break;
986 case cull_distance:
987 actual_array_size = prog->last_vert_prog ?
988 prog->last_vert_prog->info.cull_distance_array_size : 0;
989 break;
990 case tess_level_outer:
991 actual_array_size = 4;
992 break;
993 case tess_level_inner:
994 actual_array_size = 2;
995 break;
996 case none:
997 default:
998 actual_array_size = this->matched_candidate->type->array_size();
999 break;
1000 }
1001
1002 if (this->is_subscripted) {
1003 /* Check array bounds. */
1004 if (this->array_subscript >= actual_array_size) {
1005 linker_error(prog, "Transform feedback varying %s has index "
1006 "%i, but the array size is %u.",
1007 this->orig_name, this->array_subscript,
1008 actual_array_size);
1009 return false;
1010 }
1011 unsigned array_elem_size = this->lowered_builtin_array_variable ?
1012 1 : vector_elements * matrix_cols * dmul;
1013 fine_location += array_elem_size * this->array_subscript;
1014 this->size = 1;
1015 } else {
1016 this->size = actual_array_size;
1017 }
1018 this->vector_elements = vector_elements;
1019 this->matrix_columns = matrix_cols;
1020 if (this->lowered_builtin_array_variable)
1021 this->type = GL_FLOAT;
1022 else
1023 this->type = this->matched_candidate->type->fields.array->gl_type;
1024 } else {
1025 /* Regular variable (scalar, vector, or matrix) */
1026 if (this->is_subscripted) {
1027 linker_error(prog, "Transform feedback varying %s requested, "
1028 "but %s is not an array.",
1029 this->orig_name, this->var_name);
1030 return false;
1031 }
1032 this->size = 1;
1033 this->vector_elements = this->matched_candidate->type->vector_elements;
1034 this->matrix_columns = this->matched_candidate->type->matrix_columns;
1035 this->type = this->matched_candidate->type->gl_type;
1036 }
1037 this->location = fine_location / 4;
1038 this->location_frac = fine_location % 4;
1039
1040 /* From GL_EXT_transform_feedback:
1041 * A program will fail to link if:
1042 *
1043 * * the total number of components to capture in any varying
1044 * variable in <varyings> is greater than the constant
1045 * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
1046 * buffer mode is SEPARATE_ATTRIBS_EXT;
1047 */
1048 if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
1049 this->num_components() >
1050 ctx->Const.MaxTransformFeedbackSeparateComponents) {
1051 linker_error(prog, "Transform feedback varying %s exceeds "
1052 "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
1053 this->orig_name);
1054 return false;
1055 }
1056
1057 /* Only transform feedback varyings can be assigned to non-zero streams,
1058 * so assign the stream id here.
1059 */
1060 this->stream_id = this->matched_candidate->toplevel_var->data.stream;
1061
1062 unsigned array_offset = this->array_subscript * 4 * dmul;
1063 unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
1064 this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
1065 this->offset = this->matched_candidate->toplevel_var->data.offset +
1066 array_offset + struct_offset;
1067
1068 return true;
1069 }
1070
1071
1072 unsigned
1073 tfeedback_decl::get_num_outputs() const
1074 {
1075 if (!this->is_varying()) {
1076 return 0;
1077 }
1078 return (this->num_components() + this->location_frac + 3)/4;
1079 }
1080
1081
1082 /**
1083 * Update gl_transform_feedback_info to reflect this tfeedback_decl.
1084 *
1085 * If an error occurs, the error is reported through linker_error() and false
1086 * is returned.
1087 */
1088 bool
1089 tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
1090 struct gl_transform_feedback_info *info,
1091 unsigned buffer, unsigned buffer_index,
1092 const unsigned max_outputs, bool *explicit_stride,
1093 bool has_xfb_qualifiers) const
1094 {
1095 unsigned xfb_offset = 0;
1096 unsigned size = this->size;
1097 /* Handle gl_SkipComponents. */
1098 if (this->skip_components) {
1099 info->Buffers[buffer].Stride += this->skip_components;
1100 size = this->skip_components;
1101 goto store_varying;
1102 }
1103
1104 if (this->next_buffer_separator) {
1105 size = 0;
1106 goto store_varying;
1107 }
1108
1109 if (has_xfb_qualifiers) {
1110 xfb_offset = this->offset / 4;
1111 } else {
1112 xfb_offset = info->Buffers[buffer].Stride;
1113 }
1114 info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
1115
1116 {
1117 unsigned location = this->location;
1118 unsigned location_frac = this->location_frac;
1119 unsigned num_components = this->num_components();
1120 while (num_components > 0) {
1121 unsigned output_size = MIN2(num_components, 4 - location_frac);
1122 assert((info->NumOutputs == 0 && max_outputs == 0) ||
1123 info->NumOutputs < max_outputs);
1124
1125 /* From the ARB_enhanced_layouts spec:
1126 *
1127 * "If such a block member or variable is not written during a shader
1128 * invocation, the buffer contents at the assigned offset will be
1129 * undefined. Even if there are no static writes to a variable or
1130 * member that is assigned a transform feedback offset, the space is
1131 * still allocated in the buffer and still affects the stride."
1132 */
1133 if (this->is_varying_written()) {
1134 info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
1135 info->Outputs[info->NumOutputs].OutputRegister = location;
1136 info->Outputs[info->NumOutputs].NumComponents = output_size;
1137 info->Outputs[info->NumOutputs].StreamId = stream_id;
1138 info->Outputs[info->NumOutputs].OutputBuffer = buffer;
1139 info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
1140 ++info->NumOutputs;
1141 }
1142 info->Buffers[buffer].Stream = this->stream_id;
1143 xfb_offset += output_size;
1144
1145 num_components -= output_size;
1146 location++;
1147 location_frac = 0;
1148 }
1149 }
1150
1151 if (explicit_stride && explicit_stride[buffer]) {
1152 if (this->is_64bit() && info->Buffers[buffer].Stride % 2) {
1153 linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
1154 "multiple of 8 as its applied to a type that is or "
1155 "contains a double.",
1156 info->Buffers[buffer].Stride * 4);
1157 return false;
1158 }
1159
1160 if ((this->offset / 4) / info->Buffers[buffer].Stride !=
1161 (xfb_offset - 1) / info->Buffers[buffer].Stride) {
1162 linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
1163 "buffer (%d)", xfb_offset * 4,
1164 info->Buffers[buffer].Stride * 4, buffer);
1165 return false;
1166 }
1167 } else {
1168 info->Buffers[buffer].Stride = xfb_offset;
1169 }
1170
1171 /* From GL_EXT_transform_feedback:
1172 * A program will fail to link if:
1173 *
1174 * * the total number of components to capture is greater than
1175 * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
1176 * and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
1177 *
1178 * From GL_ARB_enhanced_layouts:
1179 *
1180 * "The resulting stride (implicit or explicit) must be less than or
1181 * equal to the implementation-dependent constant
1182 * gl_MaxTransformFeedbackInterleavedComponents."
1183 */
1184 if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
1185 has_xfb_qualifiers) &&
1186 info->Buffers[buffer].Stride >
1187 ctx->Const.MaxTransformFeedbackInterleavedComponents) {
1188 linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
1189 "limit has been exceeded.");
1190 return false;
1191 }
1192
1193 store_varying:
1194 info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
1195 this->orig_name);
1196 info->Varyings[info->NumVarying].Type = this->type;
1197 info->Varyings[info->NumVarying].Size = size;
1198 info->Varyings[info->NumVarying].BufferIndex = buffer_index;
1199 info->NumVarying++;
1200 info->Buffers[buffer].NumVaryings++;
1201
1202 return true;
1203 }
1204
1205
1206 const tfeedback_candidate *
1207 tfeedback_decl::find_candidate(gl_shader_program *prog,
1208 hash_table *tfeedback_candidates)
1209 {
1210 const char *name = this->var_name;
1211 switch (this->lowered_builtin_array_variable) {
1212 case none:
1213 name = this->var_name;
1214 break;
1215 case clip_distance:
1216 name = "gl_ClipDistanceMESA";
1217 break;
1218 case cull_distance:
1219 name = "gl_CullDistanceMESA";
1220 break;
1221 case tess_level_outer:
1222 name = "gl_TessLevelOuterMESA";
1223 break;
1224 case tess_level_inner:
1225 name = "gl_TessLevelInnerMESA";
1226 break;
1227 }
1228 hash_entry *entry = _mesa_hash_table_search(tfeedback_candidates, name);
1229
1230 this->matched_candidate = entry ?
1231 (const tfeedback_candidate *) entry->data : NULL;
1232
1233 if (!this->matched_candidate) {
1234 /* From GL_EXT_transform_feedback:
1235 * A program will fail to link if:
1236 *
1237 * * any variable name specified in the <varyings> array is not
1238 * declared as an output in the geometry shader (if present) or
1239 * the vertex shader (if no geometry shader is present);
1240 */
1241 linker_error(prog, "Transform feedback varying %s undeclared.",
1242 this->orig_name);
1243 }
1244
1245 return this->matched_candidate;
1246 }
1247
1248
1249 /**
1250 * Parse all the transform feedback declarations that were passed to
1251 * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
1252 *
1253 * If an error occurs, the error is reported through linker_error() and false
1254 * is returned.
1255 */
1256 static bool
1257 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
1258 const void *mem_ctx, unsigned num_names,
1259 char **varying_names, tfeedback_decl *decls)
1260 {
1261 for (unsigned i = 0; i < num_names; ++i) {
1262 decls[i].init(ctx, mem_ctx, varying_names[i]);
1263
1264 if (!decls[i].is_varying())
1265 continue;
1266
1267 /* From GL_EXT_transform_feedback:
1268 * A program will fail to link if:
1269 *
1270 * * any two entries in the <varyings> array specify the same varying
1271 * variable;
1272 *
1273 * We interpret this to mean "any two entries in the <varyings> array
1274 * specify the same varying variable and array index", since transform
1275 * feedback of arrays would be useless otherwise.
1276 */
1277 for (unsigned j = 0; j < i; ++j) {
1278 if (!decls[j].is_varying())
1279 continue;
1280
1281 if (tfeedback_decl::is_same(decls[i], decls[j])) {
1282 linker_error(prog, "Transform feedback varying %s specified "
1283 "more than once.", varying_names[i]);
1284 return false;
1285 }
1286 }
1287 }
1288 return true;
1289 }
1290
1291
1292 static int
1293 cmp_xfb_offset(const void * x_generic, const void * y_generic)
1294 {
1295 tfeedback_decl *x = (tfeedback_decl *) x_generic;
1296 tfeedback_decl *y = (tfeedback_decl *) y_generic;
1297
1298 if (x->get_buffer() != y->get_buffer())
1299 return x->get_buffer() - y->get_buffer();
1300 return x->get_offset() - y->get_offset();
1301 }
1302
1303 /**
1304 * Store transform feedback location assignments into
1305 * prog->sh.LinkedTransformFeedback based on the data stored in
1306 * tfeedback_decls.
1307 *
1308 * If an error occurs, the error is reported through linker_error() and false
1309 * is returned.
1310 */
1311 static bool
1312 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
1313 unsigned num_tfeedback_decls,
1314 tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers)
1315 {
1316 if (!prog->last_vert_prog)
1317 return true;
1318
1319 /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
1320 * tracking the number of buffers doesn't overflow.
1321 */
1322 assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
1323
1324 bool separate_attribs_mode =
1325 prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
1326
1327 struct gl_program *xfb_prog = prog->last_vert_prog;
1328 xfb_prog->sh.LinkedTransformFeedback =
1329 rzalloc(xfb_prog, struct gl_transform_feedback_info);
1330
1331 /* The xfb_offset qualifier does not have to be used in increasing order
1332 * however some drivers expect to receive the list of transform feedback
1333 * declarations in order so sort it now for convenience.
1334 */
1335 if (has_xfb_qualifiers) {
1336 qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
1337 cmp_xfb_offset);
1338 } else {
1339 xfb_prog->sh.LinkedTransformFeedback->api_enabled = true;
1340 }
1341
1342 xfb_prog->sh.LinkedTransformFeedback->Varyings =
1343 rzalloc_array(xfb_prog, struct gl_transform_feedback_varying_info,
1344 num_tfeedback_decls);
1345
1346 unsigned num_outputs = 0;
1347 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1348 if (tfeedback_decls[i].is_varying_written())
1349 num_outputs += tfeedback_decls[i].get_num_outputs();
1350 }
1351
1352 xfb_prog->sh.LinkedTransformFeedback->Outputs =
1353 rzalloc_array(xfb_prog, struct gl_transform_feedback_output,
1354 num_outputs);
1355
1356 unsigned num_buffers = 0;
1357 unsigned buffers = 0;
1358
1359 if (!has_xfb_qualifiers && separate_attribs_mode) {
1360 /* GL_SEPARATE_ATTRIBS */
1361 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1362 if (!tfeedback_decls[i].store(ctx, prog,
1363 xfb_prog->sh.LinkedTransformFeedback,
1364 num_buffers, num_buffers, num_outputs,
1365 NULL, has_xfb_qualifiers))
1366 return false;
1367
1368 buffers |= 1 << num_buffers;
1369 num_buffers++;
1370 }
1371 }
1372 else {
1373 /* GL_INVERLEAVED_ATTRIBS */
1374 int buffer_stream_id = -1;
1375 unsigned buffer =
1376 num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
1377 bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
1378
1379 /* Apply any xfb_stride global qualifiers */
1380 if (has_xfb_qualifiers) {
1381 for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1382 if (prog->TransformFeedback.BufferStride[j]) {
1383 explicit_stride[j] = true;
1384 xfb_prog->sh.LinkedTransformFeedback->Buffers[j].Stride =
1385 prog->TransformFeedback.BufferStride[j] / 4;
1386 }
1387 }
1388 }
1389
1390 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1391 if (has_xfb_qualifiers &&
1392 buffer != tfeedback_decls[i].get_buffer()) {
1393 /* we have moved to the next buffer so reset stream id */
1394 buffer_stream_id = -1;
1395 num_buffers++;
1396 }
1397
1398 if (tfeedback_decls[i].is_next_buffer_separator()) {
1399 if (!tfeedback_decls[i].store(ctx, prog,
1400 xfb_prog->sh.LinkedTransformFeedback,
1401 buffer, num_buffers, num_outputs,
1402 explicit_stride, has_xfb_qualifiers))
1403 return false;
1404 num_buffers++;
1405 buffer_stream_id = -1;
1406 continue;
1407 }
1408
1409 if (has_xfb_qualifiers) {
1410 buffer = tfeedback_decls[i].get_buffer();
1411 } else {
1412 buffer = num_buffers;
1413 }
1414
1415 if (tfeedback_decls[i].is_varying()) {
1416 if (buffer_stream_id == -1) {
1417 /* First varying writing to this buffer: remember its stream */
1418 buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
1419
1420 /* Only mark a buffer as active when there is a varying
1421 * attached to it. This behaviour is based on a revised version
1422 * of section 13.2.2 of the GL 4.6 spec.
1423 */
1424 buffers |= 1 << buffer;
1425 } else if (buffer_stream_id !=
1426 (int) tfeedback_decls[i].get_stream_id()) {
1427 /* Varying writes to the same buffer from a different stream */
1428 linker_error(prog,
1429 "Transform feedback can't capture varyings belonging "
1430 "to different vertex streams in a single buffer. "
1431 "Varying %s writes to buffer from stream %u, other "
1432 "varyings in the same buffer write from stream %u.",
1433 tfeedback_decls[i].name(),
1434 tfeedback_decls[i].get_stream_id(),
1435 buffer_stream_id);
1436 return false;
1437 }
1438 }
1439
1440 if (!tfeedback_decls[i].store(ctx, prog,
1441 xfb_prog->sh.LinkedTransformFeedback,
1442 buffer, num_buffers, num_outputs,
1443 explicit_stride, has_xfb_qualifiers))
1444 return false;
1445 }
1446 }
1447
1448 assert(xfb_prog->sh.LinkedTransformFeedback->NumOutputs == num_outputs);
1449
1450 xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers;
1451 return true;
1452 }
1453
1454 namespace {
1455
1456 /**
1457 * Data structure recording the relationship between outputs of one shader
1458 * stage (the "producer") and inputs of another (the "consumer").
1459 */
1460 class varying_matches
1461 {
1462 public:
1463 varying_matches(bool disable_varying_packing, bool xfb_enabled,
1464 bool enhanced_layouts_enabled,
1465 gl_shader_stage producer_stage,
1466 gl_shader_stage consumer_stage);
1467 ~varying_matches();
1468 void record(ir_variable *producer_var, ir_variable *consumer_var);
1469 unsigned assign_locations(struct gl_shader_program *prog,
1470 uint8_t *components,
1471 uint64_t reserved_slots);
1472 void store_locations() const;
1473
1474 private:
1475 bool is_varying_packing_safe(const glsl_type *type,
1476 const ir_variable *var);
1477
1478 /**
1479 * If true, this driver disables varying packing, so all varyings need to
1480 * be aligned on slot boundaries, and take up a number of slots equal to
1481 * their number of matrix columns times their array size.
1482 *
1483 * Packing may also be disabled because our current packing method is not
1484 * safe in SSO or versions of OpenGL where interpolation qualifiers are not
1485 * guaranteed to match across stages.
1486 */
1487 const bool disable_varying_packing;
1488
1489 /**
1490 * If true, this driver has transform feedback enabled. The transform
1491 * feedback code requires at least some packing be done even when varying
1492 * packing is disabled, fortunately where transform feedback requires
1493 * packing it's safe to override the disabled setting. See
1494 * is_varying_packing_safe().
1495 */
1496 const bool xfb_enabled;
1497
1498 const bool enhanced_layouts_enabled;
1499
1500 /**
1501 * Enum representing the order in which varyings are packed within a
1502 * packing class.
1503 *
1504 * Currently we pack vec4's first, then vec2's, then scalar values, then
1505 * vec3's. This order ensures that the only vectors that are at risk of
1506 * having to be "double parked" (split between two adjacent varying slots)
1507 * are the vec3's.
1508 */
1509 enum packing_order_enum {
1510 PACKING_ORDER_VEC4,
1511 PACKING_ORDER_VEC2,
1512 PACKING_ORDER_SCALAR,
1513 PACKING_ORDER_VEC3,
1514 };
1515
1516 static unsigned compute_packing_class(const ir_variable *var);
1517 static packing_order_enum compute_packing_order(const ir_variable *var);
1518 static int match_comparator(const void *x_generic, const void *y_generic);
1519 static int xfb_comparator(const void *x_generic, const void *y_generic);
1520
1521 /**
1522 * Structure recording the relationship between a single producer output
1523 * and a single consumer input.
1524 */
1525 struct match {
1526 /**
1527 * Packing class for this varying, computed by compute_packing_class().
1528 */
1529 unsigned packing_class;
1530
1531 /**
1532 * Packing order for this varying, computed by compute_packing_order().
1533 */
1534 packing_order_enum packing_order;
1535 unsigned num_components;
1536
1537 /**
1538 * The output variable in the producer stage.
1539 */
1540 ir_variable *producer_var;
1541
1542 /**
1543 * The input variable in the consumer stage.
1544 */
1545 ir_variable *consumer_var;
1546
1547 /**
1548 * The location which has been assigned for this varying. This is
1549 * expressed in multiples of a float, with the first generic varying
1550 * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1551 * value 0.
1552 */
1553 unsigned generic_location;
1554 } *matches;
1555
1556 /**
1557 * The number of elements in the \c matches array that are currently in
1558 * use.
1559 */
1560 unsigned num_matches;
1561
1562 /**
1563 * The number of elements that were set aside for the \c matches array when
1564 * it was allocated.
1565 */
1566 unsigned matches_capacity;
1567
1568 gl_shader_stage producer_stage;
1569 gl_shader_stage consumer_stage;
1570 };
1571
1572 } /* anonymous namespace */
1573
1574 varying_matches::varying_matches(bool disable_varying_packing,
1575 bool xfb_enabled,
1576 bool enhanced_layouts_enabled,
1577 gl_shader_stage producer_stage,
1578 gl_shader_stage consumer_stage)
1579 : disable_varying_packing(disable_varying_packing),
1580 xfb_enabled(xfb_enabled),
1581 enhanced_layouts_enabled(enhanced_layouts_enabled),
1582 producer_stage(producer_stage),
1583 consumer_stage(consumer_stage)
1584 {
1585 /* Note: this initial capacity is rather arbitrarily chosen to be large
1586 * enough for many cases without wasting an unreasonable amount of space.
1587 * varying_matches::record() will resize the array if there are more than
1588 * this number of varyings.
1589 */
1590 this->matches_capacity = 8;
1591 this->matches = (match *)
1592 malloc(sizeof(*this->matches) * this->matches_capacity);
1593 this->num_matches = 0;
1594 }
1595
1596
1597 varying_matches::~varying_matches()
1598 {
1599 free(this->matches);
1600 }
1601
1602
1603 /**
1604 * Packing is always safe on individual arrays, structures, and matrices. It
1605 * is also safe if the varying is only used for transform feedback.
1606 */
1607 bool
1608 varying_matches::is_varying_packing_safe(const glsl_type *type,
1609 const ir_variable *var)
1610 {
1611 if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1612 consumer_stage == MESA_SHADER_TESS_CTRL ||
1613 producer_stage == MESA_SHADER_TESS_CTRL)
1614 return false;
1615
1616 return xfb_enabled && (type->is_array() || type->is_record() ||
1617 type->is_matrix() || var->data.is_xfb_only);
1618 }
1619
1620
1621 /**
1622 * Record the given producer/consumer variable pair in the list of variables
1623 * that should later be assigned locations.
1624 *
1625 * It is permissible for \c consumer_var to be NULL (this happens if a
1626 * variable is output by the producer and consumed by transform feedback, but
1627 * not consumed by the consumer).
1628 *
1629 * If \c producer_var has already been paired up with a consumer_var, or
1630 * producer_var is part of fixed pipeline functionality (and hence already has
1631 * a location assigned), this function has no effect.
1632 *
1633 * Note: as a side effect this function may change the interpolation type of
1634 * \c producer_var, but only when the change couldn't possibly affect
1635 * rendering.
1636 */
1637 void
1638 varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1639 {
1640 assert(producer_var != NULL || consumer_var != NULL);
1641
1642 if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1643 producer_var->data.explicit_location)) ||
1644 (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1645 consumer_var->data.explicit_location))) {
1646 /* Either a location already exists for this variable (since it is part
1647 * of fixed functionality), or it has already been recorded as part of a
1648 * previous match.
1649 */
1650 return;
1651 }
1652
1653 bool needs_flat_qualifier = consumer_var == NULL &&
1654 (producer_var->type->contains_integer() ||
1655 producer_var->type->contains_double());
1656
1657 if (!disable_varying_packing &&
1658 (needs_flat_qualifier ||
1659 (consumer_stage != MESA_SHADER_NONE && consumer_stage != MESA_SHADER_FRAGMENT))) {
1660 /* Since this varying is not being consumed by the fragment shader, its
1661 * interpolation type varying cannot possibly affect rendering.
1662 * Also, this variable is non-flat and is (or contains) an integer
1663 * or a double.
1664 * If the consumer stage is unknown, don't modify the interpolation
1665 * type as it could affect rendering later with separate shaders.
1666 *
1667 * lower_packed_varyings requires all integer varyings to flat,
1668 * regardless of where they appear. We can trivially satisfy that
1669 * requirement by changing the interpolation type to flat here.
1670 */
1671 if (producer_var) {
1672 producer_var->data.centroid = false;
1673 producer_var->data.sample = false;
1674 producer_var->data.interpolation = INTERP_MODE_FLAT;
1675 }
1676
1677 if (consumer_var) {
1678 consumer_var->data.centroid = false;
1679 consumer_var->data.sample = false;
1680 consumer_var->data.interpolation = INTERP_MODE_FLAT;
1681 }
1682 }
1683
1684 if (this->num_matches == this->matches_capacity) {
1685 this->matches_capacity *= 2;
1686 this->matches = (match *)
1687 realloc(this->matches,
1688 sizeof(*this->matches) * this->matches_capacity);
1689 }
1690
1691 /* We must use the consumer to compute the packing class because in GL4.4+
1692 * there is no guarantee interpolation qualifiers will match across stages.
1693 *
1694 * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1695 *
1696 * "The type and presence of interpolation qualifiers of variables with
1697 * the same name declared in all linked shaders for the same cross-stage
1698 * interface must match, otherwise the link command will fail.
1699 *
1700 * When comparing an output from one stage to an input of a subsequent
1701 * stage, the input and output don't match if their interpolation
1702 * qualifiers (or lack thereof) are not the same."
1703 *
1704 * This text was also in at least revison 7 of the 4.40 spec but is no
1705 * longer in revision 9 and not in the 4.50 spec.
1706 */
1707 const ir_variable *const var = (consumer_var != NULL)
1708 ? consumer_var : producer_var;
1709 const gl_shader_stage stage = (consumer_var != NULL)
1710 ? consumer_stage : producer_stage;
1711 const glsl_type *type = get_varying_type(var, stage);
1712
1713 if (producer_var && consumer_var &&
1714 consumer_var->data.must_be_shader_input) {
1715 producer_var->data.must_be_shader_input = 1;
1716 }
1717
1718 this->matches[this->num_matches].packing_class
1719 = this->compute_packing_class(var);
1720 this->matches[this->num_matches].packing_order
1721 = this->compute_packing_order(var);
1722 if ((this->disable_varying_packing && !is_varying_packing_safe(type, var)) ||
1723 var->data.must_be_shader_input) {
1724 unsigned slots = type->count_attribute_slots(false);
1725 this->matches[this->num_matches].num_components = slots * 4;
1726 } else {
1727 this->matches[this->num_matches].num_components
1728 = type->component_slots();
1729 }
1730
1731 this->matches[this->num_matches].producer_var = producer_var;
1732 this->matches[this->num_matches].consumer_var = consumer_var;
1733 this->num_matches++;
1734 if (producer_var)
1735 producer_var->data.is_unmatched_generic_inout = 0;
1736 if (consumer_var)
1737 consumer_var->data.is_unmatched_generic_inout = 0;
1738 }
1739
1740
1741 /**
1742 * Choose locations for all of the variable matches that were previously
1743 * passed to varying_matches::record().
1744 */
1745 unsigned
1746 varying_matches::assign_locations(struct gl_shader_program *prog,
1747 uint8_t *components,
1748 uint64_t reserved_slots)
1749 {
1750 /* If packing has been disabled then we cannot safely sort the varyings by
1751 * class as it may mean we are using a version of OpenGL where
1752 * interpolation qualifiers are not guaranteed to be matching across
1753 * shaders, sorting in this case could result in mismatching shader
1754 * interfaces.
1755 * When packing is disabled the sort orders varyings used by transform
1756 * feedback first, but also depends on *undefined behaviour* of qsort to
1757 * reverse the order of the varyings. See: xfb_comparator().
1758 */
1759 if (!this->disable_varying_packing) {
1760 /* Sort varying matches into an order that makes them easy to pack. */
1761 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1762 &varying_matches::match_comparator);
1763 } else {
1764 /* Only sort varyings that are only used by transform feedback. */
1765 qsort(this->matches, this->num_matches, sizeof(*this->matches),
1766 &varying_matches::xfb_comparator);
1767 }
1768
1769 unsigned generic_location = 0;
1770 unsigned generic_patch_location = MAX_VARYING*4;
1771 bool previous_var_xfb_only = false;
1772
1773 for (unsigned i = 0; i < this->num_matches; i++) {
1774 unsigned *location = &generic_location;
1775
1776 const ir_variable *var;
1777 const glsl_type *type;
1778 bool is_vertex_input = false;
1779 if (matches[i].consumer_var) {
1780 var = matches[i].consumer_var;
1781 type = get_varying_type(var, consumer_stage);
1782 if (consumer_stage == MESA_SHADER_VERTEX)
1783 is_vertex_input = true;
1784 } else {
1785 var = matches[i].producer_var;
1786 type = get_varying_type(var, producer_stage);
1787 }
1788
1789 if (var->data.patch)
1790 location = &generic_patch_location;
1791
1792 /* Advance to the next slot if this varying has a different packing
1793 * class than the previous one, and we're not already on a slot
1794 * boundary.
1795 *
1796 * Also advance to the next slot if packing is disabled. This makes sure
1797 * we don't assign varyings the same locations which is possible
1798 * because we still pack individual arrays, records and matrices even
1799 * when packing is disabled. Note we don't advance to the next slot if
1800 * we can pack varyings together that are only used for transform
1801 * feedback.
1802 */
1803 if (var->data.must_be_shader_input ||
1804 (this->disable_varying_packing &&
1805 !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1806 (i > 0 && this->matches[i - 1].packing_class
1807 != this->matches[i].packing_class )) {
1808 *location = ALIGN(*location, 4);
1809 }
1810
1811 previous_var_xfb_only = var->data.is_xfb_only;
1812
1813 /* The number of components taken up by this variable. For vertex shader
1814 * inputs, we use the number of slots * 4, as they have different
1815 * counting rules.
1816 */
1817 unsigned num_components = is_vertex_input ?
1818 type->count_attribute_slots(is_vertex_input) * 4 :
1819 this->matches[i].num_components;
1820
1821 /* The last slot for this variable, inclusive. */
1822 unsigned slot_end = *location + num_components - 1;
1823
1824 /* FIXME: We could be smarter in the below code and loop back over
1825 * trying to fill any locations that we skipped because we couldn't pack
1826 * the varying between an explicit location. For now just let the user
1827 * hit the linking error if we run out of room and suggest they use
1828 * explicit locations.
1829 */
1830 while (slot_end < MAX_VARYING * 4u) {
1831 const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1;
1832 const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u);
1833
1834 assert(slots > 0);
1835 if (reserved_slots & slot_mask) {
1836 *location = ALIGN(*location + 1, 4);
1837 slot_end = *location + num_components - 1;
1838 continue;
1839 }
1840
1841 break;
1842 }
1843
1844 if (!var->data.patch && slot_end >= MAX_VARYING * 4u) {
1845 linker_error(prog, "insufficient contiguous locations available for "
1846 "%s it is possible an array or struct could not be "
1847 "packed between varyings with explicit locations. Try "
1848 "using an explicit location for arrays and structs.",
1849 var->name);
1850 }
1851
1852 if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) {
1853 for (unsigned j = *location / 4u; j < slot_end / 4u; j++)
1854 components[j] = 4;
1855 components[slot_end / 4u] = (slot_end & 3) + 1;
1856 }
1857
1858 this->matches[i].generic_location = *location;
1859
1860 *location = slot_end + 1;
1861 }
1862
1863 return (generic_location + 3) / 4;
1864 }
1865
1866
1867 /**
1868 * Update the producer and consumer shaders to reflect the locations
1869 * assignments that were made by varying_matches::assign_locations().
1870 */
1871 void
1872 varying_matches::store_locations() const
1873 {
1874 /* Check is location needs to be packed with lower_packed_varyings() or if
1875 * we can just use ARB_enhanced_layouts packing.
1876 */
1877 bool pack_loc[MAX_VARYINGS_INCL_PATCH] = { 0 };
1878 const glsl_type *loc_type[MAX_VARYINGS_INCL_PATCH][4] = { {NULL, NULL} };
1879
1880 for (unsigned i = 0; i < this->num_matches; i++) {
1881 ir_variable *producer_var = this->matches[i].producer_var;
1882 ir_variable *consumer_var = this->matches[i].consumer_var;
1883 unsigned generic_location = this->matches[i].generic_location;
1884 unsigned slot = generic_location / 4;
1885 unsigned offset = generic_location % 4;
1886
1887 if (producer_var) {
1888 producer_var->data.location = VARYING_SLOT_VAR0 + slot;
1889 producer_var->data.location_frac = offset;
1890 }
1891
1892 if (consumer_var) {
1893 assert(consumer_var->data.location == -1);
1894 consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
1895 consumer_var->data.location_frac = offset;
1896 }
1897
1898 /* Find locations suitable for native packing via
1899 * ARB_enhanced_layouts.
1900 */
1901 if (producer_var && consumer_var) {
1902 if (enhanced_layouts_enabled) {
1903 const glsl_type *type =
1904 get_varying_type(producer_var, producer_stage);
1905 if (type->is_array() || type->is_matrix() || type->is_record() ||
1906 type->is_double()) {
1907 unsigned comp_slots = type->component_slots() + offset;
1908 unsigned slots = comp_slots / 4;
1909 if (comp_slots % 4)
1910 slots += 1;
1911
1912 for (unsigned j = 0; j < slots; j++) {
1913 pack_loc[slot + j] = true;
1914 }
1915 } else if (offset + type->vector_elements > 4) {
1916 pack_loc[slot] = true;
1917 pack_loc[slot + 1] = true;
1918 } else {
1919 loc_type[slot][offset] = type;
1920 }
1921 }
1922 }
1923 }
1924
1925 /* Attempt to use ARB_enhanced_layouts for more efficient packing if
1926 * suitable.
1927 */
1928 if (enhanced_layouts_enabled) {
1929 for (unsigned i = 0; i < this->num_matches; i++) {
1930 ir_variable *producer_var = this->matches[i].producer_var;
1931 ir_variable *consumer_var = this->matches[i].consumer_var;
1932 unsigned generic_location = this->matches[i].generic_location;
1933 unsigned slot = generic_location / 4;
1934
1935 if (pack_loc[slot] || !producer_var || !consumer_var)
1936 continue;
1937
1938 const glsl_type *type =
1939 get_varying_type(producer_var, producer_stage);
1940 bool type_match = true;
1941 for (unsigned j = 0; j < 4; j++) {
1942 if (loc_type[slot][j]) {
1943 if (type->base_type != loc_type[slot][j]->base_type)
1944 type_match = false;
1945 }
1946 }
1947
1948 if (type_match) {
1949 producer_var->data.explicit_location = 1;
1950 consumer_var->data.explicit_location = 1;
1951 producer_var->data.explicit_component = 1;
1952 consumer_var->data.explicit_component = 1;
1953 }
1954 }
1955 }
1956 }
1957
1958
1959 /**
1960 * Compute the "packing class" of the given varying. This is an unsigned
1961 * integer with the property that two variables in the same packing class can
1962 * be safely backed into the same vec4.
1963 */
1964 unsigned
1965 varying_matches::compute_packing_class(const ir_variable *var)
1966 {
1967 /* Without help from the back-end, there is no way to pack together
1968 * variables with different interpolation types, because
1969 * lower_packed_varyings must choose exactly one interpolation type for
1970 * each packed varying it creates.
1971 *
1972 * However, we can safely pack together floats, ints, and uints, because:
1973 *
1974 * - varyings of base type "int" and "uint" must use the "flat"
1975 * interpolation type, which can only occur in GLSL 1.30 and above.
1976 *
1977 * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
1978 * can store flat floats as ints without losing any information (using
1979 * the ir_unop_bitcast_* opcodes).
1980 *
1981 * Therefore, the packing class depends only on the interpolation type.
1982 */
1983 unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
1984 (var->data.patch << 2) |
1985 (var->data.must_be_shader_input << 3);
1986 packing_class *= 8;
1987 packing_class += var->is_interpolation_flat()
1988 ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
1989 return packing_class;
1990 }
1991
1992
1993 /**
1994 * Compute the "packing order" of the given varying. This is a sort key we
1995 * use to determine when to attempt to pack the given varying relative to
1996 * other varyings in the same packing class.
1997 */
1998 varying_matches::packing_order_enum
1999 varying_matches::compute_packing_order(const ir_variable *var)
2000 {
2001 const glsl_type *element_type = var->type;
2002
2003 while (element_type->is_array()) {
2004 element_type = element_type->fields.array;
2005 }
2006
2007 switch (element_type->component_slots() % 4) {
2008 case 1: return PACKING_ORDER_SCALAR;
2009 case 2: return PACKING_ORDER_VEC2;
2010 case 3: return PACKING_ORDER_VEC3;
2011 case 0: return PACKING_ORDER_VEC4;
2012 default:
2013 assert(!"Unexpected value of vector_elements");
2014 return PACKING_ORDER_VEC4;
2015 }
2016 }
2017
2018
2019 /**
2020 * Comparison function passed to qsort() to sort varyings by packing_class and
2021 * then by packing_order.
2022 */
2023 int
2024 varying_matches::match_comparator(const void *x_generic, const void *y_generic)
2025 {
2026 const match *x = (const match *) x_generic;
2027 const match *y = (const match *) y_generic;
2028
2029 if (x->packing_class != y->packing_class)
2030 return x->packing_class - y->packing_class;
2031 return x->packing_order - y->packing_order;
2032 }
2033
2034
2035 /**
2036 * Comparison function passed to qsort() to sort varyings used only by
2037 * transform feedback when packing of other varyings is disabled.
2038 */
2039 int
2040 varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
2041 {
2042 const match *x = (const match *) x_generic;
2043
2044 if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
2045 return match_comparator(x_generic, y_generic);
2046
2047 /* FIXME: When the comparator returns 0 it means the elements being
2048 * compared are equivalent. However the qsort documentation says:
2049 *
2050 * "The order of equivalent elements is undefined."
2051 *
2052 * In practice the sort ends up reversing the order of the varyings which
2053 * means locations are also assigned in this reversed order and happens to
2054 * be what we want. This is also whats happening in
2055 * varying_matches::match_comparator().
2056 */
2057 return 0;
2058 }
2059
2060
2061 /**
2062 * Is the given variable a varying variable to be counted against the
2063 * limit in ctx->Const.MaxVarying?
2064 * This includes variables such as texcoords, colors and generic
2065 * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
2066 */
2067 static bool
2068 var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
2069 {
2070 /* Only fragment shaders will take a varying variable as an input */
2071 if (stage == MESA_SHADER_FRAGMENT &&
2072 var->data.mode == ir_var_shader_in) {
2073 switch (var->data.location) {
2074 case VARYING_SLOT_POS:
2075 case VARYING_SLOT_FACE:
2076 case VARYING_SLOT_PNTC:
2077 return false;
2078 default:
2079 return true;
2080 }
2081 }
2082 return false;
2083 }
2084
2085
2086 /**
2087 * Visitor class that generates tfeedback_candidate structs describing all
2088 * possible targets of transform feedback.
2089 *
2090 * tfeedback_candidate structs are stored in the hash table
2091 * tfeedback_candidates, which is passed to the constructor. This hash table
2092 * maps varying names to instances of the tfeedback_candidate struct.
2093 */
2094 class tfeedback_candidate_generator : public program_resource_visitor
2095 {
2096 public:
2097 tfeedback_candidate_generator(void *mem_ctx,
2098 hash_table *tfeedback_candidates)
2099 : mem_ctx(mem_ctx),
2100 tfeedback_candidates(tfeedback_candidates),
2101 toplevel_var(NULL),
2102 varying_floats(0)
2103 {
2104 }
2105
2106 void process(ir_variable *var)
2107 {
2108 /* All named varying interface blocks should be flattened by now */
2109 assert(!var->is_interface_instance());
2110
2111 this->toplevel_var = var;
2112 this->varying_floats = 0;
2113 program_resource_visitor::process(var, false);
2114 }
2115
2116 private:
2117 virtual void visit_field(const glsl_type *type, const char *name,
2118 bool /* row_major */,
2119 const glsl_type * /* record_type */,
2120 const enum glsl_interface_packing,
2121 bool /* last_field */)
2122 {
2123 assert(!type->without_array()->is_record());
2124 assert(!type->without_array()->is_interface());
2125
2126 tfeedback_candidate *candidate
2127 = rzalloc(this->mem_ctx, tfeedback_candidate);
2128 candidate->toplevel_var = this->toplevel_var;
2129 candidate->type = type;
2130 candidate->offset = this->varying_floats;
2131 _mesa_hash_table_insert(this->tfeedback_candidates,
2132 ralloc_strdup(this->mem_ctx, name),
2133 candidate);
2134 this->varying_floats += type->component_slots();
2135 }
2136
2137 /**
2138 * Memory context used to allocate hash table keys and values.
2139 */
2140 void * const mem_ctx;
2141
2142 /**
2143 * Hash table in which tfeedback_candidate objects should be stored.
2144 */
2145 hash_table * const tfeedback_candidates;
2146
2147 /**
2148 * Pointer to the toplevel variable that is being traversed.
2149 */
2150 ir_variable *toplevel_var;
2151
2152 /**
2153 * Total number of varying floats that have been visited so far. This is
2154 * used to determine the offset to each varying within the toplevel
2155 * variable.
2156 */
2157 unsigned varying_floats;
2158 };
2159
2160
2161 namespace linker {
2162
2163 void
2164 populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
2165 hash_table *consumer_inputs,
2166 hash_table *consumer_interface_inputs,
2167 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2168 {
2169 memset(consumer_inputs_with_locations,
2170 0,
2171 sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
2172
2173 foreach_in_list(ir_instruction, node, ir) {
2174 ir_variable *const input_var = node->as_variable();
2175
2176 if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
2177 /* All interface blocks should have been lowered by this point */
2178 assert(!input_var->type->is_interface());
2179
2180 if (input_var->data.explicit_location) {
2181 /* assign_varying_locations only cares about finding the
2182 * ir_variable at the start of a contiguous location block.
2183 *
2184 * - For !producer, consumer_inputs_with_locations isn't used.
2185 *
2186 * - For !consumer, consumer_inputs_with_locations is empty.
2187 *
2188 * For consumer && producer, if you were trying to set some
2189 * ir_variable to the middle of a location block on the other side
2190 * of producer/consumer, cross_validate_outputs_to_inputs() should
2191 * be link-erroring due to either type mismatch or location
2192 * overlaps. If the variables do match up, then they've got a
2193 * matching data.location and you only looked at
2194 * consumer_inputs_with_locations[var->data.location], not any
2195 * following entries for the array/structure.
2196 */
2197 consumer_inputs_with_locations[input_var->data.location] =
2198 input_var;
2199 } else if (input_var->get_interface_type() != NULL) {
2200 char *const iface_field_name =
2201 ralloc_asprintf(mem_ctx, "%s.%s",
2202 input_var->get_interface_type()->without_array()->name,
2203 input_var->name);
2204 _mesa_hash_table_insert(consumer_interface_inputs,
2205 iface_field_name, input_var);
2206 } else {
2207 _mesa_hash_table_insert(consumer_inputs,
2208 ralloc_strdup(mem_ctx, input_var->name),
2209 input_var);
2210 }
2211 }
2212 }
2213 }
2214
2215 /**
2216 * Find a variable from the consumer that "matches" the specified variable
2217 *
2218 * This function only finds inputs with names that match. There is no
2219 * validation (here) that the types, etc. are compatible.
2220 */
2221 ir_variable *
2222 get_matching_input(void *mem_ctx,
2223 const ir_variable *output_var,
2224 hash_table *consumer_inputs,
2225 hash_table *consumer_interface_inputs,
2226 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2227 {
2228 ir_variable *input_var;
2229
2230 if (output_var->data.explicit_location) {
2231 input_var = consumer_inputs_with_locations[output_var->data.location];
2232 } else if (output_var->get_interface_type() != NULL) {
2233 char *const iface_field_name =
2234 ralloc_asprintf(mem_ctx, "%s.%s",
2235 output_var->get_interface_type()->without_array()->name,
2236 output_var->name);
2237 hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs, iface_field_name);
2238 input_var = entry ? (ir_variable *) entry->data : NULL;
2239 } else {
2240 hash_entry *entry = _mesa_hash_table_search(consumer_inputs, output_var->name);
2241 input_var = entry ? (ir_variable *) entry->data : NULL;
2242 }
2243
2244 return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
2245 ? NULL : input_var;
2246 }
2247
2248 }
2249
2250 static int
2251 io_variable_cmp(const void *_a, const void *_b)
2252 {
2253 const ir_variable *const a = *(const ir_variable **) _a;
2254 const ir_variable *const b = *(const ir_variable **) _b;
2255
2256 if (a->data.explicit_location && b->data.explicit_location)
2257 return b->data.location - a->data.location;
2258
2259 if (a->data.explicit_location && !b->data.explicit_location)
2260 return 1;
2261
2262 if (!a->data.explicit_location && b->data.explicit_location)
2263 return -1;
2264
2265 return -strcmp(a->name, b->name);
2266 }
2267
2268 /**
2269 * Sort the shader IO variables into canonical order
2270 */
2271 static void
2272 canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
2273 {
2274 ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
2275 unsigned num_variables = 0;
2276
2277 foreach_in_list(ir_instruction, node, ir) {
2278 ir_variable *const var = node->as_variable();
2279
2280 if (var == NULL || var->data.mode != io_mode)
2281 continue;
2282
2283 /* If we have already encountered more I/O variables that could
2284 * successfully link, bail.
2285 */
2286 if (num_variables == ARRAY_SIZE(var_table))
2287 return;
2288
2289 var_table[num_variables++] = var;
2290 }
2291
2292 if (num_variables == 0)
2293 return;
2294
2295 /* Sort the list in reverse order (io_variable_cmp handles this). Later
2296 * we're going to push the variables on to the IR list as a stack, so we
2297 * want the last variable (in canonical order) to be first in the list.
2298 */
2299 qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
2300
2301 /* Remove the variable from it's current location in the IR, and put it at
2302 * the front.
2303 */
2304 for (unsigned i = 0; i < num_variables; i++) {
2305 var_table[i]->remove();
2306 ir->push_head(var_table[i]);
2307 }
2308 }
2309
2310 /**
2311 * Generate a bitfield map of the explicit locations for shader varyings.
2312 *
2313 * Note: For Tessellation shaders we are sitting right on the limits of the
2314 * 64 bit map. Per-vertex and per-patch both have separate location domains
2315 * with a max of MAX_VARYING.
2316 */
2317 static uint64_t
2318 reserved_varying_slot(struct gl_linked_shader *stage,
2319 ir_variable_mode io_mode)
2320 {
2321 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
2322 /* Avoid an overflow of the returned value */
2323 assert(MAX_VARYINGS_INCL_PATCH <= 64);
2324
2325 uint64_t slots = 0;
2326 int var_slot;
2327
2328 if (!stage)
2329 return slots;
2330
2331 foreach_in_list(ir_instruction, node, stage->ir) {
2332 ir_variable *const var = node->as_variable();
2333
2334 if (var == NULL || var->data.mode != io_mode ||
2335 !var->data.explicit_location ||
2336 var->data.location < VARYING_SLOT_VAR0)
2337 continue;
2338
2339 var_slot = var->data.location - VARYING_SLOT_VAR0;
2340
2341 unsigned num_elements = get_varying_type(var, stage->Stage)
2342 ->count_attribute_slots(io_mode == ir_var_shader_in &&
2343 stage->Stage == MESA_SHADER_VERTEX);
2344 for (unsigned i = 0; i < num_elements; i++) {
2345 if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
2346 slots |= UINT64_C(1) << var_slot;
2347 var_slot += 1;
2348 }
2349 }
2350
2351 return slots;
2352 }
2353
2354
2355 /**
2356 * Assign locations for all variables that are produced in one pipeline stage
2357 * (the "producer") and consumed in the next stage (the "consumer").
2358 *
2359 * Variables produced by the producer may also be consumed by transform
2360 * feedback.
2361 *
2362 * \param num_tfeedback_decls is the number of declarations indicating
2363 * variables that may be consumed by transform feedback.
2364 *
2365 * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
2366 * representing the result of parsing the strings passed to
2367 * glTransformFeedbackVaryings(). assign_location() will be called for
2368 * each of these objects that matches one of the outputs of the
2369 * producer.
2370 *
2371 * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
2372 * be NULL. In this case, varying locations are assigned solely based on the
2373 * requirements of transform feedback.
2374 */
2375 static bool
2376 assign_varying_locations(struct gl_context *ctx,
2377 void *mem_ctx,
2378 struct gl_shader_program *prog,
2379 gl_linked_shader *producer,
2380 gl_linked_shader *consumer,
2381 unsigned num_tfeedback_decls,
2382 tfeedback_decl *tfeedback_decls,
2383 const uint64_t reserved_slots)
2384 {
2385 /* Tessellation shaders treat inputs and outputs as shared memory and can
2386 * access inputs and outputs of other invocations.
2387 * Therefore, they can't be lowered to temps easily (and definitely not
2388 * efficiently).
2389 */
2390 bool unpackable_tess =
2391 (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
2392 (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
2393 (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
2394
2395 /* Transform feedback code assumes varying arrays are packed, so if the
2396 * driver has disabled varying packing, make sure to at least enable
2397 * packing required by transform feedback.
2398 */
2399 bool xfb_enabled =
2400 ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
2401
2402 /* Disable packing on outward facing interfaces for SSO because in ES we
2403 * need to retain the unpacked varying information for draw time
2404 * validation.
2405 *
2406 * Packing is still enabled on individual arrays, structs, and matrices as
2407 * these are required by the transform feedback code and it is still safe
2408 * to do so. We also enable packing when a varying is only used for
2409 * transform feedback and its not a SSO.
2410 */
2411 bool disable_varying_packing =
2412 ctx->Const.DisableVaryingPacking || unpackable_tess;
2413 if (prog->SeparateShader && (producer == NULL || consumer == NULL))
2414 disable_varying_packing = true;
2415
2416 varying_matches matches(disable_varying_packing, xfb_enabled,
2417 ctx->Extensions.ARB_enhanced_layouts,
2418 producer ? producer->Stage : MESA_SHADER_NONE,
2419 consumer ? consumer->Stage : MESA_SHADER_NONE);
2420 hash_table *tfeedback_candidates =
2421 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2422 _mesa_key_string_equal);
2423 hash_table *consumer_inputs =
2424 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2425 _mesa_key_string_equal);
2426 hash_table *consumer_interface_inputs =
2427 _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2428 _mesa_key_string_equal);
2429 ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
2430 NULL,
2431 };
2432
2433 unsigned consumer_vertices = 0;
2434 if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
2435 consumer_vertices = prog->Geom.VerticesIn;
2436
2437 /* Operate in a total of four passes.
2438 *
2439 * 1. Sort inputs / outputs into a canonical order. This is necessary so
2440 * that inputs / outputs of separable shaders will be assigned
2441 * predictable locations regardless of the order in which declarations
2442 * appeared in the shader source.
2443 *
2444 * 2. Assign locations for any matching inputs and outputs.
2445 *
2446 * 3. Mark output variables in the producer that do not have locations as
2447 * not being outputs. This lets the optimizer eliminate them.
2448 *
2449 * 4. Mark input variables in the consumer that do not have locations as
2450 * not being inputs. This lets the optimizer eliminate them.
2451 */
2452 if (consumer)
2453 canonicalize_shader_io(consumer->ir, ir_var_shader_in);
2454
2455 if (producer)
2456 canonicalize_shader_io(producer->ir, ir_var_shader_out);
2457
2458 if (consumer)
2459 linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
2460 consumer_inputs,
2461 consumer_interface_inputs,
2462 consumer_inputs_with_locations);
2463
2464 if (producer) {
2465 foreach_in_list(ir_instruction, node, producer->ir) {
2466 ir_variable *const output_var = node->as_variable();
2467
2468 if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
2469 continue;
2470
2471 /* Only geometry shaders can use non-zero streams */
2472 assert(output_var->data.stream == 0 ||
2473 (output_var->data.stream < MAX_VERTEX_STREAMS &&
2474 producer->Stage == MESA_SHADER_GEOMETRY));
2475
2476 if (num_tfeedback_decls > 0) {
2477 tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates);
2478 g.process(output_var);
2479 }
2480
2481 ir_variable *const input_var =
2482 linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
2483 consumer_interface_inputs,
2484 consumer_inputs_with_locations);
2485
2486 /* If a matching input variable was found, add this output (and the
2487 * input) to the set. If this is a separable program and there is no
2488 * consumer stage, add the output.
2489 *
2490 * Always add TCS outputs. They are shared by all invocations
2491 * within a patch and can be used as shared memory.
2492 */
2493 if (input_var || (prog->SeparateShader && consumer == NULL) ||
2494 producer->Stage == MESA_SHADER_TESS_CTRL) {
2495 matches.record(output_var, input_var);
2496 }
2497
2498 /* Only stream 0 outputs can be consumed in the next stage */
2499 if (input_var && output_var->data.stream != 0) {
2500 linker_error(prog, "output %s is assigned to stream=%d but "
2501 "is linked to an input, which requires stream=0",
2502 output_var->name, output_var->data.stream);
2503 return false;
2504 }
2505 }
2506 } else {
2507 /* If there's no producer stage, then this must be a separable program.
2508 * For example, we may have a program that has just a fragment shader.
2509 * Later this program will be used with some arbitrary vertex (or
2510 * geometry) shader program. This means that locations must be assigned
2511 * for all the inputs.
2512 */
2513 foreach_in_list(ir_instruction, node, consumer->ir) {
2514 ir_variable *const input_var = node->as_variable();
2515
2516 if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
2517 continue;
2518
2519 matches.record(NULL, input_var);
2520 }
2521 }
2522
2523 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2524 if (!tfeedback_decls[i].is_varying())
2525 continue;
2526
2527 const tfeedback_candidate *matched_candidate
2528 = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
2529
2530 if (matched_candidate == NULL) {
2531 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2532 return false;
2533 }
2534
2535 /* Mark xfb varyings as always active */
2536 matched_candidate->toplevel_var->data.always_active_io = 1;
2537
2538 /* Mark any corresponding inputs as always active also. We must do this
2539 * because we have a NIR pass that lowers vectors to scalars and another
2540 * that removes unused varyings.
2541 * We don't split varyings marked as always active because there is no
2542 * point in doing so. This means we need to mark both sides of the
2543 * interface as always active otherwise we will have a mismatch and
2544 * start removing things we shouldn't.
2545 */
2546 ir_variable *const input_var =
2547 linker::get_matching_input(mem_ctx, matched_candidate->toplevel_var,
2548 consumer_inputs,
2549 consumer_interface_inputs,
2550 consumer_inputs_with_locations);
2551 if (input_var)
2552 input_var->data.always_active_io = 1;
2553
2554 if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
2555 matched_candidate->toplevel_var->data.is_xfb_only = 1;
2556 matches.record(matched_candidate->toplevel_var, NULL);
2557 }
2558 }
2559
2560 _mesa_hash_table_destroy(consumer_inputs, NULL);
2561 _mesa_hash_table_destroy(consumer_interface_inputs, NULL);
2562
2563 uint8_t components[MAX_VARYINGS_INCL_PATCH] = {0};
2564 const unsigned slots_used = matches.assign_locations(
2565 prog, components, reserved_slots);
2566 matches.store_locations();
2567
2568 for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2569 if (!tfeedback_decls[i].is_varying())
2570 continue;
2571
2572 if (!tfeedback_decls[i].assign_location(ctx, prog)) {
2573 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2574 return false;
2575 }
2576 }
2577 _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2578
2579 if (consumer && producer) {
2580 foreach_in_list(ir_instruction, node, consumer->ir) {
2581 ir_variable *const var = node->as_variable();
2582
2583 if (var && var->data.mode == ir_var_shader_in &&
2584 var->data.is_unmatched_generic_inout) {
2585 if (!prog->IsES && prog->data->Version <= 120) {
2586 /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2587 *
2588 * Only those varying variables used (i.e. read) in
2589 * the fragment shader executable must be written to
2590 * by the vertex shader executable; declaring
2591 * superfluous varying variables in a vertex shader is
2592 * permissible.
2593 *
2594 * We interpret this text as meaning that the VS must
2595 * write the variable for the FS to read it. See
2596 * "glsl1-varying read but not written" in piglit.
2597 */
2598 linker_error(prog, "%s shader varying %s not written "
2599 "by %s shader\n.",
2600 _mesa_shader_stage_to_string(consumer->Stage),
2601 var->name,
2602 _mesa_shader_stage_to_string(producer->Stage));
2603 } else {
2604 linker_warning(prog, "%s shader varying %s not written "
2605 "by %s shader\n.",
2606 _mesa_shader_stage_to_string(consumer->Stage),
2607 var->name,
2608 _mesa_shader_stage_to_string(producer->Stage));
2609 }
2610 }
2611 }
2612
2613 /* Now that validation is done its safe to remove unused varyings. As
2614 * we have both a producer and consumer its safe to remove unused
2615 * varyings even if the program is a SSO because the stages are being
2616 * linked together i.e. we have a multi-stage SSO.
2617 */
2618 remove_unused_shader_inputs_and_outputs(false, producer,
2619 ir_var_shader_out);
2620 remove_unused_shader_inputs_and_outputs(false, consumer,
2621 ir_var_shader_in);
2622 }
2623
2624 if (producer) {
2625 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_out,
2626 0, producer, disable_varying_packing,
2627 xfb_enabled);
2628 }
2629
2630 if (consumer) {
2631 lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_in,
2632 consumer_vertices, consumer,
2633 disable_varying_packing, xfb_enabled);
2634 }
2635
2636 return true;
2637 }
2638
2639 static bool
2640 check_against_output_limit(struct gl_context *ctx,
2641 struct gl_shader_program *prog,
2642 gl_linked_shader *producer,
2643 unsigned num_explicit_locations)
2644 {
2645 unsigned output_vectors = num_explicit_locations;
2646
2647 foreach_in_list(ir_instruction, node, producer->ir) {
2648 ir_variable *const var = node->as_variable();
2649
2650 if (var && !var->data.explicit_location &&
2651 var->data.mode == ir_var_shader_out &&
2652 var_counts_against_varying_limit(producer->Stage, var)) {
2653 /* outputs for fragment shader can't be doubles */
2654 output_vectors += var->type->count_attribute_slots(false);
2655 }
2656 }
2657
2658 assert(producer->Stage != MESA_SHADER_FRAGMENT);
2659 unsigned max_output_components =
2660 ctx->Const.Program[producer->Stage].MaxOutputComponents;
2661
2662 const unsigned output_components = output_vectors * 4;
2663 if (output_components > max_output_components) {
2664 if (ctx->API == API_OPENGLES2 || prog->IsES)
2665 linker_error(prog, "%s shader uses too many output vectors "
2666 "(%u > %u)\n",
2667 _mesa_shader_stage_to_string(producer->Stage),
2668 output_vectors,
2669 max_output_components / 4);
2670 else
2671 linker_error(prog, "%s shader uses too many output components "
2672 "(%u > %u)\n",
2673 _mesa_shader_stage_to_string(producer->Stage),
2674 output_components,
2675 max_output_components);
2676
2677 return false;
2678 }
2679
2680 return true;
2681 }
2682
2683 static bool
2684 check_against_input_limit(struct gl_context *ctx,
2685 struct gl_shader_program *prog,
2686 gl_linked_shader *consumer,
2687 unsigned num_explicit_locations)
2688 {
2689 unsigned input_vectors = num_explicit_locations;
2690
2691 foreach_in_list(ir_instruction, node, consumer->ir) {
2692 ir_variable *const var = node->as_variable();
2693
2694 if (var && !var->data.explicit_location &&
2695 var->data.mode == ir_var_shader_in &&
2696 var_counts_against_varying_limit(consumer->Stage, var)) {
2697 /* vertex inputs aren't varying counted */
2698 input_vectors += var->type->count_attribute_slots(false);
2699 }
2700 }
2701
2702 assert(consumer->Stage != MESA_SHADER_VERTEX);
2703 unsigned max_input_components =
2704 ctx->Const.Program[consumer->Stage].MaxInputComponents;
2705
2706 const unsigned input_components = input_vectors * 4;
2707 if (input_components > max_input_components) {
2708 if (ctx->API == API_OPENGLES2 || prog->IsES)
2709 linker_error(prog, "%s shader uses too many input vectors "
2710 "(%u > %u)\n",
2711 _mesa_shader_stage_to_string(consumer->Stage),
2712 input_vectors,
2713 max_input_components / 4);
2714 else
2715 linker_error(prog, "%s shader uses too many input components "
2716 "(%u > %u)\n",
2717 _mesa_shader_stage_to_string(consumer->Stage),
2718 input_components,
2719 max_input_components);
2720
2721 return false;
2722 }
2723
2724 return true;
2725 }
2726
2727 bool
2728 link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
2729 struct gl_context *ctx, void *mem_ctx)
2730 {
2731 bool has_xfb_qualifiers = false;
2732 unsigned num_tfeedback_decls = 0;
2733 char **varying_names = NULL;
2734 tfeedback_decl *tfeedback_decls = NULL;
2735
2736 /* From the ARB_enhanced_layouts spec:
2737 *
2738 * "If the shader used to record output variables for transform feedback
2739 * varyings uses the "xfb_buffer", "xfb_offset", or "xfb_stride" layout
2740 * qualifiers, the values specified by TransformFeedbackVaryings are
2741 * ignored, and the set of variables captured for transform feedback is
2742 * instead derived from the specified layout qualifiers."
2743 */
2744 for (int i = MESA_SHADER_FRAGMENT - 1; i >= 0; i--) {
2745 /* Find last stage before fragment shader */
2746 if (prog->_LinkedShaders[i]) {
2747 has_xfb_qualifiers =
2748 process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
2749 prog, &num_tfeedback_decls,
2750 &varying_names);
2751 break;
2752 }
2753 }
2754
2755 if (!has_xfb_qualifiers) {
2756 num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2757 varying_names = prog->TransformFeedback.VaryingNames;
2758 }
2759
2760 if (num_tfeedback_decls != 0) {
2761 /* From GL_EXT_transform_feedback:
2762 * A program will fail to link if:
2763 *
2764 * * the <count> specified by TransformFeedbackVaryingsEXT is
2765 * non-zero, but the program object has no vertex or geometry
2766 * shader;
2767 */
2768 if (first >= MESA_SHADER_FRAGMENT) {
2769 linker_error(prog, "Transform feedback varyings specified, but "
2770 "no vertex, tessellation, or geometry shader is "
2771 "present.\n");
2772 return false;
2773 }
2774
2775 tfeedback_decls = rzalloc_array(mem_ctx, tfeedback_decl,
2776 num_tfeedback_decls);
2777 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
2778 varying_names, tfeedback_decls))
2779 return false;
2780 }
2781
2782 /* If there is no fragment shader we need to set transform feedback.
2783 *
2784 * For SSO we also need to assign output locations. We assign them here
2785 * because we need to do it for both single stage programs and multi stage
2786 * programs.
2787 */
2788 if (last < MESA_SHADER_FRAGMENT &&
2789 (num_tfeedback_decls != 0 || prog->SeparateShader)) {
2790 const uint64_t reserved_out_slots =
2791 reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out);
2792 if (!assign_varying_locations(ctx, mem_ctx, prog,
2793 prog->_LinkedShaders[last], NULL,
2794 num_tfeedback_decls, tfeedback_decls,
2795 reserved_out_slots))
2796 return false;
2797 }
2798
2799 if (last <= MESA_SHADER_FRAGMENT) {
2800 /* Remove unused varyings from the first/last stage unless SSO */
2801 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2802 prog->_LinkedShaders[first],
2803 ir_var_shader_in);
2804 remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2805 prog->_LinkedShaders[last],
2806 ir_var_shader_out);
2807
2808 /* If the program is made up of only a single stage */
2809 if (first == last) {
2810 gl_linked_shader *const sh = prog->_LinkedShaders[last];
2811
2812 do_dead_builtin_varyings(ctx, NULL, sh, 0, NULL);
2813 do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls,
2814 tfeedback_decls);
2815
2816 if (prog->SeparateShader) {
2817 const uint64_t reserved_slots =
2818 reserved_varying_slot(sh, ir_var_shader_in);
2819
2820 /* Assign input locations for SSO, output locations are already
2821 * assigned.
2822 */
2823 if (!assign_varying_locations(ctx, mem_ctx, prog,
2824 NULL /* producer */,
2825 sh /* consumer */,
2826 0 /* num_tfeedback_decls */,
2827 NULL /* tfeedback_decls */,
2828 reserved_slots))
2829 return false;
2830 }
2831 } else {
2832 /* Linking the stages in the opposite order (from fragment to vertex)
2833 * ensures that inter-shader outputs written to in an earlier stage
2834 * are eliminated if they are (transitively) not used in a later
2835 * stage.
2836 */
2837 int next = last;
2838 for (int i = next - 1; i >= 0; i--) {
2839 if (prog->_LinkedShaders[i] == NULL && i != 0)
2840 continue;
2841
2842 gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
2843 gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
2844
2845 const uint64_t reserved_out_slots =
2846 reserved_varying_slot(sh_i, ir_var_shader_out);
2847 const uint64_t reserved_in_slots =
2848 reserved_varying_slot(sh_next, ir_var_shader_in);
2849
2850 do_dead_builtin_varyings(ctx, sh_i, sh_next,
2851 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2852 tfeedback_decls);
2853
2854 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
2855 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2856 tfeedback_decls,
2857 reserved_out_slots | reserved_in_slots))
2858 return false;
2859
2860 /* This must be done after all dead varyings are eliminated. */
2861 if (sh_i != NULL) {
2862 unsigned slots_used = _mesa_bitcount_64(reserved_out_slots);
2863 if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) {
2864 return false;
2865 }
2866 }
2867
2868 unsigned slots_used = _mesa_bitcount_64(reserved_in_slots);
2869 if (!check_against_input_limit(ctx, prog, sh_next, slots_used))
2870 return false;
2871
2872 next = i;
2873 }
2874 }
2875 }
2876
2877 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls,
2878 has_xfb_qualifiers))
2879 return false;
2880
2881 return true;
2882 }