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24 #ifndef GLSL_LINK_VARYINGS_H
25 #define GLSL_LINK_VARYINGS_H
28 * \file link_varyings.h
30 * Linker functions related specifically to linking varyings between shader
35 #include "main/glheader.h"
38 struct gl_shader_program
;
44 * Data structure describing a varying which is available for use in transform
47 * For example, if the vertex shader contains:
56 * Then there would be tfeedback_candidate objects corresponding to the
64 struct tfeedback_candidate
67 * Toplevel variable containing this varying. In the above example, this
68 * would point to the declaration of the varying v.
70 ir_variable
*toplevel_var
;
73 * Type of this varying. In the above example, this would point to the
74 * glsl_type for "vec4" or "float[3]".
76 const glsl_type
*type
;
79 * Offset within the toplevel variable where this varying occurs (counted
80 * in multiples of the size of a float).
87 * Data structure tracking information about a transform feedback declaration
93 void init(struct gl_context
*ctx
, const void *mem_ctx
, const char *input
);
94 static bool is_same(const tfeedback_decl
&x
, const tfeedback_decl
&y
);
95 bool assign_location(struct gl_context
*ctx
,
96 struct gl_shader_program
*prog
);
97 unsigned get_num_outputs() const;
98 bool store(struct gl_context
*ctx
, struct gl_shader_program
*prog
,
99 struct gl_transform_feedback_info
*info
, unsigned buffer
,
100 unsigned buffer_index
, const unsigned max_outputs
,
101 bool *explicit_stride
, bool has_xfb_qualifiers
) const;
102 const tfeedback_candidate
*find_candidate(gl_shader_program
*prog
,
103 hash_table
*tfeedback_candidates
);
105 bool is_next_buffer_separator() const
107 return this->next_buffer_separator
;
110 bool is_varying_written() const
112 if (this->next_buffer_separator
|| this->skip_components
)
115 return this->matched_candidate
->toplevel_var
->data
.assigned
;
118 bool is_varying() const
120 return !this->next_buffer_separator
&& !this->skip_components
;
123 const char *name() const
125 return this->orig_name
;
128 unsigned get_stream_id() const
130 return this->stream_id
;
133 unsigned get_buffer() const
138 unsigned get_offset() const
144 * The total number of varying components taken up by this variable. Only
145 * valid if assign_location() has been called.
147 unsigned num_components() const
149 if (this->lowered_builtin_array_variable
)
152 return this->vector_elements
* this->matrix_columns
* this->size
*
153 (this->is_64bit() ? 2 : 1);
156 unsigned get_location() const {
157 return this->location
;
162 bool is_64bit() const
164 switch (this->type
) {
170 case GL_DOUBLE_MAT2x3
:
171 case GL_DOUBLE_MAT2x4
:
173 case GL_DOUBLE_MAT3x2
:
174 case GL_DOUBLE_MAT3x4
:
176 case GL_DOUBLE_MAT4x2
:
177 case GL_DOUBLE_MAT4x3
:
179 case GL_INT64_VEC2_ARB
:
180 case GL_INT64_VEC3_ARB
:
181 case GL_INT64_VEC4_ARB
:
182 case GL_UNSIGNED_INT64_ARB
:
183 case GL_UNSIGNED_INT64_VEC2_ARB
:
184 case GL_UNSIGNED_INT64_VEC3_ARB
:
185 case GL_UNSIGNED_INT64_VEC4_ARB
:
193 * The name that was supplied to glTransformFeedbackVaryings. Used for
194 * error reporting and glGetTransformFeedbackVarying().
196 const char *orig_name
;
199 * The name of the variable, parsed from orig_name.
201 const char *var_name
;
204 * True if the declaration in orig_name represents an array.
209 * If is_subscripted is true, the subscript that was specified in orig_name.
211 unsigned array_subscript
;
214 * Non-zero if the variable is gl_ClipDistance, glTessLevelOuter or
215 * gl_TessLevelInner and the driver lowers it to gl_*MESA.
223 } lowered_builtin_array_variable
;
226 * The vertex shader output location that the linker assigned for this
227 * variable. -1 if a location hasn't been assigned yet.
232 * Used to store the buffer assigned by xfb_buffer.
237 * Used to store the offset assigned by xfb_offset.
242 * If non-zero, then this variable may be packed along with other variables
243 * into a single varying slot, so this offset should be applied when
244 * accessing components. For example, an offset of 1 means that the x
245 * component of this variable is actually stored in component y of the
246 * location specified by \c location.
248 * Only valid if location != -1.
250 unsigned location_frac
;
253 * If location != -1, the number of vector elements in this variable, or 1
254 * if this variable is a scalar.
256 unsigned vector_elements
;
259 * If location != -1, the number of matrix columns in this variable, or 1
260 * if this variable is not a matrix.
262 unsigned matrix_columns
;
264 /** Type of the varying returned by glGetTransformFeedbackVarying() */
268 * If location != -1, the size that should be returned by
269 * glGetTransformFeedbackVarying().
274 * How many components to skip. If non-zero, this is
275 * gl_SkipComponents{1,2,3,4} from ARB_transform_feedback3.
277 unsigned skip_components
;
280 * Whether this is gl_NextBuffer from ARB_transform_feedback3.
282 bool next_buffer_separator
;
285 * If find_candidate() has been called, pointer to the tfeedback_candidate
286 * data structure that was found. Otherwise NULL.
288 const tfeedback_candidate
*matched_candidate
;
291 * StreamId assigned to this varying (defaults to 0). Can only be set to
292 * values other than 0 in geometry shaders that use the stream layout
293 * modifier. Accepted values must be in the range [0, MAX_VERTEX_STREAMS-1].
299 link_varyings(struct gl_shader_program
*prog
, unsigned first
, unsigned last
,
300 struct gl_context
*ctx
, void *mem_ctx
);
303 cross_validate_outputs_to_inputs(struct gl_shader_program
*prog
,
304 gl_linked_shader
*producer
,
305 gl_linked_shader
*consumer
);
307 #endif /* GLSL_LINK_VARYINGS_H */