compiler: Make is_64bit(GL_*) helper more broadly available
[mesa.git] / src / compiler / glsl / link_varyings.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #ifndef GLSL_LINK_VARYINGS_H
25 #define GLSL_LINK_VARYINGS_H
26
27 /**
28 * \file link_varyings.h
29 *
30 * Linker functions related specifically to linking varyings between shader
31 * stages.
32 */
33
34
35 #include "main/glheader.h"
36 #include "program/prog_parameter.h"
37
38
39 struct gl_shader_program;
40 struct gl_shader;
41 class ir_variable;
42
43
44 /**
45 * Data structure describing a varying which is available for use in transform
46 * feedback.
47 *
48 * For example, if the vertex shader contains:
49 *
50 * struct S {
51 * vec4 foo;
52 * float[3] bar;
53 * };
54 *
55 * varying S[2] v;
56 *
57 * Then there would be tfeedback_candidate objects corresponding to the
58 * following varyings:
59 *
60 * v[0].foo
61 * v[0].bar
62 * v[1].foo
63 * v[1].bar
64 */
65 struct tfeedback_candidate
66 {
67 /**
68 * Toplevel variable containing this varying. In the above example, this
69 * would point to the declaration of the varying v.
70 */
71 ir_variable *toplevel_var;
72
73 /**
74 * Type of this varying. In the above example, this would point to the
75 * glsl_type for "vec4" or "float[3]".
76 */
77 const glsl_type *type;
78
79 /**
80 * Offset within the toplevel variable where this varying occurs (counted
81 * in multiples of the size of a float).
82 */
83 unsigned offset;
84 };
85
86
87 /**
88 * Data structure tracking information about a transform feedback declaration
89 * during linking.
90 */
91 class tfeedback_decl
92 {
93 public:
94 void init(struct gl_context *ctx, const void *mem_ctx, const char *input);
95 static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
96 bool assign_location(struct gl_context *ctx,
97 struct gl_shader_program *prog);
98 unsigned get_num_outputs() const;
99 bool store(struct gl_context *ctx, struct gl_shader_program *prog,
100 struct gl_transform_feedback_info *info, unsigned buffer,
101 unsigned buffer_index, const unsigned max_outputs,
102 bool *explicit_stride, bool has_xfb_qualifiers) const;
103 const tfeedback_candidate *find_candidate(gl_shader_program *prog,
104 hash_table *tfeedback_candidates);
105
106 bool is_next_buffer_separator() const
107 {
108 return this->next_buffer_separator;
109 }
110
111 bool is_varying_written() const
112 {
113 if (this->next_buffer_separator || this->skip_components)
114 return false;
115
116 return this->matched_candidate->toplevel_var->data.assigned;
117 }
118
119 bool is_varying() const
120 {
121 return !this->next_buffer_separator && !this->skip_components;
122 }
123
124 const char *name() const
125 {
126 return this->orig_name;
127 }
128
129 unsigned get_stream_id() const
130 {
131 return this->stream_id;
132 }
133
134 unsigned get_buffer() const
135 {
136 return this->buffer;
137 }
138
139 unsigned get_offset() const
140 {
141 return this->offset;
142 }
143
144 /**
145 * The total number of varying components taken up by this variable. Only
146 * valid if assign_location() has been called.
147 */
148 unsigned num_components() const
149 {
150 if (this->lowered_builtin_array_variable)
151 return this->size;
152 else
153 return this->vector_elements * this->matrix_columns * this->size *
154 (this->is_64bit() ? 2 : 1);
155 }
156
157 unsigned get_location() const {
158 return this->location;
159 }
160
161 private:
162
163 bool is_64bit() const
164 {
165 return _mesa_gl_datatype_is_64bit(this->type);
166 }
167
168 /**
169 * The name that was supplied to glTransformFeedbackVaryings. Used for
170 * error reporting and glGetTransformFeedbackVarying().
171 */
172 const char *orig_name;
173
174 /**
175 * The name of the variable, parsed from orig_name.
176 */
177 const char *var_name;
178
179 /**
180 * True if the declaration in orig_name represents an array.
181 */
182 bool is_subscripted;
183
184 /**
185 * If is_subscripted is true, the subscript that was specified in orig_name.
186 */
187 unsigned array_subscript;
188
189 /**
190 * Non-zero if the variable is gl_ClipDistance, glTessLevelOuter or
191 * gl_TessLevelInner and the driver lowers it to gl_*MESA.
192 */
193 enum {
194 none,
195 clip_distance,
196 cull_distance,
197 tess_level_outer,
198 tess_level_inner,
199 } lowered_builtin_array_variable;
200
201 /**
202 * The vertex shader output location that the linker assigned for this
203 * variable. -1 if a location hasn't been assigned yet.
204 */
205 int location;
206
207 /**
208 * Used to store the buffer assigned by xfb_buffer.
209 */
210 unsigned buffer;
211
212 /**
213 * Used to store the offset assigned by xfb_offset.
214 */
215 unsigned offset;
216
217 /**
218 * If non-zero, then this variable may be packed along with other variables
219 * into a single varying slot, so this offset should be applied when
220 * accessing components. For example, an offset of 1 means that the x
221 * component of this variable is actually stored in component y of the
222 * location specified by \c location.
223 *
224 * Only valid if location != -1.
225 */
226 unsigned location_frac;
227
228 /**
229 * If location != -1, the number of vector elements in this variable, or 1
230 * if this variable is a scalar.
231 */
232 unsigned vector_elements;
233
234 /**
235 * If location != -1, the number of matrix columns in this variable, or 1
236 * if this variable is not a matrix.
237 */
238 unsigned matrix_columns;
239
240 /** Type of the varying returned by glGetTransformFeedbackVarying() */
241 GLenum type;
242
243 /**
244 * If location != -1, the size that should be returned by
245 * glGetTransformFeedbackVarying().
246 */
247 unsigned size;
248
249 /**
250 * How many components to skip. If non-zero, this is
251 * gl_SkipComponents{1,2,3,4} from ARB_transform_feedback3.
252 */
253 unsigned skip_components;
254
255 /**
256 * Whether this is gl_NextBuffer from ARB_transform_feedback3.
257 */
258 bool next_buffer_separator;
259
260 /**
261 * If find_candidate() has been called, pointer to the tfeedback_candidate
262 * data structure that was found. Otherwise NULL.
263 */
264 const tfeedback_candidate *matched_candidate;
265
266 /**
267 * StreamId assigned to this varying (defaults to 0). Can only be set to
268 * values other than 0 in geometry shaders that use the stream layout
269 * modifier. Accepted values must be in the range [0, MAX_VERTEX_STREAMS-1].
270 */
271 unsigned stream_id;
272 };
273
274 bool
275 link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
276 struct gl_context *ctx, void *mem_ctx);
277
278 void
279 validate_sso_explicit_locations(struct gl_context *ctx,
280 struct gl_shader_program *prog,
281 gl_shader_stage first,
282 gl_shader_stage last);
283
284 void
285 cross_validate_outputs_to_inputs(struct gl_context *ctx,
286 struct gl_shader_program *prog,
287 gl_linked_shader *producer,
288 gl_linked_shader *consumer);
289
290 #endif /* GLSL_LINK_VARYINGS_H */