glsl: add xfb helpers and fields to the tfeedback_decl class
[mesa.git] / src / compiler / glsl / link_varyings.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_LINK_VARYINGS_H
26 #define GLSL_LINK_VARYINGS_H
27
28 /**
29 * \file link_varyings.h
30 *
31 * Linker functions related specifically to linking varyings between shader
32 * stages.
33 */
34
35
36 #include "main/glheader.h"
37
38
39 struct gl_shader_program;
40 struct gl_shader;
41 class ir_variable;
42
43
44 /**
45 * Data structure describing a varying which is available for use in transform
46 * feedback.
47 *
48 * For example, if the vertex shader contains:
49 *
50 * struct S {
51 * vec4 foo;
52 * float[3] bar;
53 * };
54 *
55 * varying S[2] v;
56 *
57 * Then there would be tfeedback_candidate objects corresponding to the
58 * following varyings:
59 *
60 * v[0].foo
61 * v[0].bar
62 * v[1].foo
63 * v[1].bar
64 */
65 struct tfeedback_candidate
66 {
67 /**
68 * Toplevel variable containing this varying. In the above example, this
69 * would point to the declaration of the varying v.
70 */
71 ir_variable *toplevel_var;
72
73 /**
74 * Type of this varying. In the above example, this would point to the
75 * glsl_type for "vec4" or "float[3]".
76 */
77 const glsl_type *type;
78
79 /**
80 * Offset within the toplevel variable where this varying occurs (counted
81 * in multiples of the size of a float).
82 */
83 unsigned offset;
84 };
85
86
87 /**
88 * Data structure tracking information about a transform feedback declaration
89 * during linking.
90 */
91 class tfeedback_decl
92 {
93 public:
94 void init(struct gl_context *ctx, const void *mem_ctx, const char *input);
95 static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
96 bool assign_location(struct gl_context *ctx,
97 struct gl_shader_program *prog);
98 unsigned get_num_outputs() const;
99 bool store(struct gl_context *ctx, struct gl_shader_program *prog,
100 struct gl_transform_feedback_info *info, unsigned buffer,
101 const unsigned max_outputs) const;
102 const tfeedback_candidate *find_candidate(gl_shader_program *prog,
103 hash_table *tfeedback_candidates);
104
105 bool is_next_buffer_separator() const
106 {
107 return this->next_buffer_separator;
108 }
109
110 bool is_varying() const
111 {
112 return !this->next_buffer_separator && !this->skip_components;
113 }
114
115 const char *name() const
116 {
117 return this->orig_name;
118 }
119
120 unsigned get_stream_id() const
121 {
122 return this->stream_id;
123 }
124
125 unsigned get_buffer() const
126 {
127 return this->buffer;
128 }
129
130 unsigned get_offset() const
131 {
132 return this->offset;
133 }
134
135 /**
136 * The total number of varying components taken up by this variable. Only
137 * valid if assign_location() has been called.
138 */
139 unsigned num_components() const
140 {
141 if (this->lowered_builtin_array_variable)
142 return this->size;
143 else
144 return this->vector_elements * this->matrix_columns * this->size *
145 (this->is_double() ? 2 : 1);
146 }
147
148 unsigned get_location() const {
149 return this->location;
150 }
151
152 private:
153
154 bool is_double() const
155 {
156 switch (this->type) {
157 case GL_DOUBLE:
158 case GL_DOUBLE_VEC2:
159 case GL_DOUBLE_VEC3:
160 case GL_DOUBLE_VEC4:
161 case GL_DOUBLE_MAT2:
162 case GL_DOUBLE_MAT2x3:
163 case GL_DOUBLE_MAT2x4:
164 case GL_DOUBLE_MAT3:
165 case GL_DOUBLE_MAT3x2:
166 case GL_DOUBLE_MAT3x4:
167 case GL_DOUBLE_MAT4:
168 case GL_DOUBLE_MAT4x2:
169 case GL_DOUBLE_MAT4x3:
170 return true;
171 default:
172 return false;
173 }
174 }
175
176 /**
177 * The name that was supplied to glTransformFeedbackVaryings. Used for
178 * error reporting and glGetTransformFeedbackVarying().
179 */
180 const char *orig_name;
181
182 /**
183 * The name of the variable, parsed from orig_name.
184 */
185 const char *var_name;
186
187 /**
188 * True if the declaration in orig_name represents an array.
189 */
190 bool is_subscripted;
191
192 /**
193 * If is_subscripted is true, the subscript that was specified in orig_name.
194 */
195 unsigned array_subscript;
196
197 /**
198 * Non-zero if the variable is gl_ClipDistance, glTessLevelOuter or
199 * gl_TessLevelInner and the driver lowers it to gl_*MESA.
200 */
201 enum {
202 none,
203 clip_distance,
204 tess_level_outer,
205 tess_level_inner,
206 } lowered_builtin_array_variable;
207
208 /**
209 * The vertex shader output location that the linker assigned for this
210 * variable. -1 if a location hasn't been assigned yet.
211 */
212 int location;
213
214 /**
215 * Used to store the buffer assigned by xfb_buffer.
216 */
217 unsigned buffer;
218
219 /**
220 * Used to store the offset assigned by xfb_offset.
221 */
222 unsigned offset;
223
224 /**
225 * If non-zero, then this variable may be packed along with other variables
226 * into a single varying slot, so this offset should be applied when
227 * accessing components. For example, an offset of 1 means that the x
228 * component of this variable is actually stored in component y of the
229 * location specified by \c location.
230 *
231 * Only valid if location != -1.
232 */
233 unsigned location_frac;
234
235 /**
236 * If location != -1, the number of vector elements in this variable, or 1
237 * if this variable is a scalar.
238 */
239 unsigned vector_elements;
240
241 /**
242 * If location != -1, the number of matrix columns in this variable, or 1
243 * if this variable is not a matrix.
244 */
245 unsigned matrix_columns;
246
247 /** Type of the varying returned by glGetTransformFeedbackVarying() */
248 GLenum type;
249
250 /**
251 * If location != -1, the size that should be returned by
252 * glGetTransformFeedbackVarying().
253 */
254 unsigned size;
255
256 /**
257 * How many components to skip. If non-zero, this is
258 * gl_SkipComponents{1,2,3,4} from ARB_transform_feedback3.
259 */
260 unsigned skip_components;
261
262 /**
263 * Whether this is gl_NextBuffer from ARB_transform_feedback3.
264 */
265 bool next_buffer_separator;
266
267 /**
268 * If find_candidate() has been called, pointer to the tfeedback_candidate
269 * data structure that was found. Otherwise NULL.
270 */
271 const tfeedback_candidate *matched_candidate;
272
273 /**
274 * StreamId assigned to this varying (defaults to 0). Can only be set to
275 * values other than 0 in geometry shaders that use the stream layout
276 * modifier. Accepted values must be in the range [0, MAX_VERTEX_STREAMS-1].
277 */
278 unsigned stream_id;
279 };
280
281
282 void
283 cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
284 gl_shader *producer, gl_shader *consumer);
285
286 bool
287 parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
288 const void *mem_ctx, unsigned num_names,
289 char **varying_names, tfeedback_decl *decls);
290
291 bool
292 process_xfb_layout_qualifiers(void *mem_ctx, const gl_shader *sh,
293 unsigned *num_tfeedback_decls,
294 char ***varying_names);
295
296 void
297 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
298 gl_shader *sh,
299 enum ir_variable_mode mode);
300
301 bool
302 store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
303 unsigned num_tfeedback_decls,
304 tfeedback_decl *tfeedback_decls);
305
306 bool
307 assign_varying_locations(struct gl_context *ctx,
308 void *mem_ctx,
309 struct gl_shader_program *prog,
310 gl_shader *producer, gl_shader *consumer,
311 unsigned num_tfeedback_decls,
312 tfeedback_decl *tfeedback_decls);
313
314 bool
315 check_against_output_limit(struct gl_context *ctx,
316 struct gl_shader_program *prog,
317 gl_shader *producer);
318
319 bool
320 check_against_input_limit(struct gl_context *ctx,
321 struct gl_shader_program *prog,
322 gl_shader *consumer);
323
324 #endif /* GLSL_LINK_VARYINGS_H */