3 * Copyright © 2010 Intel Corporation
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6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
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10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
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17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 * DEALINGS IN THE SOFTWARE.
30 link_function_calls(gl_shader_program
*prog
, gl_linked_shader
*main
,
31 gl_shader
**shader_list
, unsigned num_shaders
);
34 link_invalidate_variable_locations(exec_list
*ir
);
37 link_assign_uniform_locations(struct gl_shader_program
*prog
,
38 struct gl_context
*ctx
);
41 link_set_uniform_initializers(struct gl_shader_program
*prog
,
42 unsigned int boolean_true
);
45 link_cross_validate_uniform_block(void *mem_ctx
,
46 struct gl_uniform_block
**linked_blocks
,
47 unsigned int *num_linked_blocks
,
48 struct gl_uniform_block
*new_block
);
51 link_uniform_blocks(void *mem_ctx
,
52 struct gl_context
*ctx
,
53 struct gl_shader_program
*prog
,
54 struct gl_linked_shader
*shader
,
55 struct gl_uniform_block
**ubo_blocks
,
56 unsigned *num_ubo_blocks
,
57 struct gl_uniform_block
**ssbo_blocks
,
58 unsigned *num_ssbo_blocks
);
61 validate_intrastage_arrays(struct gl_shader_program
*prog
,
62 ir_variable
*const var
,
63 ir_variable
*const existing
);
66 validate_intrastage_interface_blocks(struct gl_shader_program
*prog
,
67 const gl_shader
**shader_list
,
68 unsigned num_shaders
);
71 validate_interstage_inout_blocks(struct gl_shader_program
*prog
,
72 const gl_linked_shader
*producer
,
73 const gl_linked_shader
*consumer
);
76 validate_interstage_uniform_blocks(struct gl_shader_program
*prog
,
77 gl_linked_shader
**stages
);
80 values_for_type(const glsl_type
*type
);
83 link_assign_atomic_counter_resources(struct gl_context
*ctx
,
84 struct gl_shader_program
*prog
);
87 link_check_atomic_counter_resources(struct gl_context
*ctx
,
88 struct gl_shader_program
*prog
);
91 extern struct gl_linked_shader
*
92 link_intrastage_shaders(void *mem_ctx
,
93 struct gl_context
*ctx
,
94 struct gl_shader_program
*prog
,
95 struct gl_shader
**shader_list
,
97 bool allow_missing_main
);
100 * Class for processing all of the leaf fields of a variable that corresponds
101 * to a program resource.
103 * The leaf fields are all the parts of the variable that the application
104 * could query using \c glGetProgramResourceIndex (or that could be returned
105 * by \c glGetProgramResourceName).
107 * Classes my derive from this class to implement specific functionality.
108 * This class only provides the mechanism to iterate over the leaves. Derived
109 * classes must implement \c ::visit_field and may override \c ::process.
111 class program_resource_visitor
{
114 * Begin processing a variable
116 * Classes that overload this function should call \c ::process from the
117 * base class to start the recursive processing of the variable.
119 * \param var The variable that is to be processed
121 * Calls \c ::visit_field for each leaf of the variable.
124 * When processing a uniform block, this entry should only be used in cases
125 * where the row / column ordering of matrices in the block does not
126 * matter. For example, enumerating the names of members of the block, but
127 * not for determining the offsets of members.
129 void process(ir_variable
*var
);
132 * Begin processing a variable of a structured type.
134 * This flavor of \c process should be used to handle structured types
135 * (i.e., structures, interfaces, or arrays there of) that need special
136 * name handling. A common usage is to handle cases where the block name
137 * (instead of the instance name) is used for an interface block.
139 * \param type Type that is to be processed, associated with \c name
140 * \param name Base name of the structured variable being processed
143 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
146 void process(const glsl_type
*type
, const char *name
);
150 * Method invoked for each leaf of the variable
152 * \param type Type of the field.
153 * \param name Fully qualified name of the field.
154 * \param row_major For a matrix type, is it stored row-major.
155 * \param record_type Type of the record containing the field.
156 * \param last_field Set if \c name is the last field of the structure
157 * containing it. This will always be false for items
158 * not contained in a structure or interface block.
160 virtual void visit_field(const glsl_type
*type
, const char *name
,
161 bool row_major
, const glsl_type
*record_type
,
162 const enum glsl_interface_packing packing
,
163 bool last_field
) = 0;
166 * Visit a record before visiting its fields
168 * For structures-of-structures or interfaces-of-structures, this visits
169 * the inner structure before visiting its fields.
171 * The default implementation does nothing.
173 virtual void visit_field(const glsl_struct_field
*field
);
175 virtual void enter_record(const glsl_type
*type
, const char *name
,
176 bool row_major
, const enum glsl_interface_packing packing
);
178 virtual void leave_record(const glsl_type
*type
, const char *name
,
179 bool row_major
, const enum glsl_interface_packing packing
);
181 virtual void set_buffer_offset(unsigned offset
);
183 virtual void set_record_array_count(unsigned record_array_count
);
187 * \param name_length Length of the current name \b not including the
188 * terminating \c NUL character.
189 * \param last_field Set if \c name is the last field of the structure
190 * containing it. This will always be false for items
191 * not contained in a structure or interface block.
193 void recursion(const glsl_type
*t
, char **name
, size_t name_length
,
194 bool row_major
, const glsl_type
*record_type
,
195 const enum glsl_interface_packing packing
,
196 bool last_field
, unsigned record_array_count
,
197 const glsl_struct_field
*named_ifc_member
);
201 linker_error(gl_shader_program
*prog
, const char *fmt
, ...);
204 linker_warning(gl_shader_program
*prog
, const char *fmt
, ...);
207 * Sometimes there are empty slots left over in UniformRemapTable after we
208 * allocate slots to explicit locations. This struct represents a single
209 * continouous block of empty slots in UniformRemapTable.
211 struct empty_uniform_block
{
212 struct exec_node link
;
213 /* The start location of the block */
215 /* The number of slots in the block */
219 #endif /* GLSL_LINKER_H */