f811840e94edf12b517dbd637fc78b3a01e01d28
[mesa.git] / src / compiler / glsl / linker.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_LINKER_H
27 #define GLSL_LINKER_H
28
29 extern bool
30 link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
31 gl_shader **shader_list, unsigned num_shaders);
32
33 extern void
34 link_invalidate_variable_locations(exec_list *ir);
35
36 extern void
37 link_assign_uniform_locations(struct gl_shader_program *prog,
38 struct gl_context *ctx,
39 unsigned int num_explicit_uniform_locs);
40
41 extern void
42 link_set_uniform_initializers(struct gl_shader_program *prog,
43 unsigned int boolean_true);
44
45 extern int
46 link_cross_validate_uniform_block(void *mem_ctx,
47 struct gl_uniform_block **linked_blocks,
48 unsigned int *num_linked_blocks,
49 struct gl_uniform_block *new_block);
50
51 extern void
52 link_uniform_blocks(void *mem_ctx,
53 struct gl_context *ctx,
54 struct gl_shader_program *prog,
55 struct gl_linked_shader *shader,
56 struct gl_uniform_block **ubo_blocks,
57 unsigned *num_ubo_blocks,
58 struct gl_uniform_block **ssbo_blocks,
59 unsigned *num_ssbo_blocks);
60
61 bool
62 validate_intrastage_arrays(struct gl_shader_program *prog,
63 ir_variable *const var,
64 ir_variable *const existing);
65
66 void
67 validate_intrastage_interface_blocks(struct gl_shader_program *prog,
68 const gl_shader **shader_list,
69 unsigned num_shaders);
70
71 void
72 validate_interstage_inout_blocks(struct gl_shader_program *prog,
73 const gl_linked_shader *producer,
74 const gl_linked_shader *consumer);
75
76 void
77 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
78 gl_linked_shader **stages);
79
80 extern void
81 link_assign_atomic_counter_resources(struct gl_context *ctx,
82 struct gl_shader_program *prog);
83
84 extern void
85 link_check_atomic_counter_resources(struct gl_context *ctx,
86 struct gl_shader_program *prog);
87
88 /**
89 * Class for processing all of the leaf fields of a variable that corresponds
90 * to a program resource.
91 *
92 * The leaf fields are all the parts of the variable that the application
93 * could query using \c glGetProgramResourceIndex (or that could be returned
94 * by \c glGetProgramResourceName).
95 *
96 * Classes my derive from this class to implement specific functionality.
97 * This class only provides the mechanism to iterate over the leaves. Derived
98 * classes must implement \c ::visit_field and may override \c ::process.
99 */
100 class program_resource_visitor {
101 public:
102 /**
103 * Begin processing a variable
104 *
105 * Classes that overload this function should call \c ::process from the
106 * base class to start the recursive processing of the variable.
107 *
108 * \param var The variable that is to be processed
109 *
110 * Calls \c ::visit_field for each leaf of the variable.
111 *
112 * \warning
113 * When processing a uniform block, this entry should only be used in cases
114 * where the row / column ordering of matrices in the block does not
115 * matter. For example, enumerating the names of members of the block, but
116 * not for determining the offsets of members.
117 */
118 void process(ir_variable *var);
119
120 /**
121 * Begin processing a variable of a structured type.
122 *
123 * This flavor of \c process should be used to handle structured types
124 * (i.e., structures, interfaces, or arrays there of) that need special
125 * name handling. A common usage is to handle cases where the block name
126 * (instead of the instance name) is used for an interface block.
127 *
128 * \param type Type that is to be processed, associated with \c name
129 * \param name Base name of the structured variable being processed
130 *
131 * \note
132 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
133 * there of.
134 */
135 void process(const glsl_type *type, const char *name);
136
137 protected:
138 /**
139 * Method invoked for each leaf of the variable
140 *
141 * \param type Type of the field.
142 * \param name Fully qualified name of the field.
143 * \param row_major For a matrix type, is it stored row-major.
144 * \param record_type Type of the record containing the field.
145 * \param last_field Set if \c name is the last field of the structure
146 * containing it. This will always be false for items
147 * not contained in a structure or interface block.
148 *
149 * The default implementation just calls the other \c visit_field method.
150 */
151 virtual void visit_field(const glsl_type *type, const char *name,
152 bool row_major, const glsl_type *record_type,
153 const enum glsl_interface_packing packing,
154 bool last_field);
155
156 /**
157 * Method invoked for each leaf of the variable
158 *
159 * \param type Type of the field.
160 * \param name Fully qualified name of the field.
161 * \param row_major For a matrix type, is it stored row-major.
162 */
163 virtual void visit_field(const glsl_type *type, const char *name,
164 bool row_major) = 0;
165
166 /**
167 * Visit a record before visiting its fields
168 *
169 * For structures-of-structures or interfaces-of-structures, this visits
170 * the inner structure before visiting its fields.
171 *
172 * The default implementation does nothing.
173 */
174 virtual void visit_field(const glsl_struct_field *field);
175
176 virtual void enter_record(const glsl_type *type, const char *name,
177 bool row_major, const enum glsl_interface_packing packing);
178
179 virtual void leave_record(const glsl_type *type, const char *name,
180 bool row_major, const enum glsl_interface_packing packing);
181
182 virtual void set_buffer_offset(unsigned offset);
183
184 virtual void set_record_array_count(unsigned record_array_count);
185
186 private:
187 /**
188 * \param name_length Length of the current name \b not including the
189 * terminating \c NUL character.
190 * \param last_field Set if \c name is the last field of the structure
191 * containing it. This will always be false for items
192 * not contained in a structure or interface block.
193 */
194 void recursion(const glsl_type *t, char **name, size_t name_length,
195 bool row_major, const glsl_type *record_type,
196 const enum glsl_interface_packing packing,
197 bool last_field, unsigned record_array_count,
198 const glsl_struct_field *named_ifc_member);
199 };
200
201 void
202 linker_error(gl_shader_program *prog, const char *fmt, ...);
203
204 void
205 linker_warning(gl_shader_program *prog, const char *fmt, ...);
206
207 /**
208 * Sometimes there are empty slots left over in UniformRemapTable after we
209 * allocate slots to explicit locations. This struct represents a single
210 * continouous block of empty slots in UniformRemapTable.
211 */
212 struct empty_uniform_block {
213 struct exec_node link;
214 /* The start location of the block */
215 unsigned start;
216 /* The number of slots in the block */
217 unsigned slots;
218 };
219
220 #endif /* GLSL_LINKER_H */