2 * Copyright © 2018 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #ifndef GLSL_LINKER_UTIL_H
25 #define GLSL_LINKER_UTIL_H
27 #include "util/bitset.h"
30 struct gl_shader_program
;
31 struct gl_uniform_storage
;
38 * Sometimes there are empty slots left over in UniformRemapTable after we
39 * allocate slots to explicit locations. This struct represents a single
40 * continouous block of empty slots in UniformRemapTable.
42 struct empty_uniform_block
{
43 struct exec_node link
;
44 /* The start location of the block */
46 /* The number of slots in the block */
51 * Describes an access of an array element or an access of the whole array
53 struct array_deref_range
{
55 * Index that was accessed.
57 * All valid array indices are less than the size of the array. If index
58 * is equal to the size of the array, this means the entire array has been
59 * accessed (e.g., due to use of a non-constant index).
63 /** Size of the array. Used for offset calculations. */
68 linker_error(struct gl_shader_program
*prog
, const char *fmt
, ...);
71 linker_warning(struct gl_shader_program
*prog
, const char *fmt
, ...);
74 link_util_should_add_buffer_variable(struct gl_shader_program
*prog
,
75 struct gl_uniform_storage
*uniform
,
76 int top_level_array_base_offset
,
77 int top_level_array_size_in_bytes
,
78 int second_element_offset
,
82 link_util_add_program_resource(struct gl_shader_program
*prog
,
83 struct set
*resource_set
,
84 GLenum type
, const void *data
, uint8_t stages
);
87 link_util_find_empty_block(struct gl_shader_program
*prog
,
88 struct gl_uniform_storage
*uniform
);
91 link_util_update_empty_uniform_locations(struct gl_shader_program
*prog
);
94 link_util_check_subroutine_resources(struct gl_shader_program
*prog
);
97 link_util_check_uniform_resources(struct gl_context
*ctx
,
98 struct gl_shader_program
*prog
);
101 link_util_calculate_subroutine_compat(struct gl_shader_program
*prog
);
104 link_util_mark_array_elements_referenced(const struct array_deref_range
*dr
,
105 unsigned count
, unsigned array_depth
,
112 #endif /* GLSL_LINKER_UTIL_H */