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11 * The above copyright notice and this permission notice (including the next
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24 #ifndef GLSL_LINKER_UTIL_H
25 #define GLSL_LINKER_UTIL_H
27 struct gl_shader_program
;
28 struct gl_uniform_storage
;
35 * Sometimes there are empty slots left over in UniformRemapTable after we
36 * allocate slots to explicit locations. This struct represents a single
37 * continouous block of empty slots in UniformRemapTable.
39 struct empty_uniform_block
{
40 struct exec_node link
;
41 /* The start location of the block */
43 /* The number of slots in the block */
48 linker_error(struct gl_shader_program
*prog
, const char *fmt
, ...);
51 linker_warning(struct gl_shader_program
*prog
, const char *fmt
, ...);
54 link_util_should_add_buffer_variable(struct gl_shader_program
*prog
,
55 struct gl_uniform_storage
*uniform
,
56 int top_level_array_base_offset
,
57 int top_level_array_size_in_bytes
,
58 int second_element_offset
,
62 link_util_add_program_resource(struct gl_shader_program
*prog
,
63 struct set
*resource_set
,
64 GLenum type
, const void *data
, uint8_t stages
);
67 link_util_find_empty_block(struct gl_shader_program
*prog
,
68 struct gl_uniform_storage
*uniform
);
71 link_util_update_empty_uniform_locations(struct gl_shader_program
*prog
);
77 #endif /* GLSL_LINKER_UTIL_H */