4f9cd8387ffb92a11e9fd2e812fbec3e352280cb
[mesa.git] / src / compiler / glsl / lower_blend_equation_advanced.cpp
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "ir.h"
25 #include "ir_builder.h"
26 #include "ir_optimization.h"
27 #include "ir_hierarchical_visitor.h"
28 #include "program/prog_instruction.h"
29 #include "program/prog_statevars.h"
30 #include "util/bitscan.h"
31
32 using namespace ir_builder;
33
34 #define imm1(x) new(mem_ctx) ir_constant((float) (x), 1)
35 #define imm3(x) new(mem_ctx) ir_constant((float) (x), 3)
36
37 static ir_rvalue *
38 blend_multiply(ir_variable *src, ir_variable *dst)
39 {
40 /* f(Cs,Cd) = Cs*Cd */
41 return mul(src, dst);
42 }
43
44 static ir_rvalue *
45 blend_screen(ir_variable *src, ir_variable *dst)
46 {
47 /* f(Cs,Cd) = Cs+Cd-Cs*Cd */
48 return sub(add(src, dst), mul(src, dst));
49 }
50
51 static ir_rvalue *
52 blend_overlay(ir_variable *src, ir_variable *dst)
53 {
54 void *mem_ctx = ralloc_parent(src);
55
56 /* f(Cs,Cd) = 2*Cs*Cd, if Cd <= 0.5
57 * 1-2*(1-Cs)*(1-Cd), otherwise
58 */
59 ir_rvalue *rule_1 = mul(imm3(2), mul(src, dst));
60 ir_rvalue *rule_2 =
61 sub(imm3(1), mul(imm3(2), mul(sub(imm3(1), src), sub(imm3(1), dst))));
62 return csel(lequal(dst, imm3(0.5f)), rule_1, rule_2);
63 }
64
65 static ir_rvalue *
66 blend_darken(ir_variable *src, ir_variable *dst)
67 {
68 /* f(Cs,Cd) = min(Cs,Cd) */
69 return min2(src, dst);
70 }
71
72 static ir_rvalue *
73 blend_lighten(ir_variable *src, ir_variable *dst)
74 {
75 /* f(Cs,Cd) = max(Cs,Cd) */
76 return max2(src, dst);
77 }
78
79 static ir_rvalue *
80 blend_colordodge(ir_variable *src, ir_variable *dst)
81 {
82 void *mem_ctx = ralloc_parent(src);
83
84 /* f(Cs,Cd) =
85 * 0, if Cd <= 0
86 * min(1,Cd/(1-Cs)), if Cd > 0 and Cs < 1
87 * 1, if Cd > 0 and Cs >= 1
88 */
89 return csel(lequal(dst, imm3(0)), imm3(0),
90 csel(gequal(src, imm3(1)), imm3(1),
91 min2(imm3(1), div(dst, sub(imm3(1), src)))));
92 }
93
94 static ir_rvalue *
95 blend_colorburn(ir_variable *src, ir_variable *dst)
96 {
97 void *mem_ctx = ralloc_parent(src);
98
99 /* f(Cs,Cd) =
100 * 1, if Cd >= 1
101 * 1 - min(1,(1-Cd)/Cs), if Cd < 1 and Cs > 0
102 * 0, if Cd < 1 and Cs <= 0
103 */
104 return csel(gequal(dst, imm3(1)), imm3(1),
105 csel(lequal(src, imm3(0)), imm3(0),
106 sub(imm3(1), min2(imm3(1), div(sub(imm3(1), dst), src)))));
107 }
108
109 static ir_rvalue *
110 blend_hardlight(ir_variable *src, ir_variable *dst)
111 {
112 void *mem_ctx = ralloc_parent(src);
113
114 /* f(Cs,Cd) = 2*Cs*Cd, if Cs <= 0.5
115 * 1-2*(1-Cs)*(1-Cd), otherwise
116 */
117 ir_rvalue *rule_1 = mul(imm3(2), mul(src, dst));
118 ir_rvalue *rule_2 =
119 sub(imm3(1), mul(imm3(2), mul(sub(imm3(1), src), sub(imm3(1), dst))));
120 return csel(lequal(src, imm3(0.5f)), rule_1, rule_2);
121 }
122
123 static ir_rvalue *
124 blend_softlight(ir_variable *src, ir_variable *dst)
125 {
126 void *mem_ctx = ralloc_parent(src);
127
128 /* f(Cs,Cd) =
129 * Cd-(1-2*Cs)*Cd*(1-Cd),
130 * if Cs <= 0.5
131 * Cd+(2*Cs-1)*Cd*((16*Cd-12)*Cd+3),
132 * if Cs > 0.5 and Cd <= 0.25
133 * Cd+(2*Cs-1)*(sqrt(Cd)-Cd),
134 * if Cs > 0.5 and Cd > 0.25
135 *
136 * We can simplify this to
137 *
138 * f(Cs,Cd) = Cd+(2*Cs-1)*g(Cs,Cd) where
139 * g(Cs,Cd) = Cd*Cd-Cd if Cs <= 0.5
140 * Cd*((16*Cd-12)*Cd+3) if Cs > 0.5 and Cd <= 0.25
141 * sqrt(Cd)-Cd, otherwise
142 */
143 ir_rvalue *factor_1 = mul(dst, sub(imm3(1), dst));
144 ir_rvalue *factor_2 =
145 mul(dst, add(mul(sub(mul(imm3(16), dst), imm3(12)), dst), imm3(3)));
146 ir_rvalue *factor_3 = sub(sqrt(dst), dst);
147 ir_rvalue *factor = csel(lequal(src, imm3(0.5f)), factor_1,
148 csel(lequal(dst, imm3(0.25f)),
149 factor_2, factor_3));
150 return add(dst, mul(sub(mul(imm3(2), src), imm3(1)), factor));
151 }
152
153 static ir_rvalue *
154 blend_difference(ir_variable *src, ir_variable *dst)
155 {
156 return abs(sub(dst, src));
157 }
158
159 static ir_rvalue *
160 blend_exclusion(ir_variable *src, ir_variable *dst)
161 {
162 void *mem_ctx = ralloc_parent(src);
163
164 return add(src, sub(dst, mul(imm3(2), mul(src, dst))));
165 }
166
167 /* Return the minimum of a vec3's components */
168 static ir_rvalue *
169 minv3(ir_variable *v)
170 {
171 return min2(min2(swizzle_x(v), swizzle_y(v)), swizzle_z(v));
172 }
173
174 /* Return the maximum of a vec3's components */
175 static ir_rvalue *
176 maxv3(ir_variable *v)
177 {
178 return max2(max2(swizzle_x(v), swizzle_y(v)), swizzle_z(v));
179 }
180
181 static ir_rvalue *
182 lumv3(ir_variable *c)
183 {
184 ir_constant_data data;
185 data.f[0] = 0.30;
186 data.f[1] = 0.59;
187 data.f[2] = 0.11;
188
189 void *mem_ctx = ralloc_parent(c);
190
191 /* dot(c, vec3(0.30, 0.59, 0.11)) */
192 return dot(c, new(mem_ctx) ir_constant(glsl_type::vec3_type, &data));
193 }
194
195 static ir_rvalue *
196 satv3(ir_variable *c)
197 {
198 return sub(maxv3(c), minv3(c));
199 }
200
201 /* Take the base RGB color <cbase> and override its luminosity with that
202 * of the RGB color <clum>.
203 *
204 * This follows the equations given in the ES 3.2 (June 15th, 2016)
205 * specification. Revision 16 of GL_KHR_blend_equation_advanced and
206 * revision 9 of GL_NV_blend_equation_advanced specify a different set
207 * of equations. Older revisions match ES 3.2's text, and dEQP expects
208 * the ES 3.2 rules implemented here.
209 */
210 static void
211 set_lum(ir_factory *f,
212 ir_variable *color,
213 ir_variable *cbase,
214 ir_variable *clum)
215 {
216 void *mem_ctx = f->mem_ctx;
217 f->emit(assign(color, add(cbase, sub(lumv3(clum), lumv3(cbase)))));
218
219 ir_variable *llum = f->make_temp(glsl_type::float_type, "__blend_lum");
220 ir_variable *mincol = f->make_temp(glsl_type::float_type, "__blend_mincol");
221 ir_variable *maxcol = f->make_temp(glsl_type::float_type, "__blend_maxcol");
222
223 f->emit(assign(llum, lumv3(color)));
224 f->emit(assign(mincol, minv3(color)));
225 f->emit(assign(maxcol, maxv3(color)));
226
227 f->emit(if_tree(less(mincol, imm1(0)),
228 assign(color, add(llum, div(mul(sub(color, llum), llum),
229 sub(llum, mincol)))),
230 if_tree(greater(maxcol, imm1(1)),
231 assign(color, add(llum, div(mul(sub(color, llum),
232 sub(imm3(1), llum)),
233 sub(maxcol, llum)))))));
234
235 }
236
237 /* Take the base RGB color <cbase> and override its saturation with
238 * that of the RGB color <csat>. The override the luminosity of the
239 * result with that of the RGB color <clum>.
240 */
241 static void
242 set_lum_sat(ir_factory *f,
243 ir_variable *color,
244 ir_variable *cbase,
245 ir_variable *csat,
246 ir_variable *clum)
247 {
248 void *mem_ctx = f->mem_ctx;
249
250 ir_rvalue *minbase = minv3(cbase);
251 ir_rvalue *ssat = satv3(csat);
252
253 ir_variable *sbase = f->make_temp(glsl_type::float_type, "__blend_sbase");
254 f->emit(assign(sbase, satv3(cbase)));
255
256 /* Equivalent (modulo rounding errors) to setting the
257 * smallest (R,G,B) component to 0, the largest to <ssat>,
258 * and interpolating the "middle" component based on its
259 * original value relative to the smallest/largest.
260 */
261 f->emit(if_tree(greater(sbase, imm1(0)),
262 assign(color, div(mul(sub(cbase, minbase), ssat), sbase)),
263 assign(color, imm3(0))));
264 set_lum(f, color, color, clum);
265 }
266
267 static ir_rvalue *
268 is_mode(ir_variable *mode, enum gl_advanced_blend_mode q)
269 {
270 return equal(mode, new(ralloc_parent(mode)) ir_constant(unsigned(q)));
271 }
272
273 static ir_variable *
274 calc_blend_result(ir_factory f,
275 ir_variable *mode,
276 ir_variable *fb,
277 ir_rvalue *blend_src,
278 GLbitfield blend_qualifiers)
279 {
280 void *mem_ctx = f.mem_ctx;
281 ir_variable *result = f.make_temp(glsl_type::vec4_type, "__blend_result");
282
283 /* Save blend_src to a temporary so we can reference it multiple times. */
284 ir_variable *src = f.make_temp(glsl_type::vec4_type, "__blend_src");
285 f.emit(assign(src, blend_src));
286
287 /* If we're not doing advanced blending, just write the original value. */
288 ir_if *if_blending = new(mem_ctx) ir_if(is_mode(mode, BLEND_NONE));
289 f.emit(if_blending);
290 if_blending->then_instructions.push_tail(assign(result, src));
291
292 f.instructions = &if_blending->else_instructions;
293
294 /* (Rs', Gs', Bs') =
295 * (0, 0, 0), if As == 0
296 * (Rs/As, Gs/As, Bs/As), otherwise
297 */
298 ir_variable *src_rgb = f.make_temp(glsl_type::vec3_type, "__blend_src_rgb");
299 ir_variable *src_alpha = f.make_temp(glsl_type::float_type, "__blend_src_a");
300
301 /* (Rd', Gd', Bd') =
302 * (0, 0, 0), if Ad == 0
303 * (Rd/Ad, Gd/Ad, Bd/Ad), otherwise
304 */
305 ir_variable *dst_rgb = f.make_temp(glsl_type::vec3_type, "__blend_dst_rgb");
306 ir_variable *dst_alpha = f.make_temp(glsl_type::float_type, "__blend_dst_a");
307
308 f.emit(assign(dst_alpha, swizzle_w(fb)));
309 f.emit(if_tree(equal(dst_alpha, imm1(0)),
310 assign(dst_rgb, imm3(0)),
311 assign(dst_rgb, csel(equal(swizzle_xyz(fb),
312 swizzle(fb, SWIZZLE_WWWW, 3)),
313 imm3(1),
314 div(swizzle_xyz(fb), dst_alpha)))));
315
316 f.emit(assign(src_alpha, swizzle_w(src)));
317 f.emit(if_tree(equal(src_alpha, imm1(0)),
318 assign(src_rgb, imm3(0)),
319 assign(src_rgb, csel(equal(swizzle_xyz(src),
320 swizzle(src, SWIZZLE_WWWW, 3)),
321 imm3(1),
322 div(swizzle_xyz(src), src_alpha)))));
323
324 ir_variable *factor = f.make_temp(glsl_type::vec3_type, "__blend_factor");
325
326 ir_factory casefactory = f;
327
328 unsigned choices = blend_qualifiers;
329 while (choices) {
330 enum gl_advanced_blend_mode choice = (enum gl_advanced_blend_mode)
331 (1u << u_bit_scan(&choices));
332
333 ir_if *iff = new(mem_ctx) ir_if(is_mode(mode, choice));
334 casefactory.emit(iff);
335 casefactory.instructions = &iff->then_instructions;
336
337 ir_rvalue *val = NULL;
338
339 switch (choice) {
340 case BLEND_MULTIPLY:
341 val = blend_multiply(src_rgb, dst_rgb);
342 break;
343 case BLEND_SCREEN:
344 val = blend_screen(src_rgb, dst_rgb);
345 break;
346 case BLEND_OVERLAY:
347 val = blend_overlay(src_rgb, dst_rgb);
348 break;
349 case BLEND_DARKEN:
350 val = blend_darken(src_rgb, dst_rgb);
351 break;
352 case BLEND_LIGHTEN:
353 val = blend_lighten(src_rgb, dst_rgb);
354 break;
355 case BLEND_COLORDODGE:
356 val = blend_colordodge(src_rgb, dst_rgb);
357 break;
358 case BLEND_COLORBURN:
359 val = blend_colorburn(src_rgb, dst_rgb);
360 break;
361 case BLEND_HARDLIGHT:
362 val = blend_hardlight(src_rgb, dst_rgb);
363 break;
364 case BLEND_SOFTLIGHT:
365 val = blend_softlight(src_rgb, dst_rgb);
366 break;
367 case BLEND_DIFFERENCE:
368 val = blend_difference(src_rgb, dst_rgb);
369 break;
370 case BLEND_EXCLUSION:
371 val = blend_exclusion(src_rgb, dst_rgb);
372 break;
373 case BLEND_HSL_HUE:
374 set_lum_sat(&casefactory, factor, src_rgb, dst_rgb, dst_rgb);
375 break;
376 case BLEND_HSL_SATURATION:
377 set_lum_sat(&casefactory, factor, dst_rgb, src_rgb, dst_rgb);
378 break;
379 case BLEND_HSL_COLOR:
380 set_lum(&casefactory, factor, src_rgb, dst_rgb);
381 break;
382 case BLEND_HSL_LUMINOSITY:
383 set_lum(&casefactory, factor, dst_rgb, src_rgb);
384 break;
385 case BLEND_NONE:
386 case BLEND_ALL:
387 unreachable("not real cases");
388 }
389
390 if (val)
391 casefactory.emit(assign(factor, val));
392
393 casefactory.instructions = &iff->else_instructions;
394 }
395
396 /* p0(As,Ad) = As*Ad
397 * p1(As,Ad) = As*(1-Ad)
398 * p2(As,Ad) = Ad*(1-As)
399 */
400 ir_variable *p0 = f.make_temp(glsl_type::float_type, "__blend_p0");
401 ir_variable *p1 = f.make_temp(glsl_type::float_type, "__blend_p1");
402 ir_variable *p2 = f.make_temp(glsl_type::float_type, "__blend_p2");
403
404 f.emit(assign(p0, mul(src_alpha, dst_alpha)));
405 f.emit(assign(p1, mul(src_alpha, sub(imm1(1), dst_alpha))));
406 f.emit(assign(p2, mul(dst_alpha, sub(imm1(1), src_alpha))));
407
408 /* R = f(Rs',Rd')*p0(As,Ad) + Y*Rs'*p1(As,Ad) + Z*Rd'*p2(As,Ad)
409 * G = f(Gs',Gd')*p0(As,Ad) + Y*Gs'*p1(As,Ad) + Z*Gd'*p2(As,Ad)
410 * B = f(Bs',Bd')*p0(As,Ad) + Y*Bs'*p1(As,Ad) + Z*Bd'*p2(As,Ad)
411 * A = X*p0(As,Ad) + Y*p1(As,Ad) + Z*p2(As,Ad)
412 *
413 * <X, Y, Z> is always <1, 1, 1>, so we can ignore it.
414 *
415 * In vector form, this is:
416 * RGB = factor * p0 + Cs * p1 + Cd * p2
417 * A = p0 + p1 + p2
418 */
419 f.emit(assign(result,
420 add(add(mul(factor, p0), mul(src_rgb, p1)), mul(dst_rgb, p2)),
421 WRITEMASK_XYZ));
422 f.emit(assign(result, add(add(p0, p1), p2), WRITEMASK_W));
423
424 return result;
425 }
426
427 /**
428 * Dereference var, or var[0] if it's an array.
429 */
430 static ir_dereference *
431 deref_output(ir_variable *var)
432 {
433 void *mem_ctx = ralloc_parent(var);
434
435 ir_dereference *val = new(mem_ctx) ir_dereference_variable(var);
436 if (val->type->is_array()) {
437 ir_constant *index = new(mem_ctx) ir_constant(0);
438 val = new(mem_ctx) ir_dereference_array(val, index);
439 }
440
441 return val;
442 }
443
444 static ir_function_signature *
445 get_main(gl_linked_shader *sh)
446 {
447 ir_function_signature *sig = NULL;
448 /* We can't use _mesa_get_main_function_signature() because we don't
449 * have a symbol table at this point. Just go find main() by hand.
450 */
451 foreach_in_list(ir_instruction, ir, sh->ir) {
452 ir_function *f = ir->as_function();
453 if (f && strcmp(f->name, "main") == 0) {
454 exec_list void_parameters;
455 sig = f->matching_signature(NULL, &void_parameters, false);
456 break;
457 }
458 }
459 assert(sig != NULL); /* main() must exist */
460 return sig;
461 }
462
463 bool
464 lower_blend_equation_advanced(struct gl_linked_shader *sh)
465 {
466 if (sh->Program->sh.fs.BlendSupport == 0)
467 return false;
468
469 /* Lower early returns in main() so there's a single exit point
470 * where we can insert our lowering code.
471 */
472 do_lower_jumps(sh->ir, false, false, true, false, false);
473
474 void *mem_ctx = ralloc_parent(sh->ir);
475
476 ir_variable *fb = new(mem_ctx) ir_variable(glsl_type::vec4_type,
477 "__blend_fb_fetch",
478 ir_var_shader_out);
479 fb->data.location = FRAG_RESULT_DATA0;
480 fb->data.read_only = 1;
481 fb->data.fb_fetch_output = 1;
482 fb->data.how_declared = ir_var_hidden;
483
484 ir_variable *mode = new(mem_ctx) ir_variable(glsl_type::uint_type,
485 "gl_AdvancedBlendModeMESA",
486 ir_var_uniform);
487 mode->data.how_declared = ir_var_hidden;
488 mode->allocate_state_slots(1);
489 ir_state_slot *slot0 = &mode->get_state_slots()[0];
490 slot0->swizzle = SWIZZLE_XXXX;
491 slot0->tokens[0] = STATE_INTERNAL;
492 slot0->tokens[1] = STATE_ADVANCED_BLENDING_MODE;
493 for (int i = 2; i < STATE_LENGTH; i++)
494 slot0->tokens[i] = 0;
495
496 sh->ir->push_head(fb);
497 sh->ir->push_head(mode);
498
499 /* Gather any output variables referring to render target 0.
500 *
501 * ARB_enhanced_layouts irritatingly allows the shader to specify
502 * multiple output variables for the same render target, each of
503 * which writes a subset of the components, starting at location_frac.
504 * The variables can't overlap, thankfully.
505 */
506 ir_variable *outputs[4] = { NULL, NULL, NULL, NULL };
507 foreach_in_list(ir_instruction, ir, sh->ir) {
508 ir_variable *var = ir->as_variable();
509 if (!var || var->data.mode != ir_var_shader_out)
510 continue;
511
512 if (var->data.location == FRAG_RESULT_DATA0 ||
513 var->data.location == FRAG_RESULT_COLOR) {
514 const int components = var->type->without_array()->vector_elements;
515
516 for (int i = 0; i < components; i++) {
517 outputs[var->data.location_frac + i] = var;
518 }
519 }
520 }
521
522 /* Combine values written to outputs into a single RGBA blend source.
523 * We assign <0, 0, 0, 1> to any components with no corresponding output.
524 */
525 ir_rvalue *blend_source;
526 if (outputs[0] && outputs[0]->type->without_array()->vector_elements == 4) {
527 blend_source = deref_output(outputs[0]);
528 } else {
529 ir_rvalue *blend_comps[4];
530 for (int i = 0; i < 4; i++) {
531 ir_variable *var = outputs[i];
532 if (var) {
533 blend_comps[i] = swizzle(deref_output(outputs[i]),
534 i - outputs[i]->data.location_frac, 1);
535 } else {
536 blend_comps[i] = new(mem_ctx) ir_constant(i < 3 ? 0.0f : 1.0f);
537 }
538 }
539
540 blend_source =
541 new(mem_ctx) ir_expression(ir_quadop_vector, glsl_type::vec4_type,
542 blend_comps[0], blend_comps[1],
543 blend_comps[2], blend_comps[3]);
544 }
545
546 ir_function_signature *main = get_main(sh);
547 ir_factory f(&main->body, mem_ctx);
548
549 ir_variable *result_dest =
550 calc_blend_result(f, mode, fb, blend_source,
551 sh->Program->sh.fs.BlendSupport);
552
553 /* Copy the result back to the original values. It would be simpler
554 * to demote the program's output variables, and create a new vec4
555 * output for our result, but this pass runs before we create the
556 * ARB_program_interface_query resource list. So we have to leave
557 * the original outputs in place and use them.
558 */
559 for (int i = 0; i < 4; i++) {
560 if (!outputs[i])
561 continue;
562
563 f.emit(assign(deref_output(outputs[i]), swizzle(result_dest, i, 1),
564 1 << i));
565 }
566
567 validate_ir_tree(sh->ir);
568 return true;
569 }