glsl/distance: make sure we use clip dist varying slot for lowered var.
[mesa.git] / src / compiler / glsl / lower_distance.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file lower_distance.cpp
26 *
27 * This pass accounts for the difference between the way
28 * gl_ClipDistance is declared in standard GLSL (as an array of
29 * floats), and the way it is frequently implemented in hardware (as
30 * a pair of vec4s, with four clip distances packed into each).
31 *
32 * The declaration of gl_ClipDistance is replaced with a declaration
33 * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34 * translated to refer to gl_ClipDistanceMESA with the appropriate
35 * swizzling of array indices. For instance:
36 *
37 * gl_ClipDistance[i]
38 *
39 * is translated into:
40 *
41 * gl_ClipDistanceMESA[i>>2][i&3]
42 *
43 * Since some hardware may not internally represent gl_ClipDistance as a pair
44 * of vec4's, this lowering pass is optional. To enable it, set the
45 * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true.
46 */
47
48 #include "main/macros.h"
49 #include "glsl_symbol_table.h"
50 #include "ir_rvalue_visitor.h"
51 #include "ir.h"
52 #include "program/prog_instruction.h" /* For WRITEMASK_* */
53
54 #define GLSL_CLIP_VAR_NAME "gl_ClipDistanceMESA"
55
56 namespace {
57
58 class lower_distance_visitor : public ir_rvalue_visitor {
59 public:
60 explicit lower_distance_visitor(gl_shader_stage shader_stage,
61 const char *in_name, int total_size,
62 int offset)
63 : progress(false), old_distance_out_var(NULL),
64 old_distance_in_var(NULL), new_distance_out_var(NULL),
65 new_distance_in_var(NULL), shader_stage(shader_stage),
66 in_name(in_name), total_size(total_size), offset(offset)
67 {
68 }
69
70 explicit lower_distance_visitor(gl_shader_stage shader_stage,
71 const char *in_name,
72 const lower_distance_visitor *orig,
73 int offset)
74 : progress(false),
75 old_distance_out_var(NULL),
76 old_distance_in_var(NULL),
77 new_distance_out_var(orig->new_distance_out_var),
78 new_distance_in_var(orig->new_distance_in_var),
79 shader_stage(shader_stage),
80 in_name(in_name),
81 total_size(orig->total_size),
82 offset(offset)
83 {
84 }
85
86 virtual ir_visitor_status visit(ir_variable *);
87 void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
88 bool is_distance_vec8(ir_rvalue *ir);
89 ir_rvalue *lower_distance_vec8(ir_rvalue *ir);
90 virtual ir_visitor_status visit_leave(ir_assignment *);
91 void visit_new_assignment(ir_assignment *ir);
92 virtual ir_visitor_status visit_leave(ir_call *);
93
94 virtual void handle_rvalue(ir_rvalue **rvalue);
95
96 void fix_lhs(ir_assignment *);
97
98 bool progress;
99
100 /**
101 * Pointer to the declaration of gl_ClipDistance, if found.
102 *
103 * Note:
104 *
105 * - the in_var is for geometry and both tessellation shader inputs only.
106 *
107 * - since gl_ClipDistance is available in tessellation control,
108 * tessellation evaluation and geometry shaders as both an input
109 * and an output, it's possible for both old_distance_out_var
110 * and old_distance_in_var to be non-null.
111 */
112 ir_variable *old_distance_out_var;
113 ir_variable *old_distance_in_var;
114
115 /**
116 * Pointer to the newly-created gl_ClipDistanceMESA variable.
117 */
118 ir_variable *new_distance_out_var;
119 ir_variable *new_distance_in_var;
120
121 /**
122 * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX)
123 */
124 const gl_shader_stage shader_stage;
125 const char *in_name;
126 int total_size;
127 int offset;
128 };
129
130 } /* anonymous namespace */
131
132 /**
133 * Replace any declaration of 'in_name' as an array of floats with a
134 * declaration of gl_ClipDistanceMESA as an array of vec4's.
135 */
136 ir_visitor_status
137 lower_distance_visitor::visit(ir_variable *ir)
138 {
139 ir_variable **old_var;
140 ir_variable **new_var;
141
142 if (!ir->name || strcmp(ir->name, in_name) != 0)
143 return visit_continue;
144 assert (ir->type->is_array());
145
146 if (ir->data.mode == ir_var_shader_out) {
147 if (this->old_distance_out_var)
148 return visit_continue;
149 old_var = &old_distance_out_var;
150 new_var = &new_distance_out_var;
151 } else if (ir->data.mode == ir_var_shader_in) {
152 if (this->old_distance_in_var)
153 return visit_continue;
154 old_var = &old_distance_in_var;
155 new_var = &new_distance_in_var;
156 } else {
157 unreachable("not reached");
158 }
159
160 this->progress = true;
161
162 *old_var = ir;
163
164 if (!(*new_var)) {
165 unsigned new_size = (total_size + 3) / 4;
166
167 /* Clone the old var so that we inherit all of its properties */
168 *new_var = ir->clone(ralloc_parent(ir), NULL);
169 (*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME);
170 (*new_var)->data.max_array_access = new_size - 1;
171 (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0;
172
173 if (!ir->type->fields.array->is_array()) {
174 /* gl_ClipDistance (used for vertex, tessellation evaluation and
175 * geometry output, and fragment input).
176 */
177 assert((ir->data.mode == ir_var_shader_in &&
178 this->shader_stage == MESA_SHADER_FRAGMENT) ||
179 (ir->data.mode == ir_var_shader_out &&
180 (this->shader_stage == MESA_SHADER_VERTEX ||
181 this->shader_stage == MESA_SHADER_TESS_EVAL ||
182 this->shader_stage == MESA_SHADER_GEOMETRY)));
183
184 assert (ir->type->fields.array == glsl_type::float_type);
185
186 /* And change the properties that we need to change */
187 (*new_var)->type = glsl_type::get_array_instance(glsl_type::vec4_type,
188 new_size);
189 } else {
190 /* 2D gl_ClipDistance (used for tessellation control, tessellation
191 * evaluation and geometry input, and tessellation control output).
192 */
193 assert((ir->data.mode == ir_var_shader_in &&
194 (this->shader_stage == MESA_SHADER_GEOMETRY ||
195 this->shader_stage == MESA_SHADER_TESS_EVAL)) ||
196 this->shader_stage == MESA_SHADER_TESS_CTRL);
197
198 assert (ir->type->fields.array->fields.array == glsl_type::float_type);
199
200 /* And change the properties that we need to change */
201 (*new_var)->type = glsl_type::get_array_instance(
202 glsl_type::get_array_instance(glsl_type::vec4_type,
203 new_size),
204 ir->type->array_size());
205 }
206 ir->replace_with(*new_var);
207 } else {
208 ir->remove();
209 }
210
211 return visit_continue;
212 }
213
214
215 /**
216 * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
217 * on the rvalue previously used to index into gl_ClipDistance.
218 *
219 * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
220 * \param swizzle_index Selects a component within the vec4 selected by
221 * array_index.
222 */
223 void
224 lower_distance_visitor::create_indices(ir_rvalue *old_index,
225 ir_rvalue *&array_index,
226 ir_rvalue *&swizzle_index)
227 {
228 void *ctx = ralloc_parent(old_index);
229
230 /* Make sure old_index is a signed int so that the bitwise "shift" and
231 * "and" operations below type check properly.
232 */
233 if (old_index->type != glsl_type::int_type) {
234 assert (old_index->type == glsl_type::uint_type);
235 old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
236 }
237
238 ir_constant *old_index_constant = old_index->constant_expression_value();
239 if (old_index_constant) {
240 /* gl_ClipDistance is being accessed via a constant index. Don't bother
241 * creating expressions to calculate the lowered indices. Just create
242 * constants.
243 */
244 int const_val = old_index_constant->get_int_component(0) + offset;
245 array_index = new(ctx) ir_constant(const_val / 4);
246 swizzle_index = new(ctx) ir_constant(const_val % 4);
247 } else {
248 /* Create a variable to hold the value of old_index (so that we
249 * don't compute it twice).
250 */
251 ir_variable *old_index_var = new(ctx) ir_variable(
252 glsl_type::int_type, "distance_index", ir_var_temporary);
253 this->base_ir->insert_before(old_index_var);
254 this->base_ir->insert_before(new(ctx) ir_assignment(
255 new(ctx) ir_dereference_variable(old_index_var), old_index));
256
257 /* Create the expression distance_index / 4. Do this as a bit
258 * shift because that's likely to be more efficient.
259 */
260 array_index = new(ctx) ir_expression(
261 ir_binop_rshift,
262 new(ctx) ir_expression(ir_binop_add,
263 new(ctx) ir_dereference_variable(old_index_var),
264 new(ctx) ir_constant(offset)),
265 new(ctx) ir_constant(2));
266
267 /* Create the expression distance_index % 4. Do this as a bitwise
268 * AND because that's likely to be more efficient.
269 */
270 swizzle_index = new(ctx) ir_expression(
271 ir_binop_bit_and,
272 new(ctx) ir_expression(ir_binop_add,
273 new(ctx) ir_dereference_variable(old_index_var),
274 new(ctx) ir_constant(offset)),
275 new(ctx) ir_constant(3));
276 }
277 }
278
279
280 /**
281 * Determine whether the given rvalue describes an array of 8 floats that
282 * needs to be lowered to an array of 2 vec4's; that is, determine whether it
283 * matches one of the following patterns:
284 *
285 * - gl_ClipDistance (if gl_ClipDistance is 1D)
286 * - gl_ClipDistance[i] (if gl_ClipDistance is 2D)
287 */
288 bool
289 lower_distance_visitor::is_distance_vec8(ir_rvalue *ir)
290 {
291 /* Note that geometry shaders contain gl_ClipDistance both as an input
292 * (which is a 2D array) and an output (which is a 1D array), so it's
293 * possible for both this->old_distance_out_var and
294 * this->old_distance_in_var to be non-NULL in the same shader.
295 */
296
297 if (!ir->type->is_array())
298 return false;
299 if (ir->type->fields.array != glsl_type::float_type)
300 return false;
301
302 if (this->old_distance_out_var) {
303 if (ir->variable_referenced() == this->old_distance_out_var)
304 return true;
305 }
306 if (this->old_distance_in_var) {
307 assert(this->shader_stage == MESA_SHADER_TESS_CTRL ||
308 this->shader_stage == MESA_SHADER_TESS_EVAL ||
309 this->shader_stage == MESA_SHADER_GEOMETRY ||
310 this->shader_stage == MESA_SHADER_FRAGMENT);
311
312 if (ir->variable_referenced() == this->old_distance_in_var)
313 return true;
314 }
315 return false;
316 }
317
318
319 /**
320 * If the given ir satisfies is_distance_vec8(), return new ir
321 * representing its lowered equivalent. That is, map:
322 *
323 * - gl_ClipDistance => gl_ClipDistanceMESA (if gl_ClipDistance is 1D)
324 * - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D)
325 *
326 * Otherwise return NULL.
327 */
328 ir_rvalue *
329 lower_distance_visitor::lower_distance_vec8(ir_rvalue *ir)
330 {
331 if (!ir->type->is_array())
332 return NULL;
333 if (ir->type->fields.array != glsl_type::float_type)
334 return NULL;
335
336 ir_variable **new_var = NULL;
337 if (this->old_distance_out_var) {
338 if (ir->variable_referenced() == this->old_distance_out_var)
339 new_var = &this->new_distance_out_var;
340 }
341 if (this->old_distance_in_var) {
342 if (ir->variable_referenced() == this->old_distance_in_var)
343 new_var = &this->new_distance_in_var;
344 }
345 if (new_var == NULL)
346 return NULL;
347
348 if (ir->as_dereference_variable()) {
349 return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
350 } else {
351 ir_dereference_array *array_ref = ir->as_dereference_array();
352 assert(array_ref);
353 assert(array_ref->array->as_dereference_variable());
354
355 return new(ralloc_parent(ir))
356 ir_dereference_array(*new_var, array_ref->array_index);
357 }
358 }
359
360
361 void
362 lower_distance_visitor::handle_rvalue(ir_rvalue **rv)
363 {
364 if (*rv == NULL)
365 return;
366
367 ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
368 if (array_deref == NULL)
369 return;
370
371 /* Replace any expression that indexes one of the floats in gl_ClipDistance
372 * with an expression that indexes into one of the vec4's in
373 * gl_ClipDistanceMESA and accesses the appropriate component.
374 */
375 ir_rvalue *lowered_vec8 =
376 this->lower_distance_vec8(array_deref->array);
377 if (lowered_vec8 != NULL) {
378 this->progress = true;
379 ir_rvalue *array_index;
380 ir_rvalue *swizzle_index;
381 this->create_indices(array_deref->array_index, array_index, swizzle_index);
382 void *mem_ctx = ralloc_parent(array_deref);
383
384 ir_dereference_array *const new_array_deref =
385 new(mem_ctx) ir_dereference_array(lowered_vec8, array_index);
386
387 ir_expression *const expr =
388 new(mem_ctx) ir_expression(ir_binop_vector_extract,
389 new_array_deref,
390 swizzle_index);
391
392 *rv = expr;
393 }
394 }
395
396 void
397 lower_distance_visitor::fix_lhs(ir_assignment *ir)
398 {
399 if (ir->lhs->ir_type == ir_type_expression) {
400 void *mem_ctx = ralloc_parent(ir);
401 ir_expression *const expr = (ir_expression *) ir->lhs;
402
403 /* The expression must be of the form:
404 *
405 * (vector_extract gl_ClipDistanceMESA[i], j).
406 */
407 assert(expr->operation == ir_binop_vector_extract);
408 assert(expr->operands[0]->ir_type == ir_type_dereference_array);
409 assert(expr->operands[0]->type == glsl_type::vec4_type);
410
411 ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
412 ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
413 glsl_type::vec4_type,
414 new_lhs->clone(mem_ctx, NULL),
415 ir->rhs,
416 expr->operands[1]);
417 ir->set_lhs(new_lhs);
418 ir->write_mask = WRITEMASK_XYZW;
419 }
420 }
421
422 /**
423 * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as
424 * its LHS or RHS with a sequence of assignments, one for each component of
425 * the array. Each of these assignments is lowered to refer to
426 * gl_ClipDistanceMESA as appropriate.
427 *
428 * We need to do a similar replacement for 2D gl_ClipDistance, however since
429 * it's an input, the only case we need to address is where a 1D slice of it
430 * is the entire RHS of an assignment, e.g.:
431 *
432 * foo = gl_in[i].gl_ClipDistance
433 */
434 ir_visitor_status
435 lower_distance_visitor::visit_leave(ir_assignment *ir)
436 {
437 /* First invoke the base class visitor. This causes handle_rvalue() to be
438 * called on ir->rhs and ir->condition.
439 */
440 ir_rvalue_visitor::visit_leave(ir);
441
442 if (this->is_distance_vec8(ir->lhs) ||
443 this->is_distance_vec8(ir->rhs)) {
444 /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array
445 * (or a 1D slice of a 2D gl_ClipDistance input array). Since we are
446 * reshaping gl_ClipDistance from an array of floats to an array of
447 * vec4's, this isn't going to work as a bulk assignment anymore, so
448 * unroll it to element-by-element assignments and lower each of them.
449 *
450 * Note: to unroll into element-by-element assignments, we need to make
451 * clones of the LHS and RHS. This is safe because expressions and
452 * l-values are side-effect free.
453 */
454 void *ctx = ralloc_parent(ir);
455 int array_size = ir->lhs->type->array_size();
456 for (int i = 0; i < array_size; ++i) {
457 ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
458 ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
459 ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
460 ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
461 this->handle_rvalue((ir_rvalue **) &new_rhs);
462
463 /* Handle the LHS after creating the new assignment. This must
464 * happen in this order because handle_rvalue may replace the old LHS
465 * with an ir_expression of ir_binop_vector_extract. Since this is
466 * not a valide l-value, this will cause an assertion in the
467 * ir_assignment constructor to fail.
468 *
469 * If this occurs, replace the mangled LHS with a dereference of the
470 * vector, and replace the RHS with an ir_triop_vector_insert.
471 */
472 ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
473 this->handle_rvalue((ir_rvalue **) &assign->lhs);
474 this->fix_lhs(assign);
475
476 this->base_ir->insert_before(assign);
477 }
478 ir->remove();
479
480 return visit_continue;
481 }
482
483 /* Handle the LHS as if it were an r-value. Normally
484 * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
485 * expressions in the LHS as well.
486 *
487 * This may cause the LHS to get replaced with an ir_expression of
488 * ir_binop_vector_extract. If this occurs, replace it with a dereference
489 * of the vector, and replace the RHS with an ir_triop_vector_insert.
490 */
491 handle_rvalue((ir_rvalue **)&ir->lhs);
492 this->fix_lhs(ir);
493
494 return rvalue_visit(ir);
495 }
496
497
498 /**
499 * Set up base_ir properly and call visit_leave() on a newly created
500 * ir_assignment node. This is used in cases where we have to insert an
501 * ir_assignment in a place where we know the hierarchical visitor won't see
502 * it.
503 */
504 void
505 lower_distance_visitor::visit_new_assignment(ir_assignment *ir)
506 {
507 ir_instruction *old_base_ir = this->base_ir;
508 this->base_ir = ir;
509 ir->accept(this);
510 this->base_ir = old_base_ir;
511 }
512
513
514 /**
515 * If a 1D gl_ClipDistance variable appears as an argument in an ir_call
516 * expression, replace it with a temporary variable, and make sure the ir_call
517 * is preceded and/or followed by assignments that copy the contents of the
518 * temporary variable to and/or from gl_ClipDistance. Each of these
519 * assignments is then lowered to refer to gl_ClipDistanceMESA.
520 *
521 * We need to do a similar replacement for 2D gl_ClipDistance, however since
522 * it's an input, the only case we need to address is where a 1D slice of it
523 * is passed as an "in" parameter to an ir_call, e.g.:
524 *
525 * foo(gl_in[i].gl_ClipDistance)
526 */
527 ir_visitor_status
528 lower_distance_visitor::visit_leave(ir_call *ir)
529 {
530 void *ctx = ralloc_parent(ir);
531
532 const exec_node *formal_param_node = ir->callee->parameters.head;
533 const exec_node *actual_param_node = ir->actual_parameters.head;
534 while (!actual_param_node->is_tail_sentinel()) {
535 ir_variable *formal_param = (ir_variable *) formal_param_node;
536 ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
537
538 /* Advance formal_param_node and actual_param_node now so that we can
539 * safely replace actual_param with another node, if necessary, below.
540 */
541 formal_param_node = formal_param_node->next;
542 actual_param_node = actual_param_node->next;
543
544 if (this->is_distance_vec8(actual_param)) {
545 /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D
546 * slice of a 2D gl_ClipDistance array) to a function call. Since we
547 * are reshaping gl_ClipDistance from an array of floats to an array
548 * of vec4's, this isn't going to work anymore, so use a temporary
549 * array instead.
550 */
551 ir_variable *temp_clip_distance = new(ctx) ir_variable(
552 actual_param->type, "temp_clip_distance", ir_var_temporary);
553 this->base_ir->insert_before(temp_clip_distance);
554 actual_param->replace_with(
555 new(ctx) ir_dereference_variable(temp_clip_distance));
556 if (formal_param->data.mode == ir_var_function_in
557 || formal_param->data.mode == ir_var_function_inout) {
558 /* Copy from gl_ClipDistance to the temporary before the call.
559 * Since we are going to insert this copy before the current
560 * instruction, we need to visit it afterwards to make sure it
561 * gets lowered.
562 */
563 ir_assignment *new_assignment = new(ctx) ir_assignment(
564 new(ctx) ir_dereference_variable(temp_clip_distance),
565 actual_param->clone(ctx, NULL));
566 this->base_ir->insert_before(new_assignment);
567 this->visit_new_assignment(new_assignment);
568 }
569 if (formal_param->data.mode == ir_var_function_out
570 || formal_param->data.mode == ir_var_function_inout) {
571 /* Copy from the temporary to gl_ClipDistance after the call.
572 * Since visit_list_elements() has already decided which
573 * instruction it's going to visit next, we need to visit
574 * afterwards to make sure it gets lowered.
575 */
576 ir_assignment *new_assignment = new(ctx) ir_assignment(
577 actual_param->clone(ctx, NULL),
578 new(ctx) ir_dereference_variable(temp_clip_distance));
579 this->base_ir->insert_after(new_assignment);
580 this->visit_new_assignment(new_assignment);
581 }
582 }
583 }
584
585 return rvalue_visit(ir);
586 }
587
588 namespace {
589 class lower_distance_visitor_counter : public ir_rvalue_visitor {
590 public:
591 explicit lower_distance_visitor_counter(void)
592 : in_clip_size(0), in_cull_size(0),
593 out_clip_size(0), out_cull_size(0)
594 {
595 }
596
597 virtual ir_visitor_status visit(ir_variable *);
598 virtual void handle_rvalue(ir_rvalue **rvalue);
599
600 int in_clip_size;
601 int in_cull_size;
602 int out_clip_size;
603 int out_cull_size;
604 };
605
606 }
607 /**
608 * Count gl_ClipDistance and gl_CullDistance sizes.
609 */
610 ir_visitor_status
611 lower_distance_visitor_counter::visit(ir_variable *ir)
612 {
613 int *clip_size, *cull_size;
614
615 if (!ir->name)
616 return visit_continue;
617
618 if (ir->data.mode == ir_var_shader_out) {
619 clip_size = &out_clip_size;
620 cull_size = &out_cull_size;
621 } else if (ir->data.mode == ir_var_shader_in) {
622 clip_size = &in_clip_size;
623 cull_size = &in_cull_size;
624 } else
625 return visit_continue;
626
627 if (ir->type->is_unsized_array())
628 return visit_continue;
629
630 if (*clip_size == 0) {
631 if (!strcmp(ir->name, "gl_ClipDistance")) {
632 if (!ir->type->fields.array->is_array())
633 *clip_size = ir->type->array_size();
634 else
635 *clip_size = ir->type->fields.array->array_size();
636 }
637 }
638
639 if (*cull_size == 0) {
640 if (!strcmp(ir->name, "gl_CullDistance")) {
641 if (!ir->type->fields.array->is_array())
642 *cull_size = ir->type->array_size();
643 else
644 *cull_size = ir->type->fields.array->array_size();
645 }
646 }
647 return visit_continue;
648 }
649
650 void
651 lower_distance_visitor_counter::handle_rvalue(ir_rvalue **rv)
652 {
653 return;
654 }
655
656 bool
657 lower_clip_cull_distance(struct gl_shader_program *prog, gl_shader *shader)
658 {
659 int clip_size, cull_size;
660
661 lower_distance_visitor_counter count;
662 visit_list_elements(&count, shader->ir);
663
664 clip_size = MAX2(count.in_clip_size, count.out_clip_size);
665 cull_size = MAX2(count.in_cull_size, count.out_cull_size);
666
667 if (clip_size == 0 && cull_size == 0)
668 return false;
669
670 lower_distance_visitor v(shader->Stage, "gl_ClipDistance", clip_size + cull_size, 0);
671 visit_list_elements(&v, shader->ir);
672
673 lower_distance_visitor v2(shader->Stage, "gl_CullDistance", &v, clip_size);
674 visit_list_elements(&v2, shader->ir);
675
676 if (v2.new_distance_out_var)
677 shader->symbols->add_variable(v2.new_distance_out_var);
678 if (v2.new_distance_in_var)
679 shader->symbols->add_variable(v2.new_distance_in_var);
680
681 return v2.progress;
682 }