2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
27 * This file is the main() routine and scaffolding for producing
28 * builtin_compiler (which doesn't include builtins itself and is used
29 * to generate the profile information for builtin_function.cpp), and
30 * for glsl_compiler (which does include builtins and can be used to
31 * offline compile GLSL code and examine the resulting GLSL IR.
35 #include "glsl_parser_extras.h"
36 #include "ir_optimization.h"
38 #include "program/hash_table.h"
39 #include "loop_analysis.h"
40 #include "standalone_scaffolding.h"
42 static int glsl_version
= 330;
45 initialize_context(struct gl_context
*ctx
, gl_api api
)
47 initialize_context_to_defaults(ctx
, api
);
49 /* The standalone compiler needs to claim support for almost
50 * everything in order to compile the built-in functions.
52 ctx
->Const
.GLSLVersion
= glsl_version
;
53 ctx
->Extensions
.ARB_ES3_compatibility
= true;
54 ctx
->Const
.MaxComputeWorkGroupCount
[0] = 65535;
55 ctx
->Const
.MaxComputeWorkGroupCount
[1] = 65535;
56 ctx
->Const
.MaxComputeWorkGroupCount
[2] = 65535;
57 ctx
->Const
.MaxComputeWorkGroupSize
[0] = 1024;
58 ctx
->Const
.MaxComputeWorkGroupSize
[1] = 1024;
59 ctx
->Const
.MaxComputeWorkGroupSize
[2] = 64;
60 ctx
->Const
.MaxComputeWorkGroupInvocations
= 1024;
61 ctx
->Const
.MaxComputeSharedMemorySize
= 32768;
62 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
= 16;
63 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformComponents
= 1024;
64 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxCombinedUniformComponents
= 1024;
65 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxInputComponents
= 0; /* not used */
66 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxOutputComponents
= 0; /* not used */
67 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicBuffers
= 8;
68 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicCounters
= 8;
69 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
= 8;
70 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformBlocks
= 12;
72 switch (ctx
->Const
.GLSLVersion
) {
74 ctx
->Const
.MaxClipPlanes
= 0;
75 ctx
->Const
.MaxCombinedTextureImageUnits
= 8;
76 ctx
->Const
.MaxDrawBuffers
= 2;
77 ctx
->Const
.MinProgramTexelOffset
= 0;
78 ctx
->Const
.MaxProgramTexelOffset
= 0;
79 ctx
->Const
.MaxLights
= 0;
80 ctx
->Const
.MaxTextureCoordUnits
= 0;
81 ctx
->Const
.MaxTextureUnits
= 8;
83 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 8;
84 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 0;
85 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 128 * 4;
86 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 128 * 4;
87 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
88 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 32;
90 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
=
91 ctx
->Const
.MaxCombinedTextureImageUnits
;
92 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 16 * 4;
93 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 16 * 4;
94 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
=
95 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
96 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
98 ctx
->Const
.MaxVarying
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
/ 4;
102 ctx
->Const
.MaxClipPlanes
= 6;
103 ctx
->Const
.MaxCombinedTextureImageUnits
= 2;
104 ctx
->Const
.MaxDrawBuffers
= 1;
105 ctx
->Const
.MinProgramTexelOffset
= 0;
106 ctx
->Const
.MaxProgramTexelOffset
= 0;
107 ctx
->Const
.MaxLights
= 8;
108 ctx
->Const
.MaxTextureCoordUnits
= 2;
109 ctx
->Const
.MaxTextureUnits
= 2;
111 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 16;
112 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 0;
113 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 512;
114 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 512;
115 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
116 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 32;
118 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
=
119 ctx
->Const
.MaxCombinedTextureImageUnits
;
120 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 64;
121 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 64;
122 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
=
123 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
124 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
126 ctx
->Const
.MaxVarying
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
/ 4;
130 ctx
->Const
.MaxClipPlanes
= 8;
131 ctx
->Const
.MaxCombinedTextureImageUnits
= 16;
132 ctx
->Const
.MaxDrawBuffers
= 8;
133 ctx
->Const
.MinProgramTexelOffset
= -8;
134 ctx
->Const
.MaxProgramTexelOffset
= 7;
135 ctx
->Const
.MaxLights
= 8;
136 ctx
->Const
.MaxTextureCoordUnits
= 8;
137 ctx
->Const
.MaxTextureUnits
= 2;
139 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 16;
140 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 16;
141 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 1024;
142 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 1024;
143 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
144 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 64;
146 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= 16;
147 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 1024;
148 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 1024;
149 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
=
150 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
151 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
153 ctx
->Const
.MaxVarying
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
/ 4;
157 ctx
->Const
.MaxClipPlanes
= 8;
158 ctx
->Const
.MaxDrawBuffers
= 8;
159 ctx
->Const
.MinProgramTexelOffset
= -8;
160 ctx
->Const
.MaxProgramTexelOffset
= 7;
161 ctx
->Const
.MaxLights
= 8;
162 ctx
->Const
.MaxTextureCoordUnits
= 8;
163 ctx
->Const
.MaxTextureUnits
= 2;
165 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 16;
166 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 16;
167 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 1024;
168 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 1024;
169 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
170 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 64;
172 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
= 16;
173 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
= 1024;
174 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxCombinedUniformComponents
= 1024;
175 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
=
176 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
177 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
= 128;
179 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= 16;
180 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 1024;
181 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 1024;
182 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
=
183 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
184 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
186 ctx
->Const
.MaxCombinedTextureImageUnits
=
187 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
188 + ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
189 + ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
191 ctx
->Const
.MaxGeometryOutputVertices
= 256;
192 ctx
->Const
.MaxGeometryTotalOutputComponents
= 1024;
194 ctx
->Const
.MaxVarying
= 60 / 4;
197 ctx
->Const
.MaxClipPlanes
= 8;
198 ctx
->Const
.MaxCombinedTextureImageUnits
= 32;
199 ctx
->Const
.MaxDrawBuffers
= 4;
200 ctx
->Const
.MinProgramTexelOffset
= -8;
201 ctx
->Const
.MaxProgramTexelOffset
= 7;
202 ctx
->Const
.MaxLights
= 0;
203 ctx
->Const
.MaxTextureCoordUnits
= 0;
204 ctx
->Const
.MaxTextureUnits
= 0;
206 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 16;
207 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 16;
208 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 1024;
209 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 1024;
210 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
211 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 16 * 4;
213 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= 16;
214 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 224;
215 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 224;
216 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
= 15 * 4;
217 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
219 ctx
->Const
.MaxVarying
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
/ 4;
223 ctx
->Const
.GenerateTemporaryNames
= true;
224 ctx
->Const
.MaxPatchVertices
= 32;
226 ctx
->Driver
.NewShader
= _mesa_new_shader
;
229 /* Returned string will have 'ctx' as its ralloc owner. */
231 load_text_file(void *ctx
, const char *file_name
)
235 size_t total_read
= 0;
236 FILE *fp
= fopen(file_name
, "rb");
242 fseek(fp
, 0L, SEEK_END
);
244 fseek(fp
, 0L, SEEK_SET
);
246 text
= (char *) ralloc_size(ctx
, size
+ 1);
249 size_t bytes
= fread(text
+ total_read
,
250 1, size
- total_read
, fp
);
251 if (bytes
< size
- total_read
) {
262 } while (total_read
< size
);
264 text
[total_read
] = '\0';
278 const struct option compiler_opts
[] = {
279 { "dump-ast", no_argument
, &dump_ast
, 1 },
280 { "dump-hir", no_argument
, &dump_hir
, 1 },
281 { "dump-lir", no_argument
, &dump_lir
, 1 },
282 { "link", no_argument
, &do_link
, 1 },
283 { "version", required_argument
, NULL
, 'v' },
288 * \brief Print proper usage and exit with failure.
291 usage_fail(const char *name
)
295 "usage: %s [options] <file.vert | file.tesc | file.tese | file.geom | file.frag | file.comp>\n"
297 "Possible options are:\n";
298 printf(header
, name
);
299 for (const struct option
*o
= compiler_opts
; o
->name
!= 0; ++o
) {
300 printf(" --%s\n", o
->name
);
307 compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
)
309 struct _mesa_glsl_parse_state
*state
=
310 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
312 _mesa_glsl_compile_shader(ctx
, shader
, dump_ast
, dump_hir
);
314 /* Print out the resulting IR */
315 if (!state
->error
&& dump_lir
) {
316 _mesa_print_ir(stdout
, shader
->ir
, state
);
323 main(int argc
, char **argv
)
325 int status
= EXIT_SUCCESS
;
326 struct gl_context local_ctx
;
327 struct gl_context
*ctx
= &local_ctx
;
328 bool glsl_es
= false;
332 while ((c
= getopt_long(argc
, argv
, "", compiler_opts
, &idx
)) != -1) {
335 glsl_version
= strtol(optarg
, NULL
, 10);
336 switch (glsl_version
) {
350 fprintf(stderr
, "Unrecognized GLSL version `%s'\n", optarg
);
364 initialize_context(ctx
, (glsl_es
) ? API_OPENGLES2
: API_OPENGL_COMPAT
);
366 struct gl_shader_program
*whole_program
;
368 whole_program
= rzalloc (NULL
, struct gl_shader_program
);
369 assert(whole_program
!= NULL
);
370 whole_program
->InfoLog
= ralloc_strdup(whole_program
, "");
372 /* Created just to avoid segmentation faults */
373 whole_program
->AttributeBindings
= new string_to_uint_map
;
374 whole_program
->FragDataBindings
= new string_to_uint_map
;
375 whole_program
->FragDataIndexBindings
= new string_to_uint_map
;
377 for (/* empty */; argc
> optind
; optind
++) {
378 whole_program
->Shaders
=
379 reralloc(whole_program
, whole_program
->Shaders
,
380 struct gl_shader
*, whole_program
->NumShaders
+ 1);
381 assert(whole_program
->Shaders
!= NULL
);
383 struct gl_shader
*shader
= rzalloc(whole_program
, gl_shader
);
385 whole_program
->Shaders
[whole_program
->NumShaders
] = shader
;
386 whole_program
->NumShaders
++;
388 const unsigned len
= strlen(argv
[optind
]);
392 const char *const ext
= & argv
[optind
][len
- 5];
393 if (strncmp(".vert", ext
, 5) == 0 || strncmp(".glsl", ext
, 5) == 0)
394 shader
->Type
= GL_VERTEX_SHADER
;
395 else if (strncmp(".tesc", ext
, 5) == 0)
396 shader
->Type
= GL_TESS_CONTROL_SHADER
;
397 else if (strncmp(".tese", ext
, 5) == 0)
398 shader
->Type
= GL_TESS_EVALUATION_SHADER
;
399 else if (strncmp(".geom", ext
, 5) == 0)
400 shader
->Type
= GL_GEOMETRY_SHADER
;
401 else if (strncmp(".frag", ext
, 5) == 0)
402 shader
->Type
= GL_FRAGMENT_SHADER
;
403 else if (strncmp(".comp", ext
, 5) == 0)
404 shader
->Type
= GL_COMPUTE_SHADER
;
407 shader
->Stage
= _mesa_shader_enum_to_shader_stage(shader
->Type
);
409 shader
->Source
= load_text_file(whole_program
, argv
[optind
]);
410 if (shader
->Source
== NULL
) {
411 printf("File \"%s\" does not exist.\n", argv
[optind
]);
415 compile_shader(ctx
, shader
);
417 if (strlen(shader
->InfoLog
) > 0)
418 printf("Info log for %s:\n%s\n", argv
[optind
], shader
->InfoLog
);
420 if (!shader
->CompileStatus
) {
421 status
= EXIT_FAILURE
;
426 if ((status
== EXIT_SUCCESS
) && do_link
) {
427 _mesa_clear_shader_program_data(whole_program
);
429 link_shaders(ctx
, whole_program
);
430 status
= (whole_program
->LinkStatus
) ? EXIT_SUCCESS
: EXIT_FAILURE
;
432 if (strlen(whole_program
->InfoLog
) > 0)
433 printf("Info log for linking:\n%s\n", whole_program
->InfoLog
);
436 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++)
437 ralloc_free(whole_program
->_LinkedShaders
[i
]);
439 delete whole_program
->AttributeBindings
;
440 delete whole_program
->FragDataBindings
;
441 delete whole_program
->FragDataIndexBindings
;
443 ralloc_free(whole_program
);
444 _mesa_glsl_release_types();
445 _mesa_glsl_release_builtin_functions();