d2535758e1a81df788719ebc3626c0ebbd9fcd6e
[mesa.git] / src / compiler / glsl / main.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <getopt.h>
24
25 /** @file main.cpp
26 *
27 * This file is the main() routine and scaffolding for producing
28 * builtin_compiler (which doesn't include builtins itself and is used
29 * to generate the profile information for builtin_function.cpp), and
30 * for glsl_compiler (which does include builtins and can be used to
31 * offline compile GLSL code and examine the resulting GLSL IR.
32 */
33
34 #include "ast.h"
35 #include "glsl_parser_extras.h"
36 #include "ir_optimization.h"
37 #include "program.h"
38 #include "program/hash_table.h"
39 #include "loop_analysis.h"
40 #include "standalone_scaffolding.h"
41
42 static int glsl_version = 330;
43
44 static void
45 initialize_context(struct gl_context *ctx, gl_api api)
46 {
47 initialize_context_to_defaults(ctx, api);
48
49 /* The standalone compiler needs to claim support for almost
50 * everything in order to compile the built-in functions.
51 */
52 ctx->Const.GLSLVersion = glsl_version;
53 ctx->Extensions.ARB_ES3_compatibility = true;
54 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
55 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
56 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
57 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
58 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
59 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
60 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
61 ctx->Const.MaxComputeSharedMemorySize = 32768;
62 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
63 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
64 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
65 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
66 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
67 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
68 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
69 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
70 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
71
72 switch (ctx->Const.GLSLVersion) {
73 case 100:
74 ctx->Const.MaxClipPlanes = 0;
75 ctx->Const.MaxCombinedTextureImageUnits = 8;
76 ctx->Const.MaxDrawBuffers = 2;
77 ctx->Const.MinProgramTexelOffset = 0;
78 ctx->Const.MaxProgramTexelOffset = 0;
79 ctx->Const.MaxLights = 0;
80 ctx->Const.MaxTextureCoordUnits = 0;
81 ctx->Const.MaxTextureUnits = 8;
82
83 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
84 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
85 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
86 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
87 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
88 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
89
90 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
91 ctx->Const.MaxCombinedTextureImageUnits;
92 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
93 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
94 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
95 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
96 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
97
98 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
99 break;
100 case 110:
101 case 120:
102 ctx->Const.MaxClipPlanes = 6;
103 ctx->Const.MaxCombinedTextureImageUnits = 2;
104 ctx->Const.MaxDrawBuffers = 1;
105 ctx->Const.MinProgramTexelOffset = 0;
106 ctx->Const.MaxProgramTexelOffset = 0;
107 ctx->Const.MaxLights = 8;
108 ctx->Const.MaxTextureCoordUnits = 2;
109 ctx->Const.MaxTextureUnits = 2;
110
111 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
112 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
113 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
114 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
115 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
116 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
117
118 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
119 ctx->Const.MaxCombinedTextureImageUnits;
120 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
121 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
122 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
123 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
124 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
125
126 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
127 break;
128 case 130:
129 case 140:
130 ctx->Const.MaxClipPlanes = 8;
131 ctx->Const.MaxCombinedTextureImageUnits = 16;
132 ctx->Const.MaxDrawBuffers = 8;
133 ctx->Const.MinProgramTexelOffset = -8;
134 ctx->Const.MaxProgramTexelOffset = 7;
135 ctx->Const.MaxLights = 8;
136 ctx->Const.MaxTextureCoordUnits = 8;
137 ctx->Const.MaxTextureUnits = 2;
138
139 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
140 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
141 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
142 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
143 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
144 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
145
146 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
147 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
148 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
149 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
150 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
151 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
152
153 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
154 break;
155 case 150:
156 case 330:
157 ctx->Const.MaxClipPlanes = 8;
158 ctx->Const.MaxDrawBuffers = 8;
159 ctx->Const.MinProgramTexelOffset = -8;
160 ctx->Const.MaxProgramTexelOffset = 7;
161 ctx->Const.MaxLights = 8;
162 ctx->Const.MaxTextureCoordUnits = 8;
163 ctx->Const.MaxTextureUnits = 2;
164
165 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
166 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
167 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
168 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
169 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
170 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
171
172 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
173 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
174 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
175 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
176 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
177 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
178
179 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
180 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
181 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
182 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
183 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
184 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
185
186 ctx->Const.MaxCombinedTextureImageUnits =
187 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
188 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
189 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
190
191 ctx->Const.MaxGeometryOutputVertices = 256;
192 ctx->Const.MaxGeometryTotalOutputComponents = 1024;
193
194 ctx->Const.MaxVarying = 60 / 4;
195 break;
196 case 300:
197 ctx->Const.MaxClipPlanes = 8;
198 ctx->Const.MaxCombinedTextureImageUnits = 32;
199 ctx->Const.MaxDrawBuffers = 4;
200 ctx->Const.MinProgramTexelOffset = -8;
201 ctx->Const.MaxProgramTexelOffset = 7;
202 ctx->Const.MaxLights = 0;
203 ctx->Const.MaxTextureCoordUnits = 0;
204 ctx->Const.MaxTextureUnits = 0;
205
206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
208 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
209 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
211 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
212
213 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
214 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
215 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
216 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
217 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
218
219 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
220 break;
221 }
222
223 ctx->Const.GenerateTemporaryNames = true;
224 ctx->Const.MaxPatchVertices = 32;
225
226 ctx->Driver.NewShader = _mesa_new_shader;
227 }
228
229 /* Returned string will have 'ctx' as its ralloc owner. */
230 static char *
231 load_text_file(void *ctx, const char *file_name)
232 {
233 char *text = NULL;
234 size_t size;
235 size_t total_read = 0;
236 FILE *fp = fopen(file_name, "rb");
237
238 if (!fp) {
239 return NULL;
240 }
241
242 fseek(fp, 0L, SEEK_END);
243 size = ftell(fp);
244 fseek(fp, 0L, SEEK_SET);
245
246 text = (char *) ralloc_size(ctx, size + 1);
247 if (text != NULL) {
248 do {
249 size_t bytes = fread(text + total_read,
250 1, size - total_read, fp);
251 if (bytes < size - total_read) {
252 free(text);
253 text = NULL;
254 goto error;
255 }
256
257 if (bytes == 0) {
258 break;
259 }
260
261 total_read += bytes;
262 } while (total_read < size);
263
264 text[total_read] = '\0';
265 error:;
266 }
267
268 fclose(fp);
269
270 return text;
271 }
272
273 int dump_ast = 0;
274 int dump_hir = 0;
275 int dump_lir = 0;
276 int do_link = 0;
277
278 const struct option compiler_opts[] = {
279 { "dump-ast", no_argument, &dump_ast, 1 },
280 { "dump-hir", no_argument, &dump_hir, 1 },
281 { "dump-lir", no_argument, &dump_lir, 1 },
282 { "link", no_argument, &do_link, 1 },
283 { "version", required_argument, NULL, 'v' },
284 { NULL, 0, NULL, 0 }
285 };
286
287 /**
288 * \brief Print proper usage and exit with failure.
289 */
290 void
291 usage_fail(const char *name)
292 {
293
294 const char *header =
295 "usage: %s [options] <file.vert | file.tesc | file.tese | file.geom | file.frag | file.comp>\n"
296 "\n"
297 "Possible options are:\n";
298 printf(header, name);
299 for (const struct option *o = compiler_opts; o->name != 0; ++o) {
300 printf(" --%s\n", o->name);
301 }
302 exit(EXIT_FAILURE);
303 }
304
305
306 void
307 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
308 {
309 struct _mesa_glsl_parse_state *state =
310 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
311
312 _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
313
314 /* Print out the resulting IR */
315 if (!state->error && dump_lir) {
316 _mesa_print_ir(stdout, shader->ir, state);
317 }
318
319 return;
320 }
321
322 int
323 main(int argc, char **argv)
324 {
325 int status = EXIT_SUCCESS;
326 struct gl_context local_ctx;
327 struct gl_context *ctx = &local_ctx;
328 bool glsl_es = false;
329
330 int c;
331 int idx = 0;
332 while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) {
333 switch (c) {
334 case 'v':
335 glsl_version = strtol(optarg, NULL, 10);
336 switch (glsl_version) {
337 case 100:
338 case 300:
339 glsl_es = true;
340 break;
341 case 110:
342 case 120:
343 case 130:
344 case 140:
345 case 150:
346 case 330:
347 glsl_es = false;
348 break;
349 default:
350 fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg);
351 usage_fail(argv[0]);
352 break;
353 }
354 break;
355 default:
356 break;
357 }
358 }
359
360
361 if (argc <= optind)
362 usage_fail(argv[0]);
363
364 initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
365
366 struct gl_shader_program *whole_program;
367
368 whole_program = rzalloc (NULL, struct gl_shader_program);
369 assert(whole_program != NULL);
370 whole_program->InfoLog = ralloc_strdup(whole_program, "");
371
372 /* Created just to avoid segmentation faults */
373 whole_program->AttributeBindings = new string_to_uint_map;
374 whole_program->FragDataBindings = new string_to_uint_map;
375 whole_program->FragDataIndexBindings = new string_to_uint_map;
376
377 for (/* empty */; argc > optind; optind++) {
378 whole_program->Shaders =
379 reralloc(whole_program, whole_program->Shaders,
380 struct gl_shader *, whole_program->NumShaders + 1);
381 assert(whole_program->Shaders != NULL);
382
383 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
384
385 whole_program->Shaders[whole_program->NumShaders] = shader;
386 whole_program->NumShaders++;
387
388 const unsigned len = strlen(argv[optind]);
389 if (len < 6)
390 usage_fail(argv[0]);
391
392 const char *const ext = & argv[optind][len - 5];
393 if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
394 shader->Type = GL_VERTEX_SHADER;
395 else if (strncmp(".tesc", ext, 5) == 0)
396 shader->Type = GL_TESS_CONTROL_SHADER;
397 else if (strncmp(".tese", ext, 5) == 0)
398 shader->Type = GL_TESS_EVALUATION_SHADER;
399 else if (strncmp(".geom", ext, 5) == 0)
400 shader->Type = GL_GEOMETRY_SHADER;
401 else if (strncmp(".frag", ext, 5) == 0)
402 shader->Type = GL_FRAGMENT_SHADER;
403 else if (strncmp(".comp", ext, 5) == 0)
404 shader->Type = GL_COMPUTE_SHADER;
405 else
406 usage_fail(argv[0]);
407 shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
408
409 shader->Source = load_text_file(whole_program, argv[optind]);
410 if (shader->Source == NULL) {
411 printf("File \"%s\" does not exist.\n", argv[optind]);
412 exit(EXIT_FAILURE);
413 }
414
415 compile_shader(ctx, shader);
416
417 if (strlen(shader->InfoLog) > 0)
418 printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
419
420 if (!shader->CompileStatus) {
421 status = EXIT_FAILURE;
422 break;
423 }
424 }
425
426 if ((status == EXIT_SUCCESS) && do_link) {
427 _mesa_clear_shader_program_data(whole_program);
428
429 link_shaders(ctx, whole_program);
430 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
431
432 if (strlen(whole_program->InfoLog) > 0)
433 printf("Info log for linking:\n%s\n", whole_program->InfoLog);
434 }
435
436 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++)
437 ralloc_free(whole_program->_LinkedShaders[i]);
438
439 delete whole_program->AttributeBindings;
440 delete whole_program->FragDataBindings;
441 delete whole_program->FragDataIndexBindings;
442
443 ralloc_free(whole_program);
444 _mesa_glsl_release_types();
445 _mesa_glsl_release_builtin_functions();
446
447 return status;
448 }