nir/drawpixels: handle load_color0, load_input, load_interpolated_input
[mesa.git] / src / compiler / glsl / serialize.cpp
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file serialize.cpp
26 *
27 * GLSL serialization
28 *
29 * Supports serializing and deserializing glsl programs using a blob.
30 */
31
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
40
41
42 static void
43 write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44 {
45 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47 if (!sh)
48 continue;
49
50 struct gl_program *glprog = sh->Program;
51
52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53 blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54 blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56 int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57
58 blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
59 blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60 blob_write_uint32(metadata, num_types);
61
62 for (int k = 0; k < num_types; k++) {
63 encode_type_to_blob(metadata,
64 glprog->sh.SubroutineFunctions[j].types[k]);
65 }
66 }
67 }
68 }
69
70 static void
71 read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72 {
73 struct gl_subroutine_function *subs;
74
75 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77 if (!sh)
78 continue;
79
80 struct gl_program *glprog = sh->Program;
81
82 glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83 glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84 glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85
86 subs = rzalloc_array(prog, struct gl_subroutine_function,
87 glprog->sh.NumSubroutineFunctions);
88 glprog->sh.SubroutineFunctions = subs;
89
90 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91 subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
92 subs[j].index = (int) blob_read_uint32(metadata);
93 subs[j].num_compat_types = (int) blob_read_uint32(metadata);
94
95 subs[j].types = rzalloc_array(prog, const struct glsl_type *,
96 subs[j].num_compat_types);
97 for (int k = 0; k < subs[j].num_compat_types; k++) {
98 subs[j].types[k] = decode_type_from_blob(metadata);
99 }
100 }
101 }
102 }
103
104 static void
105 write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
106 {
107 blob_write_string(metadata, b->Name);
108 blob_write_uint32(metadata, b->NumUniforms);
109 blob_write_uint32(metadata, b->Binding);
110 blob_write_uint32(metadata, b->UniformBufferSize);
111 blob_write_uint32(metadata, b->stageref);
112
113 for (unsigned j = 0; j < b->NumUniforms; j++) {
114 blob_write_string(metadata, b->Uniforms[j].Name);
115 blob_write_string(metadata, b->Uniforms[j].IndexName);
116 encode_type_to_blob(metadata, b->Uniforms[j].Type);
117 blob_write_uint32(metadata, b->Uniforms[j].Offset);
118 }
119 }
120
121 static void
122 write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
123 {
124 blob_write_uint32(metadata, prog->data->NumUniformBlocks);
125 blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
126
127 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
128 write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
129 }
130
131 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
132 write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
133 }
134
135 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
136 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
137 if (!sh)
138 continue;
139
140 struct gl_program *glprog = sh->Program;
141
142 blob_write_uint32(metadata, glprog->info.num_ubos);
143 blob_write_uint32(metadata, glprog->info.num_ssbos);
144
145 for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
146 uint32_t offset =
147 glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
148 blob_write_uint32(metadata, offset);
149 }
150
151 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
152 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153 prog->data->ShaderStorageBlocks;
154 blob_write_uint32(metadata, offset);
155 }
156 }
157 }
158
159 static void
160 read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
161 struct gl_shader_program *prog)
162 {
163 b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
164 b->NumUniforms = blob_read_uint32(metadata);
165 b->Binding = blob_read_uint32(metadata);
166 b->UniformBufferSize = blob_read_uint32(metadata);
167 b->stageref = blob_read_uint32(metadata);
168
169 b->Uniforms =
170 rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
171 b->NumUniforms);
172 for (unsigned j = 0; j < b->NumUniforms; j++) {
173 b->Uniforms[j].Name = ralloc_strdup(prog->data,
174 blob_read_string (metadata));
175
176 char *index_name = blob_read_string(metadata);
177 if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
178 b->Uniforms[j].IndexName = b->Uniforms[j].Name;
179 } else {
180 b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
181 }
182
183 b->Uniforms[j].Type = decode_type_from_blob(metadata);
184 b->Uniforms[j].Offset = blob_read_uint32(metadata);
185 }
186 }
187
188 static void
189 read_buffer_blocks(struct blob_reader *metadata,
190 struct gl_shader_program *prog)
191 {
192 prog->data->NumUniformBlocks = blob_read_uint32(metadata);
193 prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
194
195 prog->data->UniformBlocks =
196 rzalloc_array(prog->data, struct gl_uniform_block,
197 prog->data->NumUniformBlocks);
198
199 prog->data->ShaderStorageBlocks =
200 rzalloc_array(prog->data, struct gl_uniform_block,
201 prog->data->NumShaderStorageBlocks);
202
203 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
204 read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
205 }
206
207 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
208 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
209 }
210
211 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
212 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
213 if (!sh)
214 continue;
215
216 struct gl_program *glprog = sh->Program;
217
218 glprog->info.num_ubos = blob_read_uint32(metadata);
219 glprog->info.num_ssbos = blob_read_uint32(metadata);
220
221 glprog->sh.UniformBlocks =
222 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
223 glprog->sh.ShaderStorageBlocks =
224 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
225
226 for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
227 uint32_t offset = blob_read_uint32(metadata);
228 glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
229 }
230
231 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
232 uint32_t offset = blob_read_uint32(metadata);
233 glprog->sh.ShaderStorageBlocks[j] =
234 prog->data->ShaderStorageBlocks + offset;
235 }
236 }
237 }
238
239 static void
240 write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
241 {
242 blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
243
244 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
245 if (prog->_LinkedShaders[i]) {
246 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
247 blob_write_uint32(metadata, glprog->info.num_abos);
248 }
249 }
250
251 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
252 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
253 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
254 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
255
256 blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
257 sizeof(prog->data->AtomicBuffers[i].StageReferences));
258
259 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
260 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
261 }
262 }
263 }
264
265 static void
266 read_atomic_buffers(struct blob_reader *metadata,
267 struct gl_shader_program *prog)
268 {
269 prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
270 prog->data->AtomicBuffers =
271 rzalloc_array(prog, gl_active_atomic_buffer,
272 prog->data->NumAtomicBuffers);
273
274 struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
275 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
276 if (prog->_LinkedShaders[i]) {
277 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
278
279 glprog->info.num_abos = blob_read_uint32(metadata);
280 glprog->sh.AtomicBuffers =
281 rzalloc_array(glprog, gl_active_atomic_buffer *,
282 glprog->info.num_abos);
283 stage_buff_list[i] = glprog->sh.AtomicBuffers;
284 }
285 }
286
287 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
288 prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
289 prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
290 prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
291
292 blob_copy_bytes(metadata,
293 (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
294 sizeof(prog->data->AtomicBuffers[i].StageReferences));
295
296 prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
297 prog->data->AtomicBuffers[i].NumUniforms);
298
299 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
300 prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
301 }
302
303 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
304 if (prog->data->AtomicBuffers[i].StageReferences[j]) {
305 *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
306 stage_buff_list[j]++;
307 }
308 }
309 }
310 }
311
312 static void
313 write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
314 {
315 struct gl_program *prog = shProg->last_vert_prog;
316
317 if (!prog) {
318 blob_write_uint32(metadata, ~0u);
319 return;
320 }
321
322 struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
323
324 blob_write_uint32(metadata, prog->info.stage);
325
326 /* Data set by glTransformFeedbackVaryings. */
327 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
328 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
329 sizeof(shProg->TransformFeedback.BufferStride));
330 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
331 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
332 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
333
334 blob_write_uint32(metadata, ltf->NumOutputs);
335 blob_write_uint32(metadata, ltf->ActiveBuffers);
336 blob_write_uint32(metadata, ltf->NumVarying);
337
338 blob_write_bytes(metadata, ltf->Outputs,
339 sizeof(struct gl_transform_feedback_output) *
340 ltf->NumOutputs);
341
342 for (int i = 0; i < ltf->NumVarying; i++) {
343 blob_write_string(metadata, ltf->Varyings[i].Name);
344 blob_write_uint32(metadata, ltf->Varyings[i].Type);
345 blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
346 blob_write_uint32(metadata, ltf->Varyings[i].Size);
347 blob_write_uint32(metadata, ltf->Varyings[i].Offset);
348 }
349
350 blob_write_bytes(metadata, ltf->Buffers,
351 sizeof(struct gl_transform_feedback_buffer) *
352 MAX_FEEDBACK_BUFFERS);
353 }
354
355 static void
356 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
357 {
358 unsigned xfb_stage = blob_read_uint32(metadata);
359
360 if (xfb_stage == ~0u)
361 return;
362
363 if (shProg->TransformFeedback.VaryingNames) {
364 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
365 free(shProg->TransformFeedback.VaryingNames[i]);
366 }
367
368 /* Data set by glTransformFeedbackVaryings. */
369 shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
370 blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
371 sizeof(shProg->TransformFeedback.BufferStride));
372 shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
373
374 shProg->TransformFeedback.VaryingNames = (char **)
375 realloc(shProg->TransformFeedback.VaryingNames,
376 shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
377 /* Note, malloc used with VaryingNames. */
378 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
379 shProg->TransformFeedback.VaryingNames[i] =
380 strdup(blob_read_string(metadata));
381
382 struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
383 struct gl_transform_feedback_info *ltf =
384 rzalloc(prog, struct gl_transform_feedback_info);
385
386 prog->sh.LinkedTransformFeedback = ltf;
387 shProg->last_vert_prog = prog;
388
389 ltf->NumOutputs = blob_read_uint32(metadata);
390 ltf->ActiveBuffers = blob_read_uint32(metadata);
391 ltf->NumVarying = blob_read_uint32(metadata);
392
393 ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
394 ltf->NumOutputs);
395
396 blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
397 sizeof(struct gl_transform_feedback_output) *
398 ltf->NumOutputs);
399
400 ltf->Varyings = rzalloc_array(prog,
401 struct gl_transform_feedback_varying_info,
402 ltf->NumVarying);
403
404 for (int i = 0; i < ltf->NumVarying; i++) {
405 ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
406 ltf->Varyings[i].Type = blob_read_uint32(metadata);
407 ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
408 ltf->Varyings[i].Size = blob_read_uint32(metadata);
409 ltf->Varyings[i].Offset = blob_read_uint32(metadata);
410 }
411
412 blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
413 sizeof(struct gl_transform_feedback_buffer) *
414 MAX_FEEDBACK_BUFFERS);
415 }
416
417 static bool
418 has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
419 {
420 if (!prog->data->UniformStorage[idx].builtin &&
421 !prog->data->UniformStorage[idx].is_shader_storage &&
422 prog->data->UniformStorage[idx].block_index == -1)
423 return true;
424
425 return false;
426 }
427
428 static void
429 write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
430 {
431 blob_write_uint32(metadata, prog->SamplersValidated);
432 blob_write_uint32(metadata, prog->data->NumUniformStorage);
433 blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
434
435 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
436 encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
437 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
438 if (prog->data->UniformStorage[i].name) {
439 blob_write_string(metadata, prog->data->UniformStorage[i].name);
440 } else {
441 blob_write_string(metadata, "");
442 }
443 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
444 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
445 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
446 blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
447 blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
448 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
449 blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
450 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
451 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
452 blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
453 blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
454 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
455 blob_write_uint32(metadata,
456 prog->data->UniformStorage[i].num_compatible_subroutines);
457 blob_write_uint32(metadata,
458 prog->data->UniformStorage[i].top_level_array_size);
459 blob_write_uint32(metadata,
460 prog->data->UniformStorage[i].top_level_array_stride);
461
462 if (has_uniform_storage(prog, i)) {
463 blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
464 prog->data->UniformDataSlots);
465 }
466
467 blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
468 sizeof(prog->data->UniformStorage[i].opaque));
469 }
470
471 /* Here we cache all uniform values. We do this to retain values for
472 * uniforms with initialisers and also hidden uniforms that may be lowered
473 * constant arrays. We could possibly just store the values we need but for
474 * now we just store everything.
475 */
476 blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
477 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
478 if (has_uniform_storage(prog, i)) {
479 unsigned vec_size =
480 prog->data->UniformStorage[i].type->component_slots() *
481 MAX2(prog->data->UniformStorage[i].array_elements, 1);
482 unsigned slot =
483 prog->data->UniformStorage[i].storage -
484 prog->data->UniformDataSlots;
485 blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
486 sizeof(union gl_constant_value) * vec_size);
487 }
488 }
489 }
490
491 static void
492 read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
493 {
494 struct gl_uniform_storage *uniforms;
495 union gl_constant_value *data;
496
497 prog->SamplersValidated = blob_read_uint32(metadata);
498 prog->data->NumUniformStorage = blob_read_uint32(metadata);
499 prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
500
501 uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
502 prog->data->NumUniformStorage);
503 prog->data->UniformStorage = uniforms;
504
505 data = rzalloc_array(uniforms, union gl_constant_value,
506 prog->data->NumUniformDataSlots);
507 prog->data->UniformDataSlots = data;
508 prog->data->UniformDataDefaults =
509 rzalloc_array(uniforms, union gl_constant_value,
510 prog->data->NumUniformDataSlots);
511
512 prog->UniformHash = new string_to_uint_map;
513
514 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
515 uniforms[i].type = decode_type_from_blob(metadata);
516 uniforms[i].array_elements = blob_read_uint32(metadata);
517 uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
518 uniforms[i].builtin = blob_read_uint32(metadata);
519 uniforms[i].remap_location = blob_read_uint32(metadata);
520 uniforms[i].block_index = blob_read_uint32(metadata);
521 uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
522 uniforms[i].offset = blob_read_uint32(metadata);
523 uniforms[i].array_stride = blob_read_uint32(metadata);
524 uniforms[i].hidden = blob_read_uint32(metadata);
525 uniforms[i].is_shader_storage = blob_read_uint32(metadata);
526 uniforms[i].active_shader_mask = blob_read_uint32(metadata);
527 uniforms[i].matrix_stride = blob_read_uint32(metadata);
528 uniforms[i].row_major = blob_read_uint32(metadata);
529 uniforms[i].is_bindless = blob_read_uint32(metadata);
530 uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
531 uniforms[i].top_level_array_size = blob_read_uint32(metadata);
532 uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
533 prog->UniformHash->put(i, uniforms[i].name);
534
535 if (has_uniform_storage(prog, i)) {
536 uniforms[i].storage = data + blob_read_uint32(metadata);
537 }
538
539 memcpy(uniforms[i].opaque,
540 blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
541 sizeof(uniforms[i].opaque));
542 }
543
544 /* Restore uniform values. */
545 prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
546 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
547 if (has_uniform_storage(prog, i)) {
548 unsigned vec_size =
549 prog->data->UniformStorage[i].type->component_slots() *
550 MAX2(prog->data->UniformStorage[i].array_elements, 1);
551 unsigned slot =
552 prog->data->UniformStorage[i].storage -
553 prog->data->UniformDataSlots;
554 blob_copy_bytes(metadata,
555 (uint8_t *) &prog->data->UniformDataSlots[slot],
556 sizeof(union gl_constant_value) * vec_size);
557
558 assert(vec_size + prog->data->UniformStorage[i].storage <=
559 data + prog->data->NumUniformDataSlots);
560 }
561 }
562
563 memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
564 sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
565 }
566
567 enum uniform_remap_type
568 {
569 remap_type_inactive_explicit_location,
570 remap_type_null_ptr,
571 remap_type_uniform_offset
572 };
573
574 static void
575 write_uniform_remap_table_entry(struct blob *metadata,
576 gl_uniform_storage *uniform_storage,
577 gl_uniform_storage *entry)
578 {
579 if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
580 blob_write_uint32(metadata, remap_type_inactive_explicit_location);
581 } else if (entry == NULL) {
582 blob_write_uint32(metadata, remap_type_null_ptr);
583 } else {
584 blob_write_uint32(metadata, remap_type_uniform_offset);
585
586 uint32_t offset = entry - uniform_storage;
587 blob_write_uint32(metadata, offset);
588 }
589 }
590
591 static void
592 write_uniform_remap_tables(struct blob *metadata,
593 struct gl_shader_program *prog)
594 {
595 blob_write_uint32(metadata, prog->NumUniformRemapTable);
596
597 for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
598 write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
599 prog->UniformRemapTable[i]);
600 }
601
602 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
603 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
604 if (sh) {
605 struct gl_program *glprog = sh->Program;
606 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
607
608 for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
609 write_uniform_remap_table_entry(metadata,
610 prog->data->UniformStorage,
611 glprog->sh.SubroutineUniformRemapTable[j]);
612 }
613 }
614 }
615 }
616
617 static void
618 read_uniform_remap_table_entry(struct blob_reader *metadata,
619 gl_uniform_storage *uniform_storage,
620 gl_uniform_storage **entry,
621 enum uniform_remap_type type)
622 {
623 if (type == remap_type_inactive_explicit_location) {
624 *entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
625 } else if (type == remap_type_null_ptr) {
626 *entry = NULL;
627 } else {
628 uint32_t uni_offset = blob_read_uint32(metadata);
629 *entry = uniform_storage + uni_offset;
630 }
631 }
632
633 static void
634 read_uniform_remap_tables(struct blob_reader *metadata,
635 struct gl_shader_program *prog)
636 {
637 prog->NumUniformRemapTable = blob_read_uint32(metadata);
638
639 prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
640 prog->NumUniformRemapTable);
641
642 for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
643 enum uniform_remap_type type =
644 (enum uniform_remap_type) blob_read_uint32(metadata);
645
646 read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
647 &prog->UniformRemapTable[i], type);
648 }
649
650 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
651 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
652 if (sh) {
653 struct gl_program *glprog = sh->Program;
654 glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
655
656 glprog->sh.SubroutineUniformRemapTable =
657 rzalloc_array(glprog, struct gl_uniform_storage *,
658 glprog->sh.NumSubroutineUniformRemapTable);
659
660 for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
661 enum uniform_remap_type type =
662 (enum uniform_remap_type) blob_read_uint32(metadata);
663
664 read_uniform_remap_table_entry(metadata,
665 prog->data->UniformStorage,
666 &glprog->sh.SubroutineUniformRemapTable[j],
667 type);
668 }
669 }
670 }
671 }
672
673 struct whte_closure
674 {
675 struct blob *blob;
676 size_t num_entries;
677 };
678
679 static void
680 write_hash_table_entry(const char *key, unsigned value, void *closure)
681 {
682 struct whte_closure *whte = (struct whte_closure *) closure;
683
684 blob_write_string(whte->blob, key);
685 blob_write_uint32(whte->blob, value);
686
687 whte->num_entries++;
688 }
689
690 static void
691 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
692 {
693 size_t offset;
694 struct whte_closure whte;
695
696 whte.blob = metadata;
697 whte.num_entries = 0;
698
699 offset = metadata->size;
700
701 /* Write a placeholder for the hashtable size. */
702 blob_write_uint32 (metadata, 0);
703
704 hash->iterate(write_hash_table_entry, &whte);
705
706 /* Overwrite with the computed number of entries written. */
707 blob_overwrite_uint32 (metadata, offset, whte.num_entries);
708 }
709
710 static void
711 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
712 {
713 size_t i, num_entries;
714 const char *key;
715 uint32_t value;
716
717 num_entries = blob_read_uint32 (metadata);
718
719 for (i = 0; i < num_entries; i++) {
720 key = blob_read_string(metadata);
721 value = blob_read_uint32(metadata);
722
723 hash->put(value, key);
724 }
725 }
726
727 static void
728 write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
729 {
730 write_hash_table(metadata, prog->AttributeBindings);
731 write_hash_table(metadata, prog->FragDataBindings);
732 write_hash_table(metadata, prog->FragDataIndexBindings);
733 }
734
735 static void
736 read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
737 {
738 read_hash_table(metadata, prog->AttributeBindings);
739 read_hash_table(metadata, prog->FragDataBindings);
740 read_hash_table(metadata, prog->FragDataIndexBindings);
741 }
742
743 static void
744 write_shader_subroutine_index(struct blob *metadata,
745 struct gl_linked_shader *sh,
746 struct gl_program_resource *res)
747 {
748 assert(sh);
749
750 for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
751 if (strcmp(((gl_subroutine_function *)res->Data)->name,
752 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
753 blob_write_uint32(metadata, j);
754 break;
755 }
756 }
757 }
758
759 static void
760 get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
761 const gl_shader_variable *var)
762 {
763 *s_var_size = sizeof(gl_shader_variable);
764 *s_var_ptrs =
765 sizeof(var->type) +
766 sizeof(var->interface_type) +
767 sizeof(var->outermost_struct_type) +
768 sizeof(var->name);
769 }
770
771 enum uniform_type
772 {
773 uniform_remapped,
774 uniform_not_remapped
775 };
776
777 static void
778 write_program_resource_data(struct blob *metadata,
779 struct gl_shader_program *prog,
780 struct gl_program_resource *res)
781 {
782 struct gl_linked_shader *sh;
783
784 switch(res->Type) {
785 case GL_PROGRAM_INPUT:
786 case GL_PROGRAM_OUTPUT: {
787 const gl_shader_variable *var = (gl_shader_variable *)res->Data;
788
789 encode_type_to_blob(metadata, var->type);
790 encode_type_to_blob(metadata, var->interface_type);
791 encode_type_to_blob(metadata, var->outermost_struct_type);
792
793 if (var->name) {
794 blob_write_string(metadata, var->name);
795 } else {
796 blob_write_string(metadata, "");
797 }
798
799 size_t s_var_size, s_var_ptrs;
800 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
801
802 /* Write gl_shader_variable skipping over the pointers */
803 blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
804 s_var_size - s_var_ptrs);
805 break;
806 }
807 case GL_UNIFORM_BLOCK:
808 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
809 if (strcmp(((gl_uniform_block *)res->Data)->Name,
810 prog->data->UniformBlocks[i].Name) == 0) {
811 blob_write_uint32(metadata, i);
812 break;
813 }
814 }
815 break;
816 case GL_SHADER_STORAGE_BLOCK:
817 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
818 if (strcmp(((gl_uniform_block *)res->Data)->Name,
819 prog->data->ShaderStorageBlocks[i].Name) == 0) {
820 blob_write_uint32(metadata, i);
821 break;
822 }
823 }
824 break;
825 case GL_BUFFER_VARIABLE:
826 case GL_VERTEX_SUBROUTINE_UNIFORM:
827 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
828 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
829 case GL_COMPUTE_SUBROUTINE_UNIFORM:
830 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
831 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
832 case GL_UNIFORM:
833 if (((gl_uniform_storage *)res->Data)->builtin ||
834 res->Type != GL_UNIFORM) {
835 blob_write_uint32(metadata, uniform_not_remapped);
836 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
837 if (strcmp(((gl_uniform_storage *)res->Data)->name,
838 prog->data->UniformStorage[i].name) == 0) {
839 blob_write_uint32(metadata, i);
840 break;
841 }
842 }
843 } else {
844 blob_write_uint32(metadata, uniform_remapped);
845 blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
846 }
847 break;
848 case GL_ATOMIC_COUNTER_BUFFER:
849 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
850 if (((gl_active_atomic_buffer *)res->Data)->Binding ==
851 prog->data->AtomicBuffers[i].Binding) {
852 blob_write_uint32(metadata, i);
853 break;
854 }
855 }
856 break;
857 case GL_TRANSFORM_FEEDBACK_BUFFER:
858 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
859 if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
860 prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
861 blob_write_uint32(metadata, i);
862 break;
863 }
864 }
865 break;
866 case GL_TRANSFORM_FEEDBACK_VARYING:
867 for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
868 if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
869 prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
870 blob_write_uint32(metadata, i);
871 break;
872 }
873 }
874 break;
875 case GL_VERTEX_SUBROUTINE:
876 case GL_TESS_CONTROL_SUBROUTINE:
877 case GL_TESS_EVALUATION_SUBROUTINE:
878 case GL_GEOMETRY_SUBROUTINE:
879 case GL_FRAGMENT_SUBROUTINE:
880 case GL_COMPUTE_SUBROUTINE:
881 sh =
882 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
883 write_shader_subroutine_index(metadata, sh, res);
884 break;
885 default:
886 assert(!"Support for writing resource not yet implemented.");
887 }
888 }
889
890 static void
891 read_program_resource_data(struct blob_reader *metadata,
892 struct gl_shader_program *prog,
893 struct gl_program_resource *res)
894 {
895 struct gl_linked_shader *sh;
896
897 switch(res->Type) {
898 case GL_PROGRAM_INPUT:
899 case GL_PROGRAM_OUTPUT: {
900 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
901
902 var->type = decode_type_from_blob(metadata);
903 var->interface_type = decode_type_from_blob(metadata);
904 var->outermost_struct_type = decode_type_from_blob(metadata);
905
906 var->name = ralloc_strdup(prog, blob_read_string(metadata));
907
908 size_t s_var_size, s_var_ptrs;
909 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
910
911 blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
912 s_var_size - s_var_ptrs);
913
914 res->Data = var;
915 break;
916 }
917 case GL_UNIFORM_BLOCK:
918 res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
919 break;
920 case GL_SHADER_STORAGE_BLOCK:
921 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
922 break;
923 case GL_BUFFER_VARIABLE:
924 case GL_VERTEX_SUBROUTINE_UNIFORM:
925 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
926 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
927 case GL_COMPUTE_SUBROUTINE_UNIFORM:
928 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
929 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
930 case GL_UNIFORM: {
931 enum uniform_type type = (enum uniform_type) blob_read_uint32(metadata);
932 if (type == uniform_not_remapped) {
933 res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
934 } else {
935 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
936 }
937 break;
938 }
939 case GL_ATOMIC_COUNTER_BUFFER:
940 res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
941 break;
942 case GL_TRANSFORM_FEEDBACK_BUFFER:
943 res->Data = &prog->last_vert_prog->
944 sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
945 break;
946 case GL_TRANSFORM_FEEDBACK_VARYING:
947 res->Data = &prog->last_vert_prog->
948 sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
949 break;
950 case GL_VERTEX_SUBROUTINE:
951 case GL_TESS_CONTROL_SUBROUTINE:
952 case GL_TESS_EVALUATION_SUBROUTINE:
953 case GL_GEOMETRY_SUBROUTINE:
954 case GL_FRAGMENT_SUBROUTINE:
955 case GL_COMPUTE_SUBROUTINE:
956 sh =
957 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
958 res->Data =
959 &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
960 break;
961 default:
962 assert(!"Support for reading resource not yet implemented.");
963 }
964 }
965
966 static void
967 write_program_resource_list(struct blob *metadata,
968 struct gl_shader_program *prog)
969 {
970 blob_write_uint32(metadata, prog->data->NumProgramResourceList);
971
972 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
973 blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
974 write_program_resource_data(metadata, prog,
975 &prog->data->ProgramResourceList[i]);
976 blob_write_bytes(metadata,
977 &prog->data->ProgramResourceList[i].StageReferences,
978 sizeof(prog->data->ProgramResourceList[i].StageReferences));
979 }
980 }
981
982 static void
983 read_program_resource_list(struct blob_reader *metadata,
984 struct gl_shader_program *prog)
985 {
986 prog->data->NumProgramResourceList = blob_read_uint32(metadata);
987
988 prog->data->ProgramResourceList =
989 ralloc_array(prog->data, gl_program_resource,
990 prog->data->NumProgramResourceList);
991
992 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
993 prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
994 read_program_resource_data(metadata, prog,
995 &prog->data->ProgramResourceList[i]);
996 blob_copy_bytes(metadata,
997 (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
998 sizeof(prog->data->ProgramResourceList[i].StageReferences));
999 }
1000 }
1001
1002 static void
1003 write_shader_parameters(struct blob *metadata,
1004 struct gl_program_parameter_list *params)
1005 {
1006 blob_write_uint32(metadata, params->NumParameters);
1007 uint32_t i = 0;
1008
1009 while (i < params->NumParameters) {
1010 struct gl_program_parameter *param = &params->Parameters[i];
1011 blob_write_uint32(metadata, param->Type);
1012 blob_write_string(metadata, param->Name);
1013 blob_write_uint32(metadata, param->Size);
1014 blob_write_uint32(metadata, param->Padded);
1015 blob_write_uint32(metadata, param->DataType);
1016 blob_write_bytes(metadata, param->StateIndexes,
1017 sizeof(param->StateIndexes));
1018 blob_write_uint32(metadata, param->UniformStorageIndex);
1019 blob_write_uint32(metadata, param->MainUniformStorageIndex);
1020
1021 i++;
1022 }
1023
1024 blob_write_bytes(metadata, params->ParameterValues,
1025 sizeof(gl_constant_value) * params->NumParameterValues);
1026
1027 blob_write_uint32(metadata, params->StateFlags);
1028 }
1029
1030 static void
1031 read_shader_parameters(struct blob_reader *metadata,
1032 struct gl_program_parameter_list *params)
1033 {
1034 gl_state_index16 state_indexes[STATE_LENGTH];
1035 uint32_t i = 0;
1036 uint32_t num_parameters = blob_read_uint32(metadata);
1037
1038 _mesa_reserve_parameter_storage(params, num_parameters);
1039 while (i < num_parameters) {
1040 gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1041 const char *name = blob_read_string(metadata);
1042 unsigned size = blob_read_uint32(metadata);
1043 bool padded = blob_read_uint32(metadata);
1044 unsigned data_type = blob_read_uint32(metadata);
1045 blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1046 sizeof(state_indexes));
1047
1048 _mesa_add_parameter(params, type, name, size, data_type,
1049 NULL, state_indexes, padded);
1050
1051 gl_program_parameter *param = &params->Parameters[i];
1052 param->UniformStorageIndex = blob_read_uint32(metadata);
1053 param->MainUniformStorageIndex = blob_read_uint32(metadata);
1054
1055 i++;
1056 }
1057
1058 blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1059 sizeof(gl_constant_value) * params->NumParameterValues);
1060
1061 params->StateFlags = blob_read_uint32(metadata);
1062 }
1063
1064 static void
1065 write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1066 {
1067 assert(shader->Program);
1068 struct gl_program *glprog = shader->Program;
1069 unsigned i;
1070
1071 blob_write_uint64(metadata, glprog->DualSlotInputs);
1072 blob_write_bytes(metadata, glprog->TexturesUsed,
1073 sizeof(glprog->TexturesUsed));
1074 blob_write_uint64(metadata, glprog->SamplersUsed);
1075
1076 blob_write_bytes(metadata, glprog->SamplerUnits,
1077 sizeof(glprog->SamplerUnits));
1078 blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1079 sizeof(glprog->sh.SamplerTargets));
1080 blob_write_uint32(metadata, glprog->ShadowSamplers);
1081 blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1082 blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess);
1083
1084 blob_write_bytes(metadata, glprog->sh.ImageAccess,
1085 sizeof(glprog->sh.ImageAccess));
1086 blob_write_bytes(metadata, glprog->sh.ImageUnits,
1087 sizeof(glprog->sh.ImageUnits));
1088
1089 size_t ptr_size = sizeof(GLvoid *);
1090
1091 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1092 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1093 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1094 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1095 sizeof(struct gl_bindless_sampler) - ptr_size);
1096 }
1097
1098 blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1099 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1100 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1101 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1102 sizeof(struct gl_bindless_image) - ptr_size);
1103 }
1104
1105 blob_write_bytes(metadata, &glprog->sh.fs.BlendSupport,
1106 sizeof(glprog->sh.fs.BlendSupport));
1107
1108 write_shader_parameters(metadata, glprog->Parameters);
1109
1110 assert((glprog->driver_cache_blob == NULL) ==
1111 (glprog->driver_cache_blob_size == 0));
1112 blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1113 if (glprog->driver_cache_blob_size > 0) {
1114 blob_write_bytes(metadata, glprog->driver_cache_blob,
1115 glprog->driver_cache_blob_size);
1116 }
1117 }
1118
1119 static void
1120 read_shader_metadata(struct blob_reader *metadata,
1121 struct gl_program *glprog,
1122 gl_linked_shader *linked)
1123 {
1124 unsigned i;
1125
1126 glprog->DualSlotInputs = blob_read_uint64(metadata);
1127 blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1128 sizeof(glprog->TexturesUsed));
1129 glprog->SamplersUsed = blob_read_uint64(metadata);
1130
1131 blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1132 sizeof(glprog->SamplerUnits));
1133 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1134 sizeof(glprog->sh.SamplerTargets));
1135 glprog->ShadowSamplers = blob_read_uint32(metadata);
1136 glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1137 glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata);
1138
1139 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
1140 sizeof(glprog->sh.ImageAccess));
1141 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1142 sizeof(glprog->sh.ImageUnits));
1143
1144 size_t ptr_size = sizeof(GLvoid *);
1145
1146 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1147 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1148 if (glprog->sh.NumBindlessSamplers > 0) {
1149 glprog->sh.BindlessSamplers =
1150 rzalloc_array(glprog, gl_bindless_sampler,
1151 glprog->sh.NumBindlessSamplers);
1152
1153 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1154 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1155 sizeof(struct gl_bindless_sampler) - ptr_size);
1156 }
1157 }
1158
1159 glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1160 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1161 if (glprog->sh.NumBindlessImages > 0) {
1162 glprog->sh.BindlessImages =
1163 rzalloc_array(glprog, gl_bindless_image,
1164 glprog->sh.NumBindlessImages);
1165
1166 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1167 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1168 sizeof(struct gl_bindless_image) - ptr_size);
1169 }
1170 }
1171
1172 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.fs.BlendSupport,
1173 sizeof(glprog->sh.fs.BlendSupport));
1174
1175 glprog->Parameters = _mesa_new_parameter_list();
1176 read_shader_parameters(metadata, glprog->Parameters);
1177
1178 glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1179 if (glprog->driver_cache_blob_size > 0) {
1180 glprog->driver_cache_blob =
1181 (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1182 blob_copy_bytes(metadata, glprog->driver_cache_blob,
1183 glprog->driver_cache_blob_size);
1184 }
1185 }
1186
1187 static void
1188 get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1189 shader_info *info)
1190 {
1191 *s_info_size = sizeof(shader_info);
1192 *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1193 }
1194
1195 static void
1196 create_linked_shader_and_program(struct gl_context *ctx,
1197 gl_shader_stage stage,
1198 struct gl_shader_program *prog,
1199 struct blob_reader *metadata)
1200 {
1201 struct gl_program *glprog;
1202
1203 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1204 linked->Stage = stage;
1205
1206 glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
1207 prog->Name, false);
1208 glprog->info.stage = stage;
1209 linked->Program = glprog;
1210
1211 read_shader_metadata(metadata, glprog, linked);
1212
1213 glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1214 glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1215
1216 size_t s_info_size, s_info_ptrs;
1217 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1218 &glprog->info);
1219
1220 /* Restore shader info */
1221 blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1222 s_info_size - s_info_ptrs);
1223
1224 _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
1225 _mesa_reference_program(ctx, &linked->Program, glprog);
1226 prog->_LinkedShaders[stage] = linked;
1227 }
1228
1229 extern "C" void
1230 serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1231 struct gl_shader_program *prog)
1232 {
1233 blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1234
1235 write_uniforms(blob, prog);
1236
1237 write_hash_tables(blob, prog);
1238
1239 blob_write_uint32(blob, prog->data->Version);
1240 blob_write_uint32(blob, prog->data->linked_stages);
1241
1242 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1243 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1244 if (sh) {
1245 write_shader_metadata(blob, sh);
1246
1247 if (sh->Program->info.name)
1248 blob_write_string(blob, sh->Program->info.name);
1249 else
1250 blob_write_string(blob, "");
1251
1252 if (sh->Program->info.label)
1253 blob_write_string(blob, sh->Program->info.label);
1254 else
1255 blob_write_string(blob, "");
1256
1257 size_t s_info_size, s_info_ptrs;
1258 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1259 &sh->Program->info);
1260
1261 /* Store shader info */
1262 blob_write_bytes(blob,
1263 ((char *) &sh->Program->info) + s_info_ptrs,
1264 s_info_size - s_info_ptrs);
1265 }
1266 }
1267
1268 write_xfb(blob, prog);
1269
1270 write_uniform_remap_tables(blob, prog);
1271
1272 write_atomic_buffers(blob, prog);
1273
1274 write_buffer_blocks(blob, prog);
1275
1276 write_subroutines(blob, prog);
1277
1278 write_program_resource_list(blob, prog);
1279 }
1280
1281 extern "C" bool
1282 deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1283 struct gl_shader_program *prog)
1284 {
1285 /* Fixed function programs generated by Mesa can't be serialized. */
1286 if (prog->Name == 0)
1287 return false;
1288
1289 assert(prog->data->UniformStorage == NULL);
1290
1291 blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1292
1293 read_uniforms(blob, prog);
1294
1295 read_hash_tables(blob, prog);
1296
1297 prog->data->Version = blob_read_uint32(blob);
1298 prog->data->linked_stages = blob_read_uint32(blob);
1299
1300 unsigned mask = prog->data->linked_stages;
1301 while (mask) {
1302 const int j = u_bit_scan(&mask);
1303 create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1304 blob);
1305 }
1306
1307 read_xfb(blob, prog);
1308
1309 read_uniform_remap_tables(blob, prog);
1310
1311 read_atomic_buffers(blob, prog);
1312
1313 read_buffer_blocks(blob, prog);
1314
1315 read_subroutines(blob, prog);
1316
1317 read_program_resource_list(blob, prog);
1318
1319 return !blob->overrun;
1320 }