glsl/linker: check for xfb_offset aliasing
[mesa.git] / src / compiler / glsl / serialize.cpp
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file serialize.cpp
26 *
27 * GLSL serialization
28 *
29 * Supports serializing and deserializing glsl programs using a blob.
30 */
31
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
40
41
42 static void
43 write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44 {
45 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47 if (!sh)
48 continue;
49
50 struct gl_program *glprog = sh->Program;
51
52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53 blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54 blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56 int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57
58 blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
59 blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60 blob_write_uint32(metadata, num_types);
61
62 for (int k = 0; k < num_types; k++) {
63 encode_type_to_blob(metadata,
64 glprog->sh.SubroutineFunctions[j].types[k]);
65 }
66 }
67 }
68 }
69
70 static void
71 read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72 {
73 struct gl_subroutine_function *subs;
74
75 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77 if (!sh)
78 continue;
79
80 struct gl_program *glprog = sh->Program;
81
82 glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83 glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84 glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85
86 subs = rzalloc_array(prog, struct gl_subroutine_function,
87 glprog->sh.NumSubroutineFunctions);
88 glprog->sh.SubroutineFunctions = subs;
89
90 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91 subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
92 subs[j].index = (int) blob_read_uint32(metadata);
93 subs[j].num_compat_types = (int) blob_read_uint32(metadata);
94
95 subs[j].types = rzalloc_array(prog, const struct glsl_type *,
96 subs[j].num_compat_types);
97 for (int k = 0; k < subs[j].num_compat_types; k++) {
98 subs[j].types[k] = decode_type_from_blob(metadata);
99 }
100 }
101 }
102 }
103
104 static void
105 write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
106 {
107 blob_write_string(metadata, b->Name);
108 blob_write_uint32(metadata, b->NumUniforms);
109 blob_write_uint32(metadata, b->Binding);
110 blob_write_uint32(metadata, b->UniformBufferSize);
111 blob_write_uint32(metadata, b->stageref);
112
113 for (unsigned j = 0; j < b->NumUniforms; j++) {
114 blob_write_string(metadata, b->Uniforms[j].Name);
115 blob_write_string(metadata, b->Uniforms[j].IndexName);
116 encode_type_to_blob(metadata, b->Uniforms[j].Type);
117 blob_write_uint32(metadata, b->Uniforms[j].Offset);
118 }
119 }
120
121 static void
122 write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
123 {
124 blob_write_uint32(metadata, prog->data->NumUniformBlocks);
125 blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
126
127 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
128 write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
129 }
130
131 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
132 write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
133 }
134
135 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
136 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
137 if (!sh)
138 continue;
139
140 struct gl_program *glprog = sh->Program;
141
142 blob_write_uint32(metadata, glprog->info.num_ubos);
143 blob_write_uint32(metadata, glprog->info.num_ssbos);
144
145 for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
146 uint32_t offset =
147 glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
148 blob_write_uint32(metadata, offset);
149 }
150
151 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
152 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153 prog->data->ShaderStorageBlocks;
154 blob_write_uint32(metadata, offset);
155 }
156 }
157 }
158
159 static void
160 read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
161 struct gl_shader_program *prog)
162 {
163 b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
164 b->NumUniforms = blob_read_uint32(metadata);
165 b->Binding = blob_read_uint32(metadata);
166 b->UniformBufferSize = blob_read_uint32(metadata);
167 b->stageref = blob_read_uint32(metadata);
168
169 b->Uniforms =
170 rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
171 b->NumUniforms);
172 for (unsigned j = 0; j < b->NumUniforms; j++) {
173 b->Uniforms[j].Name = ralloc_strdup(prog->data,
174 blob_read_string (metadata));
175
176 char *index_name = blob_read_string(metadata);
177 if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
178 b->Uniforms[j].IndexName = b->Uniforms[j].Name;
179 } else {
180 b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
181 }
182
183 b->Uniforms[j].Type = decode_type_from_blob(metadata);
184 b->Uniforms[j].Offset = blob_read_uint32(metadata);
185 }
186 }
187
188 static void
189 read_buffer_blocks(struct blob_reader *metadata,
190 struct gl_shader_program *prog)
191 {
192 prog->data->NumUniformBlocks = blob_read_uint32(metadata);
193 prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
194
195 prog->data->UniformBlocks =
196 rzalloc_array(prog->data, struct gl_uniform_block,
197 prog->data->NumUniformBlocks);
198
199 prog->data->ShaderStorageBlocks =
200 rzalloc_array(prog->data, struct gl_uniform_block,
201 prog->data->NumShaderStorageBlocks);
202
203 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
204 read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
205 }
206
207 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
208 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
209 }
210
211 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
212 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
213 if (!sh)
214 continue;
215
216 struct gl_program *glprog = sh->Program;
217
218 glprog->info.num_ubos = blob_read_uint32(metadata);
219 glprog->info.num_ssbos = blob_read_uint32(metadata);
220
221 glprog->sh.UniformBlocks =
222 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
223 glprog->sh.ShaderStorageBlocks =
224 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
225
226 for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
227 uint32_t offset = blob_read_uint32(metadata);
228 glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
229 }
230
231 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
232 uint32_t offset = blob_read_uint32(metadata);
233 glprog->sh.ShaderStorageBlocks[j] =
234 prog->data->ShaderStorageBlocks + offset;
235 }
236 }
237 }
238
239 static void
240 write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
241 {
242 blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
243
244 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
245 if (prog->_LinkedShaders[i]) {
246 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
247 blob_write_uint32(metadata, glprog->info.num_abos);
248 }
249 }
250
251 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
252 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
253 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
254 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
255
256 blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
257 sizeof(prog->data->AtomicBuffers[i].StageReferences));
258
259 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
260 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
261 }
262 }
263 }
264
265 static void
266 read_atomic_buffers(struct blob_reader *metadata,
267 struct gl_shader_program *prog)
268 {
269 prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
270 prog->data->AtomicBuffers =
271 rzalloc_array(prog, gl_active_atomic_buffer,
272 prog->data->NumAtomicBuffers);
273
274 struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
275 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
276 if (prog->_LinkedShaders[i]) {
277 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
278
279 glprog->info.num_abos = blob_read_uint32(metadata);
280 glprog->sh.AtomicBuffers =
281 rzalloc_array(glprog, gl_active_atomic_buffer *,
282 glprog->info.num_abos);
283 stage_buff_list[i] = glprog->sh.AtomicBuffers;
284 }
285 }
286
287 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
288 prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
289 prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
290 prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
291
292 blob_copy_bytes(metadata,
293 (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
294 sizeof(prog->data->AtomicBuffers[i].StageReferences));
295
296 prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
297 prog->data->AtomicBuffers[i].NumUniforms);
298
299 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
300 prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
301 }
302
303 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
304 if (prog->data->AtomicBuffers[i].StageReferences[j]) {
305 *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
306 stage_buff_list[j]++;
307 }
308 }
309 }
310 }
311
312 static void
313 write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
314 {
315 struct gl_program *prog = shProg->last_vert_prog;
316
317 if (!prog) {
318 blob_write_uint32(metadata, ~0u);
319 return;
320 }
321
322 struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
323
324 blob_write_uint32(metadata, prog->info.stage);
325
326 /* Data set by glTransformFeedbackVaryings. */
327 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
328 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
329 sizeof(shProg->TransformFeedback.BufferStride));
330 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
331 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
332 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
333
334 blob_write_uint32(metadata, ltf->NumOutputs);
335 blob_write_uint32(metadata, ltf->ActiveBuffers);
336 blob_write_uint32(metadata, ltf->NumVarying);
337
338 blob_write_bytes(metadata, ltf->Outputs,
339 sizeof(struct gl_transform_feedback_output) *
340 ltf->NumOutputs);
341
342 for (int i = 0; i < ltf->NumVarying; i++) {
343 blob_write_string(metadata, ltf->Varyings[i].Name);
344 blob_write_uint32(metadata, ltf->Varyings[i].Type);
345 blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
346 blob_write_uint32(metadata, ltf->Varyings[i].Size);
347 blob_write_uint32(metadata, ltf->Varyings[i].Offset);
348 }
349
350 blob_write_bytes(metadata, ltf->Buffers,
351 sizeof(struct gl_transform_feedback_buffer) *
352 MAX_FEEDBACK_BUFFERS);
353 }
354
355 static void
356 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
357 {
358 unsigned xfb_stage = blob_read_uint32(metadata);
359
360 if (xfb_stage == ~0u)
361 return;
362
363 if (shProg->TransformFeedback.VaryingNames) {
364 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
365 free(shProg->TransformFeedback.VaryingNames[i]);
366 }
367
368 /* Data set by glTransformFeedbackVaryings. */
369 shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
370 blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
371 sizeof(shProg->TransformFeedback.BufferStride));
372 shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
373
374 shProg->TransformFeedback.VaryingNames = (char **)
375 realloc(shProg->TransformFeedback.VaryingNames,
376 shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
377 /* Note, malloc used with VaryingNames. */
378 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
379 shProg->TransformFeedback.VaryingNames[i] =
380 strdup(blob_read_string(metadata));
381
382 struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
383 struct gl_transform_feedback_info *ltf =
384 rzalloc(prog, struct gl_transform_feedback_info);
385
386 prog->sh.LinkedTransformFeedback = ltf;
387 shProg->last_vert_prog = prog;
388
389 ltf->NumOutputs = blob_read_uint32(metadata);
390 ltf->ActiveBuffers = blob_read_uint32(metadata);
391 ltf->NumVarying = blob_read_uint32(metadata);
392
393 ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
394 ltf->NumOutputs);
395
396 blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
397 sizeof(struct gl_transform_feedback_output) *
398 ltf->NumOutputs);
399
400 ltf->Varyings = rzalloc_array(prog,
401 struct gl_transform_feedback_varying_info,
402 ltf->NumVarying);
403
404 for (int i = 0; i < ltf->NumVarying; i++) {
405 ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
406 ltf->Varyings[i].Type = blob_read_uint32(metadata);
407 ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
408 ltf->Varyings[i].Size = blob_read_uint32(metadata);
409 ltf->Varyings[i].Offset = blob_read_uint32(metadata);
410 }
411
412 blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
413 sizeof(struct gl_transform_feedback_buffer) *
414 MAX_FEEDBACK_BUFFERS);
415 }
416
417 static bool
418 has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
419 {
420 if (!prog->data->UniformStorage[idx].builtin &&
421 !prog->data->UniformStorage[idx].is_shader_storage &&
422 prog->data->UniformStorage[idx].block_index == -1)
423 return true;
424
425 return false;
426 }
427
428 static void
429 write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
430 {
431 blob_write_uint32(metadata, prog->SamplersValidated);
432 blob_write_uint32(metadata, prog->data->NumUniformStorage);
433 blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
434
435 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
436 encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
437 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
438 blob_write_string(metadata, prog->data->UniformStorage[i].name);
439 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
440 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
441 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
442 blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
443 blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
444 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
445 blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
446 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
447 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
448 blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
449 blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
450 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
451 blob_write_uint32(metadata,
452 prog->data->UniformStorage[i].num_compatible_subroutines);
453 blob_write_uint32(metadata,
454 prog->data->UniformStorage[i].top_level_array_size);
455 blob_write_uint32(metadata,
456 prog->data->UniformStorage[i].top_level_array_stride);
457
458 if (has_uniform_storage(prog, i)) {
459 blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
460 prog->data->UniformDataSlots);
461 }
462
463 blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
464 sizeof(prog->data->UniformStorage[i].opaque));
465 }
466
467 /* Here we cache all uniform values. We do this to retain values for
468 * uniforms with initialisers and also hidden uniforms that may be lowered
469 * constant arrays. We could possibly just store the values we need but for
470 * now we just store everything.
471 */
472 blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
473 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
474 if (has_uniform_storage(prog, i)) {
475 unsigned vec_size =
476 prog->data->UniformStorage[i].type->component_slots() *
477 MAX2(prog->data->UniformStorage[i].array_elements, 1);
478 unsigned slot =
479 prog->data->UniformStorage[i].storage -
480 prog->data->UniformDataSlots;
481 blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
482 sizeof(union gl_constant_value) * vec_size);
483 }
484 }
485 }
486
487 static void
488 read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
489 {
490 struct gl_uniform_storage *uniforms;
491 union gl_constant_value *data;
492
493 prog->SamplersValidated = blob_read_uint32(metadata);
494 prog->data->NumUniformStorage = blob_read_uint32(metadata);
495 prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
496
497 uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
498 prog->data->NumUniformStorage);
499 prog->data->UniformStorage = uniforms;
500
501 data = rzalloc_array(uniforms, union gl_constant_value,
502 prog->data->NumUniformDataSlots);
503 prog->data->UniformDataSlots = data;
504 prog->data->UniformDataDefaults =
505 rzalloc_array(uniforms, union gl_constant_value,
506 prog->data->NumUniformDataSlots);
507
508 prog->UniformHash = new string_to_uint_map;
509
510 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
511 uniforms[i].type = decode_type_from_blob(metadata);
512 uniforms[i].array_elements = blob_read_uint32(metadata);
513 uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
514 uniforms[i].builtin = blob_read_uint32(metadata);
515 uniforms[i].remap_location = blob_read_uint32(metadata);
516 uniforms[i].block_index = blob_read_uint32(metadata);
517 uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
518 uniforms[i].offset = blob_read_uint32(metadata);
519 uniforms[i].array_stride = blob_read_uint32(metadata);
520 uniforms[i].hidden = blob_read_uint32(metadata);
521 uniforms[i].is_shader_storage = blob_read_uint32(metadata);
522 uniforms[i].active_shader_mask = blob_read_uint32(metadata);
523 uniforms[i].matrix_stride = blob_read_uint32(metadata);
524 uniforms[i].row_major = blob_read_uint32(metadata);
525 uniforms[i].is_bindless = blob_read_uint32(metadata);
526 uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
527 uniforms[i].top_level_array_size = blob_read_uint32(metadata);
528 uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
529 prog->UniformHash->put(i, uniforms[i].name);
530
531 if (has_uniform_storage(prog, i)) {
532 uniforms[i].storage = data + blob_read_uint32(metadata);
533 }
534
535 memcpy(uniforms[i].opaque,
536 blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
537 sizeof(uniforms[i].opaque));
538 }
539
540 /* Restore uniform values. */
541 prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
542 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
543 if (has_uniform_storage(prog, i)) {
544 unsigned vec_size =
545 prog->data->UniformStorage[i].type->component_slots() *
546 MAX2(prog->data->UniformStorage[i].array_elements, 1);
547 unsigned slot =
548 prog->data->UniformStorage[i].storage -
549 prog->data->UniformDataSlots;
550 blob_copy_bytes(metadata,
551 (uint8_t *) &prog->data->UniformDataSlots[slot],
552 sizeof(union gl_constant_value) * vec_size);
553
554 assert(vec_size + prog->data->UniformStorage[i].storage <=
555 data + prog->data->NumUniformDataSlots);
556 }
557 }
558
559 memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
560 sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
561 }
562
563 enum uniform_remap_type
564 {
565 remap_type_inactive_explicit_location,
566 remap_type_null_ptr,
567 remap_type_uniform_offset
568 };
569
570 static void
571 write_uniform_remap_table_entry(struct blob *metadata,
572 gl_uniform_storage *uniform_storage,
573 gl_uniform_storage *entry)
574 {
575 if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
576 blob_write_uint32(metadata, remap_type_inactive_explicit_location);
577 } else if (entry == NULL) {
578 blob_write_uint32(metadata, remap_type_null_ptr);
579 } else {
580 blob_write_uint32(metadata, remap_type_uniform_offset);
581
582 uint32_t offset = entry - uniform_storage;
583 blob_write_uint32(metadata, offset);
584 }
585 }
586
587 static void
588 write_uniform_remap_tables(struct blob *metadata,
589 struct gl_shader_program *prog)
590 {
591 blob_write_uint32(metadata, prog->NumUniformRemapTable);
592
593 for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
594 write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
595 prog->UniformRemapTable[i]);
596 }
597
598 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
599 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
600 if (sh) {
601 struct gl_program *glprog = sh->Program;
602 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
603
604 for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
605 write_uniform_remap_table_entry(metadata,
606 prog->data->UniformStorage,
607 glprog->sh.SubroutineUniformRemapTable[j]);
608 }
609 }
610 }
611 }
612
613 static void
614 read_uniform_remap_table_entry(struct blob_reader *metadata,
615 gl_uniform_storage *uniform_storage,
616 gl_uniform_storage **entry,
617 enum uniform_remap_type type)
618 {
619 if (type == remap_type_inactive_explicit_location) {
620 *entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
621 } else if (type == remap_type_null_ptr) {
622 *entry = NULL;
623 } else {
624 uint32_t uni_offset = blob_read_uint32(metadata);
625 *entry = uniform_storage + uni_offset;
626 }
627 }
628
629 static void
630 read_uniform_remap_tables(struct blob_reader *metadata,
631 struct gl_shader_program *prog)
632 {
633 prog->NumUniformRemapTable = blob_read_uint32(metadata);
634
635 prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
636 prog->NumUniformRemapTable);
637
638 for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
639 enum uniform_remap_type type =
640 (enum uniform_remap_type) blob_read_uint32(metadata);
641
642 read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
643 &prog->UniformRemapTable[i], type);
644 }
645
646 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
647 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
648 if (sh) {
649 struct gl_program *glprog = sh->Program;
650 glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
651
652 glprog->sh.SubroutineUniformRemapTable =
653 rzalloc_array(glprog, struct gl_uniform_storage *,
654 glprog->sh.NumSubroutineUniformRemapTable);
655
656 for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
657 enum uniform_remap_type type =
658 (enum uniform_remap_type) blob_read_uint32(metadata);
659
660 read_uniform_remap_table_entry(metadata,
661 prog->data->UniformStorage,
662 &glprog->sh.SubroutineUniformRemapTable[j],
663 type);
664 }
665 }
666 }
667 }
668
669 struct whte_closure
670 {
671 struct blob *blob;
672 size_t num_entries;
673 };
674
675 static void
676 write_hash_table_entry(const char *key, unsigned value, void *closure)
677 {
678 struct whte_closure *whte = (struct whte_closure *) closure;
679
680 blob_write_string(whte->blob, key);
681 blob_write_uint32(whte->blob, value);
682
683 whte->num_entries++;
684 }
685
686 static void
687 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
688 {
689 size_t offset;
690 struct whte_closure whte;
691
692 whte.blob = metadata;
693 whte.num_entries = 0;
694
695 offset = metadata->size;
696
697 /* Write a placeholder for the hashtable size. */
698 blob_write_uint32 (metadata, 0);
699
700 hash->iterate(write_hash_table_entry, &whte);
701
702 /* Overwrite with the computed number of entries written. */
703 blob_overwrite_uint32 (metadata, offset, whte.num_entries);
704 }
705
706 static void
707 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
708 {
709 size_t i, num_entries;
710 const char *key;
711 uint32_t value;
712
713 num_entries = blob_read_uint32 (metadata);
714
715 for (i = 0; i < num_entries; i++) {
716 key = blob_read_string(metadata);
717 value = blob_read_uint32(metadata);
718
719 hash->put(value, key);
720 }
721 }
722
723 static void
724 write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
725 {
726 write_hash_table(metadata, prog->AttributeBindings);
727 write_hash_table(metadata, prog->FragDataBindings);
728 write_hash_table(metadata, prog->FragDataIndexBindings);
729 }
730
731 static void
732 read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
733 {
734 read_hash_table(metadata, prog->AttributeBindings);
735 read_hash_table(metadata, prog->FragDataBindings);
736 read_hash_table(metadata, prog->FragDataIndexBindings);
737 }
738
739 static void
740 write_shader_subroutine_index(struct blob *metadata,
741 struct gl_linked_shader *sh,
742 struct gl_program_resource *res)
743 {
744 assert(sh);
745
746 for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
747 if (strcmp(((gl_subroutine_function *)res->Data)->name,
748 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
749 blob_write_uint32(metadata, j);
750 break;
751 }
752 }
753 }
754
755 static void
756 get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
757 const gl_shader_variable *var)
758 {
759 *s_var_size = sizeof(gl_shader_variable);
760 *s_var_ptrs =
761 sizeof(var->type) +
762 sizeof(var->interface_type) +
763 sizeof(var->outermost_struct_type) +
764 sizeof(var->name);
765 }
766
767 enum uniform_type
768 {
769 uniform_remapped,
770 uniform_not_remapped
771 };
772
773 static void
774 write_program_resource_data(struct blob *metadata,
775 struct gl_shader_program *prog,
776 struct gl_program_resource *res)
777 {
778 struct gl_linked_shader *sh;
779
780 switch(res->Type) {
781 case GL_PROGRAM_INPUT:
782 case GL_PROGRAM_OUTPUT: {
783 const gl_shader_variable *var = (gl_shader_variable *)res->Data;
784
785 encode_type_to_blob(metadata, var->type);
786 encode_type_to_blob(metadata, var->interface_type);
787 encode_type_to_blob(metadata, var->outermost_struct_type);
788
789 blob_write_string(metadata, var->name);
790
791 size_t s_var_size, s_var_ptrs;
792 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
793
794 /* Write gl_shader_variable skipping over the pointers */
795 blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
796 s_var_size - s_var_ptrs);
797 break;
798 }
799 case GL_UNIFORM_BLOCK:
800 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
801 if (strcmp(((gl_uniform_block *)res->Data)->Name,
802 prog->data->UniformBlocks[i].Name) == 0) {
803 blob_write_uint32(metadata, i);
804 break;
805 }
806 }
807 break;
808 case GL_SHADER_STORAGE_BLOCK:
809 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
810 if (strcmp(((gl_uniform_block *)res->Data)->Name,
811 prog->data->ShaderStorageBlocks[i].Name) == 0) {
812 blob_write_uint32(metadata, i);
813 break;
814 }
815 }
816 break;
817 case GL_BUFFER_VARIABLE:
818 case GL_VERTEX_SUBROUTINE_UNIFORM:
819 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
820 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
821 case GL_COMPUTE_SUBROUTINE_UNIFORM:
822 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
823 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
824 case GL_UNIFORM:
825 if (((gl_uniform_storage *)res->Data)->builtin ||
826 res->Type != GL_UNIFORM) {
827 blob_write_uint32(metadata, uniform_not_remapped);
828 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
829 if (strcmp(((gl_uniform_storage *)res->Data)->name,
830 prog->data->UniformStorage[i].name) == 0) {
831 blob_write_uint32(metadata, i);
832 break;
833 }
834 }
835 } else {
836 blob_write_uint32(metadata, uniform_remapped);
837 blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
838 }
839 break;
840 case GL_ATOMIC_COUNTER_BUFFER:
841 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
842 if (((gl_active_atomic_buffer *)res->Data)->Binding ==
843 prog->data->AtomicBuffers[i].Binding) {
844 blob_write_uint32(metadata, i);
845 break;
846 }
847 }
848 break;
849 case GL_TRANSFORM_FEEDBACK_BUFFER:
850 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
851 if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
852 prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
853 blob_write_uint32(metadata, i);
854 break;
855 }
856 }
857 break;
858 case GL_TRANSFORM_FEEDBACK_VARYING:
859 for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
860 if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
861 prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
862 blob_write_uint32(metadata, i);
863 break;
864 }
865 }
866 break;
867 case GL_VERTEX_SUBROUTINE:
868 case GL_TESS_CONTROL_SUBROUTINE:
869 case GL_TESS_EVALUATION_SUBROUTINE:
870 case GL_GEOMETRY_SUBROUTINE:
871 case GL_FRAGMENT_SUBROUTINE:
872 case GL_COMPUTE_SUBROUTINE:
873 sh =
874 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
875 write_shader_subroutine_index(metadata, sh, res);
876 break;
877 default:
878 assert(!"Support for writing resource not yet implemented.");
879 }
880 }
881
882 static void
883 read_program_resource_data(struct blob_reader *metadata,
884 struct gl_shader_program *prog,
885 struct gl_program_resource *res)
886 {
887 struct gl_linked_shader *sh;
888
889 switch(res->Type) {
890 case GL_PROGRAM_INPUT:
891 case GL_PROGRAM_OUTPUT: {
892 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
893
894 var->type = decode_type_from_blob(metadata);
895 var->interface_type = decode_type_from_blob(metadata);
896 var->outermost_struct_type = decode_type_from_blob(metadata);
897
898 var->name = ralloc_strdup(prog, blob_read_string(metadata));
899
900 size_t s_var_size, s_var_ptrs;
901 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
902
903 blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
904 s_var_size - s_var_ptrs);
905
906 res->Data = var;
907 break;
908 }
909 case GL_UNIFORM_BLOCK:
910 res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
911 break;
912 case GL_SHADER_STORAGE_BLOCK:
913 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
914 break;
915 case GL_BUFFER_VARIABLE:
916 case GL_VERTEX_SUBROUTINE_UNIFORM:
917 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
918 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
919 case GL_COMPUTE_SUBROUTINE_UNIFORM:
920 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
921 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
922 case GL_UNIFORM: {
923 enum uniform_type type = (enum uniform_type) blob_read_uint32(metadata);
924 if (type == uniform_not_remapped) {
925 res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
926 } else {
927 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
928 }
929 break;
930 }
931 case GL_ATOMIC_COUNTER_BUFFER:
932 res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
933 break;
934 case GL_TRANSFORM_FEEDBACK_BUFFER:
935 res->Data = &prog->last_vert_prog->
936 sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
937 break;
938 case GL_TRANSFORM_FEEDBACK_VARYING:
939 res->Data = &prog->last_vert_prog->
940 sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
941 break;
942 case GL_VERTEX_SUBROUTINE:
943 case GL_TESS_CONTROL_SUBROUTINE:
944 case GL_TESS_EVALUATION_SUBROUTINE:
945 case GL_GEOMETRY_SUBROUTINE:
946 case GL_FRAGMENT_SUBROUTINE:
947 case GL_COMPUTE_SUBROUTINE:
948 sh =
949 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
950 res->Data =
951 &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
952 break;
953 default:
954 assert(!"Support for reading resource not yet implemented.");
955 }
956 }
957
958 static void
959 write_program_resource_list(struct blob *metadata,
960 struct gl_shader_program *prog)
961 {
962 blob_write_uint32(metadata, prog->data->NumProgramResourceList);
963
964 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
965 blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
966 write_program_resource_data(metadata, prog,
967 &prog->data->ProgramResourceList[i]);
968 blob_write_bytes(metadata,
969 &prog->data->ProgramResourceList[i].StageReferences,
970 sizeof(prog->data->ProgramResourceList[i].StageReferences));
971 }
972 }
973
974 static void
975 read_program_resource_list(struct blob_reader *metadata,
976 struct gl_shader_program *prog)
977 {
978 prog->data->NumProgramResourceList = blob_read_uint32(metadata);
979
980 prog->data->ProgramResourceList =
981 ralloc_array(prog->data, gl_program_resource,
982 prog->data->NumProgramResourceList);
983
984 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
985 prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
986 read_program_resource_data(metadata, prog,
987 &prog->data->ProgramResourceList[i]);
988 blob_copy_bytes(metadata,
989 (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
990 sizeof(prog->data->ProgramResourceList[i].StageReferences));
991 }
992 }
993
994 static void
995 write_shader_parameters(struct blob *metadata,
996 struct gl_program_parameter_list *params)
997 {
998 blob_write_uint32(metadata, params->NumParameters);
999 uint32_t i = 0;
1000
1001 while (i < params->NumParameters) {
1002 struct gl_program_parameter *param = &params->Parameters[i];
1003 blob_write_uint32(metadata, param->Type);
1004 blob_write_string(metadata, param->Name);
1005 blob_write_uint32(metadata, param->Size);
1006 blob_write_uint32(metadata, param->Padded);
1007 blob_write_uint32(metadata, param->DataType);
1008 blob_write_bytes(metadata, param->StateIndexes,
1009 sizeof(param->StateIndexes));
1010
1011 i++;
1012 }
1013
1014 blob_write_bytes(metadata, params->ParameterValues,
1015 sizeof(gl_constant_value) * params->NumParameterValues);
1016
1017 blob_write_uint32(metadata, params->StateFlags);
1018 }
1019
1020 static void
1021 read_shader_parameters(struct blob_reader *metadata,
1022 struct gl_program_parameter_list *params)
1023 {
1024 gl_state_index16 state_indexes[STATE_LENGTH];
1025 uint32_t i = 0;
1026 uint32_t num_parameters = blob_read_uint32(metadata);
1027
1028 _mesa_reserve_parameter_storage(params, num_parameters);
1029 while (i < num_parameters) {
1030 gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1031 const char *name = blob_read_string(metadata);
1032 unsigned size = blob_read_uint32(metadata);
1033 bool padded = blob_read_uint32(metadata);
1034 unsigned data_type = blob_read_uint32(metadata);
1035 blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1036 sizeof(state_indexes));
1037
1038 _mesa_add_parameter(params, type, name, size, data_type,
1039 NULL, state_indexes, padded);
1040
1041 i++;
1042 }
1043
1044 blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1045 sizeof(gl_constant_value) * params->NumParameterValues);
1046
1047 params->StateFlags = blob_read_uint32(metadata);
1048 }
1049
1050 static void
1051 write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1052 {
1053 assert(shader->Program);
1054 struct gl_program *glprog = shader->Program;
1055 unsigned i;
1056
1057 blob_write_uint64(metadata, glprog->DualSlotInputs);
1058 blob_write_bytes(metadata, glprog->TexturesUsed,
1059 sizeof(glprog->TexturesUsed));
1060 blob_write_uint64(metadata, glprog->SamplersUsed);
1061
1062 blob_write_bytes(metadata, glprog->SamplerUnits,
1063 sizeof(glprog->SamplerUnits));
1064 blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1065 sizeof(glprog->sh.SamplerTargets));
1066 blob_write_uint32(metadata, glprog->ShadowSamplers);
1067 blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1068 blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess);
1069
1070 blob_write_bytes(metadata, glprog->sh.ImageAccess,
1071 sizeof(glprog->sh.ImageAccess));
1072 blob_write_bytes(metadata, glprog->sh.ImageUnits,
1073 sizeof(glprog->sh.ImageUnits));
1074
1075 size_t ptr_size = sizeof(GLvoid *);
1076
1077 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1078 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1079 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1080 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1081 sizeof(struct gl_bindless_sampler) - ptr_size);
1082 }
1083
1084 blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1085 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1086 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1087 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1088 sizeof(struct gl_bindless_image) - ptr_size);
1089 }
1090
1091 blob_write_bytes(metadata, &glprog->sh.fs.BlendSupport,
1092 sizeof(glprog->sh.fs.BlendSupport));
1093
1094 write_shader_parameters(metadata, glprog->Parameters);
1095
1096 assert((glprog->driver_cache_blob == NULL) ==
1097 (glprog->driver_cache_blob_size == 0));
1098 blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1099 if (glprog->driver_cache_blob_size > 0) {
1100 blob_write_bytes(metadata, glprog->driver_cache_blob,
1101 glprog->driver_cache_blob_size);
1102 }
1103 }
1104
1105 static void
1106 read_shader_metadata(struct blob_reader *metadata,
1107 struct gl_program *glprog,
1108 gl_linked_shader *linked)
1109 {
1110 unsigned i;
1111
1112 glprog->DualSlotInputs = blob_read_uint64(metadata);
1113 blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1114 sizeof(glprog->TexturesUsed));
1115 glprog->SamplersUsed = blob_read_uint64(metadata);
1116
1117 blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1118 sizeof(glprog->SamplerUnits));
1119 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1120 sizeof(glprog->sh.SamplerTargets));
1121 glprog->ShadowSamplers = blob_read_uint32(metadata);
1122 glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1123 glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata);
1124
1125 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
1126 sizeof(glprog->sh.ImageAccess));
1127 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1128 sizeof(glprog->sh.ImageUnits));
1129
1130 size_t ptr_size = sizeof(GLvoid *);
1131
1132 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1133 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1134 if (glprog->sh.NumBindlessSamplers > 0) {
1135 glprog->sh.BindlessSamplers =
1136 rzalloc_array(glprog, gl_bindless_sampler,
1137 glprog->sh.NumBindlessSamplers);
1138
1139 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1140 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1141 sizeof(struct gl_bindless_sampler) - ptr_size);
1142 }
1143 }
1144
1145 glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1146 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1147 if (glprog->sh.NumBindlessImages > 0) {
1148 glprog->sh.BindlessImages =
1149 rzalloc_array(glprog, gl_bindless_image,
1150 glprog->sh.NumBindlessImages);
1151
1152 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1153 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1154 sizeof(struct gl_bindless_image) - ptr_size);
1155 }
1156 }
1157
1158 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.fs.BlendSupport,
1159 sizeof(glprog->sh.fs.BlendSupport));
1160
1161 glprog->Parameters = _mesa_new_parameter_list();
1162 read_shader_parameters(metadata, glprog->Parameters);
1163
1164 glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1165 if (glprog->driver_cache_blob_size > 0) {
1166 glprog->driver_cache_blob =
1167 (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1168 blob_copy_bytes(metadata, glprog->driver_cache_blob,
1169 glprog->driver_cache_blob_size);
1170 }
1171 }
1172
1173 static void
1174 get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1175 shader_info *info)
1176 {
1177 *s_info_size = sizeof(shader_info);
1178 *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1179 }
1180
1181 static void
1182 create_linked_shader_and_program(struct gl_context *ctx,
1183 gl_shader_stage stage,
1184 struct gl_shader_program *prog,
1185 struct blob_reader *metadata)
1186 {
1187 struct gl_program *glprog;
1188
1189 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1190 linked->Stage = stage;
1191
1192 glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
1193 prog->Name, false);
1194 glprog->info.stage = stage;
1195 linked->Program = glprog;
1196
1197 read_shader_metadata(metadata, glprog, linked);
1198
1199 glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1200 glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1201
1202 size_t s_info_size, s_info_ptrs;
1203 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1204 &glprog->info);
1205
1206 /* Restore shader info */
1207 blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1208 s_info_size - s_info_ptrs);
1209
1210 _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
1211 _mesa_reference_program(ctx, &linked->Program, glprog);
1212 prog->_LinkedShaders[stage] = linked;
1213 }
1214
1215 extern "C" void
1216 serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1217 struct gl_shader_program *prog)
1218 {
1219 blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1220
1221 write_uniforms(blob, prog);
1222
1223 write_hash_tables(blob, prog);
1224
1225 blob_write_uint32(blob, prog->data->Version);
1226 blob_write_uint32(blob, prog->data->linked_stages);
1227
1228 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1229 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1230 if (sh) {
1231 write_shader_metadata(blob, sh);
1232
1233 if (sh->Program->info.name)
1234 blob_write_string(blob, sh->Program->info.name);
1235 else
1236 blob_write_string(blob, "");
1237
1238 if (sh->Program->info.label)
1239 blob_write_string(blob, sh->Program->info.label);
1240 else
1241 blob_write_string(blob, "");
1242
1243 size_t s_info_size, s_info_ptrs;
1244 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1245 &sh->Program->info);
1246
1247 /* Store shader info */
1248 blob_write_bytes(blob,
1249 ((char *) &sh->Program->info) + s_info_ptrs,
1250 s_info_size - s_info_ptrs);
1251 }
1252 }
1253
1254 write_xfb(blob, prog);
1255
1256 write_uniform_remap_tables(blob, prog);
1257
1258 write_atomic_buffers(blob, prog);
1259
1260 write_buffer_blocks(blob, prog);
1261
1262 write_subroutines(blob, prog);
1263
1264 write_program_resource_list(blob, prog);
1265 }
1266
1267 extern "C" bool
1268 deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1269 struct gl_shader_program *prog)
1270 {
1271 /* Fixed function programs generated by Mesa can't be serialized. */
1272 if (prog->Name == 0)
1273 return false;
1274
1275 assert(prog->data->UniformStorage == NULL);
1276
1277 blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1278
1279 read_uniforms(blob, prog);
1280
1281 read_hash_tables(blob, prog);
1282
1283 prog->data->Version = blob_read_uint32(blob);
1284 prog->data->linked_stages = blob_read_uint32(blob);
1285
1286 unsigned mask = prog->data->linked_stages;
1287 while (mask) {
1288 const int j = u_bit_scan(&mask);
1289 create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1290 blob);
1291 }
1292
1293 read_xfb(blob, prog);
1294
1295 read_uniform_remap_tables(blob, prog);
1296
1297 read_atomic_buffers(blob, prog);
1298
1299 read_buffer_blocks(blob, prog);
1300
1301 read_subroutines(blob, prog);
1302
1303 read_program_resource_list(blob, prog);
1304
1305 return !blob->overrun;
1306 }