glsl/cache: save and restore ExternalSamplersUsed
[mesa.git] / src / compiler / glsl / serialize.cpp
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file serialize.cpp
26 *
27 * GLSL serialization
28 *
29 * Supports serializing and deserializing glsl programs using a blob.
30 */
31
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
40
41
42 static void
43 write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44 {
45 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47 if (!sh)
48 continue;
49
50 struct gl_program *glprog = sh->Program;
51
52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53 blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54 blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56 int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57
58 blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
59 blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60 blob_write_uint32(metadata, num_types);
61
62 for (int k = 0; k < num_types; k++) {
63 encode_type_to_blob(metadata,
64 glprog->sh.SubroutineFunctions[j].types[k]);
65 }
66 }
67 }
68 }
69
70 static void
71 read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72 {
73 struct gl_subroutine_function *subs;
74
75 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77 if (!sh)
78 continue;
79
80 struct gl_program *glprog = sh->Program;
81
82 glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83 glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84 glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85
86 subs = rzalloc_array(prog, struct gl_subroutine_function,
87 glprog->sh.NumSubroutineFunctions);
88 glprog->sh.SubroutineFunctions = subs;
89
90 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91 subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
92 subs[j].index = (int) blob_read_uint32(metadata);
93 subs[j].num_compat_types = (int) blob_read_uint32(metadata);
94
95 subs[j].types = rzalloc_array(prog, const struct glsl_type *,
96 subs[j].num_compat_types);
97 for (int k = 0; k < subs[j].num_compat_types; k++) {
98 subs[j].types[k] = decode_type_from_blob(metadata);
99 }
100 }
101 }
102 }
103
104 static void
105 write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
106 {
107 blob_write_string(metadata, b->Name);
108 blob_write_uint32(metadata, b->NumUniforms);
109 blob_write_uint32(metadata, b->Binding);
110 blob_write_uint32(metadata, b->UniformBufferSize);
111 blob_write_uint32(metadata, b->stageref);
112
113 for (unsigned j = 0; j < b->NumUniforms; j++) {
114 blob_write_string(metadata, b->Uniforms[j].Name);
115 blob_write_string(metadata, b->Uniforms[j].IndexName);
116 encode_type_to_blob(metadata, b->Uniforms[j].Type);
117 blob_write_uint32(metadata, b->Uniforms[j].Offset);
118 }
119 }
120
121 static void
122 write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
123 {
124 blob_write_uint32(metadata, prog->data->NumUniformBlocks);
125 blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
126
127 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
128 write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
129 }
130
131 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
132 write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
133 }
134
135 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
136 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
137 if (!sh)
138 continue;
139
140 struct gl_program *glprog = sh->Program;
141
142 blob_write_uint32(metadata, glprog->info.num_ubos);
143 blob_write_uint32(metadata, glprog->info.num_ssbos);
144
145 for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
146 uint32_t offset =
147 glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
148 blob_write_uint32(metadata, offset);
149 }
150
151 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
152 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153 prog->data->ShaderStorageBlocks;
154 blob_write_uint32(metadata, offset);
155 }
156 }
157 }
158
159 static void
160 read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
161 struct gl_shader_program *prog)
162 {
163 b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
164 b->NumUniforms = blob_read_uint32(metadata);
165 b->Binding = blob_read_uint32(metadata);
166 b->UniformBufferSize = blob_read_uint32(metadata);
167 b->stageref = blob_read_uint32(metadata);
168
169 b->Uniforms =
170 rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
171 b->NumUniforms);
172 for (unsigned j = 0; j < b->NumUniforms; j++) {
173 b->Uniforms[j].Name = ralloc_strdup(prog->data,
174 blob_read_string (metadata));
175
176 char *index_name = blob_read_string(metadata);
177 if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
178 b->Uniforms[j].IndexName = b->Uniforms[j].Name;
179 } else {
180 b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
181 }
182
183 b->Uniforms[j].Type = decode_type_from_blob(metadata);
184 b->Uniforms[j].Offset = blob_read_uint32(metadata);
185 }
186 }
187
188 static void
189 read_buffer_blocks(struct blob_reader *metadata,
190 struct gl_shader_program *prog)
191 {
192 prog->data->NumUniformBlocks = blob_read_uint32(metadata);
193 prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
194
195 prog->data->UniformBlocks =
196 rzalloc_array(prog->data, struct gl_uniform_block,
197 prog->data->NumUniformBlocks);
198
199 prog->data->ShaderStorageBlocks =
200 rzalloc_array(prog->data, struct gl_uniform_block,
201 prog->data->NumShaderStorageBlocks);
202
203 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
204 read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
205 }
206
207 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
208 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
209 }
210
211 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
212 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
213 if (!sh)
214 continue;
215
216 struct gl_program *glprog = sh->Program;
217
218 glprog->info.num_ubos = blob_read_uint32(metadata);
219 glprog->info.num_ssbos = blob_read_uint32(metadata);
220
221 glprog->sh.UniformBlocks =
222 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
223 glprog->sh.ShaderStorageBlocks =
224 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
225
226 for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
227 uint32_t offset = blob_read_uint32(metadata);
228 glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
229 }
230
231 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
232 uint32_t offset = blob_read_uint32(metadata);
233 glprog->sh.ShaderStorageBlocks[j] =
234 prog->data->ShaderStorageBlocks + offset;
235 }
236 }
237 }
238
239 static void
240 write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
241 {
242 blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
243
244 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
245 if (prog->_LinkedShaders[i]) {
246 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
247 blob_write_uint32(metadata, glprog->info.num_abos);
248 }
249 }
250
251 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
252 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
253 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
254 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
255
256 blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
257 sizeof(prog->data->AtomicBuffers[i].StageReferences));
258
259 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
260 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
261 }
262 }
263 }
264
265 static void
266 read_atomic_buffers(struct blob_reader *metadata,
267 struct gl_shader_program *prog)
268 {
269 prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
270 prog->data->AtomicBuffers =
271 rzalloc_array(prog, gl_active_atomic_buffer,
272 prog->data->NumAtomicBuffers);
273
274 struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
275 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
276 if (prog->_LinkedShaders[i]) {
277 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
278
279 glprog->info.num_abos = blob_read_uint32(metadata);
280 glprog->sh.AtomicBuffers =
281 rzalloc_array(glprog, gl_active_atomic_buffer *,
282 glprog->info.num_abos);
283 stage_buff_list[i] = glprog->sh.AtomicBuffers;
284 }
285 }
286
287 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
288 prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
289 prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
290 prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
291
292 blob_copy_bytes(metadata,
293 (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
294 sizeof(prog->data->AtomicBuffers[i].StageReferences));
295
296 prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
297 prog->data->AtomicBuffers[i].NumUniforms);
298
299 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
300 prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
301 }
302
303 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
304 if (prog->data->AtomicBuffers[i].StageReferences[j]) {
305 *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
306 stage_buff_list[j]++;
307 }
308 }
309 }
310 }
311
312 static void
313 write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
314 {
315 struct gl_program *prog = shProg->last_vert_prog;
316
317 if (!prog) {
318 blob_write_uint32(metadata, ~0u);
319 return;
320 }
321
322 struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
323
324 blob_write_uint32(metadata, prog->info.stage);
325
326 /* Data set by glTransformFeedbackVaryings. */
327 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
328 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
329 sizeof(shProg->TransformFeedback.BufferStride));
330 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
331 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
332 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
333
334 blob_write_uint32(metadata, ltf->NumOutputs);
335 blob_write_uint32(metadata, ltf->ActiveBuffers);
336 blob_write_uint32(metadata, ltf->NumVarying);
337
338 blob_write_bytes(metadata, ltf->Outputs,
339 sizeof(struct gl_transform_feedback_output) *
340 ltf->NumOutputs);
341
342 for (int i = 0; i < ltf->NumVarying; i++) {
343 blob_write_string(metadata, ltf->Varyings[i].Name);
344 blob_write_uint32(metadata, ltf->Varyings[i].Type);
345 blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
346 blob_write_uint32(metadata, ltf->Varyings[i].Size);
347 blob_write_uint32(metadata, ltf->Varyings[i].Offset);
348 }
349
350 blob_write_bytes(metadata, ltf->Buffers,
351 sizeof(struct gl_transform_feedback_buffer) *
352 MAX_FEEDBACK_BUFFERS);
353 }
354
355 static void
356 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
357 {
358 unsigned xfb_stage = blob_read_uint32(metadata);
359
360 if (xfb_stage == ~0u)
361 return;
362
363 /* Data set by glTransformFeedbackVaryings. */
364 shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
365 blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
366 sizeof(shProg->TransformFeedback.BufferStride));
367 shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
368 shProg->TransformFeedback.VaryingNames = (char **)
369 malloc(shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
370 /* Note, malloc used with VaryingNames. */
371 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
372 shProg->TransformFeedback.VaryingNames[i] =
373 strdup(blob_read_string(metadata));
374
375 struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
376 struct gl_transform_feedback_info *ltf =
377 rzalloc(prog, struct gl_transform_feedback_info);
378
379 prog->sh.LinkedTransformFeedback = ltf;
380 shProg->last_vert_prog = prog;
381
382 ltf->NumOutputs = blob_read_uint32(metadata);
383 ltf->ActiveBuffers = blob_read_uint32(metadata);
384 ltf->NumVarying = blob_read_uint32(metadata);
385
386 ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
387 ltf->NumOutputs);
388
389 blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
390 sizeof(struct gl_transform_feedback_output) *
391 ltf->NumOutputs);
392
393 ltf->Varyings = rzalloc_array(prog,
394 struct gl_transform_feedback_varying_info,
395 ltf->NumVarying);
396
397 for (int i = 0; i < ltf->NumVarying; i++) {
398 ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
399 ltf->Varyings[i].Type = blob_read_uint32(metadata);
400 ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
401 ltf->Varyings[i].Size = blob_read_uint32(metadata);
402 ltf->Varyings[i].Offset = blob_read_uint32(metadata);
403 }
404
405 blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
406 sizeof(struct gl_transform_feedback_buffer) *
407 MAX_FEEDBACK_BUFFERS);
408 }
409
410 static bool
411 has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
412 {
413 if (!prog->data->UniformStorage[idx].builtin &&
414 !prog->data->UniformStorage[idx].is_shader_storage &&
415 prog->data->UniformStorage[idx].block_index == -1)
416 return true;
417
418 return false;
419 }
420
421 static void
422 write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
423 {
424 blob_write_uint32(metadata, prog->SamplersValidated);
425 blob_write_uint32(metadata, prog->data->NumUniformStorage);
426 blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
427
428 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
429 encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
430 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
431 blob_write_string(metadata, prog->data->UniformStorage[i].name);
432 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
433 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
434 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
435 blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
436 blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
437 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
438 blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
439 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
440 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
441 blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
442 blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
443 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
444 blob_write_uint32(metadata,
445 prog->data->UniformStorage[i].num_compatible_subroutines);
446 blob_write_uint32(metadata,
447 prog->data->UniformStorage[i].top_level_array_size);
448 blob_write_uint32(metadata,
449 prog->data->UniformStorage[i].top_level_array_stride);
450
451 if (has_uniform_storage(prog, i)) {
452 blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
453 prog->data->UniformDataSlots);
454 }
455
456 blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
457 sizeof(prog->data->UniformStorage[i].opaque));
458 }
459
460 /* Here we cache all uniform values. We do this to retain values for
461 * uniforms with initialisers and also hidden uniforms that may be lowered
462 * constant arrays. We could possibly just store the values we need but for
463 * now we just store everything.
464 */
465 blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
466 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
467 if (has_uniform_storage(prog, i)) {
468 unsigned vec_size =
469 prog->data->UniformStorage[i].type->component_slots() *
470 MAX2(prog->data->UniformStorage[i].array_elements, 1);
471 unsigned slot =
472 prog->data->UniformStorage[i].storage -
473 prog->data->UniformDataSlots;
474 blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
475 sizeof(union gl_constant_value) * vec_size);
476 }
477 }
478 }
479
480 static void
481 read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
482 {
483 struct gl_uniform_storage *uniforms;
484 union gl_constant_value *data;
485
486 prog->SamplersValidated = blob_read_uint32(metadata);
487 prog->data->NumUniformStorage = blob_read_uint32(metadata);
488 prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
489
490 uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
491 prog->data->NumUniformStorage);
492 prog->data->UniformStorage = uniforms;
493
494 data = rzalloc_array(uniforms, union gl_constant_value,
495 prog->data->NumUniformDataSlots);
496 prog->data->UniformDataSlots = data;
497 prog->data->UniformDataDefaults =
498 rzalloc_array(uniforms, union gl_constant_value,
499 prog->data->NumUniformDataSlots);
500
501 prog->UniformHash = new string_to_uint_map;
502
503 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
504 uniforms[i].type = decode_type_from_blob(metadata);
505 uniforms[i].array_elements = blob_read_uint32(metadata);
506 uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
507 uniforms[i].builtin = blob_read_uint32(metadata);
508 uniforms[i].remap_location = blob_read_uint32(metadata);
509 uniforms[i].block_index = blob_read_uint32(metadata);
510 uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
511 uniforms[i].offset = blob_read_uint32(metadata);
512 uniforms[i].array_stride = blob_read_uint32(metadata);
513 uniforms[i].hidden = blob_read_uint32(metadata);
514 uniforms[i].is_shader_storage = blob_read_uint32(metadata);
515 uniforms[i].active_shader_mask = blob_read_uint32(metadata);
516 uniforms[i].matrix_stride = blob_read_uint32(metadata);
517 uniforms[i].row_major = blob_read_uint32(metadata);
518 uniforms[i].is_bindless = blob_read_uint32(metadata);
519 uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
520 uniforms[i].top_level_array_size = blob_read_uint32(metadata);
521 uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
522 prog->UniformHash->put(i, uniforms[i].name);
523
524 if (has_uniform_storage(prog, i)) {
525 uniforms[i].storage = data + blob_read_uint32(metadata);
526 }
527
528 memcpy(uniforms[i].opaque,
529 blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
530 sizeof(uniforms[i].opaque));
531 }
532
533 /* Restore uniform values. */
534 prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
535 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
536 if (has_uniform_storage(prog, i)) {
537 unsigned vec_size =
538 prog->data->UniformStorage[i].type->component_slots() *
539 MAX2(prog->data->UniformStorage[i].array_elements, 1);
540 unsigned slot =
541 prog->data->UniformStorage[i].storage -
542 prog->data->UniformDataSlots;
543 blob_copy_bytes(metadata,
544 (uint8_t *) &prog->data->UniformDataSlots[slot],
545 sizeof(union gl_constant_value) * vec_size);
546
547 assert(vec_size + prog->data->UniformStorage[i].storage <=
548 data + prog->data->NumUniformDataSlots);
549 }
550 }
551
552 memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
553 sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
554 }
555
556 enum uniform_remap_type
557 {
558 remap_type_inactive_explicit_location,
559 remap_type_null_ptr,
560 remap_type_uniform_offset
561 };
562
563 static void
564 write_uniform_remap_table_entry(struct blob *metadata,
565 gl_uniform_storage *uniform_storage,
566 gl_uniform_storage *entry)
567 {
568 if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
569 blob_write_uint32(metadata, remap_type_inactive_explicit_location);
570 } else if (entry == NULL) {
571 blob_write_uint32(metadata, remap_type_null_ptr);
572 } else {
573 blob_write_uint32(metadata, remap_type_uniform_offset);
574
575 uint32_t offset = entry - uniform_storage;
576 blob_write_uint32(metadata, offset);
577 }
578 }
579
580 static void
581 write_uniform_remap_tables(struct blob *metadata,
582 struct gl_shader_program *prog)
583 {
584 blob_write_uint32(metadata, prog->NumUniformRemapTable);
585
586 for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
587 write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
588 prog->UniformRemapTable[i]);
589 }
590
591 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
592 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
593 if (sh) {
594 struct gl_program *glprog = sh->Program;
595 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
596
597 for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
598 write_uniform_remap_table_entry(metadata,
599 prog->data->UniformStorage,
600 glprog->sh.SubroutineUniformRemapTable[j]);
601 }
602 }
603 }
604 }
605
606 static void
607 read_uniform_remap_table_entry(struct blob_reader *metadata,
608 gl_uniform_storage *uniform_storage,
609 gl_uniform_storage **entry,
610 enum uniform_remap_type type)
611 {
612 if (type == remap_type_inactive_explicit_location) {
613 *entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
614 } else if (type == remap_type_null_ptr) {
615 *entry = NULL;
616 } else {
617 uint32_t uni_offset = blob_read_uint32(metadata);
618 *entry = uniform_storage + uni_offset;
619 }
620 }
621
622 static void
623 read_uniform_remap_tables(struct blob_reader *metadata,
624 struct gl_shader_program *prog)
625 {
626 prog->NumUniformRemapTable = blob_read_uint32(metadata);
627
628 prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
629 prog->NumUniformRemapTable);
630
631 for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
632 enum uniform_remap_type type =
633 (enum uniform_remap_type) blob_read_uint32(metadata);
634
635 read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
636 &prog->UniformRemapTable[i], type);
637 }
638
639 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
640 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
641 if (sh) {
642 struct gl_program *glprog = sh->Program;
643 glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
644
645 glprog->sh.SubroutineUniformRemapTable =
646 rzalloc_array(glprog, struct gl_uniform_storage *,
647 glprog->sh.NumSubroutineUniformRemapTable);
648
649 for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
650 enum uniform_remap_type type =
651 (enum uniform_remap_type) blob_read_uint32(metadata);
652
653 read_uniform_remap_table_entry(metadata,
654 prog->data->UniformStorage,
655 &glprog->sh.SubroutineUniformRemapTable[j],
656 type);
657 }
658 }
659 }
660 }
661
662 struct whte_closure
663 {
664 struct blob *blob;
665 size_t num_entries;
666 };
667
668 static void
669 write_hash_table_entry(const char *key, unsigned value, void *closure)
670 {
671 struct whte_closure *whte = (struct whte_closure *) closure;
672
673 blob_write_string(whte->blob, key);
674 blob_write_uint32(whte->blob, value);
675
676 whte->num_entries++;
677 }
678
679 static void
680 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
681 {
682 size_t offset;
683 struct whte_closure whte;
684
685 whte.blob = metadata;
686 whte.num_entries = 0;
687
688 offset = metadata->size;
689
690 /* Write a placeholder for the hashtable size. */
691 blob_write_uint32 (metadata, 0);
692
693 hash->iterate(write_hash_table_entry, &whte);
694
695 /* Overwrite with the computed number of entries written. */
696 blob_overwrite_uint32 (metadata, offset, whte.num_entries);
697 }
698
699 static void
700 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
701 {
702 size_t i, num_entries;
703 const char *key;
704 uint32_t value;
705
706 num_entries = blob_read_uint32 (metadata);
707
708 for (i = 0; i < num_entries; i++) {
709 key = blob_read_string(metadata);
710 value = blob_read_uint32(metadata);
711
712 hash->put(value, key);
713 }
714 }
715
716 static void
717 write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
718 {
719 write_hash_table(metadata, prog->AttributeBindings);
720 write_hash_table(metadata, prog->FragDataBindings);
721 write_hash_table(metadata, prog->FragDataIndexBindings);
722 }
723
724 static void
725 read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
726 {
727 read_hash_table(metadata, prog->AttributeBindings);
728 read_hash_table(metadata, prog->FragDataBindings);
729 read_hash_table(metadata, prog->FragDataIndexBindings);
730 }
731
732 static void
733 write_shader_subroutine_index(struct blob *metadata,
734 struct gl_linked_shader *sh,
735 struct gl_program_resource *res)
736 {
737 assert(sh);
738
739 for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
740 if (strcmp(((gl_subroutine_function *)res->Data)->name,
741 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
742 blob_write_uint32(metadata, j);
743 break;
744 }
745 }
746 }
747
748 static void
749 get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
750 const gl_shader_variable *var)
751 {
752 *s_var_size = sizeof(gl_shader_variable);
753 *s_var_ptrs =
754 sizeof(var->type) +
755 sizeof(var->interface_type) +
756 sizeof(var->outermost_struct_type) +
757 sizeof(var->name);
758 }
759
760 static void
761 write_program_resource_data(struct blob *metadata,
762 struct gl_shader_program *prog,
763 struct gl_program_resource *res)
764 {
765 struct gl_linked_shader *sh;
766
767 switch(res->Type) {
768 case GL_PROGRAM_INPUT:
769 case GL_PROGRAM_OUTPUT: {
770 const gl_shader_variable *var = (gl_shader_variable *)res->Data;
771
772 encode_type_to_blob(metadata, var->type);
773 encode_type_to_blob(metadata, var->interface_type);
774 encode_type_to_blob(metadata, var->outermost_struct_type);
775
776 blob_write_string(metadata, var->name);
777
778 size_t s_var_size, s_var_ptrs;
779 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
780
781 /* Write gl_shader_variable skipping over the pointers */
782 blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
783 s_var_size - s_var_ptrs);
784 break;
785 }
786 case GL_UNIFORM_BLOCK:
787 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
788 if (strcmp(((gl_uniform_block *)res->Data)->Name,
789 prog->data->UniformBlocks[i].Name) == 0) {
790 blob_write_uint32(metadata, i);
791 break;
792 }
793 }
794 break;
795 case GL_SHADER_STORAGE_BLOCK:
796 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
797 if (strcmp(((gl_uniform_block *)res->Data)->Name,
798 prog->data->ShaderStorageBlocks[i].Name) == 0) {
799 blob_write_uint32(metadata, i);
800 break;
801 }
802 }
803 break;
804 case GL_BUFFER_VARIABLE:
805 case GL_VERTEX_SUBROUTINE_UNIFORM:
806 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
807 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
808 case GL_COMPUTE_SUBROUTINE_UNIFORM:
809 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
810 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
811 case GL_UNIFORM:
812 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
813 if (strcmp(((gl_uniform_storage *)res->Data)->name,
814 prog->data->UniformStorage[i].name) == 0) {
815 blob_write_uint32(metadata, i);
816 break;
817 }
818 }
819 break;
820 case GL_ATOMIC_COUNTER_BUFFER:
821 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
822 if (((gl_active_atomic_buffer *)res->Data)->Binding ==
823 prog->data->AtomicBuffers[i].Binding) {
824 blob_write_uint32(metadata, i);
825 break;
826 }
827 }
828 break;
829 case GL_TRANSFORM_FEEDBACK_BUFFER:
830 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
831 if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
832 prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
833 blob_write_uint32(metadata, i);
834 break;
835 }
836 }
837 break;
838 case GL_TRANSFORM_FEEDBACK_VARYING:
839 for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
840 if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
841 prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
842 blob_write_uint32(metadata, i);
843 break;
844 }
845 }
846 break;
847 case GL_VERTEX_SUBROUTINE:
848 case GL_TESS_CONTROL_SUBROUTINE:
849 case GL_TESS_EVALUATION_SUBROUTINE:
850 case GL_GEOMETRY_SUBROUTINE:
851 case GL_FRAGMENT_SUBROUTINE:
852 case GL_COMPUTE_SUBROUTINE:
853 sh =
854 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
855 write_shader_subroutine_index(metadata, sh, res);
856 break;
857 default:
858 assert(!"Support for writing resource not yet implemented.");
859 }
860 }
861
862 static void
863 read_program_resource_data(struct blob_reader *metadata,
864 struct gl_shader_program *prog,
865 struct gl_program_resource *res)
866 {
867 struct gl_linked_shader *sh;
868
869 switch(res->Type) {
870 case GL_PROGRAM_INPUT:
871 case GL_PROGRAM_OUTPUT: {
872 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
873
874 var->type = decode_type_from_blob(metadata);
875 var->interface_type = decode_type_from_blob(metadata);
876 var->outermost_struct_type = decode_type_from_blob(metadata);
877
878 var->name = ralloc_strdup(prog, blob_read_string(metadata));
879
880 size_t s_var_size, s_var_ptrs;
881 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
882
883 blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
884 s_var_size - s_var_ptrs);
885
886 res->Data = var;
887 break;
888 }
889 case GL_UNIFORM_BLOCK:
890 res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
891 break;
892 case GL_SHADER_STORAGE_BLOCK:
893 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
894 break;
895 case GL_BUFFER_VARIABLE:
896 case GL_VERTEX_SUBROUTINE_UNIFORM:
897 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
898 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
899 case GL_COMPUTE_SUBROUTINE_UNIFORM:
900 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
901 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
902 case GL_UNIFORM:
903 res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
904 break;
905 case GL_ATOMIC_COUNTER_BUFFER:
906 res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
907 break;
908 case GL_TRANSFORM_FEEDBACK_BUFFER:
909 res->Data = &prog->last_vert_prog->
910 sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
911 break;
912 case GL_TRANSFORM_FEEDBACK_VARYING:
913 res->Data = &prog->last_vert_prog->
914 sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
915 break;
916 case GL_VERTEX_SUBROUTINE:
917 case GL_TESS_CONTROL_SUBROUTINE:
918 case GL_TESS_EVALUATION_SUBROUTINE:
919 case GL_GEOMETRY_SUBROUTINE:
920 case GL_FRAGMENT_SUBROUTINE:
921 case GL_COMPUTE_SUBROUTINE:
922 sh =
923 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
924 res->Data =
925 &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
926 break;
927 default:
928 assert(!"Support for reading resource not yet implemented.");
929 }
930 }
931
932 static void
933 write_program_resource_list(struct blob *metadata,
934 struct gl_shader_program *prog)
935 {
936 blob_write_uint32(metadata, prog->data->NumProgramResourceList);
937
938 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
939 blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
940 write_program_resource_data(metadata, prog,
941 &prog->data->ProgramResourceList[i]);
942 blob_write_bytes(metadata,
943 &prog->data->ProgramResourceList[i].StageReferences,
944 sizeof(prog->data->ProgramResourceList[i].StageReferences));
945 }
946 }
947
948 static void
949 read_program_resource_list(struct blob_reader *metadata,
950 struct gl_shader_program *prog)
951 {
952 prog->data->NumProgramResourceList = blob_read_uint32(metadata);
953
954 prog->data->ProgramResourceList =
955 ralloc_array(prog->data, gl_program_resource,
956 prog->data->NumProgramResourceList);
957
958 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
959 prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
960 read_program_resource_data(metadata, prog,
961 &prog->data->ProgramResourceList[i]);
962 blob_copy_bytes(metadata,
963 (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
964 sizeof(prog->data->ProgramResourceList[i].StageReferences));
965 }
966 }
967
968 static void
969 write_shader_parameters(struct blob *metadata,
970 struct gl_program_parameter_list *params)
971 {
972 blob_write_uint32(metadata, params->NumParameters);
973 blob_write_uint32(metadata, params->NumParameterValues);
974 uint32_t i = 0;
975
976 while (i < params->NumParameters) {
977 struct gl_program_parameter *param = &params->Parameters[i];
978
979 blob_write_uint32(metadata, param->Type);
980 blob_write_string(metadata, param->Name);
981 blob_write_uint32(metadata, param->Size);
982 blob_write_uint32(metadata, param->DataType);
983 blob_write_bytes(metadata, param->StateIndexes,
984 sizeof(param->StateIndexes));
985
986 i++;
987 }
988
989 blob_write_bytes(metadata, params->ParameterValues,
990 sizeof(gl_constant_value) * params->NumParameterValues);
991
992 blob_write_bytes(metadata, params->ParameterValueOffset,
993 sizeof(uint32_t) * params->NumParameters);
994
995 blob_write_uint32(metadata, params->StateFlags);
996 }
997
998 static void
999 read_shader_parameters(struct blob_reader *metadata,
1000 struct gl_program_parameter_list *params)
1001 {
1002 gl_state_index16 state_indexes[STATE_LENGTH];
1003 uint32_t i = 0;
1004 uint32_t num_parameters = blob_read_uint32(metadata);
1005 uint32_t num_parameters_values = blob_read_uint32(metadata);
1006
1007 _mesa_reserve_parameter_storage(params, num_parameters);
1008 while (i < num_parameters) {
1009 gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1010 const char *name = blob_read_string(metadata);
1011 unsigned size = blob_read_uint32(metadata);
1012 unsigned data_type = blob_read_uint32(metadata);
1013 blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1014 sizeof(state_indexes));
1015
1016 _mesa_add_parameter(params, type, name, size, data_type,
1017 NULL, state_indexes, false);
1018
1019 i++;
1020 }
1021
1022 blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1023 sizeof(gl_constant_value) * num_parameters_values);
1024
1025 blob_copy_bytes(metadata, (uint8_t *) params->ParameterValueOffset,
1026 sizeof(uint32_t) * num_parameters);
1027
1028 params->StateFlags = blob_read_uint32(metadata);
1029 }
1030
1031 static void
1032 write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1033 {
1034 assert(shader->Program);
1035 struct gl_program *glprog = shader->Program;
1036 unsigned i;
1037
1038 blob_write_bytes(metadata, glprog->TexturesUsed,
1039 sizeof(glprog->TexturesUsed));
1040 blob_write_uint64(metadata, glprog->SamplersUsed);
1041
1042 blob_write_bytes(metadata, glprog->SamplerUnits,
1043 sizeof(glprog->SamplerUnits));
1044 blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1045 sizeof(glprog->sh.SamplerTargets));
1046 blob_write_uint32(metadata, glprog->ShadowSamplers);
1047 blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1048
1049 blob_write_bytes(metadata, glprog->sh.ImageAccess,
1050 sizeof(glprog->sh.ImageAccess));
1051 blob_write_bytes(metadata, glprog->sh.ImageUnits,
1052 sizeof(glprog->sh.ImageUnits));
1053
1054 size_t ptr_size = sizeof(GLvoid *);
1055
1056 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1057 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1058 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1059 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1060 sizeof(struct gl_bindless_sampler) - ptr_size);
1061 }
1062
1063 blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1064 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1065 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1066 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1067 sizeof(struct gl_bindless_image) - ptr_size);
1068 }
1069
1070 blob_write_bytes(metadata, &glprog->sh.fs.BlendSupport,
1071 sizeof(glprog->sh.fs.BlendSupport));
1072
1073 write_shader_parameters(metadata, glprog->Parameters);
1074
1075 assert((glprog->driver_cache_blob == NULL) ==
1076 (glprog->driver_cache_blob_size == 0));
1077 blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1078 if (glprog->driver_cache_blob_size > 0) {
1079 blob_write_bytes(metadata, glprog->driver_cache_blob,
1080 glprog->driver_cache_blob_size);
1081 }
1082 }
1083
1084 static void
1085 read_shader_metadata(struct blob_reader *metadata,
1086 struct gl_program *glprog,
1087 gl_linked_shader *linked)
1088 {
1089 unsigned i;
1090
1091 blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1092 sizeof(glprog->TexturesUsed));
1093 glprog->SamplersUsed = blob_read_uint64(metadata);
1094
1095 blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1096 sizeof(glprog->SamplerUnits));
1097 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1098 sizeof(glprog->sh.SamplerTargets));
1099 glprog->ShadowSamplers = blob_read_uint32(metadata);
1100 glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1101
1102 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
1103 sizeof(glprog->sh.ImageAccess));
1104 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1105 sizeof(glprog->sh.ImageUnits));
1106
1107 size_t ptr_size = sizeof(GLvoid *);
1108
1109 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1110 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1111 if (glprog->sh.NumBindlessSamplers > 0) {
1112 glprog->sh.BindlessSamplers =
1113 rzalloc_array(glprog, gl_bindless_sampler,
1114 glprog->sh.NumBindlessSamplers);
1115
1116 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1117 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1118 sizeof(struct gl_bindless_sampler) - ptr_size);
1119 }
1120 }
1121
1122 glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1123 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1124 if (glprog->sh.NumBindlessImages > 0) {
1125 glprog->sh.BindlessImages =
1126 rzalloc_array(glprog, gl_bindless_image,
1127 glprog->sh.NumBindlessImages);
1128
1129 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1130 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1131 sizeof(struct gl_bindless_image) - ptr_size);
1132 }
1133 }
1134
1135 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.fs.BlendSupport,
1136 sizeof(glprog->sh.fs.BlendSupport));
1137
1138 glprog->Parameters = _mesa_new_parameter_list();
1139 read_shader_parameters(metadata, glprog->Parameters);
1140
1141 glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1142 if (glprog->driver_cache_blob_size > 0) {
1143 glprog->driver_cache_blob =
1144 (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1145 blob_copy_bytes(metadata, glprog->driver_cache_blob,
1146 glprog->driver_cache_blob_size);
1147 }
1148 }
1149
1150 static void
1151 get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1152 shader_info *info)
1153 {
1154 *s_info_size = sizeof(shader_info);
1155 *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1156 }
1157
1158 static void
1159 create_linked_shader_and_program(struct gl_context *ctx,
1160 gl_shader_stage stage,
1161 struct gl_shader_program *prog,
1162 struct blob_reader *metadata)
1163 {
1164 struct gl_program *glprog;
1165
1166 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1167 linked->Stage = stage;
1168
1169 glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
1170 prog->Name, false);
1171 glprog->info.stage = stage;
1172 linked->Program = glprog;
1173
1174 read_shader_metadata(metadata, glprog, linked);
1175
1176 glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1177 glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1178
1179 size_t s_info_size, s_info_ptrs;
1180 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1181 &glprog->info);
1182
1183 /* Restore shader info */
1184 blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1185 s_info_size - s_info_ptrs);
1186
1187 _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
1188 _mesa_reference_program(ctx, &linked->Program, glprog);
1189 prog->_LinkedShaders[stage] = linked;
1190 }
1191
1192 extern "C" void
1193 serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1194 struct gl_shader_program *prog)
1195 {
1196 blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1197
1198 write_uniforms(blob, prog);
1199
1200 write_hash_tables(blob, prog);
1201
1202 blob_write_uint32(blob, prog->data->Version);
1203 blob_write_uint32(blob, prog->data->linked_stages);
1204
1205 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1206 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1207 if (sh) {
1208 write_shader_metadata(blob, sh);
1209
1210 if (sh->Program->info.name)
1211 blob_write_string(blob, sh->Program->info.name);
1212 else
1213 blob_write_string(blob, "");
1214
1215 if (sh->Program->info.label)
1216 blob_write_string(blob, sh->Program->info.label);
1217 else
1218 blob_write_string(blob, "");
1219
1220 size_t s_info_size, s_info_ptrs;
1221 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1222 &sh->Program->info);
1223
1224 /* Store shader info */
1225 blob_write_bytes(blob,
1226 ((char *) &sh->Program->info) + s_info_ptrs,
1227 s_info_size - s_info_ptrs);
1228 }
1229 }
1230
1231 write_xfb(blob, prog);
1232
1233 write_uniform_remap_tables(blob, prog);
1234
1235 write_atomic_buffers(blob, prog);
1236
1237 write_buffer_blocks(blob, prog);
1238
1239 write_subroutines(blob, prog);
1240
1241 write_program_resource_list(blob, prog);
1242 }
1243
1244 extern "C" bool
1245 deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1246 struct gl_shader_program *prog)
1247 {
1248 /* Fixed function programs generated by Mesa can't be serialized. */
1249 if (prog->Name == 0)
1250 return false;
1251
1252 assert(prog->data->UniformStorage == NULL);
1253
1254 blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1255
1256 read_uniforms(blob, prog);
1257
1258 read_hash_tables(blob, prog);
1259
1260 prog->data->Version = blob_read_uint32(blob);
1261 prog->data->linked_stages = blob_read_uint32(blob);
1262
1263 unsigned mask = prog->data->linked_stages;
1264 while (mask) {
1265 const int j = u_bit_scan(&mask);
1266 create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1267 blob);
1268 }
1269
1270 read_xfb(blob, prog);
1271
1272 read_uniform_remap_tables(blob, prog);
1273
1274 read_atomic_buffers(blob, prog);
1275
1276 read_buffer_blocks(blob, prog);
1277
1278 read_subroutines(blob, prog);
1279
1280 read_program_resource_list(blob, prog);
1281
1282 return !blob->overrun;
1283 }