2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
29 * Supports serializing and deserializing glsl programs using a blob.
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
43 write_subroutines(struct blob
*metadata
, struct gl_shader_program
*prog
)
45 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
46 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
50 struct gl_program
*glprog
= sh
->Program
;
52 blob_write_uint32(metadata
, glprog
->sh
.NumSubroutineUniforms
);
53 blob_write_uint32(metadata
, glprog
->sh
.MaxSubroutineFunctionIndex
);
54 blob_write_uint32(metadata
, glprog
->sh
.NumSubroutineFunctions
);
55 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineFunctions
; j
++) {
56 int num_types
= glprog
->sh
.SubroutineFunctions
[j
].num_compat_types
;
58 blob_write_string(metadata
, glprog
->sh
.SubroutineFunctions
[j
].name
);
59 blob_write_uint32(metadata
, glprog
->sh
.SubroutineFunctions
[j
].index
);
60 blob_write_uint32(metadata
, num_types
);
62 for (int k
= 0; k
< num_types
; k
++) {
63 encode_type_to_blob(metadata
,
64 glprog
->sh
.SubroutineFunctions
[j
].types
[k
]);
71 read_subroutines(struct blob_reader
*metadata
, struct gl_shader_program
*prog
)
73 struct gl_subroutine_function
*subs
;
75 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
76 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
80 struct gl_program
*glprog
= sh
->Program
;
82 glprog
->sh
.NumSubroutineUniforms
= blob_read_uint32(metadata
);
83 glprog
->sh
.MaxSubroutineFunctionIndex
= blob_read_uint32(metadata
);
84 glprog
->sh
.NumSubroutineFunctions
= blob_read_uint32(metadata
);
86 subs
= rzalloc_array(prog
, struct gl_subroutine_function
,
87 glprog
->sh
.NumSubroutineFunctions
);
88 glprog
->sh
.SubroutineFunctions
= subs
;
90 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineFunctions
; j
++) {
91 subs
[j
].name
= ralloc_strdup(prog
, blob_read_string (metadata
));
92 subs
[j
].index
= (int) blob_read_uint32(metadata
);
93 subs
[j
].num_compat_types
= (int) blob_read_uint32(metadata
);
95 subs
[j
].types
= rzalloc_array(prog
, const struct glsl_type
*,
96 subs
[j
].num_compat_types
);
97 for (int k
= 0; k
< subs
[j
].num_compat_types
; k
++) {
98 subs
[j
].types
[k
] = decode_type_from_blob(metadata
);
105 write_buffer_block(struct blob
*metadata
, struct gl_uniform_block
*b
)
107 blob_write_string(metadata
, b
->Name
);
108 blob_write_uint32(metadata
, b
->NumUniforms
);
109 blob_write_uint32(metadata
, b
->Binding
);
110 blob_write_uint32(metadata
, b
->UniformBufferSize
);
111 blob_write_uint32(metadata
, b
->stageref
);
113 for (unsigned j
= 0; j
< b
->NumUniforms
; j
++) {
114 blob_write_string(metadata
, b
->Uniforms
[j
].Name
);
115 blob_write_string(metadata
, b
->Uniforms
[j
].IndexName
);
116 encode_type_to_blob(metadata
, b
->Uniforms
[j
].Type
);
117 blob_write_uint32(metadata
, b
->Uniforms
[j
].Offset
);
122 write_buffer_blocks(struct blob
*metadata
, struct gl_shader_program
*prog
)
124 blob_write_uint32(metadata
, prog
->data
->NumUniformBlocks
);
125 blob_write_uint32(metadata
, prog
->data
->NumShaderStorageBlocks
);
127 for (unsigned i
= 0; i
< prog
->data
->NumUniformBlocks
; i
++) {
128 write_buffer_block(metadata
, &prog
->data
->UniformBlocks
[i
]);
131 for (unsigned i
= 0; i
< prog
->data
->NumShaderStorageBlocks
; i
++) {
132 write_buffer_block(metadata
, &prog
->data
->ShaderStorageBlocks
[i
]);
135 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
136 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
140 struct gl_program
*glprog
= sh
->Program
;
142 blob_write_uint32(metadata
, glprog
->info
.num_ubos
);
143 blob_write_uint32(metadata
, glprog
->info
.num_ssbos
);
145 for (unsigned j
= 0; j
< glprog
->info
.num_ubos
; j
++) {
147 glprog
->sh
.UniformBlocks
[j
] - prog
->data
->UniformBlocks
;
148 blob_write_uint32(metadata
, offset
);
151 for (unsigned j
= 0; j
< glprog
->info
.num_ssbos
; j
++) {
152 uint32_t offset
= glprog
->sh
.ShaderStorageBlocks
[j
] -
153 prog
->data
->ShaderStorageBlocks
;
154 blob_write_uint32(metadata
, offset
);
160 read_buffer_block(struct blob_reader
*metadata
, struct gl_uniform_block
*b
,
161 struct gl_shader_program
*prog
)
163 b
->Name
= ralloc_strdup(prog
->data
, blob_read_string (metadata
));
164 b
->NumUniforms
= blob_read_uint32(metadata
);
165 b
->Binding
= blob_read_uint32(metadata
);
166 b
->UniformBufferSize
= blob_read_uint32(metadata
);
167 b
->stageref
= blob_read_uint32(metadata
);
170 rzalloc_array(prog
->data
, struct gl_uniform_buffer_variable
,
172 for (unsigned j
= 0; j
< b
->NumUniforms
; j
++) {
173 b
->Uniforms
[j
].Name
= ralloc_strdup(prog
->data
,
174 blob_read_string (metadata
));
176 char *index_name
= blob_read_string(metadata
);
177 if (strcmp(b
->Uniforms
[j
].Name
, index_name
) == 0) {
178 b
->Uniforms
[j
].IndexName
= b
->Uniforms
[j
].Name
;
180 b
->Uniforms
[j
].IndexName
= ralloc_strdup(prog
->data
, index_name
);
183 b
->Uniforms
[j
].Type
= decode_type_from_blob(metadata
);
184 b
->Uniforms
[j
].Offset
= blob_read_uint32(metadata
);
189 read_buffer_blocks(struct blob_reader
*metadata
,
190 struct gl_shader_program
*prog
)
192 prog
->data
->NumUniformBlocks
= blob_read_uint32(metadata
);
193 prog
->data
->NumShaderStorageBlocks
= blob_read_uint32(metadata
);
195 prog
->data
->UniformBlocks
=
196 rzalloc_array(prog
->data
, struct gl_uniform_block
,
197 prog
->data
->NumUniformBlocks
);
199 prog
->data
->ShaderStorageBlocks
=
200 rzalloc_array(prog
->data
, struct gl_uniform_block
,
201 prog
->data
->NumShaderStorageBlocks
);
203 for (unsigned i
= 0; i
< prog
->data
->NumUniformBlocks
; i
++) {
204 read_buffer_block(metadata
, &prog
->data
->UniformBlocks
[i
], prog
);
207 for (unsigned i
= 0; i
< prog
->data
->NumShaderStorageBlocks
; i
++) {
208 read_buffer_block(metadata
, &prog
->data
->ShaderStorageBlocks
[i
], prog
);
211 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
212 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
216 struct gl_program
*glprog
= sh
->Program
;
218 glprog
->info
.num_ubos
= blob_read_uint32(metadata
);
219 glprog
->info
.num_ssbos
= blob_read_uint32(metadata
);
221 glprog
->sh
.UniformBlocks
=
222 rzalloc_array(glprog
, gl_uniform_block
*, glprog
->info
.num_ubos
);
223 glprog
->sh
.ShaderStorageBlocks
=
224 rzalloc_array(glprog
, gl_uniform_block
*, glprog
->info
.num_ssbos
);
226 for (unsigned j
= 0; j
< glprog
->info
.num_ubos
; j
++) {
227 uint32_t offset
= blob_read_uint32(metadata
);
228 glprog
->sh
.UniformBlocks
[j
] = prog
->data
->UniformBlocks
+ offset
;
231 for (unsigned j
= 0; j
< glprog
->info
.num_ssbos
; j
++) {
232 uint32_t offset
= blob_read_uint32(metadata
);
233 glprog
->sh
.ShaderStorageBlocks
[j
] =
234 prog
->data
->ShaderStorageBlocks
+ offset
;
240 write_atomic_buffers(struct blob
*metadata
, struct gl_shader_program
*prog
)
242 blob_write_uint32(metadata
, prog
->data
->NumAtomicBuffers
);
244 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
245 if (prog
->_LinkedShaders
[i
]) {
246 struct gl_program
*glprog
= prog
->_LinkedShaders
[i
]->Program
;
247 blob_write_uint32(metadata
, glprog
->info
.num_abos
);
251 for (unsigned i
= 0; i
< prog
->data
->NumAtomicBuffers
; i
++) {
252 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].Binding
);
253 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].MinimumSize
);
254 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].NumUniforms
);
256 blob_write_bytes(metadata
, prog
->data
->AtomicBuffers
[i
].StageReferences
,
257 sizeof(prog
->data
->AtomicBuffers
[i
].StageReferences
));
259 for (unsigned j
= 0; j
< prog
->data
->AtomicBuffers
[i
].NumUniforms
; j
++) {
260 blob_write_uint32(metadata
, prog
->data
->AtomicBuffers
[i
].Uniforms
[j
]);
266 read_atomic_buffers(struct blob_reader
*metadata
,
267 struct gl_shader_program
*prog
)
269 prog
->data
->NumAtomicBuffers
= blob_read_uint32(metadata
);
270 prog
->data
->AtomicBuffers
=
271 rzalloc_array(prog
, gl_active_atomic_buffer
,
272 prog
->data
->NumAtomicBuffers
);
274 struct gl_active_atomic_buffer
**stage_buff_list
[MESA_SHADER_STAGES
];
275 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
276 if (prog
->_LinkedShaders
[i
]) {
277 struct gl_program
*glprog
= prog
->_LinkedShaders
[i
]->Program
;
279 glprog
->info
.num_abos
= blob_read_uint32(metadata
);
280 glprog
->sh
.AtomicBuffers
=
281 rzalloc_array(glprog
, gl_active_atomic_buffer
*,
282 glprog
->info
.num_abos
);
283 stage_buff_list
[i
] = glprog
->sh
.AtomicBuffers
;
287 for (unsigned i
= 0; i
< prog
->data
->NumAtomicBuffers
; i
++) {
288 prog
->data
->AtomicBuffers
[i
].Binding
= blob_read_uint32(metadata
);
289 prog
->data
->AtomicBuffers
[i
].MinimumSize
= blob_read_uint32(metadata
);
290 prog
->data
->AtomicBuffers
[i
].NumUniforms
= blob_read_uint32(metadata
);
292 blob_copy_bytes(metadata
,
293 (uint8_t *) &prog
->data
->AtomicBuffers
[i
].StageReferences
,
294 sizeof(prog
->data
->AtomicBuffers
[i
].StageReferences
));
296 prog
->data
->AtomicBuffers
[i
].Uniforms
= rzalloc_array(prog
, unsigned,
297 prog
->data
->AtomicBuffers
[i
].NumUniforms
);
299 for (unsigned j
= 0; j
< prog
->data
->AtomicBuffers
[i
].NumUniforms
; j
++) {
300 prog
->data
->AtomicBuffers
[i
].Uniforms
[j
] = blob_read_uint32(metadata
);
303 for (unsigned j
= 0; j
< MESA_SHADER_STAGES
; j
++) {
304 if (prog
->data
->AtomicBuffers
[i
].StageReferences
[j
]) {
305 *stage_buff_list
[j
] = &prog
->data
->AtomicBuffers
[i
];
306 stage_buff_list
[j
]++;
313 write_xfb(struct blob
*metadata
, struct gl_shader_program
*shProg
)
315 struct gl_program
*prog
= shProg
->last_vert_prog
;
318 blob_write_uint32(metadata
, ~0u);
322 struct gl_transform_feedback_info
*ltf
= prog
->sh
.LinkedTransformFeedback
;
324 blob_write_uint32(metadata
, prog
->info
.stage
);
326 blob_write_uint32(metadata
, ltf
->NumOutputs
);
327 blob_write_uint32(metadata
, ltf
->ActiveBuffers
);
328 blob_write_uint32(metadata
, ltf
->NumVarying
);
330 blob_write_bytes(metadata
, ltf
->Outputs
,
331 sizeof(struct gl_transform_feedback_output
) *
334 for (int i
= 0; i
< ltf
->NumVarying
; i
++) {
335 blob_write_string(metadata
, ltf
->Varyings
[i
].Name
);
336 blob_write_uint32(metadata
, ltf
->Varyings
[i
].Type
);
337 blob_write_uint32(metadata
, ltf
->Varyings
[i
].BufferIndex
);
338 blob_write_uint32(metadata
, ltf
->Varyings
[i
].Size
);
339 blob_write_uint32(metadata
, ltf
->Varyings
[i
].Offset
);
342 blob_write_bytes(metadata
, ltf
->Buffers
,
343 sizeof(struct gl_transform_feedback_buffer
) *
344 MAX_FEEDBACK_BUFFERS
);
348 read_xfb(struct blob_reader
*metadata
, struct gl_shader_program
*shProg
)
350 unsigned xfb_stage
= blob_read_uint32(metadata
);
352 if (xfb_stage
== ~0u)
355 struct gl_program
*prog
= shProg
->_LinkedShaders
[xfb_stage
]->Program
;
356 struct gl_transform_feedback_info
*ltf
=
357 rzalloc(prog
, struct gl_transform_feedback_info
);
359 prog
->sh
.LinkedTransformFeedback
= ltf
;
360 shProg
->last_vert_prog
= prog
;
362 ltf
->NumOutputs
= blob_read_uint32(metadata
);
363 ltf
->ActiveBuffers
= blob_read_uint32(metadata
);
364 ltf
->NumVarying
= blob_read_uint32(metadata
);
366 ltf
->Outputs
= rzalloc_array(prog
, struct gl_transform_feedback_output
,
369 blob_copy_bytes(metadata
, (uint8_t *) ltf
->Outputs
,
370 sizeof(struct gl_transform_feedback_output
) *
373 ltf
->Varyings
= rzalloc_array(prog
,
374 struct gl_transform_feedback_varying_info
,
377 for (int i
= 0; i
< ltf
->NumVarying
; i
++) {
378 ltf
->Varyings
[i
].Name
= ralloc_strdup(prog
, blob_read_string(metadata
));
379 ltf
->Varyings
[i
].Type
= blob_read_uint32(metadata
);
380 ltf
->Varyings
[i
].BufferIndex
= blob_read_uint32(metadata
);
381 ltf
->Varyings
[i
].Size
= blob_read_uint32(metadata
);
382 ltf
->Varyings
[i
].Offset
= blob_read_uint32(metadata
);
385 blob_copy_bytes(metadata
, (uint8_t *) ltf
->Buffers
,
386 sizeof(struct gl_transform_feedback_buffer
) *
387 MAX_FEEDBACK_BUFFERS
);
391 has_uniform_storage(struct gl_shader_program
*prog
, unsigned idx
)
393 if (!prog
->data
->UniformStorage
[idx
].builtin
&&
394 !prog
->data
->UniformStorage
[idx
].is_shader_storage
&&
395 prog
->data
->UniformStorage
[idx
].block_index
== -1)
402 write_uniforms(struct blob
*metadata
, struct gl_shader_program
*prog
)
404 blob_write_uint32(metadata
, prog
->SamplersValidated
);
405 blob_write_uint32(metadata
, prog
->data
->NumUniformStorage
);
406 blob_write_uint32(metadata
, prog
->data
->NumUniformDataSlots
);
408 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
409 encode_type_to_blob(metadata
, prog
->data
->UniformStorage
[i
].type
);
410 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].array_elements
);
411 blob_write_string(metadata
, prog
->data
->UniformStorage
[i
].name
);
412 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].builtin
);
413 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].remap_location
);
414 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].block_index
);
415 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].atomic_buffer_index
);
416 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].offset
);
417 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].array_stride
);
418 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].hidden
);
419 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].is_shader_storage
);
420 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].active_shader_mask
);
421 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].matrix_stride
);
422 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].row_major
);
423 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].is_bindless
);
424 blob_write_uint32(metadata
,
425 prog
->data
->UniformStorage
[i
].num_compatible_subroutines
);
426 blob_write_uint32(metadata
,
427 prog
->data
->UniformStorage
[i
].top_level_array_size
);
428 blob_write_uint32(metadata
,
429 prog
->data
->UniformStorage
[i
].top_level_array_stride
);
431 if (has_uniform_storage(prog
, i
)) {
432 blob_write_uint32(metadata
, prog
->data
->UniformStorage
[i
].storage
-
433 prog
->data
->UniformDataSlots
);
436 blob_write_bytes(metadata
, prog
->data
->UniformStorage
[i
].opaque
,
437 sizeof(prog
->data
->UniformStorage
[i
].opaque
));
440 /* Here we cache all uniform values. We do this to retain values for
441 * uniforms with initialisers and also hidden uniforms that may be lowered
442 * constant arrays. We could possibly just store the values we need but for
443 * now we just store everything.
445 blob_write_uint32(metadata
, prog
->data
->NumHiddenUniforms
);
446 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
447 if (has_uniform_storage(prog
, i
)) {
449 prog
->data
->UniformStorage
[i
].type
->component_slots() *
450 MAX2(prog
->data
->UniformStorage
[i
].array_elements
, 1);
452 prog
->data
->UniformStorage
[i
].storage
-
453 prog
->data
->UniformDataSlots
;
454 blob_write_bytes(metadata
, &prog
->data
->UniformDataDefaults
[slot
],
455 sizeof(union gl_constant_value
) * vec_size
);
461 read_uniforms(struct blob_reader
*metadata
, struct gl_shader_program
*prog
)
463 struct gl_uniform_storage
*uniforms
;
464 union gl_constant_value
*data
;
466 prog
->SamplersValidated
= blob_read_uint32(metadata
);
467 prog
->data
->NumUniformStorage
= blob_read_uint32(metadata
);
468 prog
->data
->NumUniformDataSlots
= blob_read_uint32(metadata
);
470 uniforms
= rzalloc_array(prog
->data
, struct gl_uniform_storage
,
471 prog
->data
->NumUniformStorage
);
472 prog
->data
->UniformStorage
= uniforms
;
474 data
= rzalloc_array(uniforms
, union gl_constant_value
,
475 prog
->data
->NumUniformDataSlots
);
476 prog
->data
->UniformDataSlots
= data
;
477 prog
->data
->UniformDataDefaults
=
478 rzalloc_array(uniforms
, union gl_constant_value
,
479 prog
->data
->NumUniformDataSlots
);
481 prog
->UniformHash
= new string_to_uint_map
;
483 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
484 uniforms
[i
].type
= decode_type_from_blob(metadata
);
485 uniforms
[i
].array_elements
= blob_read_uint32(metadata
);
486 uniforms
[i
].name
= ralloc_strdup(prog
, blob_read_string (metadata
));
487 uniforms
[i
].builtin
= blob_read_uint32(metadata
);
488 uniforms
[i
].remap_location
= blob_read_uint32(metadata
);
489 uniforms
[i
].block_index
= blob_read_uint32(metadata
);
490 uniforms
[i
].atomic_buffer_index
= blob_read_uint32(metadata
);
491 uniforms
[i
].offset
= blob_read_uint32(metadata
);
492 uniforms
[i
].array_stride
= blob_read_uint32(metadata
);
493 uniforms
[i
].hidden
= blob_read_uint32(metadata
);
494 uniforms
[i
].is_shader_storage
= blob_read_uint32(metadata
);
495 uniforms
[i
].active_shader_mask
= blob_read_uint32(metadata
);
496 uniforms
[i
].matrix_stride
= blob_read_uint32(metadata
);
497 uniforms
[i
].row_major
= blob_read_uint32(metadata
);
498 uniforms
[i
].is_bindless
= blob_read_uint32(metadata
);
499 uniforms
[i
].num_compatible_subroutines
= blob_read_uint32(metadata
);
500 uniforms
[i
].top_level_array_size
= blob_read_uint32(metadata
);
501 uniforms
[i
].top_level_array_stride
= blob_read_uint32(metadata
);
502 prog
->UniformHash
->put(i
, uniforms
[i
].name
);
504 if (has_uniform_storage(prog
, i
)) {
505 uniforms
[i
].storage
= data
+ blob_read_uint32(metadata
);
508 memcpy(uniforms
[i
].opaque
,
509 blob_read_bytes(metadata
, sizeof(uniforms
[i
].opaque
)),
510 sizeof(uniforms
[i
].opaque
));
513 /* Restore uniform values. */
514 prog
->data
->NumHiddenUniforms
= blob_read_uint32(metadata
);
515 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
516 if (has_uniform_storage(prog
, i
)) {
518 prog
->data
->UniformStorage
[i
].type
->component_slots() *
519 MAX2(prog
->data
->UniformStorage
[i
].array_elements
, 1);
521 prog
->data
->UniformStorage
[i
].storage
-
522 prog
->data
->UniformDataSlots
;
523 blob_copy_bytes(metadata
,
524 (uint8_t *) &prog
->data
->UniformDataSlots
[slot
],
525 sizeof(union gl_constant_value
) * vec_size
);
527 assert(vec_size
+ prog
->data
->UniformStorage
[i
].storage
<=
528 data
+ prog
->data
->NumUniformDataSlots
);
532 memcpy(prog
->data
->UniformDataDefaults
, prog
->data
->UniformDataSlots
,
533 sizeof(union gl_constant_value
) * prog
->data
->NumUniformDataSlots
);
536 enum uniform_remap_type
538 remap_type_inactive_explicit_location
,
540 remap_type_uniform_offset
544 write_uniform_remap_table_entry(struct blob
*metadata
,
545 gl_uniform_storage
*uniform_storage
,
546 gl_uniform_storage
*entry
)
548 if (entry
== INACTIVE_UNIFORM_EXPLICIT_LOCATION
) {
549 blob_write_uint32(metadata
, remap_type_inactive_explicit_location
);
550 } else if (entry
== NULL
) {
551 blob_write_uint32(metadata
, remap_type_null_ptr
);
553 blob_write_uint32(metadata
, remap_type_uniform_offset
);
555 uint32_t offset
= entry
- uniform_storage
;
556 blob_write_uint32(metadata
, offset
);
561 write_uniform_remap_tables(struct blob
*metadata
,
562 struct gl_shader_program
*prog
)
564 blob_write_uint32(metadata
, prog
->NumUniformRemapTable
);
566 for (unsigned i
= 0; i
< prog
->NumUniformRemapTable
; i
++) {
567 write_uniform_remap_table_entry(metadata
, prog
->data
->UniformStorage
,
568 prog
->UniformRemapTable
[i
]);
571 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
572 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
574 struct gl_program
*glprog
= sh
->Program
;
575 blob_write_uint32(metadata
, glprog
->sh
.NumSubroutineUniformRemapTable
);
577 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineUniformRemapTable
; j
++) {
578 write_uniform_remap_table_entry(metadata
,
579 prog
->data
->UniformStorage
,
580 glprog
->sh
.SubroutineUniformRemapTable
[j
]);
587 read_uniform_remap_table_entry(struct blob_reader
*metadata
,
588 gl_uniform_storage
*uniform_storage
,
589 gl_uniform_storage
**entry
,
590 enum uniform_remap_type type
)
592 if (type
== remap_type_inactive_explicit_location
) {
593 *entry
= INACTIVE_UNIFORM_EXPLICIT_LOCATION
;
594 } else if (type
== remap_type_null_ptr
) {
597 uint32_t uni_offset
= blob_read_uint32(metadata
);
598 *entry
= uniform_storage
+ uni_offset
;
603 read_uniform_remap_tables(struct blob_reader
*metadata
,
604 struct gl_shader_program
*prog
)
606 prog
->NumUniformRemapTable
= blob_read_uint32(metadata
);
608 prog
->UniformRemapTable
= rzalloc_array(prog
, struct gl_uniform_storage
*,
609 prog
->NumUniformRemapTable
);
611 for (unsigned i
= 0; i
< prog
->NumUniformRemapTable
; i
++) {
612 enum uniform_remap_type type
=
613 (enum uniform_remap_type
) blob_read_uint32(metadata
);
615 read_uniform_remap_table_entry(metadata
, prog
->data
->UniformStorage
,
616 &prog
->UniformRemapTable
[i
], type
);
619 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
620 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
622 struct gl_program
*glprog
= sh
->Program
;
623 glprog
->sh
.NumSubroutineUniformRemapTable
= blob_read_uint32(metadata
);
625 glprog
->sh
.SubroutineUniformRemapTable
=
626 rzalloc_array(glprog
, struct gl_uniform_storage
*,
627 glprog
->sh
.NumSubroutineUniformRemapTable
);
629 for (unsigned j
= 0; j
< glprog
->sh
.NumSubroutineUniformRemapTable
; j
++) {
630 enum uniform_remap_type type
=
631 (enum uniform_remap_type
) blob_read_uint32(metadata
);
633 read_uniform_remap_table_entry(metadata
,
634 prog
->data
->UniformStorage
,
635 &glprog
->sh
.SubroutineUniformRemapTable
[j
],
649 write_hash_table_entry(const char *key
, unsigned value
, void *closure
)
651 struct whte_closure
*whte
= (struct whte_closure
*) closure
;
653 blob_write_string(whte
->blob
, key
);
654 blob_write_uint32(whte
->blob
, value
);
660 write_hash_table(struct blob
*metadata
, struct string_to_uint_map
*hash
)
663 struct whte_closure whte
;
665 whte
.blob
= metadata
;
666 whte
.num_entries
= 0;
668 offset
= metadata
->size
;
670 /* Write a placeholder for the hashtable size. */
671 blob_write_uint32 (metadata
, 0);
673 hash
->iterate(write_hash_table_entry
, &whte
);
675 /* Overwrite with the computed number of entries written. */
676 blob_overwrite_uint32 (metadata
, offset
, whte
.num_entries
);
680 read_hash_table(struct blob_reader
*metadata
, struct string_to_uint_map
*hash
)
682 size_t i
, num_entries
;
686 num_entries
= blob_read_uint32 (metadata
);
688 for (i
= 0; i
< num_entries
; i
++) {
689 key
= blob_read_string(metadata
);
690 value
= blob_read_uint32(metadata
);
692 hash
->put(value
, key
);
697 write_hash_tables(struct blob
*metadata
, struct gl_shader_program
*prog
)
699 write_hash_table(metadata
, prog
->AttributeBindings
);
700 write_hash_table(metadata
, prog
->FragDataBindings
);
701 write_hash_table(metadata
, prog
->FragDataIndexBindings
);
705 read_hash_tables(struct blob_reader
*metadata
, struct gl_shader_program
*prog
)
707 read_hash_table(metadata
, prog
->AttributeBindings
);
708 read_hash_table(metadata
, prog
->FragDataBindings
);
709 read_hash_table(metadata
, prog
->FragDataIndexBindings
);
713 write_shader_subroutine_index(struct blob
*metadata
,
714 struct gl_linked_shader
*sh
,
715 struct gl_program_resource
*res
)
719 for (unsigned j
= 0; j
< sh
->Program
->sh
.NumSubroutineFunctions
; j
++) {
720 if (strcmp(((gl_subroutine_function
*)res
->Data
)->name
,
721 sh
->Program
->sh
.SubroutineFunctions
[j
].name
) == 0) {
722 blob_write_uint32(metadata
, j
);
729 get_shader_var_and_pointer_sizes(size_t *s_var_size
, size_t *s_var_ptrs
,
730 const gl_shader_variable
*var
)
732 *s_var_size
= sizeof(gl_shader_variable
);
735 sizeof(var
->interface_type
) +
736 sizeof(var
->outermost_struct_type
) +
741 write_program_resource_data(struct blob
*metadata
,
742 struct gl_shader_program
*prog
,
743 struct gl_program_resource
*res
)
745 struct gl_linked_shader
*sh
;
748 case GL_PROGRAM_INPUT
:
749 case GL_PROGRAM_OUTPUT
: {
750 const gl_shader_variable
*var
= (gl_shader_variable
*)res
->Data
;
752 encode_type_to_blob(metadata
, var
->type
);
753 encode_type_to_blob(metadata
, var
->interface_type
);
754 encode_type_to_blob(metadata
, var
->outermost_struct_type
);
756 blob_write_string(metadata
, var
->name
);
758 size_t s_var_size
, s_var_ptrs
;
759 get_shader_var_and_pointer_sizes(&s_var_size
, &s_var_ptrs
, var
);
761 /* Write gl_shader_variable skipping over the pointers */
762 blob_write_bytes(metadata
, ((char *)var
) + s_var_ptrs
,
763 s_var_size
- s_var_ptrs
);
766 case GL_UNIFORM_BLOCK
:
767 for (unsigned i
= 0; i
< prog
->data
->NumUniformBlocks
; i
++) {
768 if (strcmp(((gl_uniform_block
*)res
->Data
)->Name
,
769 prog
->data
->UniformBlocks
[i
].Name
) == 0) {
770 blob_write_uint32(metadata
, i
);
775 case GL_SHADER_STORAGE_BLOCK
:
776 for (unsigned i
= 0; i
< prog
->data
->NumShaderStorageBlocks
; i
++) {
777 if (strcmp(((gl_uniform_block
*)res
->Data
)->Name
,
778 prog
->data
->ShaderStorageBlocks
[i
].Name
) == 0) {
779 blob_write_uint32(metadata
, i
);
784 case GL_BUFFER_VARIABLE
:
785 case GL_VERTEX_SUBROUTINE_UNIFORM
:
786 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
787 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
788 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
789 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
790 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
792 for (unsigned i
= 0; i
< prog
->data
->NumUniformStorage
; i
++) {
793 if (strcmp(((gl_uniform_storage
*)res
->Data
)->name
,
794 prog
->data
->UniformStorage
[i
].name
) == 0) {
795 blob_write_uint32(metadata
, i
);
800 case GL_ATOMIC_COUNTER_BUFFER
:
801 for (unsigned i
= 0; i
< prog
->data
->NumAtomicBuffers
; i
++) {
802 if (((gl_active_atomic_buffer
*)res
->Data
)->Binding
==
803 prog
->data
->AtomicBuffers
[i
].Binding
) {
804 blob_write_uint32(metadata
, i
);
809 case GL_TRANSFORM_FEEDBACK_BUFFER
:
810 for (unsigned i
= 0; i
< MAX_FEEDBACK_BUFFERS
; i
++) {
811 if (((gl_transform_feedback_buffer
*)res
->Data
)->Binding
==
812 prog
->last_vert_prog
->sh
.LinkedTransformFeedback
->Buffers
[i
].Binding
) {
813 blob_write_uint32(metadata
, i
);
818 case GL_TRANSFORM_FEEDBACK_VARYING
:
819 for (int i
= 0; i
< prog
->last_vert_prog
->sh
.LinkedTransformFeedback
->NumVarying
; i
++) {
820 if (strcmp(((gl_transform_feedback_varying_info
*)res
->Data
)->Name
,
821 prog
->last_vert_prog
->sh
.LinkedTransformFeedback
->Varyings
[i
].Name
) == 0) {
822 blob_write_uint32(metadata
, i
);
827 case GL_VERTEX_SUBROUTINE
:
828 case GL_TESS_CONTROL_SUBROUTINE
:
829 case GL_TESS_EVALUATION_SUBROUTINE
:
830 case GL_GEOMETRY_SUBROUTINE
:
831 case GL_FRAGMENT_SUBROUTINE
:
832 case GL_COMPUTE_SUBROUTINE
:
834 prog
->_LinkedShaders
[_mesa_shader_stage_from_subroutine(res
->Type
)];
835 write_shader_subroutine_index(metadata
, sh
, res
);
838 assert(!"Support for writing resource not yet implemented.");
843 read_program_resource_data(struct blob_reader
*metadata
,
844 struct gl_shader_program
*prog
,
845 struct gl_program_resource
*res
)
847 struct gl_linked_shader
*sh
;
850 case GL_PROGRAM_INPUT
:
851 case GL_PROGRAM_OUTPUT
: {
852 gl_shader_variable
*var
= ralloc(prog
, struct gl_shader_variable
);
854 var
->type
= decode_type_from_blob(metadata
);
855 var
->interface_type
= decode_type_from_blob(metadata
);
856 var
->outermost_struct_type
= decode_type_from_blob(metadata
);
858 var
->name
= ralloc_strdup(prog
, blob_read_string(metadata
));
860 size_t s_var_size
, s_var_ptrs
;
861 get_shader_var_and_pointer_sizes(&s_var_size
, &s_var_ptrs
, var
);
863 blob_copy_bytes(metadata
, ((uint8_t *) var
) + s_var_ptrs
,
864 s_var_size
- s_var_ptrs
);
869 case GL_UNIFORM_BLOCK
:
870 res
->Data
= &prog
->data
->UniformBlocks
[blob_read_uint32(metadata
)];
872 case GL_SHADER_STORAGE_BLOCK
:
873 res
->Data
= &prog
->data
->ShaderStorageBlocks
[blob_read_uint32(metadata
)];
875 case GL_BUFFER_VARIABLE
:
876 case GL_VERTEX_SUBROUTINE_UNIFORM
:
877 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
878 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
879 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
880 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
881 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
883 res
->Data
= &prog
->data
->UniformStorage
[blob_read_uint32(metadata
)];
885 case GL_ATOMIC_COUNTER_BUFFER
:
886 res
->Data
= &prog
->data
->AtomicBuffers
[blob_read_uint32(metadata
)];
888 case GL_TRANSFORM_FEEDBACK_BUFFER
:
889 res
->Data
= &prog
->last_vert_prog
->
890 sh
.LinkedTransformFeedback
->Buffers
[blob_read_uint32(metadata
)];
892 case GL_TRANSFORM_FEEDBACK_VARYING
:
893 res
->Data
= &prog
->last_vert_prog
->
894 sh
.LinkedTransformFeedback
->Varyings
[blob_read_uint32(metadata
)];
896 case GL_VERTEX_SUBROUTINE
:
897 case GL_TESS_CONTROL_SUBROUTINE
:
898 case GL_TESS_EVALUATION_SUBROUTINE
:
899 case GL_GEOMETRY_SUBROUTINE
:
900 case GL_FRAGMENT_SUBROUTINE
:
901 case GL_COMPUTE_SUBROUTINE
:
903 prog
->_LinkedShaders
[_mesa_shader_stage_from_subroutine(res
->Type
)];
905 &sh
->Program
->sh
.SubroutineFunctions
[blob_read_uint32(metadata
)];
908 assert(!"Support for reading resource not yet implemented.");
913 write_program_resource_list(struct blob
*metadata
,
914 struct gl_shader_program
*prog
)
916 blob_write_uint32(metadata
, prog
->data
->NumProgramResourceList
);
918 for (unsigned i
= 0; i
< prog
->data
->NumProgramResourceList
; i
++) {
919 blob_write_uint32(metadata
, prog
->data
->ProgramResourceList
[i
].Type
);
920 write_program_resource_data(metadata
, prog
,
921 &prog
->data
->ProgramResourceList
[i
]);
922 blob_write_bytes(metadata
,
923 &prog
->data
->ProgramResourceList
[i
].StageReferences
,
924 sizeof(prog
->data
->ProgramResourceList
[i
].StageReferences
));
929 read_program_resource_list(struct blob_reader
*metadata
,
930 struct gl_shader_program
*prog
)
932 prog
->data
->NumProgramResourceList
= blob_read_uint32(metadata
);
934 prog
->data
->ProgramResourceList
=
935 ralloc_array(prog
->data
, gl_program_resource
,
936 prog
->data
->NumProgramResourceList
);
938 for (unsigned i
= 0; i
< prog
->data
->NumProgramResourceList
; i
++) {
939 prog
->data
->ProgramResourceList
[i
].Type
= blob_read_uint32(metadata
);
940 read_program_resource_data(metadata
, prog
,
941 &prog
->data
->ProgramResourceList
[i
]);
942 blob_copy_bytes(metadata
,
943 (uint8_t *) &prog
->data
->ProgramResourceList
[i
].StageReferences
,
944 sizeof(prog
->data
->ProgramResourceList
[i
].StageReferences
));
949 write_shader_parameters(struct blob
*metadata
,
950 struct gl_program_parameter_list
*params
)
952 blob_write_uint32(metadata
, params
->NumParameters
);
955 while (i
< params
->NumParameters
) {
956 struct gl_program_parameter
*param
= ¶ms
->Parameters
[i
];
958 blob_write_uint32(metadata
, param
->Type
);
959 blob_write_string(metadata
, param
->Name
);
960 blob_write_uint32(metadata
, param
->Size
);
961 blob_write_uint32(metadata
, param
->DataType
);
962 blob_write_bytes(metadata
, param
->StateIndexes
,
963 sizeof(param
->StateIndexes
));
968 blob_write_bytes(metadata
, params
->ParameterValues
,
969 sizeof(gl_constant_value
) * 4 * params
->NumParameters
);
971 blob_write_uint32(metadata
, params
->StateFlags
);
975 read_shader_parameters(struct blob_reader
*metadata
,
976 struct gl_program_parameter_list
*params
)
978 gl_state_index16 state_indexes
[STATE_LENGTH
];
980 uint32_t num_parameters
= blob_read_uint32(metadata
);
982 _mesa_reserve_parameter_storage(params
, num_parameters
);
983 while (i
< num_parameters
) {
984 gl_register_file type
= (gl_register_file
) blob_read_uint32(metadata
);
985 const char *name
= blob_read_string(metadata
);
986 unsigned size
= blob_read_uint32(metadata
);
987 unsigned data_type
= blob_read_uint32(metadata
);
988 blob_copy_bytes(metadata
, (uint8_t *) state_indexes
,
989 sizeof(state_indexes
));
991 _mesa_add_parameter(params
, type
, name
, size
, data_type
,
992 NULL
, state_indexes
);
997 blob_copy_bytes(metadata
, (uint8_t *) params
->ParameterValues
,
998 sizeof(gl_constant_value
) * 4 * params
->NumParameters
);
1000 params
->StateFlags
= blob_read_uint32(metadata
);
1004 write_shader_metadata(struct blob
*metadata
, gl_linked_shader
*shader
)
1006 assert(shader
->Program
);
1007 struct gl_program
*glprog
= shader
->Program
;
1010 blob_write_bytes(metadata
, glprog
->TexturesUsed
,
1011 sizeof(glprog
->TexturesUsed
));
1012 blob_write_uint64(metadata
, glprog
->SamplersUsed
);
1014 blob_write_bytes(metadata
, glprog
->SamplerUnits
,
1015 sizeof(glprog
->SamplerUnits
));
1016 blob_write_bytes(metadata
, glprog
->sh
.SamplerTargets
,
1017 sizeof(glprog
->sh
.SamplerTargets
));
1018 blob_write_uint32(metadata
, glprog
->ShadowSamplers
);
1020 blob_write_bytes(metadata
, glprog
->sh
.ImageAccess
,
1021 sizeof(glprog
->sh
.ImageAccess
));
1022 blob_write_bytes(metadata
, glprog
->sh
.ImageUnits
,
1023 sizeof(glprog
->sh
.ImageUnits
));
1025 size_t ptr_size
= sizeof(GLvoid
*);
1027 blob_write_uint32(metadata
, glprog
->sh
.NumBindlessSamplers
);
1028 blob_write_uint32(metadata
, glprog
->sh
.HasBoundBindlessSampler
);
1029 for (i
= 0; i
< glprog
->sh
.NumBindlessSamplers
; i
++) {
1030 blob_write_bytes(metadata
, &glprog
->sh
.BindlessSamplers
[i
],
1031 sizeof(struct gl_bindless_sampler
) - ptr_size
);
1034 blob_write_uint32(metadata
, glprog
->sh
.NumBindlessImages
);
1035 blob_write_uint32(metadata
, glprog
->sh
.HasBoundBindlessImage
);
1036 for (i
= 0; i
< glprog
->sh
.NumBindlessImages
; i
++) {
1037 blob_write_bytes(metadata
, &glprog
->sh
.BindlessImages
[i
],
1038 sizeof(struct gl_bindless_image
) - ptr_size
);
1041 blob_write_bytes(metadata
, &glprog
->sh
.fs
.BlendSupport
,
1042 sizeof(glprog
->sh
.fs
.BlendSupport
));
1044 write_shader_parameters(metadata
, glprog
->Parameters
);
1046 assert((glprog
->driver_cache_blob
== NULL
) ==
1047 (glprog
->driver_cache_blob_size
== 0));
1048 blob_write_uint32(metadata
, (uint32_t)glprog
->driver_cache_blob_size
);
1049 if (glprog
->driver_cache_blob_size
> 0) {
1050 blob_write_bytes(metadata
, glprog
->driver_cache_blob
,
1051 glprog
->driver_cache_blob_size
);
1056 read_shader_metadata(struct blob_reader
*metadata
,
1057 struct gl_program
*glprog
,
1058 gl_linked_shader
*linked
)
1062 blob_copy_bytes(metadata
, (uint8_t *) glprog
->TexturesUsed
,
1063 sizeof(glprog
->TexturesUsed
));
1064 glprog
->SamplersUsed
= blob_read_uint64(metadata
);
1066 blob_copy_bytes(metadata
, (uint8_t *) glprog
->SamplerUnits
,
1067 sizeof(glprog
->SamplerUnits
));
1068 blob_copy_bytes(metadata
, (uint8_t *) glprog
->sh
.SamplerTargets
,
1069 sizeof(glprog
->sh
.SamplerTargets
));
1070 glprog
->ShadowSamplers
= blob_read_uint32(metadata
);
1072 blob_copy_bytes(metadata
, (uint8_t *) glprog
->sh
.ImageAccess
,
1073 sizeof(glprog
->sh
.ImageAccess
));
1074 blob_copy_bytes(metadata
, (uint8_t *) glprog
->sh
.ImageUnits
,
1075 sizeof(glprog
->sh
.ImageUnits
));
1077 size_t ptr_size
= sizeof(GLvoid
*);
1079 glprog
->sh
.NumBindlessSamplers
= blob_read_uint32(metadata
);
1080 glprog
->sh
.HasBoundBindlessSampler
= blob_read_uint32(metadata
);
1081 if (glprog
->sh
.NumBindlessSamplers
> 0) {
1082 glprog
->sh
.BindlessSamplers
=
1083 rzalloc_array(glprog
, gl_bindless_sampler
,
1084 glprog
->sh
.NumBindlessSamplers
);
1086 for (i
= 0; i
< glprog
->sh
.NumBindlessSamplers
; i
++) {
1087 blob_copy_bytes(metadata
, (uint8_t *) &glprog
->sh
.BindlessSamplers
[i
],
1088 sizeof(struct gl_bindless_sampler
) - ptr_size
);
1092 glprog
->sh
.NumBindlessImages
= blob_read_uint32(metadata
);
1093 glprog
->sh
.HasBoundBindlessImage
= blob_read_uint32(metadata
);
1094 if (glprog
->sh
.NumBindlessImages
> 0) {
1095 glprog
->sh
.BindlessImages
=
1096 rzalloc_array(glprog
, gl_bindless_image
,
1097 glprog
->sh
.NumBindlessImages
);
1099 for (i
= 0; i
< glprog
->sh
.NumBindlessImages
; i
++) {
1100 blob_copy_bytes(metadata
, (uint8_t *) &glprog
->sh
.BindlessImages
[i
],
1101 sizeof(struct gl_bindless_image
) - ptr_size
);
1105 blob_copy_bytes(metadata
, (uint8_t *) &glprog
->sh
.fs
.BlendSupport
,
1106 sizeof(glprog
->sh
.fs
.BlendSupport
));
1108 glprog
->Parameters
= _mesa_new_parameter_list();
1109 read_shader_parameters(metadata
, glprog
->Parameters
);
1111 glprog
->driver_cache_blob_size
= (size_t)blob_read_uint32(metadata
);
1112 if (glprog
->driver_cache_blob_size
> 0) {
1113 glprog
->driver_cache_blob
=
1114 (uint8_t*)ralloc_size(glprog
, glprog
->driver_cache_blob_size
);
1115 blob_copy_bytes(metadata
, glprog
->driver_cache_blob
,
1116 glprog
->driver_cache_blob_size
);
1121 get_shader_info_and_pointer_sizes(size_t *s_info_size
, size_t *s_info_ptrs
,
1124 *s_info_size
= sizeof(shader_info
);
1125 *s_info_ptrs
= sizeof(info
->name
) + sizeof(info
->label
);
1129 create_linked_shader_and_program(struct gl_context
*ctx
,
1130 gl_shader_stage stage
,
1131 struct gl_shader_program
*prog
,
1132 struct blob_reader
*metadata
)
1134 struct gl_program
*glprog
;
1136 struct gl_linked_shader
*linked
= rzalloc(NULL
, struct gl_linked_shader
);
1137 linked
->Stage
= stage
;
1139 glprog
= ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
1141 glprog
->info
.stage
= stage
;
1142 linked
->Program
= glprog
;
1144 read_shader_metadata(metadata
, glprog
, linked
);
1146 glprog
->info
.name
= ralloc_strdup(glprog
, blob_read_string(metadata
));
1147 glprog
->info
.label
= ralloc_strdup(glprog
, blob_read_string(metadata
));
1149 size_t s_info_size
, s_info_ptrs
;
1150 get_shader_info_and_pointer_sizes(&s_info_size
, &s_info_ptrs
,
1153 /* Restore shader info */
1154 blob_copy_bytes(metadata
, ((uint8_t *) &glprog
->info
) + s_info_ptrs
,
1155 s_info_size
- s_info_ptrs
);
1157 _mesa_reference_shader_program_data(ctx
, &glprog
->sh
.data
, prog
->data
);
1158 _mesa_reference_program(ctx
, &linked
->Program
, glprog
);
1159 prog
->_LinkedShaders
[stage
] = linked
;
1163 serialize_glsl_program(struct blob
*blob
, struct gl_context
*ctx
,
1164 struct gl_shader_program
*prog
)
1166 blob_write_bytes(blob
, prog
->data
->sha1
, sizeof(prog
->data
->sha1
));
1168 write_uniforms(blob
, prog
);
1170 write_hash_tables(blob
, prog
);
1172 blob_write_uint32(blob
, prog
->data
->Version
);
1173 blob_write_uint32(blob
, prog
->data
->linked_stages
);
1175 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1176 struct gl_linked_shader
*sh
= prog
->_LinkedShaders
[i
];
1178 write_shader_metadata(blob
, sh
);
1180 if (sh
->Program
->info
.name
)
1181 blob_write_string(blob
, sh
->Program
->info
.name
);
1183 blob_write_string(blob
, "");
1185 if (sh
->Program
->info
.label
)
1186 blob_write_string(blob
, sh
->Program
->info
.label
);
1188 blob_write_string(blob
, "");
1190 size_t s_info_size
, s_info_ptrs
;
1191 get_shader_info_and_pointer_sizes(&s_info_size
, &s_info_ptrs
,
1192 &sh
->Program
->info
);
1194 /* Store shader info */
1195 blob_write_bytes(blob
,
1196 ((char *) &sh
->Program
->info
) + s_info_ptrs
,
1197 s_info_size
- s_info_ptrs
);
1201 write_xfb(blob
, prog
);
1203 write_uniform_remap_tables(blob
, prog
);
1205 write_atomic_buffers(blob
, prog
);
1207 write_buffer_blocks(blob
, prog
);
1209 write_subroutines(blob
, prog
);
1211 write_program_resource_list(blob
, prog
);
1215 deserialize_glsl_program(struct blob_reader
*blob
, struct gl_context
*ctx
,
1216 struct gl_shader_program
*prog
)
1218 /* Fixed function programs generated by Mesa can't be serialized. */
1219 if (prog
->Name
== 0)
1222 assert(prog
->data
->UniformStorage
== NULL
);
1224 blob_copy_bytes(blob
, prog
->data
->sha1
, sizeof(prog
->data
->sha1
));
1226 read_uniforms(blob
, prog
);
1228 read_hash_tables(blob
, prog
);
1230 prog
->data
->Version
= blob_read_uint32(blob
);
1231 prog
->data
->linked_stages
= blob_read_uint32(blob
);
1233 unsigned mask
= prog
->data
->linked_stages
;
1235 const int j
= u_bit_scan(&mask
);
1236 create_linked_shader_and_program(ctx
, (gl_shader_stage
) j
, prog
,
1240 read_xfb(blob
, prog
);
1242 read_uniform_remap_tables(blob
, prog
);
1244 read_atomic_buffers(blob
, prog
);
1246 read_buffer_blocks(blob
, prog
);
1248 read_subroutines(blob
, prog
);
1250 read_program_resource_list(blob
, prog
);
1252 return !blob
->overrun
;