glsl/serialize: restructure remap table code
[mesa.git] / src / compiler / glsl / serialize.cpp
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file serialize.cpp
26 *
27 * GLSL serialization
28 *
29 * Supports serializing and deserializing glsl programs using a blob.
30 */
31
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
40
41
42 static void
43 write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44 {
45 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47 if (!sh)
48 continue;
49
50 struct gl_program *glprog = sh->Program;
51
52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53 blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54 blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56 int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57
58 blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
59 blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60 blob_write_uint32(metadata, num_types);
61
62 for (int k = 0; k < num_types; k++) {
63 encode_type_to_blob(metadata,
64 glprog->sh.SubroutineFunctions[j].types[k]);
65 }
66 }
67 }
68 }
69
70 static void
71 read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72 {
73 struct gl_subroutine_function *subs;
74
75 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77 if (!sh)
78 continue;
79
80 struct gl_program *glprog = sh->Program;
81
82 glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83 glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84 glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85
86 subs = rzalloc_array(prog, struct gl_subroutine_function,
87 glprog->sh.NumSubroutineFunctions);
88 glprog->sh.SubroutineFunctions = subs;
89
90 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91 subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
92 subs[j].index = (int) blob_read_uint32(metadata);
93 subs[j].num_compat_types = (int) blob_read_uint32(metadata);
94
95 subs[j].types = rzalloc_array(prog, const struct glsl_type *,
96 subs[j].num_compat_types);
97 for (int k = 0; k < subs[j].num_compat_types; k++) {
98 subs[j].types[k] = decode_type_from_blob(metadata);
99 }
100 }
101 }
102 }
103
104 static void
105 write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
106 {
107 blob_write_string(metadata, b->Name);
108 blob_write_uint32(metadata, b->NumUniforms);
109 blob_write_uint32(metadata, b->Binding);
110 blob_write_uint32(metadata, b->UniformBufferSize);
111 blob_write_uint32(metadata, b->stageref);
112
113 for (unsigned j = 0; j < b->NumUniforms; j++) {
114 blob_write_string(metadata, b->Uniforms[j].Name);
115 blob_write_string(metadata, b->Uniforms[j].IndexName);
116 encode_type_to_blob(metadata, b->Uniforms[j].Type);
117 blob_write_uint32(metadata, b->Uniforms[j].Offset);
118 }
119 }
120
121 static void
122 write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
123 {
124 blob_write_uint32(metadata, prog->data->NumUniformBlocks);
125 blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
126
127 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
128 write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
129 }
130
131 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
132 write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
133 }
134
135 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
136 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
137 if (!sh)
138 continue;
139
140 struct gl_program *glprog = sh->Program;
141
142 blob_write_uint32(metadata, glprog->info.num_ubos);
143 blob_write_uint32(metadata, glprog->info.num_ssbos);
144
145 for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
146 uint32_t offset =
147 glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
148 blob_write_uint32(metadata, offset);
149 }
150
151 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
152 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153 prog->data->ShaderStorageBlocks;
154 blob_write_uint32(metadata, offset);
155 }
156 }
157 }
158
159 static void
160 read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
161 struct gl_shader_program *prog)
162 {
163 b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
164 b->NumUniforms = blob_read_uint32(metadata);
165 b->Binding = blob_read_uint32(metadata);
166 b->UniformBufferSize = blob_read_uint32(metadata);
167 b->stageref = blob_read_uint32(metadata);
168
169 b->Uniforms =
170 rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
171 b->NumUniforms);
172 for (unsigned j = 0; j < b->NumUniforms; j++) {
173 b->Uniforms[j].Name = ralloc_strdup(prog->data,
174 blob_read_string (metadata));
175
176 char *index_name = blob_read_string(metadata);
177 if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
178 b->Uniforms[j].IndexName = b->Uniforms[j].Name;
179 } else {
180 b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
181 }
182
183 b->Uniforms[j].Type = decode_type_from_blob(metadata);
184 b->Uniforms[j].Offset = blob_read_uint32(metadata);
185 }
186 }
187
188 static void
189 read_buffer_blocks(struct blob_reader *metadata,
190 struct gl_shader_program *prog)
191 {
192 prog->data->NumUniformBlocks = blob_read_uint32(metadata);
193 prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
194
195 prog->data->UniformBlocks =
196 rzalloc_array(prog->data, struct gl_uniform_block,
197 prog->data->NumUniformBlocks);
198
199 prog->data->ShaderStorageBlocks =
200 rzalloc_array(prog->data, struct gl_uniform_block,
201 prog->data->NumShaderStorageBlocks);
202
203 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
204 read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
205 }
206
207 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
208 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
209 }
210
211 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
212 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
213 if (!sh)
214 continue;
215
216 struct gl_program *glprog = sh->Program;
217
218 glprog->info.num_ubos = blob_read_uint32(metadata);
219 glprog->info.num_ssbos = blob_read_uint32(metadata);
220
221 glprog->sh.UniformBlocks =
222 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
223 glprog->sh.ShaderStorageBlocks =
224 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
225
226 for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
227 uint32_t offset = blob_read_uint32(metadata);
228 glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
229 }
230
231 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
232 uint32_t offset = blob_read_uint32(metadata);
233 glprog->sh.ShaderStorageBlocks[j] =
234 prog->data->ShaderStorageBlocks + offset;
235 }
236 }
237 }
238
239 static void
240 write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
241 {
242 blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
243
244 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
245 if (prog->_LinkedShaders[i]) {
246 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
247 blob_write_uint32(metadata, glprog->info.num_abos);
248 }
249 }
250
251 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
252 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
253 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
254 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
255
256 blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
257 sizeof(prog->data->AtomicBuffers[i].StageReferences));
258
259 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
260 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
261 }
262 }
263 }
264
265 static void
266 read_atomic_buffers(struct blob_reader *metadata,
267 struct gl_shader_program *prog)
268 {
269 prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
270 prog->data->AtomicBuffers =
271 rzalloc_array(prog, gl_active_atomic_buffer,
272 prog->data->NumAtomicBuffers);
273
274 struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
275 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
276 if (prog->_LinkedShaders[i]) {
277 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
278
279 glprog->info.num_abos = blob_read_uint32(metadata);
280 glprog->sh.AtomicBuffers =
281 rzalloc_array(glprog, gl_active_atomic_buffer *,
282 glprog->info.num_abos);
283 stage_buff_list[i] = glprog->sh.AtomicBuffers;
284 }
285 }
286
287 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
288 prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
289 prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
290 prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
291
292 blob_copy_bytes(metadata,
293 (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
294 sizeof(prog->data->AtomicBuffers[i].StageReferences));
295
296 prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
297 prog->data->AtomicBuffers[i].NumUniforms);
298
299 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
300 prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
301 }
302
303 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
304 if (prog->data->AtomicBuffers[i].StageReferences[j]) {
305 *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
306 stage_buff_list[j]++;
307 }
308 }
309 }
310 }
311
312 static void
313 write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
314 {
315 struct gl_program *prog = shProg->last_vert_prog;
316
317 if (!prog) {
318 blob_write_uint32(metadata, ~0u);
319 return;
320 }
321
322 struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
323
324 blob_write_uint32(metadata, prog->info.stage);
325
326 /* Data set by glTransformFeedbackVaryings. */
327 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
328 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
329 sizeof(shProg->TransformFeedback.BufferStride));
330 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
331 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
332 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
333
334 blob_write_uint32(metadata, ltf->NumOutputs);
335 blob_write_uint32(metadata, ltf->ActiveBuffers);
336 blob_write_uint32(metadata, ltf->NumVarying);
337
338 blob_write_bytes(metadata, ltf->Outputs,
339 sizeof(struct gl_transform_feedback_output) *
340 ltf->NumOutputs);
341
342 for (int i = 0; i < ltf->NumVarying; i++) {
343 blob_write_string(metadata, ltf->Varyings[i].Name);
344 blob_write_uint32(metadata, ltf->Varyings[i].Type);
345 blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
346 blob_write_uint32(metadata, ltf->Varyings[i].Size);
347 blob_write_uint32(metadata, ltf->Varyings[i].Offset);
348 }
349
350 blob_write_bytes(metadata, ltf->Buffers,
351 sizeof(struct gl_transform_feedback_buffer) *
352 MAX_FEEDBACK_BUFFERS);
353 }
354
355 static void
356 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
357 {
358 unsigned xfb_stage = blob_read_uint32(metadata);
359
360 if (xfb_stage == ~0u)
361 return;
362
363 if (shProg->TransformFeedback.VaryingNames) {
364 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
365 free(shProg->TransformFeedback.VaryingNames[i]);
366 }
367
368 /* Data set by glTransformFeedbackVaryings. */
369 shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
370 blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
371 sizeof(shProg->TransformFeedback.BufferStride));
372 shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
373
374 shProg->TransformFeedback.VaryingNames = (char **)
375 realloc(shProg->TransformFeedback.VaryingNames,
376 shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
377 /* Note, malloc used with VaryingNames. */
378 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
379 shProg->TransformFeedback.VaryingNames[i] =
380 strdup(blob_read_string(metadata));
381
382 struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
383 struct gl_transform_feedback_info *ltf =
384 rzalloc(prog, struct gl_transform_feedback_info);
385
386 prog->sh.LinkedTransformFeedback = ltf;
387 shProg->last_vert_prog = prog;
388
389 ltf->NumOutputs = blob_read_uint32(metadata);
390 ltf->ActiveBuffers = blob_read_uint32(metadata);
391 ltf->NumVarying = blob_read_uint32(metadata);
392
393 ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
394 ltf->NumOutputs);
395
396 blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
397 sizeof(struct gl_transform_feedback_output) *
398 ltf->NumOutputs);
399
400 ltf->Varyings = rzalloc_array(prog,
401 struct gl_transform_feedback_varying_info,
402 ltf->NumVarying);
403
404 for (int i = 0; i < ltf->NumVarying; i++) {
405 ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
406 ltf->Varyings[i].Type = blob_read_uint32(metadata);
407 ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
408 ltf->Varyings[i].Size = blob_read_uint32(metadata);
409 ltf->Varyings[i].Offset = blob_read_uint32(metadata);
410 }
411
412 blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
413 sizeof(struct gl_transform_feedback_buffer) *
414 MAX_FEEDBACK_BUFFERS);
415 }
416
417 static bool
418 has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
419 {
420 if (!prog->data->UniformStorage[idx].builtin &&
421 !prog->data->UniformStorage[idx].is_shader_storage &&
422 prog->data->UniformStorage[idx].block_index == -1)
423 return true;
424
425 return false;
426 }
427
428 static void
429 write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
430 {
431 blob_write_uint32(metadata, prog->SamplersValidated);
432 blob_write_uint32(metadata, prog->data->NumUniformStorage);
433 blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
434
435 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
436 encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
437 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
438 if (prog->data->UniformStorage[i].name) {
439 blob_write_string(metadata, prog->data->UniformStorage[i].name);
440 } else {
441 blob_write_string(metadata, "");
442 }
443 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
444 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
445 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
446 blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
447 blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
448 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
449 blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
450 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
451 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
452 blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
453 blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
454 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
455 blob_write_uint32(metadata,
456 prog->data->UniformStorage[i].num_compatible_subroutines);
457 blob_write_uint32(metadata,
458 prog->data->UniformStorage[i].top_level_array_size);
459 blob_write_uint32(metadata,
460 prog->data->UniformStorage[i].top_level_array_stride);
461
462 if (has_uniform_storage(prog, i)) {
463 blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
464 prog->data->UniformDataSlots);
465 }
466
467 blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
468 sizeof(prog->data->UniformStorage[i].opaque));
469 }
470
471 /* Here we cache all uniform values. We do this to retain values for
472 * uniforms with initialisers and also hidden uniforms that may be lowered
473 * constant arrays. We could possibly just store the values we need but for
474 * now we just store everything.
475 */
476 blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
477 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
478 if (has_uniform_storage(prog, i)) {
479 unsigned vec_size =
480 prog->data->UniformStorage[i].type->component_slots() *
481 MAX2(prog->data->UniformStorage[i].array_elements, 1);
482 unsigned slot =
483 prog->data->UniformStorage[i].storage -
484 prog->data->UniformDataSlots;
485 blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
486 sizeof(union gl_constant_value) * vec_size);
487 }
488 }
489 }
490
491 static void
492 read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
493 {
494 struct gl_uniform_storage *uniforms;
495 union gl_constant_value *data;
496
497 prog->SamplersValidated = blob_read_uint32(metadata);
498 prog->data->NumUniformStorage = blob_read_uint32(metadata);
499 prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
500
501 uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
502 prog->data->NumUniformStorage);
503 prog->data->UniformStorage = uniforms;
504
505 data = rzalloc_array(uniforms, union gl_constant_value,
506 prog->data->NumUniformDataSlots);
507 prog->data->UniformDataSlots = data;
508 prog->data->UniformDataDefaults =
509 rzalloc_array(uniforms, union gl_constant_value,
510 prog->data->NumUniformDataSlots);
511
512 prog->UniformHash = new string_to_uint_map;
513
514 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
515 uniforms[i].type = decode_type_from_blob(metadata);
516 uniforms[i].array_elements = blob_read_uint32(metadata);
517 uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
518 uniforms[i].builtin = blob_read_uint32(metadata);
519 uniforms[i].remap_location = blob_read_uint32(metadata);
520 uniforms[i].block_index = blob_read_uint32(metadata);
521 uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
522 uniforms[i].offset = blob_read_uint32(metadata);
523 uniforms[i].array_stride = blob_read_uint32(metadata);
524 uniforms[i].hidden = blob_read_uint32(metadata);
525 uniforms[i].is_shader_storage = blob_read_uint32(metadata);
526 uniforms[i].active_shader_mask = blob_read_uint32(metadata);
527 uniforms[i].matrix_stride = blob_read_uint32(metadata);
528 uniforms[i].row_major = blob_read_uint32(metadata);
529 uniforms[i].is_bindless = blob_read_uint32(metadata);
530 uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
531 uniforms[i].top_level_array_size = blob_read_uint32(metadata);
532 uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
533 prog->UniformHash->put(i, uniforms[i].name);
534
535 if (has_uniform_storage(prog, i)) {
536 uniforms[i].storage = data + blob_read_uint32(metadata);
537 }
538
539 memcpy(uniforms[i].opaque,
540 blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
541 sizeof(uniforms[i].opaque));
542 }
543
544 /* Restore uniform values. */
545 prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
546 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
547 if (has_uniform_storage(prog, i)) {
548 unsigned vec_size =
549 prog->data->UniformStorage[i].type->component_slots() *
550 MAX2(prog->data->UniformStorage[i].array_elements, 1);
551 unsigned slot =
552 prog->data->UniformStorage[i].storage -
553 prog->data->UniformDataSlots;
554 blob_copy_bytes(metadata,
555 (uint8_t *) &prog->data->UniformDataSlots[slot],
556 sizeof(union gl_constant_value) * vec_size);
557
558 assert(vec_size + prog->data->UniformStorage[i].storage <=
559 data + prog->data->NumUniformDataSlots);
560 }
561 }
562
563 memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
564 sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
565 }
566
567 enum uniform_remap_type
568 {
569 remap_type_inactive_explicit_location,
570 remap_type_null_ptr,
571 remap_type_uniform_offset
572 };
573
574 static void
575 write_uniform_remap_table(struct blob *metadata,
576 unsigned num_entries,
577 gl_uniform_storage *uniform_storage,
578 gl_uniform_storage **remap_table)
579 {
580 blob_write_uint32(metadata, num_entries);
581
582 for (unsigned i = 0; i < num_entries; i++) {
583 gl_uniform_storage *entry = remap_table[i];
584
585 if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
586 blob_write_uint32(metadata, remap_type_inactive_explicit_location);
587 } else if (entry == NULL) {
588 blob_write_uint32(metadata, remap_type_null_ptr);
589 } else {
590 blob_write_uint32(metadata, remap_type_uniform_offset);
591
592 uint32_t offset = entry - uniform_storage;
593 blob_write_uint32(metadata, offset);
594 }
595 }
596 }
597
598 static void
599 write_uniform_remap_tables(struct blob *metadata,
600 struct gl_shader_program *prog)
601 {
602 write_uniform_remap_table(metadata, prog->NumUniformRemapTable,
603 prog->data->UniformStorage,
604 prog->UniformRemapTable);
605
606 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
607 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
608 if (sh) {
609 write_uniform_remap_table(metadata,
610 sh->Program->sh.NumSubroutineUniformRemapTable,
611 prog->data->UniformStorage,
612 sh->Program->sh.SubroutineUniformRemapTable);
613 }
614 }
615 }
616
617 static struct gl_uniform_storage **
618 read_uniform_remap_table(struct blob_reader *metadata,
619 struct gl_shader_program *prog,
620 unsigned *num_entries,
621 gl_uniform_storage *uniform_storage)
622 {
623 unsigned num = blob_read_uint32(metadata);
624 *num_entries = num;
625
626 struct gl_uniform_storage **remap_table =
627 rzalloc_array(prog, struct gl_uniform_storage *, num);
628
629 for (unsigned i = 0; i < num; i++) {
630 enum uniform_remap_type type =
631 (enum uniform_remap_type) blob_read_uint32(metadata);
632
633 if (type == remap_type_inactive_explicit_location) {
634 remap_table[i] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
635 } else if (type == remap_type_null_ptr) {
636 remap_table[i] = NULL;
637 } else {
638 uint32_t uni_offset = blob_read_uint32(metadata);
639 remap_table[i] = uniform_storage + uni_offset;
640 }
641 }
642 return remap_table;
643 }
644
645 static void
646 read_uniform_remap_tables(struct blob_reader *metadata,
647 struct gl_shader_program *prog)
648 {
649 prog->UniformRemapTable =
650 read_uniform_remap_table(metadata, prog, &prog->NumUniformRemapTable,
651 prog->data->UniformStorage);
652
653 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
654 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
655 if (sh) {
656 struct gl_program *glprog = sh->Program;
657
658 glprog->sh.SubroutineUniformRemapTable =
659 read_uniform_remap_table(metadata, prog,
660 &glprog->sh.NumSubroutineUniformRemapTable,
661 prog->data->UniformStorage);
662 }
663 }
664 }
665
666 struct whte_closure
667 {
668 struct blob *blob;
669 size_t num_entries;
670 };
671
672 static void
673 write_hash_table_entry(const char *key, unsigned value, void *closure)
674 {
675 struct whte_closure *whte = (struct whte_closure *) closure;
676
677 blob_write_string(whte->blob, key);
678 blob_write_uint32(whte->blob, value);
679
680 whte->num_entries++;
681 }
682
683 static void
684 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
685 {
686 size_t offset;
687 struct whte_closure whte;
688
689 whte.blob = metadata;
690 whte.num_entries = 0;
691
692 offset = metadata->size;
693
694 /* Write a placeholder for the hashtable size. */
695 blob_write_uint32 (metadata, 0);
696
697 hash->iterate(write_hash_table_entry, &whte);
698
699 /* Overwrite with the computed number of entries written. */
700 blob_overwrite_uint32 (metadata, offset, whte.num_entries);
701 }
702
703 static void
704 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
705 {
706 size_t i, num_entries;
707 const char *key;
708 uint32_t value;
709
710 num_entries = blob_read_uint32 (metadata);
711
712 for (i = 0; i < num_entries; i++) {
713 key = blob_read_string(metadata);
714 value = blob_read_uint32(metadata);
715
716 hash->put(value, key);
717 }
718 }
719
720 static void
721 write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
722 {
723 write_hash_table(metadata, prog->AttributeBindings);
724 write_hash_table(metadata, prog->FragDataBindings);
725 write_hash_table(metadata, prog->FragDataIndexBindings);
726 }
727
728 static void
729 read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
730 {
731 read_hash_table(metadata, prog->AttributeBindings);
732 read_hash_table(metadata, prog->FragDataBindings);
733 read_hash_table(metadata, prog->FragDataIndexBindings);
734 }
735
736 static void
737 write_shader_subroutine_index(struct blob *metadata,
738 struct gl_linked_shader *sh,
739 struct gl_program_resource *res)
740 {
741 assert(sh);
742
743 for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
744 if (strcmp(((gl_subroutine_function *)res->Data)->name,
745 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
746 blob_write_uint32(metadata, j);
747 break;
748 }
749 }
750 }
751
752 static void
753 get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
754 const gl_shader_variable *var)
755 {
756 *s_var_size = sizeof(gl_shader_variable);
757 *s_var_ptrs =
758 sizeof(var->type) +
759 sizeof(var->interface_type) +
760 sizeof(var->outermost_struct_type) +
761 sizeof(var->name);
762 }
763
764 enum uniform_type
765 {
766 uniform_remapped,
767 uniform_not_remapped
768 };
769
770 static void
771 write_program_resource_data(struct blob *metadata,
772 struct gl_shader_program *prog,
773 struct gl_program_resource *res)
774 {
775 struct gl_linked_shader *sh;
776
777 switch(res->Type) {
778 case GL_PROGRAM_INPUT:
779 case GL_PROGRAM_OUTPUT: {
780 const gl_shader_variable *var = (gl_shader_variable *)res->Data;
781
782 encode_type_to_blob(metadata, var->type);
783 encode_type_to_blob(metadata, var->interface_type);
784 encode_type_to_blob(metadata, var->outermost_struct_type);
785
786 if (var->name) {
787 blob_write_string(metadata, var->name);
788 } else {
789 blob_write_string(metadata, "");
790 }
791
792 size_t s_var_size, s_var_ptrs;
793 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
794
795 /* Write gl_shader_variable skipping over the pointers */
796 blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
797 s_var_size - s_var_ptrs);
798 break;
799 }
800 case GL_UNIFORM_BLOCK:
801 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
802 if (strcmp(((gl_uniform_block *)res->Data)->Name,
803 prog->data->UniformBlocks[i].Name) == 0) {
804 blob_write_uint32(metadata, i);
805 break;
806 }
807 }
808 break;
809 case GL_SHADER_STORAGE_BLOCK:
810 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
811 if (strcmp(((gl_uniform_block *)res->Data)->Name,
812 prog->data->ShaderStorageBlocks[i].Name) == 0) {
813 blob_write_uint32(metadata, i);
814 break;
815 }
816 }
817 break;
818 case GL_BUFFER_VARIABLE:
819 case GL_VERTEX_SUBROUTINE_UNIFORM:
820 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
821 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
822 case GL_COMPUTE_SUBROUTINE_UNIFORM:
823 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
824 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
825 case GL_UNIFORM:
826 if (((gl_uniform_storage *)res->Data)->builtin ||
827 res->Type != GL_UNIFORM) {
828 blob_write_uint32(metadata, uniform_not_remapped);
829 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
830 if (strcmp(((gl_uniform_storage *)res->Data)->name,
831 prog->data->UniformStorage[i].name) == 0) {
832 blob_write_uint32(metadata, i);
833 break;
834 }
835 }
836 } else {
837 blob_write_uint32(metadata, uniform_remapped);
838 blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
839 }
840 break;
841 case GL_ATOMIC_COUNTER_BUFFER:
842 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
843 if (((gl_active_atomic_buffer *)res->Data)->Binding ==
844 prog->data->AtomicBuffers[i].Binding) {
845 blob_write_uint32(metadata, i);
846 break;
847 }
848 }
849 break;
850 case GL_TRANSFORM_FEEDBACK_BUFFER:
851 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
852 if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
853 prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
854 blob_write_uint32(metadata, i);
855 break;
856 }
857 }
858 break;
859 case GL_TRANSFORM_FEEDBACK_VARYING:
860 for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
861 if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
862 prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
863 blob_write_uint32(metadata, i);
864 break;
865 }
866 }
867 break;
868 case GL_VERTEX_SUBROUTINE:
869 case GL_TESS_CONTROL_SUBROUTINE:
870 case GL_TESS_EVALUATION_SUBROUTINE:
871 case GL_GEOMETRY_SUBROUTINE:
872 case GL_FRAGMENT_SUBROUTINE:
873 case GL_COMPUTE_SUBROUTINE:
874 sh =
875 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
876 write_shader_subroutine_index(metadata, sh, res);
877 break;
878 default:
879 assert(!"Support for writing resource not yet implemented.");
880 }
881 }
882
883 static void
884 read_program_resource_data(struct blob_reader *metadata,
885 struct gl_shader_program *prog,
886 struct gl_program_resource *res)
887 {
888 struct gl_linked_shader *sh;
889
890 switch(res->Type) {
891 case GL_PROGRAM_INPUT:
892 case GL_PROGRAM_OUTPUT: {
893 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
894
895 var->type = decode_type_from_blob(metadata);
896 var->interface_type = decode_type_from_blob(metadata);
897 var->outermost_struct_type = decode_type_from_blob(metadata);
898
899 var->name = ralloc_strdup(prog, blob_read_string(metadata));
900
901 size_t s_var_size, s_var_ptrs;
902 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
903
904 blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
905 s_var_size - s_var_ptrs);
906
907 res->Data = var;
908 break;
909 }
910 case GL_UNIFORM_BLOCK:
911 res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
912 break;
913 case GL_SHADER_STORAGE_BLOCK:
914 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
915 break;
916 case GL_BUFFER_VARIABLE:
917 case GL_VERTEX_SUBROUTINE_UNIFORM:
918 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
919 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
920 case GL_COMPUTE_SUBROUTINE_UNIFORM:
921 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
922 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
923 case GL_UNIFORM: {
924 enum uniform_type type = (enum uniform_type) blob_read_uint32(metadata);
925 if (type == uniform_not_remapped) {
926 res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
927 } else {
928 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
929 }
930 break;
931 }
932 case GL_ATOMIC_COUNTER_BUFFER:
933 res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
934 break;
935 case GL_TRANSFORM_FEEDBACK_BUFFER:
936 res->Data = &prog->last_vert_prog->
937 sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
938 break;
939 case GL_TRANSFORM_FEEDBACK_VARYING:
940 res->Data = &prog->last_vert_prog->
941 sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
942 break;
943 case GL_VERTEX_SUBROUTINE:
944 case GL_TESS_CONTROL_SUBROUTINE:
945 case GL_TESS_EVALUATION_SUBROUTINE:
946 case GL_GEOMETRY_SUBROUTINE:
947 case GL_FRAGMENT_SUBROUTINE:
948 case GL_COMPUTE_SUBROUTINE:
949 sh =
950 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
951 res->Data =
952 &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
953 break;
954 default:
955 assert(!"Support for reading resource not yet implemented.");
956 }
957 }
958
959 static void
960 write_program_resource_list(struct blob *metadata,
961 struct gl_shader_program *prog)
962 {
963 blob_write_uint32(metadata, prog->data->NumProgramResourceList);
964
965 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
966 blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
967 write_program_resource_data(metadata, prog,
968 &prog->data->ProgramResourceList[i]);
969 blob_write_bytes(metadata,
970 &prog->data->ProgramResourceList[i].StageReferences,
971 sizeof(prog->data->ProgramResourceList[i].StageReferences));
972 }
973 }
974
975 static void
976 read_program_resource_list(struct blob_reader *metadata,
977 struct gl_shader_program *prog)
978 {
979 prog->data->NumProgramResourceList = blob_read_uint32(metadata);
980
981 prog->data->ProgramResourceList =
982 ralloc_array(prog->data, gl_program_resource,
983 prog->data->NumProgramResourceList);
984
985 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
986 prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
987 read_program_resource_data(metadata, prog,
988 &prog->data->ProgramResourceList[i]);
989 blob_copy_bytes(metadata,
990 (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
991 sizeof(prog->data->ProgramResourceList[i].StageReferences));
992 }
993 }
994
995 static void
996 write_shader_parameters(struct blob *metadata,
997 struct gl_program_parameter_list *params)
998 {
999 blob_write_uint32(metadata, params->NumParameters);
1000 uint32_t i = 0;
1001
1002 while (i < params->NumParameters) {
1003 struct gl_program_parameter *param = &params->Parameters[i];
1004 blob_write_uint32(metadata, param->Type);
1005 blob_write_string(metadata, param->Name);
1006 blob_write_uint32(metadata, param->Size);
1007 blob_write_uint32(metadata, param->Padded);
1008 blob_write_uint32(metadata, param->DataType);
1009 blob_write_bytes(metadata, param->StateIndexes,
1010 sizeof(param->StateIndexes));
1011 blob_write_uint32(metadata, param->UniformStorageIndex);
1012 blob_write_uint32(metadata, param->MainUniformStorageIndex);
1013
1014 i++;
1015 }
1016
1017 blob_write_bytes(metadata, params->ParameterValues,
1018 sizeof(gl_constant_value) * params->NumParameterValues);
1019
1020 blob_write_uint32(metadata, params->StateFlags);
1021 }
1022
1023 static void
1024 read_shader_parameters(struct blob_reader *metadata,
1025 struct gl_program_parameter_list *params)
1026 {
1027 gl_state_index16 state_indexes[STATE_LENGTH];
1028 uint32_t i = 0;
1029 uint32_t num_parameters = blob_read_uint32(metadata);
1030
1031 _mesa_reserve_parameter_storage(params, num_parameters);
1032 while (i < num_parameters) {
1033 gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1034 const char *name = blob_read_string(metadata);
1035 unsigned size = blob_read_uint32(metadata);
1036 bool padded = blob_read_uint32(metadata);
1037 unsigned data_type = blob_read_uint32(metadata);
1038 blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1039 sizeof(state_indexes));
1040
1041 _mesa_add_parameter(params, type, name, size, data_type,
1042 NULL, state_indexes, padded);
1043
1044 gl_program_parameter *param = &params->Parameters[i];
1045 param->UniformStorageIndex = blob_read_uint32(metadata);
1046 param->MainUniformStorageIndex = blob_read_uint32(metadata);
1047
1048 i++;
1049 }
1050
1051 blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1052 sizeof(gl_constant_value) * params->NumParameterValues);
1053
1054 params->StateFlags = blob_read_uint32(metadata);
1055 }
1056
1057 static void
1058 write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1059 {
1060 assert(shader->Program);
1061 struct gl_program *glprog = shader->Program;
1062 unsigned i;
1063
1064 blob_write_uint64(metadata, glprog->DualSlotInputs);
1065 blob_write_bytes(metadata, glprog->TexturesUsed,
1066 sizeof(glprog->TexturesUsed));
1067 blob_write_uint64(metadata, glprog->SamplersUsed);
1068
1069 blob_write_bytes(metadata, glprog->SamplerUnits,
1070 sizeof(glprog->SamplerUnits));
1071 blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1072 sizeof(glprog->sh.SamplerTargets));
1073 blob_write_uint32(metadata, glprog->ShadowSamplers);
1074 blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1075 blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess);
1076
1077 blob_write_bytes(metadata, glprog->sh.ImageAccess,
1078 sizeof(glprog->sh.ImageAccess));
1079 blob_write_bytes(metadata, glprog->sh.ImageUnits,
1080 sizeof(glprog->sh.ImageUnits));
1081
1082 size_t ptr_size = sizeof(GLvoid *);
1083
1084 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1085 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1086 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1087 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1088 sizeof(struct gl_bindless_sampler) - ptr_size);
1089 }
1090
1091 blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1092 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1093 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1094 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1095 sizeof(struct gl_bindless_image) - ptr_size);
1096 }
1097
1098 blob_write_bytes(metadata, &glprog->sh.fs.BlendSupport,
1099 sizeof(glprog->sh.fs.BlendSupport));
1100
1101 write_shader_parameters(metadata, glprog->Parameters);
1102
1103 assert((glprog->driver_cache_blob == NULL) ==
1104 (glprog->driver_cache_blob_size == 0));
1105 blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1106 if (glprog->driver_cache_blob_size > 0) {
1107 blob_write_bytes(metadata, glprog->driver_cache_blob,
1108 glprog->driver_cache_blob_size);
1109 }
1110 }
1111
1112 static void
1113 read_shader_metadata(struct blob_reader *metadata,
1114 struct gl_program *glprog,
1115 gl_linked_shader *linked)
1116 {
1117 unsigned i;
1118
1119 glprog->DualSlotInputs = blob_read_uint64(metadata);
1120 blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1121 sizeof(glprog->TexturesUsed));
1122 glprog->SamplersUsed = blob_read_uint64(metadata);
1123
1124 blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1125 sizeof(glprog->SamplerUnits));
1126 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1127 sizeof(glprog->sh.SamplerTargets));
1128 glprog->ShadowSamplers = blob_read_uint32(metadata);
1129 glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1130 glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata);
1131
1132 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
1133 sizeof(glprog->sh.ImageAccess));
1134 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1135 sizeof(glprog->sh.ImageUnits));
1136
1137 size_t ptr_size = sizeof(GLvoid *);
1138
1139 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1140 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1141 if (glprog->sh.NumBindlessSamplers > 0) {
1142 glprog->sh.BindlessSamplers =
1143 rzalloc_array(glprog, gl_bindless_sampler,
1144 glprog->sh.NumBindlessSamplers);
1145
1146 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1147 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1148 sizeof(struct gl_bindless_sampler) - ptr_size);
1149 }
1150 }
1151
1152 glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1153 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1154 if (glprog->sh.NumBindlessImages > 0) {
1155 glprog->sh.BindlessImages =
1156 rzalloc_array(glprog, gl_bindless_image,
1157 glprog->sh.NumBindlessImages);
1158
1159 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1160 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1161 sizeof(struct gl_bindless_image) - ptr_size);
1162 }
1163 }
1164
1165 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.fs.BlendSupport,
1166 sizeof(glprog->sh.fs.BlendSupport));
1167
1168 glprog->Parameters = _mesa_new_parameter_list();
1169 read_shader_parameters(metadata, glprog->Parameters);
1170
1171 glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1172 if (glprog->driver_cache_blob_size > 0) {
1173 glprog->driver_cache_blob =
1174 (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1175 blob_copy_bytes(metadata, glprog->driver_cache_blob,
1176 glprog->driver_cache_blob_size);
1177 }
1178 }
1179
1180 static void
1181 get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1182 shader_info *info)
1183 {
1184 *s_info_size = sizeof(shader_info);
1185 *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1186 }
1187
1188 static void
1189 create_linked_shader_and_program(struct gl_context *ctx,
1190 gl_shader_stage stage,
1191 struct gl_shader_program *prog,
1192 struct blob_reader *metadata)
1193 {
1194 struct gl_program *glprog;
1195
1196 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1197 linked->Stage = stage;
1198
1199 glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
1200 prog->Name, false);
1201 glprog->info.stage = stage;
1202 linked->Program = glprog;
1203
1204 read_shader_metadata(metadata, glprog, linked);
1205
1206 glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1207 glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1208
1209 size_t s_info_size, s_info_ptrs;
1210 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1211 &glprog->info);
1212
1213 /* Restore shader info */
1214 blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1215 s_info_size - s_info_ptrs);
1216
1217 _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
1218 _mesa_reference_program(ctx, &linked->Program, glprog);
1219 prog->_LinkedShaders[stage] = linked;
1220 }
1221
1222 extern "C" void
1223 serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1224 struct gl_shader_program *prog)
1225 {
1226 blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1227
1228 write_uniforms(blob, prog);
1229
1230 write_hash_tables(blob, prog);
1231
1232 blob_write_uint32(blob, prog->data->Version);
1233 blob_write_uint32(blob, prog->data->linked_stages);
1234
1235 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1236 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1237 if (sh) {
1238 write_shader_metadata(blob, sh);
1239
1240 if (sh->Program->info.name)
1241 blob_write_string(blob, sh->Program->info.name);
1242 else
1243 blob_write_string(blob, "");
1244
1245 if (sh->Program->info.label)
1246 blob_write_string(blob, sh->Program->info.label);
1247 else
1248 blob_write_string(blob, "");
1249
1250 size_t s_info_size, s_info_ptrs;
1251 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1252 &sh->Program->info);
1253
1254 /* Store shader info */
1255 blob_write_bytes(blob,
1256 ((char *) &sh->Program->info) + s_info_ptrs,
1257 s_info_size - s_info_ptrs);
1258 }
1259 }
1260
1261 write_xfb(blob, prog);
1262
1263 write_uniform_remap_tables(blob, prog);
1264
1265 write_atomic_buffers(blob, prog);
1266
1267 write_buffer_blocks(blob, prog);
1268
1269 write_subroutines(blob, prog);
1270
1271 write_program_resource_list(blob, prog);
1272 }
1273
1274 extern "C" bool
1275 deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1276 struct gl_shader_program *prog)
1277 {
1278 /* Fixed function programs generated by Mesa can't be serialized. */
1279 if (prog->Name == 0)
1280 return false;
1281
1282 assert(prog->data->UniformStorage == NULL);
1283
1284 blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1285
1286 read_uniforms(blob, prog);
1287
1288 read_hash_tables(blob, prog);
1289
1290 prog->data->Version = blob_read_uint32(blob);
1291 prog->data->linked_stages = blob_read_uint32(blob);
1292
1293 unsigned mask = prog->data->linked_stages;
1294 while (mask) {
1295 const int j = u_bit_scan(&mask);
1296 create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1297 blob);
1298 }
1299
1300 read_xfb(blob, prog);
1301
1302 read_uniform_remap_tables(blob, prog);
1303
1304 read_atomic_buffers(blob, prog);
1305
1306 read_buffer_blocks(blob, prog);
1307
1308 read_subroutines(blob, prog);
1309
1310 read_program_resource_list(blob, prog);
1311
1312 return !blob->overrun;
1313 }