2 * Copyright © 2008, 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 /** @file standalone.cpp
27 * Standalone compiler helper lib. Used by standalone glsl_compiler and
28 * also available to drivers to implement their own standalone compiler
29 * with driver backend.
33 #include "glsl_parser_extras.h"
34 #include "ir_optimization.h"
36 #include "loop_analysis.h"
37 #include "standalone_scaffolding.h"
38 #include "standalone.h"
39 #include "string_to_uint_map.h"
42 #include "glsl_parser_extras.h"
43 #include "ir_builder_print_visitor.h"
44 #include "builtin_functions.h"
45 #include "opt_add_neg_to_sub.h"
46 #include "main/mtypes.h"
48 class dead_variable_visitor
: public ir_hierarchical_visitor
{
50 dead_variable_visitor()
52 variables
= _mesa_pointer_set_create(NULL
);
55 virtual ~dead_variable_visitor()
57 _mesa_set_destroy(variables
, NULL
);
60 virtual ir_visitor_status
visit(ir_variable
*ir
)
62 /* If the variable is auto or temp, add it to the set of variables that
63 * are candidates for removal.
65 if (ir
->data
.mode
!= ir_var_auto
&& ir
->data
.mode
!= ir_var_temporary
)
66 return visit_continue
;
68 _mesa_set_add(variables
, ir
);
70 return visit_continue
;
73 virtual ir_visitor_status
visit(ir_dereference_variable
*ir
)
75 struct set_entry
*entry
= _mesa_set_search(variables
, ir
->var
);
77 /* If a variable is dereferenced at all, remove it from the set of
78 * variables that are candidates for removal.
81 _mesa_set_remove(variables
, entry
);
83 return visit_continue
;
86 void remove_dead_variables()
88 set_foreach(variables
, entry
) {
89 ir_variable
*ir
= (ir_variable
*) entry
->key
;
91 assert(ir
->ir_type
== ir_type_variable
);
101 init_gl_program(struct gl_program
*prog
, bool is_arb_asm
)
104 prog
->Format
= GL_PROGRAM_FORMAT_ASCII_ARB
;
105 prog
->is_arb_asm
= is_arb_asm
;
108 static struct gl_program
*
109 new_program(UNUSED
struct gl_context
*ctx
, GLenum target
,
110 UNUSED GLuint id
, bool is_arb_asm
)
113 case GL_VERTEX_PROGRAM_ARB
: /* == GL_VERTEX_PROGRAM_NV */
114 case GL_GEOMETRY_PROGRAM_NV
:
115 case GL_TESS_CONTROL_PROGRAM_NV
:
116 case GL_TESS_EVALUATION_PROGRAM_NV
:
117 case GL_FRAGMENT_PROGRAM_ARB
:
118 case GL_COMPUTE_PROGRAM_NV
: {
119 struct gl_program
*prog
= rzalloc(NULL
, struct gl_program
);
120 init_gl_program(prog
, is_arb_asm
);
124 printf("bad target in new_program\n");
129 static const struct standalone_options
*options
;
132 initialize_context(struct gl_context
*ctx
, gl_api api
)
134 initialize_context_to_defaults(ctx
, api
);
136 /* The standalone compiler needs to claim support for almost
137 * everything in order to compile the built-in functions.
139 ctx
->Const
.GLSLVersion
= options
->glsl_version
;
140 ctx
->Extensions
.ARB_ES3_compatibility
= true;
141 ctx
->Const
.MaxComputeWorkGroupCount
[0] = 65535;
142 ctx
->Const
.MaxComputeWorkGroupCount
[1] = 65535;
143 ctx
->Const
.MaxComputeWorkGroupCount
[2] = 65535;
144 ctx
->Const
.MaxComputeWorkGroupSize
[0] = 1024;
145 ctx
->Const
.MaxComputeWorkGroupSize
[1] = 1024;
146 ctx
->Const
.MaxComputeWorkGroupSize
[2] = 64;
147 ctx
->Const
.MaxComputeWorkGroupInvocations
= 1024;
148 ctx
->Const
.MaxComputeSharedMemorySize
= 32768;
149 ctx
->Const
.MaxComputeVariableGroupSize
[0] = 512;
150 ctx
->Const
.MaxComputeVariableGroupSize
[1] = 512;
151 ctx
->Const
.MaxComputeVariableGroupSize
[2] = 64;
152 ctx
->Const
.MaxComputeVariableGroupInvocations
= 512;
153 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
= 16;
154 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformComponents
= 1024;
155 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxCombinedUniformComponents
= 1024;
156 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxInputComponents
= 0; /* not used */
157 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxOutputComponents
= 0; /* not used */
158 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicBuffers
= 8;
159 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxAtomicCounters
= 8;
160 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxImageUniforms
= 8;
161 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformBlocks
= 12;
163 switch (ctx
->Const
.GLSLVersion
) {
165 ctx
->Const
.MaxClipPlanes
= 0;
166 ctx
->Const
.MaxCombinedTextureImageUnits
= 8;
167 ctx
->Const
.MaxDrawBuffers
= 2;
168 ctx
->Const
.MinProgramTexelOffset
= 0;
169 ctx
->Const
.MaxProgramTexelOffset
= 0;
170 ctx
->Const
.MaxLights
= 0;
171 ctx
->Const
.MaxTextureCoordUnits
= 0;
172 ctx
->Const
.MaxTextureUnits
= 8;
174 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 8;
175 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 0;
176 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 128 * 4;
177 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 128 * 4;
178 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
179 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 32;
181 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
=
182 ctx
->Const
.MaxCombinedTextureImageUnits
;
183 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 16 * 4;
184 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 16 * 4;
185 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
=
186 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
187 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
189 ctx
->Const
.MaxVarying
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
/ 4;
193 ctx
->Const
.MaxClipPlanes
= 6;
194 ctx
->Const
.MaxCombinedTextureImageUnits
= 2;
195 ctx
->Const
.MaxDrawBuffers
= 1;
196 ctx
->Const
.MinProgramTexelOffset
= 0;
197 ctx
->Const
.MaxProgramTexelOffset
= 0;
198 ctx
->Const
.MaxLights
= 8;
199 ctx
->Const
.MaxTextureCoordUnits
= 2;
200 ctx
->Const
.MaxTextureUnits
= 2;
202 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 16;
203 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 0;
204 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 512;
205 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 512;
206 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
207 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 32;
209 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
=
210 ctx
->Const
.MaxCombinedTextureImageUnits
;
211 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 64;
212 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 64;
213 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
=
214 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
215 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
217 ctx
->Const
.MaxVarying
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
/ 4;
221 ctx
->Const
.MaxClipPlanes
= 8;
222 ctx
->Const
.MaxCombinedTextureImageUnits
= 16;
223 ctx
->Const
.MaxDrawBuffers
= 8;
224 ctx
->Const
.MinProgramTexelOffset
= -8;
225 ctx
->Const
.MaxProgramTexelOffset
= 7;
226 ctx
->Const
.MaxLights
= 8;
227 ctx
->Const
.MaxTextureCoordUnits
= 8;
228 ctx
->Const
.MaxTextureUnits
= 2;
229 ctx
->Const
.MaxUniformBufferBindings
= 84;
230 ctx
->Const
.MaxVertexStreams
= 4;
231 ctx
->Const
.MaxTransformFeedbackBuffers
= 4;
233 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 16;
234 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 16;
235 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 1024;
236 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 1024;
237 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
238 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 64;
240 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= 16;
241 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 1024;
242 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 1024;
243 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
=
244 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
245 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
247 ctx
->Const
.MaxVarying
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
/ 4;
258 ctx
->Const
.MaxClipPlanes
= 8;
259 ctx
->Const
.MaxDrawBuffers
= 8;
260 ctx
->Const
.MinProgramTexelOffset
= -8;
261 ctx
->Const
.MaxProgramTexelOffset
= 7;
262 ctx
->Const
.MaxLights
= 8;
263 ctx
->Const
.MaxTextureCoordUnits
= 8;
264 ctx
->Const
.MaxTextureUnits
= 2;
265 ctx
->Const
.MaxUniformBufferBindings
= 84;
266 ctx
->Const
.MaxVertexStreams
= 4;
267 ctx
->Const
.MaxTransformFeedbackBuffers
= 4;
269 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 16;
270 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 16;
271 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 1024;
272 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 1024;
273 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
274 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 64;
276 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
= 16;
277 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxUniformComponents
= 1024;
278 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxCombinedUniformComponents
= 1024;
279 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxInputComponents
=
280 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
;
281 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
= 128;
283 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= 16;
284 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 1024;
285 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 1024;
286 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
=
287 ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxOutputComponents
;
288 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
290 ctx
->Const
.MaxCombinedTextureImageUnits
=
291 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
292 + ctx
->Const
.Program
[MESA_SHADER_GEOMETRY
].MaxTextureImageUnits
293 + ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
295 ctx
->Const
.MaxGeometryOutputVertices
= 256;
296 ctx
->Const
.MaxGeometryTotalOutputComponents
= 1024;
298 ctx
->Const
.MaxVarying
= 60 / 4;
301 ctx
->Const
.MaxClipPlanes
= 8;
302 ctx
->Const
.MaxCombinedTextureImageUnits
= 32;
303 ctx
->Const
.MaxDrawBuffers
= 4;
304 ctx
->Const
.MinProgramTexelOffset
= -8;
305 ctx
->Const
.MaxProgramTexelOffset
= 7;
306 ctx
->Const
.MaxLights
= 0;
307 ctx
->Const
.MaxTextureCoordUnits
= 0;
308 ctx
->Const
.MaxTextureUnits
= 0;
309 ctx
->Const
.MaxUniformBufferBindings
= 84;
310 ctx
->Const
.MaxVertexStreams
= 4;
311 ctx
->Const
.MaxTransformFeedbackBuffers
= 4;
313 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 16;
314 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 16;
315 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 1024;
316 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxCombinedUniformComponents
= 1024;
317 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxInputComponents
= 0; /* not used */
318 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 16 * 4;
320 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= 16;
321 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 224;
322 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxCombinedUniformComponents
= 224;
323 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
= 15 * 4;
324 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxOutputComponents
= 0; /* not used */
326 ctx
->Const
.MaxVarying
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
/ 4;
330 ctx
->Const
.GenerateTemporaryNames
= true;
331 ctx
->Const
.MaxPatchVertices
= 32;
333 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
334 ctx
->Const
.MaxUserAssignableUniformLocations
=
335 4 * MESA_SHADER_STAGES
* MAX_UNIFORMS
;
337 ctx
->Driver
.NewProgram
= new_program
;
340 /* Returned string will have 'ctx' as its ralloc owner. */
342 load_text_file(void *ctx
, const char *file_name
)
346 size_t total_read
= 0;
347 FILE *fp
= fopen(file_name
, "rb");
353 fseek(fp
, 0L, SEEK_END
);
355 fseek(fp
, 0L, SEEK_SET
);
357 text
= (char *) ralloc_size(ctx
, size
+ 1);
360 size_t bytes
= fread(text
+ total_read
,
361 1, size
- total_read
, fp
);
362 if (bytes
< size
- total_read
) {
373 } while (total_read
< size
);
375 text
[total_read
] = '\0';
385 compile_shader(struct gl_context
*ctx
, struct gl_shader
*shader
)
387 struct _mesa_glsl_parse_state
*state
=
388 new(shader
) _mesa_glsl_parse_state(ctx
, shader
->Stage
, shader
);
390 _mesa_glsl_compile_shader(ctx
, shader
, options
->dump_ast
,
391 options
->dump_hir
, true);
393 /* Print out the resulting IR */
394 if (!state
->error
&& options
->dump_lir
) {
395 _mesa_print_ir(stdout
, shader
->ir
, state
);
401 extern "C" struct gl_shader_program
*
402 standalone_compile_shader(const struct standalone_options
*_options
,
403 unsigned num_files
, char* const* files
, struct gl_context
*ctx
)
405 int status
= EXIT_SUCCESS
;
406 bool glsl_es
= false;
410 switch (options
->glsl_version
) {
431 fprintf(stderr
, "Unrecognized GLSL version `%d'\n", options
->glsl_version
);
436 initialize_context(ctx
, API_OPENGLES2
);
438 initialize_context(ctx
, options
->glsl_version
> 130 ? API_OPENGL_CORE
: API_OPENGL_COMPAT
);
441 struct gl_shader_program
*whole_program
;
443 whole_program
= rzalloc (NULL
, struct gl_shader_program
);
444 assert(whole_program
!= NULL
);
445 whole_program
->data
= rzalloc(whole_program
, struct gl_shader_program_data
);
446 assert(whole_program
->data
!= NULL
);
447 whole_program
->data
->InfoLog
= ralloc_strdup(whole_program
->data
, "");
449 /* Created just to avoid segmentation faults */
450 whole_program
->AttributeBindings
= new string_to_uint_map
;
451 whole_program
->FragDataBindings
= new string_to_uint_map
;
452 whole_program
->FragDataIndexBindings
= new string_to_uint_map
;
454 for (unsigned i
= 0; i
< num_files
; i
++) {
455 whole_program
->Shaders
=
456 reralloc(whole_program
, whole_program
->Shaders
,
457 struct gl_shader
*, whole_program
->NumShaders
+ 1);
458 assert(whole_program
->Shaders
!= NULL
);
460 struct gl_shader
*shader
= rzalloc(whole_program
, gl_shader
);
462 whole_program
->Shaders
[whole_program
->NumShaders
] = shader
;
463 whole_program
->NumShaders
++;
465 const unsigned len
= strlen(files
[i
]);
469 const char *const ext
= & files
[i
][len
- 5];
470 /* TODO add support to read a .shader_test */
471 if (strncmp(".vert", ext
, 5) == 0 || strncmp(".glsl", ext
, 5) == 0)
472 shader
->Type
= GL_VERTEX_SHADER
;
473 else if (strncmp(".tesc", ext
, 5) == 0)
474 shader
->Type
= GL_TESS_CONTROL_SHADER
;
475 else if (strncmp(".tese", ext
, 5) == 0)
476 shader
->Type
= GL_TESS_EVALUATION_SHADER
;
477 else if (strncmp(".geom", ext
, 5) == 0)
478 shader
->Type
= GL_GEOMETRY_SHADER
;
479 else if (strncmp(".frag", ext
, 5) == 0)
480 shader
->Type
= GL_FRAGMENT_SHADER
;
481 else if (strncmp(".comp", ext
, 5) == 0)
482 shader
->Type
= GL_COMPUTE_SHADER
;
485 shader
->Stage
= _mesa_shader_enum_to_shader_stage(shader
->Type
);
487 shader
->Source
= load_text_file(whole_program
, files
[i
]);
488 if (shader
->Source
== NULL
) {
489 printf("File \"%s\" does not exist.\n", files
[i
]);
493 compile_shader(ctx
, shader
);
495 if (strlen(shader
->InfoLog
) > 0) {
496 if (!options
->just_log
)
497 printf("Info log for %s:\n", files
[i
]);
499 printf("%s", shader
->InfoLog
);
500 if (!options
->just_log
)
504 if (!shader
->CompileStatus
) {
505 status
= EXIT_FAILURE
;
510 if (status
== EXIT_SUCCESS
) {
511 _mesa_clear_shader_program_data(ctx
, whole_program
);
513 if (options
->do_link
) {
514 link_shaders(ctx
, whole_program
);
516 const gl_shader_stage stage
= whole_program
->Shaders
[0]->Stage
;
518 whole_program
->data
->LinkStatus
= LINKING_SUCCESS
;
519 whole_program
->_LinkedShaders
[stage
] =
520 link_intrastage_shaders(whole_program
/* mem_ctx */,
523 whole_program
->Shaders
,
527 /* Par-linking can fail, for example, if there are undefined external
530 if (whole_program
->_LinkedShaders
[stage
] != NULL
) {
531 assert(whole_program
->data
->LinkStatus
);
533 struct gl_shader_compiler_options
*const compiler_options
=
534 &ctx
->Const
.ShaderCompilerOptions
[stage
];
536 exec_list
*const ir
=
537 whole_program
->_LinkedShaders
[stage
]->ir
;
541 progress
= do_function_inlining(ir
);
543 progress
= do_common_optimization(ir
,
553 status
= (whole_program
->data
->LinkStatus
) ? EXIT_SUCCESS
: EXIT_FAILURE
;
555 if (strlen(whole_program
->data
->InfoLog
) > 0) {
557 if (!options
->just_log
)
558 printf("Info log for linking:\n");
559 printf("%s", whole_program
->data
->InfoLog
);
560 if (!options
->just_log
)
564 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
565 struct gl_linked_shader
*shader
= whole_program
->_LinkedShaders
[i
];
570 add_neg_to_sub_visitor v
;
571 visit_list_elements(&v
, shader
->ir
);
573 dead_variable_visitor dv
;
574 visit_list_elements(&dv
, shader
->ir
);
575 dv
.remove_dead_variables();
578 if (options
->dump_builder
) {
579 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
580 struct gl_linked_shader
*shader
= whole_program
->_LinkedShaders
[i
];
585 _mesa_print_builder_for_ir(stdout
, shader
->ir
);
590 return whole_program
;
593 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
594 if (whole_program
->_LinkedShaders
[i
])
595 ralloc_free(whole_program
->_LinkedShaders
[i
]->Program
);
598 ralloc_free(whole_program
);
603 standalone_compiler_cleanup(struct gl_shader_program
*whole_program
)
605 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
606 if (whole_program
->_LinkedShaders
[i
])
607 ralloc_free(whole_program
->_LinkedShaders
[i
]->Program
);
610 delete whole_program
->AttributeBindings
;
611 delete whole_program
->FragDataBindings
;
612 delete whole_program
->FragDataIndexBindings
;
614 ralloc_free(whole_program
);
615 _mesa_glsl_release_types();
616 _mesa_glsl_release_builtin_functions();