nir: Print array deref indices as decimal
[mesa.git] / src / compiler / glsl / standalone.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <getopt.h>
24
25 /** @file standalone.cpp
26 *
27 * Standalone compiler helper lib. Used by standalone glsl_compiler and
28 * also available to drivers to implement their own standalone compiler
29 * with driver backend.
30 */
31
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "ir_optimization.h"
35 #include "program.h"
36 #include "loop_analysis.h"
37 #include "standalone_scaffolding.h"
38 #include "standalone.h"
39 #include "string_to_uint_map.h"
40 #include "util/set.h"
41 #include "linker.h"
42 #include "glsl_parser_extras.h"
43 #include "ir_builder_print_visitor.h"
44 #include "builtin_functions.h"
45 #include "opt_add_neg_to_sub.h"
46 #include "main/mtypes.h"
47
48 class dead_variable_visitor : public ir_hierarchical_visitor {
49 public:
50 dead_variable_visitor()
51 {
52 variables = _mesa_pointer_set_create(NULL);
53 }
54
55 virtual ~dead_variable_visitor()
56 {
57 _mesa_set_destroy(variables, NULL);
58 }
59
60 virtual ir_visitor_status visit(ir_variable *ir)
61 {
62 /* If the variable is auto or temp, add it to the set of variables that
63 * are candidates for removal.
64 */
65 if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
66 return visit_continue;
67
68 _mesa_set_add(variables, ir);
69
70 return visit_continue;
71 }
72
73 virtual ir_visitor_status visit(ir_dereference_variable *ir)
74 {
75 struct set_entry *entry = _mesa_set_search(variables, ir->var);
76
77 /* If a variable is dereferenced at all, remove it from the set of
78 * variables that are candidates for removal.
79 */
80 if (entry != NULL)
81 _mesa_set_remove(variables, entry);
82
83 return visit_continue;
84 }
85
86 void remove_dead_variables()
87 {
88 set_foreach(variables, entry) {
89 ir_variable *ir = (ir_variable *) entry->key;
90
91 assert(ir->ir_type == ir_type_variable);
92 ir->remove();
93 }
94 }
95
96 private:
97 set *variables;
98 };
99
100 static void
101 init_gl_program(struct gl_program *prog, bool is_arb_asm)
102 {
103 prog->RefCount = 1;
104 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
105 prog->is_arb_asm = is_arb_asm;
106 }
107
108 static struct gl_program *
109 new_program(UNUSED struct gl_context *ctx, GLenum target,
110 UNUSED GLuint id, bool is_arb_asm)
111 {
112 switch (target) {
113 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
114 case GL_GEOMETRY_PROGRAM_NV:
115 case GL_TESS_CONTROL_PROGRAM_NV:
116 case GL_TESS_EVALUATION_PROGRAM_NV:
117 case GL_FRAGMENT_PROGRAM_ARB:
118 case GL_COMPUTE_PROGRAM_NV: {
119 struct gl_program *prog = rzalloc(NULL, struct gl_program);
120 init_gl_program(prog, is_arb_asm);
121 return prog;
122 }
123 default:
124 printf("bad target in new_program\n");
125 return NULL;
126 }
127 }
128
129 static const struct standalone_options *options;
130
131 static void
132 initialize_context(struct gl_context *ctx, gl_api api)
133 {
134 initialize_context_to_defaults(ctx, api);
135 glsl_type_singleton_init_or_ref();
136
137 /* The standalone compiler needs to claim support for almost
138 * everything in order to compile the built-in functions.
139 */
140 ctx->Const.GLSLVersion = options->glsl_version;
141 ctx->Extensions.ARB_ES3_compatibility = true;
142 ctx->Extensions.ARB_ES3_1_compatibility = true;
143 ctx->Extensions.ARB_ES3_2_compatibility = true;
144 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
145 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
146 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
147 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
148 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
149 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
150 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
151 ctx->Const.MaxComputeSharedMemorySize = 32768;
152 ctx->Const.MaxComputeVariableGroupSize[0] = 512;
153 ctx->Const.MaxComputeVariableGroupSize[1] = 512;
154 ctx->Const.MaxComputeVariableGroupSize[2] = 64;
155 ctx->Const.MaxComputeVariableGroupInvocations = 512;
156 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
157 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
158 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
159 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
161 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
162 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
163 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
164 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
165
166 switch (ctx->Const.GLSLVersion) {
167 case 100:
168 ctx->Const.MaxClipPlanes = 0;
169 ctx->Const.MaxCombinedTextureImageUnits = 8;
170 ctx->Const.MaxDrawBuffers = 2;
171 ctx->Const.MinProgramTexelOffset = 0;
172 ctx->Const.MaxProgramTexelOffset = 0;
173 ctx->Const.MaxLights = 0;
174 ctx->Const.MaxTextureCoordUnits = 0;
175 ctx->Const.MaxTextureUnits = 8;
176
177 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
180 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
181 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
182 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
183
184 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
185 ctx->Const.MaxCombinedTextureImageUnits;
186 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
187 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
188 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
189 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
190 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
191
192 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
193 break;
194 case 110:
195 case 120:
196 ctx->Const.MaxClipPlanes = 6;
197 ctx->Const.MaxCombinedTextureImageUnits = 2;
198 ctx->Const.MaxDrawBuffers = 1;
199 ctx->Const.MinProgramTexelOffset = 0;
200 ctx->Const.MaxProgramTexelOffset = 0;
201 ctx->Const.MaxLights = 8;
202 ctx->Const.MaxTextureCoordUnits = 2;
203 ctx->Const.MaxTextureUnits = 2;
204
205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
208 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
209 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
211
212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
213 ctx->Const.MaxCombinedTextureImageUnits;
214 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
215 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
216 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
217 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
218 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
219
220 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
221 break;
222 case 130:
223 case 140:
224 ctx->Const.MaxClipPlanes = 8;
225 ctx->Const.MaxCombinedTextureImageUnits = 16;
226 ctx->Const.MaxDrawBuffers = 8;
227 ctx->Const.MinProgramTexelOffset = -8;
228 ctx->Const.MaxProgramTexelOffset = 7;
229 ctx->Const.MaxLights = 8;
230 ctx->Const.MaxTextureCoordUnits = 8;
231 ctx->Const.MaxTextureUnits = 2;
232 ctx->Const.MaxUniformBufferBindings = 84;
233 ctx->Const.MaxVertexStreams = 4;
234 ctx->Const.MaxTransformFeedbackBuffers = 4;
235
236 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
238 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
239 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
241 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
242
243 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
244 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
247 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
248 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
249
250 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
251 break;
252 case 150:
253 case 330:
254 case 400:
255 case 410:
256 case 420:
257 case 430:
258 case 440:
259 case 450:
260 case 460:
261 ctx->Const.MaxClipPlanes = 8;
262 ctx->Const.MaxDrawBuffers = 8;
263 ctx->Const.MinProgramTexelOffset = -8;
264 ctx->Const.MaxProgramTexelOffset = 7;
265 ctx->Const.MaxLights = 8;
266 ctx->Const.MaxTextureCoordUnits = 8;
267 ctx->Const.MaxTextureUnits = 2;
268 ctx->Const.MaxUniformBufferBindings = 84;
269 ctx->Const.MaxVertexStreams = 4;
270 ctx->Const.MaxTransformFeedbackBuffers = 4;
271 ctx->Const.MaxShaderStorageBufferBindings = 4;
272 ctx->Const.MaxShaderStorageBlockSize = 4096;
273 ctx->Const.MaxAtomicBufferBindings = 4;
274
275 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
276 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
277 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
278 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
279 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
280 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
281
282 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
283 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
284 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
285 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
286 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
287 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
288
289 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
290 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
291 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
292 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
293 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
294 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
295
296 ctx->Const.MaxCombinedTextureImageUnits =
297 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
298 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
299 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
300
301 ctx->Const.MaxGeometryOutputVertices = 256;
302 ctx->Const.MaxGeometryTotalOutputComponents = 1024;
303
304 ctx->Const.MaxVarying = 60 / 4;
305 break;
306 case 300:
307 ctx->Const.MaxClipPlanes = 8;
308 ctx->Const.MaxCombinedTextureImageUnits = 32;
309 ctx->Const.MaxDrawBuffers = 4;
310 ctx->Const.MinProgramTexelOffset = -8;
311 ctx->Const.MaxProgramTexelOffset = 7;
312 ctx->Const.MaxLights = 0;
313 ctx->Const.MaxTextureCoordUnits = 0;
314 ctx->Const.MaxTextureUnits = 0;
315 ctx->Const.MaxUniformBufferBindings = 84;
316 ctx->Const.MaxVertexStreams = 4;
317 ctx->Const.MaxTransformFeedbackBuffers = 4;
318
319 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
320 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
321 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
322 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
323 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
324 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
325
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
327 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
328 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
329 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
330 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
331
332 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
333 break;
334 }
335
336 ctx->Const.GenerateTemporaryNames = true;
337 ctx->Const.MaxPatchVertices = 32;
338
339 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
340 ctx->Const.MaxUserAssignableUniformLocations =
341 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
342
343 ctx->Driver.NewProgram = new_program;
344 }
345
346 /* Returned string will have 'ctx' as its ralloc owner. */
347 static char *
348 load_text_file(void *ctx, const char *file_name)
349 {
350 char *text = NULL;
351 size_t size;
352 size_t total_read = 0;
353 FILE *fp = fopen(file_name, "rb");
354
355 if (!fp) {
356 return NULL;
357 }
358
359 fseek(fp, 0L, SEEK_END);
360 size = ftell(fp);
361 fseek(fp, 0L, SEEK_SET);
362
363 text = (char *) ralloc_size(ctx, size + 1);
364 if (text != NULL) {
365 do {
366 size_t bytes = fread(text + total_read,
367 1, size - total_read, fp);
368 if (bytes < size - total_read) {
369 free(text);
370 text = NULL;
371 goto error;
372 }
373
374 if (bytes == 0) {
375 break;
376 }
377
378 total_read += bytes;
379 } while (total_read < size);
380
381 text[total_read] = '\0';
382 error:;
383 }
384
385 fclose(fp);
386
387 return text;
388 }
389
390 static void
391 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
392 {
393 struct _mesa_glsl_parse_state *state =
394 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
395
396 _mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
397 options->dump_hir, true);
398
399 /* Print out the resulting IR */
400 if (!state->error && options->dump_lir) {
401 _mesa_print_ir(stdout, shader->ir, state);
402 }
403
404 return;
405 }
406
407 extern "C" struct gl_shader_program *
408 standalone_compile_shader(const struct standalone_options *_options,
409 unsigned num_files, char* const* files, struct gl_context *ctx)
410 {
411 int status = EXIT_SUCCESS;
412 bool glsl_es = false;
413
414 options = _options;
415
416 switch (options->glsl_version) {
417 case 100:
418 case 300:
419 glsl_es = true;
420 break;
421 case 110:
422 case 120:
423 case 130:
424 case 140:
425 case 150:
426 case 330:
427 case 400:
428 case 410:
429 case 420:
430 case 430:
431 case 440:
432 case 450:
433 case 460:
434 glsl_es = false;
435 break;
436 default:
437 fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
438 return NULL;
439 }
440
441 if (glsl_es) {
442 initialize_context(ctx, API_OPENGLES2);
443 } else {
444 initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
445 }
446
447 struct gl_shader_program *whole_program;
448
449 whole_program = rzalloc (NULL, struct gl_shader_program);
450 assert(whole_program != NULL);
451 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
452 assert(whole_program->data != NULL);
453 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
454
455 /* Created just to avoid segmentation faults */
456 whole_program->AttributeBindings = new string_to_uint_map;
457 whole_program->FragDataBindings = new string_to_uint_map;
458 whole_program->FragDataIndexBindings = new string_to_uint_map;
459
460 for (unsigned i = 0; i < num_files; i++) {
461 whole_program->Shaders =
462 reralloc(whole_program, whole_program->Shaders,
463 struct gl_shader *, whole_program->NumShaders + 1);
464 assert(whole_program->Shaders != NULL);
465
466 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
467
468 whole_program->Shaders[whole_program->NumShaders] = shader;
469 whole_program->NumShaders++;
470
471 const unsigned len = strlen(files[i]);
472 if (len < 6)
473 goto fail;
474
475 const char *const ext = & files[i][len - 5];
476 /* TODO add support to read a .shader_test */
477 if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
478 shader->Type = GL_VERTEX_SHADER;
479 else if (strncmp(".tesc", ext, 5) == 0)
480 shader->Type = GL_TESS_CONTROL_SHADER;
481 else if (strncmp(".tese", ext, 5) == 0)
482 shader->Type = GL_TESS_EVALUATION_SHADER;
483 else if (strncmp(".geom", ext, 5) == 0)
484 shader->Type = GL_GEOMETRY_SHADER;
485 else if (strncmp(".frag", ext, 5) == 0)
486 shader->Type = GL_FRAGMENT_SHADER;
487 else if (strncmp(".comp", ext, 5) == 0)
488 shader->Type = GL_COMPUTE_SHADER;
489 else
490 goto fail;
491 shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
492
493 shader->Source = load_text_file(whole_program, files[i]);
494 if (shader->Source == NULL) {
495 printf("File \"%s\" does not exist.\n", files[i]);
496 exit(EXIT_FAILURE);
497 }
498
499 compile_shader(ctx, shader);
500
501 if (strlen(shader->InfoLog) > 0) {
502 if (!options->just_log)
503 printf("Info log for %s:\n", files[i]);
504
505 printf("%s", shader->InfoLog);
506 if (!options->just_log)
507 printf("\n");
508 }
509
510 if (!shader->CompileStatus) {
511 status = EXIT_FAILURE;
512 break;
513 }
514 }
515
516 if (status == EXIT_SUCCESS) {
517 _mesa_clear_shader_program_data(ctx, whole_program);
518
519 if (options->do_link) {
520 link_shaders(ctx, whole_program);
521 } else {
522 const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
523
524 whole_program->data->LinkStatus = LINKING_SUCCESS;
525 whole_program->_LinkedShaders[stage] =
526 link_intrastage_shaders(whole_program /* mem_ctx */,
527 ctx,
528 whole_program,
529 whole_program->Shaders,
530 1,
531 true);
532
533 /* Par-linking can fail, for example, if there are undefined external
534 * references.
535 */
536 if (whole_program->_LinkedShaders[stage] != NULL) {
537 assert(whole_program->data->LinkStatus);
538
539 struct gl_shader_compiler_options *const compiler_options =
540 &ctx->Const.ShaderCompilerOptions[stage];
541
542 exec_list *const ir =
543 whole_program->_LinkedShaders[stage]->ir;
544
545 bool progress;
546 do {
547 progress = do_function_inlining(ir);
548
549 progress = do_common_optimization(ir,
550 false,
551 false,
552 compiler_options,
553 true)
554 && progress;
555 } while(progress);
556 }
557 }
558
559 status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
560
561 if (strlen(whole_program->data->InfoLog) > 0) {
562 printf("\n");
563 if (!options->just_log)
564 printf("Info log for linking:\n");
565 printf("%s", whole_program->data->InfoLog);
566 if (!options->just_log)
567 printf("\n");
568 }
569
570 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
571 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
572
573 if (!shader)
574 continue;
575
576 add_neg_to_sub_visitor v;
577 visit_list_elements(&v, shader->ir);
578
579 dead_variable_visitor dv;
580 visit_list_elements(&dv, shader->ir);
581 dv.remove_dead_variables();
582 }
583
584 if (options->dump_builder) {
585 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
586 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
587
588 if (!shader)
589 continue;
590
591 _mesa_print_builder_for_ir(stdout, shader->ir);
592 }
593 }
594 }
595
596 return whole_program;
597
598 fail:
599 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
600 if (whole_program->_LinkedShaders[i])
601 ralloc_free(whole_program->_LinkedShaders[i]->Program);
602 }
603
604 ralloc_free(whole_program);
605 return NULL;
606 }
607
608 extern "C" void
609 standalone_compiler_cleanup(struct gl_shader_program *whole_program)
610 {
611 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
612 if (whole_program->_LinkedShaders[i])
613 ralloc_free(whole_program->_LinkedShaders[i]->Program);
614 }
615
616 delete whole_program->AttributeBindings;
617 delete whole_program->FragDataBindings;
618 delete whole_program->FragDataIndexBindings;
619
620 ralloc_free(whole_program);
621 glsl_type_singleton_decref();
622 _mesa_glsl_release_builtin_functions();
623 }