glsl: rename record_location_offset() -> struct_location_offset()
[mesa.git] / src / compiler / glsl / standalone.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <getopt.h>
24
25 /** @file standalone.cpp
26 *
27 * Standalone compiler helper lib. Used by standalone glsl_compiler and
28 * also available to drivers to implement their own standalone compiler
29 * with driver backend.
30 */
31
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "ir_optimization.h"
35 #include "program.h"
36 #include "loop_analysis.h"
37 #include "standalone_scaffolding.h"
38 #include "standalone.h"
39 #include "string_to_uint_map.h"
40 #include "util/set.h"
41 #include "linker.h"
42 #include "glsl_parser_extras.h"
43 #include "ir_builder_print_visitor.h"
44 #include "builtin_functions.h"
45 #include "opt_add_neg_to_sub.h"
46 #include "main/mtypes.h"
47
48 class dead_variable_visitor : public ir_hierarchical_visitor {
49 public:
50 dead_variable_visitor()
51 {
52 variables = _mesa_pointer_set_create(NULL);
53 }
54
55 virtual ~dead_variable_visitor()
56 {
57 _mesa_set_destroy(variables, NULL);
58 }
59
60 virtual ir_visitor_status visit(ir_variable *ir)
61 {
62 /* If the variable is auto or temp, add it to the set of variables that
63 * are candidates for removal.
64 */
65 if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
66 return visit_continue;
67
68 _mesa_set_add(variables, ir);
69
70 return visit_continue;
71 }
72
73 virtual ir_visitor_status visit(ir_dereference_variable *ir)
74 {
75 struct set_entry *entry = _mesa_set_search(variables, ir->var);
76
77 /* If a variable is dereferenced at all, remove it from the set of
78 * variables that are candidates for removal.
79 */
80 if (entry != NULL)
81 _mesa_set_remove(variables, entry);
82
83 return visit_continue;
84 }
85
86 void remove_dead_variables()
87 {
88 set_foreach(variables, entry) {
89 ir_variable *ir = (ir_variable *) entry->key;
90
91 assert(ir->ir_type == ir_type_variable);
92 ir->remove();
93 }
94 }
95
96 private:
97 set *variables;
98 };
99
100 static void
101 init_gl_program(struct gl_program *prog, bool is_arb_asm)
102 {
103 prog->RefCount = 1;
104 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
105 prog->is_arb_asm = is_arb_asm;
106 }
107
108 static struct gl_program *
109 new_program(UNUSED struct gl_context *ctx, GLenum target,
110 UNUSED GLuint id, bool is_arb_asm)
111 {
112 switch (target) {
113 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
114 case GL_GEOMETRY_PROGRAM_NV:
115 case GL_TESS_CONTROL_PROGRAM_NV:
116 case GL_TESS_EVALUATION_PROGRAM_NV:
117 case GL_FRAGMENT_PROGRAM_ARB:
118 case GL_COMPUTE_PROGRAM_NV: {
119 struct gl_program *prog = rzalloc(NULL, struct gl_program);
120 init_gl_program(prog, is_arb_asm);
121 return prog;
122 }
123 default:
124 printf("bad target in new_program\n");
125 return NULL;
126 }
127 }
128
129 static const struct standalone_options *options;
130
131 static void
132 initialize_context(struct gl_context *ctx, gl_api api)
133 {
134 initialize_context_to_defaults(ctx, api);
135
136 /* The standalone compiler needs to claim support for almost
137 * everything in order to compile the built-in functions.
138 */
139 ctx->Const.GLSLVersion = options->glsl_version;
140 ctx->Extensions.ARB_ES3_compatibility = true;
141 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
142 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
143 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
144 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
145 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
146 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
147 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
148 ctx->Const.MaxComputeSharedMemorySize = 32768;
149 ctx->Const.MaxComputeVariableGroupSize[0] = 512;
150 ctx->Const.MaxComputeVariableGroupSize[1] = 512;
151 ctx->Const.MaxComputeVariableGroupSize[2] = 64;
152 ctx->Const.MaxComputeVariableGroupInvocations = 512;
153 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
154 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
155 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
156 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
157 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
158 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
159 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
161 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
162
163 switch (ctx->Const.GLSLVersion) {
164 case 100:
165 ctx->Const.MaxClipPlanes = 0;
166 ctx->Const.MaxCombinedTextureImageUnits = 8;
167 ctx->Const.MaxDrawBuffers = 2;
168 ctx->Const.MinProgramTexelOffset = 0;
169 ctx->Const.MaxProgramTexelOffset = 0;
170 ctx->Const.MaxLights = 0;
171 ctx->Const.MaxTextureCoordUnits = 0;
172 ctx->Const.MaxTextureUnits = 8;
173
174 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
175 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
176 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
177 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
180
181 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
182 ctx->Const.MaxCombinedTextureImageUnits;
183 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
184 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
185 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
186 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
187 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
188
189 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
190 break;
191 case 110:
192 case 120:
193 ctx->Const.MaxClipPlanes = 6;
194 ctx->Const.MaxCombinedTextureImageUnits = 2;
195 ctx->Const.MaxDrawBuffers = 1;
196 ctx->Const.MinProgramTexelOffset = 0;
197 ctx->Const.MaxProgramTexelOffset = 0;
198 ctx->Const.MaxLights = 8;
199 ctx->Const.MaxTextureCoordUnits = 2;
200 ctx->Const.MaxTextureUnits = 2;
201
202 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
203 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
204 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
205 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
208
209 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
210 ctx->Const.MaxCombinedTextureImageUnits;
211 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
213 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
214 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
215 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
216
217 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
218 break;
219 case 130:
220 case 140:
221 ctx->Const.MaxClipPlanes = 8;
222 ctx->Const.MaxCombinedTextureImageUnits = 16;
223 ctx->Const.MaxDrawBuffers = 8;
224 ctx->Const.MinProgramTexelOffset = -8;
225 ctx->Const.MaxProgramTexelOffset = 7;
226 ctx->Const.MaxLights = 8;
227 ctx->Const.MaxTextureCoordUnits = 8;
228 ctx->Const.MaxTextureUnits = 2;
229 ctx->Const.MaxUniformBufferBindings = 84;
230 ctx->Const.MaxVertexStreams = 4;
231 ctx->Const.MaxTransformFeedbackBuffers = 4;
232
233 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
234 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
235 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
236 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
238 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
239
240 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
241 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
242 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
243 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
244 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
246
247 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
248 break;
249 case 150:
250 case 330:
251 case 400:
252 case 410:
253 case 420:
254 case 430:
255 case 440:
256 case 450:
257 case 460:
258 ctx->Const.MaxClipPlanes = 8;
259 ctx->Const.MaxDrawBuffers = 8;
260 ctx->Const.MinProgramTexelOffset = -8;
261 ctx->Const.MaxProgramTexelOffset = 7;
262 ctx->Const.MaxLights = 8;
263 ctx->Const.MaxTextureCoordUnits = 8;
264 ctx->Const.MaxTextureUnits = 2;
265 ctx->Const.MaxUniformBufferBindings = 84;
266 ctx->Const.MaxVertexStreams = 4;
267 ctx->Const.MaxTransformFeedbackBuffers = 4;
268
269 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
270 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
271 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
272 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
273 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
274 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
275
276 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
277 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
278 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
279 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
280 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
281 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
282
283 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
284 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
285 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
286 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
287 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
288 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
289
290 ctx->Const.MaxCombinedTextureImageUnits =
291 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
292 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
293 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
294
295 ctx->Const.MaxGeometryOutputVertices = 256;
296 ctx->Const.MaxGeometryTotalOutputComponents = 1024;
297
298 ctx->Const.MaxVarying = 60 / 4;
299 break;
300 case 300:
301 ctx->Const.MaxClipPlanes = 8;
302 ctx->Const.MaxCombinedTextureImageUnits = 32;
303 ctx->Const.MaxDrawBuffers = 4;
304 ctx->Const.MinProgramTexelOffset = -8;
305 ctx->Const.MaxProgramTexelOffset = 7;
306 ctx->Const.MaxLights = 0;
307 ctx->Const.MaxTextureCoordUnits = 0;
308 ctx->Const.MaxTextureUnits = 0;
309 ctx->Const.MaxUniformBufferBindings = 84;
310 ctx->Const.MaxVertexStreams = 4;
311 ctx->Const.MaxTransformFeedbackBuffers = 4;
312
313 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
314 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
315 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
316 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
317 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
318 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
319
320 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
321 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
322 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
323 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
324 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
325
326 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
327 break;
328 }
329
330 ctx->Const.GenerateTemporaryNames = true;
331 ctx->Const.MaxPatchVertices = 32;
332
333 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
334 ctx->Const.MaxUserAssignableUniformLocations =
335 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
336
337 ctx->Driver.NewProgram = new_program;
338 }
339
340 /* Returned string will have 'ctx' as its ralloc owner. */
341 static char *
342 load_text_file(void *ctx, const char *file_name)
343 {
344 char *text = NULL;
345 size_t size;
346 size_t total_read = 0;
347 FILE *fp = fopen(file_name, "rb");
348
349 if (!fp) {
350 return NULL;
351 }
352
353 fseek(fp, 0L, SEEK_END);
354 size = ftell(fp);
355 fseek(fp, 0L, SEEK_SET);
356
357 text = (char *) ralloc_size(ctx, size + 1);
358 if (text != NULL) {
359 do {
360 size_t bytes = fread(text + total_read,
361 1, size - total_read, fp);
362 if (bytes < size - total_read) {
363 free(text);
364 text = NULL;
365 goto error;
366 }
367
368 if (bytes == 0) {
369 break;
370 }
371
372 total_read += bytes;
373 } while (total_read < size);
374
375 text[total_read] = '\0';
376 error:;
377 }
378
379 fclose(fp);
380
381 return text;
382 }
383
384 static void
385 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
386 {
387 struct _mesa_glsl_parse_state *state =
388 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
389
390 _mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
391 options->dump_hir, true);
392
393 /* Print out the resulting IR */
394 if (!state->error && options->dump_lir) {
395 _mesa_print_ir(stdout, shader->ir, state);
396 }
397
398 return;
399 }
400
401 extern "C" struct gl_shader_program *
402 standalone_compile_shader(const struct standalone_options *_options,
403 unsigned num_files, char* const* files)
404 {
405 int status = EXIT_SUCCESS;
406 static struct gl_context local_ctx;
407 struct gl_context *ctx = &local_ctx;
408 bool glsl_es = false;
409
410 options = _options;
411
412 switch (options->glsl_version) {
413 case 100:
414 case 300:
415 glsl_es = true;
416 break;
417 case 110:
418 case 120:
419 case 130:
420 case 140:
421 case 150:
422 case 330:
423 case 400:
424 case 410:
425 case 420:
426 case 430:
427 case 440:
428 case 450:
429 case 460:
430 glsl_es = false;
431 break;
432 default:
433 fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
434 return NULL;
435 }
436
437 if (glsl_es) {
438 initialize_context(ctx, API_OPENGLES2);
439 } else {
440 initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
441 }
442
443 struct gl_shader_program *whole_program;
444
445 whole_program = rzalloc (NULL, struct gl_shader_program);
446 assert(whole_program != NULL);
447 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
448 assert(whole_program->data != NULL);
449 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
450
451 /* Created just to avoid segmentation faults */
452 whole_program->AttributeBindings = new string_to_uint_map;
453 whole_program->FragDataBindings = new string_to_uint_map;
454 whole_program->FragDataIndexBindings = new string_to_uint_map;
455
456 for (unsigned i = 0; i < num_files; i++) {
457 whole_program->Shaders =
458 reralloc(whole_program, whole_program->Shaders,
459 struct gl_shader *, whole_program->NumShaders + 1);
460 assert(whole_program->Shaders != NULL);
461
462 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
463
464 whole_program->Shaders[whole_program->NumShaders] = shader;
465 whole_program->NumShaders++;
466
467 const unsigned len = strlen(files[i]);
468 if (len < 6)
469 goto fail;
470
471 const char *const ext = & files[i][len - 5];
472 /* TODO add support to read a .shader_test */
473 if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
474 shader->Type = GL_VERTEX_SHADER;
475 else if (strncmp(".tesc", ext, 5) == 0)
476 shader->Type = GL_TESS_CONTROL_SHADER;
477 else if (strncmp(".tese", ext, 5) == 0)
478 shader->Type = GL_TESS_EVALUATION_SHADER;
479 else if (strncmp(".geom", ext, 5) == 0)
480 shader->Type = GL_GEOMETRY_SHADER;
481 else if (strncmp(".frag", ext, 5) == 0)
482 shader->Type = GL_FRAGMENT_SHADER;
483 else if (strncmp(".comp", ext, 5) == 0)
484 shader->Type = GL_COMPUTE_SHADER;
485 else
486 goto fail;
487 shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
488
489 shader->Source = load_text_file(whole_program, files[i]);
490 if (shader->Source == NULL) {
491 printf("File \"%s\" does not exist.\n", files[i]);
492 exit(EXIT_FAILURE);
493 }
494
495 compile_shader(ctx, shader);
496
497 if (strlen(shader->InfoLog) > 0) {
498 if (!options->just_log)
499 printf("Info log for %s:\n", files[i]);
500
501 printf("%s", shader->InfoLog);
502 if (!options->just_log)
503 printf("\n");
504 }
505
506 if (!shader->CompileStatus) {
507 status = EXIT_FAILURE;
508 break;
509 }
510 }
511
512 if (status == EXIT_SUCCESS) {
513 _mesa_clear_shader_program_data(ctx, whole_program);
514
515 if (options->do_link) {
516 link_shaders(ctx, whole_program);
517 } else {
518 const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
519
520 whole_program->data->LinkStatus = LINKING_SUCCESS;
521 whole_program->_LinkedShaders[stage] =
522 link_intrastage_shaders(whole_program /* mem_ctx */,
523 ctx,
524 whole_program,
525 whole_program->Shaders,
526 1,
527 true);
528
529 /* Par-linking can fail, for example, if there are undefined external
530 * references.
531 */
532 if (whole_program->_LinkedShaders[stage] != NULL) {
533 assert(whole_program->data->LinkStatus);
534
535 struct gl_shader_compiler_options *const compiler_options =
536 &ctx->Const.ShaderCompilerOptions[stage];
537
538 exec_list *const ir =
539 whole_program->_LinkedShaders[stage]->ir;
540
541 bool progress;
542 do {
543 progress = do_function_inlining(ir);
544
545 progress = do_common_optimization(ir,
546 false,
547 false,
548 compiler_options,
549 true)
550 && progress;
551 } while(progress);
552 }
553 }
554
555 status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
556
557 if (strlen(whole_program->data->InfoLog) > 0) {
558 printf("\n");
559 if (!options->just_log)
560 printf("Info log for linking:\n");
561 printf("%s", whole_program->data->InfoLog);
562 if (!options->just_log)
563 printf("\n");
564 }
565
566 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
567 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
568
569 if (!shader)
570 continue;
571
572 add_neg_to_sub_visitor v;
573 visit_list_elements(&v, shader->ir);
574
575 dead_variable_visitor dv;
576 visit_list_elements(&dv, shader->ir);
577 dv.remove_dead_variables();
578 }
579
580 if (options->dump_builder) {
581 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
582 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
583
584 if (!shader)
585 continue;
586
587 _mesa_print_builder_for_ir(stdout, shader->ir);
588 }
589 }
590 }
591
592 return whole_program;
593
594 fail:
595 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
596 if (whole_program->_LinkedShaders[i])
597 ralloc_free(whole_program->_LinkedShaders[i]->Program);
598 }
599
600 ralloc_free(whole_program);
601 return NULL;
602 }
603
604 extern "C" void
605 standalone_compiler_cleanup(struct gl_shader_program *whole_program)
606 {
607 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
608 if (whole_program->_LinkedShaders[i])
609 ralloc_free(whole_program->_LinkedShaders[i]->Program);
610 }
611
612 delete whole_program->AttributeBindings;
613 delete whole_program->FragDataBindings;
614 delete whole_program->FragDataIndexBindings;
615
616 ralloc_free(whole_program);
617 _mesa_glsl_release_types();
618 _mesa_glsl_release_builtin_functions();
619 }