glsl/standalone: init shader stage in init_gl_program()
[mesa.git] / src / compiler / glsl / standalone.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <getopt.h>
24
25 /** @file standalone.cpp
26 *
27 * Standalone compiler helper lib. Used by standalone glsl_compiler and
28 * also available to drivers to implement their own standalone compiler
29 * with driver backend.
30 */
31
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "ir_optimization.h"
35 #include "program.h"
36 #include "loop_analysis.h"
37 #include "standalone_scaffolding.h"
38 #include "standalone.h"
39 #include "string_to_uint_map.h"
40 #include "util/set.h"
41 #include "linker.h"
42 #include "glsl_parser_extras.h"
43 #include "ir_builder_print_visitor.h"
44 #include "builtin_functions.h"
45 #include "opt_add_neg_to_sub.h"
46 #include "main/mtypes.h"
47 #include "program/program.h"
48
49 class dead_variable_visitor : public ir_hierarchical_visitor {
50 public:
51 dead_variable_visitor()
52 {
53 variables = _mesa_pointer_set_create(NULL);
54 }
55
56 virtual ~dead_variable_visitor()
57 {
58 _mesa_set_destroy(variables, NULL);
59 }
60
61 virtual ir_visitor_status visit(ir_variable *ir)
62 {
63 /* If the variable is auto or temp, add it to the set of variables that
64 * are candidates for removal.
65 */
66 if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
67 return visit_continue;
68
69 _mesa_set_add(variables, ir);
70
71 return visit_continue;
72 }
73
74 virtual ir_visitor_status visit(ir_dereference_variable *ir)
75 {
76 struct set_entry *entry = _mesa_set_search(variables, ir->var);
77
78 /* If a variable is dereferenced at all, remove it from the set of
79 * variables that are candidates for removal.
80 */
81 if (entry != NULL)
82 _mesa_set_remove(variables, entry);
83
84 return visit_continue;
85 }
86
87 void remove_dead_variables()
88 {
89 set_foreach(variables, entry) {
90 ir_variable *ir = (ir_variable *) entry->key;
91
92 assert(ir->ir_type == ir_type_variable);
93 ir->remove();
94 }
95 }
96
97 private:
98 set *variables;
99 };
100
101 static void
102 init_gl_program(struct gl_program *prog, bool is_arb_asm, GLenum target)
103 {
104 prog->RefCount = 1;
105 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
106 prog->is_arb_asm = is_arb_asm;
107 prog->info.stage = (gl_shader_stage)_mesa_program_enum_to_shader_stage(target);
108 }
109
110 static struct gl_program *
111 new_program(UNUSED struct gl_context *ctx, GLenum target,
112 UNUSED GLuint id, bool is_arb_asm)
113 {
114 switch (target) {
115 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
116 case GL_GEOMETRY_PROGRAM_NV:
117 case GL_TESS_CONTROL_PROGRAM_NV:
118 case GL_TESS_EVALUATION_PROGRAM_NV:
119 case GL_FRAGMENT_PROGRAM_ARB:
120 case GL_COMPUTE_PROGRAM_NV: {
121 struct gl_program *prog = rzalloc(NULL, struct gl_program);
122 init_gl_program(prog, is_arb_asm, target);
123 return prog;
124 }
125 default:
126 printf("bad target in new_program\n");
127 return NULL;
128 }
129 }
130
131 static const struct standalone_options *options;
132
133 static void
134 initialize_context(struct gl_context *ctx, gl_api api)
135 {
136 initialize_context_to_defaults(ctx, api);
137 glsl_type_singleton_init_or_ref();
138
139 /* The standalone compiler needs to claim support for almost
140 * everything in order to compile the built-in functions.
141 */
142 ctx->Const.GLSLVersion = options->glsl_version;
143 ctx->Extensions.ARB_ES3_compatibility = true;
144 ctx->Extensions.ARB_ES3_1_compatibility = true;
145 ctx->Extensions.ARB_ES3_2_compatibility = true;
146 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
147 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
148 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
149 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
150 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
151 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
152 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
153 ctx->Const.MaxComputeSharedMemorySize = 32768;
154 ctx->Const.MaxComputeVariableGroupSize[0] = 512;
155 ctx->Const.MaxComputeVariableGroupSize[1] = 512;
156 ctx->Const.MaxComputeVariableGroupSize[2] = 64;
157 ctx->Const.MaxComputeVariableGroupInvocations = 512;
158 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
159 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
161 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
162 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
163 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
164 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
165 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
166 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
167
168 switch (ctx->Const.GLSLVersion) {
169 case 100:
170 ctx->Const.MaxClipPlanes = 0;
171 ctx->Const.MaxCombinedTextureImageUnits = 8;
172 ctx->Const.MaxDrawBuffers = 2;
173 ctx->Const.MinProgramTexelOffset = 0;
174 ctx->Const.MaxProgramTexelOffset = 0;
175 ctx->Const.MaxLights = 0;
176 ctx->Const.MaxTextureCoordUnits = 0;
177 ctx->Const.MaxTextureUnits = 8;
178
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
180 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
181 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
182 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
183 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
184 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
185
186 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
187 ctx->Const.MaxCombinedTextureImageUnits;
188 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
189 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
190 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
191 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
192 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
193
194 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
195 break;
196 case 110:
197 case 120:
198 ctx->Const.MaxClipPlanes = 6;
199 ctx->Const.MaxCombinedTextureImageUnits = 2;
200 ctx->Const.MaxDrawBuffers = 1;
201 ctx->Const.MinProgramTexelOffset = 0;
202 ctx->Const.MaxProgramTexelOffset = 0;
203 ctx->Const.MaxLights = 8;
204 ctx->Const.MaxTextureCoordUnits = 2;
205 ctx->Const.MaxTextureUnits = 2;
206
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
208 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
209 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
211 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
212 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
213
214 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
215 ctx->Const.MaxCombinedTextureImageUnits;
216 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
217 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
218 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
219 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
220 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
221
222 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
223 break;
224 case 130:
225 case 140:
226 ctx->Const.MaxClipPlanes = 8;
227 ctx->Const.MaxCombinedTextureImageUnits = 16;
228 ctx->Const.MaxDrawBuffers = 8;
229 ctx->Const.MinProgramTexelOffset = -8;
230 ctx->Const.MaxProgramTexelOffset = 7;
231 ctx->Const.MaxLights = 8;
232 ctx->Const.MaxTextureCoordUnits = 8;
233 ctx->Const.MaxTextureUnits = 2;
234 ctx->Const.MaxUniformBufferBindings = 84;
235 ctx->Const.MaxVertexStreams = 4;
236 ctx->Const.MaxTransformFeedbackBuffers = 4;
237
238 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
239 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
241 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
242 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
243 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
244
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
247 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
248 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
249 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
250 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
251
252 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
253 break;
254 case 150:
255 case 330:
256 case 400:
257 case 410:
258 case 420:
259 case 430:
260 case 440:
261 case 450:
262 case 460:
263 ctx->Const.MaxClipPlanes = 8;
264 ctx->Const.MaxDrawBuffers = 8;
265 ctx->Const.MinProgramTexelOffset = -8;
266 ctx->Const.MaxProgramTexelOffset = 7;
267 ctx->Const.MaxLights = 8;
268 ctx->Const.MaxTextureCoordUnits = 8;
269 ctx->Const.MaxTextureUnits = 2;
270 ctx->Const.MaxUniformBufferBindings = 84;
271 ctx->Const.MaxVertexStreams = 4;
272 ctx->Const.MaxTransformFeedbackBuffers = 4;
273 ctx->Const.MaxShaderStorageBufferBindings = 4;
274 ctx->Const.MaxShaderStorageBlockSize = 4096;
275 ctx->Const.MaxAtomicBufferBindings = 4;
276
277 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
278 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
279 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
280 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
281 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
282 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
283
284 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
285 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
286 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
287 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
288 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
289 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
290
291 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
292 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
293 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
294 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
295 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
296 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
297
298 ctx->Const.MaxCombinedTextureImageUnits =
299 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
300 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
301 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
302
303 ctx->Const.MaxGeometryOutputVertices = 256;
304 ctx->Const.MaxGeometryTotalOutputComponents = 1024;
305
306 ctx->Const.MaxVarying = 60 / 4;
307 break;
308 case 300:
309 ctx->Const.MaxClipPlanes = 8;
310 ctx->Const.MaxCombinedTextureImageUnits = 32;
311 ctx->Const.MaxDrawBuffers = 4;
312 ctx->Const.MinProgramTexelOffset = -8;
313 ctx->Const.MaxProgramTexelOffset = 7;
314 ctx->Const.MaxLights = 0;
315 ctx->Const.MaxTextureCoordUnits = 0;
316 ctx->Const.MaxTextureUnits = 0;
317 ctx->Const.MaxUniformBufferBindings = 84;
318 ctx->Const.MaxVertexStreams = 4;
319 ctx->Const.MaxTransformFeedbackBuffers = 4;
320
321 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
322 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
323 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
324 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
325 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
326 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
327
328 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
329 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
330 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
331 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
332 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
333
334 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
335 break;
336 }
337
338 ctx->Const.GenerateTemporaryNames = true;
339 ctx->Const.MaxPatchVertices = 32;
340
341 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
342 ctx->Const.MaxUserAssignableUniformLocations =
343 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
344
345 ctx->Driver.NewProgram = new_program;
346 }
347
348 /* Returned string will have 'ctx' as its ralloc owner. */
349 static char *
350 load_text_file(void *ctx, const char *file_name)
351 {
352 char *text = NULL;
353 size_t size;
354 size_t total_read = 0;
355 FILE *fp = fopen(file_name, "rb");
356
357 if (!fp) {
358 return NULL;
359 }
360
361 fseek(fp, 0L, SEEK_END);
362 size = ftell(fp);
363 fseek(fp, 0L, SEEK_SET);
364
365 text = (char *) ralloc_size(ctx, size + 1);
366 if (text != NULL) {
367 do {
368 size_t bytes = fread(text + total_read,
369 1, size - total_read, fp);
370 if (bytes < size - total_read) {
371 free(text);
372 text = NULL;
373 goto error;
374 }
375
376 if (bytes == 0) {
377 break;
378 }
379
380 total_read += bytes;
381 } while (total_read < size);
382
383 text[total_read] = '\0';
384 error:;
385 }
386
387 fclose(fp);
388
389 return text;
390 }
391
392 static void
393 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
394 {
395 struct _mesa_glsl_parse_state *state =
396 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
397
398 _mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
399 options->dump_hir, true);
400
401 /* Print out the resulting IR */
402 if (!state->error && options->dump_lir) {
403 _mesa_print_ir(stdout, shader->ir, state);
404 }
405
406 return;
407 }
408
409 extern "C" struct gl_shader_program *
410 standalone_compile_shader(const struct standalone_options *_options,
411 unsigned num_files, char* const* files, struct gl_context *ctx)
412 {
413 int status = EXIT_SUCCESS;
414 bool glsl_es = false;
415
416 options = _options;
417
418 switch (options->glsl_version) {
419 case 100:
420 case 300:
421 glsl_es = true;
422 break;
423 case 110:
424 case 120:
425 case 130:
426 case 140:
427 case 150:
428 case 330:
429 case 400:
430 case 410:
431 case 420:
432 case 430:
433 case 440:
434 case 450:
435 case 460:
436 glsl_es = false;
437 break;
438 default:
439 fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
440 return NULL;
441 }
442
443 if (glsl_es) {
444 initialize_context(ctx, API_OPENGLES2);
445 } else {
446 initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
447 }
448
449 struct gl_shader_program *whole_program;
450
451 whole_program = rzalloc (NULL, struct gl_shader_program);
452 assert(whole_program != NULL);
453 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
454 assert(whole_program->data != NULL);
455 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
456
457 /* Created just to avoid segmentation faults */
458 whole_program->AttributeBindings = new string_to_uint_map;
459 whole_program->FragDataBindings = new string_to_uint_map;
460 whole_program->FragDataIndexBindings = new string_to_uint_map;
461
462 for (unsigned i = 0; i < num_files; i++) {
463 whole_program->Shaders =
464 reralloc(whole_program, whole_program->Shaders,
465 struct gl_shader *, whole_program->NumShaders + 1);
466 assert(whole_program->Shaders != NULL);
467
468 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
469
470 whole_program->Shaders[whole_program->NumShaders] = shader;
471 whole_program->NumShaders++;
472
473 const unsigned len = strlen(files[i]);
474 if (len < 6)
475 goto fail;
476
477 const char *const ext = & files[i][len - 5];
478 /* TODO add support to read a .shader_test */
479 if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
480 shader->Type = GL_VERTEX_SHADER;
481 else if (strncmp(".tesc", ext, 5) == 0)
482 shader->Type = GL_TESS_CONTROL_SHADER;
483 else if (strncmp(".tese", ext, 5) == 0)
484 shader->Type = GL_TESS_EVALUATION_SHADER;
485 else if (strncmp(".geom", ext, 5) == 0)
486 shader->Type = GL_GEOMETRY_SHADER;
487 else if (strncmp(".frag", ext, 5) == 0)
488 shader->Type = GL_FRAGMENT_SHADER;
489 else if (strncmp(".comp", ext, 5) == 0)
490 shader->Type = GL_COMPUTE_SHADER;
491 else
492 goto fail;
493 shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
494
495 shader->Source = load_text_file(whole_program, files[i]);
496 if (shader->Source == NULL) {
497 printf("File \"%s\" does not exist.\n", files[i]);
498 exit(EXIT_FAILURE);
499 }
500
501 compile_shader(ctx, shader);
502
503 if (strlen(shader->InfoLog) > 0) {
504 if (!options->just_log)
505 printf("Info log for %s:\n", files[i]);
506
507 printf("%s", shader->InfoLog);
508 if (!options->just_log)
509 printf("\n");
510 }
511
512 if (!shader->CompileStatus) {
513 status = EXIT_FAILURE;
514 break;
515 }
516 }
517
518 if (status == EXIT_SUCCESS) {
519 _mesa_clear_shader_program_data(ctx, whole_program);
520
521 if (options->do_link) {
522 link_shaders(ctx, whole_program);
523 } else {
524 const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
525
526 whole_program->data->LinkStatus = LINKING_SUCCESS;
527 whole_program->_LinkedShaders[stage] =
528 link_intrastage_shaders(whole_program /* mem_ctx */,
529 ctx,
530 whole_program,
531 whole_program->Shaders,
532 1,
533 true);
534
535 /* Par-linking can fail, for example, if there are undefined external
536 * references.
537 */
538 if (whole_program->_LinkedShaders[stage] != NULL) {
539 assert(whole_program->data->LinkStatus);
540
541 struct gl_shader_compiler_options *const compiler_options =
542 &ctx->Const.ShaderCompilerOptions[stage];
543
544 exec_list *const ir =
545 whole_program->_LinkedShaders[stage]->ir;
546
547 bool progress;
548 do {
549 progress = do_function_inlining(ir);
550
551 progress = do_common_optimization(ir,
552 false,
553 false,
554 compiler_options,
555 true)
556 && progress;
557 } while(progress);
558 }
559 }
560
561 status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
562
563 if (strlen(whole_program->data->InfoLog) > 0) {
564 printf("\n");
565 if (!options->just_log)
566 printf("Info log for linking:\n");
567 printf("%s", whole_program->data->InfoLog);
568 if (!options->just_log)
569 printf("\n");
570 }
571
572 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
573 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
574
575 if (!shader)
576 continue;
577
578 add_neg_to_sub_visitor v;
579 visit_list_elements(&v, shader->ir);
580
581 dead_variable_visitor dv;
582 visit_list_elements(&dv, shader->ir);
583 dv.remove_dead_variables();
584 }
585
586 if (options->dump_builder) {
587 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
588 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
589
590 if (!shader)
591 continue;
592
593 _mesa_print_builder_for_ir(stdout, shader->ir);
594 }
595 }
596 }
597
598 return whole_program;
599
600 fail:
601 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
602 if (whole_program->_LinkedShaders[i])
603 ralloc_free(whole_program->_LinkedShaders[i]->Program);
604 }
605
606 ralloc_free(whole_program);
607 return NULL;
608 }
609
610 extern "C" void
611 standalone_compiler_cleanup(struct gl_shader_program *whole_program)
612 {
613 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
614 if (whole_program->_LinkedShaders[i])
615 ralloc_free(whole_program->_LinkedShaders[i]->Program);
616 }
617
618 delete whole_program->AttributeBindings;
619 delete whole_program->FragDataBindings;
620 delete whole_program->FragDataIndexBindings;
621
622 ralloc_free(whole_program);
623 glsl_type_singleton_decref();
624 _mesa_glsl_release_builtin_functions();
625 }