st/mesa/i965: create link status enum
[mesa.git] / src / compiler / glsl / standalone.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <getopt.h>
24
25 /** @file standalone.cpp
26 *
27 * Standalone compiler helper lib. Used by standalone glsl_compiler and
28 * also available to drivers to implement their own standalone compiler
29 * with driver backend.
30 */
31
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "ir_optimization.h"
35 #include "program.h"
36 #include "loop_analysis.h"
37 #include "standalone_scaffolding.h"
38 #include "standalone.h"
39 #include "util/string_to_uint_map.h"
40 #include "util/set.h"
41 #include "linker.h"
42 #include "glsl_parser_extras.h"
43 #include "ir_builder_print_visitor.h"
44 #include "builtin_functions.h"
45 #include "opt_add_neg_to_sub.h"
46
47 class dead_variable_visitor : public ir_hierarchical_visitor {
48 public:
49 dead_variable_visitor()
50 {
51 variables = _mesa_set_create(NULL,
52 _mesa_hash_pointer,
53 _mesa_key_pointer_equal);
54 }
55
56 virtual ~dead_variable_visitor()
57 {
58 _mesa_set_destroy(variables, NULL);
59 }
60
61 virtual ir_visitor_status visit(ir_variable *ir)
62 {
63 /* If the variable is auto or temp, add it to the set of variables that
64 * are candidates for removal.
65 */
66 if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
67 return visit_continue;
68
69 _mesa_set_add(variables, ir);
70
71 return visit_continue;
72 }
73
74 virtual ir_visitor_status visit(ir_dereference_variable *ir)
75 {
76 struct set_entry *entry = _mesa_set_search(variables, ir->var);
77
78 /* If a variable is dereferenced at all, remove it from the set of
79 * variables that are candidates for removal.
80 */
81 if (entry != NULL)
82 _mesa_set_remove(variables, entry);
83
84 return visit_continue;
85 }
86
87 void remove_dead_variables()
88 {
89 struct set_entry *entry;
90
91 set_foreach(variables, entry) {
92 ir_variable *ir = (ir_variable *) entry->key;
93
94 assert(ir->ir_type == ir_type_variable);
95 ir->remove();
96 }
97 }
98
99 private:
100 set *variables;
101 };
102
103 void
104 init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
105 {
106 mtx_init(&prog->Mutex, mtx_plain);
107
108 prog->RefCount = 1;
109 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
110 prog->is_arb_asm = is_arb_asm;
111 }
112
113 struct gl_program *
114 new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm)
115 {
116 switch (target) {
117 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
118 case GL_GEOMETRY_PROGRAM_NV:
119 case GL_TESS_CONTROL_PROGRAM_NV:
120 case GL_TESS_EVALUATION_PROGRAM_NV:
121 case GL_FRAGMENT_PROGRAM_ARB:
122 case GL_COMPUTE_PROGRAM_NV: {
123 struct gl_program *prog = rzalloc(NULL, struct gl_program);
124 init_gl_program(prog, target, is_arb_asm);
125 return prog;
126 }
127 default:
128 printf("bad target in new_program\n");
129 return NULL;
130 }
131 }
132
133 static const struct standalone_options *options;
134
135 static void
136 initialize_context(struct gl_context *ctx, gl_api api)
137 {
138 initialize_context_to_defaults(ctx, api);
139
140 /* The standalone compiler needs to claim support for almost
141 * everything in order to compile the built-in functions.
142 */
143 ctx->Const.GLSLVersion = options->glsl_version;
144 ctx->Extensions.ARB_ES3_compatibility = true;
145 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
146 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
147 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
148 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
149 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
150 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
151 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
152 ctx->Const.MaxComputeSharedMemorySize = 32768;
153 ctx->Const.MaxComputeVariableGroupSize[0] = 512;
154 ctx->Const.MaxComputeVariableGroupSize[1] = 512;
155 ctx->Const.MaxComputeVariableGroupSize[2] = 64;
156 ctx->Const.MaxComputeVariableGroupInvocations = 512;
157 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
158 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
159 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
161 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
162 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
163 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
164 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
165 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
166
167 switch (ctx->Const.GLSLVersion) {
168 case 100:
169 ctx->Const.MaxClipPlanes = 0;
170 ctx->Const.MaxCombinedTextureImageUnits = 8;
171 ctx->Const.MaxDrawBuffers = 2;
172 ctx->Const.MinProgramTexelOffset = 0;
173 ctx->Const.MaxProgramTexelOffset = 0;
174 ctx->Const.MaxLights = 0;
175 ctx->Const.MaxTextureCoordUnits = 0;
176 ctx->Const.MaxTextureUnits = 8;
177
178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
180 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
181 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
182 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
183 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
184
185 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
186 ctx->Const.MaxCombinedTextureImageUnits;
187 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
188 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
189 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
190 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
191 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
192
193 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
194 break;
195 case 110:
196 case 120:
197 ctx->Const.MaxClipPlanes = 6;
198 ctx->Const.MaxCombinedTextureImageUnits = 2;
199 ctx->Const.MaxDrawBuffers = 1;
200 ctx->Const.MinProgramTexelOffset = 0;
201 ctx->Const.MaxProgramTexelOffset = 0;
202 ctx->Const.MaxLights = 8;
203 ctx->Const.MaxTextureCoordUnits = 2;
204 ctx->Const.MaxTextureUnits = 2;
205
206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
208 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
209 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
211 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
212
213 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
214 ctx->Const.MaxCombinedTextureImageUnits;
215 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
216 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
217 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
218 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
219 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
220
221 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
222 break;
223 case 130:
224 case 140:
225 ctx->Const.MaxClipPlanes = 8;
226 ctx->Const.MaxCombinedTextureImageUnits = 16;
227 ctx->Const.MaxDrawBuffers = 8;
228 ctx->Const.MinProgramTexelOffset = -8;
229 ctx->Const.MaxProgramTexelOffset = 7;
230 ctx->Const.MaxLights = 8;
231 ctx->Const.MaxTextureCoordUnits = 8;
232 ctx->Const.MaxTextureUnits = 2;
233
234 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
235 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
236 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
238 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
239 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
240
241 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
242 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
243 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
244 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
245 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
247
248 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
249 break;
250 case 150:
251 case 330:
252 case 400:
253 case 410:
254 case 420:
255 case 430:
256 case 440:
257 case 450:
258 ctx->Const.MaxClipPlanes = 8;
259 ctx->Const.MaxDrawBuffers = 8;
260 ctx->Const.MinProgramTexelOffset = -8;
261 ctx->Const.MaxProgramTexelOffset = 7;
262 ctx->Const.MaxLights = 8;
263 ctx->Const.MaxTextureCoordUnits = 8;
264 ctx->Const.MaxTextureUnits = 2;
265
266 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
267 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
268 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
269 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
270 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
271 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
272
273 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
274 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
275 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
276 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
277 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
278 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
279
280 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
281 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
282 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
283 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
284 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
285 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
286
287 ctx->Const.MaxCombinedTextureImageUnits =
288 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
289 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
290 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
291
292 ctx->Const.MaxGeometryOutputVertices = 256;
293 ctx->Const.MaxGeometryTotalOutputComponents = 1024;
294
295 ctx->Const.MaxVarying = 60 / 4;
296 break;
297 case 300:
298 ctx->Const.MaxClipPlanes = 8;
299 ctx->Const.MaxCombinedTextureImageUnits = 32;
300 ctx->Const.MaxDrawBuffers = 4;
301 ctx->Const.MinProgramTexelOffset = -8;
302 ctx->Const.MaxProgramTexelOffset = 7;
303 ctx->Const.MaxLights = 0;
304 ctx->Const.MaxTextureCoordUnits = 0;
305 ctx->Const.MaxTextureUnits = 0;
306
307 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
308 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
309 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
310 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
311 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
312 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
313
314 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
315 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
316 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
317 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
318 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
319
320 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
321 break;
322 }
323
324 ctx->Const.GenerateTemporaryNames = true;
325 ctx->Const.MaxPatchVertices = 32;
326
327 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
328 ctx->Const.MaxUserAssignableUniformLocations =
329 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
330
331 ctx->Driver.NewProgram = new_program;
332 }
333
334 /* Returned string will have 'ctx' as its ralloc owner. */
335 static char *
336 load_text_file(void *ctx, const char *file_name)
337 {
338 char *text = NULL;
339 size_t size;
340 size_t total_read = 0;
341 FILE *fp = fopen(file_name, "rb");
342
343 if (!fp) {
344 return NULL;
345 }
346
347 fseek(fp, 0L, SEEK_END);
348 size = ftell(fp);
349 fseek(fp, 0L, SEEK_SET);
350
351 text = (char *) ralloc_size(ctx, size + 1);
352 if (text != NULL) {
353 do {
354 size_t bytes = fread(text + total_read,
355 1, size - total_read, fp);
356 if (bytes < size - total_read) {
357 free(text);
358 text = NULL;
359 goto error;
360 }
361
362 if (bytes == 0) {
363 break;
364 }
365
366 total_read += bytes;
367 } while (total_read < size);
368
369 text[total_read] = '\0';
370 error:;
371 }
372
373 fclose(fp);
374
375 return text;
376 }
377
378 void
379 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
380 {
381 struct _mesa_glsl_parse_state *state =
382 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
383
384 _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);
385
386 /* Print out the resulting IR */
387 if (!state->error && options->dump_lir) {
388 _mesa_print_ir(stdout, shader->ir, state);
389 }
390
391 return;
392 }
393
394 extern "C" struct gl_shader_program *
395 standalone_compile_shader(const struct standalone_options *_options,
396 unsigned num_files, char* const* files)
397 {
398 int status = EXIT_SUCCESS;
399 static struct gl_context local_ctx;
400 struct gl_context *ctx = &local_ctx;
401 bool glsl_es = false;
402
403 options = _options;
404
405 switch (options->glsl_version) {
406 case 100:
407 case 300:
408 glsl_es = true;
409 break;
410 case 110:
411 case 120:
412 case 130:
413 case 140:
414 case 150:
415 case 330:
416 case 400:
417 case 410:
418 case 420:
419 case 430:
420 case 440:
421 case 450:
422 glsl_es = false;
423 break;
424 default:
425 fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
426 return NULL;
427 }
428
429 if (glsl_es) {
430 initialize_context(ctx, API_OPENGLES2);
431 } else {
432 initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
433 }
434
435 struct gl_shader_program *whole_program;
436
437 whole_program = rzalloc (NULL, struct gl_shader_program);
438 assert(whole_program != NULL);
439 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
440 assert(whole_program->data != NULL);
441 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
442
443 /* Created just to avoid segmentation faults */
444 whole_program->AttributeBindings = new string_to_uint_map;
445 whole_program->FragDataBindings = new string_to_uint_map;
446 whole_program->FragDataIndexBindings = new string_to_uint_map;
447
448 for (unsigned i = 0; i < num_files; i++) {
449 whole_program->Shaders =
450 reralloc(whole_program, whole_program->Shaders,
451 struct gl_shader *, whole_program->NumShaders + 1);
452 assert(whole_program->Shaders != NULL);
453
454 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
455
456 whole_program->Shaders[whole_program->NumShaders] = shader;
457 whole_program->NumShaders++;
458
459 const unsigned len = strlen(files[i]);
460 if (len < 6)
461 goto fail;
462
463 const char *const ext = & files[i][len - 5];
464 /* TODO add support to read a .shader_test */
465 if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
466 shader->Type = GL_VERTEX_SHADER;
467 else if (strncmp(".tesc", ext, 5) == 0)
468 shader->Type = GL_TESS_CONTROL_SHADER;
469 else if (strncmp(".tese", ext, 5) == 0)
470 shader->Type = GL_TESS_EVALUATION_SHADER;
471 else if (strncmp(".geom", ext, 5) == 0)
472 shader->Type = GL_GEOMETRY_SHADER;
473 else if (strncmp(".frag", ext, 5) == 0)
474 shader->Type = GL_FRAGMENT_SHADER;
475 else if (strncmp(".comp", ext, 5) == 0)
476 shader->Type = GL_COMPUTE_SHADER;
477 else
478 goto fail;
479 shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
480
481 shader->Source = load_text_file(whole_program, files[i]);
482 if (shader->Source == NULL) {
483 printf("File \"%s\" does not exist.\n", files[i]);
484 exit(EXIT_FAILURE);
485 }
486
487 compile_shader(ctx, shader);
488
489 if (strlen(shader->InfoLog) > 0) {
490 if (!options->just_log)
491 printf("Info log for %s:\n", files[i]);
492
493 printf("%s", shader->InfoLog);
494 if (!options->just_log)
495 printf("\n");
496 }
497
498 if (!shader->CompileStatus) {
499 status = EXIT_FAILURE;
500 break;
501 }
502 }
503
504 if (status == EXIT_SUCCESS) {
505 _mesa_clear_shader_program_data(ctx, whole_program);
506
507 if (options->do_link) {
508 link_shaders(ctx, whole_program);
509 } else {
510 const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
511
512 whole_program->data->LinkStatus = linking_success;
513 whole_program->_LinkedShaders[stage] =
514 link_intrastage_shaders(whole_program /* mem_ctx */,
515 ctx,
516 whole_program,
517 whole_program->Shaders,
518 1,
519 true);
520
521 /* Par-linking can fail, for example, if there are undefined external
522 * references.
523 */
524 if (whole_program->_LinkedShaders[stage] != NULL) {
525 assert(whole_program->data->LinkStatus);
526
527 struct gl_shader_compiler_options *const compiler_options =
528 &ctx->Const.ShaderCompilerOptions[stage];
529
530 exec_list *const ir =
531 whole_program->_LinkedShaders[stage]->ir;
532
533 bool progress;
534 do {
535 progress = do_function_inlining(ir);
536
537 progress = do_common_optimization(ir,
538 false,
539 false,
540 compiler_options,
541 true)
542 && progress;
543 } while(progress);
544 }
545 }
546
547 status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
548
549 if (strlen(whole_program->data->InfoLog) > 0) {
550 printf("\n");
551 if (!options->just_log)
552 printf("Info log for linking:\n");
553 printf("%s", whole_program->data->InfoLog);
554 if (!options->just_log)
555 printf("\n");
556 }
557
558 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
559 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
560
561 if (!shader)
562 continue;
563
564 add_neg_to_sub_visitor v;
565 visit_list_elements(&v, shader->ir);
566
567 dead_variable_visitor dv;
568 visit_list_elements(&dv, shader->ir);
569 dv.remove_dead_variables();
570 }
571
572 if (options->dump_builder) {
573 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
574 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
575
576 if (!shader)
577 continue;
578
579 _mesa_print_builder_for_ir(stdout, shader->ir);
580 }
581 }
582 }
583
584 return whole_program;
585
586 fail:
587 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
588 if (whole_program->_LinkedShaders[i])
589 ralloc_free(whole_program->_LinkedShaders[i]->Program);
590 }
591
592 ralloc_free(whole_program);
593 return NULL;
594 }
595
596 extern "C" void
597 standalone_compiler_cleanup(struct gl_shader_program *whole_program)
598 {
599 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
600 if (whole_program->_LinkedShaders[i])
601 ralloc_free(whole_program->_LinkedShaders[i]->Program);
602 }
603
604 delete whole_program->AttributeBindings;
605 delete whole_program->FragDataBindings;
606 delete whole_program->FragDataIndexBindings;
607
608 ralloc_free(whole_program);
609 _mesa_glsl_release_types();
610 _mesa_glsl_release_builtin_functions();
611 }