st/mesa/glsl: add new is_arb_asm flag in gl_program
[mesa.git] / src / compiler / glsl / standalone.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <getopt.h>
24
25 /** @file standalone.cpp
26 *
27 * Standalone compiler helper lib. Used by standalone glsl_compiler and
28 * also available to drivers to implement their own standalone compiler
29 * with driver backend.
30 */
31
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "ir_optimization.h"
35 #include "program.h"
36 #include "loop_analysis.h"
37 #include "standalone_scaffolding.h"
38 #include "standalone.h"
39 #include "util/string_to_uint_map.h"
40 #include "util/set.h"
41 #include "linker.h"
42 #include "glsl_parser_extras.h"
43 #include "ir_builder_print_visitor.h"
44 #include "opt_add_neg_to_sub.h"
45
46 class dead_variable_visitor : public ir_hierarchical_visitor {
47 public:
48 dead_variable_visitor()
49 {
50 variables = _mesa_set_create(NULL,
51 _mesa_hash_pointer,
52 _mesa_key_pointer_equal);
53 }
54
55 virtual ~dead_variable_visitor()
56 {
57 _mesa_set_destroy(variables, NULL);
58 }
59
60 virtual ir_visitor_status visit(ir_variable *ir)
61 {
62 /* If the variable is auto or temp, add it to the set of variables that
63 * are candidates for removal.
64 */
65 if (ir->data.mode != ir_var_auto && ir->data.mode != ir_var_temporary)
66 return visit_continue;
67
68 _mesa_set_add(variables, ir);
69
70 return visit_continue;
71 }
72
73 virtual ir_visitor_status visit(ir_dereference_variable *ir)
74 {
75 struct set_entry *entry = _mesa_set_search(variables, ir->var);
76
77 /* If a variable is dereferenced at all, remove it from the set of
78 * variables that are candidates for removal.
79 */
80 if (entry != NULL)
81 _mesa_set_remove(variables, entry);
82
83 return visit_continue;
84 }
85
86 void remove_dead_variables()
87 {
88 struct set_entry *entry;
89
90 set_foreach(variables, entry) {
91 ir_variable *ir = (ir_variable *) entry->key;
92
93 assert(ir->ir_type == ir_type_variable);
94 ir->remove();
95 }
96 }
97
98 private:
99 set *variables;
100 };
101
102 void
103 init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
104 {
105 mtx_init(&prog->Mutex, mtx_plain);
106
107 prog->RefCount = 1;
108 prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
109 prog->is_arb_asm = is_arb_asm;
110
111 /* default mapping from samplers to texture units */
112 for (int i = 0; i < MAX_SAMPLERS; i++)
113 prog->SamplerUnits[i] = i;
114 }
115
116 struct gl_program *
117 new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm)
118 {
119 switch (target) {
120 case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
121 case GL_GEOMETRY_PROGRAM_NV:
122 case GL_TESS_CONTROL_PROGRAM_NV:
123 case GL_TESS_EVALUATION_PROGRAM_NV:
124 case GL_FRAGMENT_PROGRAM_ARB:
125 case GL_COMPUTE_PROGRAM_NV: {
126 struct gl_program *prog = rzalloc(NULL, struct gl_program);
127 init_gl_program(prog, target, is_arb_asm);
128 return prog;
129 }
130 default:
131 printf("bad target in new_program\n");
132 return NULL;
133 }
134 }
135
136 static const struct standalone_options *options;
137
138 static void
139 initialize_context(struct gl_context *ctx, gl_api api)
140 {
141 initialize_context_to_defaults(ctx, api);
142
143 /* The standalone compiler needs to claim support for almost
144 * everything in order to compile the built-in functions.
145 */
146 ctx->Const.GLSLVersion = options->glsl_version;
147 ctx->Extensions.ARB_ES3_compatibility = true;
148 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
149 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
150 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
151 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
152 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
153 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
154 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
155 ctx->Const.MaxComputeSharedMemorySize = 32768;
156 ctx->Const.MaxComputeVariableGroupSize[0] = 512;
157 ctx->Const.MaxComputeVariableGroupSize[1] = 512;
158 ctx->Const.MaxComputeVariableGroupSize[2] = 64;
159 ctx->Const.MaxComputeVariableGroupInvocations = 512;
160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
161 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
162 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
163 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
164 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
165 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
166 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
167 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
168 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
169
170 switch (ctx->Const.GLSLVersion) {
171 case 100:
172 ctx->Const.MaxClipPlanes = 0;
173 ctx->Const.MaxCombinedTextureImageUnits = 8;
174 ctx->Const.MaxDrawBuffers = 2;
175 ctx->Const.MinProgramTexelOffset = 0;
176 ctx->Const.MaxProgramTexelOffset = 0;
177 ctx->Const.MaxLights = 0;
178 ctx->Const.MaxTextureCoordUnits = 0;
179 ctx->Const.MaxTextureUnits = 8;
180
181 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
182 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
183 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
184 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
185 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
186 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
187
188 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
189 ctx->Const.MaxCombinedTextureImageUnits;
190 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
191 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
192 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
193 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
194 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
195
196 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
197 break;
198 case 110:
199 case 120:
200 ctx->Const.MaxClipPlanes = 6;
201 ctx->Const.MaxCombinedTextureImageUnits = 2;
202 ctx->Const.MaxDrawBuffers = 1;
203 ctx->Const.MinProgramTexelOffset = 0;
204 ctx->Const.MaxProgramTexelOffset = 0;
205 ctx->Const.MaxLights = 8;
206 ctx->Const.MaxTextureCoordUnits = 2;
207 ctx->Const.MaxTextureUnits = 2;
208
209 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
210 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
211 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
212 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
213 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
214 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
215
216 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
217 ctx->Const.MaxCombinedTextureImageUnits;
218 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
219 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
220 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
221 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
222 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
223
224 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
225 break;
226 case 130:
227 case 140:
228 ctx->Const.MaxClipPlanes = 8;
229 ctx->Const.MaxCombinedTextureImageUnits = 16;
230 ctx->Const.MaxDrawBuffers = 8;
231 ctx->Const.MinProgramTexelOffset = -8;
232 ctx->Const.MaxProgramTexelOffset = 7;
233 ctx->Const.MaxLights = 8;
234 ctx->Const.MaxTextureCoordUnits = 8;
235 ctx->Const.MaxTextureUnits = 2;
236
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
238 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
239 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
241 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
242 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
243
244 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
247 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
248 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
249 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
250
251 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
252 break;
253 case 150:
254 case 330:
255 case 400:
256 case 410:
257 case 420:
258 case 430:
259 case 440:
260 case 450:
261 ctx->Const.MaxClipPlanes = 8;
262 ctx->Const.MaxDrawBuffers = 8;
263 ctx->Const.MinProgramTexelOffset = -8;
264 ctx->Const.MaxProgramTexelOffset = 7;
265 ctx->Const.MaxLights = 8;
266 ctx->Const.MaxTextureCoordUnits = 8;
267 ctx->Const.MaxTextureUnits = 2;
268
269 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
270 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
271 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
272 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
273 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
274 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
275
276 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
277 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
278 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
279 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
280 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
281 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
282
283 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
284 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
285 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
286 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
287 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
288 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
289
290 ctx->Const.MaxCombinedTextureImageUnits =
291 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
292 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
293 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
294
295 ctx->Const.MaxGeometryOutputVertices = 256;
296 ctx->Const.MaxGeometryTotalOutputComponents = 1024;
297
298 ctx->Const.MaxVarying = 60 / 4;
299 break;
300 case 300:
301 ctx->Const.MaxClipPlanes = 8;
302 ctx->Const.MaxCombinedTextureImageUnits = 32;
303 ctx->Const.MaxDrawBuffers = 4;
304 ctx->Const.MinProgramTexelOffset = -8;
305 ctx->Const.MaxProgramTexelOffset = 7;
306 ctx->Const.MaxLights = 0;
307 ctx->Const.MaxTextureCoordUnits = 0;
308 ctx->Const.MaxTextureUnits = 0;
309
310 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
311 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
312 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
313 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
314 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
315 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
316
317 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
318 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
319 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
320 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
321 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
322
323 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
324 break;
325 }
326
327 ctx->Const.GenerateTemporaryNames = true;
328 ctx->Const.MaxPatchVertices = 32;
329
330 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
331 ctx->Const.MaxUserAssignableUniformLocations =
332 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
333
334 ctx->Driver.NewProgram = new_program;
335 }
336
337 /* Returned string will have 'ctx' as its ralloc owner. */
338 static char *
339 load_text_file(void *ctx, const char *file_name)
340 {
341 char *text = NULL;
342 size_t size;
343 size_t total_read = 0;
344 FILE *fp = fopen(file_name, "rb");
345
346 if (!fp) {
347 return NULL;
348 }
349
350 fseek(fp, 0L, SEEK_END);
351 size = ftell(fp);
352 fseek(fp, 0L, SEEK_SET);
353
354 text = (char *) ralloc_size(ctx, size + 1);
355 if (text != NULL) {
356 do {
357 size_t bytes = fread(text + total_read,
358 1, size - total_read, fp);
359 if (bytes < size - total_read) {
360 free(text);
361 text = NULL;
362 goto error;
363 }
364
365 if (bytes == 0) {
366 break;
367 }
368
369 total_read += bytes;
370 } while (total_read < size);
371
372 text[total_read] = '\0';
373 error:;
374 }
375
376 fclose(fp);
377
378 return text;
379 }
380
381 void
382 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
383 {
384 struct _mesa_glsl_parse_state *state =
385 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
386
387 _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);
388
389 /* Print out the resulting IR */
390 if (!state->error && options->dump_lir) {
391 _mesa_print_ir(stdout, shader->ir, state);
392 }
393
394 return;
395 }
396
397 extern "C" struct gl_shader_program *
398 standalone_compile_shader(const struct standalone_options *_options,
399 unsigned num_files, char* const* files)
400 {
401 int status = EXIT_SUCCESS;
402 static struct gl_context local_ctx;
403 struct gl_context *ctx = &local_ctx;
404 bool glsl_es = false;
405
406 options = _options;
407
408 switch (options->glsl_version) {
409 case 100:
410 case 300:
411 glsl_es = true;
412 break;
413 case 110:
414 case 120:
415 case 130:
416 case 140:
417 case 150:
418 case 330:
419 case 400:
420 case 410:
421 case 420:
422 case 430:
423 case 440:
424 case 450:
425 glsl_es = false;
426 break;
427 default:
428 fprintf(stderr, "Unrecognized GLSL version `%d'\n", options->glsl_version);
429 return NULL;
430 }
431
432 if (glsl_es) {
433 initialize_context(ctx, API_OPENGLES2);
434 } else {
435 initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
436 }
437
438 struct gl_shader_program *whole_program;
439
440 whole_program = rzalloc (NULL, struct gl_shader_program);
441 assert(whole_program != NULL);
442 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data);
443 assert(whole_program->data != NULL);
444 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, "");
445
446 /* Created just to avoid segmentation faults */
447 whole_program->AttributeBindings = new string_to_uint_map;
448 whole_program->FragDataBindings = new string_to_uint_map;
449 whole_program->FragDataIndexBindings = new string_to_uint_map;
450
451 for (unsigned i = 0; i < num_files; i++) {
452 whole_program->Shaders =
453 reralloc(whole_program, whole_program->Shaders,
454 struct gl_shader *, whole_program->NumShaders + 1);
455 assert(whole_program->Shaders != NULL);
456
457 struct gl_shader *shader = rzalloc(whole_program, gl_shader);
458
459 whole_program->Shaders[whole_program->NumShaders] = shader;
460 whole_program->NumShaders++;
461
462 const unsigned len = strlen(files[i]);
463 if (len < 6)
464 goto fail;
465
466 const char *const ext = & files[i][len - 5];
467 /* TODO add support to read a .shader_test */
468 if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
469 shader->Type = GL_VERTEX_SHADER;
470 else if (strncmp(".tesc", ext, 5) == 0)
471 shader->Type = GL_TESS_CONTROL_SHADER;
472 else if (strncmp(".tese", ext, 5) == 0)
473 shader->Type = GL_TESS_EVALUATION_SHADER;
474 else if (strncmp(".geom", ext, 5) == 0)
475 shader->Type = GL_GEOMETRY_SHADER;
476 else if (strncmp(".frag", ext, 5) == 0)
477 shader->Type = GL_FRAGMENT_SHADER;
478 else if (strncmp(".comp", ext, 5) == 0)
479 shader->Type = GL_COMPUTE_SHADER;
480 else
481 goto fail;
482 shader->Stage = _mesa_shader_enum_to_shader_stage(shader->Type);
483
484 shader->Source = load_text_file(whole_program, files[i]);
485 if (shader->Source == NULL) {
486 printf("File \"%s\" does not exist.\n", files[i]);
487 exit(EXIT_FAILURE);
488 }
489
490 compile_shader(ctx, shader);
491
492 if (strlen(shader->InfoLog) > 0) {
493 if (!options->just_log)
494 printf("Info log for %s:\n", files[i]);
495
496 printf("%s", shader->InfoLog);
497 if (!options->just_log)
498 printf("\n");
499 }
500
501 if (!shader->CompileStatus) {
502 status = EXIT_FAILURE;
503 break;
504 }
505 }
506
507 if (status == EXIT_SUCCESS) {
508 _mesa_clear_shader_program_data(ctx, whole_program);
509
510 if (options->do_link) {
511 link_shaders(ctx, whole_program);
512 } else {
513 const gl_shader_stage stage = whole_program->Shaders[0]->Stage;
514
515 whole_program->data->LinkStatus = GL_TRUE;
516 whole_program->_LinkedShaders[stage] =
517 link_intrastage_shaders(whole_program /* mem_ctx */,
518 ctx,
519 whole_program,
520 whole_program->Shaders,
521 1,
522 true);
523
524 /* Par-linking can fail, for example, if there are undefined external
525 * references.
526 */
527 if (whole_program->_LinkedShaders[stage] != NULL) {
528 assert(whole_program->data->LinkStatus);
529
530 struct gl_shader_compiler_options *const compiler_options =
531 &ctx->Const.ShaderCompilerOptions[stage];
532
533 exec_list *const ir =
534 whole_program->_LinkedShaders[stage]->ir;
535
536 bool progress;
537 do {
538 progress = do_function_inlining(ir);
539
540 progress = do_common_optimization(ir,
541 false,
542 false,
543 compiler_options,
544 true)
545 && progress;
546 } while(progress);
547 }
548 }
549
550 status = (whole_program->data->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE;
551
552 if (strlen(whole_program->data->InfoLog) > 0) {
553 printf("\n");
554 if (!options->just_log)
555 printf("Info log for linking:\n");
556 printf("%s", whole_program->data->InfoLog);
557 if (!options->just_log)
558 printf("\n");
559 }
560
561 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
562 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
563
564 if (!shader)
565 continue;
566
567 add_neg_to_sub_visitor v;
568 visit_list_elements(&v, shader->ir);
569
570 dead_variable_visitor dv;
571 visit_list_elements(&dv, shader->ir);
572 dv.remove_dead_variables();
573 }
574
575 if (options->dump_builder) {
576 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
577 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i];
578
579 if (!shader)
580 continue;
581
582 _mesa_print_builder_for_ir(stdout, shader->ir);
583 }
584 }
585 }
586
587 return whole_program;
588
589 fail:
590 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
591 if (whole_program->_LinkedShaders[i])
592 ralloc_free(whole_program->_LinkedShaders[i]->Program);
593 }
594
595 ralloc_free(whole_program);
596 return NULL;
597 }
598
599 extern "C" void
600 standalone_compiler_cleanup(struct gl_shader_program *whole_program)
601 {
602 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
603 if (whole_program->_LinkedShaders[i])
604 ralloc_free(whole_program->_LinkedShaders[i]->Program);
605 }
606
607 delete whole_program->AttributeBindings;
608 delete whole_program->FragDataBindings;
609 delete whole_program->FragDataIndexBindings;
610
611 ralloc_free(whole_program);
612 _mesa_glsl_release_types();
613 _mesa_glsl_release_builtin_functions();
614 }