2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /* This file declares stripped-down versions of functions that
25 * normally exist outside of the glsl folder, so that they can be used
26 * when running the GLSL compiler standalone (for unit testing or
27 * compiling builtins).
30 #include "standalone_scaffolding.h"
35 #include "util/ralloc.h"
36 #include "util/strtod.h"
39 _mesa_error_no_memory(const char *caller
)
41 fprintf(stderr
, "Mesa error: out of memory in %s", caller
);
45 _mesa_warning(struct gl_context
*ctx
, const char *fmt
, ...)
52 /* This output is not thread-safe, but that's good enough for the
53 * standalone compiler.
55 fprintf(stderr
, "Mesa warning: ");
56 vfprintf(stderr
, fmt
, vargs
);
57 fprintf(stderr
, "\n");
63 _mesa_reference_shader(struct gl_context
*ctx
, struct gl_shader
**ptr
,
71 _mesa_shader_debug(struct gl_context
*, GLenum
, GLuint
*,
77 _mesa_new_shader(struct gl_context
*ctx
, GLuint name
, GLenum type
)
79 struct gl_shader
*shader
;
83 assert(type
== GL_FRAGMENT_SHADER
|| type
== GL_VERTEX_SHADER
);
84 shader
= rzalloc(NULL
, struct gl_shader
);
87 shader
->Stage
= _mesa_shader_enum_to_shader_stage(type
);
95 _mesa_delete_shader(struct gl_context
*ctx
, struct gl_shader
*sh
)
97 free((void *)sh
->Source
);
103 _mesa_clear_shader_program_data(struct gl_shader_program
*shProg
)
107 shProg
->NumUniformStorage
= 0;
108 shProg
->UniformStorage
= NULL
;
109 shProg
->NumUniformRemapTable
= 0;
110 shProg
->UniformRemapTable
= NULL
;
111 shProg
->UniformHash
= NULL
;
113 ralloc_free(shProg
->InfoLog
);
114 shProg
->InfoLog
= ralloc_strdup(shProg
, "");
116 ralloc_free(shProg
->BufferInterfaceBlocks
);
117 shProg
->BufferInterfaceBlocks
= NULL
;
118 shProg
->NumBufferInterfaceBlocks
= 0;
120 ralloc_free(shProg
->UniformBlocks
);
121 shProg
->UniformBlocks
= NULL
;
122 shProg
->NumUniformBlocks
= 0;
124 ralloc_free(shProg
->ShaderStorageBlocks
);
125 shProg
->ShaderStorageBlocks
= NULL
;
126 shProg
->NumShaderStorageBlocks
= 0;
128 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
129 ralloc_free(shProg
->InterfaceBlockStageIndex
[i
]);
130 shProg
->InterfaceBlockStageIndex
[i
] = NULL
;
133 ralloc_free(shProg
->UboInterfaceBlockIndex
);
134 shProg
->UboInterfaceBlockIndex
= NULL
;
135 ralloc_free(shProg
->SsboInterfaceBlockIndex
);
136 shProg
->SsboInterfaceBlockIndex
= NULL
;
138 ralloc_free(shProg
->AtomicBuffers
);
139 shProg
->AtomicBuffers
= NULL
;
140 shProg
->NumAtomicBuffers
= 0;
143 void initialize_context_to_defaults(struct gl_context
*ctx
, gl_api api
)
145 memset(ctx
, 0, sizeof(*ctx
));
149 ctx
->Extensions
.dummy_false
= false;
150 ctx
->Extensions
.dummy_true
= true;
151 ctx
->Extensions
.ARB_compute_shader
= true;
152 ctx
->Extensions
.ARB_conservative_depth
= true;
153 ctx
->Extensions
.ARB_draw_instanced
= true;
154 ctx
->Extensions
.ARB_ES2_compatibility
= true;
155 ctx
->Extensions
.ARB_ES3_compatibility
= true;
156 ctx
->Extensions
.ARB_explicit_attrib_location
= true;
157 ctx
->Extensions
.ARB_fragment_coord_conventions
= true;
158 ctx
->Extensions
.ARB_fragment_layer_viewport
= true;
159 ctx
->Extensions
.ARB_gpu_shader5
= true;
160 ctx
->Extensions
.ARB_gpu_shader_fp64
= true;
161 ctx
->Extensions
.ARB_sample_shading
= true;
162 ctx
->Extensions
.ARB_shader_bit_encoding
= true;
163 ctx
->Extensions
.ARB_shader_draw_parameters
= true;
164 ctx
->Extensions
.ARB_shader_stencil_export
= true;
165 ctx
->Extensions
.ARB_shader_subroutine
= true;
166 ctx
->Extensions
.ARB_shader_texture_lod
= true;
167 ctx
->Extensions
.ARB_shading_language_420pack
= true;
168 ctx
->Extensions
.ARB_shading_language_packing
= true;
169 ctx
->Extensions
.ARB_tessellation_shader
= true;
170 ctx
->Extensions
.ARB_texture_cube_map_array
= true;
171 ctx
->Extensions
.ARB_texture_gather
= true;
172 ctx
->Extensions
.ARB_texture_multisample
= true;
173 ctx
->Extensions
.ARB_texture_query_levels
= true;
174 ctx
->Extensions
.ARB_texture_query_lod
= true;
175 ctx
->Extensions
.ARB_uniform_buffer_object
= true;
176 ctx
->Extensions
.ARB_viewport_array
= true;
178 ctx
->Extensions
.OES_EGL_image_external
= true;
179 ctx
->Extensions
.OES_standard_derivatives
= true;
181 ctx
->Extensions
.EXT_shader_integer_mix
= true;
182 ctx
->Extensions
.EXT_texture_array
= true;
184 ctx
->Extensions
.NV_texture_rectangle
= true;
186 ctx
->Const
.GLSLVersion
= 120;
189 ctx
->Const
.MaxLights
= 8;
190 ctx
->Const
.MaxClipPlanes
= 6;
191 ctx
->Const
.MaxTextureUnits
= 2;
192 ctx
->Const
.MaxTextureCoordUnits
= 2;
193 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
= 16;
195 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
= 512;
196 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
= 32;
197 ctx
->Const
.MaxVarying
= 8; /* == gl_MaxVaryingFloats / 4 */
198 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= 0;
199 ctx
->Const
.MaxCombinedTextureImageUnits
= 2;
200 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= 2;
201 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
= 64;
202 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
= 32;
204 ctx
->Const
.MaxDrawBuffers
= 1;
205 ctx
->Const
.MaxComputeWorkGroupCount
[0] = 65535;
206 ctx
->Const
.MaxComputeWorkGroupCount
[1] = 65535;
207 ctx
->Const
.MaxComputeWorkGroupCount
[2] = 65535;
208 ctx
->Const
.MaxComputeWorkGroupSize
[0] = 1024;
209 ctx
->Const
.MaxComputeWorkGroupSize
[1] = 1024;
210 ctx
->Const
.MaxComputeWorkGroupSize
[2] = 64;
211 ctx
->Const
.MaxComputeWorkGroupInvocations
= 1024;
212 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
= 16;
213 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxUniformComponents
= 1024;
214 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxInputComponents
= 0; /* not used */
215 ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxOutputComponents
= 0; /* not used */
217 /* Set up default shader compiler options. */
218 struct gl_shader_compiler_options options
;
219 memset(&options
, 0, sizeof(options
));
220 options
.MaxUnrollIterations
= 32;
221 options
.MaxIfDepth
= UINT_MAX
;
223 for (int sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
224 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));