2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /* This file declares stripped-down versions of functions that
25 * normally exist outside of the glsl folder, so that they can be used
26 * when running the GLSL compiler standalone (for unit testing or
27 * compiling builtins).
30 #ifndef STANDALONE_SCAFFOLDING_H
31 #define STANDALONE_SCAFFOLDING_H
34 #include "main/menums.h"
35 #include "program/prog_statevars.h"
38 _mesa_warning(struct gl_context
*ctx
, const char *fmtString
, ... );
41 _mesa_reference_shader_program_data(struct gl_context
*ctx
,
42 struct gl_shader_program_data
**ptr
,
43 struct gl_shader_program_data
*data
);
46 _mesa_reference_shader(struct gl_context
*ctx
, struct gl_shader
**ptr
,
47 struct gl_shader
*sh
);
50 _mesa_reference_program_(struct gl_context
*ctx
, struct gl_program
**ptr
,
51 struct gl_program
*prog
);
53 extern "C" struct gl_shader
*
54 _mesa_new_shader(GLuint name
, gl_shader_stage stage
);
57 _mesa_delete_shader(struct gl_context
*ctx
, struct gl_shader
*sh
);
60 _mesa_delete_linked_shader(struct gl_context
*ctx
,
61 struct gl_linked_shader
*sh
);
64 _mesa_clear_shader_program_data(struct gl_context
*ctx
,
65 struct gl_shader_program
*);
68 _mesa_shader_debug(struct gl_context
*ctx
, GLenum type
, GLuint
*id
,
72 _mesa_program_state_flags(const gl_state_index16 state
[STATE_LENGTH
]);
76 _mesa_program_state_string(const gl_state_index16 state
[STATE_LENGTH
]);
78 static inline gl_shader_stage
79 _mesa_shader_enum_to_shader_stage(GLenum v
)
82 case GL_VERTEX_SHADER
:
83 return MESA_SHADER_VERTEX
;
84 case GL_FRAGMENT_SHADER
:
85 return MESA_SHADER_FRAGMENT
;
86 case GL_GEOMETRY_SHADER
:
87 return MESA_SHADER_GEOMETRY
;
88 case GL_TESS_CONTROL_SHADER
:
89 return MESA_SHADER_TESS_CTRL
;
90 case GL_TESS_EVALUATION_SHADER
:
91 return MESA_SHADER_TESS_EVAL
;
92 case GL_COMPUTE_SHADER
:
93 return MESA_SHADER_COMPUTE
;
95 assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
96 return MESA_SHADER_VERTEX
;
101 * Initialize the given gl_context structure to a reasonable set of
102 * defaults representing the minimum capabilities required by the
105 * This is used when compiling builtin functions and in testing, when
106 * we don't have a connection to an actual driver.
108 void initialize_context_to_defaults(struct gl_context
*ctx
, gl_api api
);
111 #endif /* STANDALONE_SCAFFOLDING_H */