mesa/glsl: delete previously linked shaders earlier when linking
[mesa.git] / src / compiler / glsl / standalone_scaffolding.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /* This file declares stripped-down versions of functions that
25 * normally exist outside of the glsl folder, so that they can be used
26 * when running the GLSL compiler standalone (for unit testing or
27 * compiling builtins).
28 */
29
30 #pragma once
31 #ifndef STANDALONE_SCAFFOLDING_H
32 #define STANDALONE_SCAFFOLDING_H
33
34 #include <assert.h>
35 #include "main/mtypes.h"
36 #include "program/prog_statevars.h"
37
38 extern "C" void
39 _mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
40
41 extern "C" void
42 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
43 struct gl_shader *sh);
44
45 extern "C" struct gl_shader *
46 _mesa_new_shader(GLuint name, gl_shader_stage stage);
47
48 extern "C" struct gl_linked_shader *
49 _mesa_new_linked_shader(gl_shader_stage stage);
50
51 extern "C" void
52 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
53
54 extern "C" void
55 _mesa_delete_linked_shader(struct gl_context *ctx,
56 struct gl_linked_shader *sh);
57
58 extern "C" void
59 _mesa_clear_shader_program_data(struct gl_context *ctx,
60 struct gl_shader_program *);
61
62 extern "C" void
63 _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
64 const char *msg);
65
66 extern "C" GLbitfield
67 _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
68
69
70 extern "C" char *
71 _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
72
73 static inline gl_shader_stage
74 _mesa_shader_enum_to_shader_stage(GLenum v)
75 {
76 switch (v) {
77 case GL_VERTEX_SHADER:
78 return MESA_SHADER_VERTEX;
79 case GL_FRAGMENT_SHADER:
80 return MESA_SHADER_FRAGMENT;
81 case GL_GEOMETRY_SHADER:
82 return MESA_SHADER_GEOMETRY;
83 case GL_TESS_CONTROL_SHADER:
84 return MESA_SHADER_TESS_CTRL;
85 case GL_TESS_EVALUATION_SHADER:
86 return MESA_SHADER_TESS_EVAL;
87 case GL_COMPUTE_SHADER:
88 return MESA_SHADER_COMPUTE;
89 default:
90 assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
91 return MESA_SHADER_VERTEX;
92 }
93 }
94
95 /**
96 * Initialize the given gl_context structure to a reasonable set of
97 * defaults representing the minimum capabilities required by the
98 * OpenGL spec.
99 *
100 * This is used when compiling builtin functions and in testing, when
101 * we don't have a connection to an actual driver.
102 */
103 void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
104
105
106 #endif /* STANDALONE_SCAFFOLDING_H */