nir: Implement mul_high lowering for bit sizes other than 32
[mesa.git] / src / compiler / glsl / tests / standalone_dump-builder.frag
1 varying vec2 Var_18;
2 uniform sampler2D Var_19;
3 uniform sampler2D Var_1A;
4 uniform float Var_1B;
5 void main()
6 {
7 vec3 Var_21 = texture2D(Var_19, Var_18).xyz;
8 vec3 Var_22 = texture2D(Var_1A, Var_18).xyz;
9 vec3 Var_23 = ((Var_22 - Var_21) / Var_1B);
10 (Var_22 += (Var_23 * Var_1B));
11 (gl_FragColor = vec4(Var_22, 1.0));
12 }