2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 #include "main/macros.h"
26 #include "compiler/glsl/glsl_parser_extras.h"
27 #include "glsl_types.h"
28 #include "util/hash_table.h"
31 mtx_t
glsl_type::mem_mutex
= _MTX_INITIALIZER_NP
;
32 mtx_t
glsl_type::hash_mutex
= _MTX_INITIALIZER_NP
;
33 hash_table
*glsl_type::array_types
= NULL
;
34 hash_table
*glsl_type::record_types
= NULL
;
35 hash_table
*glsl_type::interface_types
= NULL
;
36 hash_table
*glsl_type::function_types
= NULL
;
37 hash_table
*glsl_type::subroutine_types
= NULL
;
38 void *glsl_type::mem_ctx
= NULL
;
41 glsl_type::init_ralloc_type_ctx(void)
43 if (glsl_type::mem_ctx
== NULL
) {
44 glsl_type::mem_ctx
= ralloc_context(NULL
);
45 assert(glsl_type::mem_ctx
!= NULL
);
49 glsl_type::glsl_type(GLenum gl_type
,
50 glsl_base_type base_type
, unsigned vector_elements
,
51 unsigned matrix_columns
, const char *name
) :
54 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
55 sampled_type(0), interface_packing(0), interface_row_major(0),
56 vector_elements(vector_elements
), matrix_columns(matrix_columns
),
59 /* Values of these types must fit in the two bits of
60 * glsl_type::sampled_type.
62 STATIC_ASSERT((unsigned(GLSL_TYPE_UINT
) & 3) == unsigned(GLSL_TYPE_UINT
));
63 STATIC_ASSERT((unsigned(GLSL_TYPE_INT
) & 3) == unsigned(GLSL_TYPE_INT
));
64 STATIC_ASSERT((unsigned(GLSL_TYPE_FLOAT
) & 3) == unsigned(GLSL_TYPE_FLOAT
));
66 mtx_lock(&glsl_type::mem_mutex
);
68 init_ralloc_type_ctx();
70 this->name
= ralloc_strdup(this->mem_ctx
, name
);
72 mtx_unlock(&glsl_type::mem_mutex
);
74 /* Neither dimension is zero or both dimensions are zero.
76 assert((vector_elements
== 0) == (matrix_columns
== 0));
77 memset(& fields
, 0, sizeof(fields
));
80 glsl_type::glsl_type(GLenum gl_type
, glsl_base_type base_type
,
81 enum glsl_sampler_dim dim
, bool shadow
, bool array
,
82 unsigned type
, const char *name
) :
85 sampler_dimensionality(dim
), sampler_shadow(shadow
),
86 sampler_array(array
), sampled_type(type
), interface_packing(0),
87 interface_row_major(0), length(0)
89 mtx_lock(&glsl_type::mem_mutex
);
91 init_ralloc_type_ctx();
93 this->name
= ralloc_strdup(this->mem_ctx
, name
);
95 mtx_unlock(&glsl_type::mem_mutex
);
97 memset(& fields
, 0, sizeof(fields
));
99 matrix_columns
= vector_elements
= 1;
102 glsl_type::glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
105 base_type(GLSL_TYPE_STRUCT
),
106 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
107 sampled_type(0), interface_packing(0), interface_row_major(0),
108 vector_elements(0), matrix_columns(0),
113 mtx_lock(&glsl_type::mem_mutex
);
115 init_ralloc_type_ctx();
116 assert(name
!= NULL
);
117 this->name
= ralloc_strdup(this->mem_ctx
, name
);
118 this->fields
.structure
= ralloc_array(this->mem_ctx
,
119 glsl_struct_field
, length
);
121 for (i
= 0; i
< length
; i
++) {
122 this->fields
.structure
[i
] = fields
[i
];
123 this->fields
.structure
[i
].name
= ralloc_strdup(this->fields
.structure
,
127 mtx_unlock(&glsl_type::mem_mutex
);
130 glsl_type::glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
131 enum glsl_interface_packing packing
,
132 bool row_major
, const char *name
) :
134 base_type(GLSL_TYPE_INTERFACE
),
135 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
136 sampled_type(0), interface_packing((unsigned) packing
),
137 interface_row_major((unsigned) row_major
),
138 vector_elements(0), matrix_columns(0),
143 mtx_lock(&glsl_type::mem_mutex
);
145 init_ralloc_type_ctx();
146 assert(name
!= NULL
);
147 this->name
= ralloc_strdup(this->mem_ctx
, name
);
148 this->fields
.structure
= rzalloc_array(this->mem_ctx
,
149 glsl_struct_field
, length
);
150 for (i
= 0; i
< length
; i
++) {
151 this->fields
.structure
[i
] = fields
[i
];
152 this->fields
.structure
[i
].name
= ralloc_strdup(this->fields
.structure
,
156 mtx_unlock(&glsl_type::mem_mutex
);
159 glsl_type::glsl_type(const glsl_type
*return_type
,
160 const glsl_function_param
*params
, unsigned num_params
) :
162 base_type(GLSL_TYPE_FUNCTION
),
163 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
164 sampled_type(0), interface_packing(0), interface_row_major(0),
165 vector_elements(0), matrix_columns(0),
170 mtx_lock(&glsl_type::mem_mutex
);
172 init_ralloc_type_ctx();
174 this->fields
.parameters
= rzalloc_array(this->mem_ctx
,
175 glsl_function_param
, num_params
+ 1);
177 /* We store the return type as the first parameter */
178 this->fields
.parameters
[0].type
= return_type
;
179 this->fields
.parameters
[0].in
= false;
180 this->fields
.parameters
[0].out
= true;
182 /* We store the i'th parameter in slot i+1 */
183 for (i
= 0; i
< length
; i
++) {
184 this->fields
.parameters
[i
+ 1].type
= params
[i
].type
;
185 this->fields
.parameters
[i
+ 1].in
= params
[i
].in
;
186 this->fields
.parameters
[i
+ 1].out
= params
[i
].out
;
189 mtx_unlock(&glsl_type::mem_mutex
);
192 glsl_type::glsl_type(const char *subroutine_name
) :
194 base_type(GLSL_TYPE_SUBROUTINE
),
195 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
196 sampled_type(0), interface_packing(0), interface_row_major(0),
197 vector_elements(1), matrix_columns(1),
200 mtx_lock(&glsl_type::mem_mutex
);
202 init_ralloc_type_ctx();
203 assert(subroutine_name
!= NULL
);
204 this->name
= ralloc_strdup(this->mem_ctx
, subroutine_name
);
205 mtx_unlock(&glsl_type::mem_mutex
);
209 glsl_type::contains_sampler() const
211 if (this->is_array()) {
212 return this->fields
.array
->contains_sampler();
213 } else if (this->is_record() || this->is_interface()) {
214 for (unsigned int i
= 0; i
< this->length
; i
++) {
215 if (this->fields
.structure
[i
].type
->contains_sampler())
220 return this->is_sampler();
225 glsl_type::contains_array() const
227 if (this->is_record() || this->is_interface()) {
228 for (unsigned int i
= 0; i
< this->length
; i
++) {
229 if (this->fields
.structure
[i
].type
->contains_array())
234 return this->is_array();
239 glsl_type::contains_integer() const
241 if (this->is_array()) {
242 return this->fields
.array
->contains_integer();
243 } else if (this->is_record() || this->is_interface()) {
244 for (unsigned int i
= 0; i
< this->length
; i
++) {
245 if (this->fields
.structure
[i
].type
->contains_integer())
250 return this->is_integer();
255 glsl_type::contains_double() const
257 if (this->is_array()) {
258 return this->fields
.array
->contains_double();
259 } else if (this->is_record() || this->is_interface()) {
260 for (unsigned int i
= 0; i
< this->length
; i
++) {
261 if (this->fields
.structure
[i
].type
->contains_double())
266 return this->is_double();
271 glsl_type::contains_opaque() const {
273 case GLSL_TYPE_SAMPLER
:
274 case GLSL_TYPE_IMAGE
:
275 case GLSL_TYPE_ATOMIC_UINT
:
277 case GLSL_TYPE_ARRAY
:
278 return fields
.array
->contains_opaque();
279 case GLSL_TYPE_STRUCT
:
280 case GLSL_TYPE_INTERFACE
:
281 for (unsigned int i
= 0; i
< length
; i
++) {
282 if (fields
.structure
[i
].type
->contains_opaque())
292 glsl_type::contains_subroutine() const
294 if (this->is_array()) {
295 return this->fields
.array
->contains_subroutine();
296 } else if (this->is_record() || this->is_interface()) {
297 for (unsigned int i
= 0; i
< this->length
; i
++) {
298 if (this->fields
.structure
[i
].type
->contains_subroutine())
303 return this->is_subroutine();
308 glsl_type::sampler_index() const
310 const glsl_type
*const t
= (this->is_array()) ? this->fields
.array
: this;
312 assert(t
->is_sampler() || t
->is_image());
314 switch (t
->sampler_dimensionality
) {
315 case GLSL_SAMPLER_DIM_1D
:
316 return (t
->sampler_array
) ? TEXTURE_1D_ARRAY_INDEX
: TEXTURE_1D_INDEX
;
317 case GLSL_SAMPLER_DIM_2D
:
318 return (t
->sampler_array
) ? TEXTURE_2D_ARRAY_INDEX
: TEXTURE_2D_INDEX
;
319 case GLSL_SAMPLER_DIM_3D
:
320 return TEXTURE_3D_INDEX
;
321 case GLSL_SAMPLER_DIM_CUBE
:
322 return (t
->sampler_array
) ? TEXTURE_CUBE_ARRAY_INDEX
: TEXTURE_CUBE_INDEX
;
323 case GLSL_SAMPLER_DIM_RECT
:
324 return TEXTURE_RECT_INDEX
;
325 case GLSL_SAMPLER_DIM_BUF
:
326 return TEXTURE_BUFFER_INDEX
;
327 case GLSL_SAMPLER_DIM_EXTERNAL
:
328 return TEXTURE_EXTERNAL_INDEX
;
329 case GLSL_SAMPLER_DIM_MS
:
330 return (t
->sampler_array
) ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: TEXTURE_2D_MULTISAMPLE_INDEX
;
332 assert(!"Should not get here.");
333 return TEXTURE_BUFFER_INDEX
;
338 glsl_type::contains_image() const
340 if (this->is_array()) {
341 return this->fields
.array
->contains_image();
342 } else if (this->is_record() || this->is_interface()) {
343 for (unsigned int i
= 0; i
< this->length
; i
++) {
344 if (this->fields
.structure
[i
].type
->contains_image())
349 return this->is_image();
353 const glsl_type
*glsl_type::get_base_type() const
360 case GLSL_TYPE_FLOAT
:
362 case GLSL_TYPE_DOUBLE
:
366 case GLSL_TYPE_UINT64
:
367 return uint64_t_type
;
368 case GLSL_TYPE_INT64
:
376 const glsl_type
*glsl_type::get_scalar_type() const
378 const glsl_type
*type
= this;
381 while (type
->base_type
== GLSL_TYPE_ARRAY
)
382 type
= type
->fields
.array
;
384 /* Handle vectors and matrices */
385 switch (type
->base_type
) {
390 case GLSL_TYPE_FLOAT
:
392 case GLSL_TYPE_DOUBLE
:
396 case GLSL_TYPE_UINT64
:
397 return uint64_t_type
;
398 case GLSL_TYPE_INT64
:
401 /* Handle everything else */
408 _mesa_glsl_release_types(void)
410 /* Should only be called during atexit (either when unloading shared
411 * object, or if process terminates), so no mutex-locking should be
414 if (glsl_type::array_types
!= NULL
) {
415 _mesa_hash_table_destroy(glsl_type::array_types
, NULL
);
416 glsl_type::array_types
= NULL
;
419 if (glsl_type::record_types
!= NULL
) {
420 _mesa_hash_table_destroy(glsl_type::record_types
, NULL
);
421 glsl_type::record_types
= NULL
;
424 if (glsl_type::interface_types
!= NULL
) {
425 _mesa_hash_table_destroy(glsl_type::interface_types
, NULL
);
426 glsl_type::interface_types
= NULL
;
429 if (glsl_type::function_types
!= NULL
) {
430 _mesa_hash_table_destroy(glsl_type::function_types
, NULL
);
431 glsl_type::function_types
= NULL
;
434 if (glsl_type::subroutine_types
!= NULL
) {
435 _mesa_hash_table_destroy(glsl_type::subroutine_types
, NULL
);
436 glsl_type::subroutine_types
= NULL
;
439 ralloc_free(glsl_type::mem_ctx
);
440 glsl_type::mem_ctx
= NULL
;
444 glsl_type::glsl_type(const glsl_type
*array
, unsigned length
) :
445 base_type(GLSL_TYPE_ARRAY
),
446 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
447 sampled_type(0), interface_packing(0), interface_row_major(0),
448 vector_elements(0), matrix_columns(0),
449 length(length
), name(NULL
)
451 this->fields
.array
= array
;
452 /* Inherit the gl type of the base. The GL type is used for
453 * uniform/statevar handling in Mesa and the arrayness of the type
454 * is represented by the size rather than the type.
456 this->gl_type
= array
->gl_type
;
458 /* Allow a maximum of 10 characters for the array size. This is enough
459 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
462 const unsigned name_length
= strlen(array
->name
) + 10 + 3;
464 mtx_lock(&glsl_type::mem_mutex
);
465 char *const n
= (char *) ralloc_size(this->mem_ctx
, name_length
);
466 mtx_unlock(&glsl_type::mem_mutex
);
469 snprintf(n
, name_length
, "%s[]", array
->name
);
471 /* insert outermost dimensions in the correct spot
472 * otherwise the dimension order will be backwards
474 const char *pos
= strchr(array
->name
, '[');
476 int idx
= pos
- array
->name
;
477 snprintf(n
, idx
+1, "%s", array
->name
);
478 snprintf(n
+ idx
, name_length
- idx
, "[%u]%s",
479 length
, array
->name
+ idx
);
481 snprintf(n
, name_length
, "%s[%u]", array
->name
, length
);
490 glsl_type::vec(unsigned components
)
492 if (components
== 0 || components
> 4)
495 static const glsl_type
*const ts
[] = {
496 float_type
, vec2_type
, vec3_type
, vec4_type
498 return ts
[components
- 1];
502 glsl_type::dvec(unsigned components
)
504 if (components
== 0 || components
> 4)
507 static const glsl_type
*const ts
[] = {
508 double_type
, dvec2_type
, dvec3_type
, dvec4_type
510 return ts
[components
- 1];
514 glsl_type::ivec(unsigned components
)
516 if (components
== 0 || components
> 4)
519 static const glsl_type
*const ts
[] = {
520 int_type
, ivec2_type
, ivec3_type
, ivec4_type
522 return ts
[components
- 1];
527 glsl_type::uvec(unsigned components
)
529 if (components
== 0 || components
> 4)
532 static const glsl_type
*const ts
[] = {
533 uint_type
, uvec2_type
, uvec3_type
, uvec4_type
535 return ts
[components
- 1];
540 glsl_type::bvec(unsigned components
)
542 if (components
== 0 || components
> 4)
545 static const glsl_type
*const ts
[] = {
546 bool_type
, bvec2_type
, bvec3_type
, bvec4_type
548 return ts
[components
- 1];
553 glsl_type::i64vec(unsigned components
)
555 if (components
== 0 || components
> 4)
558 static const glsl_type
*const ts
[] = {
559 int64_t_type
, i64vec2_type
, i64vec3_type
, i64vec4_type
561 return ts
[components
- 1];
566 glsl_type::u64vec(unsigned components
)
568 if (components
== 0 || components
> 4)
571 static const glsl_type
*const ts
[] = {
572 uint64_t_type
, u64vec2_type
, u64vec3_type
, u64vec4_type
574 return ts
[components
- 1];
578 glsl_type::get_instance(unsigned base_type
, unsigned rows
, unsigned columns
)
580 if (base_type
== GLSL_TYPE_VOID
)
583 if ((rows
< 1) || (rows
> 4) || (columns
< 1) || (columns
> 4))
586 /* Treat GLSL vectors as Nx1 matrices.
594 case GLSL_TYPE_FLOAT
:
596 case GLSL_TYPE_DOUBLE
:
600 case GLSL_TYPE_UINT64
:
602 case GLSL_TYPE_INT64
:
608 if ((base_type
!= GLSL_TYPE_FLOAT
&& base_type
!= GLSL_TYPE_DOUBLE
) || (rows
== 1))
611 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
612 * combinations are valid:
620 #define IDX(c,r) (((c-1)*3) + (r-1))
622 if (base_type
== GLSL_TYPE_DOUBLE
) {
623 switch (IDX(columns
, rows
)) {
624 case IDX(2,2): return dmat2_type
;
625 case IDX(2,3): return dmat2x3_type
;
626 case IDX(2,4): return dmat2x4_type
;
627 case IDX(3,2): return dmat3x2_type
;
628 case IDX(3,3): return dmat3_type
;
629 case IDX(3,4): return dmat3x4_type
;
630 case IDX(4,2): return dmat4x2_type
;
631 case IDX(4,3): return dmat4x3_type
;
632 case IDX(4,4): return dmat4_type
;
633 default: return error_type
;
636 switch (IDX(columns
, rows
)) {
637 case IDX(2,2): return mat2_type
;
638 case IDX(2,3): return mat2x3_type
;
639 case IDX(2,4): return mat2x4_type
;
640 case IDX(3,2): return mat3x2_type
;
641 case IDX(3,3): return mat3_type
;
642 case IDX(3,4): return mat3x4_type
;
643 case IDX(4,2): return mat4x2_type
;
644 case IDX(4,3): return mat4x3_type
;
645 case IDX(4,4): return mat4_type
;
646 default: return error_type
;
651 assert(!"Should not get here.");
656 glsl_type::get_sampler_instance(enum glsl_sampler_dim dim
,
662 case GLSL_TYPE_FLOAT
:
664 case GLSL_SAMPLER_DIM_1D
:
666 return (array
? sampler1DArrayShadow_type
: sampler1DShadow_type
);
668 return (array
? sampler1DArray_type
: sampler1D_type
);
669 case GLSL_SAMPLER_DIM_2D
:
671 return (array
? sampler2DArrayShadow_type
: sampler2DShadow_type
);
673 return (array
? sampler2DArray_type
: sampler2D_type
);
674 case GLSL_SAMPLER_DIM_3D
:
678 return sampler3D_type
;
679 case GLSL_SAMPLER_DIM_CUBE
:
681 return (array
? samplerCubeArrayShadow_type
: samplerCubeShadow_type
);
683 return (array
? samplerCubeArray_type
: samplerCube_type
);
684 case GLSL_SAMPLER_DIM_RECT
:
688 return sampler2DRectShadow_type
;
690 return sampler2DRect_type
;
691 case GLSL_SAMPLER_DIM_BUF
:
695 return samplerBuffer_type
;
696 case GLSL_SAMPLER_DIM_MS
:
699 return (array
? sampler2DMSArray_type
: sampler2DMS_type
);
700 case GLSL_SAMPLER_DIM_EXTERNAL
:
704 return samplerExternalOES_type
;
705 case GLSL_SAMPLER_DIM_SUBPASS
:
706 case GLSL_SAMPLER_DIM_SUBPASS_MS
:
713 case GLSL_SAMPLER_DIM_1D
:
714 return (array
? isampler1DArray_type
: isampler1D_type
);
715 case GLSL_SAMPLER_DIM_2D
:
716 return (array
? isampler2DArray_type
: isampler2D_type
);
717 case GLSL_SAMPLER_DIM_3D
:
720 return isampler3D_type
;
721 case GLSL_SAMPLER_DIM_CUBE
:
722 return (array
? isamplerCubeArray_type
: isamplerCube_type
);
723 case GLSL_SAMPLER_DIM_RECT
:
726 return isampler2DRect_type
;
727 case GLSL_SAMPLER_DIM_BUF
:
730 return isamplerBuffer_type
;
731 case GLSL_SAMPLER_DIM_MS
:
732 return (array
? isampler2DMSArray_type
: isampler2DMS_type
);
733 case GLSL_SAMPLER_DIM_EXTERNAL
:
735 case GLSL_SAMPLER_DIM_SUBPASS
:
736 case GLSL_SAMPLER_DIM_SUBPASS_MS
:
743 case GLSL_SAMPLER_DIM_1D
:
744 return (array
? usampler1DArray_type
: usampler1D_type
);
745 case GLSL_SAMPLER_DIM_2D
:
746 return (array
? usampler2DArray_type
: usampler2D_type
);
747 case GLSL_SAMPLER_DIM_3D
:
750 return usampler3D_type
;
751 case GLSL_SAMPLER_DIM_CUBE
:
752 return (array
? usamplerCubeArray_type
: usamplerCube_type
);
753 case GLSL_SAMPLER_DIM_RECT
:
756 return usampler2DRect_type
;
757 case GLSL_SAMPLER_DIM_BUF
:
760 return usamplerBuffer_type
;
761 case GLSL_SAMPLER_DIM_MS
:
762 return (array
? usampler2DMSArray_type
: usampler2DMS_type
);
763 case GLSL_SAMPLER_DIM_EXTERNAL
:
765 case GLSL_SAMPLER_DIM_SUBPASS
:
766 case GLSL_SAMPLER_DIM_SUBPASS_MS
:
773 unreachable("switch statement above should be complete");
777 glsl_type::get_image_instance(enum glsl_sampler_dim dim
,
778 bool array
, glsl_base_type type
)
781 case GLSL_TYPE_FLOAT
:
783 case GLSL_SAMPLER_DIM_1D
:
784 return (array
? image1DArray_type
: image1D_type
);
785 case GLSL_SAMPLER_DIM_2D
:
786 return (array
? image2DArray_type
: image2D_type
);
787 case GLSL_SAMPLER_DIM_3D
:
789 case GLSL_SAMPLER_DIM_CUBE
:
790 return (array
? imageCubeArray_type
: imageCube_type
);
791 case GLSL_SAMPLER_DIM_RECT
:
795 return image2DRect_type
;
796 case GLSL_SAMPLER_DIM_BUF
:
800 return imageBuffer_type
;
801 case GLSL_SAMPLER_DIM_MS
:
802 return (array
? image2DMSArray_type
: image2DMS_type
);
803 case GLSL_SAMPLER_DIM_SUBPASS
:
804 return subpassInput_type
;
805 case GLSL_SAMPLER_DIM_SUBPASS_MS
:
806 return subpassInputMS_type
;
807 case GLSL_SAMPLER_DIM_EXTERNAL
:
812 case GLSL_SAMPLER_DIM_1D
:
813 return (array
? iimage1DArray_type
: iimage1D_type
);
814 case GLSL_SAMPLER_DIM_2D
:
815 return (array
? iimage2DArray_type
: iimage2D_type
);
816 case GLSL_SAMPLER_DIM_3D
:
819 return iimage3D_type
;
820 case GLSL_SAMPLER_DIM_CUBE
:
821 return (array
? iimageCubeArray_type
: iimageCube_type
);
822 case GLSL_SAMPLER_DIM_RECT
:
825 return iimage2DRect_type
;
826 case GLSL_SAMPLER_DIM_BUF
:
829 return iimageBuffer_type
;
830 case GLSL_SAMPLER_DIM_MS
:
831 return (array
? iimage2DMSArray_type
: iimage2DMS_type
);
832 case GLSL_SAMPLER_DIM_SUBPASS
:
833 return isubpassInput_type
;
834 case GLSL_SAMPLER_DIM_SUBPASS_MS
:
835 return isubpassInputMS_type
;
836 case GLSL_SAMPLER_DIM_EXTERNAL
:
841 case GLSL_SAMPLER_DIM_1D
:
842 return (array
? uimage1DArray_type
: uimage1D_type
);
843 case GLSL_SAMPLER_DIM_2D
:
844 return (array
? uimage2DArray_type
: uimage2D_type
);
845 case GLSL_SAMPLER_DIM_3D
:
848 return uimage3D_type
;
849 case GLSL_SAMPLER_DIM_CUBE
:
850 return (array
? uimageCubeArray_type
: uimageCube_type
);
851 case GLSL_SAMPLER_DIM_RECT
:
854 return uimage2DRect_type
;
855 case GLSL_SAMPLER_DIM_BUF
:
858 return uimageBuffer_type
;
859 case GLSL_SAMPLER_DIM_MS
:
860 return (array
? uimage2DMSArray_type
: uimage2DMS_type
);
861 case GLSL_SAMPLER_DIM_SUBPASS
:
862 return usubpassInput_type
;
863 case GLSL_SAMPLER_DIM_SUBPASS_MS
:
864 return usubpassInputMS_type
;
865 case GLSL_SAMPLER_DIM_EXTERNAL
:
872 unreachable("switch statement above should be complete");
876 glsl_type::get_array_instance(const glsl_type
*base
, unsigned array_size
)
878 /* Generate a name using the base type pointer in the key. This is
879 * done because the name of the base type may not be unique across
880 * shaders. For example, two shaders may have different record types
884 snprintf(key
, sizeof(key
), "%p[%u]", (void *) base
, array_size
);
886 mtx_lock(&glsl_type::hash_mutex
);
888 if (array_types
== NULL
) {
889 array_types
= _mesa_hash_table_create(NULL
, _mesa_key_hash_string
,
890 _mesa_key_string_equal
);
893 const struct hash_entry
*entry
= _mesa_hash_table_search(array_types
, key
);
895 const glsl_type
*t
= new glsl_type(base
, array_size
);
897 entry
= _mesa_hash_table_insert(array_types
,
898 ralloc_strdup(mem_ctx
, key
),
902 assert(((glsl_type
*) entry
->data
)->base_type
== GLSL_TYPE_ARRAY
);
903 assert(((glsl_type
*) entry
->data
)->length
== array_size
);
904 assert(((glsl_type
*) entry
->data
)->fields
.array
== base
);
906 mtx_unlock(&glsl_type::hash_mutex
);
908 return (glsl_type
*) entry
->data
;
913 glsl_type::record_compare(const glsl_type
*b
, bool match_locations
) const
915 if (this->length
!= b
->length
)
918 if (this->interface_packing
!= b
->interface_packing
)
921 if (this->interface_row_major
!= b
->interface_row_major
)
924 /* From the GLSL 4.20 specification (Sec 4.2):
926 * "Structures must have the same name, sequence of type names, and
927 * type definitions, and field names to be considered the same type."
929 * GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
931 * Note that we cannot force type name check when comparing unnamed
932 * structure types, these have a unique name assigned during parsing.
934 if (!this->is_anonymous() && !b
->is_anonymous())
935 if (strcmp(this->name
, b
->name
) != 0)
938 for (unsigned i
= 0; i
< this->length
; i
++) {
939 if (this->fields
.structure
[i
].type
!= b
->fields
.structure
[i
].type
)
941 if (strcmp(this->fields
.structure
[i
].name
,
942 b
->fields
.structure
[i
].name
) != 0)
944 if (this->fields
.structure
[i
].matrix_layout
945 != b
->fields
.structure
[i
].matrix_layout
)
947 if (match_locations
&& this->fields
.structure
[i
].location
948 != b
->fields
.structure
[i
].location
)
950 if (this->fields
.structure
[i
].offset
951 != b
->fields
.structure
[i
].offset
)
953 if (this->fields
.structure
[i
].interpolation
954 != b
->fields
.structure
[i
].interpolation
)
956 if (this->fields
.structure
[i
].centroid
957 != b
->fields
.structure
[i
].centroid
)
959 if (this->fields
.structure
[i
].sample
960 != b
->fields
.structure
[i
].sample
)
962 if (this->fields
.structure
[i
].patch
963 != b
->fields
.structure
[i
].patch
)
965 if (this->fields
.structure
[i
].memory_read_only
966 != b
->fields
.structure
[i
].memory_read_only
)
968 if (this->fields
.structure
[i
].memory_write_only
969 != b
->fields
.structure
[i
].memory_write_only
)
971 if (this->fields
.structure
[i
].memory_coherent
972 != b
->fields
.structure
[i
].memory_coherent
)
974 if (this->fields
.structure
[i
].memory_volatile
975 != b
->fields
.structure
[i
].memory_volatile
)
977 if (this->fields
.structure
[i
].memory_restrict
978 != b
->fields
.structure
[i
].memory_restrict
)
980 if (this->fields
.structure
[i
].image_format
981 != b
->fields
.structure
[i
].image_format
)
983 if (this->fields
.structure
[i
].precision
984 != b
->fields
.structure
[i
].precision
)
986 if (this->fields
.structure
[i
].explicit_xfb_buffer
987 != b
->fields
.structure
[i
].explicit_xfb_buffer
)
989 if (this->fields
.structure
[i
].xfb_buffer
990 != b
->fields
.structure
[i
].xfb_buffer
)
992 if (this->fields
.structure
[i
].xfb_stride
993 != b
->fields
.structure
[i
].xfb_stride
)
1002 glsl_type::record_key_compare(const void *a
, const void *b
)
1004 const glsl_type
*const key1
= (glsl_type
*) a
;
1005 const glsl_type
*const key2
= (glsl_type
*) b
;
1007 return strcmp(key1
->name
, key2
->name
) == 0 && key1
->record_compare(key2
);
1012 * Generate an integer hash value for a glsl_type structure type.
1015 glsl_type::record_key_hash(const void *a
)
1017 const glsl_type
*const key
= (glsl_type
*) a
;
1018 uintptr_t hash
= key
->length
;
1021 for (unsigned i
= 0; i
< key
->length
; i
++) {
1022 /* casting pointer to uintptr_t */
1023 hash
= (hash
* 13 ) + (uintptr_t) key
->fields
.structure
[i
].type
;
1026 if (sizeof(hash
) == 8)
1027 retval
= (hash
& 0xffffffff) ^ ((uint64_t) hash
>> 32);
1036 glsl_type::get_record_instance(const glsl_struct_field
*fields
,
1037 unsigned num_fields
,
1040 const glsl_type
key(fields
, num_fields
, name
);
1042 mtx_lock(&glsl_type::hash_mutex
);
1044 if (record_types
== NULL
) {
1045 record_types
= _mesa_hash_table_create(NULL
, record_key_hash
,
1046 record_key_compare
);
1049 const struct hash_entry
*entry
= _mesa_hash_table_search(record_types
,
1051 if (entry
== NULL
) {
1052 const glsl_type
*t
= new glsl_type(fields
, num_fields
, name
);
1054 entry
= _mesa_hash_table_insert(record_types
, t
, (void *) t
);
1057 assert(((glsl_type
*) entry
->data
)->base_type
== GLSL_TYPE_STRUCT
);
1058 assert(((glsl_type
*) entry
->data
)->length
== num_fields
);
1059 assert(strcmp(((glsl_type
*) entry
->data
)->name
, name
) == 0);
1061 mtx_unlock(&glsl_type::hash_mutex
);
1063 return (glsl_type
*) entry
->data
;
1068 glsl_type::get_interface_instance(const glsl_struct_field
*fields
,
1069 unsigned num_fields
,
1070 enum glsl_interface_packing packing
,
1072 const char *block_name
)
1074 const glsl_type
key(fields
, num_fields
, packing
, row_major
, block_name
);
1076 mtx_lock(&glsl_type::hash_mutex
);
1078 if (interface_types
== NULL
) {
1079 interface_types
= _mesa_hash_table_create(NULL
, record_key_hash
,
1080 record_key_compare
);
1083 const struct hash_entry
*entry
= _mesa_hash_table_search(interface_types
,
1085 if (entry
== NULL
) {
1086 const glsl_type
*t
= new glsl_type(fields
, num_fields
,
1087 packing
, row_major
, block_name
);
1089 entry
= _mesa_hash_table_insert(interface_types
, t
, (void *) t
);
1092 assert(((glsl_type
*) entry
->data
)->base_type
== GLSL_TYPE_INTERFACE
);
1093 assert(((glsl_type
*) entry
->data
)->length
== num_fields
);
1094 assert(strcmp(((glsl_type
*) entry
->data
)->name
, block_name
) == 0);
1096 mtx_unlock(&glsl_type::hash_mutex
);
1098 return (glsl_type
*) entry
->data
;
1102 glsl_type::get_subroutine_instance(const char *subroutine_name
)
1104 const glsl_type
key(subroutine_name
);
1106 mtx_lock(&glsl_type::hash_mutex
);
1108 if (subroutine_types
== NULL
) {
1109 subroutine_types
= _mesa_hash_table_create(NULL
, record_key_hash
,
1110 record_key_compare
);
1113 const struct hash_entry
*entry
= _mesa_hash_table_search(subroutine_types
,
1115 if (entry
== NULL
) {
1116 const glsl_type
*t
= new glsl_type(subroutine_name
);
1118 entry
= _mesa_hash_table_insert(subroutine_types
, t
, (void *) t
);
1121 assert(((glsl_type
*) entry
->data
)->base_type
== GLSL_TYPE_SUBROUTINE
);
1122 assert(strcmp(((glsl_type
*) entry
->data
)->name
, subroutine_name
) == 0);
1124 mtx_unlock(&glsl_type::hash_mutex
);
1126 return (glsl_type
*) entry
->data
;
1131 function_key_compare(const void *a
, const void *b
)
1133 const glsl_type
*const key1
= (glsl_type
*) a
;
1134 const glsl_type
*const key2
= (glsl_type
*) b
;
1136 if (key1
->length
!= key2
->length
)
1139 return memcmp(key1
->fields
.parameters
, key2
->fields
.parameters
,
1140 (key1
->length
+ 1) * sizeof(*key1
->fields
.parameters
)) == 0;
1145 function_key_hash(const void *a
)
1147 const glsl_type
*const key
= (glsl_type
*) a
;
1148 return _mesa_hash_data(key
->fields
.parameters
,
1149 (key
->length
+ 1) * sizeof(*key
->fields
.parameters
));
1153 glsl_type::get_function_instance(const glsl_type
*return_type
,
1154 const glsl_function_param
*params
,
1155 unsigned num_params
)
1157 const glsl_type
key(return_type
, params
, num_params
);
1159 mtx_lock(&glsl_type::hash_mutex
);
1161 if (function_types
== NULL
) {
1162 function_types
= _mesa_hash_table_create(NULL
, function_key_hash
,
1163 function_key_compare
);
1166 struct hash_entry
*entry
= _mesa_hash_table_search(function_types
, &key
);
1167 if (entry
== NULL
) {
1168 const glsl_type
*t
= new glsl_type(return_type
, params
, num_params
);
1170 entry
= _mesa_hash_table_insert(function_types
, t
, (void *) t
);
1173 const glsl_type
*t
= (const glsl_type
*)entry
->data
;
1175 assert(t
->base_type
== GLSL_TYPE_FUNCTION
);
1176 assert(t
->length
== num_params
);
1178 mtx_unlock(&glsl_type::hash_mutex
);
1185 glsl_type::get_mul_type(const glsl_type
*type_a
, const glsl_type
*type_b
)
1187 if (type_a
== type_b
) {
1189 } else if (type_a
->is_matrix() && type_b
->is_matrix()) {
1190 /* Matrix multiply. The columns of A must match the rows of B. Given
1191 * the other previously tested constraints, this means the vector type
1192 * of a row from A must be the same as the vector type of a column from
1195 if (type_a
->row_type() == type_b
->column_type()) {
1196 /* The resulting matrix has the number of columns of matrix B and
1197 * the number of rows of matrix A. We get the row count of A by
1198 * looking at the size of a vector that makes up a column. The
1199 * transpose (size of a row) is done for B.
1201 const glsl_type
*const type
=
1202 get_instance(type_a
->base_type
,
1203 type_a
->column_type()->vector_elements
,
1204 type_b
->row_type()->vector_elements
);
1205 assert(type
!= error_type
);
1209 } else if (type_a
->is_matrix()) {
1210 /* A is a matrix and B is a column vector. Columns of A must match
1211 * rows of B. Given the other previously tested constraints, this
1212 * means the vector type of a row from A must be the same as the
1213 * vector the type of B.
1215 if (type_a
->row_type() == type_b
) {
1216 /* The resulting vector has a number of elements equal to
1217 * the number of rows of matrix A. */
1218 const glsl_type
*const type
=
1219 get_instance(type_a
->base_type
,
1220 type_a
->column_type()->vector_elements
,
1222 assert(type
!= error_type
);
1227 assert(type_b
->is_matrix());
1229 /* A is a row vector and B is a matrix. Columns of A must match rows
1230 * of B. Given the other previously tested constraints, this means
1231 * the type of A must be the same as the vector type of a column from
1234 if (type_a
== type_b
->column_type()) {
1235 /* The resulting vector has a number of elements equal to
1236 * the number of columns of matrix B. */
1237 const glsl_type
*const type
=
1238 get_instance(type_a
->base_type
,
1239 type_b
->row_type()->vector_elements
,
1241 assert(type
!= error_type
);
1252 glsl_type::field_type(const char *name
) const
1254 if (this->base_type
!= GLSL_TYPE_STRUCT
1255 && this->base_type
!= GLSL_TYPE_INTERFACE
)
1258 for (unsigned i
= 0; i
< this->length
; i
++) {
1259 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
1260 return this->fields
.structure
[i
].type
;
1268 glsl_type::field_index(const char *name
) const
1270 if (this->base_type
!= GLSL_TYPE_STRUCT
1271 && this->base_type
!= GLSL_TYPE_INTERFACE
)
1274 for (unsigned i
= 0; i
< this->length
; i
++) {
1275 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
1284 glsl_type::component_slots() const
1286 switch (this->base_type
) {
1287 case GLSL_TYPE_UINT
:
1289 case GLSL_TYPE_FLOAT
:
1290 case GLSL_TYPE_BOOL
:
1291 return this->components();
1293 case GLSL_TYPE_DOUBLE
:
1294 case GLSL_TYPE_UINT64
:
1295 case GLSL_TYPE_INT64
:
1296 return 2 * this->components();
1298 case GLSL_TYPE_STRUCT
:
1299 case GLSL_TYPE_INTERFACE
: {
1302 for (unsigned i
= 0; i
< this->length
; i
++)
1303 size
+= this->fields
.structure
[i
].type
->component_slots();
1308 case GLSL_TYPE_ARRAY
:
1309 return this->length
* this->fields
.array
->component_slots();
1311 case GLSL_TYPE_SAMPLER
:
1312 case GLSL_TYPE_IMAGE
:
1315 case GLSL_TYPE_SUBROUTINE
:
1318 case GLSL_TYPE_FUNCTION
:
1319 case GLSL_TYPE_ATOMIC_UINT
:
1320 case GLSL_TYPE_VOID
:
1321 case GLSL_TYPE_ERROR
:
1329 glsl_type::record_location_offset(unsigned length
) const
1331 unsigned offset
= 0;
1332 const glsl_type
*t
= this->without_array();
1333 if (t
->is_record()) {
1334 assert(length
<= t
->length
);
1336 for (unsigned i
= 0; i
< length
; i
++) {
1337 const glsl_type
*st
= t
->fields
.structure
[i
].type
;
1338 const glsl_type
*wa
= st
->without_array();
1339 if (wa
->is_record()) {
1340 unsigned r_offset
= wa
->record_location_offset(wa
->length
);
1341 offset
+= st
->is_array() ?
1342 st
->arrays_of_arrays_size() * r_offset
: r_offset
;
1343 } else if (st
->is_array() && st
->fields
.array
->is_array()) {
1344 unsigned outer_array_size
= st
->length
;
1345 const glsl_type
*base_type
= st
->fields
.array
;
1347 /* For arrays of arrays the outer arrays take up a uniform
1348 * slot for each element. The innermost array elements share a
1349 * single slot so we ignore the innermost array when calculating
1352 while (base_type
->fields
.array
->is_array()) {
1353 outer_array_size
= outer_array_size
* base_type
->length
;
1354 base_type
= base_type
->fields
.array
;
1356 offset
+= outer_array_size
;
1358 /* We dont worry about arrays here because unless the array
1359 * contains a structure or another array it only takes up a single
1370 glsl_type::uniform_locations() const
1374 switch (this->base_type
) {
1375 case GLSL_TYPE_UINT
:
1377 case GLSL_TYPE_FLOAT
:
1378 case GLSL_TYPE_DOUBLE
:
1379 case GLSL_TYPE_UINT64
:
1380 case GLSL_TYPE_INT64
:
1381 case GLSL_TYPE_BOOL
:
1382 case GLSL_TYPE_SAMPLER
:
1383 case GLSL_TYPE_IMAGE
:
1384 case GLSL_TYPE_SUBROUTINE
:
1387 case GLSL_TYPE_STRUCT
:
1388 case GLSL_TYPE_INTERFACE
:
1389 for (unsigned i
= 0; i
< this->length
; i
++)
1390 size
+= this->fields
.structure
[i
].type
->uniform_locations();
1392 case GLSL_TYPE_ARRAY
:
1393 return this->length
* this->fields
.array
->uniform_locations();
1400 glsl_type::varying_count() const
1404 switch (this->base_type
) {
1405 case GLSL_TYPE_UINT
:
1407 case GLSL_TYPE_FLOAT
:
1408 case GLSL_TYPE_DOUBLE
:
1409 case GLSL_TYPE_BOOL
:
1410 case GLSL_TYPE_UINT64
:
1411 case GLSL_TYPE_INT64
:
1414 case GLSL_TYPE_STRUCT
:
1415 case GLSL_TYPE_INTERFACE
:
1416 for (unsigned i
= 0; i
< this->length
; i
++)
1417 size
+= this->fields
.structure
[i
].type
->varying_count();
1419 case GLSL_TYPE_ARRAY
:
1420 /* Don't count innermost array elements */
1421 if (this->without_array()->is_record() ||
1422 this->without_array()->is_interface() ||
1423 this->fields
.array
->is_array())
1424 return this->length
* this->fields
.array
->varying_count();
1426 return this->fields
.array
->varying_count();
1428 assert(!"unsupported varying type");
1434 glsl_type::can_implicitly_convert_to(const glsl_type
*desired
,
1435 _mesa_glsl_parse_state
*state
) const
1437 if (this == desired
)
1440 /* GLSL 1.10 and ESSL do not allow implicit conversions. If there is no
1441 * state, we're doing intra-stage function linking where these checks have
1442 * already been done.
1444 if (state
&& (state
->es_shader
|| !state
->is_version(120, 0)))
1447 /* There is no conversion among matrix types. */
1448 if (this->matrix_columns
> 1 || desired
->matrix_columns
> 1)
1451 /* Vector size must match. */
1452 if (this->vector_elements
!= desired
->vector_elements
)
1455 /* int and uint can be converted to float. */
1456 if (desired
->is_float() && this->is_integer())
1459 /* With GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions, int
1460 * can be converted to uint. Note that state may be NULL here, when
1461 * resolving function calls in the linker. By this time, all the
1462 * state-dependent checks have already happened though, so allow anything
1463 * that's allowed in any shader version.
1465 if ((!state
|| state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
||
1466 state
->MESA_shader_integer_functions_enable
) &&
1467 desired
->base_type
== GLSL_TYPE_UINT
&& this->base_type
== GLSL_TYPE_INT
)
1470 /* No implicit conversions from double. */
1471 if ((!state
|| state
->has_double()) && this->is_double())
1474 /* Conversions from different types to double. */
1475 if ((!state
|| state
->has_double()) && desired
->is_double()) {
1476 if (this->is_float())
1478 if (this->is_integer())
1486 glsl_type::std140_base_alignment(bool row_major
) const
1488 unsigned N
= is_64bit() ? 8 : 4;
1490 /* (1) If the member is a scalar consuming <N> basic machine units, the
1491 * base alignment is <N>.
1493 * (2) If the member is a two- or four-component vector with components
1494 * consuming <N> basic machine units, the base alignment is 2<N> or
1495 * 4<N>, respectively.
1497 * (3) If the member is a three-component vector with components consuming
1498 * <N> basic machine units, the base alignment is 4<N>.
1500 if (this->is_scalar() || this->is_vector()) {
1501 switch (this->vector_elements
) {
1512 /* (4) If the member is an array of scalars or vectors, the base alignment
1513 * and array stride are set to match the base alignment of a single
1514 * array element, according to rules (1), (2), and (3), and rounded up
1515 * to the base alignment of a vec4. The array may have padding at the
1516 * end; the base offset of the member following the array is rounded up
1517 * to the next multiple of the base alignment.
1519 * (6) If the member is an array of <S> column-major matrices with <C>
1520 * columns and <R> rows, the matrix is stored identically to a row of
1521 * <S>*<C> column vectors with <R> components each, according to rule
1524 * (8) If the member is an array of <S> row-major matrices with <C> columns
1525 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
1526 * row vectors with <C> components each, according to rule (4).
1528 * (10) If the member is an array of <S> structures, the <S> elements of
1529 * the array are laid out in order, according to rule (9).
1531 if (this->is_array()) {
1532 if (this->fields
.array
->is_scalar() ||
1533 this->fields
.array
->is_vector() ||
1534 this->fields
.array
->is_matrix()) {
1535 return MAX2(this->fields
.array
->std140_base_alignment(row_major
), 16);
1537 assert(this->fields
.array
->is_record() ||
1538 this->fields
.array
->is_array());
1539 return this->fields
.array
->std140_base_alignment(row_major
);
1543 /* (5) If the member is a column-major matrix with <C> columns and
1544 * <R> rows, the matrix is stored identically to an array of
1545 * <C> column vectors with <R> components each, according to
1548 * (7) If the member is a row-major matrix with <C> columns and <R>
1549 * rows, the matrix is stored identically to an array of <R>
1550 * row vectors with <C> components each, according to rule (4).
1552 if (this->is_matrix()) {
1553 const struct glsl_type
*vec_type
, *array_type
;
1554 int c
= this->matrix_columns
;
1555 int r
= this->vector_elements
;
1558 vec_type
= get_instance(base_type
, c
, 1);
1559 array_type
= glsl_type::get_array_instance(vec_type
, r
);
1561 vec_type
= get_instance(base_type
, r
, 1);
1562 array_type
= glsl_type::get_array_instance(vec_type
, c
);
1565 return array_type
->std140_base_alignment(false);
1568 /* (9) If the member is a structure, the base alignment of the
1569 * structure is <N>, where <N> is the largest base alignment
1570 * value of any of its members, and rounded up to the base
1571 * alignment of a vec4. The individual members of this
1572 * sub-structure are then assigned offsets by applying this set
1573 * of rules recursively, where the base offset of the first
1574 * member of the sub-structure is equal to the aligned offset
1575 * of the structure. The structure may have padding at the end;
1576 * the base offset of the member following the sub-structure is
1577 * rounded up to the next multiple of the base alignment of the
1580 if (this->is_record()) {
1581 unsigned base_alignment
= 16;
1582 for (unsigned i
= 0; i
< this->length
; i
++) {
1583 bool field_row_major
= row_major
;
1584 const enum glsl_matrix_layout matrix_layout
=
1585 glsl_matrix_layout(this->fields
.structure
[i
].matrix_layout
);
1586 if (matrix_layout
== GLSL_MATRIX_LAYOUT_ROW_MAJOR
) {
1587 field_row_major
= true;
1588 } else if (matrix_layout
== GLSL_MATRIX_LAYOUT_COLUMN_MAJOR
) {
1589 field_row_major
= false;
1592 const struct glsl_type
*field_type
= this->fields
.structure
[i
].type
;
1593 base_alignment
= MAX2(base_alignment
,
1594 field_type
->std140_base_alignment(field_row_major
));
1596 return base_alignment
;
1599 assert(!"not reached");
1604 glsl_type::std140_size(bool row_major
) const
1606 unsigned N
= is_64bit() ? 8 : 4;
1608 /* (1) If the member is a scalar consuming <N> basic machine units, the
1609 * base alignment is <N>.
1611 * (2) If the member is a two- or four-component vector with components
1612 * consuming <N> basic machine units, the base alignment is 2<N> or
1613 * 4<N>, respectively.
1615 * (3) If the member is a three-component vector with components consuming
1616 * <N> basic machine units, the base alignment is 4<N>.
1618 if (this->is_scalar() || this->is_vector()) {
1619 return this->vector_elements
* N
;
1622 /* (5) If the member is a column-major matrix with <C> columns and
1623 * <R> rows, the matrix is stored identically to an array of
1624 * <C> column vectors with <R> components each, according to
1627 * (6) If the member is an array of <S> column-major matrices with <C>
1628 * columns and <R> rows, the matrix is stored identically to a row of
1629 * <S>*<C> column vectors with <R> components each, according to rule
1632 * (7) If the member is a row-major matrix with <C> columns and <R>
1633 * rows, the matrix is stored identically to an array of <R>
1634 * row vectors with <C> components each, according to rule (4).
1636 * (8) If the member is an array of <S> row-major matrices with <C> columns
1637 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
1638 * row vectors with <C> components each, according to rule (4).
1640 if (this->without_array()->is_matrix()) {
1641 const struct glsl_type
*element_type
;
1642 const struct glsl_type
*vec_type
;
1643 unsigned int array_len
;
1645 if (this->is_array()) {
1646 element_type
= this->without_array();
1647 array_len
= this->arrays_of_arrays_size();
1649 element_type
= this;
1654 vec_type
= get_instance(element_type
->base_type
,
1655 element_type
->matrix_columns
, 1);
1657 array_len
*= element_type
->vector_elements
;
1659 vec_type
= get_instance(element_type
->base_type
,
1660 element_type
->vector_elements
, 1);
1661 array_len
*= element_type
->matrix_columns
;
1663 const glsl_type
*array_type
= glsl_type::get_array_instance(vec_type
,
1666 return array_type
->std140_size(false);
1669 /* (4) If the member is an array of scalars or vectors, the base alignment
1670 * and array stride are set to match the base alignment of a single
1671 * array element, according to rules (1), (2), and (3), and rounded up
1672 * to the base alignment of a vec4. The array may have padding at the
1673 * end; the base offset of the member following the array is rounded up
1674 * to the next multiple of the base alignment.
1676 * (10) If the member is an array of <S> structures, the <S> elements of
1677 * the array are laid out in order, according to rule (9).
1679 if (this->is_array()) {
1680 if (this->without_array()->is_record()) {
1681 return this->arrays_of_arrays_size() *
1682 this->without_array()->std140_size(row_major
);
1684 unsigned element_base_align
=
1685 this->without_array()->std140_base_alignment(row_major
);
1686 return this->arrays_of_arrays_size() * MAX2(element_base_align
, 16);
1690 /* (9) If the member is a structure, the base alignment of the
1691 * structure is <N>, where <N> is the largest base alignment
1692 * value of any of its members, and rounded up to the base
1693 * alignment of a vec4. The individual members of this
1694 * sub-structure are then assigned offsets by applying this set
1695 * of rules recursively, where the base offset of the first
1696 * member of the sub-structure is equal to the aligned offset
1697 * of the structure. The structure may have padding at the end;
1698 * the base offset of the member following the sub-structure is
1699 * rounded up to the next multiple of the base alignment of the
1702 if (this->is_record() || this->is_interface()) {
1704 unsigned max_align
= 0;
1706 for (unsigned i
= 0; i
< this->length
; i
++) {
1707 bool field_row_major
= row_major
;
1708 const enum glsl_matrix_layout matrix_layout
=
1709 glsl_matrix_layout(this->fields
.structure
[i
].matrix_layout
);
1710 if (matrix_layout
== GLSL_MATRIX_LAYOUT_ROW_MAJOR
) {
1711 field_row_major
= true;
1712 } else if (matrix_layout
== GLSL_MATRIX_LAYOUT_COLUMN_MAJOR
) {
1713 field_row_major
= false;
1716 const struct glsl_type
*field_type
= this->fields
.structure
[i
].type
;
1717 unsigned align
= field_type
->std140_base_alignment(field_row_major
);
1719 /* Ignore unsized arrays when calculating size */
1720 if (field_type
->is_unsized_array())
1723 size
= glsl_align(size
, align
);
1724 size
+= field_type
->std140_size(field_row_major
);
1726 max_align
= MAX2(align
, max_align
);
1728 if (field_type
->is_record() && (i
+ 1 < this->length
))
1729 size
= glsl_align(size
, 16);
1731 size
= glsl_align(size
, MAX2(max_align
, 16));
1735 assert(!"not reached");
1740 glsl_type::std430_base_alignment(bool row_major
) const
1743 unsigned N
= is_64bit() ? 8 : 4;
1745 /* (1) If the member is a scalar consuming <N> basic machine units, the
1746 * base alignment is <N>.
1748 * (2) If the member is a two- or four-component vector with components
1749 * consuming <N> basic machine units, the base alignment is 2<N> or
1750 * 4<N>, respectively.
1752 * (3) If the member is a three-component vector with components consuming
1753 * <N> basic machine units, the base alignment is 4<N>.
1755 if (this->is_scalar() || this->is_vector()) {
1756 switch (this->vector_elements
) {
1767 /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
1769 * "When using the std430 storage layout, shader storage blocks will be
1770 * laid out in buffer storage identically to uniform and shader storage
1771 * blocks using the std140 layout, except that the base alignment and
1772 * stride of arrays of scalars and vectors in rule 4 and of structures
1773 * in rule 9 are not rounded up a multiple of the base alignment of a vec4.
1776 /* (1) If the member is a scalar consuming <N> basic machine units, the
1777 * base alignment is <N>.
1779 * (2) If the member is a two- or four-component vector with components
1780 * consuming <N> basic machine units, the base alignment is 2<N> or
1781 * 4<N>, respectively.
1783 * (3) If the member is a three-component vector with components consuming
1784 * <N> basic machine units, the base alignment is 4<N>.
1786 if (this->is_array())
1787 return this->fields
.array
->std430_base_alignment(row_major
);
1789 /* (5) If the member is a column-major matrix with <C> columns and
1790 * <R> rows, the matrix is stored identically to an array of
1791 * <C> column vectors with <R> components each, according to
1794 * (7) If the member is a row-major matrix with <C> columns and <R>
1795 * rows, the matrix is stored identically to an array of <R>
1796 * row vectors with <C> components each, according to rule (4).
1798 if (this->is_matrix()) {
1799 const struct glsl_type
*vec_type
, *array_type
;
1800 int c
= this->matrix_columns
;
1801 int r
= this->vector_elements
;
1804 vec_type
= get_instance(base_type
, c
, 1);
1805 array_type
= glsl_type::get_array_instance(vec_type
, r
);
1807 vec_type
= get_instance(base_type
, r
, 1);
1808 array_type
= glsl_type::get_array_instance(vec_type
, c
);
1811 return array_type
->std430_base_alignment(false);
1814 /* (9) If the member is a structure, the base alignment of the
1815 * structure is <N>, where <N> is the largest base alignment
1816 * value of any of its members, and rounded up to the base
1817 * alignment of a vec4. The individual members of this
1818 * sub-structure are then assigned offsets by applying this set
1819 * of rules recursively, where the base offset of the first
1820 * member of the sub-structure is equal to the aligned offset
1821 * of the structure. The structure may have padding at the end;
1822 * the base offset of the member following the sub-structure is
1823 * rounded up to the next multiple of the base alignment of the
1826 if (this->is_record()) {
1827 unsigned base_alignment
= 0;
1828 for (unsigned i
= 0; i
< this->length
; i
++) {
1829 bool field_row_major
= row_major
;
1830 const enum glsl_matrix_layout matrix_layout
=
1831 glsl_matrix_layout(this->fields
.structure
[i
].matrix_layout
);
1832 if (matrix_layout
== GLSL_MATRIX_LAYOUT_ROW_MAJOR
) {
1833 field_row_major
= true;
1834 } else if (matrix_layout
== GLSL_MATRIX_LAYOUT_COLUMN_MAJOR
) {
1835 field_row_major
= false;
1838 const struct glsl_type
*field_type
= this->fields
.structure
[i
].type
;
1839 base_alignment
= MAX2(base_alignment
,
1840 field_type
->std430_base_alignment(field_row_major
));
1842 assert(base_alignment
> 0);
1843 return base_alignment
;
1845 assert(!"not reached");
1850 glsl_type::std430_array_stride(bool row_major
) const
1852 unsigned N
= is_64bit() ? 8 : 4;
1854 /* Notice that the array stride of a vec3 is not 3 * N but 4 * N.
1855 * See OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout"
1857 * (3) If the member is a three-component vector with components consuming
1858 * <N> basic machine units, the base alignment is 4<N>.
1860 if (this->is_vector() && this->vector_elements
== 3)
1863 /* By default use std430_size(row_major) */
1864 return this->std430_size(row_major
);
1868 glsl_type::std430_size(bool row_major
) const
1870 unsigned N
= is_64bit() ? 8 : 4;
1872 /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
1874 * "When using the std430 storage layout, shader storage blocks will be
1875 * laid out in buffer storage identically to uniform and shader storage
1876 * blocks using the std140 layout, except that the base alignment and
1877 * stride of arrays of scalars and vectors in rule 4 and of structures
1878 * in rule 9 are not rounded up a multiple of the base alignment of a vec4.
1880 if (this->is_scalar() || this->is_vector())
1881 return this->vector_elements
* N
;
1883 if (this->without_array()->is_matrix()) {
1884 const struct glsl_type
*element_type
;
1885 const struct glsl_type
*vec_type
;
1886 unsigned int array_len
;
1888 if (this->is_array()) {
1889 element_type
= this->without_array();
1890 array_len
= this->arrays_of_arrays_size();
1892 element_type
= this;
1897 vec_type
= get_instance(element_type
->base_type
,
1898 element_type
->matrix_columns
, 1);
1900 array_len
*= element_type
->vector_elements
;
1902 vec_type
= get_instance(element_type
->base_type
,
1903 element_type
->vector_elements
, 1);
1904 array_len
*= element_type
->matrix_columns
;
1906 const glsl_type
*array_type
= glsl_type::get_array_instance(vec_type
,
1909 return array_type
->std430_size(false);
1912 if (this->is_array()) {
1913 if (this->without_array()->is_record())
1914 return this->arrays_of_arrays_size() *
1915 this->without_array()->std430_size(row_major
);
1917 return this->arrays_of_arrays_size() *
1918 this->without_array()->std430_base_alignment(row_major
);
1921 if (this->is_record() || this->is_interface()) {
1923 unsigned max_align
= 0;
1925 for (unsigned i
= 0; i
< this->length
; i
++) {
1926 bool field_row_major
= row_major
;
1927 const enum glsl_matrix_layout matrix_layout
=
1928 glsl_matrix_layout(this->fields
.structure
[i
].matrix_layout
);
1929 if (matrix_layout
== GLSL_MATRIX_LAYOUT_ROW_MAJOR
) {
1930 field_row_major
= true;
1931 } else if (matrix_layout
== GLSL_MATRIX_LAYOUT_COLUMN_MAJOR
) {
1932 field_row_major
= false;
1935 const struct glsl_type
*field_type
= this->fields
.structure
[i
].type
;
1936 unsigned align
= field_type
->std430_base_alignment(field_row_major
);
1937 size
= glsl_align(size
, align
);
1938 size
+= field_type
->std430_size(field_row_major
);
1940 max_align
= MAX2(align
, max_align
);
1942 size
= glsl_align(size
, max_align
);
1946 assert(!"not reached");
1951 glsl_type::count_attribute_slots(bool is_vertex_input
) const
1953 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
1955 * "A scalar input counts the same amount against this limit as a vec4,
1956 * so applications may want to consider packing groups of four
1957 * unrelated float inputs together into a vector to better utilize the
1958 * capabilities of the underlying hardware. A matrix input will use up
1959 * multiple locations. The number of locations used will equal the
1960 * number of columns in the matrix."
1962 * The spec does not explicitly say how arrays are counted. However, it
1963 * should be safe to assume the total number of slots consumed by an array
1964 * is the number of entries in the array multiplied by the number of slots
1965 * consumed by a single element of the array.
1967 * The spec says nothing about how structs are counted, because vertex
1968 * attributes are not allowed to be (or contain) structs. However, Mesa
1969 * allows varying structs, the number of varying slots taken up by a
1970 * varying struct is simply equal to the sum of the number of slots taken
1971 * up by each element.
1973 * Doubles are counted different depending on whether they are vertex
1974 * inputs or everything else. Vertex inputs from ARB_vertex_attrib_64bit
1975 * take one location no matter what size they are, otherwise dvec3/4
1976 * take two locations.
1978 switch (this->base_type
) {
1979 case GLSL_TYPE_UINT
:
1981 case GLSL_TYPE_FLOAT
:
1982 case GLSL_TYPE_BOOL
:
1983 case GLSL_TYPE_SAMPLER
:
1984 case GLSL_TYPE_IMAGE
:
1985 return this->matrix_columns
;
1986 case GLSL_TYPE_DOUBLE
:
1987 case GLSL_TYPE_UINT64
:
1988 case GLSL_TYPE_INT64
:
1989 if (this->vector_elements
> 2 && !is_vertex_input
)
1990 return this->matrix_columns
* 2;
1992 return this->matrix_columns
;
1993 case GLSL_TYPE_STRUCT
:
1994 case GLSL_TYPE_INTERFACE
: {
1997 for (unsigned i
= 0; i
< this->length
; i
++)
1998 size
+= this->fields
.structure
[i
].type
->count_attribute_slots(is_vertex_input
);
2003 case GLSL_TYPE_ARRAY
:
2004 return this->length
* this->fields
.array
->count_attribute_slots(is_vertex_input
);
2006 case GLSL_TYPE_FUNCTION
:
2007 case GLSL_TYPE_ATOMIC_UINT
:
2008 case GLSL_TYPE_VOID
:
2009 case GLSL_TYPE_SUBROUTINE
:
2010 case GLSL_TYPE_ERROR
:
2014 assert(!"Unexpected type in count_attribute_slots()");
2020 glsl_type::coordinate_components() const
2024 switch (sampler_dimensionality
) {
2025 case GLSL_SAMPLER_DIM_1D
:
2026 case GLSL_SAMPLER_DIM_BUF
:
2029 case GLSL_SAMPLER_DIM_2D
:
2030 case GLSL_SAMPLER_DIM_RECT
:
2031 case GLSL_SAMPLER_DIM_MS
:
2032 case GLSL_SAMPLER_DIM_EXTERNAL
:
2033 case GLSL_SAMPLER_DIM_SUBPASS
:
2036 case GLSL_SAMPLER_DIM_3D
:
2037 case GLSL_SAMPLER_DIM_CUBE
:
2041 assert(!"Should not get here.");
2046 /* Array textures need an additional component for the array index, except
2047 * for cubemap array images that behave like a 2D array of interleaved
2050 if (sampler_array
&&
2051 !(is_image() && sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
))
2058 * Declarations of type flyweights (glsl_type::_foo_type) and
2059 * convenience pointers (glsl_type::foo_type).
2062 #define DECL_TYPE(NAME, ...) \
2063 const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
2064 const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
2066 #define STRUCT_TYPE(NAME)
2068 #include "compiler/builtin_type_macros.h"