4d205fad1413c1e4358ff52f8847a31dbe74c5f1
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "blob.h"
33 #include "c11/threads.h"
34
35 #ifdef __cplusplus
36 #include "main/config.h"
37 #endif
38
39 struct glsl_type;
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 struct _mesa_glsl_parse_state;
46 struct glsl_symbol_table;
47
48 extern void
49 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
50
51 extern void
52 _mesa_glsl_release_types(void);
53
54 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
55
56 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
57
58 #ifdef __cplusplus
59 }
60 #endif
61
62 enum glsl_base_type {
63 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
64 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
65 */
66 GLSL_TYPE_UINT = 0,
67 GLSL_TYPE_INT,
68 GLSL_TYPE_FLOAT,
69 GLSL_TYPE_FLOAT16,
70 GLSL_TYPE_DOUBLE,
71 GLSL_TYPE_UINT8,
72 GLSL_TYPE_INT8,
73 GLSL_TYPE_UINT16,
74 GLSL_TYPE_INT16,
75 GLSL_TYPE_UINT64,
76 GLSL_TYPE_INT64,
77 GLSL_TYPE_BOOL,
78 GLSL_TYPE_SAMPLER,
79 GLSL_TYPE_IMAGE,
80 GLSL_TYPE_ATOMIC_UINT,
81 GLSL_TYPE_STRUCT,
82 GLSL_TYPE_INTERFACE,
83 GLSL_TYPE_ARRAY,
84 GLSL_TYPE_VOID,
85 GLSL_TYPE_SUBROUTINE,
86 GLSL_TYPE_FUNCTION,
87 GLSL_TYPE_ERROR
88 };
89
90 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
91 {
92 return type == GLSL_TYPE_FLOAT16 ||
93 type == GLSL_TYPE_UINT16 ||
94 type == GLSL_TYPE_INT16;
95 }
96
97 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
98 {
99 return type == GLSL_TYPE_DOUBLE ||
100 type == GLSL_TYPE_UINT64 ||
101 type == GLSL_TYPE_INT64 ||
102 type == GLSL_TYPE_IMAGE ||
103 type == GLSL_TYPE_SAMPLER;
104 }
105
106 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
107 {
108 return type == GLSL_TYPE_UINT ||
109 type == GLSL_TYPE_INT ||
110 type == GLSL_TYPE_UINT64 ||
111 type == GLSL_TYPE_INT64 ||
112 type == GLSL_TYPE_BOOL ||
113 type == GLSL_TYPE_SAMPLER ||
114 type == GLSL_TYPE_IMAGE;
115 }
116
117 enum glsl_sampler_dim {
118 GLSL_SAMPLER_DIM_1D = 0,
119 GLSL_SAMPLER_DIM_2D,
120 GLSL_SAMPLER_DIM_3D,
121 GLSL_SAMPLER_DIM_CUBE,
122 GLSL_SAMPLER_DIM_RECT,
123 GLSL_SAMPLER_DIM_BUF,
124 GLSL_SAMPLER_DIM_EXTERNAL,
125 GLSL_SAMPLER_DIM_MS,
126 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
127 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
128 };
129
130 enum glsl_matrix_layout {
131 /**
132 * The layout of the matrix is inherited from the object containing the
133 * matrix (the top level structure or the uniform block).
134 */
135 GLSL_MATRIX_LAYOUT_INHERITED,
136
137 /**
138 * Explicit column-major layout
139 *
140 * If a uniform block doesn't have an explicit layout set, it will default
141 * to this layout.
142 */
143 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
144
145 /**
146 * Row-major layout
147 */
148 GLSL_MATRIX_LAYOUT_ROW_MAJOR
149 };
150
151 enum {
152 GLSL_PRECISION_NONE = 0,
153 GLSL_PRECISION_HIGH,
154 GLSL_PRECISION_MEDIUM,
155 GLSL_PRECISION_LOW
156 };
157
158 #ifdef __cplusplus
159 #include "GL/gl.h"
160 #include "util/ralloc.h"
161 #include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
162
163 struct glsl_type {
164 GLenum gl_type;
165 glsl_base_type base_type:8;
166
167 glsl_base_type sampled_type:8; /**< Type of data returned using this
168 * sampler or image. Only \c
169 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
170 * and \c GLSL_TYPE_UINT are valid.
171 */
172
173 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
174 unsigned sampler_shadow:1;
175 unsigned sampler_array:1;
176 unsigned interface_packing:2;
177 unsigned interface_row_major:1;
178
179 private:
180 glsl_type() : mem_ctx(NULL)
181 {
182 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
183 }
184
185 public:
186 /**
187 * \name Vector and matrix element counts
188 *
189 * For scalars, each of these values will be 1. For non-numeric types
190 * these will be 0.
191 */
192 /*@{*/
193 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
194 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
195 /*@}*/
196
197 /**
198 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
199 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
200 * elements in the structure and the number of values pointed to by
201 * \c fields.structure (below).
202 */
203 unsigned length;
204
205 /**
206 * Name of the data type
207 *
208 * Will never be \c NULL.
209 */
210 const char *name;
211
212 /**
213 * Explicit array, matrix, or vector stride. This is used to communicate
214 * explicit array layouts from SPIR-V. Should be 0 if the type has no
215 * explicit stride.
216 */
217 unsigned explicit_stride;
218
219 /**
220 * Subtype of composite data types.
221 */
222 union {
223 const struct glsl_type *array; /**< Type of array elements. */
224 struct glsl_function_param *parameters; /**< Parameters to function. */
225 struct glsl_struct_field *structure; /**< List of struct fields. */
226 } fields;
227
228 /**
229 * \name Pointers to various public type singletons
230 */
231 /*@{*/
232 #undef DECL_TYPE
233 #define DECL_TYPE(NAME, ...) \
234 static const glsl_type *const NAME##_type;
235 #undef STRUCT_TYPE
236 #define STRUCT_TYPE(NAME) \
237 static const glsl_type *const struct_##NAME##_type;
238 #include "compiler/builtin_type_macros.h"
239 /*@}*/
240
241 /**
242 * Convenience accessors for vector types (shorter than get_instance()).
243 * @{
244 */
245 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
246 static const glsl_type *vec(unsigned components);
247 static const glsl_type *f16vec(unsigned components);
248 static const glsl_type *dvec(unsigned components);
249 static const glsl_type *ivec(unsigned components);
250 static const glsl_type *uvec(unsigned components);
251 static const glsl_type *bvec(unsigned components);
252 static const glsl_type *i64vec(unsigned components);
253 static const glsl_type *u64vec(unsigned components);
254 static const glsl_type *i16vec(unsigned components);
255 static const glsl_type *u16vec(unsigned components);
256 static const glsl_type *i8vec(unsigned components);
257 static const glsl_type *u8vec(unsigned components);
258 /**@}*/
259
260 /**
261 * For numeric and boolean derived types returns the basic scalar type
262 *
263 * If the type is a numeric or boolean scalar, vector, or matrix type,
264 * this function gets the scalar type of the individual components. For
265 * all other types, including arrays of numeric or boolean types, the
266 * error type is returned.
267 */
268 const glsl_type *get_base_type() const;
269
270 /**
271 * Get the basic scalar type which this type aggregates.
272 *
273 * If the type is a numeric or boolean scalar, vector, or matrix, or an
274 * array of any of those, this function gets the scalar type of the
275 * individual components. For structs and arrays of structs, this function
276 * returns the struct type. For samplers and arrays of samplers, this
277 * function returns the sampler type.
278 */
279 const glsl_type *get_scalar_type() const;
280
281 /**
282 * Gets the "bare" type without any decorations or layout information.
283 */
284 const glsl_type *get_bare_type() const;
285
286 /**
287 * Get the instance of a built-in scalar, vector, or matrix type
288 */
289 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
290 unsigned columns,
291 unsigned explicit_stride = 0,
292 bool row_major = false);
293
294 /**
295 * Get the instance of a sampler type
296 */
297 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
298 bool shadow,
299 bool array,
300 glsl_base_type type);
301
302 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
303 bool array, glsl_base_type type);
304
305 /**
306 * Get the instance of an array type
307 */
308 static const glsl_type *get_array_instance(const glsl_type *base,
309 unsigned elements,
310 unsigned explicit_stride = 0);
311
312 /**
313 * Get the instance of a record type
314 */
315 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
316 unsigned num_fields,
317 const char *name);
318
319 /**
320 * Get the instance of an interface block type
321 */
322 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
323 unsigned num_fields,
324 enum glsl_interface_packing packing,
325 bool row_major,
326 const char *block_name);
327
328 /**
329 * Get the instance of an subroutine type
330 */
331 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
332
333 /**
334 * Get the instance of a function type
335 */
336 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
337 const glsl_function_param *parameters,
338 unsigned num_params);
339
340 /**
341 * Get the type resulting from a multiplication of \p type_a * \p type_b
342 */
343 static const glsl_type *get_mul_type(const glsl_type *type_a,
344 const glsl_type *type_b);
345
346 /**
347 * Query the total number of scalars that make up a scalar, vector or matrix
348 */
349 unsigned components() const
350 {
351 return vector_elements * matrix_columns;
352 }
353
354 /**
355 * Calculate the number of components slots required to hold this type
356 *
357 * This is used to determine how many uniform or varying locations a type
358 * might occupy.
359 */
360 unsigned component_slots() const;
361
362 /**
363 * Calculate offset between the base location of the struct in
364 * uniform storage and a struct member.
365 * For the initial call, length is the index of the member to find the
366 * offset for.
367 */
368 unsigned record_location_offset(unsigned length) const;
369
370 /**
371 * Calculate the number of unique values from glGetUniformLocation for the
372 * elements of the type.
373 *
374 * This is used to allocate slots in the UniformRemapTable, the amount of
375 * locations may not match with actual used storage space by the driver.
376 */
377 unsigned uniform_locations() const;
378
379 /**
380 * Used to count the number of varyings contained in the type ignoring
381 * innermost array elements.
382 */
383 unsigned varying_count() const;
384
385 /**
386 * Calculate the number of attribute slots required to hold this type
387 *
388 * This implements the language rules of GLSL 1.50 for counting the number
389 * of slots used by a vertex attribute. It also determines the number of
390 * varying slots the type will use up in the absence of varying packing
391 * (and thus, it can be used to measure the number of varying slots used by
392 * the varyings that are generated by lower_packed_varyings).
393 *
394 * For vertex shader attributes - doubles only take one slot.
395 * For inter-shader varyings - dvec3/dvec4 take two slots.
396 */
397 unsigned count_attribute_slots(bool is_vertex_input) const;
398
399 /**
400 * Alignment in bytes of the start of this type in a std140 uniform
401 * block.
402 */
403 unsigned std140_base_alignment(bool row_major) const;
404
405 /** Size in bytes of this type in a std140 uniform block.
406 *
407 * Note that this is not GL_UNIFORM_SIZE (which is the number of
408 * elements in the array)
409 */
410 unsigned std140_size(bool row_major) const;
411
412 /**
413 * Alignment in bytes of the start of this type in a std430 shader
414 * storage block.
415 */
416 unsigned std430_base_alignment(bool row_major) const;
417
418 /**
419 * Calculate array stride in bytes of this type in a std430 shader storage
420 * block.
421 */
422 unsigned std430_array_stride(bool row_major) const;
423
424 /**
425 * Size in bytes of this type in a std430 shader storage block.
426 *
427 * Note that this is not GL_BUFFER_SIZE
428 */
429 unsigned std430_size(bool row_major) const;
430
431 /**
432 * \brief Can this type be implicitly converted to another?
433 *
434 * \return True if the types are identical or if this type can be converted
435 * to \c desired according to Section 4.1.10 of the GLSL spec.
436 *
437 * \verbatim
438 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
439 * Implicit Conversions:
440 *
441 * In some situations, an expression and its type will be implicitly
442 * converted to a different type. The following table shows all allowed
443 * implicit conversions:
444 *
445 * Type of expression | Can be implicitly converted to
446 * --------------------------------------------------
447 * int float
448 * uint
449 *
450 * ivec2 vec2
451 * uvec2
452 *
453 * ivec3 vec3
454 * uvec3
455 *
456 * ivec4 vec4
457 * uvec4
458 *
459 * There are no implicit array or structure conversions. For example,
460 * an array of int cannot be implicitly converted to an array of float.
461 * There are no implicit conversions between signed and unsigned
462 * integers.
463 * \endverbatim
464 */
465 bool can_implicitly_convert_to(const glsl_type *desired,
466 _mesa_glsl_parse_state *state) const;
467
468 /**
469 * Query whether or not a type is a scalar (non-vector and non-matrix).
470 */
471 bool is_scalar() const
472 {
473 return (vector_elements == 1)
474 && (base_type >= GLSL_TYPE_UINT)
475 && (base_type <= GLSL_TYPE_IMAGE);
476 }
477
478 /**
479 * Query whether or not a type is a vector
480 */
481 bool is_vector() const
482 {
483 return (vector_elements > 1)
484 && (matrix_columns == 1)
485 && (base_type >= GLSL_TYPE_UINT)
486 && (base_type <= GLSL_TYPE_BOOL);
487 }
488
489 /**
490 * Query whether or not a type is a matrix
491 */
492 bool is_matrix() const
493 {
494 /* GLSL only has float matrices. */
495 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
496 base_type == GLSL_TYPE_DOUBLE ||
497 base_type == GLSL_TYPE_FLOAT16);
498 }
499
500 /**
501 * Query whether or not a type is a non-array numeric type
502 */
503 bool is_numeric() const
504 {
505 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
506 }
507
508 /**
509 * Query whether or not a type is an integral type
510 */
511 bool is_integer() const
512 {
513 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
514 }
515
516 /**
517 * Query whether or not a type is a 64-bit integer.
518 */
519 bool is_integer_64() const
520 {
521 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
522 }
523
524 /**
525 * Query whether or not a type is a 32-bit or 64-bit integer
526 */
527 bool is_integer_32_64() const
528 {
529 return is_integer() || is_integer_64();
530 }
531
532 /**
533 * Query whether or not type is an integral type, or for struct and array
534 * types, contains an integral type.
535 */
536 bool contains_integer() const;
537
538 /**
539 * Query whether or not type is a double type, or for struct, interface and
540 * array types, contains a double type.
541 */
542 bool contains_double() const;
543
544 /**
545 * Query whether or not a type is a float type
546 */
547 bool is_float() const
548 {
549 return base_type == GLSL_TYPE_FLOAT;
550 }
551
552 /**
553 * Query whether or not a type is a double type
554 */
555 bool is_double() const
556 {
557 return base_type == GLSL_TYPE_DOUBLE;
558 }
559
560 /**
561 * Query whether a 64-bit type takes two slots.
562 */
563 bool is_dual_slot() const
564 {
565 return is_64bit() && vector_elements > 2;
566 }
567
568 /**
569 * Query whether or not a type is 64-bit
570 */
571 bool is_64bit() const
572 {
573 return glsl_base_type_is_64bit(base_type);
574 }
575
576 /**
577 * Query whether or not a type is 16-bit
578 */
579 bool is_16bit() const
580 {
581 return glsl_base_type_is_16bit(base_type);
582 }
583
584 /**
585 * Query whether or not a type is a non-array boolean type
586 */
587 bool is_boolean() const
588 {
589 return base_type == GLSL_TYPE_BOOL;
590 }
591
592 /**
593 * Query whether or not a type is a sampler
594 */
595 bool is_sampler() const
596 {
597 return base_type == GLSL_TYPE_SAMPLER;
598 }
599
600 /**
601 * Query whether or not type is a sampler, or for struct, interface and
602 * array types, contains a sampler.
603 */
604 bool contains_sampler() const;
605
606 /**
607 * Query whether or not type is an array or for struct, interface and
608 * array types, contains an array.
609 */
610 bool contains_array() const;
611
612 /**
613 * Get the Mesa texture target index for a sampler type.
614 */
615 gl_texture_index sampler_index() const;
616
617 /**
618 * Query whether or not type is an image, or for struct, interface and
619 * array types, contains an image.
620 */
621 bool contains_image() const;
622
623 /**
624 * Query whether or not a type is an image
625 */
626 bool is_image() const
627 {
628 return base_type == GLSL_TYPE_IMAGE;
629 }
630
631 /**
632 * Query whether or not a type is an array
633 */
634 bool is_array() const
635 {
636 return base_type == GLSL_TYPE_ARRAY;
637 }
638
639 bool is_array_of_arrays() const
640 {
641 return is_array() && fields.array->is_array();
642 }
643
644 /**
645 * Query whether or not a type is a record
646 */
647 bool is_record() const
648 {
649 return base_type == GLSL_TYPE_STRUCT;
650 }
651
652 /**
653 * Query whether or not a type is an interface
654 */
655 bool is_interface() const
656 {
657 return base_type == GLSL_TYPE_INTERFACE;
658 }
659
660 /**
661 * Query whether or not a type is the void type singleton.
662 */
663 bool is_void() const
664 {
665 return base_type == GLSL_TYPE_VOID;
666 }
667
668 /**
669 * Query whether or not a type is the error type singleton.
670 */
671 bool is_error() const
672 {
673 return base_type == GLSL_TYPE_ERROR;
674 }
675
676 /**
677 * Query if a type is unnamed/anonymous (named by the parser)
678 */
679
680 bool is_subroutine() const
681 {
682 return base_type == GLSL_TYPE_SUBROUTINE;
683 }
684 bool contains_subroutine() const;
685
686 bool is_anonymous() const
687 {
688 return !strncmp(name, "#anon", 5);
689 }
690
691 /**
692 * Get the type stripped of any arrays
693 *
694 * \return
695 * Pointer to the type of elements of the first non-array type for array
696 * types, or pointer to itself for non-array types.
697 */
698 const glsl_type *without_array() const
699 {
700 const glsl_type *t = this;
701
702 while (t->is_array())
703 t = t->fields.array;
704
705 return t;
706 }
707
708 /**
709 * Return the total number of elements in an array including the elements
710 * in arrays of arrays.
711 */
712 unsigned arrays_of_arrays_size() const
713 {
714 if (!is_array())
715 return 0;
716
717 unsigned size = length;
718 const glsl_type *base_type = fields.array;
719
720 while (base_type->is_array()) {
721 size = size * base_type->length;
722 base_type = base_type->fields.array;
723 }
724 return size;
725 }
726
727 /**
728 * Query whether or not a type is an atomic_uint.
729 */
730 bool is_atomic_uint() const
731 {
732 return base_type == GLSL_TYPE_ATOMIC_UINT;
733 }
734
735 /**
736 * Return the amount of atomic counter storage required for a type.
737 */
738 unsigned atomic_size() const
739 {
740 if (is_atomic_uint())
741 return ATOMIC_COUNTER_SIZE;
742 else if (is_array())
743 return length * fields.array->atomic_size();
744 else
745 return 0;
746 }
747
748 /**
749 * Return whether a type contains any atomic counters.
750 */
751 bool contains_atomic() const
752 {
753 return atomic_size() > 0;
754 }
755
756 /**
757 * Return whether a type contains any opaque types.
758 */
759 bool contains_opaque() const;
760
761 /**
762 * Query the full type of a matrix row
763 *
764 * \return
765 * If the type is not a matrix, \c glsl_type::error_type is returned.
766 * Otherwise a type matching the rows of the matrix is returned.
767 */
768 const glsl_type *row_type() const
769 {
770 if (!is_matrix())
771 return error_type;
772
773 if (explicit_stride && !interface_row_major)
774 return get_instance(base_type, matrix_columns, 1, explicit_stride);
775 else
776 return get_instance(base_type, matrix_columns, 1);
777 }
778
779 /**
780 * Query the full type of a matrix column
781 *
782 * \return
783 * If the type is not a matrix, \c glsl_type::error_type is returned.
784 * Otherwise a type matching the columns of the matrix is returned.
785 */
786 const glsl_type *column_type() const
787 {
788 if (!is_matrix())
789 return error_type;
790
791 if (explicit_stride && interface_row_major)
792 return get_instance(base_type, vector_elements, 1, explicit_stride);
793 else
794 return get_instance(base_type, vector_elements, 1);
795 }
796
797 /**
798 * Get the type of a structure field
799 *
800 * \return
801 * Pointer to the type of the named field. If the type is not a structure
802 * or the named field does not exist, \c glsl_type::error_type is returned.
803 */
804 const glsl_type *field_type(const char *name) const;
805
806 /**
807 * Get the location of a field within a record type
808 */
809 int field_index(const char *name) const;
810
811 /**
812 * Query the number of elements in an array type
813 *
814 * \return
815 * The number of elements in the array for array types or -1 for non-array
816 * types. If the number of elements in the array has not yet been declared,
817 * zero is returned.
818 */
819 int array_size() const
820 {
821 return is_array() ? length : -1;
822 }
823
824 /**
825 * Query whether the array size for all dimensions has been declared.
826 */
827 bool is_unsized_array() const
828 {
829 return is_array() && length == 0;
830 }
831
832 /**
833 * Return the number of coordinate components needed for this
834 * sampler or image type.
835 *
836 * This is based purely on the sampler's dimensionality. For example, this
837 * returns 1 for sampler1D, and 3 for sampler2DArray.
838 *
839 * Note that this is often different than actual coordinate type used in
840 * a texturing built-in function, since those pack additional values (such
841 * as the shadow comparator or projector) into the coordinate type.
842 */
843 int coordinate_components() const;
844
845 /**
846 * Compare a record type against another record type.
847 *
848 * This is useful for matching record types declared across shader stages.
849 * The option to not match locations is to deal with places where the
850 * same struct is defined in a block which has a location set on it.
851 */
852 bool record_compare(const glsl_type *b, bool match_locations = true) const;
853
854 /**
855 * Get the type interface packing.
856 */
857 enum glsl_interface_packing get_interface_packing() const
858 {
859 return (enum glsl_interface_packing)interface_packing;
860 }
861
862 /**
863 * Get the type interface packing used internally. For shared and packing
864 * layouts this is implementation defined.
865 */
866 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
867 {
868 enum glsl_interface_packing packing = this->get_interface_packing();
869 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
870 (!std430_supported &&
871 (packing == GLSL_INTERFACE_PACKING_SHARED ||
872 packing == GLSL_INTERFACE_PACKING_PACKED))) {
873 return GLSL_INTERFACE_PACKING_STD140;
874 } else {
875 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
876 (std430_supported &&
877 (packing == GLSL_INTERFACE_PACKING_SHARED ||
878 packing == GLSL_INTERFACE_PACKING_PACKED)));
879 return GLSL_INTERFACE_PACKING_STD430;
880 }
881 }
882
883 /**
884 * Check if the type interface is row major
885 */
886 bool get_interface_row_major() const
887 {
888 return (bool) interface_row_major;
889 }
890
891 ~glsl_type();
892
893 private:
894
895 static mtx_t hash_mutex;
896
897 /**
898 * ralloc context for the type itself.
899 */
900 void *mem_ctx;
901
902 /** Constructor for vector and matrix types */
903 glsl_type(GLenum gl_type,
904 glsl_base_type base_type, unsigned vector_elements,
905 unsigned matrix_columns, const char *name,
906 unsigned explicit_stride = 0, bool row_major = false);
907
908 /** Constructor for sampler or image types */
909 glsl_type(GLenum gl_type, glsl_base_type base_type,
910 enum glsl_sampler_dim dim, bool shadow, bool array,
911 glsl_base_type type, const char *name);
912
913 /** Constructor for record types */
914 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
915 const char *name);
916
917 /** Constructor for interface types */
918 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
919 enum glsl_interface_packing packing,
920 bool row_major, const char *name);
921
922 /** Constructor for interface types */
923 glsl_type(const glsl_type *return_type,
924 const glsl_function_param *params, unsigned num_params);
925
926 /** Constructors for array types */
927 glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
928
929 /** Constructor for subroutine types */
930 glsl_type(const char *name);
931
932 /** Hash table containing the known explicit matrix and vector types. */
933 static struct hash_table *explicit_matrix_types;
934
935 /** Hash table containing the known array types. */
936 static struct hash_table *array_types;
937
938 /** Hash table containing the known record types. */
939 static struct hash_table *record_types;
940
941 /** Hash table containing the known interface types. */
942 static struct hash_table *interface_types;
943
944 /** Hash table containing the known subroutine types. */
945 static struct hash_table *subroutine_types;
946
947 /** Hash table containing the known function types. */
948 static struct hash_table *function_types;
949
950 static bool record_key_compare(const void *a, const void *b);
951 static unsigned record_key_hash(const void *key);
952
953 /**
954 * \name Built-in type flyweights
955 */
956 /*@{*/
957 #undef DECL_TYPE
958 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
959 #undef STRUCT_TYPE
960 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
961 #include "compiler/builtin_type_macros.h"
962 /*@}*/
963
964 /**
965 * \name Friend functions.
966 *
967 * These functions are friends because they must have C linkage and the
968 * need to call various private methods or access various private static
969 * data.
970 */
971 /*@{*/
972 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
973 friend void _mesa_glsl_release_types(void);
974 /*@}*/
975 };
976
977 #undef DECL_TYPE
978 #undef STRUCT_TYPE
979 #endif /* __cplusplus */
980
981 struct glsl_struct_field {
982 const struct glsl_type *type;
983 const char *name;
984
985 /**
986 * For interface blocks, gl_varying_slot corresponding to the input/output
987 * if this is a built-in input/output (i.e. a member of the built-in
988 * gl_PerVertex interface block); -1 otherwise.
989 *
990 * Ignored for structs.
991 */
992 int location;
993
994 /**
995 * For interface blocks, members may have an explicit byte offset
996 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
997 *
998 * Unless used for xfb_offset this field is ignored for structs.
999 */
1000 int offset;
1001
1002 /**
1003 * For interface blocks, members may define a transform feedback buffer;
1004 * -1 otherwise.
1005 */
1006 int xfb_buffer;
1007
1008 /**
1009 * For interface blocks, members may define a transform feedback stride;
1010 * -1 otherwise.
1011 */
1012 int xfb_stride;
1013
1014 /**
1015 * For interface blocks, the interpolation mode (as in
1016 * ir_variable::interpolation). 0 otherwise.
1017 */
1018 unsigned interpolation:2;
1019
1020 /**
1021 * For interface blocks, 1 if this variable uses centroid interpolation (as
1022 * in ir_variable::centroid). 0 otherwise.
1023 */
1024 unsigned centroid:1;
1025
1026 /**
1027 * For interface blocks, 1 if this variable uses sample interpolation (as
1028 * in ir_variable::sample). 0 otherwise.
1029 */
1030 unsigned sample:1;
1031
1032 /**
1033 * Layout of the matrix. Uses glsl_matrix_layout values.
1034 */
1035 unsigned matrix_layout:2;
1036
1037 /**
1038 * For interface blocks, 1 if this variable is a per-patch input or output
1039 * (as in ir_variable::patch). 0 otherwise.
1040 */
1041 unsigned patch:1;
1042
1043 /**
1044 * Precision qualifier
1045 */
1046 unsigned precision:2;
1047
1048 /**
1049 * Memory qualifiers, applicable to buffer variables defined in shader
1050 * storage buffer objects (SSBOs)
1051 */
1052 unsigned memory_read_only:1;
1053 unsigned memory_write_only:1;
1054 unsigned memory_coherent:1;
1055 unsigned memory_volatile:1;
1056 unsigned memory_restrict:1;
1057
1058 /**
1059 * Layout format, applicable to image variables only.
1060 */
1061 unsigned image_format:16;
1062
1063 /**
1064 * Any of the xfb_* qualifiers trigger the shader to be in transform
1065 * feedback mode so we need to keep track of whether the buffer was
1066 * explicitly set or if its just been assigned the default global value.
1067 */
1068 unsigned explicit_xfb_buffer:1;
1069
1070 unsigned implicit_sized_array:1;
1071 #ifdef __cplusplus
1072 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1073 : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
1074 xfb_stride(0), interpolation(0), centroid(0),
1075 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
1076 precision(GLSL_PRECISION_NONE), memory_read_only(0),
1077 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1078 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1079 implicit_sized_array(0)
1080 {
1081 /* empty */
1082 }
1083
1084 glsl_struct_field()
1085 : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
1086 xfb_stride(0), interpolation(0), centroid(0),
1087 sample(0), matrix_layout(0), patch(0),
1088 precision(0), memory_read_only(0),
1089 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1090 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1091 implicit_sized_array(0)
1092 {
1093 /* empty */
1094 }
1095 #endif
1096 };
1097
1098 struct glsl_function_param {
1099 const struct glsl_type *type;
1100
1101 bool in;
1102 bool out;
1103 };
1104
1105 static inline unsigned int
1106 glsl_align(unsigned int a, unsigned int align)
1107 {
1108 return (a + align - 1) / align * align;
1109 }
1110
1111 #endif /* GLSL_TYPES_H */