glsl/types: Add support for function types
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct _mesa_glsl_parse_state;
37 struct glsl_symbol_table;
38
39 extern void
40 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
41
42 extern void
43 _mesa_glsl_release_types(void);
44
45 #ifdef __cplusplus
46 }
47 #endif
48
49 enum glsl_base_type {
50 GLSL_TYPE_UINT = 0,
51 GLSL_TYPE_INT,
52 GLSL_TYPE_FLOAT,
53 GLSL_TYPE_DOUBLE,
54 GLSL_TYPE_BOOL,
55 GLSL_TYPE_SAMPLER,
56 GLSL_TYPE_IMAGE,
57 GLSL_TYPE_ATOMIC_UINT,
58 GLSL_TYPE_STRUCT,
59 GLSL_TYPE_INTERFACE,
60 GLSL_TYPE_ARRAY,
61 GLSL_TYPE_VOID,
62 GLSL_TYPE_SUBROUTINE,
63 GLSL_TYPE_FUNCTION,
64 GLSL_TYPE_ERROR
65 };
66
67 enum glsl_sampler_dim {
68 GLSL_SAMPLER_DIM_1D = 0,
69 GLSL_SAMPLER_DIM_2D,
70 GLSL_SAMPLER_DIM_3D,
71 GLSL_SAMPLER_DIM_CUBE,
72 GLSL_SAMPLER_DIM_RECT,
73 GLSL_SAMPLER_DIM_BUF,
74 GLSL_SAMPLER_DIM_EXTERNAL,
75 GLSL_SAMPLER_DIM_MS
76 };
77
78 enum glsl_interface_packing {
79 GLSL_INTERFACE_PACKING_STD140,
80 GLSL_INTERFACE_PACKING_SHARED,
81 GLSL_INTERFACE_PACKING_PACKED,
82 GLSL_INTERFACE_PACKING_STD430
83 };
84
85 enum glsl_matrix_layout {
86 /**
87 * The layout of the matrix is inherited from the object containing the
88 * matrix (the top level structure or the uniform block).
89 */
90 GLSL_MATRIX_LAYOUT_INHERITED,
91
92 /**
93 * Explicit column-major layout
94 *
95 * If a uniform block doesn't have an explicit layout set, it will default
96 * to this layout.
97 */
98 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
99
100 /**
101 * Row-major layout
102 */
103 GLSL_MATRIX_LAYOUT_ROW_MAJOR
104 };
105
106 enum {
107 GLSL_PRECISION_NONE = 0,
108 GLSL_PRECISION_HIGH,
109 GLSL_PRECISION_MEDIUM,
110 GLSL_PRECISION_LOW
111 };
112
113 #ifdef __cplusplus
114 #include "GL/gl.h"
115 #include "util/ralloc.h"
116 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
117
118 struct glsl_type {
119 GLenum gl_type;
120 glsl_base_type base_type;
121
122 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
123 unsigned sampler_shadow:1;
124 unsigned sampler_array:1;
125 unsigned sampled_type:2; /**< Type of data returned using this
126 * sampler or image. Only \c
127 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
128 * and \c GLSL_TYPE_UINT are valid.
129 */
130 unsigned interface_packing:2;
131
132 /* Callers of this ralloc-based new need not call delete. It's
133 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
134 static void* operator new(size_t size)
135 {
136 mtx_lock(&glsl_type::mutex);
137
138 /* mem_ctx should have been created by the static members */
139 assert(glsl_type::mem_ctx != NULL);
140
141 void *type;
142
143 type = ralloc_size(glsl_type::mem_ctx, size);
144 assert(type != NULL);
145
146 mtx_unlock(&glsl_type::mutex);
147
148 return type;
149 }
150
151 /* If the user *does* call delete, that's OK, we will just
152 * ralloc_free in that case. */
153 static void operator delete(void *type)
154 {
155 mtx_lock(&glsl_type::mutex);
156 ralloc_free(type);
157 mtx_unlock(&glsl_type::mutex);
158 }
159
160 /**
161 * \name Vector and matrix element counts
162 *
163 * For scalars, each of these values will be 1. For non-numeric types
164 * these will be 0.
165 */
166 /*@{*/
167 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
168 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
169 /*@}*/
170
171 /**
172 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
173 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
174 * elements in the structure and the number of values pointed to by
175 * \c fields.structure (below).
176 */
177 unsigned length;
178
179 /**
180 * Name of the data type
181 *
182 * Will never be \c NULL.
183 */
184 const char *name;
185
186 /**
187 * Subtype of composite data types.
188 */
189 union {
190 const struct glsl_type *array; /**< Type of array elements. */
191 struct glsl_function_param *parameters; /**< Parameters to function. */
192 struct glsl_struct_field *structure; /**< List of struct fields. */
193 } fields;
194
195 /**
196 * \name Pointers to various public type singletons
197 */
198 /*@{*/
199 #undef DECL_TYPE
200 #define DECL_TYPE(NAME, ...) \
201 static const glsl_type *const NAME##_type;
202 #undef STRUCT_TYPE
203 #define STRUCT_TYPE(NAME) \
204 static const glsl_type *const struct_##NAME##_type;
205 #include "compiler/builtin_type_macros.h"
206 /*@}*/
207
208 /**
209 * Convenience accessors for vector types (shorter than get_instance()).
210 * @{
211 */
212 static const glsl_type *vec(unsigned components);
213 static const glsl_type *dvec(unsigned components);
214 static const glsl_type *ivec(unsigned components);
215 static const glsl_type *uvec(unsigned components);
216 static const glsl_type *bvec(unsigned components);
217 /**@}*/
218
219 /**
220 * For numeric and boolean derived types returns the basic scalar type
221 *
222 * If the type is a numeric or boolean scalar, vector, or matrix type,
223 * this function gets the scalar type of the individual components. For
224 * all other types, including arrays of numeric or boolean types, the
225 * error type is returned.
226 */
227 const glsl_type *get_base_type() const;
228
229 /**
230 * Get the basic scalar type which this type aggregates.
231 *
232 * If the type is a numeric or boolean scalar, vector, or matrix, or an
233 * array of any of those, this function gets the scalar type of the
234 * individual components. For structs and arrays of structs, this function
235 * returns the struct type. For samplers and arrays of samplers, this
236 * function returns the sampler type.
237 */
238 const glsl_type *get_scalar_type() const;
239
240 /**
241 * Get the instance of a built-in scalar, vector, or matrix type
242 */
243 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
244 unsigned columns);
245
246 /**
247 * Get the instance of a sampler type
248 */
249 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
250 bool shadow,
251 bool array,
252 glsl_base_type type);
253
254
255 /**
256 * Get the instance of an array type
257 */
258 static const glsl_type *get_array_instance(const glsl_type *base,
259 unsigned elements);
260
261 /**
262 * Get the instance of a record type
263 */
264 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
265 unsigned num_fields,
266 const char *name);
267
268 /**
269 * Get the instance of an interface block type
270 */
271 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
272 unsigned num_fields,
273 enum glsl_interface_packing packing,
274 const char *block_name);
275
276 /**
277 * Get the instance of an subroutine type
278 */
279 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
280
281 /**
282 * Get the instance of a function type
283 */
284 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
285 const glsl_function_param *parameters,
286 unsigned num_params);
287
288 /**
289 * Get the type resulting from a multiplication of \p type_a * \p type_b
290 */
291 static const glsl_type *get_mul_type(const glsl_type *type_a,
292 const glsl_type *type_b);
293
294 /**
295 * Query the total number of scalars that make up a scalar, vector or matrix
296 */
297 unsigned components() const
298 {
299 return vector_elements * matrix_columns;
300 }
301
302 /**
303 * Calculate the number of components slots required to hold this type
304 *
305 * This is used to determine how many uniform or varying locations a type
306 * might occupy.
307 */
308 unsigned component_slots() const;
309
310 /**
311 * Calculate offset between the base location of the struct in
312 * uniform storage and a struct member.
313 * For the initial call, length is the index of the member to find the
314 * offset for.
315 */
316 unsigned record_location_offset(unsigned length) const;
317
318 /**
319 * Calculate the number of unique values from glGetUniformLocation for the
320 * elements of the type.
321 *
322 * This is used to allocate slots in the UniformRemapTable, the amount of
323 * locations may not match with actual used storage space by the driver.
324 */
325 unsigned uniform_locations() const;
326
327 /**
328 * Calculate the number of attribute slots required to hold this type
329 *
330 * This implements the language rules of GLSL 1.50 for counting the number
331 * of slots used by a vertex attribute. It also determines the number of
332 * varying slots the type will use up in the absence of varying packing
333 * (and thus, it can be used to measure the number of varying slots used by
334 * the varyings that are generated by lower_packed_varyings).
335 *
336 * For vertex shader attributes - doubles only take one slot.
337 * For inter-shader varyings - dvec3/dvec4 take two slots.
338 */
339 unsigned count_attribute_slots(bool vertex_input_slots) const;
340
341 /**
342 * Alignment in bytes of the start of this type in a std140 uniform
343 * block.
344 */
345 unsigned std140_base_alignment(bool row_major) const;
346
347 /** Size in bytes of this type in a std140 uniform block.
348 *
349 * Note that this is not GL_UNIFORM_SIZE (which is the number of
350 * elements in the array)
351 */
352 unsigned std140_size(bool row_major) const;
353
354 /**
355 * Alignment in bytes of the start of this type in a std430 shader
356 * storage block.
357 */
358 unsigned std430_base_alignment(bool row_major) const;
359
360 /**
361 * Calculate array stride in bytes of this type in a std430 shader storage
362 * block.
363 */
364 unsigned std430_array_stride(bool row_major) const;
365
366 /**
367 * Size in bytes of this type in a std430 shader storage block.
368 *
369 * Note that this is not GL_BUFFER_SIZE
370 */
371 unsigned std430_size(bool row_major) const;
372
373 /**
374 * \brief Can this type be implicitly converted to another?
375 *
376 * \return True if the types are identical or if this type can be converted
377 * to \c desired according to Section 4.1.10 of the GLSL spec.
378 *
379 * \verbatim
380 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
381 * Implicit Conversions:
382 *
383 * In some situations, an expression and its type will be implicitly
384 * converted to a different type. The following table shows all allowed
385 * implicit conversions:
386 *
387 * Type of expression | Can be implicitly converted to
388 * --------------------------------------------------
389 * int float
390 * uint
391 *
392 * ivec2 vec2
393 * uvec2
394 *
395 * ivec3 vec3
396 * uvec3
397 *
398 * ivec4 vec4
399 * uvec4
400 *
401 * There are no implicit array or structure conversions. For example,
402 * an array of int cannot be implicitly converted to an array of float.
403 * There are no implicit conversions between signed and unsigned
404 * integers.
405 * \endverbatim
406 */
407 bool can_implicitly_convert_to(const glsl_type *desired,
408 _mesa_glsl_parse_state *state) const;
409
410 /**
411 * Query whether or not a type is a scalar (non-vector and non-matrix).
412 */
413 bool is_scalar() const
414 {
415 return (vector_elements == 1)
416 && (base_type >= GLSL_TYPE_UINT)
417 && (base_type <= GLSL_TYPE_BOOL);
418 }
419
420 /**
421 * Query whether or not a type is a vector
422 */
423 bool is_vector() const
424 {
425 return (vector_elements > 1)
426 && (matrix_columns == 1)
427 && (base_type >= GLSL_TYPE_UINT)
428 && (base_type <= GLSL_TYPE_BOOL);
429 }
430
431 /**
432 * Query whether or not a type is a matrix
433 */
434 bool is_matrix() const
435 {
436 /* GLSL only has float matrices. */
437 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
438 }
439
440 /**
441 * Query whether or not a type is a non-array numeric type
442 */
443 bool is_numeric() const
444 {
445 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_DOUBLE);
446 }
447
448 /**
449 * Query whether or not a type is an integral type
450 */
451 bool is_integer() const
452 {
453 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
454 }
455
456 /**
457 * Query whether or not type is an integral type, or for struct and array
458 * types, contains an integral type.
459 */
460 bool contains_integer() const;
461
462 /**
463 * Query whether or not type is a double type, or for struct and array
464 * types, contains a double type.
465 */
466 bool contains_double() const;
467
468 /**
469 * Query whether or not a type is a float type
470 */
471 bool is_float() const
472 {
473 return base_type == GLSL_TYPE_FLOAT;
474 }
475
476 /**
477 * Query whether or not a type is a double type
478 */
479 bool is_double() const
480 {
481 return base_type == GLSL_TYPE_DOUBLE;
482 }
483
484 /**
485 * Query whether a double takes two slots.
486 */
487 bool is_dual_slot_double() const
488 {
489 return base_type == GLSL_TYPE_DOUBLE && vector_elements > 2;
490 }
491
492 /**
493 * Query whether or not a type is a non-array boolean type
494 */
495 bool is_boolean() const
496 {
497 return base_type == GLSL_TYPE_BOOL;
498 }
499
500 /**
501 * Query whether or not a type is a sampler
502 */
503 bool is_sampler() const
504 {
505 return base_type == GLSL_TYPE_SAMPLER;
506 }
507
508 /**
509 * Query whether or not type is a sampler, or for struct and array
510 * types, contains a sampler.
511 */
512 bool contains_sampler() const;
513
514 /**
515 * Get the Mesa texture target index for a sampler type.
516 */
517 gl_texture_index sampler_index() const;
518
519 /**
520 * Query whether or not type is an image, or for struct and array
521 * types, contains an image.
522 */
523 bool contains_image() const;
524
525 /**
526 * Query whether or not a type is an image
527 */
528 bool is_image() const
529 {
530 return base_type == GLSL_TYPE_IMAGE;
531 }
532
533 /**
534 * Query whether or not a type is an array
535 */
536 bool is_array() const
537 {
538 return base_type == GLSL_TYPE_ARRAY;
539 }
540
541 bool is_array_of_arrays() const
542 {
543 return is_array() && fields.array->is_array();
544 }
545
546 /**
547 * Query whether or not a type is a record
548 */
549 bool is_record() const
550 {
551 return base_type == GLSL_TYPE_STRUCT;
552 }
553
554 /**
555 * Query whether or not a type is an interface
556 */
557 bool is_interface() const
558 {
559 return base_type == GLSL_TYPE_INTERFACE;
560 }
561
562 /**
563 * Query whether or not a type is the void type singleton.
564 */
565 bool is_void() const
566 {
567 return base_type == GLSL_TYPE_VOID;
568 }
569
570 /**
571 * Query whether or not a type is the error type singleton.
572 */
573 bool is_error() const
574 {
575 return base_type == GLSL_TYPE_ERROR;
576 }
577
578 /**
579 * Query if a type is unnamed/anonymous (named by the parser)
580 */
581
582 bool is_subroutine() const
583 {
584 return base_type == GLSL_TYPE_SUBROUTINE;
585 }
586 bool contains_subroutine() const;
587
588 bool is_anonymous() const
589 {
590 return !strncmp(name, "#anon", 5);
591 }
592
593 /**
594 * Get the type stripped of any arrays
595 *
596 * \return
597 * Pointer to the type of elements of the first non-array type for array
598 * types, or pointer to itself for non-array types.
599 */
600 const glsl_type *without_array() const
601 {
602 const glsl_type *t = this;
603
604 while (t->is_array())
605 t = t->fields.array;
606
607 return t;
608 }
609
610 /**
611 * Return the total number of elements in an array including the elements
612 * in arrays of arrays.
613 */
614 unsigned arrays_of_arrays_size() const
615 {
616 if (!is_array())
617 return 0;
618
619 unsigned size = length;
620 const glsl_type *base_type = fields.array;
621
622 while (base_type->is_array()) {
623 size = size * base_type->length;
624 base_type = base_type->fields.array;
625 }
626 return size;
627 }
628
629 /**
630 * Return the amount of atomic counter storage required for a type.
631 */
632 unsigned atomic_size() const
633 {
634 if (base_type == GLSL_TYPE_ATOMIC_UINT)
635 return ATOMIC_COUNTER_SIZE;
636 else if (is_array())
637 return length * fields.array->atomic_size();
638 else
639 return 0;
640 }
641
642 /**
643 * Return whether a type contains any atomic counters.
644 */
645 bool contains_atomic() const
646 {
647 return atomic_size() > 0;
648 }
649
650 /**
651 * Return whether a type contains any opaque types.
652 */
653 bool contains_opaque() const;
654
655 /**
656 * Query the full type of a matrix row
657 *
658 * \return
659 * If the type is not a matrix, \c glsl_type::error_type is returned.
660 * Otherwise a type matching the rows of the matrix is returned.
661 */
662 const glsl_type *row_type() const
663 {
664 return is_matrix()
665 ? get_instance(base_type, matrix_columns, 1)
666 : error_type;
667 }
668
669 /**
670 * Query the full type of a matrix column
671 *
672 * \return
673 * If the type is not a matrix, \c glsl_type::error_type is returned.
674 * Otherwise a type matching the columns of the matrix is returned.
675 */
676 const glsl_type *column_type() const
677 {
678 return is_matrix()
679 ? get_instance(base_type, vector_elements, 1)
680 : error_type;
681 }
682
683 /**
684 * Get the type of a structure field
685 *
686 * \return
687 * Pointer to the type of the named field. If the type is not a structure
688 * or the named field does not exist, \c glsl_type::error_type is returned.
689 */
690 const glsl_type *field_type(const char *name) const;
691
692 /**
693 * Get the location of a field within a record type
694 */
695 int field_index(const char *name) const;
696
697 /**
698 * Query the number of elements in an array type
699 *
700 * \return
701 * The number of elements in the array for array types or -1 for non-array
702 * types. If the number of elements in the array has not yet been declared,
703 * zero is returned.
704 */
705 int array_size() const
706 {
707 return is_array() ? length : -1;
708 }
709
710 /**
711 * Query whether the array size for all dimensions has been declared.
712 */
713 bool is_unsized_array() const
714 {
715 return is_array() && length == 0;
716 }
717
718 /**
719 * Return the number of coordinate components needed for this
720 * sampler or image type.
721 *
722 * This is based purely on the sampler's dimensionality. For example, this
723 * returns 1 for sampler1D, and 3 for sampler2DArray.
724 *
725 * Note that this is often different than actual coordinate type used in
726 * a texturing built-in function, since those pack additional values (such
727 * as the shadow comparitor or projector) into the coordinate type.
728 */
729 int coordinate_components() const;
730
731 /**
732 * Compare a record type against another record type.
733 *
734 * This is useful for matching record types declared across shader stages.
735 */
736 bool record_compare(const glsl_type *b) const;
737
738 private:
739
740 static mtx_t mutex;
741
742 /**
743 * ralloc context for all glsl_type allocations
744 *
745 * Set on the first call to \c glsl_type::new.
746 */
747 static void *mem_ctx;
748
749 void init_ralloc_type_ctx(void);
750
751 /** Constructor for vector and matrix types */
752 glsl_type(GLenum gl_type,
753 glsl_base_type base_type, unsigned vector_elements,
754 unsigned matrix_columns, const char *name);
755
756 /** Constructor for sampler or image types */
757 glsl_type(GLenum gl_type, glsl_base_type base_type,
758 enum glsl_sampler_dim dim, bool shadow, bool array,
759 unsigned type, const char *name);
760
761 /** Constructor for record types */
762 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
763 const char *name);
764
765 /** Constructor for interface types */
766 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
767 enum glsl_interface_packing packing, const char *name);
768
769 /** Constructor for interface types */
770 glsl_type(const glsl_type *return_type,
771 const glsl_function_param *params, unsigned num_params);
772
773 /** Constructor for array types */
774 glsl_type(const glsl_type *array, unsigned length);
775
776 /** Constructor for subroutine types */
777 glsl_type(const char *name);
778
779 /** Hash table containing the known array types. */
780 static struct hash_table *array_types;
781
782 /** Hash table containing the known record types. */
783 static struct hash_table *record_types;
784
785 /** Hash table containing the known interface types. */
786 static struct hash_table *interface_types;
787
788 /** Hash table containing the known subroutine types. */
789 static struct hash_table *subroutine_types;
790
791 /** Hash table containing the known function types. */
792 static struct hash_table *function_types;
793
794 static bool record_key_compare(const void *a, const void *b);
795 static unsigned record_key_hash(const void *key);
796
797 /**
798 * \name Built-in type flyweights
799 */
800 /*@{*/
801 #undef DECL_TYPE
802 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
803 #undef STRUCT_TYPE
804 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
805 #include "compiler/builtin_type_macros.h"
806 /*@}*/
807
808 /**
809 * \name Friend functions.
810 *
811 * These functions are friends because they must have C linkage and the
812 * need to call various private methods or access various private static
813 * data.
814 */
815 /*@{*/
816 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
817 friend void _mesa_glsl_release_types(void);
818 /*@}*/
819 };
820
821 struct glsl_struct_field {
822 const struct glsl_type *type;
823 const char *name;
824
825 /**
826 * For interface blocks, gl_varying_slot corresponding to the input/output
827 * if this is a built-in input/output (i.e. a member of the built-in
828 * gl_PerVertex interface block); -1 otherwise.
829 *
830 * Ignored for structs.
831 */
832 int location;
833
834 /**
835 * For interface blocks, the interpolation mode (as in
836 * ir_variable::interpolation). 0 otherwise.
837 */
838 unsigned interpolation:2;
839
840 /**
841 * For interface blocks, 1 if this variable uses centroid interpolation (as
842 * in ir_variable::centroid). 0 otherwise.
843 */
844 unsigned centroid:1;
845
846 /**
847 * For interface blocks, 1 if this variable uses sample interpolation (as
848 * in ir_variable::sample). 0 otherwise.
849 */
850 unsigned sample:1;
851
852 /**
853 * Layout of the matrix. Uses glsl_matrix_layout values.
854 */
855 unsigned matrix_layout:2;
856
857 /**
858 * For interface blocks, 1 if this variable is a per-patch input or output
859 * (as in ir_variable::patch). 0 otherwise.
860 */
861 unsigned patch:1;
862
863 /**
864 * Precision qualifier
865 */
866 unsigned precision:2;
867
868 /**
869 * Image qualifiers, applicable to buffer variables defined in shader
870 * storage buffer objects (SSBOs)
871 */
872 unsigned image_read_only:1;
873 unsigned image_write_only:1;
874 unsigned image_coherent:1;
875 unsigned image_volatile:1;
876 unsigned image_restrict:1;
877
878 glsl_struct_field(const struct glsl_type *_type, const char *_name)
879 : type(_type), name(_name), location(-1), interpolation(0), centroid(0),
880 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
881 precision(GLSL_PRECISION_NONE), image_read_only(0), image_write_only(0),
882 image_coherent(0), image_volatile(0), image_restrict(0)
883 {
884 /* empty */
885 }
886
887 glsl_struct_field()
888 {
889 /* empty */
890 }
891 };
892
893 struct glsl_function_param {
894 const struct glsl_type *type;
895
896 bool in;
897 bool out;
898 };
899
900 static inline unsigned int
901 glsl_align(unsigned int a, unsigned int align)
902 {
903 return (a + align - 1) / align * align;
904 }
905
906 #undef DECL_TYPE
907 #undef STRUCT_TYPE
908 #endif /* __cplusplus */
909
910 #endif /* GLSL_TYPES_H */