glsl_types: refactor/prep for vec8/vec16
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "blob.h"
33
34 struct glsl_type;
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 struct _mesa_glsl_parse_state;
41 struct glsl_symbol_table;
42
43 extern void
44 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
45
46 extern void
47 _mesa_glsl_release_types(void);
48
49 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
50
51 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
52
53 #ifdef __cplusplus
54 }
55 #endif
56
57 enum glsl_base_type {
58 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
59 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
60 */
61 GLSL_TYPE_UINT = 0,
62 GLSL_TYPE_INT,
63 GLSL_TYPE_FLOAT,
64 GLSL_TYPE_FLOAT16,
65 GLSL_TYPE_DOUBLE,
66 GLSL_TYPE_UINT8,
67 GLSL_TYPE_INT8,
68 GLSL_TYPE_UINT16,
69 GLSL_TYPE_INT16,
70 GLSL_TYPE_UINT64,
71 GLSL_TYPE_INT64,
72 GLSL_TYPE_BOOL,
73 GLSL_TYPE_SAMPLER,
74 GLSL_TYPE_IMAGE,
75 GLSL_TYPE_ATOMIC_UINT,
76 GLSL_TYPE_STRUCT,
77 GLSL_TYPE_INTERFACE,
78 GLSL_TYPE_ARRAY,
79 GLSL_TYPE_VOID,
80 GLSL_TYPE_SUBROUTINE,
81 GLSL_TYPE_FUNCTION,
82 GLSL_TYPE_ERROR
83 };
84
85 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
86 {
87 return type == GLSL_TYPE_DOUBLE ||
88 type == GLSL_TYPE_UINT64 ||
89 type == GLSL_TYPE_INT64 ||
90 type == GLSL_TYPE_IMAGE ||
91 type == GLSL_TYPE_SAMPLER;
92 }
93
94 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
95 {
96 return type == GLSL_TYPE_UINT ||
97 type == GLSL_TYPE_INT ||
98 type == GLSL_TYPE_UINT64 ||
99 type == GLSL_TYPE_INT64 ||
100 type == GLSL_TYPE_BOOL ||
101 type == GLSL_TYPE_SAMPLER ||
102 type == GLSL_TYPE_IMAGE;
103 }
104
105 enum glsl_sampler_dim {
106 GLSL_SAMPLER_DIM_1D = 0,
107 GLSL_SAMPLER_DIM_2D,
108 GLSL_SAMPLER_DIM_3D,
109 GLSL_SAMPLER_DIM_CUBE,
110 GLSL_SAMPLER_DIM_RECT,
111 GLSL_SAMPLER_DIM_BUF,
112 GLSL_SAMPLER_DIM_EXTERNAL,
113 GLSL_SAMPLER_DIM_MS,
114 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
115 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
116 };
117
118 enum glsl_matrix_layout {
119 /**
120 * The layout of the matrix is inherited from the object containing the
121 * matrix (the top level structure or the uniform block).
122 */
123 GLSL_MATRIX_LAYOUT_INHERITED,
124
125 /**
126 * Explicit column-major layout
127 *
128 * If a uniform block doesn't have an explicit layout set, it will default
129 * to this layout.
130 */
131 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
132
133 /**
134 * Row-major layout
135 */
136 GLSL_MATRIX_LAYOUT_ROW_MAJOR
137 };
138
139 enum {
140 GLSL_PRECISION_NONE = 0,
141 GLSL_PRECISION_HIGH,
142 GLSL_PRECISION_MEDIUM,
143 GLSL_PRECISION_LOW
144 };
145
146 #ifdef __cplusplus
147 #include "GL/gl.h"
148 #include "util/ralloc.h"
149 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
150
151 struct glsl_type {
152 GLenum gl_type;
153 glsl_base_type base_type:8;
154
155 glsl_base_type sampled_type:8; /**< Type of data returned using this
156 * sampler or image. Only \c
157 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
158 * and \c GLSL_TYPE_UINT are valid.
159 */
160
161 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
162 unsigned sampler_shadow:1;
163 unsigned sampler_array:1;
164 unsigned interface_packing:2;
165 unsigned interface_row_major:1;
166
167 private:
168 glsl_type() : mem_ctx(NULL)
169 {
170 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
171 }
172
173 public:
174 /**
175 * \name Vector and matrix element counts
176 *
177 * For scalars, each of these values will be 1. For non-numeric types
178 * these will be 0.
179 */
180 /*@{*/
181 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
182 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
183 /*@}*/
184
185 /**
186 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
187 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
188 * elements in the structure and the number of values pointed to by
189 * \c fields.structure (below).
190 */
191 unsigned length;
192
193 /**
194 * Name of the data type
195 *
196 * Will never be \c NULL.
197 */
198 const char *name;
199
200 /**
201 * Subtype of composite data types.
202 */
203 union {
204 const struct glsl_type *array; /**< Type of array elements. */
205 struct glsl_function_param *parameters; /**< Parameters to function. */
206 struct glsl_struct_field *structure; /**< List of struct fields. */
207 } fields;
208
209 /**
210 * \name Pointers to various public type singletons
211 */
212 /*@{*/
213 #undef DECL_TYPE
214 #define DECL_TYPE(NAME, ...) \
215 static const glsl_type *const NAME##_type;
216 #undef STRUCT_TYPE
217 #define STRUCT_TYPE(NAME) \
218 static const glsl_type *const struct_##NAME##_type;
219 #include "compiler/builtin_type_macros.h"
220 /*@}*/
221
222 /**
223 * Convenience accessors for vector types (shorter than get_instance()).
224 * @{
225 */
226 static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
227 static const glsl_type *vec(unsigned components);
228 static const glsl_type *f16vec(unsigned components);
229 static const glsl_type *dvec(unsigned components);
230 static const glsl_type *ivec(unsigned components);
231 static const glsl_type *uvec(unsigned components);
232 static const glsl_type *bvec(unsigned components);
233 static const glsl_type *i64vec(unsigned components);
234 static const glsl_type *u64vec(unsigned components);
235 static const glsl_type *i16vec(unsigned components);
236 static const glsl_type *u16vec(unsigned components);
237 static const glsl_type *i8vec(unsigned components);
238 static const glsl_type *u8vec(unsigned components);
239 /**@}*/
240
241 /**
242 * For numeric and boolean derived types returns the basic scalar type
243 *
244 * If the type is a numeric or boolean scalar, vector, or matrix type,
245 * this function gets the scalar type of the individual components. For
246 * all other types, including arrays of numeric or boolean types, the
247 * error type is returned.
248 */
249 const glsl_type *get_base_type() const;
250
251 /**
252 * Get the basic scalar type which this type aggregates.
253 *
254 * If the type is a numeric or boolean scalar, vector, or matrix, or an
255 * array of any of those, this function gets the scalar type of the
256 * individual components. For structs and arrays of structs, this function
257 * returns the struct type. For samplers and arrays of samplers, this
258 * function returns the sampler type.
259 */
260 const glsl_type *get_scalar_type() const;
261
262 /**
263 * Get the instance of a built-in scalar, vector, or matrix type
264 */
265 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
266 unsigned columns);
267
268 /**
269 * Get the instance of a sampler type
270 */
271 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
272 bool shadow,
273 bool array,
274 glsl_base_type type);
275
276 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
277 bool array, glsl_base_type type);
278
279 /**
280 * Get the instance of an array type
281 */
282 static const glsl_type *get_array_instance(const glsl_type *base,
283 unsigned elements);
284
285 /**
286 * Get the instance of a record type
287 */
288 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
289 unsigned num_fields,
290 const char *name);
291
292 /**
293 * Get the instance of an interface block type
294 */
295 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
296 unsigned num_fields,
297 enum glsl_interface_packing packing,
298 bool row_major,
299 const char *block_name);
300
301 /**
302 * Get the instance of an subroutine type
303 */
304 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
305
306 /**
307 * Get the instance of a function type
308 */
309 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
310 const glsl_function_param *parameters,
311 unsigned num_params);
312
313 /**
314 * Get the type resulting from a multiplication of \p type_a * \p type_b
315 */
316 static const glsl_type *get_mul_type(const glsl_type *type_a,
317 const glsl_type *type_b);
318
319 /**
320 * Query the total number of scalars that make up a scalar, vector or matrix
321 */
322 unsigned components() const
323 {
324 return vector_elements * matrix_columns;
325 }
326
327 /**
328 * Calculate the number of components slots required to hold this type
329 *
330 * This is used to determine how many uniform or varying locations a type
331 * might occupy.
332 */
333 unsigned component_slots() const;
334
335 /**
336 * Calculate offset between the base location of the struct in
337 * uniform storage and a struct member.
338 * For the initial call, length is the index of the member to find the
339 * offset for.
340 */
341 unsigned record_location_offset(unsigned length) const;
342
343 /**
344 * Calculate the number of unique values from glGetUniformLocation for the
345 * elements of the type.
346 *
347 * This is used to allocate slots in the UniformRemapTable, the amount of
348 * locations may not match with actual used storage space by the driver.
349 */
350 unsigned uniform_locations() const;
351
352 /**
353 * Used to count the number of varyings contained in the type ignoring
354 * innermost array elements.
355 */
356 unsigned varying_count() const;
357
358 /**
359 * Calculate the number of attribute slots required to hold this type
360 *
361 * This implements the language rules of GLSL 1.50 for counting the number
362 * of slots used by a vertex attribute. It also determines the number of
363 * varying slots the type will use up in the absence of varying packing
364 * (and thus, it can be used to measure the number of varying slots used by
365 * the varyings that are generated by lower_packed_varyings).
366 *
367 * For vertex shader attributes - doubles only take one slot.
368 * For inter-shader varyings - dvec3/dvec4 take two slots.
369 */
370 unsigned count_attribute_slots(bool is_vertex_input) const;
371
372 /**
373 * Alignment in bytes of the start of this type in a std140 uniform
374 * block.
375 */
376 unsigned std140_base_alignment(bool row_major) const;
377
378 /** Size in bytes of this type in a std140 uniform block.
379 *
380 * Note that this is not GL_UNIFORM_SIZE (which is the number of
381 * elements in the array)
382 */
383 unsigned std140_size(bool row_major) const;
384
385 /**
386 * Alignment in bytes of the start of this type in a std430 shader
387 * storage block.
388 */
389 unsigned std430_base_alignment(bool row_major) const;
390
391 /**
392 * Calculate array stride in bytes of this type in a std430 shader storage
393 * block.
394 */
395 unsigned std430_array_stride(bool row_major) const;
396
397 /**
398 * Size in bytes of this type in a std430 shader storage block.
399 *
400 * Note that this is not GL_BUFFER_SIZE
401 */
402 unsigned std430_size(bool row_major) const;
403
404 /**
405 * \brief Can this type be implicitly converted to another?
406 *
407 * \return True if the types are identical or if this type can be converted
408 * to \c desired according to Section 4.1.10 of the GLSL spec.
409 *
410 * \verbatim
411 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
412 * Implicit Conversions:
413 *
414 * In some situations, an expression and its type will be implicitly
415 * converted to a different type. The following table shows all allowed
416 * implicit conversions:
417 *
418 * Type of expression | Can be implicitly converted to
419 * --------------------------------------------------
420 * int float
421 * uint
422 *
423 * ivec2 vec2
424 * uvec2
425 *
426 * ivec3 vec3
427 * uvec3
428 *
429 * ivec4 vec4
430 * uvec4
431 *
432 * There are no implicit array or structure conversions. For example,
433 * an array of int cannot be implicitly converted to an array of float.
434 * There are no implicit conversions between signed and unsigned
435 * integers.
436 * \endverbatim
437 */
438 bool can_implicitly_convert_to(const glsl_type *desired,
439 _mesa_glsl_parse_state *state) const;
440
441 /**
442 * Query whether or not a type is a scalar (non-vector and non-matrix).
443 */
444 bool is_scalar() const
445 {
446 return (vector_elements == 1)
447 && (base_type >= GLSL_TYPE_UINT)
448 && (base_type <= GLSL_TYPE_IMAGE);
449 }
450
451 /**
452 * Query whether or not a type is a vector
453 */
454 bool is_vector() const
455 {
456 return (vector_elements > 1)
457 && (matrix_columns == 1)
458 && (base_type >= GLSL_TYPE_UINT)
459 && (base_type <= GLSL_TYPE_BOOL);
460 }
461
462 /**
463 * Query whether or not a type is a matrix
464 */
465 bool is_matrix() const
466 {
467 /* GLSL only has float matrices. */
468 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
469 base_type == GLSL_TYPE_DOUBLE ||
470 base_type == GLSL_TYPE_FLOAT16);
471 }
472
473 /**
474 * Query whether or not a type is a non-array numeric type
475 */
476 bool is_numeric() const
477 {
478 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
479 }
480
481 /**
482 * Query whether or not a type is an integral type
483 */
484 bool is_integer() const
485 {
486 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
487 }
488
489 /**
490 * Query whether or not a type is a 64-bit integer.
491 */
492 bool is_integer_64() const
493 {
494 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
495 }
496
497 /**
498 * Query whether or not a type is a 32-bit or 64-bit integer
499 */
500 bool is_integer_32_64() const
501 {
502 return is_integer() || is_integer_64();
503 }
504
505 /**
506 * Query whether or not type is an integral type, or for struct and array
507 * types, contains an integral type.
508 */
509 bool contains_integer() const;
510
511 /**
512 * Query whether or not type is a double type, or for struct, interface and
513 * array types, contains a double type.
514 */
515 bool contains_double() const;
516
517 /**
518 * Query whether or not a type is a float type
519 */
520 bool is_float() const
521 {
522 return base_type == GLSL_TYPE_FLOAT;
523 }
524
525 /**
526 * Query whether or not a type is a double type
527 */
528 bool is_double() const
529 {
530 return base_type == GLSL_TYPE_DOUBLE;
531 }
532
533 /**
534 * Query whether a 64-bit type takes two slots.
535 */
536 bool is_dual_slot() const
537 {
538 return is_64bit() && vector_elements > 2;
539 }
540
541 /**
542 * Query whether or not a type is 64-bit
543 */
544 bool is_64bit() const
545 {
546 return glsl_base_type_is_64bit(base_type);
547 }
548
549 /**
550 * Query whether or not a type is a non-array boolean type
551 */
552 bool is_boolean() const
553 {
554 return base_type == GLSL_TYPE_BOOL;
555 }
556
557 /**
558 * Query whether or not a type is a sampler
559 */
560 bool is_sampler() const
561 {
562 return base_type == GLSL_TYPE_SAMPLER;
563 }
564
565 /**
566 * Query whether or not type is a sampler, or for struct, interface and
567 * array types, contains a sampler.
568 */
569 bool contains_sampler() const;
570
571 /**
572 * Query whether or not type is an array or for struct, interface and
573 * array types, contains an array.
574 */
575 bool contains_array() const;
576
577 /**
578 * Get the Mesa texture target index for a sampler type.
579 */
580 gl_texture_index sampler_index() const;
581
582 /**
583 * Query whether or not type is an image, or for struct, interface and
584 * array types, contains an image.
585 */
586 bool contains_image() const;
587
588 /**
589 * Query whether or not a type is an image
590 */
591 bool is_image() const
592 {
593 return base_type == GLSL_TYPE_IMAGE;
594 }
595
596 /**
597 * Query whether or not a type is an array
598 */
599 bool is_array() const
600 {
601 return base_type == GLSL_TYPE_ARRAY;
602 }
603
604 bool is_array_of_arrays() const
605 {
606 return is_array() && fields.array->is_array();
607 }
608
609 /**
610 * Query whether or not a type is a record
611 */
612 bool is_record() const
613 {
614 return base_type == GLSL_TYPE_STRUCT;
615 }
616
617 /**
618 * Query whether or not a type is an interface
619 */
620 bool is_interface() const
621 {
622 return base_type == GLSL_TYPE_INTERFACE;
623 }
624
625 /**
626 * Query whether or not a type is the void type singleton.
627 */
628 bool is_void() const
629 {
630 return base_type == GLSL_TYPE_VOID;
631 }
632
633 /**
634 * Query whether or not a type is the error type singleton.
635 */
636 bool is_error() const
637 {
638 return base_type == GLSL_TYPE_ERROR;
639 }
640
641 /**
642 * Query if a type is unnamed/anonymous (named by the parser)
643 */
644
645 bool is_subroutine() const
646 {
647 return base_type == GLSL_TYPE_SUBROUTINE;
648 }
649 bool contains_subroutine() const;
650
651 bool is_anonymous() const
652 {
653 return !strncmp(name, "#anon", 5);
654 }
655
656 /**
657 * Get the type stripped of any arrays
658 *
659 * \return
660 * Pointer to the type of elements of the first non-array type for array
661 * types, or pointer to itself for non-array types.
662 */
663 const glsl_type *without_array() const
664 {
665 const glsl_type *t = this;
666
667 while (t->is_array())
668 t = t->fields.array;
669
670 return t;
671 }
672
673 /**
674 * Return the total number of elements in an array including the elements
675 * in arrays of arrays.
676 */
677 unsigned arrays_of_arrays_size() const
678 {
679 if (!is_array())
680 return 0;
681
682 unsigned size = length;
683 const glsl_type *base_type = fields.array;
684
685 while (base_type->is_array()) {
686 size = size * base_type->length;
687 base_type = base_type->fields.array;
688 }
689 return size;
690 }
691
692 /**
693 * Query whether or not a type is an atomic_uint.
694 */
695 bool is_atomic_uint() const
696 {
697 return base_type == GLSL_TYPE_ATOMIC_UINT;
698 }
699
700 /**
701 * Return the amount of atomic counter storage required for a type.
702 */
703 unsigned atomic_size() const
704 {
705 if (is_atomic_uint())
706 return ATOMIC_COUNTER_SIZE;
707 else if (is_array())
708 return length * fields.array->atomic_size();
709 else
710 return 0;
711 }
712
713 /**
714 * Return whether a type contains any atomic counters.
715 */
716 bool contains_atomic() const
717 {
718 return atomic_size() > 0;
719 }
720
721 /**
722 * Return whether a type contains any opaque types.
723 */
724 bool contains_opaque() const;
725
726 /**
727 * Query the full type of a matrix row
728 *
729 * \return
730 * If the type is not a matrix, \c glsl_type::error_type is returned.
731 * Otherwise a type matching the rows of the matrix is returned.
732 */
733 const glsl_type *row_type() const
734 {
735 return is_matrix()
736 ? get_instance(base_type, matrix_columns, 1)
737 : error_type;
738 }
739
740 /**
741 * Query the full type of a matrix column
742 *
743 * \return
744 * If the type is not a matrix, \c glsl_type::error_type is returned.
745 * Otherwise a type matching the columns of the matrix is returned.
746 */
747 const glsl_type *column_type() const
748 {
749 return is_matrix()
750 ? get_instance(base_type, vector_elements, 1)
751 : error_type;
752 }
753
754 /**
755 * Get the type of a structure field
756 *
757 * \return
758 * Pointer to the type of the named field. If the type is not a structure
759 * or the named field does not exist, \c glsl_type::error_type is returned.
760 */
761 const glsl_type *field_type(const char *name) const;
762
763 /**
764 * Get the location of a field within a record type
765 */
766 int field_index(const char *name) const;
767
768 /**
769 * Query the number of elements in an array type
770 *
771 * \return
772 * The number of elements in the array for array types or -1 for non-array
773 * types. If the number of elements in the array has not yet been declared,
774 * zero is returned.
775 */
776 int array_size() const
777 {
778 return is_array() ? length : -1;
779 }
780
781 /**
782 * Query whether the array size for all dimensions has been declared.
783 */
784 bool is_unsized_array() const
785 {
786 return is_array() && length == 0;
787 }
788
789 /**
790 * Return the number of coordinate components needed for this
791 * sampler or image type.
792 *
793 * This is based purely on the sampler's dimensionality. For example, this
794 * returns 1 for sampler1D, and 3 for sampler2DArray.
795 *
796 * Note that this is often different than actual coordinate type used in
797 * a texturing built-in function, since those pack additional values (such
798 * as the shadow comparator or projector) into the coordinate type.
799 */
800 int coordinate_components() const;
801
802 /**
803 * Compare a record type against another record type.
804 *
805 * This is useful for matching record types declared across shader stages.
806 * The option to not match locations is to deal with places where the
807 * same struct is defined in a block which has a location set on it.
808 */
809 bool record_compare(const glsl_type *b, bool match_locations = true) const;
810
811 /**
812 * Get the type interface packing.
813 */
814 enum glsl_interface_packing get_interface_packing() const
815 {
816 return (enum glsl_interface_packing)interface_packing;
817 }
818
819 /**
820 * Get the type interface packing used internally. For shared and packing
821 * layouts this is implementation defined.
822 */
823 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
824 {
825 enum glsl_interface_packing packing = this->get_interface_packing();
826 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
827 (!std430_supported &&
828 (packing == GLSL_INTERFACE_PACKING_SHARED ||
829 packing == GLSL_INTERFACE_PACKING_PACKED))) {
830 return GLSL_INTERFACE_PACKING_STD140;
831 } else {
832 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
833 (std430_supported &&
834 (packing == GLSL_INTERFACE_PACKING_SHARED ||
835 packing == GLSL_INTERFACE_PACKING_PACKED)));
836 return GLSL_INTERFACE_PACKING_STD430;
837 }
838 }
839
840 /**
841 * Check if the type interface is row major
842 */
843 bool get_interface_row_major() const
844 {
845 return (bool) interface_row_major;
846 }
847
848 ~glsl_type();
849
850 private:
851
852 static mtx_t hash_mutex;
853
854 /**
855 * ralloc context for the type itself.
856 */
857 void *mem_ctx;
858
859 /** Constructor for vector and matrix types */
860 glsl_type(GLenum gl_type,
861 glsl_base_type base_type, unsigned vector_elements,
862 unsigned matrix_columns, const char *name);
863
864 /** Constructor for sampler or image types */
865 glsl_type(GLenum gl_type, glsl_base_type base_type,
866 enum glsl_sampler_dim dim, bool shadow, bool array,
867 glsl_base_type type, const char *name);
868
869 /** Constructor for record types */
870 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
871 const char *name);
872
873 /** Constructor for interface types */
874 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
875 enum glsl_interface_packing packing,
876 bool row_major, const char *name);
877
878 /** Constructor for interface types */
879 glsl_type(const glsl_type *return_type,
880 const glsl_function_param *params, unsigned num_params);
881
882 /** Constructor for array types */
883 glsl_type(const glsl_type *array, unsigned length);
884
885 /** Constructor for subroutine types */
886 glsl_type(const char *name);
887
888 /** Hash table containing the known array types. */
889 static struct hash_table *array_types;
890
891 /** Hash table containing the known record types. */
892 static struct hash_table *record_types;
893
894 /** Hash table containing the known interface types. */
895 static struct hash_table *interface_types;
896
897 /** Hash table containing the known subroutine types. */
898 static struct hash_table *subroutine_types;
899
900 /** Hash table containing the known function types. */
901 static struct hash_table *function_types;
902
903 static bool record_key_compare(const void *a, const void *b);
904 static unsigned record_key_hash(const void *key);
905
906 /**
907 * \name Built-in type flyweights
908 */
909 /*@{*/
910 #undef DECL_TYPE
911 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
912 #undef STRUCT_TYPE
913 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
914 #include "compiler/builtin_type_macros.h"
915 /*@}*/
916
917 /**
918 * \name Friend functions.
919 *
920 * These functions are friends because they must have C linkage and the
921 * need to call various private methods or access various private static
922 * data.
923 */
924 /*@{*/
925 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
926 friend void _mesa_glsl_release_types(void);
927 /*@}*/
928 };
929
930 #undef DECL_TYPE
931 #undef STRUCT_TYPE
932 #endif /* __cplusplus */
933
934 struct glsl_struct_field {
935 const struct glsl_type *type;
936 const char *name;
937
938 /**
939 * For interface blocks, gl_varying_slot corresponding to the input/output
940 * if this is a built-in input/output (i.e. a member of the built-in
941 * gl_PerVertex interface block); -1 otherwise.
942 *
943 * Ignored for structs.
944 */
945 int location;
946
947 /**
948 * For interface blocks, members may have an explicit byte offset
949 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
950 *
951 * Unless used for xfb_offset this field is ignored for structs.
952 */
953 int offset;
954
955 /**
956 * For interface blocks, members may define a transform feedback buffer;
957 * -1 otherwise.
958 */
959 int xfb_buffer;
960
961 /**
962 * For interface blocks, members may define a transform feedback stride;
963 * -1 otherwise.
964 */
965 int xfb_stride;
966
967 /**
968 * For interface blocks, the interpolation mode (as in
969 * ir_variable::interpolation). 0 otherwise.
970 */
971 unsigned interpolation:2;
972
973 /**
974 * For interface blocks, 1 if this variable uses centroid interpolation (as
975 * in ir_variable::centroid). 0 otherwise.
976 */
977 unsigned centroid:1;
978
979 /**
980 * For interface blocks, 1 if this variable uses sample interpolation (as
981 * in ir_variable::sample). 0 otherwise.
982 */
983 unsigned sample:1;
984
985 /**
986 * Layout of the matrix. Uses glsl_matrix_layout values.
987 */
988 unsigned matrix_layout:2;
989
990 /**
991 * For interface blocks, 1 if this variable is a per-patch input or output
992 * (as in ir_variable::patch). 0 otherwise.
993 */
994 unsigned patch:1;
995
996 /**
997 * Precision qualifier
998 */
999 unsigned precision:2;
1000
1001 /**
1002 * Memory qualifiers, applicable to buffer variables defined in shader
1003 * storage buffer objects (SSBOs)
1004 */
1005 unsigned memory_read_only:1;
1006 unsigned memory_write_only:1;
1007 unsigned memory_coherent:1;
1008 unsigned memory_volatile:1;
1009 unsigned memory_restrict:1;
1010
1011 /**
1012 * Layout format, applicable to image variables only.
1013 */
1014 unsigned image_format:16;
1015
1016 /**
1017 * Any of the xfb_* qualifiers trigger the shader to be in transform
1018 * feedback mode so we need to keep track of whether the buffer was
1019 * explicitly set or if its just been assigned the default global value.
1020 */
1021 unsigned explicit_xfb_buffer:1;
1022
1023 unsigned implicit_sized_array:1;
1024 #ifdef __cplusplus
1025 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1026 : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
1027 xfb_stride(0), interpolation(0), centroid(0),
1028 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
1029 precision(GLSL_PRECISION_NONE), memory_read_only(0),
1030 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1031 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1032 implicit_sized_array(0)
1033 {
1034 /* empty */
1035 }
1036
1037 glsl_struct_field()
1038 : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
1039 xfb_stride(0), interpolation(0), centroid(0),
1040 sample(0), matrix_layout(0), patch(0),
1041 precision(0), memory_read_only(0),
1042 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1043 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1044 implicit_sized_array(0)
1045 {
1046 /* empty */
1047 }
1048 #endif
1049 };
1050
1051 struct glsl_function_param {
1052 const struct glsl_type *type;
1053
1054 bool in;
1055 bool out;
1056 };
1057
1058 static inline unsigned int
1059 glsl_align(unsigned int a, unsigned int align)
1060 {
1061 return (a + align - 1) / align * align;
1062 }
1063
1064 #endif /* GLSL_TYPES_H */