glsl: Fix memory leak with known glsl_type instances
[mesa.git] / src / compiler / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef GLSL_TYPES_H
26 #define GLSL_TYPES_H
27
28 #include <string.h>
29 #include <assert.h>
30
31 #include "shader_enums.h"
32 #include "blob.h"
33
34 struct glsl_type;
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 struct _mesa_glsl_parse_state;
41 struct glsl_symbol_table;
42
43 extern void
44 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
45
46 extern void
47 _mesa_glsl_release_types(void);
48
49 void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
50
51 const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
52
53 #ifdef __cplusplus
54 }
55 #endif
56
57 enum glsl_base_type {
58 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
59 * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
60 */
61 GLSL_TYPE_UINT = 0,
62 GLSL_TYPE_INT,
63 GLSL_TYPE_FLOAT,
64 GLSL_TYPE_FLOAT16,
65 GLSL_TYPE_DOUBLE,
66 GLSL_TYPE_UINT16,
67 GLSL_TYPE_INT16,
68 GLSL_TYPE_UINT64,
69 GLSL_TYPE_INT64,
70 GLSL_TYPE_BOOL,
71 GLSL_TYPE_SAMPLER,
72 GLSL_TYPE_IMAGE,
73 GLSL_TYPE_ATOMIC_UINT,
74 GLSL_TYPE_STRUCT,
75 GLSL_TYPE_INTERFACE,
76 GLSL_TYPE_ARRAY,
77 GLSL_TYPE_VOID,
78 GLSL_TYPE_SUBROUTINE,
79 GLSL_TYPE_FUNCTION,
80 GLSL_TYPE_ERROR
81 };
82
83 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
84 {
85 return type == GLSL_TYPE_DOUBLE ||
86 type == GLSL_TYPE_UINT64 ||
87 type == GLSL_TYPE_INT64 ||
88 type == GLSL_TYPE_IMAGE ||
89 type == GLSL_TYPE_SAMPLER;
90 }
91
92 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
93 {
94 return type == GLSL_TYPE_UINT ||
95 type == GLSL_TYPE_INT ||
96 type == GLSL_TYPE_UINT64 ||
97 type == GLSL_TYPE_INT64 ||
98 type == GLSL_TYPE_BOOL ||
99 type == GLSL_TYPE_SAMPLER ||
100 type == GLSL_TYPE_IMAGE;
101 }
102
103 enum glsl_sampler_dim {
104 GLSL_SAMPLER_DIM_1D = 0,
105 GLSL_SAMPLER_DIM_2D,
106 GLSL_SAMPLER_DIM_3D,
107 GLSL_SAMPLER_DIM_CUBE,
108 GLSL_SAMPLER_DIM_RECT,
109 GLSL_SAMPLER_DIM_BUF,
110 GLSL_SAMPLER_DIM_EXTERNAL,
111 GLSL_SAMPLER_DIM_MS,
112 GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
113 GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
114 };
115
116 enum glsl_matrix_layout {
117 /**
118 * The layout of the matrix is inherited from the object containing the
119 * matrix (the top level structure or the uniform block).
120 */
121 GLSL_MATRIX_LAYOUT_INHERITED,
122
123 /**
124 * Explicit column-major layout
125 *
126 * If a uniform block doesn't have an explicit layout set, it will default
127 * to this layout.
128 */
129 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
130
131 /**
132 * Row-major layout
133 */
134 GLSL_MATRIX_LAYOUT_ROW_MAJOR
135 };
136
137 enum {
138 GLSL_PRECISION_NONE = 0,
139 GLSL_PRECISION_HIGH,
140 GLSL_PRECISION_MEDIUM,
141 GLSL_PRECISION_LOW
142 };
143
144 #ifdef __cplusplus
145 #include "GL/gl.h"
146 #include "util/ralloc.h"
147 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
148
149 struct glsl_type {
150 GLenum gl_type;
151 glsl_base_type base_type:8;
152
153 glsl_base_type sampled_type:8; /**< Type of data returned using this
154 * sampler or image. Only \c
155 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
156 * and \c GLSL_TYPE_UINT are valid.
157 */
158
159 unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
160 unsigned sampler_shadow:1;
161 unsigned sampler_array:1;
162 unsigned interface_packing:2;
163 unsigned interface_row_major:1;
164
165 private:
166 glsl_type() : mem_ctx(NULL)
167 {
168 // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
169 }
170
171 public:
172 /**
173 * \name Vector and matrix element counts
174 *
175 * For scalars, each of these values will be 1. For non-numeric types
176 * these will be 0.
177 */
178 /*@{*/
179 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
180 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
181 /*@}*/
182
183 /**
184 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
185 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
186 * elements in the structure and the number of values pointed to by
187 * \c fields.structure (below).
188 */
189 unsigned length;
190
191 /**
192 * Name of the data type
193 *
194 * Will never be \c NULL.
195 */
196 const char *name;
197
198 /**
199 * Subtype of composite data types.
200 */
201 union {
202 const struct glsl_type *array; /**< Type of array elements. */
203 struct glsl_function_param *parameters; /**< Parameters to function. */
204 struct glsl_struct_field *structure; /**< List of struct fields. */
205 } fields;
206
207 /**
208 * \name Pointers to various public type singletons
209 */
210 /*@{*/
211 #undef DECL_TYPE
212 #define DECL_TYPE(NAME, ...) \
213 static const glsl_type *const NAME##_type;
214 #undef STRUCT_TYPE
215 #define STRUCT_TYPE(NAME) \
216 static const glsl_type *const struct_##NAME##_type;
217 #include "compiler/builtin_type_macros.h"
218 /*@}*/
219
220 /**
221 * Convenience accessors for vector types (shorter than get_instance()).
222 * @{
223 */
224 static const glsl_type *vec(unsigned components);
225 static const glsl_type *f16vec(unsigned components);
226 static const glsl_type *dvec(unsigned components);
227 static const glsl_type *ivec(unsigned components);
228 static const glsl_type *uvec(unsigned components);
229 static const glsl_type *bvec(unsigned components);
230 static const glsl_type *i64vec(unsigned components);
231 static const glsl_type *u64vec(unsigned components);
232 static const glsl_type *i16vec(unsigned components);
233 static const glsl_type *u16vec(unsigned components);
234 /**@}*/
235
236 /**
237 * For numeric and boolean derived types returns the basic scalar type
238 *
239 * If the type is a numeric or boolean scalar, vector, or matrix type,
240 * this function gets the scalar type of the individual components. For
241 * all other types, including arrays of numeric or boolean types, the
242 * error type is returned.
243 */
244 const glsl_type *get_base_type() const;
245
246 /**
247 * Get the basic scalar type which this type aggregates.
248 *
249 * If the type is a numeric or boolean scalar, vector, or matrix, or an
250 * array of any of those, this function gets the scalar type of the
251 * individual components. For structs and arrays of structs, this function
252 * returns the struct type. For samplers and arrays of samplers, this
253 * function returns the sampler type.
254 */
255 const glsl_type *get_scalar_type() const;
256
257 /**
258 * Get the instance of a built-in scalar, vector, or matrix type
259 */
260 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
261 unsigned columns);
262
263 /**
264 * Get the instance of a sampler type
265 */
266 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
267 bool shadow,
268 bool array,
269 glsl_base_type type);
270
271 static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
272 bool array, glsl_base_type type);
273
274 /**
275 * Get the instance of an array type
276 */
277 static const glsl_type *get_array_instance(const glsl_type *base,
278 unsigned elements);
279
280 /**
281 * Get the instance of a record type
282 */
283 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
284 unsigned num_fields,
285 const char *name);
286
287 /**
288 * Get the instance of an interface block type
289 */
290 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
291 unsigned num_fields,
292 enum glsl_interface_packing packing,
293 bool row_major,
294 const char *block_name);
295
296 /**
297 * Get the instance of an subroutine type
298 */
299 static const glsl_type *get_subroutine_instance(const char *subroutine_name);
300
301 /**
302 * Get the instance of a function type
303 */
304 static const glsl_type *get_function_instance(const struct glsl_type *return_type,
305 const glsl_function_param *parameters,
306 unsigned num_params);
307
308 /**
309 * Get the type resulting from a multiplication of \p type_a * \p type_b
310 */
311 static const glsl_type *get_mul_type(const glsl_type *type_a,
312 const glsl_type *type_b);
313
314 /**
315 * Query the total number of scalars that make up a scalar, vector or matrix
316 */
317 unsigned components() const
318 {
319 return vector_elements * matrix_columns;
320 }
321
322 /**
323 * Calculate the number of components slots required to hold this type
324 *
325 * This is used to determine how many uniform or varying locations a type
326 * might occupy.
327 */
328 unsigned component_slots() const;
329
330 /**
331 * Calculate offset between the base location of the struct in
332 * uniform storage and a struct member.
333 * For the initial call, length is the index of the member to find the
334 * offset for.
335 */
336 unsigned record_location_offset(unsigned length) const;
337
338 /**
339 * Calculate the number of unique values from glGetUniformLocation for the
340 * elements of the type.
341 *
342 * This is used to allocate slots in the UniformRemapTable, the amount of
343 * locations may not match with actual used storage space by the driver.
344 */
345 unsigned uniform_locations() const;
346
347 /**
348 * Used to count the number of varyings contained in the type ignoring
349 * innermost array elements.
350 */
351 unsigned varying_count() const;
352
353 /**
354 * Calculate the number of attribute slots required to hold this type
355 *
356 * This implements the language rules of GLSL 1.50 for counting the number
357 * of slots used by a vertex attribute. It also determines the number of
358 * varying slots the type will use up in the absence of varying packing
359 * (and thus, it can be used to measure the number of varying slots used by
360 * the varyings that are generated by lower_packed_varyings).
361 *
362 * For vertex shader attributes - doubles only take one slot.
363 * For inter-shader varyings - dvec3/dvec4 take two slots.
364 */
365 unsigned count_attribute_slots(bool is_vertex_input) const;
366
367 /**
368 * Alignment in bytes of the start of this type in a std140 uniform
369 * block.
370 */
371 unsigned std140_base_alignment(bool row_major) const;
372
373 /** Size in bytes of this type in a std140 uniform block.
374 *
375 * Note that this is not GL_UNIFORM_SIZE (which is the number of
376 * elements in the array)
377 */
378 unsigned std140_size(bool row_major) const;
379
380 /**
381 * Alignment in bytes of the start of this type in a std430 shader
382 * storage block.
383 */
384 unsigned std430_base_alignment(bool row_major) const;
385
386 /**
387 * Calculate array stride in bytes of this type in a std430 shader storage
388 * block.
389 */
390 unsigned std430_array_stride(bool row_major) const;
391
392 /**
393 * Size in bytes of this type in a std430 shader storage block.
394 *
395 * Note that this is not GL_BUFFER_SIZE
396 */
397 unsigned std430_size(bool row_major) const;
398
399 /**
400 * \brief Can this type be implicitly converted to another?
401 *
402 * \return True if the types are identical or if this type can be converted
403 * to \c desired according to Section 4.1.10 of the GLSL spec.
404 *
405 * \verbatim
406 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
407 * Implicit Conversions:
408 *
409 * In some situations, an expression and its type will be implicitly
410 * converted to a different type. The following table shows all allowed
411 * implicit conversions:
412 *
413 * Type of expression | Can be implicitly converted to
414 * --------------------------------------------------
415 * int float
416 * uint
417 *
418 * ivec2 vec2
419 * uvec2
420 *
421 * ivec3 vec3
422 * uvec3
423 *
424 * ivec4 vec4
425 * uvec4
426 *
427 * There are no implicit array or structure conversions. For example,
428 * an array of int cannot be implicitly converted to an array of float.
429 * There are no implicit conversions between signed and unsigned
430 * integers.
431 * \endverbatim
432 */
433 bool can_implicitly_convert_to(const glsl_type *desired,
434 _mesa_glsl_parse_state *state) const;
435
436 /**
437 * Query whether or not a type is a scalar (non-vector and non-matrix).
438 */
439 bool is_scalar() const
440 {
441 return (vector_elements == 1)
442 && (base_type >= GLSL_TYPE_UINT)
443 && (base_type <= GLSL_TYPE_IMAGE);
444 }
445
446 /**
447 * Query whether or not a type is a vector
448 */
449 bool is_vector() const
450 {
451 return (vector_elements > 1)
452 && (matrix_columns == 1)
453 && (base_type >= GLSL_TYPE_UINT)
454 && (base_type <= GLSL_TYPE_BOOL);
455 }
456
457 /**
458 * Query whether or not a type is a matrix
459 */
460 bool is_matrix() const
461 {
462 /* GLSL only has float matrices. */
463 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
464 base_type == GLSL_TYPE_DOUBLE ||
465 base_type == GLSL_TYPE_FLOAT16);
466 }
467
468 /**
469 * Query whether or not a type is a non-array numeric type
470 */
471 bool is_numeric() const
472 {
473 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
474 }
475
476 /**
477 * Query whether or not a type is an integral type
478 */
479 bool is_integer() const
480 {
481 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
482 }
483
484 /**
485 * Query whether or not a type is a 64-bit integer.
486 */
487 bool is_integer_64() const
488 {
489 return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
490 }
491
492 /**
493 * Query whether or not a type is a 32-bit or 64-bit integer
494 */
495 bool is_integer_32_64() const
496 {
497 return is_integer() || is_integer_64();
498 }
499
500 /**
501 * Query whether or not type is an integral type, or for struct and array
502 * types, contains an integral type.
503 */
504 bool contains_integer() const;
505
506 /**
507 * Query whether or not type is a double type, or for struct, interface and
508 * array types, contains a double type.
509 */
510 bool contains_double() const;
511
512 /**
513 * Query whether or not a type is a float type
514 */
515 bool is_float() const
516 {
517 return base_type == GLSL_TYPE_FLOAT;
518 }
519
520 /**
521 * Query whether or not a type is a double type
522 */
523 bool is_double() const
524 {
525 return base_type == GLSL_TYPE_DOUBLE;
526 }
527
528 /**
529 * Query whether a 64-bit type takes two slots.
530 */
531 bool is_dual_slot() const
532 {
533 return is_64bit() && vector_elements > 2;
534 }
535
536 /**
537 * Query whether or not a type is 64-bit
538 */
539 bool is_64bit() const
540 {
541 return glsl_base_type_is_64bit(base_type);
542 }
543
544 /**
545 * Query whether or not a type is a non-array boolean type
546 */
547 bool is_boolean() const
548 {
549 return base_type == GLSL_TYPE_BOOL;
550 }
551
552 /**
553 * Query whether or not a type is a sampler
554 */
555 bool is_sampler() const
556 {
557 return base_type == GLSL_TYPE_SAMPLER;
558 }
559
560 /**
561 * Query whether or not type is a sampler, or for struct, interface and
562 * array types, contains a sampler.
563 */
564 bool contains_sampler() const;
565
566 /**
567 * Query whether or not type is an array or for struct, interface and
568 * array types, contains an array.
569 */
570 bool contains_array() const;
571
572 /**
573 * Get the Mesa texture target index for a sampler type.
574 */
575 gl_texture_index sampler_index() const;
576
577 /**
578 * Query whether or not type is an image, or for struct, interface and
579 * array types, contains an image.
580 */
581 bool contains_image() const;
582
583 /**
584 * Query whether or not a type is an image
585 */
586 bool is_image() const
587 {
588 return base_type == GLSL_TYPE_IMAGE;
589 }
590
591 /**
592 * Query whether or not a type is an array
593 */
594 bool is_array() const
595 {
596 return base_type == GLSL_TYPE_ARRAY;
597 }
598
599 bool is_array_of_arrays() const
600 {
601 return is_array() && fields.array->is_array();
602 }
603
604 /**
605 * Query whether or not a type is a record
606 */
607 bool is_record() const
608 {
609 return base_type == GLSL_TYPE_STRUCT;
610 }
611
612 /**
613 * Query whether or not a type is an interface
614 */
615 bool is_interface() const
616 {
617 return base_type == GLSL_TYPE_INTERFACE;
618 }
619
620 /**
621 * Query whether or not a type is the void type singleton.
622 */
623 bool is_void() const
624 {
625 return base_type == GLSL_TYPE_VOID;
626 }
627
628 /**
629 * Query whether or not a type is the error type singleton.
630 */
631 bool is_error() const
632 {
633 return base_type == GLSL_TYPE_ERROR;
634 }
635
636 /**
637 * Query if a type is unnamed/anonymous (named by the parser)
638 */
639
640 bool is_subroutine() const
641 {
642 return base_type == GLSL_TYPE_SUBROUTINE;
643 }
644 bool contains_subroutine() const;
645
646 bool is_anonymous() const
647 {
648 return !strncmp(name, "#anon", 5);
649 }
650
651 /**
652 * Get the type stripped of any arrays
653 *
654 * \return
655 * Pointer to the type of elements of the first non-array type for array
656 * types, or pointer to itself for non-array types.
657 */
658 const glsl_type *without_array() const
659 {
660 const glsl_type *t = this;
661
662 while (t->is_array())
663 t = t->fields.array;
664
665 return t;
666 }
667
668 /**
669 * Return the total number of elements in an array including the elements
670 * in arrays of arrays.
671 */
672 unsigned arrays_of_arrays_size() const
673 {
674 if (!is_array())
675 return 0;
676
677 unsigned size = length;
678 const glsl_type *base_type = fields.array;
679
680 while (base_type->is_array()) {
681 size = size * base_type->length;
682 base_type = base_type->fields.array;
683 }
684 return size;
685 }
686
687 /**
688 * Query whether or not a type is an atomic_uint.
689 */
690 bool is_atomic_uint() const
691 {
692 return base_type == GLSL_TYPE_ATOMIC_UINT;
693 }
694
695 /**
696 * Return the amount of atomic counter storage required for a type.
697 */
698 unsigned atomic_size() const
699 {
700 if (is_atomic_uint())
701 return ATOMIC_COUNTER_SIZE;
702 else if (is_array())
703 return length * fields.array->atomic_size();
704 else
705 return 0;
706 }
707
708 /**
709 * Return whether a type contains any atomic counters.
710 */
711 bool contains_atomic() const
712 {
713 return atomic_size() > 0;
714 }
715
716 /**
717 * Return whether a type contains any opaque types.
718 */
719 bool contains_opaque() const;
720
721 /**
722 * Query the full type of a matrix row
723 *
724 * \return
725 * If the type is not a matrix, \c glsl_type::error_type is returned.
726 * Otherwise a type matching the rows of the matrix is returned.
727 */
728 const glsl_type *row_type() const
729 {
730 return is_matrix()
731 ? get_instance(base_type, matrix_columns, 1)
732 : error_type;
733 }
734
735 /**
736 * Query the full type of a matrix column
737 *
738 * \return
739 * If the type is not a matrix, \c glsl_type::error_type is returned.
740 * Otherwise a type matching the columns of the matrix is returned.
741 */
742 const glsl_type *column_type() const
743 {
744 return is_matrix()
745 ? get_instance(base_type, vector_elements, 1)
746 : error_type;
747 }
748
749 /**
750 * Get the type of a structure field
751 *
752 * \return
753 * Pointer to the type of the named field. If the type is not a structure
754 * or the named field does not exist, \c glsl_type::error_type is returned.
755 */
756 const glsl_type *field_type(const char *name) const;
757
758 /**
759 * Get the location of a field within a record type
760 */
761 int field_index(const char *name) const;
762
763 /**
764 * Query the number of elements in an array type
765 *
766 * \return
767 * The number of elements in the array for array types or -1 for non-array
768 * types. If the number of elements in the array has not yet been declared,
769 * zero is returned.
770 */
771 int array_size() const
772 {
773 return is_array() ? length : -1;
774 }
775
776 /**
777 * Query whether the array size for all dimensions has been declared.
778 */
779 bool is_unsized_array() const
780 {
781 return is_array() && length == 0;
782 }
783
784 /**
785 * Return the number of coordinate components needed for this
786 * sampler or image type.
787 *
788 * This is based purely on the sampler's dimensionality. For example, this
789 * returns 1 for sampler1D, and 3 for sampler2DArray.
790 *
791 * Note that this is often different than actual coordinate type used in
792 * a texturing built-in function, since those pack additional values (such
793 * as the shadow comparator or projector) into the coordinate type.
794 */
795 int coordinate_components() const;
796
797 /**
798 * Compare a record type against another record type.
799 *
800 * This is useful for matching record types declared across shader stages.
801 * The option to not match locations is to deal with places where the
802 * same struct is defined in a block which has a location set on it.
803 */
804 bool record_compare(const glsl_type *b, bool match_locations = true) const;
805
806 /**
807 * Get the type interface packing.
808 */
809 enum glsl_interface_packing get_interface_packing() const
810 {
811 return (enum glsl_interface_packing)interface_packing;
812 }
813
814 /**
815 * Get the type interface packing used internally. For shared and packing
816 * layouts this is implementation defined.
817 */
818 enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
819 {
820 enum glsl_interface_packing packing = this->get_interface_packing();
821 if (packing == GLSL_INTERFACE_PACKING_STD140 ||
822 (!std430_supported &&
823 (packing == GLSL_INTERFACE_PACKING_SHARED ||
824 packing == GLSL_INTERFACE_PACKING_PACKED))) {
825 return GLSL_INTERFACE_PACKING_STD140;
826 } else {
827 assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
828 (std430_supported &&
829 (packing == GLSL_INTERFACE_PACKING_SHARED ||
830 packing == GLSL_INTERFACE_PACKING_PACKED)));
831 return GLSL_INTERFACE_PACKING_STD430;
832 }
833 }
834
835 /**
836 * Check if the type interface is row major
837 */
838 bool get_interface_row_major() const
839 {
840 return (bool) interface_row_major;
841 }
842
843 ~glsl_type();
844
845 private:
846
847 static mtx_t hash_mutex;
848
849 /**
850 * ralloc context for the type itself.
851 */
852 void *mem_ctx;
853
854 /** Constructor for vector and matrix types */
855 glsl_type(GLenum gl_type,
856 glsl_base_type base_type, unsigned vector_elements,
857 unsigned matrix_columns, const char *name);
858
859 /** Constructor for sampler or image types */
860 glsl_type(GLenum gl_type, glsl_base_type base_type,
861 enum glsl_sampler_dim dim, bool shadow, bool array,
862 glsl_base_type type, const char *name);
863
864 /** Constructor for record types */
865 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
866 const char *name);
867
868 /** Constructor for interface types */
869 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
870 enum glsl_interface_packing packing,
871 bool row_major, const char *name);
872
873 /** Constructor for interface types */
874 glsl_type(const glsl_type *return_type,
875 const glsl_function_param *params, unsigned num_params);
876
877 /** Constructor for array types */
878 glsl_type(const glsl_type *array, unsigned length);
879
880 /** Constructor for subroutine types */
881 glsl_type(const char *name);
882
883 /** Hash table containing the known array types. */
884 static struct hash_table *array_types;
885
886 /** Hash table containing the known record types. */
887 static struct hash_table *record_types;
888
889 /** Hash table containing the known interface types. */
890 static struct hash_table *interface_types;
891
892 /** Hash table containing the known subroutine types. */
893 static struct hash_table *subroutine_types;
894
895 /** Hash table containing the known function types. */
896 static struct hash_table *function_types;
897
898 static bool record_key_compare(const void *a, const void *b);
899 static unsigned record_key_hash(const void *key);
900
901 /**
902 * \name Built-in type flyweights
903 */
904 /*@{*/
905 #undef DECL_TYPE
906 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
907 #undef STRUCT_TYPE
908 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
909 #include "compiler/builtin_type_macros.h"
910 /*@}*/
911
912 /**
913 * \name Friend functions.
914 *
915 * These functions are friends because they must have C linkage and the
916 * need to call various private methods or access various private static
917 * data.
918 */
919 /*@{*/
920 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
921 friend void _mesa_glsl_release_types(void);
922 /*@}*/
923 };
924
925 #undef DECL_TYPE
926 #undef STRUCT_TYPE
927 #endif /* __cplusplus */
928
929 struct glsl_struct_field {
930 const struct glsl_type *type;
931 const char *name;
932
933 /**
934 * For interface blocks, gl_varying_slot corresponding to the input/output
935 * if this is a built-in input/output (i.e. a member of the built-in
936 * gl_PerVertex interface block); -1 otherwise.
937 *
938 * Ignored for structs.
939 */
940 int location;
941
942 /**
943 * For interface blocks, members may have an explicit byte offset
944 * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
945 *
946 * Unless used for xfb_offset this field is ignored for structs.
947 */
948 int offset;
949
950 /**
951 * For interface blocks, members may define a transform feedback buffer;
952 * -1 otherwise.
953 */
954 int xfb_buffer;
955
956 /**
957 * For interface blocks, members may define a transform feedback stride;
958 * -1 otherwise.
959 */
960 int xfb_stride;
961
962 /**
963 * For interface blocks, the interpolation mode (as in
964 * ir_variable::interpolation). 0 otherwise.
965 */
966 unsigned interpolation:2;
967
968 /**
969 * For interface blocks, 1 if this variable uses centroid interpolation (as
970 * in ir_variable::centroid). 0 otherwise.
971 */
972 unsigned centroid:1;
973
974 /**
975 * For interface blocks, 1 if this variable uses sample interpolation (as
976 * in ir_variable::sample). 0 otherwise.
977 */
978 unsigned sample:1;
979
980 /**
981 * Layout of the matrix. Uses glsl_matrix_layout values.
982 */
983 unsigned matrix_layout:2;
984
985 /**
986 * For interface blocks, 1 if this variable is a per-patch input or output
987 * (as in ir_variable::patch). 0 otherwise.
988 */
989 unsigned patch:1;
990
991 /**
992 * Precision qualifier
993 */
994 unsigned precision:2;
995
996 /**
997 * Memory qualifiers, applicable to buffer variables defined in shader
998 * storage buffer objects (SSBOs)
999 */
1000 unsigned memory_read_only:1;
1001 unsigned memory_write_only:1;
1002 unsigned memory_coherent:1;
1003 unsigned memory_volatile:1;
1004 unsigned memory_restrict:1;
1005
1006 /**
1007 * Layout format, applicable to image variables only.
1008 */
1009 unsigned image_format:16;
1010
1011 /**
1012 * Any of the xfb_* qualifiers trigger the shader to be in transform
1013 * feedback mode so we need to keep track of whether the buffer was
1014 * explicitly set or if its just been assigned the default global value.
1015 */
1016 unsigned explicit_xfb_buffer:1;
1017
1018 unsigned implicit_sized_array:1;
1019 #ifdef __cplusplus
1020 glsl_struct_field(const struct glsl_type *_type, const char *_name)
1021 : type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
1022 xfb_stride(0), interpolation(0), centroid(0),
1023 sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
1024 precision(GLSL_PRECISION_NONE), memory_read_only(0),
1025 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1026 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1027 implicit_sized_array(0)
1028 {
1029 /* empty */
1030 }
1031
1032 glsl_struct_field()
1033 : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
1034 xfb_stride(0), interpolation(0), centroid(0),
1035 sample(0), matrix_layout(0), patch(0),
1036 precision(0), memory_read_only(0),
1037 memory_write_only(0), memory_coherent(0), memory_volatile(0),
1038 memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
1039 implicit_sized_array(0)
1040 {
1041 /* empty */
1042 }
1043 #endif
1044 };
1045
1046 struct glsl_function_param {
1047 const struct glsl_type *type;
1048
1049 bool in;
1050 bool out;
1051 };
1052
1053 static inline unsigned int
1054 glsl_align(unsigned int a, unsigned int align)
1055 {
1056 return (a + align - 1) / align * align;
1057 }
1058
1059 #endif /* GLSL_TYPES_H */