2 * Copyright © 2014-2015 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "nir_control_flow.h"
31 typedef struct nir_builder
{
35 nir_function_impl
*impl
;
39 nir_builder_init(nir_builder
*build
, nir_function_impl
*impl
)
41 memset(build
, 0, sizeof(*build
));
43 build
->shader
= impl
->function
->shader
;
47 nir_builder_init_simple_shader(nir_builder
*build
, void *mem_ctx
,
48 gl_shader_stage stage
,
49 const nir_shader_compiler_options
*options
)
51 build
->shader
= nir_shader_create(mem_ctx
, stage
, options
);
52 nir_function
*func
= nir_function_create(build
->shader
, "main");
53 build
->impl
= nir_function_impl_create(func
);
54 build
->cursor
= nir_after_cf_list(&build
->impl
->body
);
58 nir_builder_instr_insert(nir_builder
*build
, nir_instr
*instr
)
60 nir_instr_insert(build
->cursor
, instr
);
62 /* Move the cursor forward. */
63 build
->cursor
= nir_after_instr(instr
);
67 nir_builder_cf_insert(nir_builder
*build
, nir_cf_node
*cf
)
69 nir_cf_node_insert(build
->cursor
, cf
);
72 static inline nir_ssa_def
*
73 nir_ssa_undef(nir_builder
*build
, unsigned num_components
)
75 nir_ssa_undef_instr
*undef
=
76 nir_ssa_undef_instr_create(build
->shader
, num_components
);
80 nir_instr_insert(nir_before_block(nir_start_block(build
->impl
)),
86 static inline nir_ssa_def
*
87 nir_build_imm(nir_builder
*build
, unsigned num_components
, nir_const_value value
)
89 nir_load_const_instr
*load_const
=
90 nir_load_const_instr_create(build
->shader
, num_components
);
94 load_const
->value
= value
;
96 nir_builder_instr_insert(build
, &load_const
->instr
);
98 return &load_const
->def
;
101 static inline nir_ssa_def
*
102 nir_imm_float(nir_builder
*build
, float x
)
106 memset(&v
, 0, sizeof(v
));
109 return nir_build_imm(build
, 1, v
);
112 static inline nir_ssa_def
*
113 nir_imm_vec4(nir_builder
*build
, float x
, float y
, float z
, float w
)
117 memset(&v
, 0, sizeof(v
));
123 return nir_build_imm(build
, 4, v
);
126 static inline nir_ssa_def
*
127 nir_imm_int(nir_builder
*build
, int x
)
131 memset(&v
, 0, sizeof(v
));
134 return nir_build_imm(build
, 1, v
);
137 static inline nir_ssa_def
*
138 nir_imm_ivec4(nir_builder
*build
, int x
, int y
, int z
, int w
)
142 memset(&v
, 0, sizeof(v
));
148 return nir_build_imm(build
, 4, v
);
151 static inline nir_ssa_def
*
152 nir_build_alu(nir_builder
*build
, nir_op op
, nir_ssa_def
*src0
,
153 nir_ssa_def
*src1
, nir_ssa_def
*src2
, nir_ssa_def
*src3
)
155 const nir_op_info
*op_info
= &nir_op_infos
[op
];
156 nir_alu_instr
*instr
= nir_alu_instr_create(build
->shader
, op
);
160 instr
->src
[0].src
= nir_src_for_ssa(src0
);
162 instr
->src
[1].src
= nir_src_for_ssa(src1
);
164 instr
->src
[2].src
= nir_src_for_ssa(src2
);
166 instr
->src
[3].src
= nir_src_for_ssa(src3
);
168 /* Guess the number of components the destination temporary should have
169 * based on our input sizes, if it's not fixed for the op.
171 unsigned num_components
= op_info
->output_size
;
172 if (num_components
== 0) {
173 for (unsigned i
= 0; i
< op_info
->num_inputs
; i
++) {
174 if (op_info
->input_sizes
[i
] == 0)
175 num_components
= MAX2(num_components
,
176 instr
->src
[i
].src
.ssa
->num_components
);
179 assert(num_components
!= 0);
181 /* Make sure we don't swizzle from outside of our source vector (like if a
182 * scalar value was passed into a multiply with a vector).
184 for (unsigned i
= 0; i
< op_info
->num_inputs
; i
++) {
185 for (unsigned j
= instr
->src
[i
].src
.ssa
->num_components
; j
< 4; j
++) {
186 instr
->src
[i
].swizzle
[j
] = instr
->src
[i
].src
.ssa
->num_components
- 1;
190 nir_ssa_dest_init(&instr
->instr
, &instr
->dest
.dest
, num_components
, NULL
);
191 instr
->dest
.write_mask
= (1 << num_components
) - 1;
193 nir_builder_instr_insert(build
, &instr
->instr
);
195 return &instr
->dest
.dest
.ssa
;
199 static inline nir_ssa_def * \
200 nir_##op(nir_builder *build, nir_ssa_def *src0) \
202 return nir_build_alu(build, nir_op_##op, src0, NULL, NULL, NULL); \
206 static inline nir_ssa_def * \
207 nir_##op(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1) \
209 return nir_build_alu(build, nir_op_##op, src0, src1, NULL, NULL); \
213 static inline nir_ssa_def * \
214 nir_##op(nir_builder *build, nir_ssa_def *src0, \
215 nir_ssa_def *src1, nir_ssa_def *src2) \
217 return nir_build_alu(build, nir_op_##op, src0, src1, src2, NULL); \
221 static inline nir_ssa_def * \
222 nir_##op(nir_builder *build, nir_ssa_def *src0, \
223 nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) \
225 return nir_build_alu(build, nir_op_##op, src0, src1, src2, src3); \
228 #include "nir_builder_opcodes.h"
230 static inline nir_ssa_def
*
231 nir_vec(nir_builder
*build
, nir_ssa_def
**comp
, unsigned num_components
)
233 switch (num_components
) {
235 return nir_vec4(build
, comp
[0], comp
[1], comp
[2], comp
[3]);
237 return nir_vec3(build
, comp
[0], comp
[1], comp
[2]);
239 return nir_vec2(build
, comp
[0], comp
[1]);
243 unreachable("bad component count");
249 * Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def.
251 static inline nir_ssa_def
*
252 nir_fmov_alu(nir_builder
*build
, nir_alu_src src
, unsigned num_components
)
254 nir_alu_instr
*mov
= nir_alu_instr_create(build
->shader
, nir_op_fmov
);
255 nir_ssa_dest_init(&mov
->instr
, &mov
->dest
.dest
, num_components
, NULL
);
256 mov
->dest
.write_mask
= (1 << num_components
) - 1;
258 nir_builder_instr_insert(build
, &mov
->instr
);
260 return &mov
->dest
.dest
.ssa
;
263 static inline nir_ssa_def
*
264 nir_imov_alu(nir_builder
*build
, nir_alu_src src
, unsigned num_components
)
266 nir_alu_instr
*mov
= nir_alu_instr_create(build
->shader
, nir_op_imov
);
267 nir_ssa_dest_init(&mov
->instr
, &mov
->dest
.dest
, num_components
, NULL
);
268 mov
->dest
.write_mask
= (1 << num_components
) - 1;
270 nir_builder_instr_insert(build
, &mov
->instr
);
272 return &mov
->dest
.dest
.ssa
;
276 * Construct an fmov or imov that reswizzles the source's components.
278 static inline nir_ssa_def
*
279 nir_swizzle(nir_builder
*build
, nir_ssa_def
*src
, unsigned swiz
[4],
280 unsigned num_components
, bool use_fmov
)
282 nir_alu_src alu_src
= { NIR_SRC_INIT
};
283 alu_src
.src
= nir_src_for_ssa(src
);
284 for (unsigned i
= 0; i
< num_components
; i
++)
285 alu_src
.swizzle
[i
] = swiz
[i
];
287 return use_fmov
? nir_fmov_alu(build
, alu_src
, num_components
) :
288 nir_imov_alu(build
, alu_src
, num_components
);
291 /* Selects the right fdot given the number of components in each source. */
292 static inline nir_ssa_def
*
293 nir_fdot(nir_builder
*build
, nir_ssa_def
*src0
, nir_ssa_def
*src1
)
295 assert(src0
->num_components
== src1
->num_components
);
296 switch (src0
->num_components
) {
297 case 1: return nir_fmul(build
, src0
, src1
);
298 case 2: return nir_fdot2(build
, src0
, src1
);
299 case 3: return nir_fdot3(build
, src0
, src1
);
300 case 4: return nir_fdot4(build
, src0
, src1
);
302 unreachable("bad component size");
308 static inline nir_ssa_def
*
309 nir_channel(nir_builder
*b
, nir_ssa_def
*def
, unsigned c
)
311 unsigned swizzle
[4] = {c
, c
, c
, c
};
312 return nir_swizzle(b
, def
, swizzle
, 1, false);
316 * Turns a nir_src into a nir_ssa_def * so it can be passed to
317 * nir_build_alu()-based builder calls.
319 * See nir_ssa_for_alu_src() for alu instructions.
321 static inline nir_ssa_def
*
322 nir_ssa_for_src(nir_builder
*build
, nir_src src
, int num_components
)
324 if (src
.is_ssa
&& src
.ssa
->num_components
== num_components
)
327 nir_alu_src alu
= { NIR_SRC_INIT
};
329 for (int j
= 0; j
< 4; j
++)
332 return nir_imov_alu(build
, alu
, num_components
);
336 * Similar to nir_ssa_for_src(), but for alu src's, respecting the
337 * nir_alu_src's swizzle.
339 static inline nir_ssa_def
*
340 nir_ssa_for_alu_src(nir_builder
*build
, nir_alu_instr
*instr
, unsigned srcn
)
342 static uint8_t trivial_swizzle
[4] = { 0, 1, 2, 3 };
343 nir_alu_src
*src
= &instr
->src
[srcn
];
344 unsigned num_components
= nir_ssa_alu_instr_src_components(instr
, srcn
);
346 if (src
->src
.is_ssa
&& (src
->src
.ssa
->num_components
== num_components
) &&
347 !src
->abs
&& !src
->negate
&&
348 (memcmp(src
->swizzle
, trivial_swizzle
, num_components
) == 0))
351 return nir_imov_alu(build
, *src
, num_components
);
354 static inline nir_ssa_def
*
355 nir_load_var(nir_builder
*build
, nir_variable
*var
)
357 const unsigned num_components
= glsl_get_vector_elements(var
->type
);
359 nir_intrinsic_instr
*load
=
360 nir_intrinsic_instr_create(build
->shader
, nir_intrinsic_load_var
);
361 load
->num_components
= num_components
;
362 load
->variables
[0] = nir_deref_var_create(load
, var
);
363 nir_ssa_dest_init(&load
->instr
, &load
->dest
, num_components
, NULL
);
364 nir_builder_instr_insert(build
, &load
->instr
);
365 return &load
->dest
.ssa
;
369 nir_store_var(nir_builder
*build
, nir_variable
*var
, nir_ssa_def
*value
,
372 const unsigned num_components
= glsl_get_vector_elements(var
->type
);
374 nir_intrinsic_instr
*store
=
375 nir_intrinsic_instr_create(build
->shader
, nir_intrinsic_store_var
);
376 store
->num_components
= num_components
;
377 nir_intrinsic_set_write_mask(store
, writemask
);
378 store
->variables
[0] = nir_deref_var_create(store
, var
);
379 store
->src
[0] = nir_src_for_ssa(value
);
380 nir_builder_instr_insert(build
, &store
->instr
);
384 nir_store_deref_var(nir_builder
*build
, nir_deref_var
*deref
,
385 nir_ssa_def
*value
, unsigned writemask
)
387 const unsigned num_components
=
388 glsl_get_vector_elements(nir_deref_tail(&deref
->deref
)->type
);
390 nir_intrinsic_instr
*store
=
391 nir_intrinsic_instr_create(build
->shader
, nir_intrinsic_store_var
);
392 store
->num_components
= num_components
;
393 store
->const_index
[0] = writemask
& ((1 << num_components
) - 1);
394 store
->variables
[0] = nir_deref_as_var(nir_copy_deref(store
, &deref
->deref
));
395 store
->src
[0] = nir_src_for_ssa(value
);
396 nir_builder_instr_insert(build
, &store
->instr
);
400 nir_copy_deref_var(nir_builder
*build
, nir_deref_var
*dest
, nir_deref_var
*src
)
402 assert(nir_deref_tail(&dest
->deref
)->type
==
403 nir_deref_tail(&src
->deref
)->type
);
405 nir_intrinsic_instr
*copy
=
406 nir_intrinsic_instr_create(build
->shader
, nir_intrinsic_copy_var
);
407 copy
->variables
[0] = nir_deref_as_var(nir_copy_deref(copy
, &dest
->deref
));
408 copy
->variables
[1] = nir_deref_as_var(nir_copy_deref(copy
, &src
->deref
));
409 nir_builder_instr_insert(build
, ©
->instr
);
413 nir_copy_var(nir_builder
*build
, nir_variable
*dest
, nir_variable
*src
)
415 nir_intrinsic_instr
*copy
=
416 nir_intrinsic_instr_create(build
->shader
, nir_intrinsic_copy_var
);
417 copy
->variables
[0] = nir_deref_var_create(copy
, dest
);
418 copy
->variables
[1] = nir_deref_var_create(copy
, src
);
419 nir_builder_instr_insert(build
, ©
->instr
);
422 static inline nir_ssa_def
*
423 nir_load_system_value(nir_builder
*build
, nir_intrinsic_op op
, int index
)
425 nir_intrinsic_instr
*load
= nir_intrinsic_instr_create(build
->shader
, op
);
426 load
->num_components
= nir_intrinsic_infos
[op
].dest_components
;
427 load
->const_index
[0] = index
;
428 nir_ssa_dest_init(&load
->instr
, &load
->dest
,
429 nir_intrinsic_infos
[op
].dest_components
, NULL
);
430 nir_builder_instr_insert(build
, &load
->instr
);
431 return &load
->dest
.ssa
;
435 nir_jump(nir_builder
*build
, nir_jump_type jump_type
)
437 nir_jump_instr
*jump
= nir_jump_instr_create(build
->shader
, jump_type
);
438 nir_builder_instr_insert(build
, &jump
->instr
);
441 #endif /* NIR_BUILDER_H */