nir/builder: Add a helper for getting the most recently added instruction
[mesa.git] / src / compiler / nir / nir_builder.h
1 /*
2 * Copyright © 2014-2015 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef NIR_BUILDER_H
25 #define NIR_BUILDER_H
26
27 #include "nir_control_flow.h"
28
29 struct exec_list;
30
31 typedef struct nir_builder {
32 nir_cursor cursor;
33
34 /* Whether new ALU instructions will be marked "exact" */
35 bool exact;
36
37 nir_shader *shader;
38 nir_function_impl *impl;
39 } nir_builder;
40
41 static inline void
42 nir_builder_init(nir_builder *build, nir_function_impl *impl)
43 {
44 memset(build, 0, sizeof(*build));
45 build->exact = false;
46 build->impl = impl;
47 build->shader = impl->function->shader;
48 }
49
50 static inline void
51 nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
52 gl_shader_stage stage,
53 const nir_shader_compiler_options *options)
54 {
55 build->shader = nir_shader_create(mem_ctx, stage, options, NULL);
56 nir_function *func = nir_function_create(build->shader, "main");
57 build->exact = false;
58 build->impl = nir_function_impl_create(func);
59 build->cursor = nir_after_cf_list(&build->impl->body);
60 }
61
62 static inline void
63 nir_builder_instr_insert(nir_builder *build, nir_instr *instr)
64 {
65 nir_instr_insert(build->cursor, instr);
66
67 /* Move the cursor forward. */
68 build->cursor = nir_after_instr(instr);
69 }
70
71 static inline nir_instr *
72 nir_builder_last_instr(nir_builder *build)
73 {
74 assert(build->cursor.option == nir_cursor_after_instr);
75 return build->cursor.instr;
76 }
77
78 static inline void
79 nir_builder_cf_insert(nir_builder *build, nir_cf_node *cf)
80 {
81 nir_cf_node_insert(build->cursor, cf);
82 }
83
84 static inline nir_ssa_def *
85 nir_ssa_undef(nir_builder *build, unsigned num_components, unsigned bit_size)
86 {
87 nir_ssa_undef_instr *undef =
88 nir_ssa_undef_instr_create(build->shader, num_components, bit_size);
89 if (!undef)
90 return NULL;
91
92 nir_instr_insert(nir_before_cf_list(&build->impl->body), &undef->instr);
93
94 return &undef->def;
95 }
96
97 static inline nir_ssa_def *
98 nir_build_imm(nir_builder *build, unsigned num_components,
99 unsigned bit_size, nir_const_value value)
100 {
101 nir_load_const_instr *load_const =
102 nir_load_const_instr_create(build->shader, num_components, bit_size);
103 if (!load_const)
104 return NULL;
105
106 load_const->value = value;
107
108 nir_builder_instr_insert(build, &load_const->instr);
109
110 return &load_const->def;
111 }
112
113 static inline nir_ssa_def *
114 nir_imm_float(nir_builder *build, float x)
115 {
116 nir_const_value v;
117
118 memset(&v, 0, sizeof(v));
119 v.f32[0] = x;
120
121 return nir_build_imm(build, 1, 32, v);
122 }
123
124 static inline nir_ssa_def *
125 nir_imm_double(nir_builder *build, double x)
126 {
127 nir_const_value v;
128
129 memset(&v, 0, sizeof(v));
130 v.f64[0] = x;
131
132 return nir_build_imm(build, 1, 64, v);
133 }
134
135 static inline nir_ssa_def *
136 nir_imm_vec4(nir_builder *build, float x, float y, float z, float w)
137 {
138 nir_const_value v;
139
140 memset(&v, 0, sizeof(v));
141 v.f32[0] = x;
142 v.f32[1] = y;
143 v.f32[2] = z;
144 v.f32[3] = w;
145
146 return nir_build_imm(build, 4, 32, v);
147 }
148
149 static inline nir_ssa_def *
150 nir_imm_int(nir_builder *build, int x)
151 {
152 nir_const_value v;
153
154 memset(&v, 0, sizeof(v));
155 v.i32[0] = x;
156
157 return nir_build_imm(build, 1, 32, v);
158 }
159
160 static inline nir_ssa_def *
161 nir_imm_ivec4(nir_builder *build, int x, int y, int z, int w)
162 {
163 nir_const_value v;
164
165 memset(&v, 0, sizeof(v));
166 v.i32[0] = x;
167 v.i32[1] = y;
168 v.i32[2] = z;
169 v.i32[3] = w;
170
171 return nir_build_imm(build, 4, 32, v);
172 }
173
174 static inline nir_ssa_def *
175 nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0,
176 nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3)
177 {
178 const nir_op_info *op_info = &nir_op_infos[op];
179 nir_alu_instr *instr = nir_alu_instr_create(build->shader, op);
180 if (!instr)
181 return NULL;
182
183 instr->exact = build->exact;
184
185 instr->src[0].src = nir_src_for_ssa(src0);
186 if (src1)
187 instr->src[1].src = nir_src_for_ssa(src1);
188 if (src2)
189 instr->src[2].src = nir_src_for_ssa(src2);
190 if (src3)
191 instr->src[3].src = nir_src_for_ssa(src3);
192
193 /* Guess the number of components the destination temporary should have
194 * based on our input sizes, if it's not fixed for the op.
195 */
196 unsigned num_components = op_info->output_size;
197 if (num_components == 0) {
198 for (unsigned i = 0; i < op_info->num_inputs; i++) {
199 if (op_info->input_sizes[i] == 0)
200 num_components = MAX2(num_components,
201 instr->src[i].src.ssa->num_components);
202 }
203 }
204 assert(num_components != 0);
205
206 /* Figure out the bitwidth based on the source bitwidth if the instruction
207 * is variable-width.
208 */
209 unsigned bit_size = nir_alu_type_get_type_size(op_info->output_type);
210 if (bit_size == 0) {
211 for (unsigned i = 0; i < op_info->num_inputs; i++) {
212 unsigned src_bit_size = instr->src[i].src.ssa->bit_size;
213 if (nir_alu_type_get_type_size(op_info->input_types[i]) == 0) {
214 if (bit_size)
215 assert(src_bit_size == bit_size);
216 else
217 bit_size = src_bit_size;
218 } else {
219 assert(src_bit_size ==
220 nir_alu_type_get_type_size(op_info->input_types[i]));
221 }
222 }
223 }
224
225 /* Make sure we don't swizzle from outside of our source vector (like if a
226 * scalar value was passed into a multiply with a vector).
227 */
228 for (unsigned i = 0; i < op_info->num_inputs; i++) {
229 for (unsigned j = instr->src[i].src.ssa->num_components; j < 4; j++) {
230 instr->src[i].swizzle[j] = instr->src[i].src.ssa->num_components - 1;
231 }
232 }
233
234 nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components,
235 bit_size, NULL);
236 instr->dest.write_mask = (1 << num_components) - 1;
237
238 nir_builder_instr_insert(build, &instr->instr);
239
240 return &instr->dest.dest.ssa;
241 }
242
243 #include "nir_builder_opcodes.h"
244
245 static inline nir_ssa_def *
246 nir_vec(nir_builder *build, nir_ssa_def **comp, unsigned num_components)
247 {
248 switch (num_components) {
249 case 4:
250 return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]);
251 case 3:
252 return nir_vec3(build, comp[0], comp[1], comp[2]);
253 case 2:
254 return nir_vec2(build, comp[0], comp[1]);
255 case 1:
256 return comp[0];
257 default:
258 unreachable("bad component count");
259 return NULL;
260 }
261 }
262
263 /**
264 * Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def.
265 */
266 static inline nir_ssa_def *
267 nir_fmov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
268 {
269 nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_fmov);
270 nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
271 nir_src_bit_size(src.src), NULL);
272 mov->exact = build->exact;
273 mov->dest.write_mask = (1 << num_components) - 1;
274 mov->src[0] = src;
275 nir_builder_instr_insert(build, &mov->instr);
276
277 return &mov->dest.dest.ssa;
278 }
279
280 static inline nir_ssa_def *
281 nir_imov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
282 {
283 nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_imov);
284 nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
285 nir_src_bit_size(src.src), NULL);
286 mov->exact = build->exact;
287 mov->dest.write_mask = (1 << num_components) - 1;
288 mov->src[0] = src;
289 nir_builder_instr_insert(build, &mov->instr);
290
291 return &mov->dest.dest.ssa;
292 }
293
294 /**
295 * Construct an fmov or imov that reswizzles the source's components.
296 */
297 static inline nir_ssa_def *
298 nir_swizzle(nir_builder *build, nir_ssa_def *src, const unsigned swiz[4],
299 unsigned num_components, bool use_fmov)
300 {
301 nir_alu_src alu_src = { NIR_SRC_INIT };
302 alu_src.src = nir_src_for_ssa(src);
303 for (unsigned i = 0; i < num_components; i++)
304 alu_src.swizzle[i] = swiz[i];
305
306 return use_fmov ? nir_fmov_alu(build, alu_src, num_components) :
307 nir_imov_alu(build, alu_src, num_components);
308 }
309
310 /* Selects the right fdot given the number of components in each source. */
311 static inline nir_ssa_def *
312 nir_fdot(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1)
313 {
314 assert(src0->num_components == src1->num_components);
315 switch (src0->num_components) {
316 case 1: return nir_fmul(build, src0, src1);
317 case 2: return nir_fdot2(build, src0, src1);
318 case 3: return nir_fdot3(build, src0, src1);
319 case 4: return nir_fdot4(build, src0, src1);
320 default:
321 unreachable("bad component size");
322 }
323
324 return NULL;
325 }
326
327 static inline nir_ssa_def *
328 nir_bany_inequal(nir_builder *b, nir_ssa_def *src0, nir_ssa_def *src1)
329 {
330 switch (src0->num_components) {
331 case 1: return nir_ine(b, src0, src1);
332 case 2: return nir_bany_inequal2(b, src0, src1);
333 case 3: return nir_bany_inequal3(b, src0, src1);
334 case 4: return nir_bany_inequal4(b, src0, src1);
335 default:
336 unreachable("bad component size");
337 }
338 }
339
340 static inline nir_ssa_def *
341 nir_bany(nir_builder *b, nir_ssa_def *src)
342 {
343 return nir_bany_inequal(b, src, nir_imm_int(b, 0));
344 }
345
346 static inline nir_ssa_def *
347 nir_channel(nir_builder *b, nir_ssa_def *def, unsigned c)
348 {
349 unsigned swizzle[4] = {c, c, c, c};
350 return nir_swizzle(b, def, swizzle, 1, false);
351 }
352
353 static inline nir_ssa_def *
354 nir_channels(nir_builder *b, nir_ssa_def *def, unsigned mask)
355 {
356 unsigned num_channels = 0, swizzle[4] = { 0, 0, 0, 0 };
357
358 for (unsigned i = 0; i < 4; i++) {
359 if ((mask & (1 << i)) == 0)
360 continue;
361 swizzle[num_channels++] = i;
362 }
363
364 return nir_swizzle(b, def, swizzle, num_channels, false);
365 }
366
367 /**
368 * Turns a nir_src into a nir_ssa_def * so it can be passed to
369 * nir_build_alu()-based builder calls.
370 *
371 * See nir_ssa_for_alu_src() for alu instructions.
372 */
373 static inline nir_ssa_def *
374 nir_ssa_for_src(nir_builder *build, nir_src src, int num_components)
375 {
376 if (src.is_ssa && src.ssa->num_components == num_components)
377 return src.ssa;
378
379 nir_alu_src alu = { NIR_SRC_INIT };
380 alu.src = src;
381 for (int j = 0; j < 4; j++)
382 alu.swizzle[j] = j;
383
384 return nir_imov_alu(build, alu, num_components);
385 }
386
387 /**
388 * Similar to nir_ssa_for_src(), but for alu src's, respecting the
389 * nir_alu_src's swizzle.
390 */
391 static inline nir_ssa_def *
392 nir_ssa_for_alu_src(nir_builder *build, nir_alu_instr *instr, unsigned srcn)
393 {
394 static uint8_t trivial_swizzle[4] = { 0, 1, 2, 3 };
395 nir_alu_src *src = &instr->src[srcn];
396 unsigned num_components = nir_ssa_alu_instr_src_components(instr, srcn);
397
398 if (src->src.is_ssa && (src->src.ssa->num_components == num_components) &&
399 !src->abs && !src->negate &&
400 (memcmp(src->swizzle, trivial_swizzle, num_components) == 0))
401 return src->src.ssa;
402
403 return nir_imov_alu(build, *src, num_components);
404 }
405
406 static inline nir_ssa_def *
407 nir_load_var(nir_builder *build, nir_variable *var)
408 {
409 const unsigned num_components = glsl_get_vector_elements(var->type);
410
411 nir_intrinsic_instr *load =
412 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
413 load->num_components = num_components;
414 load->variables[0] = nir_deref_var_create(load, var);
415 nir_ssa_dest_init(&load->instr, &load->dest, num_components,
416 glsl_get_bit_size(var->type), NULL);
417 nir_builder_instr_insert(build, &load->instr);
418 return &load->dest.ssa;
419 }
420
421 static inline nir_ssa_def *
422 nir_load_deref_var(nir_builder *build, nir_deref_var *deref)
423 {
424 const struct glsl_type *type = nir_deref_tail(&deref->deref)->type;
425 const unsigned num_components = glsl_get_vector_elements(type);
426
427 nir_intrinsic_instr *load =
428 nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
429 load->num_components = num_components;
430 load->variables[0] = nir_deref_var_clone(deref, load);
431 nir_ssa_dest_init(&load->instr, &load->dest, num_components,
432 glsl_get_bit_size(type), NULL);
433 nir_builder_instr_insert(build, &load->instr);
434 return &load->dest.ssa;
435 }
436
437 static inline void
438 nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value,
439 unsigned writemask)
440 {
441 const unsigned num_components = glsl_get_vector_elements(var->type);
442
443 nir_intrinsic_instr *store =
444 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
445 store->num_components = num_components;
446 nir_intrinsic_set_write_mask(store, writemask);
447 store->variables[0] = nir_deref_var_create(store, var);
448 store->src[0] = nir_src_for_ssa(value);
449 nir_builder_instr_insert(build, &store->instr);
450 }
451
452 static inline void
453 nir_store_deref_var(nir_builder *build, nir_deref_var *deref,
454 nir_ssa_def *value, unsigned writemask)
455 {
456 const unsigned num_components =
457 glsl_get_vector_elements(nir_deref_tail(&deref->deref)->type);
458
459 nir_intrinsic_instr *store =
460 nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
461 store->num_components = num_components;
462 store->const_index[0] = writemask & ((1 << num_components) - 1);
463 store->variables[0] = nir_deref_var_clone(deref, store);
464 store->src[0] = nir_src_for_ssa(value);
465 nir_builder_instr_insert(build, &store->instr);
466 }
467
468 static inline void
469 nir_copy_deref_var(nir_builder *build, nir_deref_var *dest, nir_deref_var *src)
470 {
471 assert(nir_deref_tail(&dest->deref)->type ==
472 nir_deref_tail(&src->deref)->type);
473
474 nir_intrinsic_instr *copy =
475 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
476 copy->variables[0] = nir_deref_var_clone(dest, copy);
477 copy->variables[1] = nir_deref_var_clone(src, copy);
478 nir_builder_instr_insert(build, &copy->instr);
479 }
480
481 static inline void
482 nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src)
483 {
484 nir_intrinsic_instr *copy =
485 nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
486 copy->variables[0] = nir_deref_var_create(copy, dest);
487 copy->variables[1] = nir_deref_var_create(copy, src);
488 nir_builder_instr_insert(build, &copy->instr);
489 }
490
491 /* Generic builder for system values. */
492 static inline nir_ssa_def *
493 nir_load_system_value(nir_builder *build, nir_intrinsic_op op, int index)
494 {
495 nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op);
496 load->num_components = nir_intrinsic_infos[op].dest_components;
497 load->const_index[0] = index;
498 nir_ssa_dest_init(&load->instr, &load->dest,
499 nir_intrinsic_infos[op].dest_components, 32, NULL);
500 nir_builder_instr_insert(build, &load->instr);
501 return &load->dest.ssa;
502 }
503
504 /* Generate custom builders for system values. */
505 #define INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, \
506 num_variables, num_indices, idx0, idx1, idx2, flags)
507 #define LAST_INTRINSIC(name)
508
509 #define DEFINE_SYSTEM_VALUE(name) \
510 static inline nir_ssa_def * \
511 nir_load_##name(nir_builder *build) \
512 { \
513 return nir_load_system_value(build, nir_intrinsic_load_##name, 0); \
514 } \
515
516 #include "nir_intrinsics.h"
517
518 static inline nir_ssa_def *
519 nir_load_barycentric(nir_builder *build, nir_intrinsic_op op,
520 unsigned interp_mode)
521 {
522 nir_intrinsic_instr *bary = nir_intrinsic_instr_create(build->shader, op);
523 nir_ssa_dest_init(&bary->instr, &bary->dest, 2, 32, NULL);
524 nir_intrinsic_set_interp_mode(bary, interp_mode);
525 nir_builder_instr_insert(build, &bary->instr);
526 return &bary->dest.ssa;
527 }
528
529 static inline void
530 nir_jump(nir_builder *build, nir_jump_type jump_type)
531 {
532 nir_jump_instr *jump = nir_jump_instr_create(build->shader, jump_type);
533 nir_builder_instr_insert(build, &jump->instr);
534 }
535
536 #endif /* NIR_BUILDER_H */