2 * Copyright © 2014-2015 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 #include "nir_control_flow.h"
31 typedef struct nir_builder
{
34 /* Whether new ALU instructions will be marked "exact" */
38 nir_function_impl
*impl
;
42 nir_builder_init(nir_builder
*build
, nir_function_impl
*impl
)
44 memset(build
, 0, sizeof(*build
));
47 build
->shader
= impl
->function
->shader
;
51 nir_builder_init_simple_shader(nir_builder
*build
, void *mem_ctx
,
52 gl_shader_stage stage
,
53 const nir_shader_compiler_options
*options
)
55 build
->shader
= nir_shader_create(mem_ctx
, stage
, options
);
56 nir_function
*func
= nir_function_create(build
->shader
, "main");
58 build
->impl
= nir_function_impl_create(func
);
59 build
->cursor
= nir_after_cf_list(&build
->impl
->body
);
63 nir_builder_instr_insert(nir_builder
*build
, nir_instr
*instr
)
65 nir_instr_insert(build
->cursor
, instr
);
67 /* Move the cursor forward. */
68 build
->cursor
= nir_after_instr(instr
);
72 nir_builder_cf_insert(nir_builder
*build
, nir_cf_node
*cf
)
74 nir_cf_node_insert(build
->cursor
, cf
);
77 static inline nir_ssa_def
*
78 nir_build_imm(nir_builder
*build
, unsigned num_components
, nir_const_value value
)
80 nir_load_const_instr
*load_const
=
81 nir_load_const_instr_create(build
->shader
, num_components
);
85 load_const
->value
= value
;
87 nir_builder_instr_insert(build
, &load_const
->instr
);
89 return &load_const
->def
;
92 static inline nir_ssa_def
*
93 nir_imm_float(nir_builder
*build
, float x
)
97 memset(&v
, 0, sizeof(v
));
100 return nir_build_imm(build
, 1, v
);
103 static inline nir_ssa_def
*
104 nir_imm_vec4(nir_builder
*build
, float x
, float y
, float z
, float w
)
108 memset(&v
, 0, sizeof(v
));
114 return nir_build_imm(build
, 4, v
);
117 static inline nir_ssa_def
*
118 nir_imm_int(nir_builder
*build
, int x
)
122 memset(&v
, 0, sizeof(v
));
125 return nir_build_imm(build
, 1, v
);
128 static inline nir_ssa_def
*
129 nir_imm_ivec4(nir_builder
*build
, int x
, int y
, int z
, int w
)
133 memset(&v
, 0, sizeof(v
));
139 return nir_build_imm(build
, 4, v
);
142 static inline nir_ssa_def
*
143 nir_build_alu(nir_builder
*build
, nir_op op
, nir_ssa_def
*src0
,
144 nir_ssa_def
*src1
, nir_ssa_def
*src2
, nir_ssa_def
*src3
)
146 const nir_op_info
*op_info
= &nir_op_infos
[op
];
147 nir_alu_instr
*instr
= nir_alu_instr_create(build
->shader
, op
);
151 instr
->exact
= build
->exact
;
153 instr
->src
[0].src
= nir_src_for_ssa(src0
);
155 instr
->src
[1].src
= nir_src_for_ssa(src1
);
157 instr
->src
[2].src
= nir_src_for_ssa(src2
);
159 instr
->src
[3].src
= nir_src_for_ssa(src3
);
161 /* Guess the number of components the destination temporary should have
162 * based on our input sizes, if it's not fixed for the op.
164 unsigned num_components
= op_info
->output_size
;
165 if (num_components
== 0) {
166 for (unsigned i
= 0; i
< op_info
->num_inputs
; i
++) {
167 if (op_info
->input_sizes
[i
] == 0)
168 num_components
= MAX2(num_components
,
169 instr
->src
[i
].src
.ssa
->num_components
);
172 assert(num_components
!= 0);
174 /* Figure out the bitwidth based on the source bitwidth if the instruction
177 unsigned bit_size
= nir_alu_type_get_type_size(op_info
->output_type
);
179 for (unsigned i
= 0; i
< op_info
->num_inputs
; i
++) {
180 unsigned src_bit_size
= instr
->src
[i
].src
.ssa
->bit_size
;
181 if (nir_alu_type_get_type_size(op_info
->input_types
[i
]) == 0) {
183 assert(src_bit_size
== bit_size
);
185 bit_size
= src_bit_size
;
187 assert(src_bit_size
==
188 nir_alu_type_get_type_size(op_info
->input_types
[i
]));
193 /* Make sure we don't swizzle from outside of our source vector (like if a
194 * scalar value was passed into a multiply with a vector).
196 for (unsigned i
= 0; i
< op_info
->num_inputs
; i
++) {
197 for (unsigned j
= instr
->src
[i
].src
.ssa
->num_components
; j
< 4; j
++) {
198 instr
->src
[i
].swizzle
[j
] = instr
->src
[i
].src
.ssa
->num_components
- 1;
202 nir_ssa_dest_init(&instr
->instr
, &instr
->dest
.dest
, num_components
,
204 instr
->dest
.write_mask
= (1 << num_components
) - 1;
206 nir_builder_instr_insert(build
, &instr
->instr
);
208 return &instr
->dest
.dest
.ssa
;
212 static inline nir_ssa_def * \
213 nir_##op(nir_builder *build, nir_ssa_def *src0) \
215 return nir_build_alu(build, nir_op_##op, src0, NULL, NULL, NULL); \
219 static inline nir_ssa_def * \
220 nir_##op(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1) \
222 return nir_build_alu(build, nir_op_##op, src0, src1, NULL, NULL); \
226 static inline nir_ssa_def * \
227 nir_##op(nir_builder *build, nir_ssa_def *src0, \
228 nir_ssa_def *src1, nir_ssa_def *src2) \
230 return nir_build_alu(build, nir_op_##op, src0, src1, src2, NULL); \
234 static inline nir_ssa_def * \
235 nir_##op(nir_builder *build, nir_ssa_def *src0, \
236 nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) \
238 return nir_build_alu(build, nir_op_##op, src0, src1, src2, src3); \
241 #include "nir_builder_opcodes.h"
243 static inline nir_ssa_def
*
244 nir_vec(nir_builder
*build
, nir_ssa_def
**comp
, unsigned num_components
)
246 switch (num_components
) {
248 return nir_vec4(build
, comp
[0], comp
[1], comp
[2], comp
[3]);
250 return nir_vec3(build
, comp
[0], comp
[1], comp
[2]);
252 return nir_vec2(build
, comp
[0], comp
[1]);
256 unreachable("bad component count");
262 * Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def.
264 static inline nir_ssa_def
*
265 nir_fmov_alu(nir_builder
*build
, nir_alu_src src
, unsigned num_components
)
267 nir_alu_instr
*mov
= nir_alu_instr_create(build
->shader
, nir_op_fmov
);
268 nir_ssa_dest_init(&mov
->instr
, &mov
->dest
.dest
, num_components
,
269 nir_src_bit_size(src
.src
), NULL
);
270 mov
->exact
= build
->exact
;
271 mov
->dest
.write_mask
= (1 << num_components
) - 1;
273 nir_builder_instr_insert(build
, &mov
->instr
);
275 return &mov
->dest
.dest
.ssa
;
278 static inline nir_ssa_def
*
279 nir_imov_alu(nir_builder
*build
, nir_alu_src src
, unsigned num_components
)
281 nir_alu_instr
*mov
= nir_alu_instr_create(build
->shader
, nir_op_imov
);
282 nir_ssa_dest_init(&mov
->instr
, &mov
->dest
.dest
, num_components
,
283 nir_src_bit_size(src
.src
), NULL
);
284 mov
->exact
= build
->exact
;
285 mov
->dest
.write_mask
= (1 << num_components
) - 1;
287 nir_builder_instr_insert(build
, &mov
->instr
);
289 return &mov
->dest
.dest
.ssa
;
293 * Construct an fmov or imov that reswizzles the source's components.
295 static inline nir_ssa_def
*
296 nir_swizzle(nir_builder
*build
, nir_ssa_def
*src
, unsigned swiz
[4],
297 unsigned num_components
, bool use_fmov
)
299 nir_alu_src alu_src
= { NIR_SRC_INIT
};
300 alu_src
.src
= nir_src_for_ssa(src
);
301 for (unsigned i
= 0; i
< num_components
; i
++)
302 alu_src
.swizzle
[i
] = swiz
[i
];
304 return use_fmov
? nir_fmov_alu(build
, alu_src
, num_components
) :
305 nir_imov_alu(build
, alu_src
, num_components
);
308 static inline nir_ssa_def
*
309 nir_channel(nir_builder
*b
, nir_ssa_def
*def
, unsigned c
)
311 unsigned swizzle
[4] = {c
, c
, c
, c
};
312 return nir_swizzle(b
, def
, swizzle
, 1, false);
316 * Turns a nir_src into a nir_ssa_def * so it can be passed to
317 * nir_build_alu()-based builder calls.
319 * See nir_ssa_for_alu_src() for alu instructions.
321 static inline nir_ssa_def
*
322 nir_ssa_for_src(nir_builder
*build
, nir_src src
, int num_components
)
324 if (src
.is_ssa
&& src
.ssa
->num_components
== num_components
)
327 nir_alu_src alu
= { NIR_SRC_INIT
};
329 for (int j
= 0; j
< 4; j
++)
332 return nir_imov_alu(build
, alu
, num_components
);
336 * Similar to nir_ssa_for_src(), but for alu src's, respecting the
337 * nir_alu_src's swizzle.
339 static inline nir_ssa_def
*
340 nir_ssa_for_alu_src(nir_builder
*build
, nir_alu_instr
*instr
, unsigned srcn
)
342 static uint8_t trivial_swizzle
[4] = { 0, 1, 2, 3 };
343 nir_alu_src
*src
= &instr
->src
[srcn
];
344 unsigned num_components
= nir_ssa_alu_instr_src_components(instr
, srcn
);
346 if (src
->src
.is_ssa
&& (src
->src
.ssa
->num_components
== num_components
) &&
347 !src
->abs
&& !src
->negate
&&
348 (memcmp(src
->swizzle
, trivial_swizzle
, num_components
) == 0))
351 return nir_imov_alu(build
, *src
, num_components
);
354 static inline nir_ssa_def
*
355 nir_load_var(nir_builder
*build
, nir_variable
*var
)
357 const unsigned num_components
= glsl_get_vector_elements(var
->type
);
359 nir_intrinsic_instr
*load
=
360 nir_intrinsic_instr_create(build
->shader
, nir_intrinsic_load_var
);
361 load
->num_components
= num_components
;
362 load
->variables
[0] = nir_deref_var_create(load
, var
);
363 nir_ssa_dest_init(&load
->instr
, &load
->dest
, num_components
,
364 glsl_get_bit_size(glsl_get_base_type(var
->type
)), NULL
);
365 nir_builder_instr_insert(build
, &load
->instr
);
366 return &load
->dest
.ssa
;
370 nir_store_var(nir_builder
*build
, nir_variable
*var
, nir_ssa_def
*value
,
373 const unsigned num_components
= glsl_get_vector_elements(var
->type
);
375 nir_intrinsic_instr
*store
=
376 nir_intrinsic_instr_create(build
->shader
, nir_intrinsic_store_var
);
377 store
->num_components
= num_components
;
378 nir_intrinsic_set_write_mask(store
, writemask
);
379 store
->variables
[0] = nir_deref_var_create(store
, var
);
380 store
->src
[0] = nir_src_for_ssa(value
);
381 nir_builder_instr_insert(build
, &store
->instr
);
384 static inline nir_ssa_def
*
385 nir_load_system_value(nir_builder
*build
, nir_intrinsic_op op
, int index
)
387 nir_intrinsic_instr
*load
= nir_intrinsic_instr_create(build
->shader
, op
);
388 load
->num_components
= nir_intrinsic_infos
[op
].dest_components
;
389 load
->const_index
[0] = index
;
390 nir_ssa_dest_init(&load
->instr
, &load
->dest
,
391 nir_intrinsic_infos
[op
].dest_components
, 32, NULL
);
392 nir_builder_instr_insert(build
, &load
->instr
);
393 return &load
->dest
.ssa
;
396 #endif /* NIR_BUILDER_H */