2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/mtypes.h"
28 set_io_mask(nir_shader
*shader
, nir_variable
*var
, int offset
, int len
,
31 for (int i
= 0; i
< len
; i
++) {
32 assert(var
->data
.location
!= -1);
34 int idx
= var
->data
.location
+ offset
+ i
;
35 bool is_patch_generic
= var
->data
.patch
&&
36 idx
!= VARYING_SLOT_TESS_LEVEL_INNER
&&
37 idx
!= VARYING_SLOT_TESS_LEVEL_OUTER
&&
38 idx
!= VARYING_SLOT_BOUNDING_BOX0
&&
39 idx
!= VARYING_SLOT_BOUNDING_BOX1
;
42 if (is_patch_generic
) {
43 assert(idx
>= VARYING_SLOT_PATCH0
&& idx
< VARYING_SLOT_TESS_MAX
);
44 bitfield
= BITFIELD64_BIT(idx
- VARYING_SLOT_PATCH0
);
47 assert(idx
< VARYING_SLOT_MAX
);
48 bitfield
= BITFIELD64_BIT(idx
);
51 if (var
->data
.mode
== nir_var_shader_in
) {
53 shader
->info
.patch_inputs_read
|= bitfield
;
55 shader
->info
.inputs_read
|= bitfield
;
57 /* double inputs read is only for vertex inputs */
58 if (shader
->info
.stage
== MESA_SHADER_VERTEX
&&
59 glsl_type_is_dual_slot(glsl_without_array(var
->type
)))
60 shader
->info
.vs
.double_inputs_read
|= bitfield
;
62 if (shader
->info
.stage
== MESA_SHADER_FRAGMENT
) {
63 shader
->info
.fs
.uses_sample_qualifier
|= var
->data
.sample
;
66 assert(var
->data
.mode
== nir_var_shader_out
);
68 if (is_patch_generic
) {
69 shader
->info
.patch_outputs_read
|= bitfield
;
71 shader
->info
.outputs_read
|= bitfield
;
74 if (is_patch_generic
) {
75 shader
->info
.patch_outputs_written
|= bitfield
;
76 } else if (!var
->data
.read_only
) {
77 shader
->info
.outputs_written
|= bitfield
;
82 if (var
->data
.fb_fetch_output
)
83 shader
->info
.outputs_read
|= bitfield
;
89 * Mark an entire variable as used. Caller must ensure that the variable
90 * represents a shader input or output.
93 mark_whole_variable(nir_shader
*shader
, nir_variable
*var
, bool is_output_read
)
95 const struct glsl_type
*type
= var
->type
;
96 bool is_vertex_input
= false;
98 if (nir_is_per_vertex_io(var
, shader
->info
.stage
)) {
99 assert(glsl_type_is_array(type
));
100 type
= glsl_get_array_element(type
);
103 if (!shader
->options
->vs_inputs_dual_locations
&&
104 shader
->info
.stage
== MESA_SHADER_VERTEX
&&
105 var
->data
.mode
== nir_var_shader_in
)
106 is_vertex_input
= true;
108 const unsigned slots
=
109 var
->data
.compact
? DIV_ROUND_UP(glsl_get_length(type
), 4)
110 : glsl_count_attribute_slots(type
, is_vertex_input
);
112 set_io_mask(shader
, var
, 0, slots
, is_output_read
);
116 get_io_offset(nir_deref_var
*deref
, bool is_vertex_input
)
120 nir_deref
*tail
= &deref
->deref
;
121 while (tail
->child
!= NULL
) {
124 if (tail
->deref_type
== nir_deref_type_array
) {
125 nir_deref_array
*deref_array
= nir_deref_as_array(tail
);
127 if (deref_array
->deref_array_type
== nir_deref_array_type_indirect
) {
131 offset
+= glsl_count_attribute_slots(tail
->type
, is_vertex_input
) *
132 deref_array
->base_offset
;
134 /* TODO: we can get the offset for structs here see nir_lower_io() */
141 * Try to mark a portion of the given varying as used. Caller must ensure
142 * that the variable represents a shader input or output.
144 * If the index can't be interpreted as a constant, or some other problem
145 * occurs, then nothing will be marked and false will be returned.
148 try_mask_partial_io(nir_shader
*shader
, nir_deref_var
*deref
, bool is_output_read
)
150 nir_variable
*var
= deref
->var
;
151 const struct glsl_type
*type
= var
->type
;
153 if (nir_is_per_vertex_io(var
, shader
->info
.stage
)) {
154 assert(glsl_type_is_array(type
));
155 type
= glsl_get_array_element(type
);
158 /* The code below only handles:
160 * - Indexing into matrices
161 * - Indexing into arrays of (arrays, matrices, vectors, or scalars)
163 * For now, we just give up if we see varying structs and arrays of structs
164 * here marking the entire variable as used.
166 if (!(glsl_type_is_matrix(type
) ||
167 (glsl_type_is_array(type
) && !var
->data
.compact
&&
168 (glsl_type_is_numeric(glsl_without_array(type
)) ||
169 glsl_type_is_boolean(glsl_without_array(type
)))))) {
171 /* If we don't know how to handle this case, give up and let the
172 * caller mark the whole variable as used.
177 bool is_vertex_input
= false;
178 if (!shader
->options
->vs_inputs_dual_locations
&&
179 shader
->info
.stage
== MESA_SHADER_VERTEX
&&
180 var
->data
.mode
== nir_var_shader_in
)
181 is_vertex_input
= true;
183 unsigned offset
= get_io_offset(deref
, is_vertex_input
);
188 unsigned elem_width
= 1;
189 unsigned mat_cols
= 1;
190 if (glsl_type_is_array(type
)) {
191 num_elems
= glsl_get_aoa_size(type
);
192 if (glsl_type_is_matrix(glsl_without_array(type
)))
193 mat_cols
= glsl_get_matrix_columns(glsl_without_array(type
));
195 num_elems
= glsl_get_matrix_columns(type
);
198 /* double element width for double types that takes two slots */
199 if (!is_vertex_input
&&
200 glsl_type_is_dual_slot(glsl_without_array(type
))) {
204 if (offset
>= num_elems
* elem_width
* mat_cols
) {
205 /* Constant index outside the bounds of the matrix/array. This could
206 * arise as a result of constant folding of a legal GLSL program.
208 * Even though the spec says that indexing outside the bounds of a
209 * matrix/array results in undefined behaviour, we don't want to pass
210 * out-of-range values to set_io_mask() (since this could result in
211 * slots that don't exist being marked as used), so just let the caller
212 * mark the whole variable as used.
217 set_io_mask(shader
, var
, offset
, elem_width
, is_output_read
);
222 gather_intrinsic_info(nir_intrinsic_instr
*instr
, nir_shader
*shader
)
224 switch (instr
->intrinsic
) {
225 case nir_intrinsic_discard
:
226 case nir_intrinsic_discard_if
:
227 assert(shader
->info
.stage
== MESA_SHADER_FRAGMENT
);
228 shader
->info
.fs
.uses_discard
= true;
231 case nir_intrinsic_interp_var_at_centroid
:
232 case nir_intrinsic_interp_var_at_sample
:
233 case nir_intrinsic_interp_var_at_offset
:
234 case nir_intrinsic_load_var
:
235 case nir_intrinsic_store_var
: {
236 nir_variable
*var
= instr
->variables
[0]->var
;
238 if (var
->data
.mode
== nir_var_shader_in
||
239 var
->data
.mode
== nir_var_shader_out
) {
240 bool is_output_read
= false;
241 if (var
->data
.mode
== nir_var_shader_out
&&
242 instr
->intrinsic
== nir_intrinsic_load_var
)
243 is_output_read
= true;
245 if (!try_mask_partial_io(shader
, instr
->variables
[0], is_output_read
))
246 mark_whole_variable(shader
, var
, is_output_read
);
248 /* We need to track which input_reads bits correspond to a
249 * dvec3/dvec4 input attribute */
250 if (shader
->info
.stage
== MESA_SHADER_VERTEX
&&
251 var
->data
.mode
== nir_var_shader_in
&&
252 glsl_type_is_dual_slot(glsl_without_array(var
->type
))) {
253 for (unsigned i
= 0; i
< glsl_count_attribute_slots(var
->type
, false); i
++) {
254 int idx
= var
->data
.location
+ i
;
255 shader
->info
.vs
.double_inputs
|= BITFIELD64_BIT(idx
);
262 case nir_intrinsic_load_draw_id
:
263 case nir_intrinsic_load_frag_coord
:
264 case nir_intrinsic_load_front_face
:
265 case nir_intrinsic_load_vertex_id
:
266 case nir_intrinsic_load_vertex_id_zero_base
:
267 case nir_intrinsic_load_base_vertex
:
268 case nir_intrinsic_load_base_instance
:
269 case nir_intrinsic_load_instance_id
:
270 case nir_intrinsic_load_sample_id
:
271 case nir_intrinsic_load_sample_pos
:
272 case nir_intrinsic_load_sample_mask_in
:
273 case nir_intrinsic_load_primitive_id
:
274 case nir_intrinsic_load_invocation_id
:
275 case nir_intrinsic_load_local_invocation_id
:
276 case nir_intrinsic_load_local_invocation_index
:
277 case nir_intrinsic_load_work_group_id
:
278 case nir_intrinsic_load_num_work_groups
:
279 case nir_intrinsic_load_tess_coord
:
280 case nir_intrinsic_load_tess_level_outer
:
281 case nir_intrinsic_load_tess_level_inner
:
282 case nir_intrinsic_load_patch_vertices_in
:
283 shader
->info
.system_values_read
|=
284 (1ull << nir_system_value_from_intrinsic(instr
->intrinsic
));
287 case nir_intrinsic_end_primitive
:
288 case nir_intrinsic_end_primitive_with_counter
:
289 assert(shader
->info
.stage
== MESA_SHADER_GEOMETRY
);
290 shader
->info
.gs
.uses_end_primitive
= 1;
299 gather_tex_info(nir_tex_instr
*instr
, nir_shader
*shader
)
303 shader
->info
.uses_texture_gather
= true;
306 case nir_texop_txf_ms
:
307 case nir_texop_txf_ms_mcs
:
308 shader
->info
.textures_used_by_txf
|=
309 ((1 << MAX2(instr
->texture_array_size
, 1)) - 1) <<
310 instr
->texture_index
;
318 gather_alu_info(nir_alu_instr
*instr
, nir_shader
*shader
)
323 shader
->info
.uses_fddx_fddy
= true;
331 gather_info_block(nir_block
*block
, nir_shader
*shader
)
333 nir_foreach_instr(instr
, block
) {
334 switch (instr
->type
) {
335 case nir_instr_type_alu
:
336 gather_alu_info(nir_instr_as_alu(instr
), shader
);
338 case nir_instr_type_intrinsic
:
339 gather_intrinsic_info(nir_instr_as_intrinsic(instr
), shader
);
341 case nir_instr_type_tex
:
342 gather_tex_info(nir_instr_as_tex(instr
), shader
);
344 case nir_instr_type_call
:
345 assert(!"nir_shader_gather_info only works if functions are inlined");
354 nir_shader_gather_info(nir_shader
*shader
, nir_function_impl
*entrypoint
)
356 shader
->info
.num_textures
= 0;
357 shader
->info
.num_images
= 0;
358 nir_foreach_variable(var
, &shader
->uniforms
) {
359 const struct glsl_type
*type
= var
->type
;
361 if (glsl_type_is_array(type
)) {
362 count
= glsl_get_aoa_size(type
);
363 type
= glsl_without_array(type
);
366 if (glsl_type_is_image(type
)) {
367 shader
->info
.num_images
+= count
;
368 } else if (glsl_type_is_sampler(type
)) {
369 shader
->info
.num_textures
+= count
;
373 shader
->info
.inputs_read
= 0;
374 shader
->info
.outputs_written
= 0;
375 shader
->info
.outputs_read
= 0;
376 shader
->info
.patch_outputs_read
= 0;
377 shader
->info
.patch_inputs_read
= 0;
378 shader
->info
.patch_outputs_written
= 0;
379 shader
->info
.system_values_read
= 0;
380 if (shader
->info
.stage
== MESA_SHADER_VERTEX
) {
381 shader
->info
.vs
.double_inputs
= 0;
382 shader
->info
.vs
.double_inputs_read
= 0;
384 if (shader
->info
.stage
== MESA_SHADER_FRAGMENT
) {
385 shader
->info
.fs
.uses_sample_qualifier
= false;
387 nir_foreach_block(block
, entrypoint
) {
388 gather_info_block(block
, shader
);